I love the smell of UnrealEd crashing in the morning. – tarquin

Legacy:UnrealEd Main Menu

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Revision as of 19:41, 2 September 2007 by Cowlike (Talk) (tools)

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This is the reference page for the main menu bar in UnrealEd. For menus in other windows and context menus, see UnrealEd Menus.

File[edit]

None or fewer of these should need explaining.

Edit[edit]

  • Undo
  • Redo
  • Search for Actors... – Opens the Actor Search window.
  • Cut
  • Copy
  • Paste
  • Duplicate - be careful when duplicating brushes smaller than grid size. See Crashing UnrealEd
  • Delete
  • Select None
  • Select All Actors
  • Select All Surfaces
  • Select Surfaces – See Selecting Surfaces

View[edit]

Brush[edit]

  • Brush Clip – see Brush Clipping
  • Reset – Resets the selects properties of the current brush.
  • Scale – Scale the selected brush.
  • Add – Add the shape defined (described?) by the Red Builder Brush to the level.
  • Subtract – Remove the shape defined (described?) by the Red Builder Brush from the level.
  • Intersect – "Captures" the outside of an area of solid geometry enclosed by the red builder brush. See Intersect for more information.
  • De-Insersect – "Captures" the inside of an area of solid geometry enclosed by the red builder brush.
  • Add Mover – Adds a mover to the level. See Mover Topics for more information.
  • Add Antiportal – Adds an Antiportal to a level.
  • Add Zone Antiportal – DevEd only (Maybe adds an antiportal that occludes zones only - just a theory)
  • Add Special – Can be used to add zone portals and special surfaces and bruishes to the level. See the Add Special page for more information.
  • Open Brush – Allows a brush to be read from a file. See Data Import And Export for more information.
  • Save Brush As – Saves the currently selected brush to a file. See Data Import And Export for more information.
  • Import – Imports a brush. See Data Import And Export for more information.
  • Export – Exports a brush. See Data Import And Export for more information.
  • Batch Import – Imports a set of brushes in one go. See Data Import And Export for more information.

Build[edit]

same as the toolbar

Tools[edit]

The other options in this menu are greyed out. Post information on how to make them accessible here.

They've never been greyed for me, anyways since that's missing :

  • Check map for error
  • Scale Map
  • Remove existing particles
  • Rotate Actors (I don't really understand how to use that one)
  • Review Paths
  • Array – like the one in 3ds
  • Particle Editor

Related Topics[edit]