Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "Legacy:VitalOverdose"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
m
 
m
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
==History==
 
==History==
  
Started out a programmer but jacked it in to study art/music. Years later while looking for ways to make money from my work i stumbled into ut2003 and have been hooked ever since.
+
Started out a programmer but jacked it in to study art/music. Years later while looking for ways to make money from my work i stumbled into ut2003 and have been hooked ever since.
  
==Skills==
+
==skills==
 
*[http://www.fataloverdose.copperstream.co.uk/hostedsites/portfolio/default.htm 2D/3D GFX design]
 
*[http://www.fataloverdose.copperstream.co.uk/hostedsites/portfolio/default.htm 2D/3D GFX design]
 
*2D/3D Animation
 
*2D/3D Animation
 
*Scripting/Coding
 
*Scripting/Coding
 
*Film SFX
 
*Film SFX
*[http://www.musicfanclubs.org/cgi-bin/yabb/YaBB.cgi?num=1144294709 Music].
+
*[http://www.musicfanclubs.org/cgi-bin/yabb/YaBB.cgi?num=1144294709 Music]  
*[http://www.fataloverdose.copperstream.co.uk/hostedsites/ProducedVids/Contents.htm Movie/Film production].
+
*[http://www.fataloverdose.copperstream.co.uk/hostedsites/ProducedVids/Contents.htm Movie/Film production]
  
 
----
 
----
  
 
==Mapping Tutorials/Methods.==
 
==Mapping Tutorials/Methods.==
* [[Legacy:How To Make Elevators With Doors That Follow The Lift|How To Make Elevators With Doors That Follow The Lift]].
+
* [[Legacy:How To Make Elevators With Doors That Follow The Lift|How To Make Elevators With Doors That Follow The Lift]].
* [http://www.fataloverdose.copperstream.co.uk/Pages/PagesWithFiles/metalictextures/metalictextures.html Flash Movie: GFX techniques : Metallic Textures].
+
* [[Legacy:Moving Power Cores|Moving Power Cores]] + nav points without breaking the bot support...AKA MoreMoverMagic.
 +
* [http://www.fataloverdose.copperstream.co.uk/Pages/PagesWithFiles/metalictextures/metalictextures.html Flash Movie:GFX techniques : Metallic Textures].
  
 
---- ----
 
---- ----
  
==Custom Scripts. ==
+
==vProMappingTools.==
  
===Template scripts===
+
All scripts can be downloaded as .u or .uc files.
* [[Legacy:VitalOverdose/TimedVehiclePropertyChanger | TimedVehiclePropertyChanger]]
+
* [[Legacy:VitalOverdose/Vital'S Pro Mapping Tools|Class Index]].
  
----
+
Or at my website  
 
+
* [http://www.vitaloverdose.com vitaloverdose.com].  
===VitalsProMappingTools.===
+
 
+
====Vehicle Tools.====
+
 
+
====Note: These scripts will only work with ONSVehicles, but they will work in any game mode. ====
+
*[[Legacy:VitalOverdose/AllMapVehicleFactory | AllMapVehicleFactory]]:An AsVehicleFactory Modified to run in all GameTypes: [http://www.fataloverdose.copperstream.co.uk/files/protools/allmapvehiclefactory/AllMapVehicleFactory.uc AllMapVehicleFactory.uc],[http://www.fataloverdose.copperstream.co.uk/files/protools/allmapvehiclefactory/mylevel.u mylevel.u].
+
*[[Legacy:VitalOverdose/QuickVehicleSpawner | QuickVehicleSpawner]]:Single Spawn,all Map VehicleFactory, handy for testing levels with vehicles:[http://www.fataloverdose.copperstream.co.uk/files/protools/quickvehiclefactory/quickvehiclefactory.uc  QuickVehicleFactory.uc],[http://www.fataloverdose.copperstream.co.uk/files/protools/quickvehiclefactory/mylevel.u  mylevel.u].
+
*[[Legacy:VitalOverdose/ONSVehicleTeleporter | ONSVehicleTeleporter]]:Now with improved bot control:[http://www.fataloverdose.copperstream.co.uk/files/protools/onsvehicleteleporter/onsvehicleteleporter.uc onsvehicleteleporter.uc],[http://www.fataloverdose.copperstream.co.uk/files/protools/onsvehicleteleporter/mylevel.u mylevel.u].
+
*[[Legacy:VitalOverdose/ONSVehicleBooster | ONSVehicleBooster]]:A jump pad like actor for vehicles with lots of special features.:[http://www.fataloverdose.copperstream.co.uk/files/protools/onsvehiclebooster/onsvehiclebooster.uc onsvehiclebooster.uc],[http://www.fataloverdose.copperstream.co.uk/files/protools/onsvehiclebooster/MyLevel.u MyLevel.u].
+
*[[Legacy:VitalOverdose/ONSVehicleEjectionTrigger | ONSVehicleEjectionTrigger]]:A land mine actor that ejects drivers:[http://www.fataloverdose.copperstream.co.uk/files/protools/onsejectiontrigger/ONSVehicleEjectionTrigger.uc ONSVehicleEjectionTrigger.uc],[http://www.fataloverdose.copperstream.co.uk/files/protools/onsejectiontrigger/MyLevel.u MyLevel.u].
+
*[[Legacy:VitalOverdose/ONSVehicleSpeedTrap | ONSVehicleSpeedTrap]]:A speed activated trigger for vehicles: [http://www.fataloverdose.copperstream.co.uk/files/protools/onsvehiclespeedtrap/ONSVehicleSpeedTrap.uc ONSVehicleSpeedTrap.uc],[http://www.fataloverdose.copperstream.co.uk/files/protools/onsvehiclespeedtrap/MyLevel.u MyLevel.u].
+
*[[Legacy:VitalOverdose/ONSVehicleFXTagger | ONSVehicleFXTagger]]:A land mine actor that Tags ONSVehicles with emitters on contact: [http://www.fataloverdose.copperstream.co.uk/files/protools/onsejectiontrigger/ONSVehicleEjectionTrigger.uc ONSVehicleEjectionTrigger.uc],[http://www.fataloverdose.copperstream.co.uk/files/protools/onsejectiontrigger/MyLevel.u MyLevel.u].
+
 
+
===Custom Movers.===
+
*[[Legacy:VitalOverdose/VariableTimedMover | VariableTimedMover]]:A mover with variable opening or closing times.:[http://WWW.fataloverdose.copperstream.co.uk/files/protools/variabletimedmover/variabletimedmover.uc VariableTimedMover.uc],[http://WWW.fataloverdose.copperstream.co.uk/files/protools/touring/MyLevel.u MyLevel.u].
+
*[[Legacy:VitalOverdose/DestructibleMover | DestructibleMover]] : A mover that can be destroyed by damage.:[http://WWW.fataloverdose.copperstream.co.uk/files/protools/destructable/destructable.uc Destructable.uc],[http://WWW.fataloverdose.copperstream.co.uk/files/protools/destructable/MyLevel.u MyLevel.u].
+
*[[Legacy:VitalOverdose/TouringMover | TouringMover]]:A mover that loops its keyframes without reversing.:[http://WWW.fataloverdose.copperstream.co.uk/files/protools/touring/Touring.uc Touring.uc],[http://WWW.fataloverdose.copperstream.co.uk/files/protools/touring/MyLevel.u MyLevel.u].
+
 
+
===MiscMappingTools ===
+
*[[Legacy:VitalOverdose/RandomRelocator | RandomRelocator]]:A single actor teleporter with random spawn points:[http://www.fataloverdose.copperstream.co.uk/files/protools/Randomrelocator/Randomrelocator.uc Randomrelocator.uc],[http://www.fataloverdose.copperstream.co.uk/files/protools/Randomrelocator/MyLevel.u MyLevel.u].
+
*[[Legacy:VitalOverdose/JumpingTeleporter | JumpingTeleporter]]:A single actor teleporter with random spawn points:[http://www.fataloverdose.copperstream.co.uk/files/protools/JumpingTeleporter/JumpingTeleporter.uc JumpingTeleporter.uc],[http://www.fataloverdose.copperstream.co.uk/files/protools/JumpingTeleporter/MyLevel.u MyLevel.u].
+
*[[Legacy:VitalOverdose/Wormhole | WormHole]]:This actor will teleport almost anything that comes in contact with it.
+
[http://www.vitaloverdose.com Vitaloverdose.com].  
+
  
 
====Installing the Mod====
 
====Installing the Mod====
Line 54: Line 32:
  
 
----
 
----
 
===SFX Emitters===
 
 
A set up custom emitter scripts exploring the possibilities of intelligent particles in single player/offline games.
 
*[[Legacy:VitalOverdose/SFXVehicleTeleporting | SFXVehicleTeleporting]] Particles that cause pain/damage.
 
*[[Legacy:VitalOverdose/SFXPainful | SFXPainful]] Particles that cause pain/damage.
 
*[[Legacy:VitalOverdose/SFXBoosting | SFXBoosting]] Particle that can boost an [[Legacy:ONSVehicle|ONSVehicle]].
 
*[[Legacy:VitalOverdose/SFXTriggering | SFXTriggering]] Particles that cause pain/Damage.
 
*[[Legacy:VitalOverdose/SFXEjecting | SFXEjecting]] Particles that can Eject pawns driving vehicles.
 
*[[Legacy:VitalOverdose/SFXMonsterSpawning | SFXMonsterSpawning]] Particles that can Spawn [[Legacy:Monsters|Monsters]].
 
*[[Legacy:VitalOverdose/SFXHealing | SFXHealing]] Particles that heal [[Legacy:Pawn | Pawns]].
 
*[[Legacy:VitalOverdose/SFXSelfScaling | SFXSelfScaling]] Particles that automatically scale to the actor they are attached to.
 
*[[Legacy:VitalOverdose/SFXUltraLight | SFXUltraLight]] Particles that can change the weight of an ONSVehicle for a set amount of time allowing it to be boosted over longer distances.
 
*[[Legacy:VitalOverdose/InventoryFlare |InventoryFlare]] An Emitter with particles that spawn inventory items.
 
*[[Legacy:VitalOverdose/ExampleFlares | ExampleFlares]] Some examples of Flares/Rockets.
 
  
 
==The Dropship MOD/The_DropShip_Controller==
 
==The Dropship MOD/The_DropShip_Controller==
*[[Legacy:VitalOverdose/The_DropShip_Controller | DropShip_Controller]]
+
*[[Legacy:VitalOverdose/The_DropShip_Controller|VitalOverdose/The_DropShip_Controller]]
  
A (beta)controller system for a vehicle dropship (working).
+
A (beta)controller system for a vehicle dropship.
 
+
----
+
 
+
===Short Scripts.===
+
*[[Legacy:VitalOverdose/BotLock | BotLock]] How not to panic the bots while driving.
+
*[http://wiki.beyondunreal.com/wiki/VitalOverdose/Short_Scripts#0.0.1 Amphibious volume] - Lets you swim about without drowning:[http://www.fataloverdose.copperstream.co.uk/files/protools/amphibiousvolume/AmphibiousVolume.uc AmphibiousVolume.uc],[http://www.fataloverdose.copperstream.co.uk/files/protools/amphibiousvolume/Mylevel.u Mylevel.u].
+
*[http://wiki.beyondunreal.com/wiki/VitalOverdose/Short_Scripts#0.0.2 Untouch volume]    - Just like a normal volume but with added Untouch Events:[http://www.fataloverdose.copperstream.co.uk/files/protools/untouchvolume/UntouchVolume.uc UntouchVolume ],[http://www.fataloverdose.copperstream.co.uk/files/protools/untouchvolume/Mylevel.u mylevel.u].
+
*[http://wiki.beyondunreal.com/wiki/VitalOverdose/Short_Scripts#0.0.3 NoTeleportMonsterController] - Stops monsters from randomly teleporting around a level:[http://www.fataloverdose.copperstream.co.uk/files/protools/notelleportmonstercontroller/NoTelleportMonsterController.uc NoTelleportMonsterController.uc],[http://www.fataloverdose.copperstream.co.uk/files/protools/notelleportmonstercontroller/mylevel.u Mylevel.u].
+
*[http://wiki.beyondunreal.com/wiki/VitalOverdose/Short_Scripts#0.0.4 VariZoomGunner] -A stationary gunner with extended zoom options, designed for the map [http://www.outpt.co.uk/ ONS-Minus-ece] By Biv::[http://www.fataloverdose.copperstream.co.uk/files/protools/varizoomgunner/VariZoomGunner.uc VariZoomGunner.uc],[http://www.fataloverdose.copperstream.co.uk/files/protools/varizoomgunner/Mylevel.u mylevel.u].  
+
  
 
==UnrealSearch==
 
==UnrealSearch==
Line 101: Line 55:
 
</code>
 
</code>
  
To add the '''Unreal Search Engine''' to firefox [http://rollyo.com/firefox.html?foxsid=37855 Click here]
+
To add the Unreal search engine to firefox [http://rollyo.com/firefox.html?foxsid=37855 go here]
  
 
----
 
----
  
I'm here to explore as much about uscript as possible and hopefully find work in the games industry. Im self taught with Uscript using the UnrealWiki and Atari forums vitaloverdose@yahoo.com
+
I'm here to explore as much about uscript as possible and hopefully find work in the games industry. Im self taught with Uscript using the UnrealWiki and atari forums.
  
 
==Discussion==
 
==Discussion==
 +
 +
'''Tarquin:''' Vital, I'm going to be removing a lot of your scripts from the site. They have far too many flaws, and obviously haven't been tested. I don't want visitors to the wiki thinking these are 'pro' tools they can actually use.
 +
 +
'''Vitaloverdose''' everything in my protools set has been tested and works fine. The emitter stuff hasn't been fully tested yet. But everything in the protools is working ok, its all been tested in the last few weeks.
 +
 +
'''Wormbo:''' Instead of putting all those classes in source code form onto the wiki, I recommend compiling them into a .U package so mappers can readily load them into UnrealEd or even import into MyLevel. This way you also get around any obvious errors due to typos etc.
 +
 +
'''MythOpus:''' I concur!
 +
 +
'''Vitaloverdose''' no problems, thats what ive been doing the last few days. About half my scripts have links to .uc and .u files and im sorting the rest out now.

Revision as of 09:16, 8 October 2007

History

Started out a programmer but jacked it in to study art/music. Years later while looking for ways to make money from my work i stumbled into ut2003 and have been hooked ever since.

skills


Mapping Tutorials/Methods.

* How To Make Elevators With Doors That Follow The Lift.
* Moving Power Cores + nav points without breaking the bot support...AKA MoreMoverMagic.
* Flash Movie:GFX techniques : Metallic Textures.

----

vProMappingTools.

All scripts can be downloaded as .u or .uc files.

Or at my website

Installing the Mod


The Dropship MOD/The_DropShip_Controller

A (beta)controller system for a vehicle dropship.

UnrealSearch

A customized search engine for firefox that lets you search unrealwiki plus these sites;

www.beyondunreal.com,www.epicgames.com,www.ataricommunity.com,www.moddb.com,www.unrealadmin.org,

www.unrealplayground.com,www.planetunreal.com,www.unrealfans.com,www.ut2k4mod.proboards30.com,

www.unreal.pexgames.com,www.frag-ops.com,www.angelmapper.com,www.modnmod.com,www.mods.gamez.com,

www.unreal-info.net,www.utstats.com,www.ut2004.levels4you.com,www.unrealmods.org,www.ut2004.jolt.co.uk,

www.unreal.multiplayer.it,www.archive.gamespy.com,www.vitaloverdose.com,www.utmaniac.com,

www.unrealtournament2004.com

To add the Unreal search engine to firefox go here


I'm here to explore as much about uscript as possible and hopefully find work in the games industry. Im self taught with Uscript using the UnrealWiki and atari forums.

Discussion

Tarquin: Vital, I'm going to be removing a lot of your scripts from the site. They have far too many flaws, and obviously haven't been tested. I don't want visitors to the wiki thinking these are 'pro' tools they can actually use.

Vitaloverdose everything in my protools set has been tested and works fine. The emitter stuff hasn't been fully tested yet. But everything in the protools is working ok, its all been tested in the last few weeks.

Wormbo: Instead of putting all those classes in source code form onto the wiki, I recommend compiling them into a .U package so mappers can readily load them into UnrealEd or even import into MyLevel. This way you also get around any obvious errors due to typos etc.

MythOpus: I concur!

Vitaloverdose no problems, thats what ive been doing the last few days. About half my scripts have links to .uc and .u files and im sorting the rest out now.