Legacy:TournamentWeapon: Difference between revisions

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==Known Subclasses ==
==Known Subclasses ==
* [[Legacy:ChainSaw|ChainSaw]]
* [[Legacy:ChainSaw|ChainSaw]]
* [[Legacy:Enforcer|enforcer]]
* [[Legacy:Enforcer|Enforcer]]
* [[Legacy:ImpactHammer|ImpactHammer]]
* [[Legacy:ImpactHammer|ImpactHammer]]
* [[Legacy:Minigun2|minigun2]]
* [[Legacy:Minigun2|Minigun2]]
* [[Legacy:PulseGun|PulseGun]]
* [[Legacy:PulseGun|PulseGun]]
* [[Legacy:Ripper|ripper]]
* [[Legacy:Ripper|Ripper]]
* [[Legacy:ShockRifle (UT)|ShockRifle (UT)]]
* [[Legacy:ShockRifle (UT)|ShockRifle (UT)]]
* [[Legacy:SniperRifle (UT)|SniperRifle (UT)]]
* [[Legacy:SniperRifle (UT)|SniperRifle (UT)]]
* [[Legacy:Translocator|Translocator]]
* [[Legacy:Translocator|Translocator]]
* [[Legacy:Ut_biorifle|ut_biorifle]]
* [[Legacy:UT_BioRifle|UT_BioRifle]]
* [[Legacy:UT_Eightball|UT_Eightball]]
* [[Legacy:UT_Eightball|UT_Eightball]]
* [[Legacy:UT_FlakCannon|UT_FlakCannon]]
* [[Legacy:UT_FlakCannon|UT_FlakCannon]]

Latest revision as of 11:49, 15 November 2009

UT :: Actor (UT) >> Inventory (UT) >> Weapon (UT) >> TournamentWeapon (Package: BotPack)

Abstraction for weapon classes specific to Unreal Tournament. Includes network-optimized code not present in Weapon (UT).

Properties

TournamentPickup Affector
An item that receives a FireEffect call when the weapon is fired. The damage amplifier and the Relic of Strength use this to play their special firing sounds.
string WeaponDescription [localized]
This is a localized string variable containing the weapon's description displayed in the weapon priority window.
float InstFlash, InstFog
Values used for instant flash when firing.
bool bCanClientFire
Whether the client should allow the player to fire or not.
bool bForceFire, bForceAltFire
float FireTime, AltFireTime, FireStartTime
Not used.

Known Subclasses

Related Topics