Gah - a solution with more questions. – EntropicLqd
Legacy talk:Actor (UT)/Functions
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Convert sound variables to PlaySound parameters
I've found that the function parameters of PlaySound() differ from the variables usually used for sound. The definitions for ambient sound in Actor are
// Ambient sound. var(Sound) byte SoundRadius; // Radius of ambient sound. var(Sound) byte SoundVolume; // Volume of amient sound. var(Sound) byte SoundPitch; // Sound pitch shift, 64.0=none.
To use these variables in the function PlaySound they need to be scaled:
PlaySound(SoundToPlay, SlotForSound, SoundVolume / 255, SoundNoOverride, SoundRadius, SoundPitch / 64);
--SeriousBarbie (talk) 14:59, 13 February 2016 (EST)
Updated --SeriousBarbie (talk) 02:49, 24 December 2024 (MST)