I don't need to test my programs. I have an error-correcting modem.


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Actor >> Light (UT) >> TorchFlame

A TorchFlame actor is a type of Light (UT), which is shaped like a fairly large flame. It uses a FireTexture and is volumetric. Place this actor over a brush shaped like a torch (such as one made with the VolumetricBuilder) and it will light up a room with a neat flickering effect.

Note that in UT torches cannot burn you, if you teleport or jump on them. If you want to correct this, I guess you could make a LavaZone over it and set ZoneInfo -> bWaterZone to false.

Another way to make the flames hurt you is the use of a Trigger and a SpecialEvent with its InitialState set to "DamageInstigator".