Legacy:TournamentWeapon: Difference between revisions
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==Known Subclasses == | ==Known Subclasses == | ||
* [[Legacy:ChainSaw|ChainSaw]] | * [[Legacy:ChainSaw|ChainSaw]] | ||
* [[Legacy:Enforcer| | * [[Legacy:Enforcer|Enforcer]] | ||
* [[Legacy:ImpactHammer|ImpactHammer]] | * [[Legacy:ImpactHammer|ImpactHammer]] | ||
* [[Legacy:Minigun2| | * [[Legacy:Minigun2|Minigun2]] | ||
* [[Legacy:PulseGun|PulseGun]] | * [[Legacy:PulseGun|PulseGun]] | ||
* [[Legacy:Ripper| | * [[Legacy:Ripper|Ripper]] | ||
* [[Legacy:ShockRifle (UT)|ShockRifle (UT)]] | * [[Legacy:ShockRifle (UT)|ShockRifle (UT)]] | ||
* [[Legacy:SniperRifle (UT)|SniperRifle (UT)]] | * [[Legacy:SniperRifle (UT)|SniperRifle (UT)]] | ||
* [[Legacy:Translocator|Translocator]] | * [[Legacy:Translocator|Translocator]] | ||
* [[Legacy: | * [[Legacy:UT_BioRifle|UT_BioRifle]] | ||
* [[Legacy:UT_Eightball|UT_Eightball]] | * [[Legacy:UT_Eightball|UT_Eightball]] | ||
* [[Legacy:UT_FlakCannon|UT_FlakCannon]] | * [[Legacy:UT_FlakCannon|UT_FlakCannon]] |
Latest revision as of 11:49, 15 November 2009
Abstraction for weapon classes specific to Unreal Tournament. Includes network-optimized code not present in Weapon (UT).
Properties
- TournamentPickup Affector
- An item that receives a FireEffect call when the weapon is fired. The damage amplifier and the Relic of Strength use this to play their special firing sounds.
- string WeaponDescription [localized]
- This is a localized string variable containing the weapon's description displayed in the weapon priority window.
- float InstFlash, InstFog
- Values used for instant flash when firing.
- bool bCanClientFire
- Whether the client should allow the player to fire or not.
- bool bForceFire, bForceAltFire
- float FireTime, AltFireTime, FireStartTime
- Not used.
Known Subclasses
- ChainSaw
- Enforcer
- ImpactHammer
- Minigun2
- PulseGun
- Ripper
- ShockRifle (UT)
- SniperRifle (UT)
- Translocator
- UT_BioRifle
- UT_Eightball
- UT_FlakCannon
- WarheadLauncher