My program doesn't have bugs. It just develops random features.


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UT2003 :: Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xTeamGame (Package: XGame )

xTeamGame just adds the precaching functions to TeamGame.


Loads link-symbol team beacons and player skins.
Calls xDeathMatch.PrecacheGameStaticMeshes (which does nothing).

Known Subclasses[edit]

  +- ASGameInfo
  +- Invasion
  +- ONSOnslaughtGame


Uncommon: I don't understand why the precaching is put in a separate class for this and xCTFGame, especially since xBombingRun and xDoubleDom don't do this. It almost seems like someone didn't know that static functions are inherited. Or maybe at some point in development they made a major change to the way game types are defined, and they didn't bother cleaning everything up.