Mostly Harmless

Difference between revisions of "Legacy:Texture Package"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
m (Reverted edits by 68.103.31.159 (Talk) to last revision by Crusha)
(Replaced content with '<div style="font-family:Impact, Helvetica Compressed; font-size: 120pt; color: red; height: 1em; line-height: 1em">FAT MAN</div>')
Line 1: Line 1:
List of texture [[Legacy:Package|package]]s that come with [[Legacy:UT2003|UT2003]], with description of contents for reference.  '''Note:''' [[Legacy:Do Not Alter Default Packages|Do Not Alter Default Packages]].
+
<div style="font-family:Impact, Helvetica Compressed; font-size: 120pt; color: red; height: 1em; line-height: 1em">FAT MAN</div>
 
+
For the UT2004 texture packages see [[UE2:Texture Package Reference (UT2004)]]
+
 
+
 
+
 
+
Generalities:
+
* packs called "*HardwareBrush" are skins for [[Legacy:Static Mesh|static mesh]] packages of that name
+
 
+
{| class="wikitable"
+
 
+
|-
+
| style="text-align: center" |'''Texture Pack'''
+
| style="text-align: center" |'''Theme and type (ex. gothic, water surfaces)'''
+
| style="text-align: center" |'''Uses'''
+
| style="text-align: center" |'''Dominant Hue'''
+
|-
+
|AbaddonArchitecture-epic
+
|Rusty metals, patterned metals, team colour windows, stone walls, grates, wire fence, deco metal walls
+
|Citadel stuff
+
|Dark metallic
+
|-
+
|AbaddonArchitecture
+
|Blood stuff, lots of skins, projection maps, rusty walls, metal walls, chains, wheels, wires
+
|Butcher stuff
+
|Rust/blood
+
|-
+
|AbaddonHardwareBrush
+
|Skins for AbaddonHardware static mesh package
+
|?
+
|?
+
|-
+
|AbaddonTerrain
+
|Sandy, coal-colored, and lava terrain.
+
|Dirt floors
+
|?
+
|-
+
|AlleriaArchitecture
+
|Outdoor terrains esp. snow.  Snow/ice, old metal, metal walls, girders, pipes, jump pad, doors, metal floors, grates + shadow maps, metal deco walls
+
|Snowy levels
+
|White, Brown
+
|-
+
|AlleriaHardwareBrush
+
|Mesh skins.
+
|?
+
|?
+
|-
+
|AlleriaTerrain
+
|Snow and rock floors.
+
|Snowy/cold.
+
|White/grey
+
|-
+
|AntalusTextures
+
|Bark, sky, stone, fir branches
+
|?
+
|?
+
|-
+
|AnubisSky
+
|Starry skies with Nebula
+
|Skybox
+
|Night Time
+
|-
+
|AnubisTextures
+
|Pharaoh, Sphinx
+
|Egyptian
+
|Sandish grey and brown
+
|-
+
|ArboreaArchitecture
+
|Stone floors, walls, carved walls, rope, brick floors, shader maps, stone floors
+
|?
+
|?
+
|-
+
|ArboreaHardwareBrush
+
|Wood, bark, leaves, branches skins
+
|Plantlife
+
|?
+
|-
+
|ArboreaTerrain
+
|Grass and Rock Terrain.  Stone, mossy stone, water, grass, branches, vines.
+
|grassland terrain
+
|green
+
|-
+
|ATI
+
|Lava?
+
|?
+
|DarkRed
+
|-
+
|Aurorae
+
|Aurora borealis.
+
|Sky effects
+
|Blue, Green, Violet
+
|-
+
|AW-Alleria
+
|Shaders (metal)
+
|shiny metal
+
|Gray/Silver
+
|-
+
|AW-Ancient
+
|A few non-egyptian ruins. old looking stuff
+
|?
+
|Light Brown
+
|-
+
|AWCity
+
|Stars, skins, bullseye, moons/planets.
+
|?
+
|?
+
|-
+
|AWGlobal
+
|Metals, coronas, cubemaps, details, tiles, lights, particles.
+
|?
+
|?
+
|-
+
|AWMagic
+
|Weird stuff!
+
|?
+
|?
+
|-
+
|AWStellar
+
|Mesh skins
+
|?
+
|?
+
|-
+
|AWTroff
+
|Weird stuff!
+
|?
+
|?
+
|-
+
|BaneTextures
+
|Leaves, bark
+
|?
+
|?
+
|-
+
|BarrenHardwareDeux
+
|Mesh skins
+
|?
+
|?
+
|-
+
|BarrensArchitecture-epic
+
|Floors, corona skin. All Barrens stuff is Egyptian-Themed. Hyroglyphs
+
|Egyptian maps
+
|Brown/Gold
+
|-
+
|BarrensArchitecture
+
|Dirt, silver, egyptian, stone floors & walls
+
|?
+
|?
+
|-
+
|BarrensHardwareBrush
+
|Skins for Egyptian-themed meshes
+
|?
+
|?
+
|-
+
|BarrensTerrain
+
|Rock walls, sand, dry earth.
+
|?
+
|?
+
|-
+
|Bastien
+
|Mesh skins
+
|?
+
|?
+
|-
+
|BloodFX
+
|Blood decals
+
|?
+
|?
+
|-
+
|cassTextures2
+
|Metal deco, cubemaps, metal walls, projectors
+
|?
+
|?
+
|-
+
|CavernTextures
+
|Huge (2048x2048) cavern walls, passes and junctions, lava
+
|Caverns
+
|Red (lava), dark greyish and brownish hues
+
|-
+
|cf_tex01
+
|?
+
|?
+
|?
+
|-
+
|cf_tex02
+
|?
+
|?
+
|?
+
|-
+
|CheckerFX
+
|?
+
|?
+
|?
+
|-
+
|CheckerFXB
+
|?
+
|?
+
|?
+
|-
+
|Chrome_cp
+
|Walls (team colours), environment cube maps.
+
|?
+
|?
+
|-
+
|CitadelTextures
+
|From CTF-Citadel
+
|Evil-Doom looking stuff
+
|?
+
|-
+
|Compress
+
|?
+
|?
+
|?
+
|-
+
|CP_Effects1
+
|?
+
|?
+
|?
+
|-
+
|cp_wasteland
+
|Treebark, blue flame, nice selection of rock and brick walls, scorched rock, moon, cloudy skies with sunbeams breaking through, night skies
+
|Outdoor, rocky and/or ruin settings
+
|landscape: rusty brown and grey, brick; sky: blue and grey
+
|-
+
|Crosshairs
+
|Crosshair textures (obviously)
+
|?
+
|?
+
|-
+
|CubeMaps
+
|Cube maps for water reflections
+
|?
+
|?
+
|-
+
|DanFX
+
|Walls, special fx
+
|?
+
|?
+
|-
+
|DavesTextures
+
|Bit of everything, some [[Legacy:Projector|projector]] textures, Moon, waters, day/night/space skies, tron, grates, electricity, deserty backdrops, greytile wall/floor. Probably from Dave Ewing of DE.
+
|?
+
|?
+
|-
+
|December_cp
+
|?
+
|?
+
|?
+
|-
+
|DecorationProjectors
+
|?
+
|?
+
|?
+
|-
+
|DefaultFluid
+
|Some water textures
+
|Water/liquids
+
|?
+
|-
+
|demoplayerpictures
+
|?
+
|?
+
|?
+
|-
+
|DemoPlayerSkins
+
|?
+
|?
+
|?
+
|-
+
|DeRez
+
|?
+
|?
+
|?
+
|-
+
|Dom-goose
+
|?
+
|?
+
|?
+
|-
+
|Egypt_tech_Epic
+
|Egyptian
+
|?
+
|?
+
|-
+
|EmitterTextures
+
|Sprites in particle emmitters
+
|durrr...emmitters? :D
+
|?
+
|-
+
|EmitterTextures2
+
|Sprites in particle emmitters
+
|durrr...emmitters? :D
+
|?
+
|-
+
|EndTextures
+
|?
+
|?
+
|?
+
|-
+
|EpicParticles
+
|Mainly hot stuff ;-) plasma, fire, lightnings, flares, smoke, stellar fog,
+
|FX
+
|blue, red  
+
|-
+
|Epic_Phoboswing
+
|?
+
|?
+
|?
+
|-
+
|ExitScreen
+
|?
+
|?
+
|?
+
|-
+
|Face3_deco
+
|?
+
|?
+
|?
+
|-
+
|FireEngine
+
|Liquids. Water, lava, slime.
+
|?
+
|?
+
|-
+
|GeneralStaticTextures
+
|?
+
|?
+
|?
+
|-
+
|GeoThermalTextures
+
|?
+
|?
+
|?
+
|-
+
|gooseFX
+
|?
+
|?
+
|?
+
|-
+
|Gwotseffects
+
|?
+
|?
+
|?
+
|-
+
|Gwotstuff
+
|?
+
|?
+
|?
+
|-
+
|HumanoidArchitecture
+
|Concrete walls, metal walls, team colour borders, ceilings, floors, grates
+
|Industrial
+
|?
+
|-
+
|HumanoidArchitecture2
+
|More of above above
+
|?
+
|?
+
|-
+
|HumanoidHardwareBrush
+
|Skins for HumanoidHardware static mesh package
+
|?
+
|?
+
|-
+
|H_E_L_Ltx
+
|Lots of cool stuff, looks like Doom. Many Skulls, lots of fire, even some wood for some reason. some sky that looks like tops of cave in volcano
+
|Hell, Duh
+
|Dark Gray, Brown, Firey
+
|-
+
|IllumShaders
+
|?
+
|?
+
|?
+
|-
+
|Industrial
+
|Mesh skins.
+
|?
+
|?
+
|-
+
|InterfaceContent
+
|?
+
|?
+
|?
+
|-
+
|intro_characters
+
|?
+
|?
+
|?
+
|-
+
|JamesEffects
+
|?
+
|?
+
|?
+
|-
+
|jwDecemberArchitecture
+
|?
+
|?
+
|?
+
|-
+
|LadderShots
+
|?
+
|?
+
|?
+
|-
+
|LavaMLFX
+
|Volcanic ground and fluid magma
+
|Volcanos, lava streams
+
|yellow, orange, brown
+
|-
+
|LeathamFX
+
|Oscillating lava textures
+
|Volcano, lava settings
+
|yellow, orange, brown
+
|-
+
|LightningCoreTex
+
|?
+
|?
+
|?
+
|-
+
|MapThumbnails
+
|?
+
|?
+
|?
+
|-
+
|MenuEffects
+
|Stuff from the game menus
+
|?
+
|?
+
|-
+
|MikeDemoLevel
+
|Somehow having to do with a guy named Mike.
+
|?
+
|?
+
|-
+
|MiscEpicTex01
+
|Wall (team clrs), grates.
+
|?
+
|?
+
|-
+
|MutatorArt
+
|?
+
|?
+
|?
+
|-
+
|NormalMaps
+
|?
+
|?
+
|?
+
|-
+
|November2ship
+
|Static Mesh skins for the ship
+
|?
+
|"Battleship" Gray
+
|-
+
|NvidiaLogo_T
+
|Static Mesh skins for the Nvidia logo seen on starting the game
+
|Not many
+
|Black and White
+
|-
+
|Phobos2_cp
+
|?
+
|?
+
|?
+
|-
+
|PickupSkins
+
|?
+
|?
+
|?
+
|-
+
|PipeTextures
+
|?
+
|?
+
|?
+
|-
+
|Pipe_Set
+
|?
+
|?
+
|?
+
|-
+
|PlayerPictures
+
|Pictures seen in the menu when selecting player or custom bots
+
|?
+
|?
+
|-
+
|PlayerSkins
+
|?
+
|?
+
|?
+
|-
+
|SC_Intro
+
|?
+
|?
+
|?
+
|-
+
|SC_Volcano_T
+
|?
+
|?
+
|?
+
|-
+
|sg_UT2003_Jumpboots
+
|?
+
|?
+
|?
+
|-
+
|Shiptech <br />Shiptech2
+
|Nice spaceship textures includng the animated light one found in CTF Chrome.  Metal & stone,  deco metal, ceilings, metal floors & walls, grates.
+
|Space Ships/ Futuristic settings
+
|Grey
+
|-
+
|ShiptechHardwareBrush
+
|Skins for static meshes from the ShiptechHardware package
+
|?
+
|?
+
|-
+
|SinglePlayerThumbs
+
|?
+
|?
+
|?
+
|-
+
|skyline-epic
+
|Beautiful sky textures
+
|Skyboxes
+
|?
+
|-
+
|SkyRenders
+
|Some very beautiful sky textures
+
|Skyboxes
+
|All sorts
+
|-
+
|SurvivalGuideSMskins
+
|?
+
|?
+
|?
+
|-
+
|TeamSymbols
+
|?
+
|?
+
|?
+
|-
+
|TeamSymbols_UT2003
+
|?
+
|?
+
|?
+
|-
+
|TowerTerrain
+
|Various: Panning clouds, oil tanks, tree branches, wires, tower walls, broken walls, rock, landing pad, lights etc
+
|Industrial settings
+
|Grey, brown, metallic shades
+
|-
+
|TrophyRoom_END
+
|?
+
|?
+
|?
+
|-
+
|UCGameSpecific
+
|?
+
|?
+
|?
+
|-
+
|UCGeneric
+
|?
+
|?
+
|?
+
|-
+
|UT2003Fonts
+
|Fonts from UT2003
+
|?
+
|?
+
|-
+
|VehicleFX
+
|?
+
|?
+
|?
+
|-
+
|VehicleSkins
+
|?
+
|?
+
|?
+
|-
+
|WeaponSkins
+
|?
+
|?
+
|?
+
|-
+
|wm_textures
+
|Game stuff, team colour walls, floors. "Sky" and "zone portal" textures for in-editor.
+
|?
+
|?
+
|-
+
|XceptOne
+
|Water, plasmas, struts, moons, tree skylines (stuff by XceptOne)
+
|Electric fields/flux
+
|?
+
|-
+
|XceptTwo
+
|stuff by XceptOne
+
|?
+
|?
+
|-
+
|XEffectMat
+
|?
+
|?
+
|?
+
|-
+
|XGameShaders
+
|?
+
|?
+
|?
+
|-
+
|xGameShadersB
+
|?
+
|?
+
|?
+
|-
+
|XGameTextures
+
|?
+
|?
+
|?
+
|-
+
|XMiscEffects
+
|?
+
|?
+
|?
+
|-
+
|XPlantTextures
+
|Two plant skins
+
|Not very useable
+
|?
+
|}
+
 
+
==Where do I find...? ==
+
; solid colours : UCGeneric.SolidColours
+
; "utility" textures &ndash; special surfaces : wm_textures.Editor.Sky and ZonePortal
+
; "utility" textures &ndash; measurement : UCGeneric.Alignment
+
; Glass: AW_Global.glass and UCGeneric.glass
+
; [[Legacy:Projector|Projector]] textures : cf_tex01, DecorationProjectors, DavesTextures & others
+
; good grass textures
+
; skies
+
; snow : AlleriaTerrain.ground.snow01AL
+
 
+
...
+
 
+
(add to this list as needed)
+
 
+
==Related Topics ==
+
* [[Legacy:Texture Topics|Texture Topics]]
+
* [[Legacy:Texture Browser|Texture Browser]]
+
* [[Legacy:Static Mesh Package|Static Mesh Package]]
+
* [[Legacy:Texture Package (UT)|Texture Package (UT)]]
+
* [[Legacy:Mesh Browser Project|Mesh Browser Project]] It works for Textures too!
+
 
+
----
+
 
+
'''Bob_The_Beheader:''' Wouldn't it be better if the static mesh skin packages were removed from this list. Maybe so that people wouldn't be confused, they could be listed at the bottom of the page under a separate heading.
+
 
+
'''Dan:''' Actually, they shouldn't really be listed at all, cosidering there's no practical use for them.
+
 
+
'''FreshMeat:''' Why is there not a list like this for 2k4?
+
 
+
'''Mychaeel:''' Because nobody has created one.  Most "Why isn't there?"-type questions about a wiki &ndash; ''any'' wiki &ndash; can be quite easily answered like that.
+
 
+
----
+
 
+
[[:Category:Legacy Mapping]] <br />[[:Category:Legacy To Do]] &ndash; add missing information
+
[[Category:Legacy Mapping|{{PAGENAME}}]]
+
[[Category:Legacy To Do|{{PAGENAME}}]]
+

Revision as of 10:05, 27 September 2013

FAT MAN