Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "Legacy talk:Canvas (UT)"

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(DrawText: What is CR?)
 
m (DrawText)
 
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<code>DrawText (coerce string Text, optional bool CR)</code><br>
 
<code>DrawText (coerce string Text, optional bool CR)</code><br>
 
Does anybody know what the parameter CR does? --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 13:08, 13 September 2015 (EDT)
 
Does anybody know what the parameter CR does? --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 13:08, 13 September 2015 (EDT)
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:Already found the answer at https://udn.epicgames.com/Two/CanvasReference.html#DrawText: <code>CR stands for Carriage Return and if set to true, the current drawing position will move down to the next line after the call. CR defaults to true if it is omitted.</code> --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 13:12, 13 September 2015 (EDT)

Latest revision as of 11:12, 13 September 2015

DrawText[edit]

DrawText (coerce string Text, optional bool CR)
Does anybody know what the parameter CR does? --SeriousBarbie (talk) 13:08, 13 September 2015 (EDT)

Already found the answer at https://udn.epicgames.com/Two/CanvasReference.html#DrawText: CR stands for Carriage Return and if set to true, the current drawing position will move down to the next line after the call. CR defaults to true if it is omitted. --SeriousBarbie (talk) 13:12, 13 September 2015 (EDT)