Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Legacy:UT2003 Console

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This page is probably obsolete. Please use Console Commands for the most up-to-date reference.

Category:Legacy To Do pick a command from this page, find it in the wiki under Console Commands, and delete from this page. If not present elsewhere on the wiki, then this page is not fully obsolete.

This page is likely to eventually disappear. The most likely reason for it staying around is if some commands existed in UT2003 that do not work in UT2004.


behindview <0|1>
1st Person View or 3rd Person View.
brightness <number>
Changes the brightness level to the specified <number>.
cdtrack <number>
Plays the specified CD track <number>.
confighash
Displays configuration information.
contrast <number>
Changes the contrast level to the specified number.
debug crash
Test crashes the game with an appError
debug eatmem
Tests memory allocation until full.
debug gpf
Test crashes the game with a GPF error
debug recurse
Test crashes the game by infinite recursion.
demoplay <demoname>[?loop|?timedemo]
Plays the specified demo (replace the '<demoname>' with the name of the demo). During playback, pressing Fire will cycle between the players in the game and a free spectator camera. Pressing Alt-fire will switch between first and 3rd person. If ?loop is added the demo will be played in an infinite loop until the demostop command is entered. If ?timedemo is added instead the demo will be played as fast as possible and the average fps is dumped to the console at the end of the demo. If a demo is recorded at a higher framerate than your computer is able to play it back, the demo will play in slow motion
demorec <demoname>
Records a demo using the name you specify (change '<demoname>' to the name you wish to use)
disconnect
Disconnects the player from the current server
dumpcache
Display the memory cache's, GCache contents
editactor class=<classname> 
During game play, edits the properties of the nearest actor belonging to that class. Cool for debugging.
editactor name=<objectname> 
During game play, edits the properties of the object with a given name (such as xPawn1 – you might have to run UT2003 with the -makenames- switch to tell the engine to give dynamically spawned objects unique names). Cool for debugging.
editdefault class=<class name> 
Displays an editable property sheet for the class with the given <class name>
editobj <object name> 
Displays an editable property sheet for the object with the given <object name>
exec <filename>
Executes a file in the systems/ directory by default
exit
Quits the game
flush
Flushes all caches and also relights
fly
Allows you to fly around the map
fov <number>
Changes the FOV to the <number> you specify
freecamera <1|0>
Allows you to rotate the camera around the player while in third person mode (0 switches it off).
gamma <number>
Changes the gamma level to the specified <number>.
getcolordepths
Displays the maximum colour depth supported by your hardware.
getcurrentcolordepths
Displays the currently used colour depth.
getcurrentres
Displays your current resolution.
getcurrenttickrate
Displays your current tick rate.
getmaxtickrate
Displays the maximum allowed tick rate.
getsystemlanguage
Returns a string of the system language (abbreviated result, such as "DE" for German language).
ghost
Allows you to fly around the map and go through walls.
god
Enables GOD (invinciblity) mode
isfullscreen
Displays the text "TRUE" in the console if in fullscreen mode, and the text "FALSE" if in windowed mode.
kdraw foo
Draw different karma stuff, where foo is one of ...
collision
  • show collision used by karma (spheres for wheels, sphyls making up ragdolls etc) Sure you should use spheres for wheels? - Legal
  • com: show centre of mass as purple star
  • triangles: show triangles (eith normals) currently considered by karma collision
  • joints: show joints with limits
  • contacts: show karma contact position and penetration
kick <player>
Kicks the specified <player> from the server.
kickban <player>
Kicks and bans the specified <player> from the server using their IP address. To unban the player, you must edit the server.ini or use the web admin interface.
killbots
Removes all bots.
loaded
Gives you full ammo, full armour and full adrenaline
lockcamera <1|0>
Locks the view in third person except you dont follow the player, (1 is on, 0 is off).
mem stat
Displays Windows memory statistics.
musicorder <number>
Change to a certain track in the song (0=ambient, 1=action, 2=suspense).
netspeed <number>
Sets the net speed. Default is 10000.
obj classes
Displays a list of object classes.
obj garbage
Collects and purges objects no longer in use.
obj hash
Displays object hashing statistics.
obj linkers
Displays a list of active linkers
open <ip>[:<port>]
Joins the specified server (e.g. 192.168.100.72:6000).
open <map>
Starts the specified map.
pausesounds
Pauses all sounds.
playersonly
Toggles freezing all non-player actors in the game.
preferences
Opens the Advanced settings.
quit
Quits the game.
reconnect
Reconnects the client to the current server.
relaunch
Flushes the engine and relaunches the executable.
report
Copies a report of the currently played game to the clipboard.
rmode n 
Change the rendering mode, where n is one of ...
  1. Wireframe view. Handy for seeing what Antiportals are doing
  2. Zone/Portal: BSP surfaces are uniform colour, indicating their Zone; Static Meshes are shown textured. This mode is handy for understanding how static meshes are used in maps.
  3. Texture Usage: BSP surfaces are uniform colour, one colour for each different texture.
  4. BSP cuts: as 2, but BSP is all white. Weird.
  5. Dynamic Light – normal game mode
  6. Textured mode – no lighting, everything full brightness
  7. lighting only, no textures.
  8. Depth Complexity – shows how complex a scene is with the colour scale. This shows how hard it's working to render things.
  9. lighting only?
  10. lighting only?
  11. lighting only?
  12. lighting only?
  13. Wireframe view. From the top.
  14. Wireframe view. From the Side.
  15. Wireframe view. From the Other Side.
  16. And the rest, lighting only?
say <text>
Displays the <text> you specify in global chat.
set <class> <variable> <value>
Sets a specified <class>'s, specified <variable> with a specified <value>. This edits specific values for all subclasses of the specified class and also all instances of these classes at the same time.
setsensitivity <number>
Sets the mouse sensitivity to the specified <number>
setname <name>
Changes your name to the <name> you specify
show collision 
displays collision models and BlockingVolumes.
showdebug 
Shows debug information on the HUD. See Debugging Techniques for more information.
showhud
Turns the hud on/off.
setres <width>x<height>x<depth>
Sets your screen resolution to the specified <width>, <height> and color <depth>.
sockets
Displays a list of in use sockets.
start <http://website.com>
Forces game to minimize and open a webpage in the default browser.
stat <something>
Toggles statistics of <something>:
anim
  • toggles animation statistics display
  • audio: Toggles ON/OFF audio statistics.
  • default: Resets all displays to default visibility
  • fps: Toggles ON/OFF frames per second statistics.
  • game: Toggles ON/OFF game statistics.
  • hardware: Toggles ON/OFF hardware statistics.
  • histograp: toggles histograph statistics display
  • ligh: toggles dynamic light statistics display
  • matinee: toggles matinee statistics display
  • net: Toggles ON/OFF net statistics.
  • none: Switches all statistics OFF.
  • render: Displays rendering statistics.
  • reset: same as DEFAULT
  • xboxmem: toggles XBox memory statistics display
stopdemo
Stops the demo from recording
summon <object>
Summons an Object during a single player game. You need to get the Pickup Class name not the Weapon name. E.g.:
  • AdrenalinePickup
  • BulldogRocket
  • BulldogTire
  • HealthPack
  • MiniHealthPack
  • SuperHealthPack
  • RedeemerWarhead
  • Xeffects.TankVictim
  • Xeffects.NewIonEffect
  • Xeffects.Shark
  • XPickups.UDamagePack
  • XPickups.ShieldPack
  • XPickups.SuperShieldPack
  • XWeapons.AssaultRifle
  • XWeapons.BioGlob
  • XWeapons.BioRiflePickup
  • XWeapons.FlakCannonPickup
  • XWeapons.FlakChunk
  • XWeapons.FlakShell
  • XWeapons.Grenade
  • XWeapons.IonCannon
  • XWeapons.LinkGunPickup
  • XWeapons.MiniGunPickup
  • XWeapons.RedeemerProjectile
  • XWeapons.RocketLauncherPickup
  • XWeapons.ShieldGun
  • XWeapons.ShockRiflePickup
  • XWeapons.SniperRiflePickup
  • XWeapons.SuperShockRiflePickup
  • XWeapons.TransBeacon
  • Vehicles.Bulldog
    • If you summon the bulldog, it will immediately explode, so this is invalid
    • Not totaly, you have to 'ghost' 1st, then summon the bulldog, then 'walk', they you'll have a bulldog.
switchlevel <level>
Switches to the specified <level>
switchteam
Switches the player's team.
suicide
Commits suicide.
teamsay <text>
Displays the <text> you specify in team chat. The following commands will display information about yourself in teamsay when added to a bind:
  • %h = current health
  • %s = current armor
  • %w = current weapon
  • %a = current adrenaline
  • %l = current location
tempsetres <width>x<height>x<depth>
Sets your screen resolution to the specified <width>, <height> and color <depth> for the current game. On restart resolution will be set back to original values.
togglefullscreen
Toggles fullscreen mode on and off.
type <text>
Displays the specified <text> on the console.
unpausesounds
Un-pauses all sounds.
viewbot
If you want to view bots while testing a map; each time you use that command, it cycles to the next bot.

External links[edit]


Discussion[edit]

MythOpus: Heres something... odd. I can't summon anything in the console :(

EntropicLqd: I've noticed that some of the objects I used to be able to summon are no longer summonable. If you check your UT/UT2003 log file you'll see an error message that tells you the object you are trying to summon is either bStatic or something else - maybe !bPlaceable. I forget the specifics.

Mythopus: Ya, in their script they aren't ' placeable '. I can't use any cheats in multi-player either (any at all) (and yes, i am ADMIN and I A<M logged in :S )

MythOpus: I think I found the problem... UT2003 requires a Pickup class to actually pick up a weapon.. I believe you need to get the Pickup Class name not the Weapon name... I need permission to change all that tho ;)