I don't need to test my programs. I have an error-correcting modem.
Legacy:Standard Unreal Object Definition
From Unreal Wiki, The Unreal Engine Documentation Site
Tarquin, I sent an e-mail to Epic Games asking for permission to post the Publicly Released 432 C++ Headers for Unreal Tournament on this website. Here is the response. NFG
E-Mail from Mark Rein, Epic Games, Re: 432 Publicly Released Headers
Date: Fri, 22 Feb 2002 00:45:23 -0500 From: Mark Rein <mrein@epicgames.com> [Add to Address Book] To: <nebulous.person@excite.com> Subject: RE: 432 Publicly Released Headers Inquiry
Randy, I don't see any problem with you posting anything we've already put out in the public domain - go for it. BTW, great site! I'm going to pass your email along to the guys so they can see the good working being done there.
Mark Rein, Epic Games Inc. Visit us at http://www.epicgames.com
== Original Message == From: Randy Weber [1] Sent: Wednesday, February 20, 2002 5:02 PM To: mrein@epicgames.com Subject: 432 Publicly Released Headers Inquiry Dear M. Rein,
I have a simple question in regards to the Publicly Released 432 C++ Headers for Unreal Tournament available on the Epic Games, Unreal Website. A number of members of the Unreal Tournament mapping community are collaborating on a project to document and provide information about UnrealEd 2 for level design.
The site is located at:
http://www.imahosting.com/unrealwiki/
And, we were wondering if we could post some of these C++ Header Files, in the format that Epic Games has provided them, on our website. The material is clearly copyrighted by Epic Games, and we don't want to infringe on the copyright just to display the Source Code if this is unacceptable to Epic Games. Thank you for your consideration. Please respond either to myself, or to the project leader at your convenience:
tarquin@planetunreal.com
Thank you, Randy Weber nebulous.person@excite.com