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Difference between revisions of "Legacy:TimedTrigger (UT)"

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{{classbox|[[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> [[Legacy:Trigger|Trigger]] >> TimedTrigger (Package: Botpack)}}
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{{classbox|[[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> TimedTrigger}}
  
 
This is actually a very useful actor if you want "scripted events" of sorts.  You basically just set the delay (under the TimedTrigger tab of the actor properties), tell it whether or not you want it to repeat (bRepeating in the same tab), and then hook it up with the actors you want to trigger just like you would with any other... trigger.  When you start the map, the trigger will count down for however many seconds you set the delay to and then activate just like any other trigger.  This is useful for having ships take off, triggering explosions, looping movers, SmokeGenerator objects, etc.
 
This is actually a very useful actor if you want "scripted events" of sorts.  You basically just set the delay (under the TimedTrigger tab of the actor properties), tell it whether or not you want it to repeat (bRepeating in the same tab), and then hook it up with the actors you want to trigger just like you would with any other... trigger.  When you start the map, the trigger will count down for however many seconds you set the delay to and then activate just like any other trigger.  This is useful for having ships take off, triggering explosions, looping movers, SmokeGenerator objects, etc.
  
 
See [[Legacy:Trigger Systems|Trigger Systems]] for examples of this in action.
 
See [[Legacy:Trigger Systems|Trigger Systems]] for examples of this in action.
 
The TimedTrigger class isn't available in UT2003, but see [[Legacy:TimedTrigger|TimedTrigger]] for a custom class.
 
 
[[Category:Legacy Class (UT)|{{PAGENAME}}]]
 

Revision as of 18:00, 1 January 2003

UT :: Actor >> Triggers (UT) >> TimedTrigger

This is actually a very useful actor if you want "scripted events" of sorts. You basically just set the delay (under the TimedTrigger tab of the actor properties), tell it whether or not you want it to repeat (bRepeating in the same tab), and then hook it up with the actors you want to trigger just like you would with any other... trigger. When you start the map, the trigger will count down for however many seconds you set the delay to and then activate just like any other trigger. This is useful for having ships take off, triggering explosions, looping movers, SmokeGenerator objects, etc.

See Trigger Systems for examples of this in action.