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Difference between revisions of "Legacy talk:GUIUserKeyBinding"

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(Created page with ''''pd''' Is there any way to programatically register a GUIUserKeyBinding class, ie without an INT file? Background is that my mod will most likely only be downloaded from the …')
 
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'''pd'''
 
 
 
Is there any way to programatically register a GUIUserKeyBinding class, ie without an INT file?
 
Is there any way to programatically register a GUIUserKeyBinding class, ie without an INT file?
  
 
Background is that my mod will most likely only be downloaded from the server, that means the INT file will not be transfered, which again means that the custom keybindings are not known to the client.
 
Background is that my mod will most likely only be downloaded from the server, that means the INT file will not be transfered, which again means that the custom keybindings are not known to the client.
I would like my mod (Interaction or similar) to register those bindings automagically, though I don't know a way to programmatically replicate an INT file entry. Anything known here?
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I would like my mod (Interaction or similar) to register those bindings automagically, though I don't know a way to programmatically replicate an INT file entry. Anything known here? {{unsigned|Pd|10:41, 16 July 2010}}
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:There are two options here: Either monitor the GUIController for the ControlBinder menu and manually add your keybinds there (I'm actually not sure if that's easily possible) or simply provide your own keybind menu. —[[User:Wormbo|Wormbo]] 09:16, 16 July 2010 (UTC)

Revision as of 03:16, 16 July 2010

Is there any way to programatically register a GUIUserKeyBinding class, ie without an INT file?

Background is that my mod will most likely only be downloaded from the server, that means the INT file will not be transfered, which again means that the custom keybindings are not known to the client. I would like my mod (Interaction or similar) to register those bindings automagically, though I don't know a way to programmatically replicate an INT file entry. Anything known here? —Preceding unsigned comment added by Pd (talkcontribs) 10:41, 16 July 2010

There are two options here: Either monitor the GUIController for the ControlBinder menu and manually add your keybinds there (I'm actually not sure if that's easily possible) or simply provide your own keybind menu. —Wormbo 09:16, 16 July 2010 (UTC)