Legacy talk:DynamicAmbientSound

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 08:37, 16 December 2015 by SeriousBarbie (talk | contribs) ("before" -> "in front of" EN is not my native...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Bug in terminating the number of Sounds

If you have a look at the script, you'll find the following: <uscript>function BeginPlay () {

local int i;

// Calculate how many sounds the user specified numSounds=6; for (i=0; i<16; i++) { if (Sounds[i] == None) { numSounds=i; break; } } [...] </uscript> If all array fields of Sounds[] have a value, no one will be None and numSounds will stay at 6. I guess the developer has forgotten the "1" in front of the "6" - with the statement "numSounds=16;" the code determinates the number of sounds correctly. --SeriousBarbie (talk) 05:30, 16 December 2015 (EST)