Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "Legacy talk:Actor (UT)/Display"
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Feralidragon (Talk | contribs) (Created page with '"RGB(127,127,127) is transparent" - I just noticed this and this sentence is wrong. The actual value for modulated *full transparency* is RGB(128,128,128), not 127. A simple test…') |
Gustavo6046 (Talk | contribs) |
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The actual value for modulated *full transparency* is RGB(128,128,128), not 127. | The actual value for modulated *full transparency* is RGB(128,128,128), not 127. | ||
A simple test like making 2 decals with 127 and 128 respectively as background, and then keep adding them to a wall will show that the 127 one will eventually show the background as it darkens, while the 128 keeps transparent. | A simple test like making 2 decals with 127 and 128 respectively as background, and then keep adding them to a wall will show that the 127 one will eventually show the background as it darkens, while the 128 keeps transparent. | ||
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+ | '''Gustavo6046:''' I wish to put it in "DT_Brush" mode, especifically [https://mega.co.nz/#!wNpAWZqT!mck3x43I8Q86tTDDx0Z6-M7t01yYuwzUwPwYhphNbDs| one I made for a Tazer Box] (TazerPistol TournamentAmmo), and the Tazer Pistol fires kraal bolts and altfires tentacle projectiles. | ||
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+ | How do I put one brush in DT_Brush display? |
Latest revision as of 14:49, 22 May 2015
"RGB(127,127,127) is transparent" - I just noticed this and this sentence is wrong. The actual value for modulated *full transparency* is RGB(128,128,128), not 127. A simple test like making 2 decals with 127 and 128 respectively as background, and then keep adding them to a wall will show that the 127 one will eventually show the background as it darkens, while the 128 keeps transparent.
Gustavo6046: I wish to put it in "DT_Brush" mode, especifically one I made for a Tazer Box (TazerPistol TournamentAmmo), and the Tazer Pistol fires kraal bolts and altfires tentacle projectiles.
How do I put one brush in DT_Brush display?