I'm a doctor, not a mechanic

Difference between revisions of "Legacy talk:DistanceViewTrigger"

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(Only Bots?)
 
(not quite all Pawns, but most of them)
 
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== Only Bots? ==
 
== Only Bots? ==
 
From what I see in the code, not only Bots are concerned but all Pawns? --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 21:15, 24 December 2015 (EST)
 
From what I see in the code, not only Bots are concerned but all Pawns? --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 21:15, 24 December 2015 (EST)
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:Keep in mind this page may have been written from a UT perspective and the class is part of the Botpack package. You can see it on CTF-Face, where DistanceViewTriggers are placed on the top of the towers, which are triggered by TeamTriggers on the top and bottom of the other tower. Yes, should also work on subclasses of [[Legacy:Bots]] and [[Legacy:ScriptedPawn]], because it triggers the affected Pawns and only those three Pawn subclasses implement Trigger() logic, but those other Pawn types are less likely to do sniping tasks, which is what the DistanceViewTrigger seems to be designed for. —[[User:Wormbo|Wormbo]] 04:05, 25 December 2015 (EST)

Latest revision as of 03:05, 25 December 2015

Only Bots?[edit]

From what I see in the code, not only Bots are concerned but all Pawns? --SeriousBarbie (talk) 21:15, 24 December 2015 (EST)

Keep in mind this page may have been written from a UT perspective and the class is part of the Botpack package. You can see it on CTF-Face, where DistanceViewTriggers are placed on the top of the towers, which are triggered by TeamTriggers on the top and bottom of the other tower. Yes, should also work on subclasses of Legacy:Bots and Legacy:ScriptedPawn, because it triggers the affected Pawns and only those three Pawn subclasses implement Trigger() logic, but those other Pawn types are less likely to do sniping tasks, which is what the DistanceViewTrigger seems to be designed for. —Wormbo 04:05, 25 December 2015 (EST)