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Difference between revisions of "Legacy:UnrealEd Console"

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(StaticMesh Commands)
 
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==Paths Commands ==
 
==Paths Commands ==
 
; PATHS REVIEW : Tools -> Review paths
 
; PATHS REVIEW : Tools -> Review paths
 +
 +
===Select Commands ===
 +
; ''MAP SELECT ADDS'' : selects all additive brushes in the map
 +
; ''MAP SELECT FIRST'' : select the first created brush in the level
 +
; ''MAP SELECT LAST'' : select the last created brush in the level
 +
; ''MAP SELECT NONSOLIDS'' : selects all nonsolid brushes in the map
 +
; ''MAP SELECT SEMISOLIDS'' : selects all semisolid brushes in the map
 +
; ''MAP SELECT SUBTRACTS'' : selects all subtractive brushes in the map
 +
; ''SELECT NONE'' : Deselect any and all selected actors (it is a common error to inadvertently select an actor when moving mouse across one of the view screens).
 +
 +
; ''ACTOR SELECT ALL'' : selects all brushes / actors within the map
 +
; ''ACTOR SELECT DELETED ???'' :
 +
; ''ACTOR SELECT INSIDE'' : selects all brushes / actors within the builder brush
 +
; ACTOR SELECT INVERT : inverts the state of selected to unselected or vise versa
 +
; ACTOR SELECT NONE : deselect the selected actors
 +
; ''ACTOR SELECT OFCLASS CLASS=<CLASS>'' : selects all actors of a class
 +
; ''ACTOR SELECT OFSUBCLASS CLASS=<CLASS>'' : selects all actors of a class or subclasses. Eg use with "TournamentWeapon" to select all weapons.
  
 
==StaticMesh Commands ==
 
==StaticMesh Commands ==
 
; STATICMESH FROM SELECTION PACKAGE= NAME= GROUP= : Converts brush to static mesh
 
; STATICMESH FROM SELECTION PACKAGE= NAME= GROUP= : Converts brush to static mesh
 
; STATICMESH TO BRUSH : Converts staticmesh to brush
 
; STATICMESH TO BRUSH : Converts staticmesh to brush
; STATICMESH REBUILD : ?
+
; STATICMESH REBUILD : Rebuilds the Static Mesh, which is currently selected in the 3D viewport.
 
; STATICMESH ALLREBUILD : ?
 
; STATICMESH ALLREBUILD : ?
; STATICMESH SMOOTH : ?
+
; STATICMESH SMOOTH : Rebuilds the Static Mesh, which is currently selected in the 3D viewport, and makes it smoother. Very useful when converting [[Brush]]es to [[Static Mesh]]es.
; STATICMESH UNSMOOTH : ?
+
; STATICMESH UNSMOOTH : Rebuilds the Static Mesh, which is currently selected in the 3D viewport, and makes it sharper. Useful when the Static Mesh is too smooth.
 
; STATICMESH SAVEBRUSHASCOLLISION: Save selected brush as collision for staticmesh
 
; STATICMESH SAVEBRUSHASCOLLISION: Save selected brush as collision for staticmesh
  

Latest revision as of 08:23, 2 July 2009

Commands for UnrealEd 3's Console Bar. See also UnrealEd 2 Console.

UnreaEd 3 console bar

The commands can be entered either upper case or lower case. The list of previously used commands (in the current session) are saved in a drop down list, that can be conveniently re-selected (Click >> Enter), so commonly used commands can be quickly re-activated. Be sure that the correct object is selected before entering command. Also, tool bar buttons can be user created for any of the commands listed here. Many of these commands are seldom used, but can be handy when making large scale systemic alterations to a level (numerous repeat operations).

Commands can be bound to Custom Toolbox Buttons or keys. See binding editor commands. See also UnrealEd interface.

Look for lines in Editor.log that start with "Cmd:" to find out about more possibly interesing console commands.

Actor Commands[edit]

ACTOR REPLACE 
beware of this adding extra properties you don't want! See 146410

Brush Commands[edit]

BRUSH MERGEPOLYS 
Merge coplanar polygons on a brush
BRUSH SEPARATEPOLYS 
Separate coplanar polygons on a brush

Fluid Commands[edit]

FLUID REBUILD 
 ?

Light Commands[edit]

LIGHT APPLY SELECTED= CHANGED= 
Rebuild lights

Map Commands[edit]

MAP SENDTO SWAP 
Swap order of TWO SELECTED brushes
MAP SAVEPOLYS FILE= MERGE= 
Seems to be exporting the polys only
MAP CHECK 
Tools -> Check Map for errors
MAP SCALE FACTOR= ADJUSTLIGHTS= SCALESPRITES= SCALELOCATIONS= SCALECOLLISION= 
Tools -> Scale Map

Paths Commands[edit]

PATHS REVIEW 
Tools -> Review paths

Select Commands[edit]

MAP SELECT ADDS 
selects all additive brushes in the map
MAP SELECT FIRST 
select the first created brush in the level
MAP SELECT LAST 
select the last created brush in the level
MAP SELECT NONSOLIDS 
selects all nonsolid brushes in the map
MAP SELECT SEMISOLIDS 
selects all semisolid brushes in the map
MAP SELECT SUBTRACTS 
selects all subtractive brushes in the map
SELECT NONE 
Deselect any and all selected actors (it is a common error to inadvertently select an actor when moving mouse across one of the view screens).
ACTOR SELECT ALL 
selects all brushes / actors within the map
ACTOR SELECT DELETED ??? 
ACTOR SELECT INSIDE 
selects all brushes / actors within the builder brush
ACTOR SELECT INVERT 
inverts the state of selected to unselected or vise versa
ACTOR SELECT NONE 
deselect the selected actors
ACTOR SELECT OFCLASS CLASS=<CLASS> 
selects all actors of a class
ACTOR SELECT OFSUBCLASS CLASS=<CLASS> 
selects all actors of a class or subclasses. Eg use with "TournamentWeapon" to select all weapons.

StaticMesh Commands[edit]

STATICMESH FROM SELECTION PACKAGE= NAME= GROUP= 
Converts brush to static mesh
STATICMESH TO BRUSH 
Converts staticmesh to brush
STATICMESH REBUILD 
Rebuilds the Static Mesh, which is currently selected in the 3D viewport.
STATICMESH ALLREBUILD 
 ?
STATICMESH SMOOTH 
Rebuilds the Static Mesh, which is currently selected in the 3D viewport, and makes it smoother. Very useful when converting Brushes to Static Meshes.
STATICMESH UNSMOOTH 
Rebuilds the Static Mesh, which is currently selected in the 3D viewport, and makes it sharper. Useful when the Static Mesh is too smooth.
STATICMESH SAVEBRUSHASCOLLISION
Save selected brush as collision for staticmesh

Poly Commands[edit]

POLY BEVEL DEPTH= BEVEL= 
Context Menu -> Bevel
POLY EXTRUDE DEPTH= 
Context Menu -> Extrude
POLY SET SETFLAGS= 
Set polyflags
POLY SET CLEARFLAGS= 
Clear polyflags
POLY SET TEXTURE= 
Set Texture

Stat Commands[edit]

LSTAT 
Lightmap stats
STAT foo 
display different statistics about the display, where foo is one of...
  • ALL – toggles display of all categories
  • ANIM – toggles animation statistics display
  • AUDIO – toggles audio statistics display
  • DEFAULT – Resets all displays to default visibility
  • FPS – toggles framerate statistics display
  • GAME – toggles game statistics display
  • HARDWARE – toggles hardware statistics display
  • HISTOGRAPH – toggles histograph statistics display
  • LIGHT – toggles dynamic light statistics display
  • MATINEE – toggles matinee statistics display
  • NET – toggles network statistics display
  • NONE – turns off all displays
  • RENDER – toggles rendering statistcs display
  • RESET – same as DEFAULT
  • XBOXMEM – toggles XBox memory statistics display

"POLY TEXSCALE" and "POLY TEXPAN" work. (TexAlign Works in UED3 :))

No longer works[edit]

Commands from UEd 2 that don't work in 3. Anyone know if there are new equivalents?

  • POLY TEXINFO
  • POLY TEXALIGN FLOOR and POLY TEXALIGN WALLDIR

Related Topics[edit]