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Difference between revisions of "Legacy:Texture Package"

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List of texture [[Legacy:Package|package]]s that come with [[Legacy:UT2003|UT2003]], with description of contents for reference.  '''Note:''' [[Legacy:Do Not Alter Default Packages|Do Not Alter Default Packages]].
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<div style="font-family:Impact, Helvetica Compressed; font-size: 120pt; color: red; height: 1em; line-height: 1em">FAT MAN</div>
 
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For the UT2004 texture packages see [[UE2:Texture Package Reference (UT2004)]]
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Generalities:
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* packs called "*HardwareBrush" are skins for [[Legacy:Static Mesh|static mesh]] packages of that name
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{| class="wikitable"
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|-
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| style="text-align: center" |'''Texture Pack'''
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| style="text-align: center" |'''Theme and type (ex. gothic, water surfaces)'''
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| style="text-align: center" |'''Uses'''
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| style="text-align: center" |'''Dominant Hue'''
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|-
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|AbaddonArchitecture-epic
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|Rusty metals, patterned metals, team colour windows, stone walls, grates, wire fence, deco metal walls
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|Citadel stuff
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|Dark metallic
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|-
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|AbaddonArchitecture
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|Blood stuff, lots of skins, projection maps, rusty walls, metal walls, chains, wheels, wires
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|Butcher stuff
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|Rust/blood
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|-
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|AbaddonHardwareBrush
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|Skins for AbaddonHardware static mesh package
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|?
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|?
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|-
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|AbaddonTerrain
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|Sandy, coal-colored, and lava terrain.
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|Dirt floors
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|?
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|-
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|AlleriaArchitecture
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|Outdoor terrains esp. snow.  Snow/ice, old metal, metal walls, girders, pipes, jump pad, doors, metal floors, grates + shadow maps, metal deco walls
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|Snowy levels
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|White, Brown
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|-
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|AlleriaHardwareBrush
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|Mesh skins.
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|?
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|?
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|-
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|AlleriaTerrain
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|Snow and rock floors.
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|Snowy/cold.
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|White/grey
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|-
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|AntalusTextures
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|Bark, sky, stone, fir branches
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|?
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|?
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|-
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|AnubisSky
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|Starry skies with Nebula
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|Skybox
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|Night Time
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|-
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|AnubisTextures
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|Pharaoh, Sphinx
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|Egyptian
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|Sandish grey and brown
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|-
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|ArboreaArchitecture
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|Stone floors, walls, carved walls, rope, brick floors, shader maps, stone floors
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|?
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|?
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|-
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|ArboreaHardwareBrush
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|Wood, bark, leaves, branches skins
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|Plantlife
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|?
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|-
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|ArboreaTerrain
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|Grass and Rock Terrain.  Stone, mossy stone, water, grass, branches, vines.
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|grassland terrain
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|green
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|-
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|ATI
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|Lava?
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|?
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|DarkRed
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|-
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|Aurorae
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|Aurora borealis.
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|Sky effects
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|Blue, Green, Violet
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|-
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|AW-Alleria
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|Shaders (metal)
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|shiny metal
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|Gray/Silver
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|-
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|AW-Ancient
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|A few non-egyptian ruins. old looking stuff
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|?
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|Light Brown
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|-
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|AWCity
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|Stars, skins, bullseye, moons/planets.
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|?
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|?
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|-
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|AWGlobal
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|Metals, coronas, cubemaps, details, tiles, lights, particles.
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|?
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|?
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|-
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|AWMagic
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|Weird stuff!
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|?
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|?
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|-
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|AWStellar
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|Mesh skins
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|?
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|?
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|-
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|AWTroff
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|Weird stuff!
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|?
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|?
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|-
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|BaneTextures
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|Leaves, bark
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|?
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|?
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|-
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|BarrenHardwareDeux
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|Mesh skins
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|?
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|?
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|-
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|BarrensArchitecture-epic
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|Floors, corona skin. All Barrens stuff is Egyptian-Themed. Hyroglyphs
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|Egyptian maps
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|Brown/Gold
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|-
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|BarrensArchitecture
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|Dirt, silver, egyptian, stone floors & walls
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|?
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|?
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|-
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|BarrensHardwareBrush
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|Skins for Egyptian-themed meshes
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|?
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|?
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|-
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|BarrensTerrain
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|Rock walls, sand, dry earth.
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|?
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|?
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|-
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|Bastien
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|Mesh skins
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|?
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|?
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|-
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|BloodFX
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|Blood decals
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|?
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|?
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|-
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|cassTextures2
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|Metal deco, cubemaps, metal walls, projectors
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|?
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|?
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|-
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|CavernTextures
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|Huge (2048x2048) cavern walls, passes and junctions, lava
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|Caverns
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|Red (lava), dark greyish and brownish hues
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|-
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|cf_tex01
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|?
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|?
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|?
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|-
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|cf_tex02
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|?
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|?
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|?
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|-
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|CheckerFX
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|?
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|?
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|?
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|-
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|CheckerFXB
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|?
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|?
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|?
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|-
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|Chrome_cp
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|Walls (team colours), environment cube maps.
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|?
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|?
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|-
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|CitadelTextures
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|From CTF-Citadel
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|Evil-Doom looking stuff
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|?
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|-
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|Compress
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|?
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|?
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|?
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|-
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|CP_Effects1
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|?
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|?
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|?
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|-
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|cp_wasteland
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|Treebark, blue flame, nice selection of rock and brick walls, scorched rock, moon, cloudy skies with sunbeams breaking through, night skies
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|Outdoor, rocky and/or ruin settings
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|landscape: rusty brown and grey, brick; sky: blue and grey
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|-
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|Crosshairs
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|Crosshair textures (obviously)
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|?
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|?
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|-
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|CubeMaps
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|Cube maps for water reflections
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|?
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|?
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|-
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|DanFX
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|Walls, special fx
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|?
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|?
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|-
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|DavesTextures
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|Bit of everything, some [[Legacy:Projector|projector]] textures, Moon, waters, day/night/space skies, tron, grates, electricity, deserty backdrops, greytile wall/floor. Probably from Dave Ewing of DE.
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|?
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|?
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|-
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|December_cp
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|?
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|?
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|?
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|-
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|DecorationProjectors
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|?
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|?
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|?
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|-
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|DefaultFluid
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|Some water textures
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|Water/liquids
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|?
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|-
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|demoplayerpictures
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|?
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|?
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|?
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|-
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|DemoPlayerSkins
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|?
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|?
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|?
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|-
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|DeRez
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|?
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|?
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|?
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|-
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|Dom-goose
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|?
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|?
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|?
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|-
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|Egypt_tech_Epic
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|Egyptian
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|?
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|?
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|-
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|EmitterTextures
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|Sprites in particle emmitters
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|durrr...emmitters? :D
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|?
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|-
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|EmitterTextures2
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|Sprites in particle emmitters
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|durrr...emmitters? :D
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|?
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|-
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|EndTextures
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|?
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|?
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|?
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|-
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|EpicParticles
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|Mainly hot stuff ;-) plasma, fire, lightnings, flares, smoke, stellar fog,
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|FX
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|blue, red  
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|-
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|Epic_Phoboswing
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|?
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|?
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|?
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|-
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|ExitScreen
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|?
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|?
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|?
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|-
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|Face3_deco
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|?
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|?
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|?
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|-
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|FireEngine
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|Liquids. Water, lava, slime.
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|?
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|?
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|-
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|GeneralStaticTextures
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|?
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|?
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|?
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|-
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|GeoThermalTextures
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|?
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|?
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|?
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|-
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|gooseFX
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|?
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|?
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|?
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|-
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|Gwotseffects
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|?
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|?
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|?
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|-
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|Gwotstuff
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|?
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|?
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|?
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|-
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|HumanoidArchitecture
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|Concrete walls, metal walls, team colour borders, ceilings, floors, grates
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|Industrial
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|?
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|-
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|HumanoidArchitecture2
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|More of above above
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|?
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|?
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|-
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|HumanoidHardwareBrush
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|Skins for HumanoidHardware static mesh package
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|?
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|?
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|-
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|H_E_L_Ltx
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|Lots of cool stuff, looks like Doom. Many Skulls, lots of fire, even some wood for some reason. some sky that looks like tops of cave in volcano
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|Hell, Duh
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|Dark Gray, Brown, Firey
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|-
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|IllumShaders
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|?
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|?
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|?
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|-
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|Industrial
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|Mesh skins.
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|?
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|?
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|-
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|InterfaceContent
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|?
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|?
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|?
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|-
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|intro_characters
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|?
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|?
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|?
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|-
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|JamesEffects
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|?
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|?
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|?
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|-
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|jwDecemberArchitecture
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|?
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|?
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|?
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|-
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|LadderShots
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|?
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|?
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|?
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|-
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|LavaMLFX
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|Volcanic ground and fluid magma
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|Volcanos, lava streams
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|yellow, orange, brown
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|-
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|LeathamFX
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|Oscillating lava textures
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|Volcano, lava settings
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|yellow, orange, brown
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|-
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|LightningCoreTex
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|?
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|?
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|?
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|-
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|MapThumbnails
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|?
+
|?
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|?
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|-
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|MenuEffects
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|Stuff from the game menus
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|?
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|?
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|-
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|MikeDemoLevel
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|Somehow having to do with a guy named Mike.
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|?
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|?
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|-
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|MiscEpicTex01
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|Wall (team clrs), grates.
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|?
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|?
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|-
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|MutatorArt
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|?
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|?
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|?
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|-
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|NormalMaps
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|?
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|?
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|?
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|-
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|November2ship
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|Static Mesh skins for the ship
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|?
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|"Battleship" Gray
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|-
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|NvidiaLogo_T
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|Static Mesh skins for the Nvidia logo seen on starting the game
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|Not many
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|Black and White
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|-
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|Phobos2_cp
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|?
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|?
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|?
+
|-
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|PickupSkins
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|?
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|?
+
|?
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|-
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|PipeTextures
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|?
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|?
+
|?
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|-
+
|Pipe_Set
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|?
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|?
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|?
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|-
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|PlayerPictures
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|Pictures seen in the menu when selecting player or custom bots
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|?
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|?
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|-
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|PlayerSkins
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|?
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|?
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|?
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|-
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|SC_Intro
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|?
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|?
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|?
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|-
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|SC_Volcano_T
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|?
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|?
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|?
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|-
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|sg_UT2003_Jumpboots
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|?
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|?
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|?
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|-
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|Shiptech <br />Shiptech2
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|Nice spaceship textures includng the animated light one found in CTF Chrome.  Metal & stone,  deco metal, ceilings, metal floors & walls, grates.
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|Space Ships/ Futuristic settings
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|Grey
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|-
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|ShiptechHardwareBrush
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|Skins for static meshes from the ShiptechHardware package
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|?
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|?
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|-
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|SinglePlayerThumbs
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|?
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|?
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|?
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|-
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|skyline-epic
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|Beautiful sky textures
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|Skyboxes
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|?
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|-
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|SkyRenders
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|Some very beautiful sky textures
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|Skyboxes
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|All sorts
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|-
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|SurvivalGuideSMskins
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|?
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|?
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|?
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|-
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|TeamSymbols
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|?
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|?
+
|?
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|-
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|TeamSymbols_UT2003
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|?
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|?
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|?
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|-
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|TowerTerrain
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|Various: Panning clouds, oil tanks, tree branches, wires, tower walls, broken walls, rock, landing pad, lights etc
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|Industrial settings
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|Grey, brown, metallic shades
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|-
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|TrophyRoom_END
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|?
+
|?
+
|?
+
|-
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|UCGameSpecific
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|?
+
|?
+
|?
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|-
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|UCGeneric
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|?
+
|?
+
|?
+
|-
+
|UT2003Fonts
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|Fonts from UT2003
+
|?
+
|?
+
|-
+
|VehicleFX
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|?
+
|?
+
|?
+
|-
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|VehicleSkins
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|?
+
|?
+
|?
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|-
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|WeaponSkins
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|?
+
|?
+
|?
+
|-
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|wm_textures
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|Game stuff, team colour walls, floors. "Sky" and "zone portal" textures for in-editor.
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|?
+
|?
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|-
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|XceptOne
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|Water, plasmas, struts, moons, tree skylines (stuff by XceptOne)
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|Electric fields/flux
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|?
+
|-
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|XceptTwo
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|stuff by XceptOne
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|?
+
|?
+
|-
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|XEffectMat
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|?
+
|?
+
|?
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|-
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|XGameShaders
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|?
+
|?
+
|?
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|-
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|xGameShadersB
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|?
+
|?
+
|?
+
|-
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|XGameTextures
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|?
+
|?
+
|?
+
|-
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|XMiscEffects
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|?
+
|?
+
|?
+
|-
+
|XPlantTextures
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|Two plant skins
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|Not very useable
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|?
+
|}
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==Where do I find...? ==
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; solid colours : UCGeneric.SolidColours
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; "utility" textures &ndash; special surfaces : wm_textures.Editor.Sky and ZonePortal
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; "utility" textures &ndash; measurement : UCGeneric.Alignment
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; Glass: AW_Global.glass and UCGeneric.glass
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; [[Legacy:Projector|Projector]] textures : cf_tex01, DecorationProjectors, DavesTextures & others
+
; good grass textures
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; skies
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; snow : AlleriaTerrain.ground.snow01AL
+
 
+
...
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(add to this list as needed)
+
 
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==Related Topics ==
+
* [[Legacy:Texture Topics|Texture Topics]]
+
* [[Legacy:Texture Browser|Texture Browser]]
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* [[Legacy:Static Mesh Package|Static Mesh Package]]
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* [[Legacy:Texture Package (UT)|Texture Package (UT)]]
+
* [[Legacy:Mesh Browser Project|Mesh Browser Project]] It works for Textures too!
+
 
+
----
+
 
+
'''Bob_The_Beheader:''' Wouldn't it be better if the static mesh skin packages were removed from this list. Maybe so that people wouldn't be confused, they could be listed at the bottom of the page under a separate heading.
+
 
+
'''Dan:''' Actually, they shouldn't really be listed at all, cosidering there's no practical use for them.
+
 
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'''FreshMeat:''' Why is there not a list like this for 2k4?
+
 
+
'''Mychaeel:''' Because nobody has created one.  Most "Why isn't there?"-type questions about a wiki &ndash; ''any'' wiki &ndash; can be quite easily answered like that.
+
 
+
----
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[[:Category:Legacy Mapping]] <br />[[:Category:Legacy To Do]] &ndash; add missing information
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[[Category:Legacy Mapping|{{PAGENAME}}]]
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[[Category:Legacy To Do|{{PAGENAME}}]]
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Revision as of 13:05, 27 September 2013

FAT MAN