Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:UnrealScript Entry Points/Object Events

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Entry Points: Engine.Object

event BeginState()

// Called immediately when entering a state, while within the GotoState call that caused the state change.

event EndState()

// Called immediately before going out of the current state, while within the GotoState call that caused the state change

event Created()

//amb: notifiction for object based classes only ()

Back to Parent

Comments?