Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "Legacy talk:SmokeGenerator"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
m (ShortSmokeGen)
m (ShortSmokeGen)
 
Line 2: Line 2:
 
I didn't get this to work (UnrealEd-2.0). --[[User:SeriousBarbie|SeriousBarbie]] 07:12, 24 January 2015 (UTC)
 
I didn't get this to work (UnrealEd-2.0). --[[User:SeriousBarbie|SeriousBarbie]] 07:12, 24 January 2015 (UTC)
 
:I cannot remember what I tried there a year ago; maybe I did not set ''TotalNumPuffs'' high enough so that the generator stops smoking soon after loading the map (default value is 10 and with the default ''SmokeDelay'' of 0.12 it stops smoking after 1.2 sec). --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 03:51, 7 February 2016 (EST)
 
:I cannot remember what I tried there a year ago; maybe I did not set ''TotalNumPuffs'' high enough so that the generator stops smoking soon after loading the map (default value is 10 and with the default ''SmokeDelay'' of 0.12 it stops smoking after 1.2 sec). --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 03:51, 7 February 2016 (EST)
 +
:I just found out that placing a SmokeGen in the Editor can be an issue: because of the collision cylinder size of (0/0) the editor places it half below the ground. Just move that SmokeGen out of the void. --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 04:00, 7 February 2016 (EST)

Latest revision as of 03:00, 7 February 2016

ShortSmokeGen[edit]

I didn't get this to work (UnrealEd-2.0). --SeriousBarbie 07:12, 24 January 2015 (UTC)

I cannot remember what I tried there a year ago; maybe I did not set TotalNumPuffs high enough so that the generator stops smoking soon after loading the map (default value is 10 and with the default SmokeDelay of 0.12 it stops smoking after 1.2 sec). --SeriousBarbie (talk) 03:51, 7 February 2016 (EST)
I just found out that placing a SmokeGen in the Editor can be an issue: because of the collision cylinder size of (0/0) the editor places it half below the ground. Just move that SmokeGen out of the void. --SeriousBarbie (talk) 04:00, 7 February 2016 (EST)