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Difference between revisions of "Legacy:UT Package Tool"

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==Unreal Tournament Package Tool==
 
==Unreal Tournament Package Tool==
*[http://www.acordero.org/prog_proj_UTPT.html UTPT HomePage]
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*[http://www.acordero.org/projects/utpt/ Homepage] (''old address'')
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[http://www.acordero.org/projects/utpt/ Homepage]
  
 
This tool can examine any Unreal [[Legacy:Package|package]] file (textures, sounds, music, code, etc) and extract its components in some formats. It currently allows you to extract textures in BMP and RAW formats and even in animated GIF (if you select several textures), sounds in WAV format, music in the original format (IT, MOD, S3M, XM, etc), scripts in TXT format and fonts in TXT format (they are just a list of rectangles in a texture), any other class can be extracted in raw mode (with any headers it has). You can associate programs with specific classes and when they are extracted you will have the option to launch the program with the extracted file.
 
This tool can examine any Unreal [[Legacy:Package|package]] file (textures, sounds, music, code, etc) and extract its components in some formats. It currently allows you to extract textures in BMP and RAW formats and even in animated GIF (if you select several textures), sounds in WAV format, music in the original format (IT, MOD, S3M, XM, etc), scripts in TXT format and fonts in TXT format (they are just a list of rectangles in a texture), any other class can be extracted in raw mode (with any headers it has). You can associate programs with specific classes and when they are extracted you will have the option to launch the program with the extracted file.

Revision as of 21:29, 13 January 2005

Unreal Tournament Package Tool

Homepage

This tool can examine any Unreal package file (textures, sounds, music, code, etc) and extract its components in some formats. It currently allows you to extract textures in BMP and RAW formats and even in animated GIF (if you select several textures), sounds in WAV format, music in the original format (IT, MOD, S3M, XM, etc), scripts in TXT format and fonts in TXT format (they are just a list of rectangles in a texture), any other class can be extracted in raw mode (with any headers it has). You can associate programs with specific classes and when they are extracted you will have the option to launch the program with the extracted file.