Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "Legacy:Tribes Vengeance"
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* '''www.house-of-style.com''' (3 tribes scripting forums) | * '''www.house-of-style.com''' (3 tribes scripting forums) | ||
* '''www.tribalwar.com''' (scripting/modifying forum and tribes talk, beware general discussion) | * '''www.tribalwar.com''' (scripting/modifying forum and tribes talk, beware general discussion) | ||
+ | * '''www.tribesrevengeance.net''' (the only one, game is still alive) | ||
+ | * '''www.stats.tribesrevengeance.net''' (the stat page for all active listed servers with player names etc.) | ||
+ | |||
+ | ==Related Topics== | ||
+ | * [[Legacy:Unreal Engine Versions/2.5|Unreal Engine 2.5]] | ||
---- | ---- | ||
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'''Pachacutec:''' hardly, nice work! i can't find constructors in other unreal documentation, just this page. that tells me we got the cooler set up! seems like all unreal has is a very rigid "defaultproperties" box where can they set instance variables. | '''Pachacutec:''' hardly, nice work! i can't find constructors in other unreal documentation, just this page. that tells me we got the cooler set up! seems like all unreal has is a very rigid "defaultproperties" box where can they set instance variables. | ||
− | [[Category:Legacy To Do| | + | ---- |
+ | |||
+ | [[:Category:Legacy Game]]<br />[[:Category:Legacy To Do]] – Convert to common page layout. See [[Legacy:UT2003|UT2003]] for the layout. | ||
[[Category:Legacy Game|{{PAGENAME}}]] | [[Category:Legacy Game|{{PAGENAME}}]] | ||
+ | [[Category:Legacy To Do|{{PAGENAME}}]] |
Latest revision as of 20:32, 13 November 2021
Contents
- 1 UnrealScript changes
- 1.1 Fully qualified names
- 1.2 New macros
- 1.3 Script latent functions
- 1.4 Variable descriptions
- 1.5 New variable modifiers
- 1.6 Interfaces
- 1.7 Importing
- 1.8 Constructors
- 1.9 Function overloading
- 1.10 Constructors
- 1.11 Grabbing an instance of Level
- 1.12 Interactions
- 1.13 IGEffectsSystem
- 1.14 New iterators
- 1.15 Tribes Vengeance Resources
- 2 Related Topics
UnrealScript changes[edit]
Fully qualified names[edit]
You will have to use fully qualified names (package.class
) to refer to classes in external packages.
New macros[edit]
#define NAME [1|0] #if <expression> //... if code #else //... else code #endif
The expression is evaluated to true (1) or false (0).
The macro line can contain a single line comment, that should be ignored.
For example:
#define THIS 1 #define THAT 0 #if (THIS && THAT) // only if this and that are true DoStuff(); #endif
The following operators are allowed in the experssion: && (and), ! (not), || (or)
These macros can not be used in the defaultproperties section.
Unknown:
- are these defines global to the system, or only to the current class and subclasses
- when is it parsed, on the spot or pre-compile
Script latent functions[edit]
New latent functions can be defined in UnrealScript.
Variable descriptions[edit]
var(Display) bool bVolumetricShadowCast "If true, lights with bCastsVolumetricShadows=true will cast volumetric shadows from this actor"; #
The string after the variable declaration contains a description about this variable. These are referred to as Editor Tooltips, as they are used inside of the Editor when click the ? beside a variable in Properties.
El Muerte: Just found out this is part of the stock engine.
Mychaeel: Indeed, this syntax compiles in UT2004... too bad there's no "?" button to click on to display this tooltip. I remember an idea like that having been mentioned on Epic's 2002 Mod Summit.
New variable modifiers[edit]
var() editdisplay(displayActorLabel) editcombotype(enumTeamInfo) TeamInfo team "The team that the base belongs to";
Interfaces[edit]
interface IInterestedActorDestroyed
native;
class SoundEffectsSubsystem extends IGEffectsSystem.EffectsSubsystem implements Engine.IInterestedActorDestroyed config(SoundEffects) native;
Unknown:
- Multiple implements allowed?
- Only native code?
Importing[edit]
import class Engine.Actor; import class Engine.Pawn; import class Engine.LevelInfo; import enum AlertnessLevels from Rook; import enum ACT_ErrorCodes from ActionBase;
Unknown:
- what does this do? import declarations from these classes (maybe working implementation of the #import macro)
Constructors[edit]
overloaded native function Construct(); overloaded native function Construct( actor Owner, optional name Tag, optional vector Location, optional rotator Rotation);
Function overloading[edit]
Used by the contructors.
Unknown: is this limited to constructors?
dec 26, 2004- dont think it is, its implicit in regular function calls.
Constructors[edit]
Seems like constructors can only use functions, not variable declarations.
Grabbing an instance of Level[edit]
Has anyone been able to do this from within a hud, or some sub class trickery?
Despite the nerfing of "client-side scripting" seems like a lot could be done if we
could just an instance of the damn object.
Interactions[edit]
I haven't really looked into how these are used so far, but I'm very interested
if any can explain how they are used in T:V.
IGEffectsSystem[edit]
Whats the story here.
New iterators[edit]
native final iterator function AllProperties ( class FromClass, class TerminatingSuperClass, out Name PropName, optional out string PropType ); native final iterator function AllEditableProperties ( class FromClass, class TerminatingSuperClass, out Name PropName, optional out string PropType );
Includes properties for super classes up to but not including "TerminatingSuperClass"
'None' returns all properties including those in class "Object"
Tribes Vengeance Resources[edit]
- irc.dynamix.com #tvscripters
- irc.dynamix.com #tvmappers
- www.house-of-style.com (3 tribes scripting forums)
- www.tribalwar.com (scripting/modifying forum and tribes talk, beware general discussion)
- www.tribesrevengeance.net (the only one, game is still alive)
- www.stats.tribesrevengeance.net (the stat page for all active listed servers with player names etc.)
Related Topics[edit]
El Muerte: Yes, it's a mess, but it's a start
Pachacutec: hardly, nice work! i can't find constructors in other unreal documentation, just this page. that tells me we got the cooler set up! seems like all unreal has is a very rigid "defaultproperties" box where can they set instance variables.
Category:Legacy Game
Category:Legacy To Do – Convert to common page layout. See UT2003 for the layout.