Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "Legacy:T3D StaticMesh"
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(Adding T3D Staticmesh fileformat info) |
(Fixing images not aligned) |
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Sample File: (some basic triangle) | Sample File: (some basic triangle) | ||
Triangle in Unreal Editor: | Triangle in Unreal Editor: | ||
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[[File:T3DSM_TriangleUED.png]] | [[File:T3DSM_TriangleUED.png]] | ||
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The vertices are ordered differently from the last one to the first one if we compare with T3D brush. | The vertices are ordered differently from the last one to the first one if we compare with T3D brush. | ||
− | T3D Brush Drawing: | + | |
+ | T3D Brush Drawing:<br> | ||
[[File:T3DSM_BrushDraw.png]] | [[File:T3DSM_BrushDraw.png]] | ||
− | T3D StaticMesh Drawing: | + | T3D StaticMesh Drawing:<br> |
[[File:T3DSM_Draw.png]] | [[File:T3DSM_Draw.png]] |
Revision as of 02:58, 15 October 2009
T3D Staticmeshes files are generated with the UCC command in order to export all StaticMeshes data from package or level. It created one .t3d file for each unique staticmesh found in the package. They are exported using this command: ucc batchexport myPackage T3D StaticMesh
Sample File: (some basic triangle) Triangle in Unreal Editor:
Begin StaticMesh Name=TriOriginal Version=2.000000 BoundingBox.Min.X=-128.000000 BoundingBox.Min.Y=-128.000000 BoundingBox.Min.Z=0.000000 BoundingBox.Max.X=128.000000 BoundingBox.Max.Y=128.000000 BoundingBox.Max.Z=0.000000 Begin Triangle Texture SMTest.Tex.256x256 //Texture applied to the triangle SmoothingMask 0 //Unknown effect Vertex 0 128.000000 128.000000 0.000000 1.000000 0.000000 //Vertex Coordinates (x,y,z)+ Texture U,V data Vertex 1 -128.000000 -128.000000 0.000000 0.000000 -1.000000 Vertex 2 -128.000000 128.000000 0.000000 0.000000 0.000000 End Triangle End StaticMesh
The vertices are ordered differently from the last one to the first one if we compare with T3D brush.