My program doesn't have bugs. It just develops random features.


From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 17:09, 2 September 2016 by SeriousBarbie (Talk | contribs) (+hint to DamageString)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT :: Actor (UT) >> Info (UT) >> ZoneInfo (UT) >> VacuumZone (Package: Botpack)

A vacuum zone kills any player that enters it. It's just another messy way to die. This class behaves in a very similar manner to the PressureZone class, except that it doesn't need to be triggered.

Hint: because the "%k" is missing in its default DamageString %o was depressurized, the death message is not shown. See Message Placeholder for details.