Legacy:T3D Brush

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Revision as of 02:00, 20 January 2009 by Solarsys (talk | contribs) (*MainScale: Scales up or down current brush before being rotated)
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A T3D Brush is geometry information contained into [T3D Files].

The following actors used as brushes in T3D files:

Actor structure

<uscript>Begin Actor Class=Brush Name=Brush0

   MainScale=(SheerAxis=SHEER_ZX)
   PostScale=(Scale=(X=0.250000,Y=8.000000,Z=3.000000),SheerAxis=SHEER_ZX)
   TempScale=(Scale=(X=0.250000,Y=8.000000,Z=3.000000),SheerAxis=SHEER_ZX)
   Level=LevelInfo'Entry.LevelInfo0'
   Tag=Brush
   Region=(Zone=ZoneInfo'Entry.ZoneInfo0',iLeaf=1,ZoneNumber=1)
   Location=(X=464.000000,Y=-16.000000,Z=64.000000)
   Begin Brush Name=Brush
      Begin PolyList
         Begin Polygon Item=OUTSIDE Texture=black1 Flags=4194304 Link=0
            Origin   -00160.000000,+00000.000000,+00128.000000
            Normal   +00000.000000,+00000.000000,+00001.000000
            TextureU +00004.000000,+00000.000000,+00000.000000
            TextureV +00000.000000,+00004.000000,+00000.000000
            Vertex   -00128.000000,-00128.000000,+00128.000000
            Vertex   +00128.000000,-00128.000000,+00128.000000
            Vertex   +00128.000000,+00128.000000,+00128.000000
            Vertex   -00128.000000,+00128.000000,+00128.000000
         End Polygon
         ...
      End PolyList
   End Brush
   Brush=Model'Entry.Brush'
   Name=Brush0

End Actor</uscript>