Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy talk:GUIUserKeyBinding

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 02:41, 16 July 2010 by Pd (Talk | contribs) (Created page with ''''pd''' Is there any way to programatically register a GUIUserKeyBinding class, ie without an INT file? Background is that my mod will most likely only be downloaded from the …')

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

pd

Is there any way to programatically register a GUIUserKeyBinding class, ie without an INT file?

Background is that my mod will most likely only be downloaded from the server, that means the INT file will not be transfered, which again means that the custom keybindings are not known to the client. I would like my mod (Interaction or similar) to register those bindings automagically, though I don't know a way to programmatically replicate an INT file entry. Anything known here?