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Difference between revisions of "Legacy:Texture Package"

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<div style="font-family:Impact, Helvetica Compressed; font-size: 120pt; color: red; height: 1em; line-height: 1em">FAT MAN</div>
+
List of texture [[Legacy:Package|package]]s that come with [[Legacy:UT2003|UT2003]], with description of contents for reference.  '''Note:''' [[Legacy:Do Not Alter Default Packages|Do Not Alter Default Packages]].
 +
 
 +
For the UT2004 texture packages see [[UE2:Texture Package Reference (UT2004)]]
 +
 
 +
 
 +
 
 +
Generalities:
 +
* packs called "*HardwareBrush" are skins for [[Legacy:Static Mesh|static mesh]] packages of that name
 +
 
 +
{| class="wikitable"
 +
 
 +
|-
 +
| style="text-align: center" |'''Texture Pack'''
 +
| style="text-align: center" |'''Theme and type (ex. gothic, water surfaces)'''
 +
| style="text-align: center" |'''Uses'''
 +
| style="text-align: center" |'''Dominant Hue'''
 +
|-
 +
|AbaddonArchitecture-epic
 +
|Rusty metals, patterned metals, team colour windows, stone walls, grates, wire fence, deco metal walls
 +
|Citadel stuff
 +
|Dark metallic
 +
|-
 +
|AbaddonArchitecture
 +
|Blood stuff, lots of skins, projection maps, rusty walls, metal walls, chains, wheels, wires
 +
|Butcher stuff
 +
|Rust/blood
 +
|-
 +
|AbaddonHardwareBrush
 +
|Skins for AbaddonHardware static mesh package
 +
|?
 +
|?
 +
|-
 +
|AbaddonTerrain
 +
|Sandy, coal-colored, and lava terrain.
 +
|Dirt floors
 +
|?
 +
|-
 +
|AlleriaArchitecture
 +
|Outdoor terrains esp. snow.  Snow/ice, old metal, metal walls, girders, pipes, jump pad, doors, metal floors, grates + shadow maps, metal deco walls
 +
|Snowy levels
 +
|White, Brown
 +
|-
 +
|AlleriaHardwareBrush
 +
|Mesh skins.
 +
|?
 +
|?
 +
|-
 +
|AlleriaTerrain
 +
|Snow and rock floors.
 +
|Snowy/cold.
 +
|White/grey
 +
|-
 +
|AntalusTextures
 +
|Bark, sky, stone, fir branches
 +
|?
 +
|?
 +
|-
 +
|AnubisSky
 +
|Starry skies with Nebula
 +
|Skybox
 +
|Night Time
 +
|-
 +
|AnubisTextures
 +
|Pharaoh, Sphinx
 +
|Egyptian
 +
|Sandish grey and brown
 +
|-
 +
|ArboreaArchitecture
 +
|Stone floors, walls, carved walls, rope, brick floors, shader maps, stone floors
 +
|?
 +
|?
 +
|-
 +
|ArboreaHardwareBrush
 +
|Wood, bark, leaves, branches skins
 +
|Plantlife
 +
|?
 +
|-
 +
|ArboreaTerrain
 +
|Grass and Rock Terrain.  Stone, mossy stone, water, grass, branches, vines.
 +
|grassland terrain
 +
|green
 +
|-
 +
|ATI
 +
|Lava?
 +
|?
 +
|DarkRed
 +
|-
 +
|Aurorae
 +
|Aurora borealis.
 +
|Sky effects
 +
|Blue, Green, Violet
 +
|-
 +
|AW-Alleria
 +
|Shaders (metal)
 +
|shiny metal
 +
|Gray/Silver
 +
|-
 +
|AW-Ancient
 +
|A few non-egyptian ruins. old looking stuff
 +
|?
 +
|Light Brown
 +
|-
 +
|AWCity
 +
|Stars, skins, bullseye, moons/planets.
 +
|?
 +
|?
 +
|-
 +
|AWGlobal
 +
|Metals, coronas, cubemaps, details, tiles, lights, particles.
 +
|?
 +
|?
 +
|-
 +
|AWMagic
 +
|Weird stuff!
 +
|?
 +
|?
 +
|-
 +
|AWStellar
 +
|Mesh skins
 +
|?
 +
|?
 +
|-
 +
|AWTroff
 +
|Weird stuff!
 +
|?
 +
|?
 +
|-
 +
|BaneTextures
 +
|Leaves, bark
 +
|?
 +
|?
 +
|-
 +
|BarrenHardwareDeux
 +
|Mesh skins
 +
|?
 +
|?
 +
|-
 +
|BarrensArchitecture-epic
 +
|Floors, corona skin. All Barrens stuff is Egyptian-Themed. Hyroglyphs
 +
|Egyptian maps
 +
|Brown/Gold
 +
|-
 +
|BarrensArchitecture
 +
|Dirt, silver, egyptian, stone floors & walls
 +
|?
 +
|?
 +
|-
 +
|BarrensHardwareBrush
 +
|Skins for Egyptian-themed meshes
 +
|?
 +
|?
 +
|-
 +
|BarrensTerrain
 +
|Rock walls, sand, dry earth.
 +
|?
 +
|?
 +
|-
 +
|Bastien
 +
|Mesh skins
 +
|?
 +
|?
 +
|-
 +
|BloodFX
 +
|Blood decals
 +
|?
 +
|?
 +
|-
 +
|cassTextures2
 +
|Metal deco, cubemaps, metal walls, projectors
 +
|?
 +
|?
 +
|-
 +
|CavernTextures
 +
|Huge (2048x2048) cavern walls, passes and junctions, lava
 +
|Caverns
 +
|Red (lava), dark greyish and brownish hues
 +
|-
 +
|cf_tex01
 +
|?
 +
|?
 +
|?
 +
|-
 +
|cf_tex02
 +
|?
 +
|?
 +
|?
 +
|-
 +
|CheckerFX
 +
|?
 +
|?
 +
|?
 +
|-
 +
|CheckerFXB
 +
|?
 +
|?
 +
|?
 +
|-
 +
|Chrome_cp
 +
|Walls (team colours), environment cube maps.
 +
|?
 +
|?
 +
|-
 +
|CitadelTextures
 +
|From CTF-Citadel
 +
|Evil-Doom looking stuff
 +
|?
 +
|-
 +
|Compress
 +
|?
 +
|?
 +
|?
 +
|-
 +
|CP_Effects1
 +
|?
 +
|?
 +
|?
 +
|-
 +
|cp_wasteland
 +
|Treebark, blue flame, nice selection of rock and brick walls, scorched rock, moon, cloudy skies with sunbeams breaking through, night skies
 +
|Outdoor, rocky and/or ruin settings
 +
|landscape: rusty brown and grey, brick; sky: blue and grey
 +
|-
 +
|Crosshairs
 +
|Crosshair textures (obviously)
 +
|?
 +
|?
 +
|-
 +
|CubeMaps
 +
|Cube maps for water reflections
 +
|?
 +
|?
 +
|-
 +
|DanFX
 +
|Walls, special fx
 +
|?
 +
|?
 +
|-
 +
|DavesTextures
 +
|Bit of everything, some [[Legacy:Projector|projector]] textures, Moon, waters, day/night/space skies, tron, grates, electricity, deserty backdrops, greytile wall/floor. Probably from Dave Ewing of DE.
 +
|?
 +
|?
 +
|-
 +
|December_cp
 +
|?
 +
|?
 +
|?
 +
|-
 +
|DecorationProjectors
 +
|?
 +
|?
 +
|?
 +
|-
 +
|DefaultFluid
 +
|Some water textures
 +
|Water/liquids
 +
|?
 +
|-
 +
|demoplayerpictures
 +
|?
 +
|?
 +
|?
 +
|-
 +
|DemoPlayerSkins
 +
|?
 +
|?
 +
|?
 +
|-
 +
|DeRez
 +
|?
 +
|?
 +
|?
 +
|-
 +
|Dom-goose
 +
|?
 +
|?
 +
|?
 +
|-
 +
|Egypt_tech_Epic
 +
|Egyptian
 +
|?
 +
|?
 +
|-
 +
|EmitterTextures
 +
|Sprites in particle emmitters
 +
|durrr...emmitters? :D
 +
|?
 +
|-
 +
|EmitterTextures2
 +
|Sprites in particle emmitters
 +
|durrr...emmitters? :D
 +
|?
 +
|-
 +
|EndTextures
 +
|?
 +
|?
 +
|?
 +
|-
 +
|EpicParticles
 +
|Mainly hot stuff ;-) plasma, fire, lightnings, flares, smoke, stellar fog,
 +
|FX
 +
|blue, red  
 +
|-
 +
|Epic_Phoboswing
 +
|?
 +
|?
 +
|?
 +
|-
 +
|ExitScreen
 +
|?
 +
|?
 +
|?
 +
|-
 +
|Face3_deco
 +
|?
 +
|?
 +
|?
 +
|-
 +
|FireEngine
 +
|Liquids. Water, lava, slime.
 +
|?
 +
|?
 +
|-
 +
|GeneralStaticTextures
 +
|?
 +
|?
 +
|?
 +
|-
 +
|GeoThermalTextures
 +
|?
 +
|?
 +
|?
 +
|-
 +
|gooseFX
 +
|?
 +
|?
 +
|?
 +
|-
 +
|Gwotseffects
 +
|?
 +
|?
 +
|?
 +
|-
 +
|Gwotstuff
 +
|?
 +
|?
 +
|?
 +
|-
 +
|HumanoidArchitecture
 +
|Concrete walls, metal walls, team colour borders, ceilings, floors, grates
 +
|Industrial
 +
|?
 +
|-
 +
|HumanoidArchitecture2
 +
|More of above above
 +
|?
 +
|?
 +
|-
 +
|HumanoidHardwareBrush
 +
|Skins for HumanoidHardware static mesh package
 +
|?
 +
|?
 +
|-
 +
|H_E_L_Ltx
 +
|Lots of cool stuff, looks like Doom. Many Skulls, lots of fire, even some wood for some reason. some sky that looks like tops of cave in volcano
 +
|Hell, Duh
 +
|Dark Gray, Brown, Firey
 +
|-
 +
|IllumShaders
 +
|?
 +
|?
 +
|?
 +
|-
 +
|Industrial
 +
|Mesh skins.
 +
|?
 +
|?
 +
|-
 +
|InterfaceContent
 +
|?
 +
|?
 +
|?
 +
|-
 +
|intro_characters
 +
|?
 +
|?
 +
|?
 +
|-
 +
|JamesEffects
 +
|?
 +
|?
 +
|?
 +
|-
 +
|jwDecemberArchitecture
 +
|?
 +
|?
 +
|?
 +
|-
 +
|LadderShots
 +
|?
 +
|?
 +
|?
 +
|-
 +
|LavaMLFX
 +
|Volcanic ground and fluid magma
 +
|Volcanos, lava streams
 +
|yellow, orange, brown
 +
|-
 +
|LeathamFX
 +
|Oscillating lava textures
 +
|Volcano, lava settings
 +
|yellow, orange, brown
 +
|-
 +
|LightningCoreTex
 +
|?
 +
|?
 +
|?
 +
|-
 +
|MapThumbnails
 +
|?
 +
|?
 +
|?
 +
|-
 +
|MenuEffects
 +
|Stuff from the game menus
 +
|?
 +
|?
 +
|-
 +
|MikeDemoLevel
 +
|Somehow having to do with a guy named Mike.
 +
|?
 +
|?
 +
|-
 +
|MiscEpicTex01
 +
|Wall (team clrs), grates.
 +
|?
 +
|?
 +
|-
 +
|MutatorArt
 +
|?
 +
|?
 +
|?
 +
|-
 +
|NormalMaps
 +
|?
 +
|?
 +
|?
 +
|-
 +
|November2ship
 +
|Static Mesh skins for the ship
 +
|?
 +
|"Battleship" Gray
 +
|-
 +
|NvidiaLogo_T
 +
|Static Mesh skins for the Nvidia logo seen on starting the game
 +
|Not many
 +
|Black and White
 +
|-
 +
|Phobos2_cp
 +
|?
 +
|?
 +
|?
 +
|-
 +
|PickupSkins
 +
|?
 +
|?
 +
|?
 +
|-
 +
|PipeTextures
 +
|?
 +
|?
 +
|?
 +
|-
 +
|Pipe_Set
 +
|?
 +
|?
 +
|?
 +
|-
 +
|PlayerPictures
 +
|Pictures seen in the menu when selecting player or custom bots
 +
|?
 +
|?
 +
|-
 +
|PlayerSkins
 +
|?
 +
|?
 +
|?
 +
|-
 +
|SC_Intro
 +
|?
 +
|?
 +
|?
 +
|-
 +
|SC_Volcano_T
 +
|?
 +
|?
 +
|?
 +
|-
 +
|sg_UT2003_Jumpboots
 +
|?
 +
|?
 +
|?
 +
|-
 +
|Shiptech <br />Shiptech2
 +
|Nice spaceship textures includng the animated light one found in CTF Chrome.  Metal & stone,  deco metal, ceilings, metal floors & walls, grates.
 +
|Space Ships/ Futuristic settings
 +
|Grey
 +
|-
 +
|ShiptechHardwareBrush
 +
|Skins for static meshes from the ShiptechHardware package
 +
|?
 +
|?
 +
|-
 +
|SinglePlayerThumbs
 +
|?
 +
|?
 +
|?
 +
|-
 +
|skyline-epic
 +
|Beautiful sky textures
 +
|Skyboxes
 +
|?
 +
|-
 +
|SkyRenders
 +
|Some very beautiful sky textures
 +
|Skyboxes
 +
|All sorts
 +
|-
 +
|SurvivalGuideSMskins
 +
|?
 +
|?
 +
|?
 +
|-
 +
|TeamSymbols
 +
|?
 +
|?
 +
|?
 +
|-
 +
|TeamSymbols_UT2003
 +
|?
 +
|?
 +
|?
 +
|-
 +
|TowerTerrain
 +
|Various: Panning clouds, oil tanks, tree branches, wires, tower walls, broken walls, rock, landing pad, lights etc
 +
|Industrial settings
 +
|Grey, brown, metallic shades
 +
|-
 +
|TrophyRoom_END
 +
|?
 +
|?
 +
|?
 +
|-
 +
|UCGameSpecific
 +
|?
 +
|?
 +
|?
 +
|-
 +
|UCGeneric
 +
|?
 +
|?
 +
|?
 +
|-
 +
|UT2003Fonts
 +
|Fonts from UT2003
 +
|?
 +
|?
 +
|-
 +
|VehicleFX
 +
|?
 +
|?
 +
|?
 +
|-
 +
|VehicleSkins
 +
|?
 +
|?
 +
|?
 +
|-
 +
|WeaponSkins
 +
|?
 +
|?
 +
|?
 +
|-
 +
|wm_textures
 +
|Game stuff, team colour walls, floors. "Sky" and "zone portal" textures for in-editor.
 +
|?
 +
|?
 +
|-
 +
|XceptOne
 +
|Water, plasmas, struts, moons, tree skylines (stuff by XceptOne)
 +
|Electric fields/flux
 +
|?
 +
|-
 +
|XceptTwo
 +
|stuff by XceptOne
 +
|?
 +
|?
 +
|-
 +
|XEffectMat
 +
|?
 +
|?
 +
|?
 +
|-
 +
|XGameShaders
 +
|?
 +
|?
 +
|?
 +
|-
 +
|xGameShadersB
 +
|?
 +
|?
 +
|?
 +
|-
 +
|XGameTextures
 +
|?
 +
|?
 +
|?
 +
|-
 +
|XMiscEffects
 +
|?
 +
|?
 +
|?
 +
|-
 +
|XPlantTextures
 +
|Two plant skins
 +
|Not very useable
 +
|?
 +
|}
 +
 
 +
==Where do I find...? ==
 +
; solid colours : UCGeneric.SolidColours
 +
; "utility" textures &ndash; special surfaces : wm_textures.Editor.Sky and ZonePortal
 +
; "utility" textures &ndash; measurement : UCGeneric.Alignment
 +
; Glass: AW_Global.glass and UCGeneric.glass
 +
; [[Legacy:Projector|Projector]] textures : cf_tex01, DecorationProjectors, DavesTextures & others
 +
; good grass textures
 +
; skies
 +
; snow : AlleriaTerrain.ground.snow01AL
 +
 
 +
...
 +
 
 +
(add to this list as needed)
 +
 
 +
==Related Topics ==
 +
* [[Legacy:Texture Topics|Texture Topics]]
 +
* [[Legacy:Texture Browser|Texture Browser]]
 +
* [[Legacy:Static Mesh Package|Static Mesh Package]]
 +
* [[Legacy:Texture Package (UT)|Texture Package (UT)]]
 +
* [[Legacy:Mesh Browser Project|Mesh Browser Project]] It works for Textures too!
 +
 
 +
----
 +
 
 +
'''Bob_The_Beheader:''' Wouldn't it be better if the static mesh skin packages were removed from this list. Maybe so that people wouldn't be confused, they could be listed at the bottom of the page under a separate heading.
 +
 
 +
'''Dan:''' Actually, they shouldn't really be listed at all, cosidering there's no practical use for them.
 +
 
 +
'''FreshMeat:''' Why is there not a list like this for 2k4?
 +
 
 +
'''Mychaeel:''' Because nobody has created one.  Most "Why isn't there?"-type questions about a wiki &ndash; ''any'' wiki &ndash; can be quite easily answered like that.
 +
 
 +
----
 +
 
 +
[[:Category:Legacy Mapping]] <br />[[:Category:Legacy To Do]] &ndash; add missing information
 +
[[Category:Legacy Mapping|{{PAGENAME}}]]
 +
[[Category:Legacy To Do|{{PAGENAME}}]]

Latest revision as of 15:17, 27 September 2013

List of texture packages that come with UT2003, with description of contents for reference. Note: Do Not Alter Default Packages.

For the UT2004 texture packages see UE2:Texture Package Reference (UT2004)


Generalities:

  • packs called "*HardwareBrush" are skins for static mesh packages of that name
Texture Pack Theme and type (ex. gothic, water surfaces) Uses Dominant Hue
AbaddonArchitecture-epic Rusty metals, patterned metals, team colour windows, stone walls, grates, wire fence, deco metal walls Citadel stuff Dark metallic
AbaddonArchitecture Blood stuff, lots of skins, projection maps, rusty walls, metal walls, chains, wheels, wires Butcher stuff Rust/blood
AbaddonHardwareBrush Skins for AbaddonHardware static mesh package ? ?
AbaddonTerrain Sandy, coal-colored, and lava terrain. Dirt floors ?
AlleriaArchitecture Outdoor terrains esp. snow. Snow/ice, old metal, metal walls, girders, pipes, jump pad, doors, metal floors, grates + shadow maps, metal deco walls Snowy levels White, Brown
AlleriaHardwareBrush Mesh skins. ? ?
AlleriaTerrain Snow and rock floors. Snowy/cold. White/grey
AntalusTextures Bark, sky, stone, fir branches ? ?
AnubisSky Starry skies with Nebula Skybox Night Time
AnubisTextures Pharaoh, Sphinx Egyptian Sandish grey and brown
ArboreaArchitecture Stone floors, walls, carved walls, rope, brick floors, shader maps, stone floors ? ?
ArboreaHardwareBrush Wood, bark, leaves, branches skins Plantlife ?
ArboreaTerrain Grass and Rock Terrain. Stone, mossy stone, water, grass, branches, vines. grassland terrain green
ATI Lava? ? DarkRed
Aurorae Aurora borealis. Sky effects Blue, Green, Violet
AW-Alleria Shaders (metal) shiny metal Gray/Silver
AW-Ancient A few non-egyptian ruins. old looking stuff ? Light Brown
AWCity Stars, skins, bullseye, moons/planets. ? ?
AWGlobal Metals, coronas, cubemaps, details, tiles, lights, particles. ? ?
AWMagic Weird stuff! ? ?
AWStellar Mesh skins ? ?
AWTroff Weird stuff! ? ?
BaneTextures Leaves, bark ? ?
BarrenHardwareDeux Mesh skins ? ?
BarrensArchitecture-epic Floors, corona skin. All Barrens stuff is Egyptian-Themed. Hyroglyphs Egyptian maps Brown/Gold
BarrensArchitecture Dirt, silver, egyptian, stone floors & walls ? ?
BarrensHardwareBrush Skins for Egyptian-themed meshes ? ?
BarrensTerrain Rock walls, sand, dry earth. ? ?
Bastien Mesh skins ? ?
BloodFX Blood decals ? ?
cassTextures2 Metal deco, cubemaps, metal walls, projectors ? ?
CavernTextures Huge (2048x2048) cavern walls, passes and junctions, lava Caverns Red (lava), dark greyish and brownish hues
cf_tex01 ? ? ?
cf_tex02 ? ? ?
CheckerFX ? ? ?
CheckerFXB ? ? ?
Chrome_cp Walls (team colours), environment cube maps. ? ?
CitadelTextures From CTF-Citadel Evil-Doom looking stuff ?
Compress ? ? ?
CP_Effects1 ? ? ?
cp_wasteland Treebark, blue flame, nice selection of rock and brick walls, scorched rock, moon, cloudy skies with sunbeams breaking through, night skies Outdoor, rocky and/or ruin settings landscape: rusty brown and grey, brick; sky: blue and grey
Crosshairs Crosshair textures (obviously) ? ?
CubeMaps Cube maps for water reflections ? ?
DanFX Walls, special fx ? ?
DavesTextures Bit of everything, some projector textures, Moon, waters, day/night/space skies, tron, grates, electricity, deserty backdrops, greytile wall/floor. Probably from Dave Ewing of DE. ? ?
December_cp ? ? ?
DecorationProjectors ? ? ?
DefaultFluid Some water textures Water/liquids ?
demoplayerpictures ? ? ?
DemoPlayerSkins ? ? ?
DeRez ? ? ?
Dom-goose ? ? ?
Egypt_tech_Epic Egyptian ? ?
EmitterTextures Sprites in particle emmitters durrr...emmitters? :D ?
EmitterTextures2 Sprites in particle emmitters durrr...emmitters? :D ?
EndTextures ? ? ?
EpicParticles Mainly hot stuff ;-) plasma, fire, lightnings, flares, smoke, stellar fog, FX blue, red
Epic_Phoboswing ? ? ?
ExitScreen ? ? ?
Face3_deco ? ? ?
FireEngine Liquids. Water, lava, slime. ? ?
GeneralStaticTextures ? ? ?
GeoThermalTextures ? ? ?
gooseFX ? ? ?
Gwotseffects ? ? ?
Gwotstuff ? ? ?
HumanoidArchitecture Concrete walls, metal walls, team colour borders, ceilings, floors, grates Industrial ?
HumanoidArchitecture2 More of above above ? ?
HumanoidHardwareBrush Skins for HumanoidHardware static mesh package ? ?
H_E_L_Ltx Lots of cool stuff, looks like Doom. Many Skulls, lots of fire, even some wood for some reason. some sky that looks like tops of cave in volcano Hell, Duh Dark Gray, Brown, Firey
IllumShaders ? ? ?
Industrial Mesh skins. ? ?
InterfaceContent ? ? ?
intro_characters ? ? ?
JamesEffects ? ? ?
jwDecemberArchitecture ? ? ?
LadderShots ? ? ?
LavaMLFX Volcanic ground and fluid magma Volcanos, lava streams yellow, orange, brown
LeathamFX Oscillating lava textures Volcano, lava settings yellow, orange, brown
LightningCoreTex ? ? ?
MapThumbnails ? ? ?
MenuEffects Stuff from the game menus ? ?
MikeDemoLevel Somehow having to do with a guy named Mike. ? ?
MiscEpicTex01 Wall (team clrs), grates. ? ?
MutatorArt ? ? ?
NormalMaps ? ? ?
November2ship Static Mesh skins for the ship ? "Battleship" Gray
NvidiaLogo_T Static Mesh skins for the Nvidia logo seen on starting the game Not many Black and White
Phobos2_cp ? ? ?
PickupSkins ? ? ?
PipeTextures ? ? ?
Pipe_Set ? ? ?
PlayerPictures Pictures seen in the menu when selecting player or custom bots ? ?
PlayerSkins ? ? ?
SC_Intro ? ? ?
SC_Volcano_T ? ? ?
sg_UT2003_Jumpboots ? ? ?
Shiptech
Shiptech2
Nice spaceship textures includng the animated light one found in CTF Chrome. Metal & stone, deco metal, ceilings, metal floors & walls, grates. Space Ships/ Futuristic settings Grey
ShiptechHardwareBrush Skins for static meshes from the ShiptechHardware package ? ?
SinglePlayerThumbs ? ? ?
skyline-epic Beautiful sky textures Skyboxes ?
SkyRenders Some very beautiful sky textures Skyboxes All sorts
SurvivalGuideSMskins ? ? ?
TeamSymbols ? ? ?
TeamSymbols_UT2003 ? ? ?
TowerTerrain Various: Panning clouds, oil tanks, tree branches, wires, tower walls, broken walls, rock, landing pad, lights etc Industrial settings Grey, brown, metallic shades
TrophyRoom_END ? ? ?
UCGameSpecific ? ? ?
UCGeneric ? ? ?
UT2003Fonts Fonts from UT2003 ? ?
VehicleFX ? ? ?
VehicleSkins ? ? ?
WeaponSkins ? ? ?
wm_textures Game stuff, team colour walls, floors. "Sky" and "zone portal" textures for in-editor. ? ?
XceptOne Water, plasmas, struts, moons, tree skylines (stuff by XceptOne) Electric fields/flux ?
XceptTwo stuff by XceptOne ? ?
XEffectMat ? ? ?
XGameShaders ? ? ?
xGameShadersB ? ? ?
XGameTextures ? ? ?
XMiscEffects ? ? ?
XPlantTextures Two plant skins Not very useable ?

Where do I find...?[edit]

solid colours 
UCGeneric.SolidColours
"utility" textures – special surfaces 
wm_textures.Editor.Sky and ZonePortal
"utility" textures – measurement 
UCGeneric.Alignment
Glass
AW_Global.glass and UCGeneric.glass
Projector textures 
cf_tex01, DecorationProjectors, DavesTextures & others
good grass textures
skies
snow 
AlleriaTerrain.ground.snow01AL

...

(add to this list as needed)

Related Topics[edit]


Bob_The_Beheader: Wouldn't it be better if the static mesh skin packages were removed from this list. Maybe so that people wouldn't be confused, they could be listed at the bottom of the page under a separate heading.

Dan: Actually, they shouldn't really be listed at all, cosidering there's no practical use for them.

FreshMeat: Why is there not a list like this for 2k4?

Mychaeel: Because nobody has created one. Most "Why isn't there?"-type questions about a wiki – any wiki – can be quite easily answered like that.


Category:Legacy Mapping
Category:Legacy To Do – add missing information