I don't need to test my programs. I have an error-correcting modem.

Legacy:Standard Unreal Object Definition

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 17:46, 22 February 2002 by Tarquin (Talk | contribs)

Jump to: navigation, search

Tarquin, I sent an e-mail to Epic Games asking for permission to post the Publicly Released 432 C++ Headers for Unreal Tournament on this website. Here is the response. NFG



E-Mail from Mark Rein, Epic Games, Re: 432 Publicly Released Headers

  Date: Fri, 22 Feb 2002 00:45:23 -0500 
  From:  Mark Rein <mrein@epicgames.com> [Add to Address Book] 
  To:  <nebulous.person@excite.com> 
  Subject:  RE: 432 Publicly Released Headers Inquiry 
  Randy, 
  I don't see any problem with you posting anything we've already put out 
  in the public domain - go for it. 
  BTW, great site! I'm going to pass your email along to the guys so they 
  can see the good working being done there. 
  Mark Rein, 
  Epic Games Inc. 
  Visit us at http://www.epicgames.com 
== Original Message ==  
  From: Randy Weber [1] 
  Sent: Wednesday, February 20, 2002 5:02 PM 
  To: mrein@epicgames.com 
  Subject: 432 Publicly Released Headers Inquiry 
 
  Dear M. Rein, 
  I have a simple question in regards to the Publicly Released 432 C++ 
  Headers for Unreal Tournament available on the Epic Games, Unreal 
  Website. A number of members of the Unreal Tournament mapping community 
  are collaborating on a project to document and provide information about 
  UnrealEd 2 for level design. 
  The site is located at: 
  http://www.imahosting.com/unrealwiki/ 
  And, we were wondering if we could post some of these C++ Header Files, 
  in the format that Epic Games has provided them, on our website. The 
  material is clearly copyrighted by Epic Games, and we don't want to 
  infringe on the copyright just to display the Source Code if this is 
  unacceptable to Epic Games. 
  Thank you for your consideration. Please respond either to myself, or to 
  the project leader at your convenience: 
  tarquin@planetunreal.com 
  Thank you, Randy Weber 
  nebulous.person@excite.com 

Legacy:Standard Unreal Object Definition/Discuss