Always snap to grid
Legacy:Wail
I figured I might as well add a page here since I use UnrealWiki all the time.
Eventually I'll probably put some links up to code I've written or adapted and some tutorials / explanations that might help other people with a low/intermediate level of skill in UnrealScript. All code that I make available on the Wiki is free to use, but please provide credit (in some form, whether it is in the ReadMe or in script comments). If you use any code I have made available, feel free to send me an email @ wailofsuicide @ gmail.com, I'm always interested in checking out what other people are doing.
Check out my mod at http://resurrection.bungie.org/
→Coding Projects:→
UT3
Configurable Weapon Lockers - Hopefully expanding into "configurable item factories" at some point to incorporate Weapon Factories, Armor and Health lockers.
UT2004
HitscanSplash - U.07.15.07
EONS - Weapon & Vehicle Enhancement Project - I'll be posting updates to these with source as they are completed
UT2004 Weapons
EONSBioRifle - Status: Incomplete Functionality
EONSMineLayer - Status: Finished
EONSGrenadeLauncher - Status: Finished
EONSRipper (Based on the Fraghouse Ripper)- Status: Incomplete Functionality
EONSSniperRifle - Status: Graphical Tweaks
EONSLightningGun - Status: Graphical Tweaks
EONS Translocator
EONS Shepherd Rifle
EONS Assault Rifle - Status: Graphical Tweaks
EONS INV Rocket Launcher - Status: Finished
EONS INV Grenade Launcher - Status: Finished
UT2004Vehicles
EONS Manta
EONS Scorpion
EONS Hellbender
EONS Goliath
EONS Cyclops (Goliath Variant)
EONS Raptor
EONS Leviathan
EONS Paladin
EONS Crusader (Paladin Variant)
EONS SPMA
EONS Cicada
EONS Locust (based on the Locust vehicle by Gel)
EONS Battlebike (based on the Battlebike vehicles by Monarch)
EONS DragonFly
→Mapping Projects:→
More here later.
Useful Links:
http://wiki.beyondunreal.com/Legacy:Embedding_Code http://wiki.beyondunreal.com/Legacy:Console_Commands/Debugging_Console_Commands