Always snap to grid

Legacy talk:Chain Of Events When Spawning Actors

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:20, 23 June 2016 by SeriousBarbie (Talk | contribs) (AlwaysRelevant() in UT?)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

AlwaysRelevant() in UT?[edit]

See this section: UT IsRelevant() first calls the base mutator's AlwaysRelevant() function I may be wrong, but there is no AlwaysRelevant() function in UT, only bool variable bAlwaysRelevant. (PS: the nowiki tag does not work) --SeriousBarbie (talk) 23:19, 21 June 2016 (EDT)

The function is called AlwaysKeep() in all generations of UT. —Wormbo 07:10, 23 June 2016 (EDT)
Section ...in_UT updated. IDK if this correction is needed for section UT2003 also. --SeriousBarbie (talk) 11:20, 23 June 2016 (EDT)