Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
This is the base class of a number of actors designed to do unique things when they are touched and/or triggered. Some subclasses are used to handle the passage of events, while others are used to perform specific tasks that are commonly needed. The base Triggers class has no functionality of its own.
Triggers for Other Games and Engines
See Triggers (UT2003) for the UT200x version of this class.
Triggers +- BioFear (UT only) +- CodeTrigger +- Counter +- Dispatcher +- DistanceViewTrigger (UT only) +- ElevatorTrigger +- FadeViewTrigger (UT only) +- FatnessTrigger +- FearSpot +- Jumper +- Kicker (UT only) | +- Trampoline (Custom Script) +- MusicEvent +- RoundRobin +- ScreenTrigger (primary actor for the Screen script package) +- SpecialEvent +- StochasticTrigger +- TranslatorEvent +- Trigger | +- TeamTrigger | +- TimedTrigger (UT) | +- ZoneTrigger +- TriggeredDeath +- TriggeredTexture (UT only) +- UT_Jumper (Custom script) - Works on Bots instead of Monsters.
Category:Legacy To Do – Combine all Triggers pages into one that looks like all the other multi-version class pages. Include property, function, event and state definitions. Include standard class tree.