There is no spoon


From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 19:32, 2 February 2006 by SuperApe (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT :: Actor (UT) >> NavigationPoint (UT) >> SpawnPoint

This is a NavigationPoint defined as a spot to spawn things or creatures via ThingFactory or CreatureFactory.

Creatures spawned from a SpawnPoint will have their Event set to match the CreatureFactory's Tag, so that their death will Trigger the factory.


Inherited from Actor

name Event 
This Event will occur (be triggered) when a creature or thing is spawned at this point.
name Tag 
This needs to be set to the same Tag as the factory's.

Related Topics


SuperApe: This page needed to be made. Please fill in or correct anything that's out of place. I don't have UT and only had Steve Polge's Unreal Creature Care and Feeding Guide to work off of.