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Legacy:UDamage

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UT :: Actor (UT) >> Inventory (UT) >> Pickup (UT) >> TournamentPickup (UT) >> UDamage (Package: Botpack)

The Damage Amplifier in UT. Triples the damage dealt out by the player for a short time. It plays extra sounds when the player fires his weapon.

See UDamagePack for the UT2003 version of this class. The Amplifier is a similar pickup in Unreal 1.

Properties[edit]

Weapon (UT) UDamageWeapon 
The weapon currently affected. The damage amplifier receives FireEffect calls from this weapon.
Sound ExtraFireSound, EndFireSound 
The extra firing sounds.
int FinalCount 
The DeactivateSound is played this number of seconds before the damage amplifier finally deactivates.

Functions[edit]

SetUDamageWeapon ( ) 
Resets the player's old weapon and changes the texture of the new one.