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Difference between revisions of "Legacy talk:Punk129/Savegames 2k4"

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(that's not quite right)
 
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The engine yes, but not INI files. There are quite a few quirks with how values are loaded from INI files, and backslashes are one of the biggest issues there. They should really be avoided if possible, as they may be interpreted as string escape sequences. —[[User:Wormbo|Wormbo]] 20:09, 5 December 2009 (UTC)
 
The engine yes, but not INI files. There are quite a few quirks with how values are loaded from INI files, and backslashes are one of the biggest issues there. They should really be avoided if possible, as they may be interpreted as string escape sequences. —[[User:Wormbo|Wormbo]] 20:09, 5 December 2009 (UTC)
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Now I understand. It's fixed in Unreal227. But it cause bugs in other games like UT2004. Saves don't work for me at all. https://bugzilla.icculus.org/show_bug.cgi?id=4370 - Skaarj[ZR] [[Special:Contributions/79.111.11.129|79.111.11.129]] 12:30, 20 March 2010 (UTC)

Latest revision as of 05:30, 20 March 2010

  Make sure it's "\" and not "/" !!

Why? Any Unreal engine does not see difference between slashes. —Preceding unsigned comment added by 79.111.46.168 (talkcontribs) 20:25, 5 December 2009

The engine yes, but not INI files. There are quite a few quirks with how values are loaded from INI files, and backslashes are one of the biggest issues there. They should really be avoided if possible, as they may be interpreted as string escape sequences. —Wormbo 20:09, 5 December 2009 (UTC)

Now I understand. It's fixed in Unreal227. But it cause bugs in other games like UT2004. Saves don't work for me at all. https://bugzilla.icculus.org/show_bug.cgi?id=4370 - Skaarj[ZR] 79.111.11.129 12:30, 20 March 2010 (UTC)