I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
Difference between revisions of "Legacy:Unreal Engine Versions/4"
(s/Xbox 720/Xbox One/ , to reflect what it's actually called.) |
|||
Line 1: | Line 1: | ||
Mark Rein, the vice-president of Epic Games, revealed on August 18, 2005 that Unreal Engine 4 has been in development over the past two years. The engine targets the next generation of consoles after the coming generation, as well as the PC. The only person to work on the engine so far is Tim Sweeney, technical director and founder of Epic. At the 2006 GDC, Tim Sweeney stated that large scale development will not begin on the next version until some time in 2008, as Unreal Engine 3 intended to be significant enhancement and adding major new features until 2012. | Mark Rein, the vice-president of Epic Games, revealed on August 18, 2005 that Unreal Engine 4 has been in development over the past two years. The engine targets the next generation of consoles after the coming generation, as well as the PC. The only person to work on the engine so far is Tim Sweeney, technical director and founder of Epic. At the 2006 GDC, Tim Sweeney stated that large scale development will not begin on the next version until some time in 2008, as Unreal Engine 3 intended to be significant enhancement and adding major new features until 2012. | ||
− | Unreal Engine 4 targets after 2013 and beyond high-end PCs and after next coming generation consoles (Xbox | + | Unreal Engine 4 targets after 2013 and beyond high-end PCs and after next coming generation consoles (Xbox One, PlayStation 4). |
==Engine Development Credits== | ==Engine Development Credits== |
Latest revision as of 11:09, 4 February 2014
Mark Rein, the vice-president of Epic Games, revealed on August 18, 2005 that Unreal Engine 4 has been in development over the past two years. The engine targets the next generation of consoles after the coming generation, as well as the PC. The only person to work on the engine so far is Tim Sweeney, technical director and founder of Epic. At the 2006 GDC, Tim Sweeney stated that large scale development will not begin on the next version until some time in 2008, as Unreal Engine 3 intended to be significant enhancement and adding major new features until 2012.
Unreal Engine 4 targets after 2013 and beyond high-end PCs and after next coming generation consoles (Xbox One, PlayStation 4).
Engine Development Credits[edit]
Unreal Engine Core System Design[edit]
- Tim Sweeney