My program doesn't have bugs. It just develops random features.
Legacy talk:UnrealEd 2 Console
From Unreal Wiki, The Unreal Engine Documentation Site
I need to figure out how to bind these actions to keys:
Movers-> show polys
And something like doing "brush addmover", but for any kind of brush, like semi-solids or deusex movers, or breakable glass movers.
Does every action have a command?