The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

Legacy:UnrealEd Console

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 17:58, 2 December 2005 by 192.251.69.54 (Talk)

Jump to: navigation, search

Commands for UnrealEd 3's Console Bar. See also UnrealEd 2 Console.

UnreaEd 3 console bar

The commands can be entered either upper case or lower case. The list of previously used commands (in the current session) are saved in a drop down list, that can be conveniently re-selected (Click >> Enter), so commonly used commands can be quickly re-activated. Be sure that the correct object is selected before entering command. Also, tool bar buttons can be user created for any of the commands listed here. Many of these commands are seldom used, but can be handy when making large scale systemic alterations to a level (numerous repeat operations).

Commands can be bound to Custom Toolbox Buttons or keys. See binding editor commands. See also UnrealEd interface.

Look for lines in Editor.log that start with "Cmd:" to find out about more possibly interesing console commands.

Actor Commands

ACTOR REPLACE 
beware of this adding extra properties you don't want! See 146410

Brush Commands

BRUSH MERGEPOLYS 
Merge coplanar polygons on a brush
BRUSH SEPARATEPOLYS 
Separate coplanar polygons on a brush

Fluid Commands

FLUID REBUILD 
 ?

Light Commands

LIGHT APPLY SELECTED= CHANGED= 
Rebuild lights

Map Commands

MAP SENDTO SWAP 
Swap order of TWO SELECTED brushes
MAP SAVEPOLYS FILE= MERGE= 
Seems to be exporting the polys only
MAP CHECK 
Tools -> Check Map for errors
MAP SCALE FACTOR= ADJUSTLIGHTS= SCALESPRITES= SCALELOCATIONS= SCALECOLLISION= 
Tools -> Scale Map

Paths Commands

PATHS REVIEW 
Tools -> Review paths

StaticMesh Commands

STATICMESH FROM SELECTION PACKAGE= NAME= GROUP= 
Converts brush to static mesh
STATICMESH TO BRUSH 
Converts staticmesh to brush
STATICMESH REBUILD 
 ?
STATICMESH ALLREBUILD 
 ?
STATICMESH SMOOTH 
 ?
STATICMESH UNSMOOTH 
 ?
STATICMESH SAVEBRUSHASCOLLISION
Save selected brush as collision for staticmesh

Poly Commands

POLY BEVEL DEPTH= BEVEL= 
Context Menu -> Bevel
POLY EXTRUDE DEPTH= 
Context Menu -> Extrude
POLY SET SETFLAGS= 
Set polyflags
POLY SET CLEARFLAGS= 
Clear polyflags
POLY SET TEXTURE= 
Set Texture

Stat Commands

LSTAT 
Lightmap stats
STAT foo 
display different statistics about the display, where foo is one of...
  • ALL – toggles display of all categories
  • ANIM – toggles animation statistics display
  • AUDIO – toggles audio statistics display
  • DEFAULT – Resets all displays to default visibility
  • FPS – toggles framerate statistics display
  • GAME – toggles game statistics display
  • HARDWARE – toggles hardware statistics display
  • HISTOGRAPH – toggles histograph statistics display
  • LIGHT – toggles dynamic light statistics display
  • MATINEE – toggles matinee statistics display
  • NET – toggles network statistics display
  • NONE – turns off all displays
  • RENDER – toggles rendering statistcs display
  • RESET – same as DEFAULT
  • XBOXMEM – toggles XBox memory statistics display

"POLY TEXSCALE" and "POLY TEXPAN" work. (TexAlign Works in UED3 :))

No longer works

Commands from UEd 2 that don't work in 3. Anyone know if there are new equivalents?

  • POLY TEXINFO
  • POLY TEXALIGN FLOOR and POLY TEXALIGN WALLDIR

Related Topics