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Legacy:XIntroPawn

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Revision as of 13:54, 14 November 2009 by Wormbo (Talk | contribs) (Known Subclasses: delinked non-existing classes)

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UT2003 :: Actor >> Pawn >> UnrealPawn >> xIntroPawn (Package: XGame)

This is the parent class for Unreal NPC pawns meant for intro, matinee, tutorial and cut scene acting.

Properties[edit]

Main[edit]

vector ShadowDirection 
byte ShadowDarkness 
string MeshNameString 
vector ShadowDirection 
byte ShadowDarkness 
string MeshNameString 

Hidden[edit]

ShadowProjector PawnShadow 

Functions[edit]

AddDefaultInventory() 
EMPTY
Destroyed() (simulated) 
If PawnShadow != None, call PawnShadow.Destroy(). Call Super.Destroyed().
PostBeginPlay() (simulated) 
Call Super.PostBeginPlay(). If Mesh == None and MeshNameString != "", call LinkMesh(mesh(DynamicLoadObject(MeshNameString,class'Mesh'))). If bShadowCast, set PawnShadow = Spawn(class'ShadowProjector',Self,,Location), PawnShadow.ShadowActor = self, PawnShadow.RootMotion = True, PawnShadow.LightDirection = Normal(ShadowDirection), PawnShadow.LightDistance = 192, PawnShadow.MaxTraceDistance = 350, call PawnShadow.InitShadow() and set PawnShadow.ShadowTexture.ShadowDarkness = ShadowDarkness.

Known Subclasses[edit]

xIntroPawn
  +- Intro_Brock
  +- Intro_Crowd
  +- Intro_Fan_Brock
  +- Intro_Fan_Gorge
  +- Intro_Gorge
  +- Intro_Lauren
  +- Intro_Malcom

Related Topics[edit]

Discussion[edit]