My program doesn't have bugs. It just develops random features.

Difference between revisions of "Legacy talk:Trigger"

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(Message Length: that's probably a replication limit)
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:That's probably due to replication limits. The trigger message originates on the server, where the triggering happens, and is sent over the network. But for that, it will have to fit into a single network packet, which limits the possible string length. Then again, I wonder what kind of text walls you're trying to show. ;-) —[[User:Wormbo|Wormbo]] 22:36, 4 September 2014 (UTC)
 
:That's probably due to replication limits. The trigger message originates on the server, where the triggering happens, and is sent over the network. But for that, it will have to fit into a single network packet, which limits the possible string length. Then again, I wonder what kind of text walls you're trying to show. ;-) —[[User:Wormbo|Wormbo]] 22:36, 4 September 2014 (UTC)
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::Thanks for the hint. I'm just converting an UT99 Assault map to a MH map and I want to keep the original intro story. At first I tried to open the players ''Assault Objectives Windows'' but I didn't get that to work. So I tried it with a simple trigger message. --[[User:SeriousBarbie|SeriousBarbie]] 11:22, 5 September 2014 (UTC)

Latest revision as of 05:22, 5 September 2014

Message Length[edit]

The length of the message string is limited at least in UT99. I found that longer strings (~650 chars) are displayed if playing a map locally, but not if played on server. With server version 451 strings longer than 496 chars are not displayed. --SeriousBarbie 21:11, 4 September 2014 (UTC)

That's probably due to replication limits. The trigger message originates on the server, where the triggering happens, and is sent over the network. But for that, it will have to fit into a single network packet, which limits the possible string length. Then again, I wonder what kind of text walls you're trying to show. ;-) —Wormbo 22:36, 4 September 2014 (UTC)
Thanks for the hint. I'm just converting an UT99 Assault map to a MH map and I want to keep the original intro story. At first I tried to open the players Assault Objectives Windows but I didn't get that to work. So I tried it with a simple trigger message. --SeriousBarbie 11:22, 5 September 2014 (UTC)