Gah - a solution with more questions. – EntropicLqd

Legacy:Unfallzeuge

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I'm a "Wicked Númenorean" getting into deep with unrealED...

right now i'm about to realize a project @ university with the unreal-engine. I'm figuring out how interactive this platform could be - or if it's just as powerful as the developers from epic needed it for UT2/UT2k3.

i think that there's got to be more than just making maps'n mods with this technology, based on the original concept of a fps. to prove my fancy (but serious) idea, i just need the help of some creative scripters and more time...

more comes later...

realtime-maze[edit]

is the working title for this project, it should offer the user the complete interaction with rooms/spaces...

each time he visits one zone, the complete layout of the level changes. this is done by a nice little script wich let's you switch warpzones randomly

//=============================================================================
// RandomWarpZoneInfo.
//=============================================================================
class RandomWarpZoneInfo extends WarpZoneInfo
	placeable;
 
 
var() string		  RDestinations[22];
var int			  numRDestinations;
 
function PreBeginPlay()
{
	Super.PreBeginPlay();
 
	// Generate the local connection.
	Generate();
 
	// Setup destination list.
	numDestinations = 0;
	While( numRDestinations < 22 && RDestinations[numRDestinations] != "")
		numRDestinations++;
 
	// Generate URL if necessary.
	if( numRDestinations>0 && (OtherSideURL == "") )
		OtherSideURL = RDestinations[Rand(numRDestinations)];
}
 
function Trigger( actor Other, pawn EventInstigator )
{
	local int nextPick;
 
	if (numRDestinations == 0)
		return;
 
//    Geris new Code
	do
	{
		nextPick = Rand(numRDestinations);
	}until (RDestinations[nextPick] != OtherSideURL);
		nextPick = 0;
 
	OtherSideURL = RDestinations[nextPick];
	ForceGenerate();
}

Tarquin: Hi, welcome to the wiki :D

Legal: What's that code for? UT? Looks pretty neat!