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Difference between revisions of "List of Unreal Engine games"
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(→Unreal Warfare engine based games) |
(→[Unreal Development Kit] (UDK) based games) |
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− | List of Unreal Engine | + | List of Unreal Engine Games |
− | =Unreal Engine 1 | + | =Unreal Engine 1 ~ 2= |
==Main version== | ==Main version== | ||
− | ===Unreal | + | ===[Unreal] engine=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 15: | Line 15: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Main Features | ||
+ | !IAnother called name | ||
+ | !Base for | ||
|- | |- | ||
− | |1998-05-22 | + | |1998-05-22<br>1999-05-31 - RtNP<br>2000-01-21 - Gold |
− | |''Unreal'' | + | |''Unreal''<br>''Unreal Mission Pack I: Return to Na Pali''<br>''Unreal Gold'' |
|First-person shooter | |First-person shooter | ||
− | |Windows x86,<br>Mac OS,<br>Linux(unofficial) | + | |Windows x86,<br>Mac OS,<br>Linux (unofficial),<br>Linux x64 (unofficial),<br>Windows x64 (unofficial) |
− | |Epic Mega Games, Digital Extremes | + | |Epic Mega Games, Digital Extremes<br>Legend Entertainment (RtNP) |
|GT Interactive | |GT Interactive | ||
− | |Unreal build ~98 - pre beta<br>Unreal build 99 - 1997 X-mas beta<br>Unreal build 100~143 - beta test<br>Unreal | + | |[Unreal] build ~ 98 - pre beta<br>[Unreal] build 99 - 1997 X-mas beta<br>[Unreal] build 100 ~ 143 - beta test<br>[Unreal] build 144 - Feb 1998 beta<br>[Unreal] build 200 - out of box<br>[Unreal] build 201 ~ 226 - patches<br>with merged some [Unreal Tournament] build 3xx code (Direct3D and Sound / build 226)<br>[Unreal] build 227 (unofficial, OldUnreal) |
− | + | |Software,<br>3dfx GLIDE<.br>PowerVR SGL<br>OpenGL (build 209)<br>S3 MeTal (build 224)<br>Direct3D 6 (build 226)<br>Direct3D 7 (unofficial)<br>Direct3D 8 (unofficial),<br>Direct3D 9 (unofficial),<br>Direct3D 10 (unofficial),<br>Direct3D 11 (unofficial),<br>XOpenGL (unofficial) | |
− | | | + | |UnrealEd 1.0,<br>UnrealEd 2.1 (unofficial, OldUnreal 227a~i),<br>UnrealEd 2.2 (unofficial, OldUnreal 227j~) |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | |UnrealEd 1.0,<br>UnrealEd 2.1(unofficial | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|N/A | |N/A | ||
+ | |32-bit Colored Soft Animated Dynamic Lighting system<br>Extensible BSP and Portal Technology<br>Curved-surface<br>Multi Texturing<br>Bump maping<br>Environment Mapping<br>Dynamic ranged scaled Detail Textures<br>Procedural Animated Textures<br>Multiple Channel Vertex Animation<br>Multi Skybox system<br>Complex Particle system<br>Lens Flares and Corona Effects<br>Lightmap for Raytraced and enveloped Lighting<br>Special Light Effects<br>adaptive LOD subdivition surface rendering algorithm<br>Multi Colored Lighting with intermixing of Fuzzy Shadows<br>Volumetric Lighting<br>Volumetric Fog<br>Digital Audio based Module sound system<br>Doppler shift<br>3D Surround sound<br>Dynamic Music system<br>AI algorhytm<br>GUI system<br>Real-time in-engine Demo Recording<br>UnrealScript and Unreal Virtual Machine system<br>Highly Modular Extensibility engine design<br>8-bit Unicode Text for Language Localization | ||
+ | |First Generation Unreal Engine / Unreal Engine 1 | ||
+ | |[Unreal Tournament] engine | ||
|} | |} | ||
− | ====Unreal | + | ====[Unreal] engine based games==== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 63: | Line 47: | ||
!Third Party Middleware | !Third Party Middleware | ||
!Enhanced / Modified | !Enhanced / Modified | ||
− | + | !Internal called name | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|1999-08-19 | |1999-08-19 | ||
Line 82: | Line 55: | ||
|Knowledge Adventure | |Knowledge Adventure | ||
|Knowledge Adventure | |Knowledge Adventure | ||
− | |Unreal build 224 | + | |[Unreal] build 224 |
− | |Software,<br>Direct3D | + | |Software,<br>Direct3D 6 |
+ | |N/A | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
− | |2000-05-10 - | + | |2000-05-10 - beta |
|''Hired Guns'' | |''Hired Guns'' | ||
|First Person sci-fi tactical RPG | |First Person sci-fi tactical RPG | ||
|Windows x86 | |Windows x86 | ||
|VR-1 / Psygnosis | |VR-1 / Psygnosis | ||
− | | | + | |N/A |
− | |Unreal build 216 | + | |[Unreal] build 216 |
− | |Software,<br>OpenGL,<br>Direct3D | + | |Software, 3dfx GLIDE, PowerVR SGL, OpenGL |
+ | |N/A | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |- | ||
+ | |1999-10-31 | ||
+ | |''Nerf Arena Blast'' | ||
+ | |First-person shooter | ||
+ | |Windows x86 | ||
+ | |Visionary Media, Inc. | ||
+ | |Hasbro Interactive | ||
+ | |[Unreal] build 225<br>with merged some [Unreal Tournament] build 300 ~ 333 code | ||
+ | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6 | ||
+ | |NerfEd(UnrealEd 1.0) | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 106: | Line 94: | ||
|Digitalo Studios | |Digitalo Studios | ||
|Digitalo Studios | |Digitalo Studios | ||
− | |Unreal build 224 | + | |[Unreal] build 224 |
− | |Software,<br> OpenGL,<br>3dfx GLIDE,<br>Direct3D | + | |Software,<br> OpenGL,<br>3dfx GLIDE,<br>Direct3D 6 |
+ | |N/A | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
− | |1998- | + | |1998-10-114 |
|''Star Trek: The Next Generation: Klingon Honor Guard'' | |''Star Trek: The Next Generation: Klingon Honor Guard'' | ||
|First-person shooter | |First-person shooter | ||
Line 118: | Line 107: | ||
|MicroProse | |MicroProse | ||
|MicroProse | |MicroProse | ||
− | |Unreal build 216~219 | + | |[Unreal] build 216 ~ 219 |
− | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6 | + | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6,<br>Direct3D 11(unofficial) |
|UnrealEd 1.0 | |UnrealEd 1.0 | ||
+ | |N/A | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 130: | Line 120: | ||
|DreamForge Intertainment | |DreamForge Intertainment | ||
|ASC Games | |ASC Games | ||
− | |Unreal build 216~220 | + | |[Unreal] build 216 ~ 220 |
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6 | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6 | ||
+ | |N/A | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 137: | Line 128: | ||
|- | |- | ||
|1999-11-11 | |1999-11-11 | ||
− | |''Wheel of Time'' | + | |''The Wheel of Time'' |
|First-person shooter | |First-person shooter | ||
|Windows x86 | |Windows x86 | ||
|Legend Entertainment | |Legend Entertainment | ||
|GT Interactive | |GT Interactive | ||
− | |Unreal build | + | |[Unreal] build 225<br>with merged some [Unreal Tournament] build 300 ~ 333 code |
− | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7 | + | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6, Direct3d 7,<br>Direct3D 11(unofficial) |
|WoTEd(UnrealEd 1.0) | |WoTEd(UnrealEd 1.0) | ||
|MP3 Playback audio system | |MP3 Playback audio system | ||
+ | |own Particle System "ParticleSystems" | ||
+ | |WoT engine | ||
+ | |- | ||
+ | |1998 - alpha (0.86 based)<br>1999 - alpha (220, 220 based) | ||
+ | |''X-COM: Alliance'' | ||
+ | |First-person shooter | ||
+ | |Windows x86 | ||
+ | |MicroProse Chipping Sodbury | ||
+ | |MicroProse | ||
+ | |[Unreal] beta 0.86 (1998 version)<br>[Unreal] build 200 ~ 220 (1999 version) | ||
+ | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6 | ||
+ | |UnrealEd 1.0<br>NewEd(early version of UnrealEd 2.0) | ||
+ | |MP3 Playback audio system | ||
+ | |N/A | ||
|N/A | |N/A | ||
|} | |} | ||
− | ===Unreal Tournament engine=== | + | ===[Unreal Tournament] engine=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 162: | Line 167: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Based on | ||
+ | !Improved from [Unreal] engine | ||
+ | !Another called name | ||
+ | !Base for | ||
|- | |- | ||
− | |1999-11-23 | + | |1999-11-23<br>2000-10-25 - GOTY |
− | + | |''Unreal Tournament<br>Unreal Tournament Game of The Year Edition'' | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | |''Unreal Tournament Game of The Year Edition'' | + | |
|First-person shooter | |First-person shooter | ||
− | |Windows x86, Mac OS, OS X, Linux | + | |Windows x86, Mac OS, OS X, Linux, Linux x64 (unofficial) |
|Epic Games, Digital Extremes | |Epic Games, Digital Extremes | ||
|GT Interactive | |GT Interactive | ||
− | |Unreal Tournament build 436 | + | |[Unreal Tournament] build 321 - first beta demo<br>[Unreal Tournament] build 322 - 3DFX beta demo<br>[Unreal Tournament] build 338 - beta demo<br>[Unreal Tournament] build 348 - demo<br>[Unreal Tournament] build 400 - out of box<br>[Unreal Tournament] build 401 ~ 436 - patches<br>[Unreal Tournament] build 440 (unofficial, UTPG)<br> [Unreal Tournament] build 451 (unofficial, UTPG)<br>[Unreal Tournament] build 469 (unofficial, OldUnreal) |
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 5,<br>Direct3D 6,<br>Direct3D 7,<br>Direct3D 8,<br>Direct3D 9(unofficial),<br>Direct3D 10(unofficial),<br>Direct3D 11(unofficial),<br>S3 Metal | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 5,<br>Direct3D 6,<br>Direct3D 7,<br>Direct3D 8,<br>Direct3D 9(unofficial),<br>Direct3D 10(unofficial),<br>Direct3D 11(unofficial),<br>S3 Metal | ||
− | |UnrealEd 2.0 | + | |UnrealEd 1.0,<br>UnrealEd 2.0,<br>UnrealEd 2.2 (unofficial, OldUnreal 469) |
|N/A | |N/A | ||
+ | |[Unreal] build 222<br>with merged some [Unreal] build 223 ~ 225 code | ||
+ | |Hardware T&L<br>vast improved Rendering speed<br>improved Lighting<br>Skeletal Animation support (build 432)<br>new Decal system<br>improved Skybox<br>improved AI<br>improved Network engine<br>improved Demo Recording<br>new GUI system<br>MovieUnreal++ for UT (Perilth) | ||
+ | |Second Generation Unreal Engine / Unreal Engine 2 (before June 2003)<br>First Generation Unreal Engine / Unreal Engine 1 (after June 2003) | ||
+ | |[Unreal Warfare] engine <br>[Unreal Tournament PlayStation 2] engine<br>[Unreal Tournament Dreamcast] engine | ||
|} | |} | ||
− | ====Unreal Tournament engine based games==== | + | ====[Unreal Tournament] engine based games==== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 199: | Line 201: | ||
!Third Party Middleware | !Third Party Middleware | ||
!Enhanced / Modified | !Enhanced / Modified | ||
+ | !Internal called name | ||
|- | |- | ||
|2001-03-23 | |2001-03-23 | ||
Line 206: | Line 209: | ||
|Digital Extremes | |Digital Extremes | ||
|Electronic Arts | |Electronic Arts | ||
− | |Unreal Tournament build 420 | + | |[Unreal Tournament] build 420 |
|Software,<br>Direct3D 7 | |Software,<br>Direct3D 7 | ||
|PBEd(UnrealEd 2.0) | |PBEd(UnrealEd 2.0) | ||
+ | |N/A | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 218: | Line 222: | ||
|DreamWorks Interactive | |DreamWorks Interactive | ||
|Electronic Arts | |Electronic Arts | ||
− | |Unreal Tournament build 420 | + | |[Unreal Tournament] build 420 |
− | |Direct3D 7 | + | |Direct3D 7,<br>Direct3D 11(unofficial) |
|UnrealEd 1.0,<br>UnrealEd 2.0(unofficial) | |UnrealEd 1.0,<br>UnrealEd 2.0(unofficial) | ||
|N/A | |N/A | ||
+ | |own Particle System "ParticleFX" | ||
|N/A | |N/A | ||
|- | |- | ||
|2003-11-11 | |2003-11-11 | ||
− | |'' | + | |''Disney's Brother Bear'' |
|Action-adventure game|Action-adventure | |Action-adventure game|Action-adventure | ||
|Windows x86 | |Windows x86 | ||
|KnowWonder | |KnowWonder | ||
|NA: Disney Interactive<br> EU: Ubisoft | |NA: Disney Interactive<br> EU: Ubisoft | ||
− | |Unreal Tournament build 433 | + | |[Unreal Tournament] build 433<br>with merged some [Unreal Warfare] code (Sound Occlusion) |
|Software,<br>Direct3D 7 | |Software,<br>Direct3D 7 | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
+ | |Undying's Particle System "ParticleFX" | ||
+ | |HP2 engine | ||
+ | |- | ||
+ | |2000-06-23 | ||
+ | |''Deus Ex'' | ||
+ | |Action role-playing, First-person shooter | ||
+ | |Windows x86, Mac OS | ||
+ | |Ion Storm | ||
+ | |Eidos Interactive | ||
+ | |[Unreal Tournament ] build 400 | ||
+ | |Software,<br>OpenGL,<br>3dfx GLIDE,<br>Direct3D 7,<br>Direct3D 11(unofficial) | ||
+ | |UnrealEd 1.0,<br>UnrealEd 2.0(unofficial) | ||
+ | |N/A | ||
+ | |RPG layer system | ||
+ | |N/A | ||
+ | |- | ||
+ | |2002-03-26 | ||
+ | |''Deus Ex: The Conspiracy'' | ||
+ | |Action role-playing, First-person shooter | ||
+ | |PlayStation 2 | ||
+ | |Ion Storm | ||
+ | |Eidos Interactive | ||
+ | |[Unreal Tournament] build 420<br>with merged some [Unreal Tournament PS2] code (PS2 support) | ||
+ | |OpenGL | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |RPG layer system | ||
|N/A | |N/A | ||
|- | |- | ||
Line 242: | Line 274: | ||
|3D Realms,<br>Triptych Games,<br>Gearbox Software,<br>Piranha Games<br><small>(multiplayer and console ports)</small> | |3D Realms,<br>Triptych Games,<br>Gearbox Software,<br>Piranha Games<br><small>(multiplayer and console ports)</small> | ||
|2K Games, Aspyr Media(Mac) | |2K Games, Aspyr Media(Mac) | ||
− | |Unreal Tournament build 400 with merged some Unreal Warfare code(Static Mesh) | + | |[Unreal Tournament] build 400<br>original based on [Unreal] build 200<br>with merged some [Unreal] build 220 code<br>later upgrade [Unreal Tournament] engine<br>with merged UnrealEd 2.0 and some [Unreal Warfare] code (Static Mesh, Terrain, Partciel Emitter System) |
|Direct3D 9 / SM3 - Win, X360,<br>OpenGL / SM3 - OS X, PS3 | |Direct3D 9 / SM3 - Win, X360,<br>OpenGL / SM3 - OS X, PS3 | ||
|N/A | |N/A | ||
|Meqon Physics<br>Miles Sound System<br>MP3 Playback audio system<br>Bink Video | |Meqon Physics<br>Miles Sound System<br>MP3 Playback audio system<br>Bink Video | ||
− | |Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular Lighting<br>Shader Model 3 based Effects<br>Lipsync<br> | + | |Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular Lighting<br>Shader Model 3 based Effects<br>Lipsync<br>own Skeletal Animation |
+ | |N/A | ||
|- | |- | ||
|2002-05-11 | |2002-05-11 | ||
Line 254: | Line 287: | ||
|Rage Software | |Rage Software | ||
|Majesco Entertainment | |Majesco Entertainment | ||
− | |Unreal Tournament build 436 with merged some Unreal Warfare code (Static Mesh) | + | |[Unreal Tournament] build 436<br>with merged some [Unreal Warfare] code (Static Mesh) |
|Direct3D 8 | |Direct3D 8 | ||
|MobileForcesEd(UnrealEd 2.0) | |MobileForcesEd(UnrealEd 2.0) | ||
|own Physics engine | |own Physics engine | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 275: | Line 297: | ||
|''New Legends'' | |''New Legends'' | ||
|Action-adventure game|Action-adventure | |Action-adventure game|Action-adventure | ||
− | + | |Xbox | |
|Infinite Machine | |Infinite Machine | ||
|THQ | |THQ | ||
− | |Unreal Tournament build 420 with merged some Unreal Warfare code(Static Mesh | + | |[Unreal Tournament] build 420<br>with merged some [Unreal Warfare] code (Static Mesh, Terrain, Xbox support) |
|Direct3D 8 | |Direct3D 8 | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
− | | | + | |own Dialog System<br>own Particle System<br>own AI |
+ | |N/A | ||
|- | |- | ||
|2002-11-08 | |2002-11-08 | ||
− | |'' | + | |''Harry Potter and the Chamber of Secrets'' |
|Action-adventure game|Action-adventure | |Action-adventure game|Action-adventure | ||
|Windows x86, OS X | |Windows x86, OS X | ||
|KnowWonder | |KnowWonder | ||
|Electronic Arts | |Electronic Arts | ||
− | |Unreal Tournament build 433 | + | |[Unreal Tournament] build 433<br>with merged some [Unreal Warfare] code (Sound Occlusion) |
− | |Software,<br>Direct3D | + | |Software, Direct3D 7,<br>Direct3D 11(unofficial) |
− | + | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
+ | |Undying's Particle System "ParticleFX" | ||
+ | |HP2 engine | ||
|- | |- | ||
|2001-11-16 | |2001-11-16 | ||
− | |'' | + | |''Harry Potter and the Philosopher's Stone'' |
|Action-adventure game|Action-adventure | |Action-adventure game|Action-adventure | ||
|Windows x86, OS X | |Windows x86, OS X | ||
|KnowWonder | |KnowWonder | ||
|Electronic Arts | |Electronic Arts | ||
− | |Unreal Tournament build 433 | + | |[Unreal Tournament] build 433 |
− | |Software,<br>Direct3D | + | |Software, Direct3D 7,<br>Direct3D 11(unofficial) |
− | + | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
+ | |Undying's Particle System "ParticleFX" | ||
+ | |HP engine | ||
|- | |- | ||
|1999-11-17 - Alpha | |1999-11-17 - Alpha | ||
Line 314: | Line 339: | ||
|World Tree Games | |World Tree Games | ||
|N/A | |N/A | ||
− | |Unreal Tournament build 400 | + | |[Unreal Tournament] build 400 |
|Software,<br>OpenGL,<br>Direct3D 7 | |Software,<br>OpenGL,<br>Direct3D 7 | ||
|Jazz3DEd(UnrealEd 1.0) | |Jazz3DEd(UnrealEd 1.0) | ||
+ | |N/A | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 326: | Line 352: | ||
|Human Head Studios | |Human Head Studios | ||
|Gathering of Developers | |Gathering of Developers | ||
− | |Unreal Tournament | + | |[Unreal Tournament] build 400 |
− | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7 | + | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7,<br>Direct3D 11(unofficial) |
|RuneEd(UnrealEd 1.0) | |RuneEd(UnrealEd 1.0) | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
+ | |Rune engine | ||
|- | |- | ||
|2001-04-27 | |2001-04-27 | ||
Line 338: | Line 365: | ||
|Human Head Studios | |Human Head Studios | ||
|Gathering of Developers | |Gathering of Developers | ||
− | |Unreal Tournament | + | |[Unreal Tournament] build 400 |
− | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7 | + | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7,<br>Direct3D 11(unofficial) |
|RuneEd(UnrealEd 1.0) | |RuneEd(UnrealEd 1.0) | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
+ | |Rune engine | ||
|- | |- | ||
|2000-10-27 | |2000-10-27 | ||
Line 350: | Line 378: | ||
|The Collective, Inc.|The Collective | |The Collective, Inc.|The Collective | ||
|Simon & Schuster | |Simon & Schuster | ||
− | |Unreal Tournament build 338 | + | |[Unreal Tournament] build 338 |
− | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7 | + | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7,<br>Direct3D 11(unofficial) |
|UnrealEd 1.0 | |UnrealEd 1.0 | ||
+ | |N/A | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 362: | Line 391: | ||
|Kamehan Studios | |Kamehan Studios | ||
|Atari | |Atari | ||
− | |Unreal Tournament build 436 | + | |[Unreal Tournament] build 436 |
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7 | |Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7 | ||
+ | |N/A | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 374: | Line 404: | ||
|Perilith Industrielle | |Perilith Industrielle | ||
|Perilith Industrielle | |Perilith Industrielle | ||
− | |Unreal Tournament build 405 | + | |[Unreal Tournament] build 405 |
|OpenGL,<br>3dfx GLIDE,<br>Direct3D 7 | |OpenGL,<br>3dfx GLIDE,<br>Direct3D 7 | ||
+ | |UnrealtyEd (Perilth Industrielle's own C++ editor[keep Editor module, new written UI from scratch by Andrew Scheidecker{later worked Epic Games}]. this is NOT a UnrealEd 1.0 or NewEd[later developed UnrealEd 2.0]) | ||
|N/A | |N/A | ||
− | | | + | |own Skeletal Animation System "MeshEx" |
|N/A | |N/A | ||
|- | |- | ||
Line 386: | Line 417: | ||
|MicroProse | |MicroProse | ||
|Infogrames | |Infogrames | ||
− | |Unreal Tournament build 420 | + | |[Unreal Tournament] build 420 |
|Software,<br>Direct3D 7 | |Software,<br>Direct3D 7 | ||
|X-ComEd(UnrealEd 2.0) | |X-ComEd(UnrealEd 2.0) | ||
|N/A | |N/A | ||
+ | |Wheel of Time's Particle System "ParticleSystems" | ||
|N/A | |N/A | ||
|} | |} | ||
− | ===Unreal Warfare engine=== | + | ===[Unreal Warfare] engine=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 406: | Line 438: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Based on | ||
+ | !Improved from [Unreal Tournament] engine | ||
+ | !Another called name | ||
+ | !Base for | ||
|- | |- | ||
− | | | + | |2001-01 - build 633 (CodeDrop)<br>2001-03 - build 672 (InterimDrop)<br>2001-05 - build 697 (CodeDrop)<br>2001-07 - build 739 (CodeDrop)<br>2001-08 - build 763 (InterimDrop)<br>2001-09 - build 777 (CodeDrop)<br>2002-01 - build 829 (CodeDrop)<br>2002-01 - build 848 (InterimDrop, Unreal Performance Test 2002)<br>2002-02 - build 856 (InterimDrop, Unreal Performance Test 2002)<br>2002-04 - build 918 (InterimDrop, Unreal Performance Test 2002)<br>2002-04 - build 926 (PreviewDrop)<br>2002-05 - build 927 (CodeDrop)<br>2002-09 - build 1003 (PreviewDrop)<br>Unreal Warfare game unreleased (project cancelled) |
− | |''Unreal Warfare'' | + | |''Unreal Warfare''<br>(Unreal Warfare game unreleased, it's cancelled project) |
|First Person Shooter | |First Person Shooter | ||
− | |Windows x86, Xbox | + | |Windows x86, Xbox<br>Linux (Dedicate Server only / build 829) |
|Epic Games | |Epic Games | ||
|N/A | |N/A | ||
− | |Unreal Warfare build 633 ~ | + | |[Unreal Tournament] (Technology dev version) build 400 ~ 6xx<br>[Unreal Warfare] build 633 ~ 1003 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2 (build 829) |
+ | |[Unreal Tournament] (original) build 400<br>with merged almost [Unreal Tournament] (original) build 401 ~ 432 code (included UnrealEd 2.0 and etc)<br>with merged some [Unreal Tournament PlayStation 2] build 404 code (improved Skeletal Animation and autoaiming)<br>with merged some Unreal Tournament build 436 code (network / build 633) | ||
+ | |Hardware Brush (Static Mesh)<br>new Height filed based Terrain system and Editor<br>new cutscene tool Matinee system and Editor(build 739)<br>new Particle Emitter system<br>new Material Shader system and Editor<br>improved Skeletal Animation with Vertex Skinned Geometry (Skinning Animation)<br>High resolution texture support<br>using Radiosity to Lightmap generation<br>vast improved Lighting system<br>Projector Lighting and Shadows<br>Physics Actor (Karma Physics)<br>Physics based Gravity system (with Karma Physics)<br>Physics based animation (with Karma Physics)<br>Ragdoll Animation (with Karma Physics)<br>Physics based Vehicle system Kvehicle (with Karma Physcis)<br>load the Recent Map Files in File Menu (build 5xx)<br>DrawScale3D (build 829)<br>build changed Light (build 927)<br>add Geometry Editing mode button(non active / build 927)<br>Limit including spaces in Filenames (build 829) | ||
+ | |Third Generation Unreal Engine / Unreal Engine 3 (before June 2003)<br>Second Generation Unreal Engine / Unreal Engine 2 (after June 2003) | ||
+ | |[Unreal Championship] engine<br>[Unreal II: The Awakening] engine<br>[Unreal Warfare PlayStation 2] engine<br>[Unreal Warfare GameCube] engine<br>[Unreal Engine] | ||
|} | |} | ||
− | ====Unreal Warfare engine based games==== | + | ====[Unreal Warfare] engine based games==== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 441: | Line 481: | ||
|U.S. Army | |U.S. Army | ||
|Freeware | |Freeware | ||
− | |Unreal Warfare build 927 | + | |[Unreal Warfare] build 927 |
− | | | + | |Direct3D 8 / No SM<br>OpenGL / No SM |
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |own Linux support<br>own OS X support | ||
+ | |AGP engine | ||
+ | |- | ||
+ | |2005-11-17 | ||
+ | |''America's Army: Rise of a Soldier'' | ||
+ | |First Person Shooter | ||
+ | |Xbox | ||
+ | |Secret Level | ||
+ | |Ubisoft | ||
+ | |[Unreal Warfare] build 927<br>with merged some [Unreal Tournament 2003] build 1070 ~ 1080 code (Texture MipBias, Stencil Buffer, etc) | ||
+ | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
+ | |Karma Physics 1.2 | ||
|N/A | |N/A | ||
+ | |AGP engine | ||
|- | |- | ||
|2003-12-02 | |2003-12-02 | ||
Line 454: | Line 507: | ||
|Ion Storm Inc. | |Ion Storm Inc. | ||
|Eidos Interactive | |Eidos Interactive | ||
− | |Unreal Warfare build 777 | + | |[Unreal Warfare] build 777 |
|Direct3D 8 / SM1 | |Direct3D 8 / SM1 | ||
|N/A | |N/A | ||
|Havok Physics<br>LIPSinc<br>Bink Video | |Havok Physics<br>LIPSinc<br>Bink Video | ||
− | |Per-pixel Lighting<br>Normal Mapping<br>Stencil buffer shadows<br>own AI system< | + | |Per-pixel Lighting<br>Normal Mapping<br>Stencil buffer shadows<br>own AI system<br>own Trigger system<br>own Metadata system<br>own Material system<br>own Particle system<br>modified Skeletal Animation system<br>own Navigation System<br>own UI system<br>own Audio system<br>own Sound Schema system<br>own Physics sound system<br>own In-game Video system |
− | | | + | |Flesh Engine |
+ | |- | ||
+ | |2003-03-28 | ||
+ | |''Devastation'' | ||
+ | |First person shooter | ||
+ | |Windows x86, Linux | ||
+ | |Digitalo Studios | ||
+ | |Groove Games | ||
+ | |[Unreal Warfare] build 6xx<br>original based on [Unreal Tournament] build 405<br>with merged some [Unreal 2] build 411 dev code (new ed)<br>with merged many [Unreal Warfare] code (almost enhancedments)<br>with merged some [Unreal Tournament 2003] code (build changed path, DrawScale3D quick setting) | ||
+ | |Direct3D 8 / No SM | ||
+ | |DevastatED(UnrealEd 3.0) | ||
+ | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |DEngine | ||
|- | |- | ||
|2012-03-07 - Xbox 360<br>2012-04-03 - PS3<br>2012-09-06 - PC | |2012-03-07 - Xbox 360<br>2012-04-03 - PS3<br>2012-09-06 - PC | ||
Line 467: | Line 533: | ||
|Ubisoft Shanghai | |Ubisoft Shanghai | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 829 | + | |[Unreal Warfare] build 829 |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
− | |Havok Physics | + | |Havok Physics<br> |
− | | | + | |Shader Model 3 Effects<br>Multithreading<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>Screen Space Ambient Occlusion<br>own SCX Material system<br>own AI system<br>own Crowd system<br>own Xbox 360 support<br>own PlayStation 3 support |
|LEAD engine | |LEAD engine | ||
|- | |- | ||
Line 480: | Line 546: | ||
|Secret Level | |Secret Level | ||
|Atari | |Atari | ||
− | |Unreal Warfare build 926 | + | |[Unreal Warfare] build 926 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
Line 493: | Line 559: | ||
|2015, Inc. | |2015, Inc. | ||
|Vivendi Universal Games | |Vivendi Universal Games | ||
− | |Unreal | + | |[Unreal Engine] build 926<br>with merged many [Unreal Engine] code (Stencil Buffer, NPatch, etc]<br>with merged some [Unreal Tournament 2003] code (DrawScale3d, XInterface, XGame, etc)<br>with merged some [UDN Build] code (Particle System Editor) |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
− | | | + | |UnrealEd 3.0 (steam version only) |
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>LIPSinc |
|Shader Model 3 based Effects | |Shader Model 3 based Effects | ||
|N/A | |N/A | ||
Line 506: | Line 572: | ||
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 927 | + | |[Unreal Warfare] build 927 |
|Direct3D 9 / SM3 - PC, Xbox 360<br>Direct3D 8 / SM1 - Xbox | |Direct3D 9 / SM3 - PC, Xbox 360<br>Direct3D 8 / SM1 - Xbox | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
− | |Pixel shader Effects<br>own Xbox 360 support | + | |Pixel shader Effects<br>own Xbox 360 support<br>Magma system |
− | | | + | |OEngine |
|- | |- | ||
|2003-04-14 | |2003-04-14 | ||
Line 519: | Line 585: | ||
|Running With Scissors | |Running With Scissors | ||
|Running With Scissors | |Running With Scissors | ||
− | |Unreal Warfare build 926 - Retail box & demo version<br>merged | + | |[Unreal Warfare] build 926 - Retail box & demo version<br>with merged many [Unreal Engine] build 2110 code - v1337<br>with merge many [Unreal Tournament 2003] code - v1407 |
− | |Direct3D 8 / No SM | + | |Direct3D 8 / No SM<br>OpenGL / No SM |
|PostEd(UnrealEd 3.0) | |PostEd(UnrealEd 3.0) | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
− | | | + | |own Linux support<br>own OS X support |
|N/A | |N/A | ||
|- | |- | ||
Line 532: | Line 598: | ||
|Running With Scissors | |Running With Scissors | ||
|Running With Scissors | |Running With Scissors | ||
− | |Unreal Warfare build 926 with merged much of | + | |[Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code |
− | |Direct3D 8 / No SM | + | |Direct3D 8 / No SM<br>OpenGL / No SM |
|PostEd(UnrealEd 3.0) | |PostEd(UnrealEd 3.0) | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
− | | | + | |own Linux support<br>own OS X support |
|N/A | |N/A | ||
|- | |- | ||
Line 545: | Line 611: | ||
|Running With Scissors | |Running With Scissors | ||
|Running With Scissors | |Running With Scissors | ||
− | |Unreal Warfare build 926 with merged much of | + | |[Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code |
− | |Direct3D 8 / No SM | + | |Direct3D 8 / No SM<br>OpenGL / No SM |
|PostEd(UnrealEd 3.0) | |PostEd(UnrealEd 3.0) | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
− | | | + | |own Linux support<br>own OS X support |
|N/A | |N/A | ||
|- | |- | ||
Line 558: | Line 624: | ||
|Running With Scissors | |Running With Scissors | ||
|Running With Scissors | |Running With Scissors | ||
− | |Unreal Warfare build 926 with merged much of | + | |[Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code |
− | |Direct3D 8 / No SM | + | |Direct3D 8 / No SM<br>OpenGL / No SM |
|PostEd(UnrealEd 3.0) | |PostEd(UnrealEd 3.0) | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
− | | | + | |own Linux support<br>own OS X support |
|N/A | |N/A | ||
|- | |- | ||
Line 571: | Line 637: | ||
|Imazic Entertainment | |Imazic Entertainment | ||
|Imazic Entertainment | |Imazic Entertainment | ||
− | |Unreal Warfare build 926 | + | |[Unreal Warfare] build 926 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
Line 579: | Line 645: | ||
|- | |- | ||
|2007-06-01 | |2007-06-01 | ||
− | |''Surf's Up | + | |''Surf's Up [PC, Xbox 360, Playstation 3 version]'' |
|Action-adventure | |Action-adventure | ||
− | |Windows x86 | + | |Windows x86<br>Xbox 360<br>PlayStation 3 |
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 927 | + | |[Unreal Warfare] build 927 |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
− | |Shader | + | |Pixel Shader Effects<br>Magma system |
− | | | + | |OEngine |
|- | |- | ||
|2004-05-25 | |2004-05-25 | ||
|''Thief: Deadly Shadows'' | |''Thief: Deadly Shadows'' | ||
|Stealth | |Stealth | ||
− | |Windows x86, | + | |Windows x86, Xbox |
|Ion Storm | |Ion Storm | ||
|Eidos Interactive | |Eidos Interactive | ||
− | |Unreal Warfare build 777 | + | |[Unreal Warfare] build 777 |
|Direct3D 8 / SM1 | |Direct3D 8 / SM1 | ||
|T3Ed(UnrealEd 2.6) | |T3Ed(UnrealEd 2.6) | ||
|Havok Physics<br>LIPSinc<br>Bink Video | |Havok Physics<br>LIPSinc<br>Bink Video | ||
− | |Per-pixel Lighting<br>Normal Mapping<br>Stencil buffer shadows<br>own AI system<br>own Trigger system<br>own Metadata system<br>own Material system<br>own Particle system<br>modified Skeletal Animation system<br>own Navigation System<br>own UI | + | |Per-pixel Lighting<br>Normal Mapping<br>Stencil buffer shadows<br>own AI system<br>own Trigger system<br>own Metadata system<br>own Material system<br>own Particle system<br>modified Skeletal Animation system<br>own Navigation System<br>own UI system<br>own Audio system<br>own Sound Schema system<br>own Physics sound system<br>own In-game Video system |
− | | | + | |Flesh Engine |
|- | |- | ||
|2006-03-09 | |2006-03-09 | ||
Line 610: | Line 676: | ||
|Ubisoft Shanghai | |Ubisoft Shanghai | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 927 | + | |[Unreal Warfare] build 927 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
− | | | + | |Magma system |
− | | | + | |Rainbow Six 3 engine |
|- | |- | ||
− | |2003- | + | |2003-03-17 |
− | |''Tom Clancy's Rainbow Six 3 | + | |''Tom Clancy's Rainbow Six 3: Raven Shield'' |
|First Person Shooter | |First Person Shooter | ||
− | | | + | |Windows x86, OS X |
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 927 | + | |[Unreal Warfare] build 927 |
− | | | + | |Direct3D 8 / No SM |
− | | | + | |RavenShieldEd(UnrealEd 3.0) |
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
|N/A | |N/A | ||
− | | | + | |Rainbow Six 3 engine |
|- | |- | ||
|2004-03-09 | |2004-03-09 | ||
Line 636: | Line 702: | ||
|Ubisoft Milan | |Ubisoft Milan | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 927 | + | |[Unreal Warfare] build 927 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|RavenShieldEd(UnrealEd 3.0) | |RavenShieldEd(UnrealEd 3.0) | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
|N/A | |N/A | ||
− | | | + | |Rainbow Six 3 engine |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|2005-06-10 | |2005-06-10 | ||
Line 662: | Line 715: | ||
|Ubisoft Casablanca | |Ubisoft Casablanca | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 927 | + | |[Unreal Warfare] build 927 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|RavenShieldEd(UnrealEd 3.0) | |RavenShieldEd(UnrealEd 3.0) | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
|N/A | |N/A | ||
− | | | + | |Rainbow Six 3 engine |
|- | |- | ||
− | |2003- | + | |2003-10-28 |
− | |''Tom Clancy's Rainbow Six 3 | + | |''Tom Clancy's Rainbow Six 3 [Xbox version]'' |
|First Person Shooter | |First Person Shooter | ||
− | | | + | |Xbox |
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 927 | + | |[Unreal Warfare] build 927 |
− | | | + | |OpenGL / No SM |
− | | | + | |N/A |
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |Splinter Cell's Real-time Dynamic Shadow Buffer and Projector<br>Magma system | ||
+ | |Rainbow Six 3 engine | ||
+ | |- | ||
+ | |2004-08-04 | ||
+ | |''Tom Clancy's Rainbow Six 3: Black Arrow'' | ||
+ | |First Person Shooter | ||
+ | |Xbox | ||
+ | |Ubisoft Montreal | ||
+ | |Ubisoft | ||
+ | |[Unreal Warfare] build 927 | ||
+ | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | | | + | |Karma Physics 1.2 |
+ | |Real-time Dynamic Shadow Buffer and Projector (Third Echelon engine)<br>Magma system | ||
+ | |Rainbow Six 3 engine | ||
|- | |- | ||
− | |2002-11-17 - Xbox<br>2003-02-19 - Win<br>2004-09 | + | |2002-11-17 - Xbox<br>2003-02-19 - Win<br>2004-09-20 - OS X |
− | |''Tom Clancy's Splinter Cell [ | + | |''Tom Clancy's Splinter Cell (version 1) [PC, Xbox version]'' |
|Stealth | |Stealth | ||
|Windows x86, Xbox, OS X | |Windows x86, Xbox, OS X | ||
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 829 | + | |[Unreal Warfare] build 829 |
|Direct3D 8 / No SM<br>OpenGL / No SM - OS X | |Direct3D 8 / No SM<br>OpenGL / No SM - OS X | ||
|N/A | |N/A | ||
|own Dare Audio system | |own Dare Audio system | ||
− | |Real-time Dynamic Shadow Buffer and Projector | + | |Real-time Dynamic Shadow Buffer and Projector<br>own AI system |
− | | | + | |Third Echelon engine |
|- | |- | ||
− | | | + | |2011-08-09 |
− | |''Tom Clancy's Splinter Cell | + | |''Tom Clancy's Splinter Cell Classic Trilogy HD - Splinter Cell (version 1) [PlayStation 3 version]'' |
|Stealth | |Stealth | ||
− | | | + | |PlayStation 3 |
− | |Ubisoft | + | |Ubisoft Montreal |
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 829 | + | |[Unreal Warfare] build 829 |
− | | | + | |OpenGL / SM3 |
|N/A | |N/A | ||
− | + | |own Dare Audio system | |
− | |own Dare Audio system<br>own AI system<br> | + | |Real-time Dynamic Shadow Buffer and Projector<br>own AI system<br>own PlayStation 3 support |
− | | | + | |Third Echelon engine |
|- | |- | ||
− | | | + | |2004-03-23 - PC<br>2004-03-23 - Xbox |
− | |''Tom Clancy's Splinter Cell: | + | |''Tom Clancy's Splinter Cell: Pandora Tomorrow (Singleplayer mode version 1) [PC, Xbox version]'' |
|Stealth | |Stealth | ||
|Windows x86, Xbox | |Windows x86, Xbox | ||
− | |Ubisoft | + | |Ubisoft Shanghai |
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 829 | + | |[Unreal Warfare] build 829 |
− | |Direct3D 8 / SM1 | + | |Direct3D 8 / SM1 |
|N/A | |N/A | ||
− | | | + | |Karma Physics 1.2<br>own Dare Audio system |
+ | |Shader Model 1.4 Effects<br>Real-time Dynamic Shadow Buffer and Projector<br>own AI system | ||
+ | |Third Echelon engine | ||
|- | |- | ||
− | | | + | |2011-08-09 |
− | |''Tom Clancy's Splinter Cell | + | |''Tom Clancy's Splinter Cell Classic Trilogy HD - Pandora Tomorrow (Singleplayer mode version 1) [PlayStation 3 version]'' |
|Stealth | |Stealth | ||
− | |PlayStation | + | |PlayStation 3 |
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 829 | + | |[Unreal Warfare] build 829 |
− | |OpenGL / | + | |OpenGL / SM3 |
|N/A | |N/A | ||
− | | | + | |Karma Physics 1.2<br>own Dare Audio system |
+ | |Shader Model 1.4 Effects<br>Real-time Dynamic Shadow Buffer and Projector<br>own AI system<br>own PlayStation 3 support | ||
+ | |Third Echelon engine | ||
|- | |- | ||
− | | | + | |2004-03-23 |
− | |''Tom Clancy's Splinter Cell: | + | |''Tom Clancy's Splinter Cell: Pandora Tomorrow (Select Menu) [PC, Xbox version]''<br> |
|Stealth | |Stealth | ||
|Windows x86, Xbox | |Windows x86, Xbox | ||
− | |Ubisoft | + | |Ubisoft Shanghai |
|Ubisoft | |Ubisoft | ||
− | |Unreal | + | |[Unreal Warfare] build 829 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|UnrealEd 3.0 | |UnrealEd 3.0 | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
− | | | + | |XIII engine |
− | + | ||
− | + | ||
|- | |- | ||
− | | | + | |2005-03-28 - PC<br>2005-03-28 - Xbox |
− | |''Tom Clancy's Splinter Cell: | + | |''Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode version 1) [PC, Xbox version]'' |
|Stealth | |Stealth | ||
− | |Windows x86, | + | |Windows x86, Xbox |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 829 | + | |[Unreal Warfare] build 829 |
− | | | + | |Direct3D 8 / SM1<br>Direct3D 9 / SM3 - Win |
|N/A | |N/A | ||
− | |Havok Physics | + | |Havok Physics<br>own Dare Audio system |
− | | | + | |Shader Model 3 Effects<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>own SCX Material system<br>own AI system |
− | + | |SCX engine | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | | | + | |
|- | |- | ||
|2011-08-09 | |2011-08-09 | ||
− | |''Tom Clancy's Splinter Cell Classic Trilogy HD - | + | |''Tom Clancy's Splinter Cell Classic Trilogy HD - Chaos Theory (Singleplayer, Co-op mode version 1) [PlayStation 3 version]'' |
|Stealth | |Stealth | ||
|PlayStation 3 | |PlayStation 3 | ||
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 829 | + | |[Unreal Warfare] build 829 |
|OpenGL / SM3 | |OpenGL / SM3 | ||
|N/A | |N/A | ||
− | |own Dare Audio system | + | |Havok Physics<br>own Dare Audio system |
− | | | + | |Shader Model 3 Effects<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>own SCX Material system<br>own AI system<br>own PlayStation 3 support |
− | | | + | |SCX engine |
|- | |- | ||
− | | | + | |2006-10-17 - Xbox 360<br>2006-11-07 - PC<br>2007-03-30 - PS3 |
− | |''Tom Clancy's Splinter Cell | + | |''Tom Clancy's Splinter Cell: Double Agent (offline mode version 1) [PC, Xbox 360, PlayStation 3 version]'' |
|Stealth | |Stealth | ||
− | |PlayStation 3 | + | |Windows x86,<br>Xbox 360, PlayStation 3 |
− | |Ubisoft | + | |Ubisoft Shanghai |
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 829 | + | |[Unreal Warfare] build 829 |
− | | | + | |Direct3D 9 / SM3 |
|N/A | |N/A | ||
− | |own Dare Audio system<br> | + | |Havok Physics<br>own Dare Audio system |
− | + | |Shader Model 3 Effects<br>Multithreading<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>own SCX Material system<br>own AI system<br>own Xbox 360 support<br>own PlayStation 3 support | |
|SCX engine | |SCX engine | ||
|- | |- | ||
− | | | + | |2006-10-24 |
− | |''Tom Clancy's Splinter Cell | + | |''Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [Xbox]'' |
|Stealth | |Stealth | ||
− | | | + | |Xbox |
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 829 | + | |[Unreal Warfare] build 829 |
− | | | + | |Direct3D 8 / SM1 |
|N/A | |N/A | ||
− | |own Dare Audio system<br> | + | |Havok Physics<br>own Dare Audio system |
− | + | |Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>own SCX Material system<br>own AI system | |
− | | | + | |SCX engine |
|- | |- | ||
− | | | + | |2010-04-13 - Xbox 360<br>2010-04-27 - Win<br>2011-02-17 - OS X |
− | |''Tom Clancy's Splinter Cell: | + | |''Tom Clancy's Splinter Cell: Conviction'' |
|Stealth | |Stealth | ||
− | |Windows x86, Xbox | + | |Windows x86,<br> Xbox 360, OS X |
− | |Ubisoft | + | |Ubisoft Montreal |
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 829 | + | |[Unreal Warfare] build 829 |
− | |Direct3D | + | |Direct3D 9 / SM3 |
|N/A | |N/A | ||
− | | | + | |Havok Physics<br>own Dare Audio system |
+ | |Shader Model 3 Effects<br>Multithreading<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>Screen Space Ambient Occlusion<br>own SCX Material system<br>own AI system<br>own Crowd system<br>Xbox 360 support | ||
+ | |LEAD engine | ||
|- | |- | ||
− | | | + | |2013-08-20 |
− | |''Tom Clancy's Splinter Cell: | + | |''Tom Clancy's Splinter Cell: Blacklist'' |
|Stealth | |Stealth | ||
− | |Windows x86, Xbox | + | |Windows x86,<br> Xbox 360, PlayStation 3, Wii U |
− | |Ubisoft | + | |Ubisoft Toronto |
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 829 | + | |[Unreal Warfare] build 829 |
− | |Direct3D | + | |Direct3D 9 / SM3,<br>Direct3D 11 / SM5 - Win<br>OpenGL / SM3 - PS3, Wii U |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|N/A | |N/A | ||
+ | |Havok Physics<br>own Dare Audio system | ||
+ | |Shader Model 3 Effects<br>Shader Model 5 Effects<br>Multithreading<br>Direct3D 11 Multithread Rendering<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>Screen Space Ambient Occlusion<br>Horizon based Ambient Occlusion<br>own SCX Material system<br>own AI system<br>own Crowd system<br>Xbox 360 support<br>own PlayStation 3 support<br>own Wii U support | ||
+ | |LEAD engine | ||
|- | |- | ||
− | |2003-11-18 - | + | |2003-11-18 - Win, Xbox<br>2004-06-11 - OS X |
− | |''XIII'' | + | |''XIII (PC, Xbox version)'' |
|First Person Shooter | |First Person Shooter | ||
− | |Windows x86 | + | |Windows x86<br>Xbox<br>OS X |
|Ubisoft Paris | |Ubisoft Paris | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare build 829 | + | |[Unreal Warfare] build 829 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|XIIIEd(UnrealEd 3.0) | |XIIIEd(UnrealEd 3.0) | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |XIII engine | ||
|} | |} | ||
− | ===Unreal Engine | + | ===[Unreal Engine]=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 917: | Line 918: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Based on | ||
+ | !Improved from [Unreal Warfare] engine | ||
+ | !Another called name | ||
+ | !Base for | ||
+ | |||
|- | |- | ||
− | | | + | |2002-10 - build 2110<br>2003-05 - build 2226<br>2004-06 - build 2227 |
− | |''Unreal Engine | + | |''Unreal Engine''<br>(included all Unreal Warfare game codes and contents) |
|First Person Shooter | |First Person Shooter | ||
− | |Windows x86 | + | |Windows x86, Windows x64, Linux x86, Linux x64, OS X, Xbox |
|Epic Games | |Epic Games | ||
|N/A | |N/A | ||
− | |Unreal Engine build 2110 ~ 2227 | + | |[Unreal Engine] build 2110 ~ 2227 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |[Unreal Warfare] build 1003<br>with merged almost [Unreal Tournament 2003] build 2107 code (DetailScale mode, OpenGL, Linux / build 2110)<br> with merged almost [Unreal Tournament 2003] build 2225 code (displays realtime animated textures in Texture Browser, Native support for localization of text to 16-bit languages inclduing Chinese, Japanese, Korean / build 2226)<br>with merged some [Unreal Tournament 2004] early dev code (SVehicle / build 2226) | ||
+ | |Rendering optimization ([Unreal Tournament 2003] code)<br>OpenGL support ([Unreal Tournament 2003] code)<br>Linux support ([Unreal Tournament 2003] code)<br>improved version of Skeletal Mesh with Physics based Vehicle system SVehicle ([Unreal Tournament 2004] early dev code)<br>Correct blank space comments at Texture.uc in Environment Map (build 2226)<br>Limit including spaces in Directory Names (build 2110)<br>Integrated the FlexTrack/ 16-bit packed quaternion animation compression (build 2227)<br>Windows x64, Linux x64, OS X support (build 2227)<br>new GUI system based on UT2003's XInterface system (build 2110) | ||
+ | |Third Generation Unreal Engine / Unreal Engine 3 / Unreal Engine 3.0 (before mid 2003)<br>Second Generation Unreal Engine / Unreal Engine 2 / Unreal Engine 2.0 (after mid 2003) | ||
+ | |[UDN Build]<br>[Unreal Engine 2 Runtime]<br>[Unreal II: eXpanded MultiPlayer] engine<br>[Unreal Championship 2] engine | ||
|} | |} | ||
− | ====Unreal Engine | + | ====[Unreal Engine] based games==== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 942: | Line 952: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Enhanced / Modified | ||
+ | !Internal called name | ||
|- | |- | ||
|2005-05-31 - Xbox<br>2005-08-09 - PC | |2005-05-31 - Xbox<br>2005-08-09 - PC | ||
Line 949: | Line 961: | ||
|GlyphX Games | |GlyphX Games | ||
|Majesco Entertainment | |Majesco Entertainment | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226 |
− | |Direct3D | + | |Direct3D 8 / SM1 |
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |Pixel Shader 1.4 Distortion | ||
+ | |Eon Engine | ||
|- | |- | ||
|2008-11-07 | |2008-11-07 | ||
− | |''Agni: Queen of Darkness''<br> | + | |''Agni: Queen of Darkness'' (India)<br>''Inferno: Where Death Is Your Only Ally'' (Poland and Russia)<br>''Netherworld: Beyond Time I Stand'' (US) |
|Third person action-adventure | |Third person action-adventure | ||
|Windows x86 | |Windows x86 | ||
|FXLabs Studio | |FXLabs Studio | ||
|FXLabs Studio | |FXLabs Studio | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226 |
|OpenGL / No SM,<br>Direct3D 8 / No SM | |OpenGL / No SM,<br>Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |Shader Model 3 Effects | ||
+ | |N/A | ||
|- | |- | ||
− | | | + | |2003-03-17 - v1.6<br> |
|''America's Army v1.6 ~ v2.3'' | |''America's Army v1.6 ~ v2.3'' | ||
|Tactical First Person Shooter | |Tactical First Person Shooter | ||
Line 971: | Line 987: | ||
|U.S. Army | |U.S. Army | ||
|Freeware | |Freeware | ||
− | |Unreal Engine build 2110 | + | |[Unreal Engine] build 2110 |
|OpenGL / No SM,<br>Direct3D 8 / No SM | |OpenGL / No SM,<br>Direct3D 8 / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>LIPSinc<br>RoQ Movie |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|N/A | |N/A | ||
− | | | + | |AGP engine |
|- | |- | ||
|2007-08-21 - Win<br>2007-08-21 - Xbox<br>2008-10-23 - PS3<br>2009-10-07 - OS X | |2007-08-21 - Win<br>2007-08-21 - Xbox<br>2008-10-23 - PS3<br>2009-10-07 - OS X | ||
Line 993: | Line 1,000: | ||
|2K Boston/2K Australia | |2K Boston/2K Australia | ||
|2K Games | |2K Games | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code |
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X | |Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X | ||
|N/A | |N/A | ||
− | |Havok Physics | + | |Havok Physics<br>Havok Animation<br>FMOD Audio system<br>Flash based UII system<br>LIPSinc |
+ | |Shader Model 3 Effects<br>Shader Model 4 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 10)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD)<br>Multithreading<br>own Console baking system<br>own OS X support<br>own Xbox 360 support<br>own PlayStation 3 support | ||
+ | |Vengeance Engine 2 | ||
|- | |- | ||
|2014-08-28 | |2014-08-28 | ||
Line 1,004: | Line 1,013: | ||
|2K China | |2K China | ||
|2K Games | |2K Games | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code |
|OpenGL / SM3 | |OpenGL / SM3 | ||
|N/A | |N/A | ||
− | |Havok Physics | + | |Havok Physics<br>Havok Animation<br>FMOD Audio system<br>Flash based UII system<br>LIPSinc<br>own iOS support |
+ | |Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system | ||
+ | |Vengeance Engine 2 | ||
|- | |- | ||
|2016-09-13 - Win, PS4, XO,<br>2017-08-22 - OS X<br>2020-05-29 - NS | |2016-09-13 - Win, PS4, XO,<br>2017-08-22 - OS X<br>2020-05-29 - NS | ||
|''BioShock Remastered'' | |''BioShock Remastered'' | ||
|First Person Shooter | |First Person Shooter | ||
− | |Windows x86, | + | |Windows x86, macOS,<br>Xbox One, PlayStation 4, Nintendo Switch |
|Blind Squirrel Games | |Blind Squirrel Games | ||
|2K Games | |2K Games | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code |
− | + | |Direct3D 11 / SM5 - Win, Xbox One<br>OpenGL / SM5 - macOS, PS4, NS | |
|N/A | |N/A | ||
− | |Havok Physics | + | |Havok Physics<br>Havok Animation<br>FMOD Ex Audio system<br>Flash based UII system<br>LIPSinc |
+ | |Shader Model 5 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 11)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD Ex)<br>Multithreading<br>own Console baking system<br>own macOS support<br>own Xbox One support<br>own PlayStation 4 support<br>own Nintendo Switch support | ||
+ | |Vengeance Engine 2 | ||
|- | |- | ||
|2010-02-07 - Win, PS3, X360,<br>2012-03-29 - OS X | |2010-02-07 - Win, PS3, X360,<br>2012-03-29 - OS X | ||
Line 1,026: | Line 1,039: | ||
|2K Marin | |2K Marin | ||
|2K Games | |2K Games | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code |
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X | |Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X | ||
|N/A | |N/A | ||
− | |Havok Physics | + | |Havok Physics<br>Havok Animation<br>FMOD Audio system<br>Flash based UII system<br>LIPSinc |
+ | |Shader Model 3 Effects<br>Shader Model 4 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 10)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD)<br>Multithreading<br>own Console baking system<br>own OS X support<br>own Xbox 360 support<br>own PlayStation 3 support | ||
+ | |Vengeance Engine 2 | ||
|- | |- | ||
|2010-02-07 - Win, PS3, X360,<br>2012-03-29 - OS X | |2010-02-07 - Win, PS3, X360,<br>2012-03-29 - OS X | ||
Line 1,037: | Line 1,052: | ||
|2K Marin | |2K Marin | ||
|2K Games | |2K Games | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code |
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X | |Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X | ||
|N/A | |N/A | ||
− | |Havok Physics | + | |Havok Physics<br>Havok Animation<br>FMOD Audio system<br>Flash based UII system<br>LIPSinc |
+ | |Shader Model 3 Effects<br>Shader Model 4 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 10)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD)<br>Multithreading<br>own Console baking system<br>own OS X support<br>own Xbox 360 support<br>own PlayStation 3 support | ||
+ | |Vengeance Engine 2 | ||
|- | |- | ||
|2016-09-13<br>2020-05-29 - NS | |2016-09-13<br>2020-05-29 - NS | ||
Line 1,048: | Line 1,065: | ||
|Blind Squirrel Games | |Blind Squirrel Games | ||
|2K Games | |2K Games | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code |
− | + | |Direct3D 11 / SM5 - Win, Xbox One<br>OpenGL / SM5 - macOS, PS4, NS | |
|N/A | |N/A | ||
− | |Havok Physics | + | |Havok Physics<br>Havok Animation<br>FMOD Ex Audio system<br>Flash based UII system<br>LIPSinc |
+ | |Shader Model 5 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 11)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD Ex)<br>Multithreading<br>own Console baking system<br>own macOS support<br>own Xbox One support<br>own PlayStation 4 support<br>own Nintendo Switch support | ||
+ | |Vengeance Engine 2 | ||
+ | |- | ||
+ | |2005-03-01 - Xbox<br>2005-03-15 - PC | ||
+ | |''Brothers In Arms: Road to Hill 30'' | ||
+ | |First Person Shooter | ||
+ | |Windows x86, Xbox | ||
+ | |Gearbox Software | ||
+ | |Ubisoft | ||
+ | |[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc) | ||
+ | |Direct3D 8 / SM1 - Xbox<br>Direct3D 9 / SM2, SM3 | ||
+ | |BiA SDK(UnrealEd 3.0) | ||
+ | |Karma Physics 1.2 | ||
+ | |Pixel Shader 3 based Effects<br>HDR Rendering<br>Light Bloom<br>Depth of Field<br>Render to Texture | ||
+ | |gbx engine | ||
+ | |- | ||
+ | |2005-10-06 - PC<br>2005-10-06 - Xbox | ||
+ | |''Brothers In Arms: Earned in Blood'' | ||
+ | |First Person Shooter | ||
+ | |Windows x86, Xbox | ||
+ | |Gearbox Software | ||
+ | |Ubisoft | ||
+ | |[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc) | ||
+ | |Direct3D 8 / SM1 - Xbox<br>Direct3D 9 / SM2, SM3 | ||
+ | |BiA SDK(UnrealEd 3.0) | ||
+ | |Karma Physics 1.2 | ||
+ | |Pixel Shader 3 based Effects<br>HDR Rendering<br>Light Bloom<br>Depth of Field<br>Render to Texture | ||
+ | |gbx engine | ||
+ | |- | ||
+ | |2008-09-23 | ||
+ | |''Brothers In Arms: Double Time - Road to Hill 30'' (Wii) | ||
+ | |First Person Shooter | ||
+ | |Wii | ||
+ | |Demiurge Studios | ||
+ | |Ubisoft | ||
+ | |[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc) | ||
+ | |OpenGL / SM3 | ||
+ | |N/A | ||
+ | |Karma Physics 1.2 | ||
+ | |own Wii support | ||
+ | |gbx engine | ||
+ | |- | ||
+ | |2008-09-23 | ||
+ | |''Brothers In Arms: Double Time - Earned in Blood'' (Wii) | ||
+ | |First Person Shooter | ||
+ | |Wii | ||
+ | |Demiurge Studios | ||
+ | |Ubisoft | ||
+ | |[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc) | ||
+ | |OpenGL / SM3 | ||
+ | |N/A | ||
+ | |Karma Physics 1.2 | ||
+ | |own Wii support | ||
+ | |gbx engine | ||
+ | |- | ||
+ | |2008-09-23 | ||
+ | |''Brothers In Arms: Double Time - Road to Hill 30'' (Mac OS X) | ||
+ | |First Person Shooter | ||
+ | |Mac OS X | ||
+ | |RoboSoft | ||
+ | |Ubisoft | ||
+ | |[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc) | ||
+ | |OpenGL / SM3 | ||
+ | |N/A | ||
+ | |Karma Physics 1.2 | ||
+ | |own Mac OS X support | ||
+ | |gbx engine | ||
+ | |- | ||
+ | |2008-09-23 | ||
+ | |''Brothers In Arms: Double Time - Earned in Blood'' (Mac OS X) | ||
+ | |First Person Shooter | ||
+ | |Mac OS X | ||
+ | |Robosoft | ||
+ | |UbiSoft | ||
+ | |[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc) | ||
+ | |OpenGL / SM3 | ||
+ | |N/A | ||
+ | |Karma Physics 1.2 | ||
+ | |own Mac OS X support | ||
+ | |gbx engine | ||
|- | |- | ||
|2005-03-23 - PC<br>2005-03-23 - Xbox<br>2006-01-26 - Europe(PC) | |2005-03-23 - PC<br>2005-03-23 - Xbox<br>2006-01-26 - Europe(PC) | ||
|''Combat: Task Force 121''<br>''America's Secret Operations''(City Interactive Europe version) | |''Combat: Task Force 121''<br>''America's Secret Operations''(City Interactive Europe version) | ||
|First-person shooter | |First-person shooter | ||
− | |Windows x86, | + | |Windows x86, Xbox |
|Direct Action Games | |Direct Action Games | ||
|Groove Games | |Groove Games | ||
− | |Unreal Engine build 2110 | + | |[Unreal Engine] build 2110 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |Zombie Engine | ||
|- | |- | ||
|2009-03-06 | |2009-03-06 | ||
Line 1,070: | Line 1,169: | ||
|Groove Games | |Groove Games | ||
|Groove Games | |Groove Games | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
− | | | + | |UnrealEd 3.0 |
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |DOTZ engine | ||
|- | |- | ||
|2004-03-03 - Xbox<br>2004-03-18 - PC | |2004-03-03 - Xbox<br>2004-03-18 - PC | ||
Line 1,081: | Line 1,182: | ||
|Human Head Studios | |Human Head Studios | ||
|Atari | |Atari | ||
− | |Unreal Engine build 2110 | + | |[Unreal Engine] build 2110 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |N/A | ||
|- | |- | ||
|2003-11-18 | |2003-11-18 | ||
Line 1,092: | Line 1,195: | ||
|Brainbox Games | |Brainbox Games | ||
|Groove Games | |Groove Games | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |DT engine | ||
|- | |- | ||
− | | | + | |2010 |
− | |'' | + | |''[[http://dg.51yx.com/ DG Online]]'' |
− | | | + | |MMORPG |
− | |Windows x86 | + | |Windows x86 |
− | | | + | |Kingsoft SHX Studio (Seasun Games) |
− | | | + | |Kingsoft |
− | |Unreal Engine build | + | |[Unreal Engine] build 2226 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
− | | | + | |N/A |
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |own MMORPG layer | ||
+ | |DG online engine | ||
+ | |- | ||
+ | |2013 | ||
+ | |''EOS Online'' | ||
+ | |MMORPG | ||
+ | |Windows x86 | ||
+ | |Nvius | ||
+ | |Nvius | ||
+ | |[Unreal Engine] build 2226 | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |Karma Physics 1.3 | ||
+ | |own MMORPG layer | ||
+ | |SB engine | ||
|- | |- | ||
|2006-01-18 - OBT | |2006-01-18 - OBT | ||
Line 1,114: | Line 1,234: | ||
|NCsoft | |NCsoft | ||
|NCsoft | |NCsoft | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226 |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |L2 engine | ||
|- | |- | ||
|2004-05-25 | |2004-05-25 | ||
− | |'' | + | |''Harry Potter and the Prisoner of Azkaban'' |
|Action-adventure | |Action-adventure | ||
|Windows x86 | |Windows x86 | ||
|KnowWonder | |KnowWonder | ||
|Electronic Arts | |Electronic Arts | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|karma Physics 1.2 | |karma Physics 1.2 | ||
+ | |N/A | ||
+ | |HP3 engine | ||
|- | |- | ||
|2004 | |2004 | ||
Line 1,136: | Line 1,260: | ||
|Chinese gamer International | |Chinese gamer International | ||
|Chinese Gamer International | |Chinese Gamer International | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |MMORPG layer | ||
+ | |JY2 engine | ||
|- | |- | ||
|2005-10-20 - PC<br>2005-10-26 - Xbox | |2005-10-20 - PC<br>2005-10-26 - Xbox | ||
Line 1,147: | Line 1,273: | ||
|Brainbox Games | |Brainbox Games | ||
|Groove Games | |Groove Games | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
− | | | + | |UnrealEd 3.0 |
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |DOTZ engine | ||
|- | |- | ||
|2004-11-10 | |2004-11-10 | ||
Line 1,158: | Line 1,286: | ||
|KnowWonder | |KnowWonder | ||
|Activision | |Activision | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physcis 1.2 | |Karma Physcis 1.2 | ||
+ | |N/A | ||
+ | |HP3 engine | ||
|- | |- | ||
|2003-10-01 | |2003-10-01 | ||
Line 1,169: | Line 1,299: | ||
|NCsoft | |NCsoft | ||
|NCsoft | |NCsoft | ||
− | |Unreal Engine build 2110 | + | |[Unreal Engine] build 2110 |
|Direct3D 8 / No SM, SM1<br>Direct3D 9 / SM2, SM3 | |Direct3D 8 / No SM, SM1<br>Direct3D 9 / SM2, SM3 | ||
|N/A | |N/A | ||
|Karma Physics 1.2<br>Beast(New Project Update 2010) | |Karma Physics 1.2<br>Beast(New Project Update 2010) | ||
+ | |own MMORPG layer<br>Sseamless Loading system<br>HDR Rendering<br>Shader Model 1/2/3 based Effects<br>Eye Adaptation<br>Light Bloom<br>Depth of Field<br>MMO network | ||
+ | |L2 engine | ||
|- | |- | ||
|2004-08-22 | |2004-08-22 | ||
Line 1,180: | Line 1,312: | ||
|Brainbox Games | |Brainbox Games | ||
|Groove Games | |Groove Games | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |HG engine | ||
|- | |- | ||
|2011 | |2011 | ||
Line 1,191: | Line 1,325: | ||
|Kingsoft Adin Studio | |Kingsoft Adin Studio | ||
|Kingsoft | |Kingsoft | ||
− | |Unreal Engine build | + | |[Unreal Engine] build 2226 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |own MMORPG layer<br>HDR Rendering<br>Shader Model 3 Effects | ||
+ | |DG online engine | ||
|- | |- | ||
|2007-05-28 - OBT | |2007-05-28 - OBT | ||
Line 1,202: | Line 1,338: | ||
|Gravity | |Gravity | ||
|Gravity | |Gravity | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226 |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |own MMORPG layer<br>Dynamic Sky and Environment Lighting system<br>MMO network | ||
+ | |N/A | ||
|- | |- | ||
|2013 | |2013 | ||
Line 1,213: | Line 1,351: | ||
|Wan71 | |Wan71 | ||
|Wan71 | |Wan71 | ||
− | |Unreal Engine build | + | |[Unreal Engine] build 2226 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |own MMORPG layer | ||
+ | |N/A | ||
|- | |- | ||
|2010 | |2010 | ||
Line 1,224: | Line 1,364: | ||
|Wanku | |Wanku | ||
|Wanku | |Wanku | ||
− | |Unreal Engine build 2227 | + | |[Unreal Engine] build 2227 |
− | |Direct3D | + | |Direct3D 9 / SM3 |
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |own MMORPG layer<br>HDR Rendering<br>Shader Model 3 Effects | ||
+ | |SH engine | ||
|- | |- | ||
|2004-03-03 | |2004-03-03 | ||
Line 1,235: | Line 1,377: | ||
|KnowWonder | |KnowWonder | ||
|Activision | |Activision | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |HP3 engine | ||
|- | |- | ||
|2004-06-15 - Xbox<br>2004-09-21 - PC | |2004-06-15 - Xbox<br>2004-09-21 - PC | ||
Line 1,246: | Line 1,390: | ||
|Zombie Studios | |Zombie Studios | ||
|Atari | |Atari | ||
− | |Unreal Engine build 2110 | + | |[Unreal Engine] build 2110 |
|Direct3D 8 / No SM<br>Direct3D 9(Win x64) / No SM | |Direct3D 8 / No SM<br>Direct3D 9(Win x64) / No SM | ||
|N/A | |N/A | ||
− | |Karma Physcis 1.2 | + | |Karma Physcis 1.2<br>LIPSinc |
+ | |N/A | ||
+ | |Zombie Engine | ||
|- | |- | ||
|2004-09-27 | |2004-09-27 | ||
Line 1,257: | Line 1,403: | ||
|KnowWonder | |KnowWonder | ||
|Activision | |Activision | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |HP3 engine | ||
+ | |- | ||
+ | |2005-03-01 | ||
+ | |''Star Wars: Republic Commando'' | ||
+ | |First Person Shooter | ||
+ | |Windows x86, Xbox | ||
+ | |LucasArts | ||
+ | |LucasArts | ||
+ | |[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2003] code | ||
+ | |Direct3D 8 / SM1 | ||
+ | |UnrealEd 3.0 | ||
+ | |Karma Physics 1.2 | ||
+ | |Pinxel Shader 3 Effect<br>Per-pixel Lighting with Normal Mapping | ||
+ | |CT engine | ||
|- | |- | ||
|2005-04-05 | |2005-04-05 | ||
Line 1,268: | Line 1,429: | ||
|Irrational Games | |Irrational Games | ||
|Vivendi Universal Games | |Vivendi Universal Games | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code |
|Direct3D 9 / SM2 | |Direct3D 9 / SM2 | ||
|SwatEd(UnrealEd 3.0) | |SwatEd(UnrealEd 3.0) | ||
− | |Havok Physics | + | |Havok Physics<br>LIPSinc |
+ | |Shader Model 2 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>HDR Rendering<br>Water Surface Effects(Pixel Shader 2)<br>Light Bloom<br>In-Game Video systen<br>own AI system<br>own gameplay trigger system | ||
+ | |Vengeance Engine | ||
|- | |- | ||
|2006-02-28 | |2006-02-28 | ||
− | |''SWAT 4:Stetchkov Syndicate'' | + | |''SWAT 4: Stetchkov Syndicate'' |
|First Person Shooter | |First Person Shooter | ||
|Windows x86 | |Windows x86 | ||
|Irrational Games | |Irrational Games | ||
|Vivendi Universal Games | |Vivendi Universal Games | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code |
|Direct3D 9 / SM2 | |Direct3D 9 / SM2 | ||
|SwatEd(UnrealEd 3.0) | |SwatEd(UnrealEd 3.0) | ||
− | |Havok Physics | + | |Havok Physics<br>LIPSinc |
+ | |Shader Model 2 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>HDR Rendering<br>Water Surface Effects(Pixel Shader 2)<br>Light Bloom<br>In-Game Video systen<br>own AI system<br>own gameplay trigger system | ||
+ | |Vengeance Engine | ||
|- | |- | ||
|2006-02-17 | |2006-02-17 | ||
Line 1,290: | Line 1,455: | ||
|Kuju Entertainment | |Kuju Entertainment | ||
|Kuju Entertainment | |Kuju Entertainment | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226 |
− | |Direct3D | + | |Direct3D 9 / No SM |
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |SAS engine | ||
+ | |- | ||
+ | |2004-03-23 - PC<br>2004-03-23 - Xbox | ||
+ | |''Tom Clancy's Splinter Cell: Pandora Tomorrow (Spies vs Mercs mode version 1) [PC, Xbox version]'' | ||
+ | |Stealth | ||
+ | |Windows x86, Xbox | ||
+ | |Ubisoft Annency | ||
+ | |Ubisoft | ||
+ | |[Unreal Engine] build 2110 | ||
+ | |Direct3D 8 / No SM | ||
+ | |UnrealEd 3.0 | ||
+ | |Karma Physics 1.2<br>own Dare Audio system | ||
+ | |N/A | ||
+ | |Shadow Strike engine | ||
+ | |- | ||
+ | |2005-03-28 - PC<br>2005-03-28 - Xbox | ||
+ | |''Tom Clancy's Splinter Cell: Chaos Theory (Versus mode version 1) [PC, Xbox version]'' | ||
+ | |Stealth | ||
+ | |Windows x86, Xbox | ||
+ | |Ubisoft Annency | ||
+ | |Ubisoft | ||
+ | |[Unreal Engine] build 2110 | ||
+ | |Direct3D 8 / No SM | ||
+ | |UnrealEd 3.0 | ||
+ | |Karma Physics 1.2<br>own Dare Audio system | ||
+ | |N/A | ||
+ | |Shadow Strike engine | ||
+ | |- | ||
+ | |2006-10-17 - Xbox 360<br>2006-11-07 - PC<br>2007-03-30 - PS3 | ||
+ | |''Tom Clancy's Splinter Cell: Double Agent (online mode version 1) [PC, Xbox 360, PlayStation 3 version]'' | ||
+ | |Stealth | ||
+ | |Windows x86,<br>Xbox 360<br>PlayStation 3 | ||
+ | |Ubisoft Annency | ||
+ | |Ubisoft | ||
+ | |[Unreal Engine] build 2110 | ||
+ | |Direct3D 9 / SM3<br> OpenGL / SM3 - PS3 | ||
+ | |N/A | ||
+ | |Karma Physics 1.2<br>own Dare Audio system | ||
+ | |Pixel Shader Effects<br>own Xbox 360 support<br>own PS3 support | ||
+ | |Shadow Strike engine | ||
+ | |- | ||
+ | |2006-10-24 | ||
+ | |''Tom Clancy's Splinter Cell: Double Agent(online mode version 2) [Xbox]'' | ||
+ | |Stealth | ||
+ | |Xbox | ||
+ | |Ubisoft Annency | ||
+ | |Ubisoft | ||
+ | |[Unreal Engine] build 2110 | ||
+ | |Direct3D 8 / SM1 | ||
+ | |N/A | ||
+ | |Karma Physics 1.2<br>own Dare Audio system | ||
+ | |N/A | ||
+ | |Shadow Strike engine | ||
|- | |- | ||
|2004-10-05 | |2004-10-05 | ||
Line 1,301: | Line 1,520: | ||
|Irrational Games | |Irrational Games | ||
|VU Games | |VU Games | ||
− | |Unreal Engine build 2226 | + | |[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code |
|Direct3D 9 / SM2 | |Direct3D 9 / SM2 | ||
− | |TvEd(UnrealEd 3.0) | + | |TvEd(UnrealEd 3.0)<br>Mojo Cutscene Tool |
− | |Havok Physics | + | |Havok Physics<br>LIPSinc |
+ | |Shader Model 2 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>HDR Rendering<br>Water Surface Effects(Pixel Shader 2)<br>Light Bloom<br>In-Game Video systen<br>own AI system<br>own gameplay trigger system | ||
+ | |Vengeance Engine | ||
|- | |- | ||
|2007-01-30 | |2007-01-30 | ||
Line 1,312: | Line 1,533: | ||
|Sigil Games Online | |Sigil Games Online | ||
|Sony Online Entertainment | |Sony Online Entertainment | ||
− | |Unreal Engine build | + | |[Unreal Engine] build 2226<br>with merged some [Unreal Tournament 2003] code<br>with merged some [Unreal Tournament 2004] code |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
− | | | + | |Karma Physics 1.2<br>EmoptionFX 2<br>Facial Mition |
+ | |Shader Model 3 Effects<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>own Terrain system<br>own Volumetric Cloud system<br>own MMORPG layer | ||
+ | |VG engine | ||
|- | |- | ||
|2006-01-24 - Xbox<br>2006-04-03 - PC<br>2007-03-27 - Europe(PC) | |2006-01-24 - Xbox<br>2006-04-03 - PC<br>2007-03-27 - Europe(PC) | ||
Line 1,323: | Line 1,546: | ||
|Direct Action Games | |Direct Action Games | ||
|Groove Games | |Groove Games | ||
− | |Unreal Engine build 2110 | + | |[Unreal Engine] build 2110 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |Zombie Engine | ||
|- | |- | ||
|2006-06-21 - Xbox<br>2006-06-25 - PC<br>2007-06-25 - Europe(PC) | |2006-06-21 - Xbox<br>2006-06-25 - PC<br>2007-06-25 - Europe(PC) | ||
Line 1,334: | Line 1,559: | ||
|Direct Action Games | |Direct Action Games | ||
|Groove Games | |Groove Games | ||
− | |Unreal Engine build 2110 | + | |[Unreal Engine] build 2110 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |Zombie Engine | ||
|- | |- | ||
|2012 | |2012 | ||
Line 1,345: | Line 1,572: | ||
|HopeCool | |HopeCool | ||
|HopeCool | |HopeCool | ||
− | |Unreal Engine build | + | |[Unreal Engine] build 2226 |
− | |Direct3D | + | |Direct3D 9 / SM3 |
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |own MMORPG layer<br>HDR Rendering<br>Shader Model 3 Effects | ||
+ | |N/A | ||
|} | |} | ||
− | ===Unreal Tournament | + | ===[Unreal Tournament 2003] engine=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 1,364: | Line 1,593: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Based on / Code sharing | ||
+ | !Improved from [Unreal Cahmpionship] engine | ||
+ | !Internal called name | ||
+ | !Base for | ||
|- | |- | ||
− | | | + | |2002-09-30 |
− | |''Unreal Tournament | + | |''Unreal Tournament 2003'' |
|First Person Shooter | |First Person Shooter | ||
− | |Windows x86,<br> | + | |Windows x86,<br>Linux x86, Linux x64<br>OS X |
|Epic Games, Digital Extremes | |Epic Games, Digital Extremes | ||
|Atari | |Atari | ||
− | | | + | |[Unreal Tournament 2] build 7xx ~ 8xx - Dev versions<br>[Unreal Tournament 2] build 906 - E3 demo<br>[Unreal Tournament 2003] build 927 - beta demo<br>[Unreal Tournament 2003] build 1077 ~ 1080 - official demo 1<br>[Unreal Tournament 2003] build 1142 - official demo 2<br>[Unreal Tournament 2003] build 2206 - official demo 3<br>[Unreal Tournament 2003] build 2107 - retail version<br>[Unreal Tournament 2003] build 2136 - 2225 - patches |
− | | | + | |Software / No SM<br>OpenGL / No SM<br>Direct3D 8 / No SM |
|UnrealEd 3.0 | |UnrealEd 3.0 | ||
− | |Karma Physics 1. | + | |Karma Physics 1.2<br>Pixomatic Software Renderer |
+ | |[Unreal Championship] build 7xx ~ 927 | ||
+ | |Rendering optimization<br>add Super High Detail Actor setting<br>Stencil Buffer support<br>Decompress Texture mode support (Full Resolution Textures)<br>Texture MipBias setting support<br>Detail Texture MipBias setting support<br>NPatch (ATi TruForm) support<br>Tesselation Factor support<br>Check for Overflow support<br>16-bit color support (Backward Compatability)<br>16-bit Texture support (Backward Compatability)<br>OpenGL support<br>Linux support<br>Mac OS X support (build 2225)<br>UnrealTV support<br>Build Changed Paths<br>Native support for localization of text to 16-bit languages inclduing Chinese, Japanese, Korean (build 2141)<br>displays realtime animated textures in Texture Browser (build 2136)<br>Skeletal Animation for Overlay material simplifications and re-complications (build 2136) | ||
+ | |UT2003 engine / UT2k3 engine | ||
+ | |[Unreal Tournament 2004] engine | ||
|} | |} | ||
− | === | + | ===[Unreal Tournament 2004] engine=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 1,390: | Line 1,627: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Based on | ||
+ | !Improved from [Unreal Tournament 2003] engine | ||
+ | !Another called name | ||
+ | !Base for | ||
|- | |- | ||
− | |2005-05-17 | + | |2004-03-16<br>2004-09-21 - ECE |
+ | |''Unreal Tournament 2004<br>Unreal Tournament 2004 Editor's Choice Edition'' | ||
+ | |First Person Shooter | ||
+ | |Windows x86,<br>Windows x64,<br>Linux x86<br>Linux x64<br>OS X | ||
+ | |Epic Games, Digital Extremes | ||
+ | |Atari | ||
+ | |[Unreal Tournament 2004] build 3120 - beta demo<br>[Unreal Tournament 2004] build 3334 - official demo<br>[Unreal Tournament 2004] build 3186 - retail version<br>[Unreal Tournament 2004] build 3204 ~ 3369 - patches | ||
+ | |Software / No SM<br>OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM | ||
+ | |UnrealEd 3.0 | ||
+ | |Karma Physics 1.3<br>LIPSinc (build 3323)<br>Pixomatic Software Renderer | ||
+ | |[Unreal Tournament 2003] build 2107<br>with merged all code of [Unreal Tournament 2003] patches | ||
+ | |Skeletal Animation for Simplified spherical interpolation (no more explicit inter-quaternion alignment necessary)<br>optimized AxWeatherEffect (rewritten)<br>vast improved SVehicles (build 3323)<br>improved Vehicle Physics<br>improved Rendering performance<br>improved loading speed<br>improved Lighting system<br>improved Network engine<br>improved AI system<br>VoIP support<br>64-bit Windows support<br>Direct3D 9 support<br>Particle System Editor ([UDN Build] code)<br>improved and fixed for UnrealEd ([UDN Build] code)<br>new GUI Animation system GUIUT2K4<br>displays realtime animated textures in Static Mesh Browser (build 3236) | ||
+ | |Unreal Engine 2.5<br>UT2004 engine / UT2K4 engine | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | ====[Unreal Tournament 2004] engine based games==== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Release date | ||
+ | !Title | ||
+ | !Genre | ||
+ | !Platform | ||
+ | !Developer | ||
+ | !Publisher | ||
+ | !Engine Version | ||
+ | !Graphics API / Shader Model | ||
+ | !Unreal Editor Release | ||
+ | !Third Party Middleware | ||
+ | !Enhanced / Modified | ||
+ | !Internal called name | ||
+ | |- | ||
+ | |2005-05-17 - v2.4 | ||
|''America's Army v2.4 ~ v2.8'' | |''America's Army v2.4 ~ v2.8'' | ||
|Tactical First Person Shooter | |Tactical First Person Shooter | ||
Line 1,397: | Line 1,670: | ||
|U.S. Army | |U.S. Army | ||
|Freeware | |Freeware | ||
− | |Unreal Tournament 2004 build | + | |[Unreal Tournament 2004] build 3339 |
|OpenGL / No SM,<br>Direct3D 8 / No SM | |OpenGL / No SM,<br>Direct3D 8 / No SM | ||
|AA Mission Editor(UnrealEd 3.0) - after v2.5 | |AA Mission Editor(UnrealEd 3.0) - after v2.5 | ||
− | |Karma Physics 1.3 | + | |Karma Physics 1.3<br>LIPSinc<br>RoQ Movie |
+ | |N/A | ||
+ | |AGP engine | ||
|- | |- | ||
|2007-06-24 | |2007-06-24 | ||
− | |''America's Army( | + | |''America's Army (Arcade macine version)'' |
|First Person Shooter | |First Person Shooter | ||
|Arcade | |Arcade | ||
|GlobalVR | |GlobalVR | ||
|GlobalVR | |GlobalVR | ||
− | |Unreal Tournament 2004 build | + | |[Unreal Tournament 2004] build 3339 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.3 | + | |Karma Physics 1.3<br>LIPSinc<br>RoQ Movie |
+ | |N/A | ||
+ | |AGP engine | ||
|- | |- | ||
|2010-11-11 - OBT | |2010-11-11 - OBT | ||
Line 1,419: | Line 1,696: | ||
|Webzen Games | |Webzen Games | ||
|Webzen Games | |Webzen Games | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |Shader Model 3 Effects | ||
+ | |N/A | ||
|- | |- | ||
|2007-01-22<br>2007-05-08 - Europe | |2007-01-22<br>2007-05-08 - Europe | ||
Line 1,430: | Line 1,709: | ||
|Direct Action Games | |Direct Action Games | ||
|Groove Games | |Groove Games | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
+ | |Direct3D 8 / No SM | ||
+ | |UnrealEd 3.0 | ||
+ | |Karma Physics 1.3 | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |- | ||
+ | |2006-12-06 | ||
+ | |''D.M.Z.: North Korea'' | ||
+ | |First Person Shooter | ||
+ | |Windows x86 | ||
+ | |Jarhead Games | ||
+ | |Vivendi Games | ||
+ | |[Unreal Tournament 2004] build 3339 | ||
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |Bloom Effect | ||
+ | |N/A | ||
|- | |- | ||
|2011 | |2011 | ||
Line 1,441: | Line 1,735: | ||
|NEOPLE | |NEOPLE | ||
|NEOPLE | |NEOPLE | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |Shader Model 3 Effects | ||
+ | |N/A | ||
|- | |- | ||
|2010 | |2010 | ||
Line 1,452: | Line 1,748: | ||
|Chinese Gamer International | |Chinese Gamer International | ||
|Chinese Gamer International | |Chinese Gamer International | ||
− | |Unreal Tournament 2004 build 3323 | + | |[Unreal Tournament 2004] build 3323 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |N/A | ||
+ | |HY Online engine | ||
|- | |- | ||
− | | | + | |2012 |
− | |''[[http:// | + | |''[[http://dc.chinesegamer.net/ Diamond Club Online Mini]]'' |
− | | | + | |3D MMO Casino |
− | | | + | |Web version |
− | | | + | |Chinese Gamer International |
− | | | + | |Chinese Gamer International |
− | | | + | |[Unreal Tournament 2004] build 3323 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1. | + | |Karma Physics 1.3 |
+ | |N/A | ||
+ | |HY Online engine | ||
|- | |- | ||
|2010 | |2010 | ||
Line 1,474: | Line 1,774: | ||
|Chinese Gamer International | |Chinese Gamer International | ||
|Chinese Gamer International | |Chinese Gamer International | ||
− | |Unreal Tournament 2004 build 3323 | + | |[Unreal Tournament 2004] build 3323 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
− | | | + | |own MMORPG layer |
− | | | + | |HY Online engine |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|2013 | |2013 | ||
Line 1,496: | Line 1,787: | ||
|Chinese Gamer International | |Chinese Gamer International | ||
|Chinese Gamer International | |Chinese Gamer International | ||
− | |Unreal Tournament 2004 build 3323 | + | |[Unreal Tournament 2004] build 3323 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |own MMORPG layer | ||
+ | |HY Online engine | ||
|- | |- | ||
|2013 | |2013 | ||
Line 1,507: | Line 1,800: | ||
|Kingsoft JC Studio | |Kingsoft JC Studio | ||
|Kingsoft | |Kingsoft | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |own MMORPG layer | ||
+ | |MAT engine | ||
|- | |- | ||
|2010 | |2010 | ||
Line 1,518: | Line 1,813: | ||
|Chinese Gamer International | |Chinese Gamer International | ||
|Chinese Gamer International | |Chinese Gamer International | ||
− | |Unreal Tournament 2004 build 3323 | + | |[Unreal Tournament 2004] build 3323 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |own MMORPG layer | ||
+ | |HY Online engine | ||
|- | |- | ||
|2006 | |2006 | ||
Line 1,529: | Line 1,826: | ||
|Chinese Gamer International | |Chinese Gamer International | ||
|Chinese Gamer International | |Chinese Gamer International | ||
− | |Unreal Tournament 2004 build 3323 | + | |[Unreal Tournament 2004] build 3323 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |own MMORPG layer | ||
+ | |HY Online engine | ||
|- | |- | ||
|2011 | |2011 | ||
Line 1,540: | Line 1,839: | ||
|Chinese Gamer International | |Chinese Gamer International | ||
|Chinese Gamer International | |Chinese Gamer International | ||
− | |Unreal Tournament 2004 build 3323 | + | |[Unreal Tournament 2004] build 3323 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |own MMORPG layer | ||
+ | |HY Online engine | ||
|- | |- | ||
|2012 | |2012 | ||
Line 1,551: | Line 1,852: | ||
|Kingsoft JC Studio | |Kingsoft JC Studio | ||
|Kingsoft | |Kingsoft | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |N/A | ||
+ | |MAT engine | ||
|- | |- | ||
|2009-05-15 | |2009-05-15 | ||
Line 1,562: | Line 1,865: | ||
|Tripwire Interactive | |Tripwire Interactive | ||
|Valve Corporation | |Valve Corporation | ||
− | |Unreal Tournament 2004 build 3339 | + | |[Unreal Tournament 2004] build 3339 |
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / SM3 | |OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / SM3 | ||
|Killing Floor Editor(UnrealEd 3.0) | |Killing Floor Editor(UnrealEd 3.0) | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |Shader Model 3 Effects | ||
+ | |RO Engine | ||
|- | |- | ||
|2006-12-01 | |2006-12-01 | ||
Line 1,573: | Line 1,878: | ||
|Bedlam Games | |Bedlam Games | ||
|Groove Games | |Groove Games | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |N/A | ||
+ | |N/A | ||
|- | |- | ||
|2007-05-11 - OBT | |2007-05-11 - OBT | ||
Line 1,584: | Line 1,891: | ||
|WayPoint | |WayPoint | ||
|WayPoint | |WayPoint | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |N/A | ||
+ | |N/A | ||
|- | |- | ||
|2010-08-18 | |2010-08-18 | ||
Line 1,595: | Line 1,904: | ||
|DANAL | |DANAL | ||
|PARAN | |PARAN | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |Shader Model 3 Effects | ||
+ | |N/A | ||
|- | |- | ||
|2007-05-28 | |2007-05-28 | ||
Line 1,606: | Line 1,917: | ||
|Jarhead Games | |Jarhead Games | ||
|Groove Games | |Groove Games | ||
− | |Unreal Tournament 2004 build | + | |[Unreal Tournament 2004] build 3339 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |Bloom Effect | ||
+ | |N/A | ||
|- | |- | ||
|2008-06-10 | |2008-06-10 | ||
Line 1,617: | Line 1,930: | ||
|Groove Games | |Groove Games | ||
|Groove Games | |Groove Games | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |N/A | ||
+ | |N/A | ||
|- | |- | ||
|2009-05-29 | |2009-05-29 | ||
Line 1,628: | Line 1,943: | ||
|GameHi | |GameHi | ||
|GameHi | |GameHi | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |Shader Model 3 Effects | ||
+ | |N/A | ||
|- | |- | ||
|2010-03-01 | |2010-03-01 | ||
Line 1,639: | Line 1,956: | ||
|Virtual Heroes | |Virtual Heroes | ||
|Applied Research Associates, Inc. | |Applied Research Associates, Inc. | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM | |OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |N/A | ||
+ | |N/A | ||
|- | |- | ||
|2008 | |2008 | ||
Line 1,650: | Line 1,969: | ||
|Kingsoft JC Studio | |Kingsoft JC Studio | ||
|Kingsoft | |Kingsoft | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |N/A | ||
+ | |MAT engine | ||
+ | |- | ||
+ | |2006-07-11 | ||
+ | |''Outlaw Chopper'' | ||
+ | |First Person Shooter | ||
+ | |Windows x86 | ||
+ | |Jarhead Games | ||
+ | |Vivendi Games | ||
+ | |[Unreal Tournament 2004] build 3339 | ||
+ | |Direct3D 8 / No SM | ||
+ | |N/A | ||
+ | |Karma Physics 1.3 | ||
+ | |Bloom Effect | ||
+ | |N/A | ||
|- | |- | ||
− | |2008-12 | + | |2008-12-05 |
|''Pamoja Mtaani ("Together in the Hood")'' | |''Pamoja Mtaani ("Together in the Hood")'' | ||
|Open World Game | |Open World Game | ||
Line 1,661: | Line 1,995: | ||
|Virtual Heroes | |Virtual Heroes | ||
|WB Entertainment | |WB Entertainment | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM | |OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |N/A | ||
+ | |N/A | ||
|- | |- | ||
|2008-04-18 | |2008-04-18 | ||
Line 1,672: | Line 2,008: | ||
|YD Online | |YD Online | ||
|YD Online | |YD Online | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |Shader Model 3 Effects<br>own MMORPG layer | ||
+ | |N/A | ||
|- | |- | ||
|2009-07-02 - CBT | |2009-07-02 - CBT | ||
Line 1,683: | Line 2,021: | ||
|YD Online | |YD Online | ||
|YD Online | |YD Online | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |Shader Model 3 Effects<br>own MMORPG layer | ||
+ | |N/A | ||
|- | |- | ||
|2011 | |2011 | ||
Line 1,694: | Line 2,034: | ||
|Chinese Gamer International | |Chinese Gamer International | ||
|Chinese Gamer International | |Chinese Gamer International | ||
− | |Unreal Tournament 2004 build 3323 | + | |[Unreal Tournament 2004] build 3323 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |Shader Model 3 Effects<br>own MMORPG layer | ||
+ | |HY Online engine | ||
|- | |- | ||
|2007-03-02 | |2007-03-02 | ||
Line 1,705: | Line 2,047: | ||
|City Interactive | |City Interactive | ||
|City Interactive | |City Interactive | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |N/A | ||
+ | |N/A | ||
|- | |- | ||
|2006-03-14 | |2006-03-14 | ||
Line 1,716: | Line 2,060: | ||
|Tripwire Interactive | |Tripwire Interactive | ||
|Valve Corporation | |Valve Corporation | ||
− | |Unreal Tournament 2004 build 3339 | + | |[Unreal Tournament 2004] build 3339 |
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / SM3 | |OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / SM3 | ||
|ROEd(UnrealEd 3.0) | |ROEd(UnrealEd 3.0) | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |N/A | ||
+ | |RO Engine | ||
|- | |- | ||
|2006-11-17 | |2006-11-17 | ||
Line 1,727: | Line 2,073: | ||
|Ubisoft Paris | |Ubisoft Paris | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
− | |OpenGL / | + | |OpenGL / No SM |
|N/A | |N/A | ||
|PhysX | |PhysX | ||
+ | |own Wi support | ||
+ | |N/A | ||
|- | |- | ||
|2011 | |2011 | ||
Line 1,738: | Line 2,086: | ||
|Kingsoft JC Studio | |Kingsoft JC Studio | ||
|Kingsoft | |Kingsoft | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |N/A | ||
+ | |MAT engine | ||
|- | |- | ||
|2011 | |2011 | ||
Line 1,749: | Line 2,099: | ||
|Kingsoft JC Studio | |Kingsoft JC Studio | ||
|Kingsoft | |Kingsoft | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |Shader Model 3 Effects<br>own MMORPG layer | ||
+ | |MAT engine | ||
|- | |- | ||
|2011-07 | |2011-07 | ||
Line 1,760: | Line 2,112: | ||
|Imazic Entertainment | |Imazic Entertainment | ||
|Imazic Entertainment | |Imazic Entertainment | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
+ | |N/A | ||
+ | |Shader Model 3 Effects<br>own MMORPG layer | ||
|N/A | |N/A | ||
|- | |- | ||
Line 1,771: | Line 2,125: | ||
|LTimegames | |LTimegames | ||
|Gravity | |Gravity | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |Shader Model 3 Effects | ||
+ | |N/A | ||
|- | |- | ||
|2008-11-27 | |2008-11-27 | ||
Line 1,782: | Line 2,138: | ||
|Spellborn International | |Spellborn International | ||
|Acclaim Entertainment | |Acclaim Entertainment | ||
− | |Unreal Tournament 2004 build 3323 | + | |[Unreal Tournament 2004] build 3323 |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |Shader Model 3 Effects<br>own MMORPG layer | ||
+ | |N/A | ||
|- | |- | ||
|2012 | |2012 | ||
Line 1,793: | Line 2,151: | ||
|Kingsoft JC Studio | |Kingsoft JC Studio | ||
|Kingsoft | |Kingsoft | ||
− | |Unreal Tournament 2004 build 3369 | + | |[Unreal Tournament 2004] build 3369 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |>own MMORPG layer | ||
+ | |MAT engine | ||
|- | |- | ||
|2012-03 | |2012-03 | ||
Line 1,804: | Line 2,164: | ||
|Chinese Gamer International | |Chinese Gamer International | ||
|Chinese Gamer International | |Chinese Gamer International | ||
− | |Unreal Tournament 2004 build 3323 | + | |[Unreal Tournament 2004] build 3323 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |>own MMORPG layer | ||
+ | |HY Online engine | ||
|- | |- | ||
|2009 | |2009 | ||
Line 1,815: | Line 2,177: | ||
|Chinese Gamer International | |Chinese Gamer International | ||
|Chinese Gamer International | |Chinese Gamer International | ||
− | |Unreal Tournament 2004 build 3323 | + | |[Unreal Tournament 2004] build 3323 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.3 | |Karma Physics 1.3 | ||
+ | |>own MMORPG layer | ||
+ | ||HY Online engine | ||
|} | |} | ||
== Sub version== | == Sub version== | ||
− | ===Unreal | + | ===[Unreal II: The Awakening] engine=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 1,835: | Line 2,199: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Based on | ||
!Enhanced / Modified | !Enhanced / Modified | ||
+ | !Another called name | ||
+ | !Base for | ||
|- | |- | ||
|2003-02-03 - PC<br>2004-02-10 - Xbox | |2003-02-03 - PC<br>2004-02-10 - Xbox | ||
Line 1,843: | Line 2,210: | ||
|Legend Entertainment | |Legend Entertainment | ||
|Atari | |Atari | ||
− | |Unreal | + | |[Unreal II: The Awakening] build 829, 2001 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|UnrealEd 3.0 | |UnrealEd 3.0 | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>LIPSinc |
− | | | + | |[Unreal Warfare] build 829<br>original based [Unreal Tournament] build 400<br>later upgraded [Unreal Warfare] build 672 ~ 829<br>with merged some [Unreal Engine] build 2110 code (Fluid Surface, AntiPortal, Limit including spaces in Filenames and Directory Names) |
+ | |own Skeletal Animation System "Golem"<br>own Dialog System<br>own Particle System "ParticleSystems" (Different from Wheel of Time) | ||
+ | |Unreal 2 engine / Unreal2 engine / U2 engine | ||
+ | |N/A | ||
|} | |} | ||
− | ===Unreal Championship engine=== | + | ===[Unreal Championship] engine=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 1,863: | Line 2,233: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Based on | ||
!Enhanced / Modified | !Enhanced / Modified | ||
+ | !Another called name | ||
+ | !Base for / Code sharing | ||
|- | |- | ||
|2002-11-12 | |2002-11-12 | ||
Line 1,869: | Line 2,242: | ||
|First Person Shooter | |First Person Shooter | ||
|Xbox | |Xbox | ||
− | |Digital Extremes | + | |Epic Games, Digital Extremes |
|Atari | |Atari | ||
− | |Unreal Championship build 928 | + | |[Unreal Championship] build 928 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
− | | | + | |[Unreal Warfare] build 927<br>original based [Unreal Warfare] build 697<br>with merged almost [Unreal Warfare] build 739 ~ 927 code |
+ | |write Package File Version in Log<br>Import and Export the INT files<br>DE's own Weather System "AxWeatherEffect"<br>DE's own Partciel System "xEmitter"<br>Procedural Mesh<br>Multipass Texture Shader<br>Epic's new BOT AI<br>DE's GUI System "XInterface"<br>each Texture Detail settings (World, PlayerSkin, WeaponSkin, Terrain, Interface, Lightmap, RednerMap)<br>DrawScale3D quick setting<br>add DetailScale mode (build 927)<br>excluded build 927's Geometry Editing mode<br>Limitless including spaces Filenames (build 927) | ||
+ | |UC engine | ||
+ | |[Unreal Tournament 2003] build 7xx ~ 927 | ||
|} | |} | ||
− | + | ====[Unreal Championship] engine based games==== | |
− | ====Unreal Championship engine based games==== | + | |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 1,899: | Line 2,274: | ||
|Digital Extremes | |Digital Extremes | ||
|Groove Games | |Groove Games | ||
− | |Unreal Championship build 928 with some | + | |[Unreal Championship] build 928<br>with merged some [Unreal Tournament 2004] code (displays realtime animated textures in Texture Browser, Npatch, Tesselation Factor, Detail Texture MipBias, Stencil Buffer, 16-bit color support (Backward Compatability), 16-bit Texture support (Backward Compatability))<br>with merged some [Unreal Championship 2] code (PC and Xbox Skeletal Shader) |
|Direct3D 8 / SM1 | |Direct3D 8 / SM1 | ||
|MiniEditor(in game editor)<br>PariahEd(UnrealEd 3.0) | |MiniEditor(in game editor)<br>PariahEd(UnrealEd 3.0) | ||
|Havok Physics | |Havok Physics | ||
− | | | + | |Normal Mapping<br>Pixel Shader Distortion<br>Push Buffer<br>Post Process Effects<br>High Detail Shadow<br>add classification to each Texture Detail settings (PlayerFace, TerrainLayer, NormalMap) |
|- | |- | ||
|2006-06-18 - PC<br>2006-06-24 - Xbox | |2006-06-18 - PC<br>2006-06-24 - Xbox | ||
Line 1,911: | Line 2,286: | ||
|Digital Extremes | |Digital Extremes | ||
|Groove Games | |Groove Games | ||
− | |Unreal Championship build 928 with some | + | |[Unreal Championship] build 928<br>with merged some [Unreal Tournament 2004] code (displays realtime animated textures in Texture Browser, Npatch, Tesselation Factor, Detail Texture MipBias, Stencil Buffer, 16-bit color support (Backward Compatability), 16-bit Texture support (Backward Compatability))<br>with merged some [Unreal Championship 2] code (PC and Xbox Skeletal Shader) |
|Direct3D 8 / SM1 | |Direct3D 8 / SM1 | ||
|WarpathEd(UnrealEd 3.0) | |WarpathEd(UnrealEd 3.0) | ||
|Havok Physics | |Havok Physics | ||
− | | | + | |Normal Mapping<br>Pixel Shader Distortion<br>Push Buffer<br>Post Process Effects<br>High Detail Shadow<br>add classification to each Texture Detail settings (PlayerFace, TerrainLayer, NormalMap) |
|} | |} | ||
− | === | + | ===[UDN Build]=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 1,930: | Line 2,305: | ||
!Graphics API / Shader Model | !Graphics API / Shader Model | ||
!Unreal Editor Release | !Unreal Editor Release | ||
− | !Third Party | + | !Third Party Middlewar |
+ | !Based on | ||
!Enhanced / Modified | !Enhanced / Modified | ||
+ | !Another called namee | ||
+ | !Base for | ||
|- | |- | ||
− | | | + | |2003-04 - UDN Build 1 ~ 3<br>2003-05 UDN Build 4 ~ 13<br>2003-06 - UDN Build 14 ~ 16<br>2003-07 - UDN Build 17 ~ 18<br>2003-08 - UDN Build 19<br>2004-01 - UDN Build 20 |
− | + | |''UDN Build'' | |
− | + | |N/A | |
− | + | |Windows x86, Xbox, Linux | |
− | + | |Epic Games, Demiurge Studios, Perilith | |
− | + | |N/A | |
− | + | |[UDN Build] 1 ~ 20 | |
− | | | + | |Direct3D 8 / SM1<br>Direct3D 9 / SM2, SM3<br>OpenGL / SM1, SM2, SM3 |
− | | | + | |N/A |
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
− | | | + | |[Unreal Engine] build 2110 (UDN Build 1 ~ 6)<br>[Unreal Engine] build 2226 (UDN Build 7 ~ 20) |
+ | |Hardware Shader<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular Lighting<br>simple specular-only Bump Mapping<br>Full-scene bump mapping<br>UDN Bump mapping<br>Environment Mapped Bump Mapping<br>Multipass Diffuse/Specular/Normal Mapping<br>Particle Extensions<br>Paritcle System Editor<br>Pathing Improvements<br>Package system<br>Render to Texture<br>Root Motion Physics<br>High level event management system ScreenPlay<br>Script based LipSyncing<br>ScriptQuats<br>Skeletal Blending<br>Additional Skeletal Mesh natives<br>Streaming Level Loading<br>Colision Drawing<br>Conditional Compliation<br>Camera effects system<br>Spline based Third Person Camera<br>Typed Text Camera Effect<br>Tex Skew Oscilator<br>Bink Movies<br>Animated Texture Browser<br>Animation Browser Blending<br>Advanced Lighting Effects<br>Extending Skeletal Animation<br>new GUI system GUIStyle<br>GameRules system<br>Statistics Graphing<br>Memory/Statistics tool<br>Terrain Memory Optimizations<br>In-Game Collision Rendering<br>improved Import Dialogs<br>In-Game Movies<br>Level Loading Progress Bar<br>Mini Commit system<brMulticast Replication<br>Rotation Gizmo<br>Improved Actor dragging<br>Play on Xbox Button | ||
+ | |[UDN Build] (non modified binaries)<br>[UDN Build] Off (customized source code and rebuild binaries) | ||
+ | |N/A | ||
|} | |} | ||
− | ===UDN Build=== | + | ====[UDN Build] based games==== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 1,959: | Line 2,340: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Enhanced / Modified | ||
+ | !Internal called name | ||
|- | |- | ||
+ | |2004-06-24 | ||
+ | |''Spider-Man 2'' | ||
+ | |Action-adventure game|Action-adventure | ||
+ | |Windows x86, OS X | ||
+ | |Fizz Factor | ||
+ | |Activision | ||
+ | |[UDN Build] 2226 | ||
+ | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
− | | | + | |Karma Physics 1.2 |
|N/A | |N/A | ||
− | |||
− | |||
|N/A | |N/A | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | === | + | ===[Unreal Engine 2 Runtime]=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 1,985: | Line 2,370: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Based on | ||
+ | !Enhanced / Modified | ||
+ | !Base for | ||
|- | |- | ||
− | |2004- | + | |2003-09-17 - 2226.19.03<br>2004-05-24 - 2226.20.01<br>2005-02-11 - 2226.20.02 |
− | |'' | + | |''Unreal Engine 2 Runtime'' |
− | | | + | |N/A |
− | |Windows x86 | + | |Windows x86 |
− | | | + | |Demiurge Studios |
− | | | + | |N/A |
− | | | + | |[Unreal Engine 2 Runtime] 2226.19.03, 2226.20.01, 2226.20.02 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|UnrealEd 3.0 | |UnrealEd 3.0 | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
− | | | + | |[Unreal Engine] build 2226<br>with merged some [Unreal Tournament 2004] build 3323 code (improved SVehicle system) |
− | + | |enhnaced Unreal Tournament 2004 build 3323 SVehicle system | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | | | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|N/A | |N/A | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | ====[Unreal Engine 2 Runtime] based games==== | |
− | ===Unreal Engine 2 Runtime | + | |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 2,078: | Line 2,402: | ||
!Third Party Middleware | !Third Party Middleware | ||
|- | |- | ||
− | | | + | |2004-04-01 |
− | |''Unreal | + | |''Unreal SpeedTree Demo''<br>(NOT a game, IDV's SpeedTree integrated into Unreal Engine promotion) |
|N/A | |N/A | ||
|Windows x86 | |Windows x86 | ||
− | | | + | |IDV |
|N/A | |N/A | ||
− | |Unreal Engine | + | |[Unreal Engine 2 Runtime] 2226.19.03 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|N/A | |N/A | ||
− | | | + | |SpeedTree Runtime Library |
|} | |} | ||
− | ===Unreal | + | ===[Unreal II: eXpanded MultiPlayer] engine=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 2,103: | Line 2,427: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Based on | ||
!Enhanced / Modified | !Enhanced / Modified | ||
+ | !Base for | ||
|- | |- | ||
|2003-12-10 | |2003-12-10 | ||
− | |''Unreal II | + | |''Unreal II: eXpanded MultiPlayer'' |
|First Person Shooter | |First Person Shooter | ||
|Windows x86, Xbox | |Windows x86, Xbox | ||
|Legend Entertainment | |Legend Entertainment | ||
|Atari | |Atari | ||
− | | | + | |[Unreal II: eXpanded MultiPlayer] build 2226 |
|Direct3D 8 / No SM | |Direct3D 8 / No SM | ||
|UnrealEd 3.0 | |UnrealEd 3.0 | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
− | |Unreal 2 Particle System | + | |[Unreal Engine] build 2226<br>original based on [Unreal Engine] build 2110<br>with merged some [Unreal II:The Awakening code (Unreal 2 Particles)<br>with merged many [UDN Build] code (Particle System Editor, etc)<br>with merged some [Unreal Tournament 2003] code (DrawScale3D quick setting) |
+ | |N/A | ||
+ | |N/A | ||
|} | |} | ||
− | == | + | ==Seperated console version== |
− | ===Unreal Tournament | + | ===[Unreal Tournament PlayStation 2] engine=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 2,132: | Line 2,460: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Based on | ||
+ | !Base for | ||
|- | |- | ||
|2000-10-21 | |2000-10-21 | ||
Line 2,139: | Line 2,469: | ||
|Epic Games | |Epic Games | ||
|Infogrames | |Infogrames | ||
− | |Unreal Tournament | + | |[Unreal Tournament PlayStation 2] build 404 |
|OpenGL | |OpenGL | ||
|N/A | |N/A | ||
+ | |N/A | ||
+ | |[Unreal Tournament] build 404<br>with merged some [Unreal Tournament] build 405 ~ 432 code (UnrealEd 2.0, Skeletal Animation) | ||
|N/A | |N/A | ||
|} | |} | ||
− | ====Unreal Tournament | + | ====[Unreal Tournament PlayStation 2] engine based games==== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 2,158: | Line 2,490: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Imternal call name | ||
|- | |- | ||
|2001-06-28 | |2001-06-28 | ||
Line 2,165: | Line 2,498: | ||
|Human Head Studios | |Human Head Studios | ||
|Gathering of Developers | |Gathering of Developers | ||
− | |Unreal Tournament | + | |[Unreal Tournament PlayStation 2] build 404 |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|OpenGL | |OpenGL | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
+ | |Rune engine | ||
|} | |} | ||
− | ===Unreal Tournament | + | ===[Unreal Tournament Dreamcast] engine=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 2,195: | Line 2,518: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Based on | ||
+ | !Base for | ||
|- | |- | ||
|2001-03-13 | |2001-03-13 | ||
Line 2,202: | Line 2,527: | ||
|Secret Level | |Secret Level | ||
|Infogrames | |Infogrames | ||
− | |Unreal Tournament Dreamcast build | + | |[Unreal Tournament Dreamcast] build 404 |
|OpenGL | |OpenGL | ||
|N/A | |N/A | ||
+ | |N/A | ||
+ | |[Unreal Tournament PlayStation 2] build 404 | ||
|N/A | |N/A | ||
|} | |} | ||
− | ===Unreal Warfare | + | ===[Unreal Warfare / Unreal Engine PlayStation 2]=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 2,221: | Line 2,548: | ||
!Unreal Editor Release | !Unreal Editor Release | ||
!Third Party Middleware | !Third Party Middleware | ||
+ | !Based on | ||
+ | !Base for | ||
|- | |- | ||
− | | | + | |N/A |
− | |''Unreal Warfare [PlayStation 2]'' | + | |''Unreal Warfare / Unreal Engine [PlayStation 2]<br>(NOT a game, only ported engine)<br>(included all Unreal Warfare codes and contents)'' |
− | | | + | |N/A |
|PlayStation 2 | |PlayStation 2 | ||
− | |Epic Games | + | |Epic Games - build 633<br>Secret Level - build 697, 777, 829, 927 |
|N/A | |N/A | ||
− | |Unreal Warfare | + | |[Unreal Warfare / Unreal Engine PlayStation 2] build 633, 697, 777, 829, 927, 2110, 2226, 2227 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
+ | |[Unreal Warfare / Unreal Engine] build 633 ~ 2227 | ||
+ | |N/A | ||
|} | |} | ||
− | ====Unreal Warfare | + | ====[Unreal Warfare / Unreal Engine PlayStation 2] based games==== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 2,249: | Line 2,580: | ||
!Enhanced / Modified | !Enhanced / Modified | ||
!Internal called name | !Internal called name | ||
+ | |- | ||
+ | |2005-03-15 | ||
+ | |''Brothers In Arms: Road to Hill 30'' | ||
+ | |First Person Shooter | ||
+ | |PlayStation 2 | ||
+ | |Ubisoft Shanghai | ||
+ | |Ubisoft | ||
+ | |[Unreal Engine] build 2227<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc) | ||
+ | |OpenGL / No SM | ||
+ | |N/A | ||
+ | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |gbx engine | ||
+ | |- | ||
+ | |2005-10-26 | ||
+ | |''Brothers In Arms: Earned in Blood'' | ||
+ | |First Person Shooter | ||
+ | |PlayStation 2 | ||
+ | |Ubisoft Shanghai | ||
+ | |Ubisoft | ||
+ | |[Unreal Engine] build 2227<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc) | ||
+ | |OpenGL / No SM | ||
+ | |N/A | ||
+ | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |gbx engine | ||
+ | |- | ||
+ | |2006-12-05 | ||
+ | |''Brothers In Arms: D-Day'' | ||
+ | |First Person Shooter | ||
+ | |PlayStation Portable | ||
+ | |Ubisoft Shanghai | ||
+ | |Ubisoft | ||
+ | |[Unreal Engine] build 2227<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc) | ||
+ | |OpenGL / No SM | ||
+ | |N/A | ||
+ | |Karma Physics 1.2 | ||
+ | |own PSP support | ||
+ | |gbx engine | ||
+ | |- | ||
+ | |2004-11-04 - JP<br>2004-12-01 - KOR<br>2005-11-16 - NA / Europe | ||
+ | |''Magna Carta: Crimson Stigmata''<br>''Magna Carta: Crimson Stigmata|Magna Carta: Tears of Blood''(NA / Europe) | ||
+ | |Role Playing Game | ||
+ | |PlayStation 2 | ||
+ | |Softmax | ||
+ | |Sony Computer Entertainment | ||
+ | |[Unreal Warfare PlayStation 2] build 927 | ||
+ | |OpenGL / No SM | ||
+ | |N/A | ||
+ | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |- | ||
+ | |2006-05-25 | ||
+ | |''Magna Carta Portable'' | ||
+ | |Role Playing Game | ||
+ | |PlayStation Portable | ||
+ | |Softmax | ||
+ | |Sony Computer Entertainment | ||
+ | |[Unreal Warfare PlayStation 2] build 927 | ||
+ | |OpenGL / No SM | ||
+ | |N/A | ||
+ | |Karma Physics 1.2 | ||
+ | |N/A | ||
+ | |N/A | ||
|- | |- | ||
|2006-09-19 | |2006-09-19 | ||
Line 2,256: | Line 2,652: | ||
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare | + | |[Unreal Warfare PlayStation 2] build 927 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
− | + | |Magma system | |
− | | | + | |OEngine |
|- | |- | ||
|2006-09-19 | |2006-09-19 | ||
Line 2,269: | Line 2,665: | ||
|Ubisoft Quebec | |Ubisoft Quebec | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare | + | |[Unreal Warfare PlayStation 2] build 927 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
− | + | |Magma system<br>own PSP support | |
− | | | + | |OEngine |
+ | |- | ||
+ | |2006-12-07 | ||
+ | |''Star Wars: Lethal Alliance'' | ||
+ | |First Person Shooter | ||
+ | |PlayStation Portable | ||
+ | |Ubisoft Montreal | ||
+ | |Ubisoft | ||
+ | |[Unreal Warfare PlayStation 2] build 829 | ||
+ | |OpenGL / No SM | ||
+ | |N/A | ||
+ | |Karma Physics 1.2<br>own Dare Audio system | ||
+ | |Magma system | ||
+ | |Third Echelon engine | ||
+ | |- | ||
+ | |2007-06-01 | ||
+ | |''Surf's Up [PlayStation 2 version]'' | ||
+ | |Action-adventure | ||
+ | |PlayStation 2 | ||
+ | |Ubisoft Montreal | ||
+ | |Ubisoft | ||
+ | |[Unreal Warfare PlayStation 2] build 927 | ||
+ | |OpenGL / No SM | ||
+ | |N/A | ||
+ | |Karma Physics 1.2<br>own Dare Audio system | ||
+ | |Magma system | ||
+ | |OEngine | ||
|- | |- | ||
|2004-11-30 | |2004-11-30 | ||
Line 2,282: | Line 2,704: | ||
|Ubisoft Shanghai | |Ubisoft Shanghai | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare | + | |[Unreal Warfare PlayStation 2] build 927 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
− | + | |Magma system | |
− | | | + | |Rainbow Six 3 engine |
|- | |- | ||
|2004-11-30 | |2004-11-30 | ||
Line 2,295: | Line 2,717: | ||
|Ubisoft Paris | |Ubisoft Paris | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare | + | |[Unreal Warfare PlayStation 2] build 927 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
− | + | |Magma system | |
− | | | + | |Rainbow Six 3 engine |
|- | |- | ||
|2006-03-28 | |2006-03-28 | ||
|''Tom Clancy's Ghost Recon Advanced Warfighter (offline mode) [PlayStation 2 version]'' | |''Tom Clancy's Ghost Recon Advanced Warfighter (offline mode) [PlayStation 2 version]'' | ||
|First Person Shooter | |First Person Shooter | ||
− | | | + | |PlayStation 2 |
|Ubisoft Shanghai | |Ubisoft Shanghai | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare | + | |[Unreal Warfare PlayStation 2] build 927 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
− | + | |Magma system | |
− | | | + | |Rainbow Six 3 engine |
|- | |- | ||
|2006-03-28 | |2006-03-28 | ||
|''Tom Clancy's Ghost Recon Advanced Warfighter (online mode) [PlayStation 2 version]'' | |''Tom Clancy's Ghost Recon Advanced Warfighter (online mode) [PlayStation 2 version]'' | ||
|First Person Shooter | |First Person Shooter | ||
− | | | + | |PlayStation 2 |
|Ubisoft Paris | |Ubisoft Paris | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare | + | |[Unreal Warfare PlayStation 2] build 927 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
− | + | |Magma system | |
− | | | + | |Rainbow Six 3 engine |
|- | |- | ||
|2004-03-23 | |2004-03-23 | ||
Line 2,334: | Line 2,756: | ||
|Ubisoft Shanghai | |Ubisoft Shanghai | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare | + | |[Unreal Warfare PlayStation 2] build 927 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
− | + | |Magma system | |
− | | | + | |Rainbow Six 3 engine |
|- | |- | ||
|2006 | |2006 | ||
− | |''Tom Clancy's Rainbow Six: Vegas | + | |''Tom Clancy's Rainbow Six: Vegas [PSP version]'' |
|First Person Shooter | |First Person Shooter | ||
|PlayStation Portable | |PlayStation Portable | ||
|Ubisoft Quebec | |Ubisoft Quebec | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare | + | |[Unreal Warfare PlayStation 2] build 927 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
− | + | |Magma system<br>own PSP support | |
− | | | + | |OEngine |
|- | |- | ||
|2003-04-08 | |2003-04-08 | ||
− | |''Tom Clancy's Splinter Cell [PlayStation 2 version]'' | + | |''Tom Clancy's Splinter Cell (version 2) [PlayStation 2 version]'' |
|Stealth | |Stealth | ||
|PlayStation 2 | |PlayStation 2 | ||
|Ubisoft Shanghai | |Ubisoft Shanghai | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare | + | |[Unreal Warfare PlayStation 2] build 829 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
|own Dare Audio system | |own Dare Audio system | ||
− | | | + | |own AI system |
− | | | + | |Third Echelon engine |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | + | |2004-06-16 | |
− | + | |''Tom Clancy's Splinter Cell: Pandora Tomorrow (SinglePlayer modeversion 2) [PlayStation 2 version]'' | |
− | + | |Stealth | |
− | + | |PlayStation 2 | |
− | + | |Ubisoft Shanghai | |
− | + | |Ubisoft | |
− | + | |[Unreal Warfare PlayStation 2] build 829 | |
− | + | ||
− | + | ||
− | + | ||
− | |- | + | |
− | + | ||
− | |'' | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | |Unreal Warfare | + | |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
− | | | + | |own AI system |
− | + | |Third Echelon engine | |
− | + | ||
− | + | ||
|- | |- | ||
− | + | |2004-06-16 | |
− | + | |''Tom Clancy's Splinter Cell: Pandora Tomorrow (Spies vs Mercs mode version 2) [PlayStation 2 version]'' | |
− | + | |Stealth | |
− | + | |PlayStation 2 | |
− | + | |Ubisoft Annency | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | |- | + | |
− | + | ||
− | |'' | + | |
− | | | + | |
− | | | + | |
− | |Ubisoft | + | |
|Ubisoft | |Ubisoft | ||
− | | | + | |[Unreal Engine PlayStation 2] build 2110 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
− | | | + | |N/A |
− | | | + | |Shadow Strike engine |
|- | |- | ||
− | | | + | |2004-06-16 |
− | |''Tom Clancy's | + | |''Tom Clancy's Splinter Cell: Pandora Tomorrow (Select Menu) [PlayStation 2 version]''<br> |
− | | | + | |Stealth |
− | | | + | |PlayStation 2 |
|Ubisoft Shanghai | |Ubisoft Shanghai | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare | + | |[Unreal Warfare PlayStation 2] build 829 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
|N/A | |N/A | ||
− | | | + | |XIII engine |
|- | |- | ||
− | | | + | |2005-03-28 |
− | |''Tom Clancy's | + | |''Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode version 2) [PlayStation 2 version]'' |
− | | | + | |Stealth |
− | | | + | |PlayStation 2 |
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Unreal Warfare | + | |[Unreal Warfare PlayStation 2] build 829 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | | | + | |Havok Physics<br>own Dare Audio system |
− | | | + | |own SCX Material system<br>own AI system |
− | | | + | |SCX engine |
|- | |- | ||
− | | | + | |2005-03-28 |
− | |''Tom Clancy's Splinter Cell [ | + | |''Tom Clancy's Splinter Cell: Chaos Theory (Versus mode version 2) [PlayStation 2 version]'' |
|Stealth | |Stealth | ||
− | | | + | |PlayStation 2 |
− | |Ubisoft | + | |Ubisoft Annency |
|Ubisoft | |Ubisoft | ||
− | |Unreal | + | |[Unreal Engine PlayStation 2] build 2110 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |own Dare Audio system | + | |Karma Physics 1.2<br>own Dare Audio system |
|N/A | |N/A | ||
− | | | + | |Shadow Strike engine |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | + | |2006-10-24 | |
− | + | |''Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [PlayStation 2 version]'' | |
− | + | |Stealth | |
− | + | |PlayStation 2 | |
− | + | |Ubisoft Montreal | |
− | + | |Ubisoft | |
− | + | |[Unreal Warfare PlayStation 2] build 829 | |
− | + | |OpenGL / No SM | |
− | + | ||
− | + | ||
− | + | ||
− | | | + | |
− | |'' | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
|N/A | |N/A | ||
− | | | + | |Havok Physics<br>own Dare Audio system |
− | | | + | |own SCX Material system<br>own AI system |
− | + | |SCX engine | |
− | + | ||
− | + | ||
|- | |- | ||
− | + | |2006-10-24 | |
− | + | |''Tom Clancy's Splinter Cell: Double Agent(online mode version 2) [PlayStation 2 version]'' | |
− | + | |Stealth | |
− | + | |PlayStation 2 | |
− | + | |Ubisoft Annency | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
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− | |- | + | |
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− | |'' | + | |
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− | | | + | |
− | | | + | |
|Ubisoft | |Ubisoft | ||
− | | | + | |[Unreal Engine PlayStation 2] build 2110 |
− | | | + | |OpenGL / No SM |
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|N/A | |N/A | ||
− | | | + | |Shadow Strike engine |
|- | |- | ||
− | | | + | |2006-03-21 |
− | + | |''Tom Clancy's Splinter Cell: Essentials''<br> | |
− | + | |Stealth | |
− | + | ||
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− | | | + | |
|PlayStation Portable | |PlayStation Portable | ||
− | | | + | |Ubisoft Montreal |
|Ubisoft | |Ubisoft | ||
− | | | + | |[Unreal Warfare PlayStation 2] build 829 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
+ | |own PSP support | ||
+ | |Third Echelon engine | ||
|- | |- | ||
− | | | + | |2002-11-01 |
− | + | |''Twin Caliber'' | |
− | + | ||
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|Action-adventure | |Action-adventure | ||
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|PlayStation 2 | |PlayStation 2 | ||
− | | | + | |Rage Software |
− | | | + | |Rage Software |
− | |Warfare | + | |[Unreal Warfare PlayStation 2] build 633<br>with merged [Unreal Warfare PlayStation 2] build 829 code (Particle Emitter System, Karma Physics, Matinee, Volume, Projector, etc) |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |||
− | |||
− | |||
− | |||
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|N/A | |N/A | ||
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|N/A | |N/A | ||
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|N/A | |N/A | ||
− | |||
|- | |- | ||
− | | | + | |2003-11-18 |
− | |'' | + | |''XIII [PlayStation 2 version]'' |
|First Person Shooter | |First Person Shooter | ||
− | | | + | |PlayStation 2 |
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− | + | ||
|Ubisoft Paris | |Ubisoft Paris | ||
|Ubisoft | |Ubisoft | ||
− | | | + | |[Unreal Warfare PlayStation 2] build 829 |
− | + | |OpenGL / No SM | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | | | + | |
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− | + | ||
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
− | | | + | |XIII engine |
+ | |} | ||
+ | |||
+ | ===[Unreal Warfare / Unreal Engine GameCube]=== | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | !Release date | |
− | + | !Title | |
− | + | !Genre | |
− | + | !Platform | |
− | + | !Developer | |
− | + | !Publisher | |
− | + | !Engine Version | |
− | + | !Graphics API / Shader Model | |
− | + | !Unreal Editor Release | |
− | + | !Third Party Middleware | |
+ | !Based on | ||
+ | !Base for | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
− | + | |''Unreal Warfare / Unreal Engine [GameCube]<br>(NOT a game, only ported engine)<br>(included all Unreal Warfare codes and contents)'' | |
− | + | ||
− | + | ||
− | |'' | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|N/A | |N/A | ||
+ | |GameCube | ||
+ | |Secret Level | ||
|N/A | |N/A | ||
− | | | + | |[Unreal Warfare / Unreal Engine GameCube] build 697, 777, 829, 927, 2110, 2226, 2227 |
− | + | |OpenGL / No SM | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
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− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | | | + | |
|N/A | |N/A | ||
|Karma Physics 1.2 | |Karma Physics 1.2 | ||
− | | | + | |[Unreal Warfare / Unreal Engine PlayStation 2] build 697 ~ 2227 |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|N/A | |N/A | ||
− | | | + | |} |
+ | |||
+ | ====[Unreal Warfare / Unreal Engine GameCube] based games==== | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | !Release date | |
− | + | !Title | |
− | + | !Genre | |
− | + | !Platform | |
− | + | !Developer | |
− | + | !Publisher | |
− | + | !Engine Version | |
− | + | !Graphics API / Shader Model | |
− | + | !Unreal Editor Release | |
− | + | !Third Party Middleware | |
+ | !Enhanced / Modified | ||
+ | !Internal called name | ||
|- | |- | ||
− | | | + | |2006-09-19 - GC<br>2006-11-30 - Wii |
− | + | |''Open Season [GameCube, Wii version]'' | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | |'' | + | |
|Action-adventure | |Action-adventure | ||
− | | | + | |GameCube |
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Warfare | + | |[Unreal Warfare GameCube] build 927 |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
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− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
+ | |Magma system<br>own Wii support | ||
+ | |OEngine | ||
|- | |- | ||
− | | | + | |2007-06-01 |
− | |'' | + | |''Surf's Up [GameCube, Wii version]'' |
− | + | |Action-adventure | |
− | + | |GameCube, Wii | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | | | + | |
− | | | + | |
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Warfare | + | |[Unreal Warfare GameCube] build 927 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
+ | |Magma system<br>own Wii support | ||
+ | |OEngine | ||
|- | |- | ||
− | | | + | |2005-03-15 |
− | |''Tom Clancy's | + | |''Tom Clancy's Ghost Recon 2 (offline mode) [GameCube version]'' |
|First Person Shooter | |First Person Shooter | ||
− | | | + | |GameCube |
− | |Ubisoft | + | |Ubisoft Shanghai |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|Ubisoft | |Ubisoft | ||
− | |Warfare | + | |[Unreal Warfare GameCube] build 927 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
+ | |Magma system | ||
+ | |Rainbow Six 3 engine | ||
|- | |- | ||
− | | | + | |2004-06-15 |
− | |''Tom Clancy's Rainbow Six 3 | + | |''Tom Clancy's Rainbow Six 3 [GameCube version]'' |
|First Person Shooter | |First Person Shooter | ||
− | | | + | |GameCube |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Warfare | + | |[Unreal Warfare GameCube] build 927 |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Karma Physics 1.2 | + | |Karma Physics 1.2<br>own Dare Audio system |
+ | |Magma system | ||
+ | |Rainbow Six 3 engine | ||
|- | |- | ||
− | | | + | |2003-04-10 |
− | |''Tom Clancy's Splinter Cell'' | + | |''Tom Clancy's Splinter Cell (version 2) [GameCube version]'' |
|Stealth | |Stealth | ||
− | | | + | |GameCube |
− | |Ubisoft | + | |Ubisoft Shanghai |
|Ubisoft | |Ubisoft | ||
− | |Warfare | + | |[Unreal Warfare GameCube] build 829 |
− | | | + | |OpenGL / No SM |
− | + | ||
|N/A | |N/A | ||
+ | |own Dare Audio system | ||
+ | |own AI system | ||
+ | |Third Echelon engine | ||
|- | |- | ||
− | | | + | |2004-06-20 |
− | |''Tom Clancy's Splinter Cell'' | + | |''Tom Clancy's Splinter Cell: Pandora Tomorrow (Singleplayer mode version 2) [GameCube version]'' |
|Stealth | |Stealth | ||
− | | | + | |GameCube |
|Ubisoft Shanghai | |Ubisoft Shanghai | ||
|Ubisoft | |Ubisoft | ||
− | |Warfare | + | |[Unreal Warfare GameCube] build 829 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | | | + | |Karma Physics 1.2<br>own Dare Audio system |
+ | |own AI system | ||
+ | |Third Echelon engine | ||
|- | |- | ||
− | | | + | |2005-03-31 |
− | |''Tom Clancy's Splinter Cell: | + | |''Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode version 2) [GameCube version]'' |
|Stealth | |Stealth | ||
− | | | + | |GameCube |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Warfare | + | |[Unreal Warfare GameCube] build 829 |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Havok Physics | + | |Havok Physics<br>own Dare Audio system |
+ | |own SCX Material system<br>own AI system | ||
+ | |SCX engine | ||
|- | |- | ||
− | | | + | |2006-10-26 - GC<br>2007-11-28 - Wii |
− | |''Tom Clancy's Splinter Cell: | + | |''Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [GameCube, Wii version]'' |
|Stealth | |Stealth | ||
− | | | + | |GameCube, Wii |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
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− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Warfare | + | |[Unreal Warfare GameCube] build 829 |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
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− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | | | + | |Havok Physics<br>own Dare Audio system |
− | + | |own SCX Material system<br>own AI system<br>own Wii support | |
− | + | |SCX engine | |
− | | | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
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− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|2011-04-10 | |2011-04-10 | ||
− | |''Tom Clancy's Splinter Cell 3D'' | + | |''Tom Clancy's Splinter Cell 3D'' |
|Stealth | |Stealth | ||
|Nintendo 3DS | |Nintendo 3DS | ||
|Ubisoft Montreal | |Ubisoft Montreal | ||
|Ubisoft | |Ubisoft | ||
− | |Warfare | + | |[Unreal Warfare GameCube] build 829 |
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
− | |Havok Physics | + | |Havok Physics<br>own Dare Audio system |
+ | |own SCX Material system<br>own AI system<br>own 3DS support | ||
+ | |SCX engine | ||
|- | |- | ||
− | | | + | |2003-11-25 |
− | |'' | + | |''XIII [GameCube version]'' |
|First Person Shooter | |First Person Shooter | ||
− | | | + | |GameCube |
− | | | + | |Ubisoft Paris |
− | | | + | |Ubisoft |
− | | | + | |[Unreal Warfare GameCube] build 829 |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|OpenGL / No SM | |OpenGL / No SM | ||
|N/A | |N/A | ||
+ | |Karma Physics 1.2 | ||
|N/A | |N/A | ||
+ | |XIII engine | ||
+ | |} | ||
+ | |||
+ | ===[Unreal Championship 2] engine=== | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | !Release date | |
− | + | !Title | |
− | + | !Genre | |
− | + | !Platform | |
− | + | !Developer | |
− | + | !Publisher | |
− | + | !Engine Version | |
− | + | !Graphics API / Shader Model | |
− | + | !Unreal Editor Release | |
− | + | !Third Party Middleware | |
− | + | !Based on | |
− | + | !Enhanced / Modified | |
− | + | !Another called name | |
− | + | !Base for | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|2005-04-18 | |2005-04-18 | ||
Line 3,884: | Line 3,121: | ||
|Epic Games | |Epic Games | ||
|Midway Games | |Midway Games | ||
− | | | + | |[Unreal Championship 2] build 2226 |
|Direct3D 8 / SM1 | |Direct3D 8 / SM1 | ||
|N/A | |N/A | ||
− | |Karma Physics 1.3 | + | |Karma Physics 1.3<br>LIPSinc |
+ | |[Unreal Engine] build 2226<br>with merged some [Unreal Tournament 2004] code (xEmitter, Procedural Mesh, Multipass Texture Shader) | ||
+ | |Xbox Specific Pixel Shader Effect<br>Full Scene Light Bloom<br>Full Scene Emissive Materials<br>Full Scene Depth of Field<br>zoom scene Depth of Field<br>Velocity driven Full screen Radial Blur<br>Distortoin<br>Color ramp<br>Full Screen Blur from Concussionr<br>Color Space Manipulation<br>Dynamic Gamma<br>GPU Projector<br>Efficient Player Shadows<br>Efficient Geometry Storage<br>Instanced Content<br>Memory Tracking<br>Split-Screen Rendering<br>Vehicle Support ([Unreal Tournament 2004] code)<br>Xbox optimized UT2004 GUI system and Editor<br>“Prefabricated” Unreal Matinee Sequences<br>XMV Movies support | ||
+ | |Unreal Engine 2X | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | =Unreal Engine 3= | ||
+ | ==Main version== | ||
+ | ===[Unreal Engine 3] QA-approved build=== | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | !Release Date | |
− | + | !Target Platform | |
− | + | !Engine Version | |
− | + | !Graphics API / Shader Model | |
− | + | !Third Party Middleware | |
− | + | !Main Features | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | | | + | |2006 |
− | | | + | |Winsows x86, OS X, Xbox 360, PlayStation 3 |
− | + | |Unreal Engine 3 build 1xxx ~ 2xxx changelist 1xxxxxx | |
− | + | |Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 | |
− | | | + | |PhysX, FaceFX 1.7.3.1 |
− | + | |HDR Rendering | |
− | + | ||
− | | | + | |
− | | | + | |
− | | | + | |
|- | |- | ||
− | |2007 | + | |2007 |
− | | | + | |Winsows x86, OS X, Xbox 360, PlayStation 3 |
− | + | |Unreal Engine 3 build 2xxx ~ 3xxx changelist 2xxxxxx | |
− | + | |Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 | |
− | | | + | |PhysX, FaceFX 1.7.3.1 |
− | + | |HDR Rendering | |
− | + | ||
− | |Direct3D 9 / SM3 | + | |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | | + | |2008 |
− | | | + | |Winsows x86, OS X, Xbox 360, PlayStation 3 |
− | + | |Unreal Engine 3 build 3xxx ~ 4xxx changelist 2xxxxxx | |
− | + | |Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 | |
− | | | + | |PhysX, FaceFX 1.7.3.1 |
− | + | |HDR Rendering | |
− | + | ||
− | |Direct3D | + | |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | | + | |2009 |
− | | | + | |Winsows x86, OS X, Xbox 360, PlayStation 3 |
− | + | |Unreal Engine 3 build 4xxx ~ 6xxx changelist 3xxxxxx | |
− | + | |Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 | |
− | | | + | |PhysX, FaceFX 1.7.3.1 |
− | + | |HDR Rendering | |
− | + | ||
− | |Direct3D | + | |
− | + | ||
− | | | + | |
|- | |- | ||
− | | | + | |2010 |
− | | | + | |Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS |
− | + | |Unreal Engine 3 build 6xxx ~ 7xxx changelist 1xxxxxx | |
− | + | |Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3, OpenGL ES / SM3 | |
− | | | + | |PhysX, FaceFX 1.7.3.1 |
− | + | |HDR Rendering | |
− | + | ||
− | |Direct3D | + | |
− | + | ||
− | | | + | |
|- | |- | ||
− | | | + | |2011 |
− | + | |Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash | |
− | + | |Unreal Engine 3 build 7xxx ~ 9xxx changelist 1xxxxxx | |
− | |Windows | + | |Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 |
− | | | + | |PhysX, FaceFX 1.7.3.1 |
− | + | |HDR Rendering | |
− | + | ||
− | |Direct3D | + | |
− | + | ||
− | | | + | |
|- | |- | ||
|2012 | |2012 | ||
− | | | + | |Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, Wii U, iOS, Android, PS Vita, Flash |
− | + | |Unreal Engine 3 build 9xxx ~ 10xxx changelist 1xxxxxx | |
− | + | |Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 | |
− | | | + | |PhysX, FaceFX 1.7.3.1 |
− | + | |HDR Rendering | |
− | + | ||
− | |Direct3D | + | |
− | + | ||
− | | | + | |
|- | |- | ||
− | | | + | |2013 |
− | | | + | |Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash, HTML5 |
− | | | + | |Unreal Engine 3 build 10xxx ~ 11xxx changelist 1xxxxxx |
− | | | + | |Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 |
− | | | + | |PhysX, FaceFX 1.7.3.1 |
− | | | + | |HDR Rendering |
− | | | + | |- |
− | |Direct3D | + | |2014 |
− | | | + | |Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash, HTML5 |
− | | | + | |Unreal Engine 3 build 120xx ~ 124xx changelist 1xxxxxx |
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 | ||
+ | |PhysX, FaceFX 1.7.3.1 | ||
+ | |HDR Rendering | ||
+ | |- | ||
+ | |2015 | ||
+ | |Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash, HTML5 | ||
+ | |Unreal Engine 3 build 12791 changelist 2424394 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 | ||
+ | |PhysX, FaceFX 1.7.3.1 | ||
+ | |HDR Rendering | ||
|} | |} | ||
− | ==Unreal Engine 3== | + | ====[Unreal Engine 3] QA-approved build based games==== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 4,001: | Line 3,226: | ||
!Graphics API / Shader Model | !Graphics API / Shader Model | ||
!Unreal Editor Release | !Unreal Editor Release | ||
− | ! | + | !Third Party Middleware |
+ | !Enhanced / Modified | ||
+ | !Internal called name | ||
|- | |- | ||
|2013-09-05 | |2013-09-05 | ||
Line 4,035: | Line 3,262: | ||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
− | | | + | | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|2015 | |2015 | ||
Line 4,355: | Line 3,539: | ||
|PhysX | |PhysX | ||
|- | |- | ||
− | | | + | |TBA<br>2015-10-01 - Early Access |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|''Angels Fall First'' | |''Angels Fall First'' | ||
|First-person Sci-fi War game | |First-person Sci-fi War game | ||
Line 4,395: | Line 3,568: | ||
|Electronic Arts (~2010)<br>K2 Network (~2011) | |Electronic Arts (~2010)<br>K2 Network (~2011) | ||
|UE3 version 3908 changelist 218742 | |UE3 version 3908 changelist 218742 | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2013-04-19 | ||
+ | |''ARA Unreal Engine 3 Web Player'' (using UGN) | ||
+ | |Web-based Air Force training courses | ||
+ | |OS X, Windows x86 | ||
+ | |Virtual Heroes Division | ||
+ | |The United States Air Force | ||
+ | | | ||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
Line 4,944: | Line 4,128: | ||
|Gearbox Software | |Gearbox Software | ||
|2K Games | |2K Games | ||
− | | | + | |UE3 version 8623 |
|Direct3D 11 / SM5 | |Direct3D 11 / SM5 | ||
|N/A | |N/A | ||
Line 4,967: | Line 4,151: | ||
|Choirock Games | |Choirock Games | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
Line 5,029: | Line 4,202: | ||
|''Black Squad'' | |''Black Squad'' | ||
|Online First-person shooter | |Online First-person shooter | ||
− | |Windows x86 | + | |Windows x86, Windows x86 |
|Neowiz Games | |Neowiz Games | ||
|Neowiz Games | |Neowiz Games | ||
Line 5,419: | Line 4,592: | ||
|UE3 version 10897 changelist 1532151 | |UE3 version 10897 changelist 1532151 | ||
|OpenGL / SM3<br>Direct3D 9 / SM3 - Win | |OpenGL / SM3<br>Direct3D 9 / SM3 - Win | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 5,473: | Line 4,613: | ||
|9you | |9you | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
Line 5,543: | Line 4,672: | ||
|PhysX | |PhysX | ||
|- | |- | ||
− | | | + | |2021-11-12 |
|''CrossFire HD'' | |''CrossFire HD'' | ||
|Online First-person shooter | |Online First-person shooter | ||
Line 5,550: | Line 4,679: | ||
|Tencent | |Tencent | ||
|UE3 version 10xxx | |UE3 version 10xxx | ||
− | |Direct3D 9 / SM3 | + | |Direct3D 9 / SM3<br>Direct3D 11 / SM5 |
|N/A | |N/A | ||
|PhysX, Wwise, Scaleform | |PhysX, Wwise, Scaleform | ||
Line 5,561: | Line 4,690: | ||
|Microsoft Studios | |Microsoft Studios | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
Line 5,595: | Line 4,702: | ||
| | | | ||
|OpenGL ES 2.0 / SM3 | |OpenGL ES 2.0 / SM3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 5,611: | Line 4,707: | ||
|2014-09-19 | |2014-09-19 | ||
|''D4: Dark Dreams Don’t Die'' | |''D4: Dark Dreams Don’t Die'' | ||
− | | | + | |Adventure |
− | |Windows | + | |Windows x64, Xbox One |
|Access Games | |Access Games | ||
|Microsoft Studios | |Microsoft Studios | ||
| | | | ||
− | |Direct3D | + | |Direct3D 11 / SM5 |
|N/A | |N/A | ||
− | |PhysX | + | |PhysX, WWise |
|- | |- | ||
|2009-05-22 | |2009-05-22 | ||
Line 5,639: | Line 4,735: | ||
| | | | ||
|Direct3D 9 / SM3<br>Direct3D 11 / SM5 | |Direct3D 9 / SM3<br>Direct3D 11 / SM5 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 5,675: | Line 4,760: | ||
|PhysX | |PhysX | ||
|- | |- | ||
− | |2013- | + | |2011-01-11 - Win, PS3<br>2013-11-15 - PS4<br>2016-04-29 - XO<br>2019-08-06 - NS |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|''DC Universe Online'' | |''DC Universe Online'' | ||
|MMORPG | |MMORPG | ||
Line 5,727: | Line 4,801: | ||
|UE3 version 9375 changelist 1140738 | |UE3 version 9375 changelist 1140738 | ||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2016-06-21 | ||
+ | |''Deadlight: Director's Cut'' | ||
+ | |Survival Horror | ||
+ | |Windows x64, Xbox One, PlayStation 4 | ||
+ | |Tequila Works | ||
+ | |Deep Silver | ||
+ | | | ||
+ | |Direct3D 11 / SM5 | ||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 5,825: | Line 4,910: | ||
|NEXON(JP) | |NEXON(JP) | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
Line 5,936: | Line 5,010: | ||
| | | | ||
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3 | |Direct3D 9 / SM3<br>OpenGL / SM3 - PS3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 6,013: | Line 5,021: | ||
| | | | ||
|OpenGL / SM3 | |OpenGL / SM3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 6,101: | Line 5,098: | ||
| | | | ||
|OpenGL / SM3<br> | |OpenGL / SM3<br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 6,125: | Line 5,111: | ||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|2014-09-19 | |2014-09-19 | ||
Line 6,173: | Line 5,149: | ||
|''Epic Citadel'' | |''Epic Citadel'' | ||
|Technology Demo | |Technology Demo | ||
− | |Adobe Flash, | + | |Adobe Flash, Android, HTML5, iOS |
|Epic Games | |Epic Games | ||
|Epic Games | |Epic Games | ||
Line 6,211: | Line 5,187: | ||
| | | | ||
|OpenGL / SM3 - OS X | |OpenGL / SM3 - OS X | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 6,264: | Line 5,218: | ||
|Lionhead Studios | |Lionhead Studios | ||
|Microsoft Studios | |Microsoft Studios | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
Line 6,386: | Line 5,329: | ||
|THQ | |THQ | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
Line 6,456: | Line 5,388: | ||
|PhysX | |PhysX | ||
|- | |- | ||
− | |2015-08-06 - PS4, PS Vita<br>2016-09-28 - PC | + | |2015-08-06 - PS4, PS Vita<br>2016-09-28 - PC<br>2022-03-17 - NS |
|''Gal*Gun: Double Peace'' | |''Gal*Gun: Double Peace'' | ||
|Bishōjo game, Rail shooter | |Bishōjo game, Rail shooter | ||
− | |PlayStation 4, PlayStation Vita, Windows x86 | + | |PlayStation 4, PlayStation Vita, Windows x86, Nintendo Switch |
|Inti Creates | |Inti Creates | ||
|Alchemist | |Alchemist | ||
|UE3 version 10897 changelist 1532151 | |UE3 version 10897 changelist 1532151 | ||
− | |Direct3D 9 / SM3<br>OpenGL / SM3 - PS4, PS Vita | + | |Direct3D 9 / SM3<br>OpenGL / SM3 - PS4, PS Vita, NS |
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 6,517: | Line 5,449: | ||
|Epic Games | |Epic Games | ||
|Microsoft Studios | |Microsoft Studios | ||
− | |UE3 version | + | |UE3 version 8741 |
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
Line 6,555: | Line 5,487: | ||
|PhysX, Wwise | |PhysX, Wwise | ||
|- | |- | ||
− | |TBA | + | |TBA 2023 |
− | |''Gears of War | + | |''Gears of War Remastered Collection - Gears of War'' |
|Third-person shooter | |Third-person shooter | ||
− | |Windows x64, Xbox One, Xbox Series X | + | |Windows x64, Xbox One, Xbox Series X/S |
− | |The Coalition | + | |The Coalition |
|Xbox Game Studios | |Xbox Game Studios | ||
|UE3 version 3329 | |UE3 version 3329 | ||
Line 6,566: | Line 5,498: | ||
|PhysX, Wwise | |PhysX, Wwise | ||
|- | |- | ||
− | |TBA | + | |TBA 2023 |
− | |''Gears of War | + | |''Gears of War Remastered Collection - Gears of War 2'' |
|Third-person shooter | |Third-person shooter | ||
− | |Windows x64, Xbox One, Xbox Series X | + | |Windows x64, Xbox One, Xbox Series X/S |
− | |The Coalition | + | |The Coalition |
|Xbox Game Studios | |Xbox Game Studios | ||
|UE3 version 4638 | |UE3 version 4638 | ||
Line 6,577: | Line 5,509: | ||
|PhysX, Wwise | |PhysX, Wwise | ||
|- | |- | ||
− | |TBA | + | |TBA 2023 |
− | |''Gears of War | + | |''Gears of War Remastered Collection - Gears of War 3'' |
|Third-person shooter | |Third-person shooter | ||
− | |Windows x64, Xbox One, Xbox Series X | + | |Windows x64, Xbox One, Xbox Series X/S |
− | |The Coalition | + | |The Coalition |
|Xbox Game Studios | |Xbox Game Studios | ||
− | |UE3 version | + | |UE3 version 8741 |
|Direct3D 12 / SM5 | |Direct3D 12 / SM5 | ||
|N/A | |N/A | ||
|PhysX, Wwise | |PhysX, Wwise | ||
|- | |- | ||
− | |TBA | + | |TBA 2023 |
− | |''Gears of War | + | |''Gears of War Remastered Collection - Gears of War Judgment'' |
|Third-person shooter | |Third-person shooter | ||
− | |Windows x64, Xbox One, Xbox Series X | + | |Windows x64, Xbox One, Xbox Series X/S |
− | |The Coalition | + | |The Coalition |
|Xbox Game Studios | |Xbox Game Studios | ||
|UE3 version 9026 | |UE3 version 9026 | ||
Line 6,701: | Line 5,633: | ||
|''Goat Simulator'' | |''Goat Simulator'' | ||
|Simulation | |Simulation | ||
− | |Linux, OS X, Windows x86, Android, iOS | + | |Linux, OS X, Windows x86, Android, iOS<br>PlayStation 3, PlayStation 4<br>Xbox 360<br>Xboe ONE<br>Nintendo Switch |
|Coffee Stain Studios | |Coffee Stain Studios | ||
|Steam | |Steam | ||
Line 6,740: | Line 5,672: | ||
|UE3 version 12181 | |UE3 version 12181 | ||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 6,862: | Line 5,772: | ||
|UE3 version 10681~12033 | |UE3 version 10681~12033 | ||
|Direct3D 9 / SM3<br>Direct3D 11 / SM5 | |Direct3D 9 / SM3<br>Direct3D 11 / SM5 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 6,906: | Line 5,805: | ||
| | | | ||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 7,115: | Line 6,003: | ||
|UE3 version 12791 | |UE3 version 12791 | ||
|OpenGL ES 2.0 / SM3 | |OpenGL ES 2.0 / SM3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 7,203: | Line 6,080: | ||
| | | | ||
|OpenGL ES 2.0 / SM3 | |OpenGL ES 2.0 / SM3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 7,287: | Line 6,153: | ||
|Side-scrolling, Action | |Side-scrolling, Action | ||
|Android | |Android | ||
− | |||
|D.A.E Games | |D.A.E Games | ||
|D.A.E Games | |D.A.E Games | ||
+ | | | ||
|OpenGL ES 2.0 / SM3 | |OpenGL ES 2.0 / SM3 | ||
|N/A | |N/A | ||
Line 7,434: | Line 6,300: | ||
|UE3 version 10917 | |UE3 version 10917 | ||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 7,466: | Line 6,310: | ||
|Gamecock Media Group | |Gamecock Media Group | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
Line 7,610: | Line 6,443: | ||
|Smilegate Stove | |Smilegate Stove | ||
|UE3 verison 12097 | |UE3 verison 12097 | ||
− | |Direct3D 9 / SM3 | + | |Direct3D 9 / SM3<br>Direct3D 11 / SM5 |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|N/A | |N/A | ||
|PhysX, Wwise | |PhysX, Wwise | ||
Line 7,808: | Line 6,630: | ||
|Focus Home Interactive | |Focus Home Interactive | ||
|UE3 version 10246 changelist 1340247 | |UE3 version 10246 changelist 1340247 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3 | |Direct3D 9 / SM3<br>OpenGL / SM3 - PS3 | ||
|N/A | |N/A | ||
Line 8,029: | Line 6,840: | ||
| | | | ||
|OpenGL ES 2.0 / SM3 | |OpenGL ES 2.0 / SM3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 8,164: | Line 6,964: | ||
|PhysX | |PhysX | ||
|- | |- | ||
− | | | + | |2023-01-26 (Korea, Official Release)<br>2021-09-06 - (China, Open Beta Testing ~ Still 2023) |
− | + | |''Nightmare Breaker(Chinese: 超激斗梦境)''<br>''Night Walker(Korean: 나이트 워커)'' | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | |'' | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|Action RPG / MOBA | |Action RPG / MOBA | ||
− | |Windows | + | |Windows x64 |
|A.storm | |A.storm | ||
|A.storm | |A.storm | ||
| | | | ||
− | |Direct3D 9 / SM3 | + | |Direct3D 9 / SM3<br>Direct3D 11 / SM5 |
|N/A | |N/A | ||
− | |PhysX | + | |PhysX, FMOD |
|- | |- | ||
|2014-01-21 - Early Acces | |2014-01-21 - Early Acces | ||
Line 8,204: | Line 6,982: | ||
|Square Enix | |Square Enix | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
Line 8,285: | Line 7,041: | ||
|PhysX | |PhysX | ||
|- | |- | ||
− | |2014- | + | |2013-09-04 - Win<br>2014-02-04 - PS4<br>2014-06-19 - XO<br>2015-03-31 - Linux, OS X |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|''Outlast'' | |''Outlast'' | ||
|Survival Horror | |Survival Horror | ||
− | |Windows x86, Windows x64, Linux, OS X, PlayStation 4, Xbox One | + | |Windows x86, Windows x64, Linux, OS X, PlayStation 4, Xbox One |
|Red Barrels Studio | |Red Barrels Studio | ||
|Red Barrels Studio | |Red Barrels Studio | ||
|UE3 version 12046 | |UE3 version 12046 | ||
− | |Direct3D 9 / SM3<br>OpenGL / SM3 - Linux, OS X, PS4 | + | |Direct3D 9 / SM3<br>OpenGL / SM3 - Linux, OS X, PS4 |
|N/A | |N/A | ||
|PhysX, Wwise, Scaleform | |PhysX, Wwise, Scaleform | ||
|- | |- | ||
− | |2014-05-06 | + | |2014-05-06 - Win, PS4<br>2014-06-18 - XO<br>2015-03-31 - Linux, OS X |
|''Outlast: Whistleblower'' | |''Outlast: Whistleblower'' | ||
|Survival Horror | |Survival Horror | ||
− | |Windows x86, Windows x64, Linux, OS X, PlayStation 4, Xbox One, Nintendo Switch | + | |Windows x86, Windows x64, Linux, OS X, PlayStation 4, Xbox One |
+ | |Red Barrels Studio | ||
+ | |Red Barrels Studio | ||
+ | |UE3 version 12046 | ||
+ | |Direct3D 9 / SM3<br>OpenGL / SM3 - Linux, OS X, PS4 | ||
+ | |N/A | ||
+ | |PhysX, Wwise, Scaleform | ||
+ | |- | ||
+ | |2018-02-27 | ||
+ | |''Outlast: Bundle of Terror'' | ||
+ | |Survival Horror | ||
+ | |Nintendo Switch | ||
|Red Barrels Studio | |Red Barrels Studio | ||
|Red Barrels Studio | |Red Barrels Studio | ||
|UE3 version 12046 | |UE3 version 12046 | ||
− | | | + | |SM3 - NS |
|N/A | |N/A | ||
|PhysX, Wwise, Scaleform | |PhysX, Wwise, Scaleform | ||
|- | |- | ||
− | |2017-04-25 | + | |2017-04-25<br>2018-03-27 - NS |
|''Outlast 2'' | |''Outlast 2'' | ||
|Survival Horror | |Survival Horror | ||
Line 8,437: | Line 7,193: | ||
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4 | |Direct3D 9 / SM3<br>OpenGL / SM3 - PS4 | ||
|Primal Carnage Extinction Development Kit(UE3 UnrealEd)<br>SDK uses Direct3D 11 / SM5 | |Primal Carnage Extinction Development Kit(UE3 UnrealEd)<br>SDK uses Direct3D 11 / SM5 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
|PhysX | |PhysX | ||
|- | |- | ||
Line 8,490: | Line 7,224: | ||
|Square Enix | |Square Enix | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
Line 8,538: | Line 7,250: | ||
|PhysX | |PhysX | ||
|- | |- | ||
− | |2018-06-05 - Early access | + | |TBA<br>2018-06-05 - Early access<br>2022-08-22 - OBT |
− | |''Realm Royale'' | + | |''Realm Royale'' (2018)<br>''Realm Royale: Reforged'' (2022) |
|Batle Royale FPS | |Batle Royale FPS | ||
|Windows x64, PlayStation 4, Xbox One, Nintendo Switch | |Windows x64, PlayStation 4, Xbox One, Nintendo Switch | ||
Line 8,546: | Line 7,258: | ||
|UE3 version 10897 changelist 1532151 | |UE3 version 10897 changelist 1532151 | ||
|Direct3D 11 / SM5<br>OpenGL / SM5 - PS4, NS | |Direct3D 11 / SM5<br>OpenGL / SM5 - PS4, NS | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 8,622: | Line 7,323: | ||
|Steam | |Steam | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
Line 8,667: | Line 7,335: | ||
| | | | ||
|OpenGL ES 2.0 / SM3 | |OpenGL ES 2.0 / SM3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 8,715: | Line 7,350: | ||
|- | |- | ||
|2016 | |2016 | ||
− | |''Rising Fire (Chinese: 火源计划)'' | + | |''Rising Fire(Chinese: 火源计划)'' |
|Online Third-person shooter | |Online Third-person shooter | ||
|Windows x86 | |Windows x86 | ||
Line 8,799: | Line 7,434: | ||
| | | | ||
|Direct3D 9 / SM3 - X360<br>OpenGL / SM3 - PS3 | |Direct3D 9 / SM3 - X360<br>OpenGL / SM3 - PS3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 8,854: | Line 7,478: | ||
|UE3 version 2306 | |UE3 version 2306 | ||
|Direct3D 9 / SM2, SM3 - X360 | |Direct3D 9 / SM2, SM3 - X360 | ||
− | | | + | |UE3 UnrealEd |
|PhysX | |PhysX | ||
|- | |- | ||
− | |2015-07-07 | + | |2015-07-07 - Win, PS4<br>2016-02-17 - XO<br>2016-09-08 - Linux, MacOS<br>2017-11-14 - NS |
|''Rocket League'' | |''Rocket League'' | ||
|Sports | |Sports | ||
Line 8,877: | Line 7,501: | ||
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3 | |Direct3D 9 / SM3<br>OpenGL / SM3 - PS3 | ||
|N/A | |N/A | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|PhysX | |PhysX | ||
|- | |- | ||
Line 8,897: | Line 7,510: | ||
|Coffee Stain Studios | |Coffee Stain Studios | ||
|UE3 version 7876~9953 | |UE3 version 7876~9953 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X | |Direct3D 9 / SM3<br>OpenGL / SM3 - OS X | ||
|N/A | |N/A | ||
Line 9,066: | Line 7,668: | ||
|PhysX | |PhysX | ||
|- | |- | ||
− | |2014-09-30 | + | |2014-09-30<br>2022-02-03 - NS |
|''Sherlock Holmes: Crimes and Punishments'' | |''Sherlock Holmes: Crimes and Punishments'' | ||
|Investigation game | |Investigation game | ||
− | |Windows x86, PlayStation 3, PlayStation 4, Xbox 360 | + | |Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Nintendo Switch |
− | |Frogwares | + | |Frogwares<br>Mataboo (NS porting) |
|Focus Home Interactive | |Focus Home Interactive | ||
|UE3 version 10897 changelist 1532151 | |UE3 version 10897 changelist 1532151 | ||
− | |Direct3D 9 / SM3<br>OpenGL / SM3 - PS3 | + | |Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4, NS |
|N/A | |N/A | ||
|PhysX | |PhysX | ||
|- | |- | ||
− | |2016-06-10 | + | |2016-06-10 - Win<br>2016-10-25 - XO, PS4<br>2022-04-07 - NS |
|''Sherlock Holmes: The Devil's Daughter'' | |''Sherlock Holmes: The Devil's Daughter'' | ||
|Investigation game | |Investigation game | ||
− | |Windows x86, PlayStation 4, Xbox One | + | |Windows x86, PlayStation 4, Xbox One, Nintendo Switch |
|Frogwares | |Frogwares | ||
|Bigben Interactive | |Bigben Interactive | ||
Line 9,129: | Line 7,731: | ||
|UE3 version 8259 | |UE3 version 8259 | ||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 9,217: | Line 7,808: | ||
|UE3 version 10897 changelist 1532151 | |UE3 version 10897 changelist 1532151 | ||
|Direct3D 9 / SM3<br>OpenGL ES 2.0 / SM3 - iOS | |Direct3D 9 / SM3<br>OpenGL ES 2.0 / SM3 - iOS | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 9,312: | Line 7,881: | ||
|MMO, Simulation | |MMO, Simulation | ||
|Windows x86 | |Windows x86 | ||
+ | |ICE Entertainment | ||
+ | |ChangYou | ||
+ | |UE3 version 10499 changelist 1426632 | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2022-04-20 | ||
+ | |''Steel Ocean: Wolves of Deep Sea on Steam'' | ||
+ | |MMO, Simulation | ||
+ | |Windows x64 | ||
|ICE Entertainment | |ICE Entertainment | ||
|ChangYou | |ChangYou | ||
Line 9,327: | Line 7,907: | ||
|UE3 version 8788 changelist 976115 | |UE3 version 8788 changelist 976115 | ||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 9,371: | Line 7,929: | ||
| | | | ||
|Direct3D 9 / SM2, SM3<br>OpenGL / SM3 - PS3 | |Direct3D 9 / SM2, SM3<br>OpenGL / SM3 - PS3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 9,514: | Line 8,061: | ||
| | | | ||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 9,535: | Line 8,071: | ||
|Square Enix | |Square Enix | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
Line 9,741: | Line 8,255: | ||
|Action | |Action | ||
|iOS | |iOS | ||
− | + | |Gravity | |
− | + | |Gravity | |
| | | | ||
|OpenGL ES 2.0 / SM3 | |OpenGL ES 2.0 / SM3 | ||
Line 9,749: | Line 8,263: | ||
|- | |- | ||
|2012 | |2012 | ||
− | |''Tao Yuan (Chinese: 桃园)'' | + | |''Tao Yuan(Chinese: 桃园)'' |
|Action, MO | |Action, MO | ||
|Windows x86 | |Windows x86 | ||
Line 9,757: | Line 8,271: | ||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|PhysX | |PhysX | ||
|- | |- | ||
Line 9,910: | Line 8,402: | ||
| | | | ||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 9,966: | Line 8,425: | ||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|PhysX | |PhysX | ||
|- | |- | ||
Line 10,009: | Line 8,435: | ||
| | | | ||
|OpenGL ES 2.0 / SM3 | |OpenGL ES 2.0 / SM3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 10,064: | Line 8,479: | ||
| | | | ||
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3 | |Direct3D 9 / SM3<br>OpenGL / SM3 - PS3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 10,097: | Line 8,501: | ||
| | | | ||
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3 | |Direct3D 9 / SM3<br>OpenGL / SM3 - PS3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 10,118: | Line 8,511: | ||
|Psyonix | |Psyonix | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
Line 10,163: | Line 8,545: | ||
|UE3 version 12210 changelist 2039049 | |UE3 version 12210 changelist 2039049 | ||
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4 | |Direct3D 9 / SM3<br>OpenGL / SM3 - PS4 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|N/A | |N/A | ||
|PhysX | |PhysX | ||
Line 10,404: | Line 8,764: | ||
|En Masse Entertainment | |En Masse Entertainment | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Direct3D 9 / SM3 | |Direct3D 9 / SM3 | ||
|N/A | |N/A | ||
Line 10,431: | Line 8,780: | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | ==Sub version== | ||
+ | ===[ATLAS Technology]=== | ||
+ | |||
+ | ===[Unreal Development Kit] (UDK)=== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Release Date / Title | ||
+ | !Target Platform | ||
+ | !Engine Version | ||
+ | !Graphics API / Shader Model | ||
+ | !Third Party Middleware | ||
+ | |- | ||
+ | |UDK 2009-11-BETA | ||
+ | |Windows x86 | ||
+ | |Unreal Engine 3 version 5860 changelist 309428 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2009-11-BETA2 | ||
+ | |Windows x86 | ||
+ | |Unreal Engine 3 version 5860 changelist 309428 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2009-12-BETA | ||
+ | |Windows x86 | ||
+ | |Unreal Engine 3 version 6094 changelist 422614 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2010-01-BETA | ||
+ | |Windows x86 | ||
+ | |Unreal Engine 3 version 6165 changelist 436666 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2010-02-BETA | ||
+ | |Windows x86 | ||
+ | |Unreal Engine 3 version 6262 changelist 450718 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2010-03-BETA | ||
+ | |Windows x86 | ||
+ | |Unreal Engine 3 version 6383 changelist 474472 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2010-04-BETA | ||
+ | |Windows x86 | ||
+ | |Unreal Engine 3 version 6522 changelist 503622 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2010-05-BETA | ||
+ | |Windows x86, Windows x64 | ||
+ | |Unreal Engine 3 version 6699 changelist 536634 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2010-06-BETA | ||
+ | |Windows x86, Windows x64 | ||
+ | |Unreal Engine 3 version 6829 changelist 558646 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2010-07-BETA | ||
+ | |Windows x86, Windows x64 | ||
+ | |Unreal Engine 3 version 6890 changelist 571338 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2010-08-BETA | ||
+ | |Windows x86, Windows x64 | ||
+ | |Unreal Engine 3 version 7026 changelist 597149 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2010-09-BETA | ||
+ | |Windows x86, Windows x64 | ||
+ | |Unreal Engine 3 version 7258 changelist 641002 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2010-10-BETA | ||
+ | |Windows x86, Windows x64 | ||
+ | |Unreal Engine 3 version 7422 changelist 674807 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2010-11-BETA | ||
+ | |Windows x86, Windows x64 | ||
+ | |Unreal Engine 3 version 7546 changelist 703463 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2010-12-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 7637 changelist 720882 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2011-01-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 7748 changelist 742347 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2011-02-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 7876 changelist 776445 | ||
+ | |Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2011-03-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 7977 changelist 798121 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2011-03-BETA2 | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 7977 changelist 798121 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2011-04-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 8171 changelist 833356 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2011-05-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 8364 changelist 871961 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2011-06-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 8623 changelist 935754 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2011-07-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 8710 changelist 955963 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2011-08-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 8788 changelist 976115 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2011-09-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 8916 changelist 1009027 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2011-10-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 9029 changelist 1047102 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2011-11-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 9140 changelist 1081640 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2011-12-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 9249 changelist 1109819 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2012-01-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 9375 changelist 1140738 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2012-02-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 9505 changelist 1174198 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2012-03-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 9656 changelist 1202061 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2012-05-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 9953 changelist 1260027 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2012-07-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 10246 changelist 1340247 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2012-07-BETA2 | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 10246 changelist 1340247 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2012-11-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 10499 changelist 1426632 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2012-11-BETA2 | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 10499 changelist 1426632 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2013-02-BETA | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 10897 changelist 1532151 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2013-02-BETA2 | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 10900 changelist 1537896 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2013-05 | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 10905 changelist 1667866 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2013-07 | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 10907 changelist 1715227 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2014-02 | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 12097 changelist 1999891 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2014-05 | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 12264 changelist 2062495 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2014-08 | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 12466 changelist 2243543 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |- | ||
+ | |UDK 2015-02 | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |Unreal Engine 3 version 12791 changelist 2424394 | ||
+ | |Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | ||
+ | |PhysX | ||
+ | |} | ||
+ | |||
+ | ====[Unreal Development Kit] (UDK) based games==== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Release date | ||
+ | !Title | ||
+ | !Genre | ||
+ | !Platform | ||
+ | !Developers | ||
+ | !Publisher | ||
+ | !Engine Version | ||
+ | !Graphics API / Shader Model | ||
+ | !Unreal Editor Release | ||
+ | !Third Party Middleware | ||
+ | |- | ||
+ | |2015-06-27 | ||
+ | |''Action Alien'' | ||
+ | |First Person Shooter | ||
+ | |Windows x86 | ||
+ | |Devdan Games | ||
+ | |Devdan Games | ||
+ | |UE3 version 12466 changelist 2243543<br>UDK 2014-08 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2018-02-26 | ||
+ | |''Action Alien: Prelude'' | ||
+ | |First Person Shooter | ||
+ | |Windows x86 | ||
+ | |Devdan Games | ||
+ | |Devdan Games | ||
+ | |UE3 version 12466 changelist 2243543<br>UDK 2014-08 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2018-09-02 | ||
+ | |''Action Alien: Tropical Mayhem'' | ||
+ | |First Person Shooter | ||
+ | |Windows x86 | ||
+ | |Devdan Games | ||
+ | |Devdan Games | ||
+ | |UE3 version 12466 changelist 2243543<br>UDK 2014-08 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2017-05-19 | ||
+ | |''Aerial Destruction'' | ||
+ | |First Person Shooter | ||
+ | |Windows x86 | ||
+ | |Devdan Games | ||
+ | |Devdan Games | ||
+ | |UE3 version 12466 changelist 2243543<br>UDK 2014-08 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2010-04-25 | ||
+ | |''Angels Fall First: Planetstorm'' | ||
+ | |First-person Sci-fi War game | ||
+ | |OS X, Windows x86 | ||
+ | |Strangely Interactive | ||
+ | |Strangely Interactive | ||
+ | |UE3 version 6262 changelist 450718<br>UDK 2010-02 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2010-02-01 | ||
+ | |''Bounty Arms Demo'' | ||
+ | |First Person Shooter | ||
+ | |Windows x86 | ||
+ | |Open Reset | ||
+ | |Open Reset | ||
+ | |UE3 version 6262 changelist 450718<br>UDK 2010-02 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-03-24 | ||
+ | |''Betrayer'' | ||
+ | |First Person Shooter | ||
+ | |Windows x86 | ||
+ | |Blackpowder Games | ||
+ | |Steam | ||
+ | |UE3 version 10897 changelist 1532151<br>UDK 2013-02 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2012-10-16 | ||
+ | |''Chivalry: Medieval Warfare'' | ||
+ | |First-person combat | ||
+ | |Windows x86, Windows x64 | ||
+ | |Torn Banner Studios | ||
+ | |Torn Banner Studios | ||
+ | |UE3 version 10246 changelist 1340247<br>UDK 2012-07 based with Full Source | ||
+ | |Direct3D 9 / SM3 | ||
+ | |UE3 UnrealEd<br>SDK uses Direct3D 11 / SM5 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2013-11-14 | ||
+ | |''Chivalry: Deadliest Warrior'' | ||
+ | |First-person combat | ||
+ | |Windows x86, Windows x64 | ||
+ | |Torn Banner Studios | ||
+ | |Torn Banner Studios | ||
+ | |UE3 version 10246 changelist 1340247<br>UDK 2012-07 based with Full Source | ||
+ | |Direct3D 9 / SM3 | ||
+ | |UE3 UnrealEd<br>SDK uses Direct3D 11 / SM5 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2017-05-02 | ||
+ | |''Clockwise'' | ||
+ | |Adventure | ||
+ | |Windows x86, Windows x64 | ||
+ | |Pheenix93 | ||
+ | |Pheenix93 | ||
+ | |UE3 version 10499 changelist 1426632<br>UDK 2012-11 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-05-12 | ||
+ | |''Coma Mortuary'' | ||
+ | |Adventure, Horror | ||
+ | |Windows x86 | ||
+ | |N A GA Entertainment | ||
+ | |N A GA Entertainment | ||
+ | |UE3 version 10907 changelist 1715227<br>UDK 2013-07 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2017-11-29 | ||
+ | |''Cyborg Arena'' | ||
+ | |First Person Shooter | ||
+ | |Windows x86 | ||
+ | |Devdan Games | ||
+ | |Devdan Games | ||
+ | |UE3 version 12466 changelist 2243543<br>UDK 2014-08 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2015-03-05 | ||
+ | |''Cylne'' | ||
+ | |Adventure | ||
+ | |Windows x86 | ||
+ | |Cylne | ||
+ | |Cylne | ||
+ | |UE3 version 9953 changelist 1260027<br>UDK 2012-05 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-03-10 | ||
+ | |''[https://cypressinheritance.com/front/portfolio/226/ Cypress Inheritance: The Beginning]'' | ||
+ | |Action-adventure | ||
+ | |Windows x86, OS X | ||
+ | |Cypress Inheritance, LLC | ||
+ | |Cypress Inheritance, LLC | ||
+ | |UE3 version 11581<br>UDK with Full Source code | ||
+ | |Direct3D 9 / SM3<br>OpenGL / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-06-03 | ||
+ | |''Dark Raid'' | ||
+ | |First-person shooter | ||
+ | |Windows x86 | ||
+ | |Vector Games | ||
+ | |Vector Games | ||
+ | |UE3 version 12097 changelist 1999891<br>UDK 2014-02 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2013-09-25 | ||
+ | |''Day One: Garry's Incident'' | ||
+ | |Survival | ||
+ | |Windows x86 | ||
+ | |Wild Games Studio | ||
+ | |Wild Games Studio | ||
+ | |UE3 version 9953 changelist 1260027<br>UDK 2012-05 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2015-08-04 | ||
+ | |''Dev Guy'' | ||
+ | |Third-person shooter, Hack and slash | ||
+ | |Windows x86, Windows x64 | ||
+ | |Daniel Jonathan Bourke | ||
+ | |Project tranquil | ||
+ | |UE3 version 10499 changelist 1426632<br>UDK 2012-11 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2010-02-04 | ||
+ | |''Dungeon Defense'' | ||
+ | |Tower Defense/Action Role-playing game | ||
+ | |Windows x86 | ||
+ | |Trendy Entertainment | ||
+ | |Trendy Entertainment | ||
+ | |UE3 version 5860<br>UDK 2009-11 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2011-03-29 | ||
+ | |''Dungeon Defenders: First Wave'' | ||
+ | |Tower Defense/Action Role-playing game | ||
+ | |Android, iOS | ||
+ | |Trendy Entertainment | ||
+ | |Trendy Entertainment | ||
+ | |UE3 version 6262<br>UDK 2010-02 based with Full Source | ||
+ | |OpenGL / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2011-10-14 (Android)<br>2011-11-03 (iOS) | ||
+ | |''Dungeon Defenders: Second Wave'' | ||
+ | |Tower Defense/Action Role-playing game | ||
+ | |Android, iOS | ||
+ | |Trendy Entertainment | ||
+ | |Trendy Entertainment | ||
+ | |UE3 version 6262<br>UDK 2010-02 based with Full Source | ||
+ | |OpenGL / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2011-10-19 | ||
+ | |''Dungeon Defenders'' | ||
+ | |Tower Defense/Action Role-playing game | ||
+ | |Android, iOS, Linux, OS X, Windows x86, PlayStation 3, PlayStation Vita, Xbox 360 | ||
+ | |Trendy Entertainment | ||
+ | |Trendy Entertainment | ||
+ | |UE3 version 6262<br>UDK 2010-02 based with Full Source | ||
+ | |OpenGL / SM3<br>Direct3D 9 / SM3 - Win, X360 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-07-22 | ||
+ | |''Dungeon Defenders Eternity'' | ||
+ | |Tower Defense/Action Role-playing game | ||
+ | |Android, iOS, Linux, OS X, Windows x86 | ||
+ | |Nom Nom Games | ||
+ | |Trendy Entertainment | ||
+ | |UE3 version 6262<br>UDK 2010-02 based with Full Source | ||
+ | |OpenGL / SM3<br>Direct3D 9 / SM3 - Win | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2017-06-20 | ||
+ | |''Dungeon Defenders 2'' | ||
+ | |MOBA | ||
+ | |Linux, OS X, Windows x86, PlayStation 4 | ||
+ | |Trendy Entertainment | ||
+ | |Trendy Entertainment | ||
+ | |UE3 version 6262<br>UDK 2010-02 based with Full Source | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2017-06-20 | ||
+ | |''Duty Calls'' | ||
+ | |First-person shooter | ||
+ | |Windows x86 | ||
+ | |People Can Fly | ||
+ | |People Can Fly | ||
+ | |UE3 version 7422<br>UDK 2010-10 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-08-01 | ||
+ | |''Eidolon'' | ||
+ | |Exploration, Survival | ||
+ | |Windows x86, OS X | ||
+ | |Ice Water Games | ||
+ | |Ice Water Games | ||
+ | |UE3 version 10907 changelist 1715227<br>UDK 2013-07 based | ||
+ | |Direct3D 9 / SM3<br>OpenGL / SM3 - OS X | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2013-10-16 | ||
+ | |''Eleusis'' | ||
+ | |Adventure | ||
+ | |Windows x86 | ||
+ | |Nocturnal works | ||
+ | |Nocturnal works | ||
+ | |UE3 version 9029 changelist 1047102<br>UDK 2011-10 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-06-05 | ||
+ | |''Epoch PC'' | ||
+ | |Third-person shooter | ||
+ | |Windows x86 | ||
+ | |Uppercut Games | ||
+ | |Uppercut Games | ||
+ | |UE3 version 11693 changelist 1841520<br>UDK based with Full source | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2012-10-11 | ||
+ | |''ERIE'' | ||
+ | |Horror Adventre | ||
+ | |Windows x86 | ||
+ | |Utah Game Forge | ||
+ | |Utah Game Forge | ||
+ | |UE3 version 8788 changelist 976115<br>UDK 2011-08 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-10-28 | ||
+ | |''Fabula Mortis'' | ||
+ | |Action | ||
+ | |Windows x64 | ||
+ | |Deadghost Interactive | ||
+ | |Deadghost Interactive | ||
+ | | | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2022-04-18 | ||
+ | |''Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque®'' | ||
+ | |Action, Adventure | ||
+ | |Windows x86, Xbox 360, PlayStation 3 | ||
+ | |Nidal Nijm Games | ||
+ | |Nidal Nijm Games | ||
+ | |UE3 version 8364 changelist 871961<br>UDK 2011-05 based with Full Source | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2017-10-26 | ||
+ | |''Grimoire: Manastorm'' | ||
+ | |First-person shooter, Third-person shooter | ||
+ | |Windows x86 | ||
+ | |Omniconnection | ||
+ | |Omniconnection | ||
+ | |UE3 version 12791 changelist 2424394<br>UDK 2015-02 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2013 - Pre-release | ||
+ | |''Falling Hell(lietuvių kalba: Griuvantis Pragaras)'' | ||
+ | |First-person shooter | ||
+ | |Windows x86 | ||
+ | |WW4U | ||
+ | |WW4U | ||
+ | |UDK | ||
+ | |Direrct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2019-09-26 | ||
+ | |''The Hero'' | ||
+ | |Third-person shooter, Adventure | ||
+ | |Windows x86, Windows x64 | ||
+ | |Dark Space Studios | ||
+ | |Dark Space Studios | ||
+ | |UE3 version 12791 changelist 2424394<br>UDK 2015-02 based | ||
+ | |Direct3D 11 / SM5 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-05-27 | ||
+ | |''Hippocampal: The White Sofa'' | ||
+ | |Adventure | ||
+ | |Windows x86 | ||
+ | |Freegamer | ||
+ | |Strategy First | ||
+ | |UE3 version 9505 changelist 1174198<br>UDK 2012-02 based | ||
+ | |Direct3D 9 / SM3<br>Direct3D 11/ SM5 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2013-07-23 | ||
+ | |''InFlux'' | ||
+ | |Casual | ||
+ | |OS X, Windows x86 | ||
+ | |Impromptu Games | ||
+ | |Impromptu Games | ||
+ | |UE3 version 10907 changelist 1715227<br>UDK 2013-07 based | ||
+ | |Direct3D 9 / SM3<br>OpenGL / SM3 - OS X | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2017-03-16 | ||
+ | |''Iron Storm'' | ||
+ | |Action | ||
+ | |Windows x86 | ||
+ | |MoYi Technology | ||
+ | |MoYi Technology | ||
+ | |UE3 version 12178 changelist 2033408<br>UDK 2014-02 based with Full Source | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-03-26 | ||
+ | |''Last Knight: Rogue Rider Edition'' | ||
+ | |3D Platformer / Action |Arcade | ||
+ | |OS X, Windows x86 | ||
+ | |Toco Games | ||
+ | |Toco Games | ||
+ | |UE3 version 9029 changelist 1047102<br>UDK 2011-10 based | ||
+ | |Direct3D 9 / SM3<br>OpenGL / SM3 - OS X | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2012-12-20 | ||
+ | |''Last Knight HD'' | ||
+ | |Adventure | ||
+ | |iOS | ||
+ | |Crescent Moon Games LLC | ||
+ | |Crescent Moon Games LLC | ||
+ | |UE3 version 9029 changelist 1047102<br>UDK 2011-10 based | ||
+ | |OpenGL ES 2.0 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2016-08-01 | ||
+ | |''Lethe - Episode One'' | ||
+ | |Action-adventure, | ||
+ | |Windows x86 | ||
+ | |KoukouStudios, Faber Interactive | ||
+ | |Faber Interactive | ||
+ | |UE3 version 12264 changelist 2062495<br>UDK 2014-05 | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2013-10-29 | ||
+ | |''Master Reboot'' | ||
+ | |First-person Action, Adventure | ||
+ | |Windows x86, OS X, PlayStation 3, Wii U | ||
+ | |Wales Interactive | ||
+ | |Wales Interactive | ||
+ | |UE3 version 10907 changelist 1715227<br>UDK 2013-07 based | ||
+ | |Direct3D 9 / SM3<br>OpenGL / SM3 - PS3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-03-25 - Early access<br>after moved to UE4 | ||
+ | |''Montas'' | ||
+ | |Adventure | ||
+ | |Windows x86 | ||
+ | |Organic Humans | ||
+ | |Organic Humans | ||
+ | |UE3 version 10917 changelist 1847205<br>UDK based with Full source | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-02-13 | ||
+ | |''NaissanceE'' | ||
+ | |Adventure, Puzzle | ||
+ | |Windows x86 | ||
+ | |Limasse Five | ||
+ | |Limasse Five | ||
+ | |UE3 version 9375 changelist 1140738<br>UDK 2012-01 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2015-06-05 | ||
+ | |''Nether'' | ||
+ | |First person urban survival game | ||
+ | |Windows x64 | ||
+ | |Phosphor Games | ||
+ | |Phosphor Games | ||
+ | |UE3 version 10897 changelist 1532151 | ||
+ | |Direct3D 9 / SM3<br>Direct3D 11 / SM5 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2019-05-16 | ||
+ | |''Nether: The Untold Chapter'' | ||
+ | |First person urban survival game | ||
+ | |Windows x64 | ||
+ | |Phosphor Games | ||
+ | |Phosphor Games | ||
+ | |UE3 version 10897 changelist 1532151 | ||
+ | |Direct3D 9 / SM3<br>Direct3D 11 / SM5 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-11-14 | ||
+ | |''Ocean City Racing'' | ||
+ | |Racing | ||
+ | |Windows x86 | ||
+ | |Onur Uça, OCR Dev Team | ||
+ | |Onur Uça, OCR Dev Team | ||
+ | |UE3 version 9953 changelist 1260027<br>UDK 2012-05 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2016-08-27 | ||
+ | |''Ocean City Racing: Redux'' | ||
+ | |Racing | ||
+ | |Windows x86 | ||
+ | |Onur Uça, OCR Dev Team | ||
+ | |Onur Uça, OCR Dev Team | ||
+ | |UE3 version 9953 changelist 1260027<br>UDK 2012-05 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-08-25 | ||
+ | |''Orion: Prelude'' | ||
+ | |Action game|Action Adventure game|Adventure | ||
+ | |Windows x86, Windows x64 | ||
+ | |Spiral Game Studios | ||
+ | |Spiral Game Studios | ||
+ | |UE3 version 11540 changelist 1562604<br>UDK based with Full source | ||
+ | |Direct3D 9 / SM3 | ||
+ | |Orion Prelude World Creation Tools(UE3 UnrealEd)<br>SDK uses Direct3D 11 / SM5 | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2016-10-19 | ||
+ | |''Project Hovercraft'' | ||
+ | |Action | ||
+ | |Windows x86 | ||
+ | |Allusio | ||
+ | |Allusio | ||
+ | |UE3 version 12466 changelist 2243543<br>UDK 2014-08 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2017-09-27 | ||
+ | |''Project Nimbus'' | ||
+ | |Action | ||
+ | |Windows x86, Windows x64 | ||
+ | |GameCrafterTeam | ||
+ | |KISS ltd, GameTomo | ||
+ | |UE3 version 10907 changelist 1715227<br>UDK 2013-07 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2012-01-06 | ||
+ | |''Q.U.B.E.'' | ||
+ | |3D First-person Puzzle | ||
+ | |Windows x86, Windows x64, OS X | ||
+ | |Toxic Games | ||
+ | |Steam | ||
+ | |UE3 version 9249~10499<br>UDK 2011-12~2012-11 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-05-21 | ||
+ | |''Q.U.B.E. Director's Cut'' | ||
+ | |3D First-person Puzzle | ||
+ | |iOS, Windows x86, PlayStation 3, Wii U, Xbox One | ||
+ | |Toxic Games | ||
+ | |Steam | ||
+ | |UE3 version 11697 changelist 1843639<br>UDK based with Full source | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2012-01-28 | ||
+ | |''Renegade X: Black Dawn'' | ||
+ | |First-person shooter | ||
+ | |Windows x86 | ||
+ | |Totem Arts | ||
+ | |Totem Arts | ||
+ | |UE3 version 9029 changelist 1047102<br>UDK 2011-10 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2016 - Open Beta | ||
+ | |''Renegade X: Multiplayer'' | ||
+ | |First-person shooter | ||
+ | |Windows x86, Windows x64 | ||
+ | |Totem Arts | ||
+ | |Totem Arts | ||
+ | |UE3 version 12791 changelist 2424394<br>UDK 2015-02 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |UDK(UE3 UnrealEd) | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2015-09-08 | ||
+ | |''Revenge: Rhobar's myth'' | ||
+ | |Adventure | ||
+ | |Windows x86 | ||
+ | |Polygon Art | ||
+ | |Polygon Art | ||
+ | |UE3 version 10907 changelist 1715227<br>UDK 2013-07 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2016-08-06 | ||
+ | |''Revolution 60 (Remastered for PC and MAC)'' | ||
+ | |Interactive Drama Action-Adventure | ||
+ | |Windows x86, OS X | ||
+ | |Giant Spacekat | ||
+ | |Giant Spacekat | ||
+ | |UE3 version 12791 changelist 2424394<br>UDK 2015-02 based | ||
+ | |Direct3D 9 / SM3<br>OpenGL / SM3 - OS X | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-03-19 - PC | ||
+ | |''Revolution Ace'' | ||
+ | |Interactive Drama Action-Adventure | ||
+ | |Windows x86, iOS | ||
+ | |Laser Guided Games | ||
+ | |Laser Guided Games | ||
+ | |UE3 version 10900 changelist 1532151<br>UDK 2013-02 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2016-04-01 | ||
+ | |''Rewind'' | ||
+ | |3D First-person Puzzle | ||
+ | |Windows x86 | ||
+ | |Stubborn Horse Studios | ||
+ | |Stubborn Horse Studios | ||
+ | |UE3 version 12097 changelist 1999891<br>UDK 2014-02 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-08-01 - Early access<br>after moved to UE4 | ||
+ | |''Recruits'' | ||
+ | |Action | ||
+ | |Windows x86 | ||
+ | |Commotion Games Pty Ltd | ||
+ | |Commotion Games Pty Ltd | ||
+ | |UE3 version 10907 changelist 1715227<br>UDK 2013-07 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2015-03-14 | ||
+ | |''RoonSehv: Neterra'' | ||
+ | |Adventure | ||
+ | |Windows x86 | ||
+ | |Babel Studio | ||
+ | |Babel Studio | ||
+ | |UE3 version 12097 changelist 1999891<br>UDK 2014-02 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-12-05 | ||
+ | |''Rooks Keep'' | ||
+ | |Action Strategy | ||
+ | |Windows x86, Windows x64 | ||
+ | |RuneStorm | ||
+ | |Steam | ||
+ | |UE3 version 10499 changelist 1426632<br>UDK 2012-11 based | ||
+ | |Direct3D 9 / SM3,<br>Direct3D 11 / SM5 | ||
+ | |UDK(UE3 UnrealEd) | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2010-06-01 | ||
+ | |''Sanctum Demo (UDK version)'' | ||
+ | |First-person shooter / Tower defense | ||
+ | |Windows x86 | ||
+ | |Coffee Stain Studios | ||
+ | |Coffee Stain Studios | ||
+ | |UE3 version 6383 changelist 474472<br>UDK 2010-03 based | ||
+ | |Direct3D 9 / SM3<br>OpenGL / SM3 - OS X | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |TBA<br>2014-04-20 - alpha demo<br>2016-10-10 - SonicGDK<br>2020-02-02 - beta demo | ||
+ | |''Sonic Incursion'' | ||
+ | |Side-Scrolling | ||
+ | |OS X, Windows x86 | ||
+ | |Xaklse | ||
+ | |Xaklse | ||
+ | |UDK | ||
+ | |Direct3D 9 / SM3<br>OpenGL / SM3 - OS X | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |TBA<br>2016-10-25 - Early Access | ||
+ | |''Subsistence'' | ||
+ | |First-person shooter | ||
+ | |Windows x86 | ||
+ | |ColdGames | ||
+ | |ColdGames | ||
+ | |UE3 version 12466 changelist 2243543<br>UDK 2014-08 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2019-02-08 | ||
+ | |''Supraball'' | ||
+ | |Sports | ||
+ | |Windows x86, Windows x64 | ||
+ | |Supra Games | ||
+ | |Supra Games | ||
+ | |UE3 version 12791 changelist 2424394<br>UDK 2015-02 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-05-31 - Early access | ||
+ | |''The Stomping Land'' | ||
+ | |First Person Shooter | ||
+ | |Windows x86 | ||
+ | |SuperCrit | ||
+ | |SuperCrit | ||
+ | |UDK | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2015 - iOS<br>2016-09-12 - PC | ||
+ | |''Squareface'' | ||
+ | |Action | ||
+ | |Windows x86, Windows x64, iOS | ||
+ | |VAN CUBO | ||
+ | |VAN CUBO | ||
+ | |UE3 version 12791 changelist 2424394<br>UDK 2015-02 based | ||
+ | |Direct3D 9 / SM3<br>Direct3D 11 / SM5<br>OpenGL ES 2.0 / SM3 - iOS | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-01-24 | ||
+ | |''Strike Vector'' | ||
+ | |Third-Person Shooter, First-Person Shooter | ||
+ | |Windows x86 | ||
+ | |Ragequit Corporation | ||
+ | | | ||
+ | |UE3 version 10907 changelist 1715227<br>UDK 2013-07 | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2011-10-25 | ||
+ | |''The Haunted: Hells Reach'' | ||
+ | |Third Person Action Horror | ||
+ | |Windows x86, PlayStation 3, Xbox 360 | ||
+ | |KTX Software | ||
+ | |THQ/Signo&Arte | ||
+ | |UE3 version 8788 changelist 976115<br>UDK 2011-08 based with Full source | ||
+ | |Direct3D 9 / SM3<br>OpenGL / SM3 - PS3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2021-09-29 | ||
+ | |''Them and Us'' | ||
+ | |Action | ||
+ | |Windows x64 | ||
+ | |TendoGames | ||
+ | |TendoGames | ||
+ | |UE3 version 12791 changelist 2424394<br>UDK 2015-02 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-12-01 | ||
+ | |''The Old City: Leviathan'' | ||
+ | |Adventure | ||
+ | |Windows x86 | ||
+ | |PostMod Softworks | ||
+ | |PostMod Softworks | ||
+ | |UE3 version 12264 changelist 2062495<br>UDK 2014-05 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2013-03-04 | ||
+ | |''Tower of Guns'' | ||
+ | |Action game|Action | ||
+ | |Linux, Windows x86, OS X | ||
+ | |Joe Mirabello | ||
+ | |Steam | ||
+ | |UE3 version 12097 changelist 1999891<br>UDK 2014-02 based | ||
+ | |Direct3D 9 / SM3<br>OpenGL / SM3 - Linux, OS X | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2016-09-13 | ||
+ | |''Toxikk'' | ||
+ | |First-person shooter | ||
+ | |Windows x86, Windows x64 | ||
+ | |Reakktor Studios | ||
+ | |Reakktor Studios | ||
+ | |UE3 version 12791<br>UDK 2015-02 based | ||
+ | |Direct3D 9 / SM3<br>Direct3D 11 / SM5 | ||
+ | |UDK(UE3 UnrealEd) | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2016-06-23 | ||
+ | |''UnderEarth'' | ||
+ | |Adventure | ||
+ | |Windows x86 | ||
+ | |CrackerJack Games | ||
+ | |CrackerJack Games | ||
+ | |UE3 version 12791 changelist 2424394<br>UDK 2015-02 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2012-08-09 | ||
+ | |''Unmechanical'' | ||
+ | |Puzzle video game | ||
+ | |iOS, Windows x86 | ||
+ | |Teotl Studios | ||
+ | |Talawa Games | ||
+ | |UE3 version 9249 changelist 1109819<br>UDK 2011-11 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2015-01-30 | ||
+ | |''Unmechanical: Extended'' | ||
+ | |Puzzle video game | ||
+ | |Windows x86, Linux, OS X, PlayStation 3, PlayStation 4, Xbox One | ||
+ | |Teotl Studios | ||
+ | |Talawa Games | ||
+ | |UE3 version 10246 changelist 1340247<br>UDK 2012-07 based | ||
+ | |Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4, Linux, OS X | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2013-11-11 | ||
+ | |''Viscera Cleanup Detail: Shadow Warrior'' | ||
+ | | | ||
+ | |Windows x86 | ||
+ | |RuneStorm | ||
+ | |Steam | ||
+ | |UE3 version 10907 changelist 1715227<br>UDK 2013-07 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2013-12-14 | ||
+ | |''Viscera Cleanup Detail: Santa's Rampage'' | ||
+ | | | ||
+ | |Windows x86 | ||
+ | |RuneStorm | ||
+ | |Steam | ||
+ | |UE3 version 10907 changelist 1715227<br>UDK 2013-07 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2015-10-24 | ||
+ | |''Viscera Cleanup Detail'' | ||
+ | | | ||
+ | |Windows x86, Windows x64 | ||
+ | |RuneStorm | ||
+ | |Steam | ||
+ | |UE3 version 10907 changelist 1715227<br>UDK 2013-07 based | ||
+ | |Direct3D 9 / SM3<br>Direct3D 11 / SM5 | ||
+ | |UDK(UE3 UnrealEd) | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2015-10-30 | ||
+ | |''Viscera Cleanup Detail - House of Horror'' | ||
+ | | | ||
+ | |Windows x86, Windows x64 | ||
+ | |RuneStorm | ||
+ | |Steam | ||
+ | |UE3 version 10907 changelist 1715227<br>UDK 2013-07 based | ||
+ | |Direct3D 9 / SM3<br>Direct3D 11 / SM5 | ||
+ | |UDK(UE3 UnrealEd) | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2018-12-10 | ||
+ | |''Viscera Cleanup Detail - The Vulcan Affair'' | ||
+ | | | ||
+ | |Windows x86, Windows x64 | ||
+ | |RuneStorm | ||
+ | |Steam | ||
+ | |UE3 version 10907 changelist 1715227<br>UDK 2013-07 based | ||
+ | |Direct3D 9 / SM3<br>Direct3D 11 / SM5 | ||
+ | |UDK(UE3 UnrealEd) | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2011-08-18 | ||
+ | |''Vroom! (mobile)'' | ||
+ | |Racing | ||
+ | |iOS | ||
+ | |Impromptu Games | ||
+ | |Impromptu Games | ||
+ | |UE3 version 8623 changelist 935754<br>UDK 2011-06 based | ||
+ | |OpenGL / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2012-07-02 | ||
+ | |''Vroom! (PC)'' | ||
+ | |Racing | ||
+ | |Windows x86 | ||
+ | |Impromptu Games | ||
+ | |Impromptu Games | ||
+ | |UE3 version 9953 changelist 1260027<br>UDK 2012-05 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2014-12-24 | ||
+ | |''Ukrainian Ninja'' | ||
+ | |Windows x86 Multiplayer Platformer|MP | ||
+ | |Steam | ||
+ | |Dragon Games LLC | ||
+ | | | ||
+ | |UE3 version 12097~12791<br>UDK 2014-02~UDK 2015-02 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2011-11-16 | ||
+ | |''Waves'' | ||
+ | |2D Shooting | ||
+ | |Windows x86 | ||
+ | |Squid in a Box | ||
+ | |Steam | ||
+ | |UE3 version 8171 changelist 833356<br>UDK 2011-04 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2010-10-25 | ||
+ | |''White the Game – bringt Farbe ins Spiel'' | ||
+ | |Action | ||
+ | |Windows x86 | ||
+ | |ENJMIN | ||
+ | |ENJMIN | ||
+ | |UDK | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2016-11-11 | ||
+ | |''Why is the Princess in a Magic Forest?!'' | ||
+ | |Puzzle | ||
+ | |Windows x86 | ||
+ | |Fat Walrus Games | ||
+ | |Fat Walrus Games | ||
+ | |UE3 version 10246 changelist 1340247<br>UDK 2012-07 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2015-02-13 | ||
+ | |''Wooden Floor'' | ||
+ | |Adventure | ||
+ | |Windows x86, Windows x64 | ||
+ | |Pheenix93 | ||
+ | |Pheenix93 | ||
+ | |UE3 version 10499 changelist 1426632<br>UDK 2012-11 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2016-01-12 | ||
+ | |''Wooden Floor 2'' | ||
+ | |Adventure | ||
+ | |Windows x86, Windows x64 | ||
+ | |Pheenix93 | ||
+ | |Pheenix93 | ||
+ | |UE3 version 10499 changelist 1426632<br>UDK 2012-11 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |- | ||
+ | |2016-03-26 | ||
+ | |''Zombies on a Plane'' | ||
+ | |Action | ||
+ | |Windows x86 | ||
+ | |Shangri-La Game Studios Ltd | ||
+ | |1C Company | ||
+ | |UE3 version 12791 changelist 2424394<br>UDK 2015-02 based | ||
+ | |Direct3D 9 / SM3 | ||
+ | |N/A | ||
+ | |PhysX | ||
+ | |} | ||
+ | |||
+ | ==Seperated coonsole version== | ||
+ | ===[Unreal Engine 3 Unsupported Xbox One] ported version=== | ||
+ | |||
+ | ===[Unreal Engine 3 Unsupported PlayStation 4] ported version=== |
Latest revision as of 13:48, 29 January 2023
List of Unreal Engine Games
Contents
- 1 Unreal Engine 1 ~ 2
- 1.1 Main version
- 1.2 Sub version
- 1.3 Seperated console version
- 2 Unreal Engine 3
Unreal Engine 1 ~ 2[edit]
Main version[edit]
[Unreal] engine[edit]
Release date | Title | Genre | Platform | Developers | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Main Features | IAnother called name | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1998-05-22 1999-05-31 - RtNP 2000-01-21 - Gold |
Unreal Unreal Mission Pack I: Return to Na Pali Unreal Gold |
First-person shooter | Windows x86, Mac OS, Linux (unofficial), Linux x64 (unofficial), Windows x64 (unofficial) |
Epic Mega Games, Digital Extremes Legend Entertainment (RtNP) |
GT Interactive | [Unreal] build ~ 98 - pre beta [Unreal] build 99 - 1997 X-mas beta [Unreal] build 100 ~ 143 - beta test [Unreal] build 144 - Feb 1998 beta [Unreal] build 200 - out of box [Unreal] build 201 ~ 226 - patches with merged some [Unreal Tournament] build 3xx code (Direct3D and Sound / build 226) [Unreal] build 227 (unofficial, OldUnreal) |
Software, 3dfx GLIDE<.br>PowerVR SGL OpenGL (build 209) S3 MeTal (build 224) Direct3D 6 (build 226) Direct3D 7 (unofficial) Direct3D 8 (unofficial), Direct3D 9 (unofficial), Direct3D 10 (unofficial), Direct3D 11 (unofficial), XOpenGL (unofficial) |
UnrealEd 1.0, UnrealEd 2.1 (unofficial, OldUnreal 227a~i), UnrealEd 2.2 (unofficial, OldUnreal 227j~) |
N/A | 32-bit Colored Soft Animated Dynamic Lighting system Extensible BSP and Portal Technology Curved-surface Multi Texturing Bump maping Environment Mapping Dynamic ranged scaled Detail Textures Procedural Animated Textures Multiple Channel Vertex Animation Multi Skybox system Complex Particle system Lens Flares and Corona Effects Lightmap for Raytraced and enveloped Lighting Special Light Effects adaptive LOD subdivition surface rendering algorithm Multi Colored Lighting with intermixing of Fuzzy Shadows Volumetric Lighting Volumetric Fog Digital Audio based Module sound system Doppler shift 3D Surround sound Dynamic Music system AI algorhytm GUI system Real-time in-engine Demo Recording UnrealScript and Unreal Virtual Machine system Highly Modular Extensibility engine design 8-bit Unicode Text for Language Localization |
First Generation Unreal Engine / Unreal Engine 1 | [Unreal Tournament] engine |
[Unreal] engine based games[edit]
Release date | Title | Genre | Platform | Developers | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Enhanced / Modified | Internal called name |
---|---|---|---|---|---|---|---|---|---|---|---|
1999-08-19 | Dr. Brain: Action Reaction | Educational | Windows x86 | Knowledge Adventure | Knowledge Adventure | [Unreal] build 224 | Software, Direct3D 6 |
N/A | N/A | N/A | N/A |
2000-05-10 - beta | Hired Guns | First Person sci-fi tactical RPG | Windows x86 | VR-1 / Psygnosis | N/A | [Unreal] build 216 | Software, 3dfx GLIDE, PowerVR SGL, OpenGL | N/A | N/A | N/A | N/A |
1999-10-31 | Nerf Arena Blast | First-person shooter | Windows x86 | Visionary Media, Inc. | Hasbro Interactive | [Unreal] build 225 with merged some [Unreal Tournament] build 300 ~ 333 code |
Software, 3dfx GLIDE, OpenGL, Direct3D 6 |
NerfEd(UnrealEd 1.0) | N/A | N/A | N/A |
1999-08-30 | Virtual Reality Notre Dame: A Real Time Construction | 3D Visualization and Presentation | Windows x86 | Digitalo Studios | Digitalo Studios | [Unreal] build 224 | Software, OpenGL, 3dfx GLIDE, Direct3D 6 |
N/A | N/A | N/A | N/A |
1998-10-114 | Star Trek: The Next Generation: Klingon Honor Guard | First-person shooter | Windows x86, Mac OS | MicroProse | MicroProse | [Unreal] build 216 ~ 219 | Software, 3dfx GLIDE, OpenGL, Direct3D 6, Direct3D 11(unofficial) |
UnrealEd 1.0 | N/A | N/A | N/A |
1998-12-01 | TNN Outdoors Pro Hunter | First-person shooter | Windows x86 | DreamForge Intertainment | ASC Games | [Unreal] build 216 ~ 220 | Software, 3dfx GLIDE, OpenGL, Direct3D 6 |
N/A | N/A | N/A | N/A |
1999-11-11 | The Wheel of Time | First-person shooter | Windows x86 | Legend Entertainment | GT Interactive | [Unreal] build 225 with merged some [Unreal Tournament] build 300 ~ 333 code |
Software, 3dfx GLIDE, OpenGL, Direct3D 6, Direct3d 7, Direct3D 11(unofficial) |
WoTEd(UnrealEd 1.0) | MP3 Playback audio system | own Particle System "ParticleSystems" | WoT engine |
1998 - alpha (0.86 based) 1999 - alpha (220, 220 based) |
X-COM: Alliance | First-person shooter | Windows x86 | MicroProse Chipping Sodbury | MicroProse | [Unreal] beta 0.86 (1998 version) [Unreal] build 200 ~ 220 (1999 version) |
Software, 3dfx GLIDE, OpenGL, Direct3D 6 |
UnrealEd 1.0 NewEd(early version of UnrealEd 2.0) |
MP3 Playback audio system | N/A | N/A |
[Unreal Tournament] engine[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Based on | Improved from [Unreal] engine | Another called name | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1999-11-23 2000-10-25 - GOTY |
Unreal Tournament Unreal Tournament Game of The Year Edition |
First-person shooter | Windows x86, Mac OS, OS X, Linux, Linux x64 (unofficial) | Epic Games, Digital Extremes | GT Interactive | [Unreal Tournament] build 321 - first beta demo [Unreal Tournament] build 322 - 3DFX beta demo [Unreal Tournament] build 338 - beta demo [Unreal Tournament] build 348 - demo [Unreal Tournament] build 400 - out of box [Unreal Tournament] build 401 ~ 436 - patches [Unreal Tournament] build 440 (unofficial, UTPG) [Unreal Tournament] build 451 (unofficial, UTPG) [Unreal Tournament] build 469 (unofficial, OldUnreal) |
Software, 3dfx GLIDE, OpenGL, Direct3D 5, Direct3D 6, Direct3D 7, Direct3D 8, Direct3D 9(unofficial), Direct3D 10(unofficial), Direct3D 11(unofficial), S3 Metal |
UnrealEd 1.0, UnrealEd 2.0, UnrealEd 2.2 (unofficial, OldUnreal 469) |
N/A | [Unreal] build 222 with merged some [Unreal] build 223 ~ 225 code |
Hardware T&L vast improved Rendering speed improved Lighting Skeletal Animation support (build 432) new Decal system improved Skybox improved AI improved Network engine improved Demo Recording new GUI system MovieUnreal++ for UT (Perilth) |
Second Generation Unreal Engine / Unreal Engine 2 (before June 2003) First Generation Unreal Engine / Unreal Engine 1 (after June 2003) |
[Unreal Warfare] engine [Unreal Tournament PlayStation 2] engine [Unreal Tournament Dreamcast] engine |
[Unreal Tournament] engine based games[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Enhanced / Modified | Internal called name |
---|---|---|---|---|---|---|---|---|---|---|---|
2001-03-23 | Adventure Pinball: Forgotten Island | 3D Pinball | Windows x86 | Digital Extremes | Electronic Arts | [Unreal Tournament] build 420 | Software, Direct3D 7 |
PBEd(UnrealEd 2.0) | N/A | N/A | N/A |
2001-02-21 | Clive Barker's Undying | Survival horror | Windows x86, OS X |
DreamWorks Interactive | Electronic Arts | [Unreal Tournament] build 420 | Direct3D 7, Direct3D 11(unofficial) |
UnrealEd 1.0, UnrealEd 2.0(unofficial) |
N/A | own Particle System "ParticleFX" | N/A |
2003-11-11 | Disney's Brother Bear | Action-adventure | Windows x86 | KnowWonder | NA: Disney Interactive EU: Ubisoft |
[Unreal Tournament] build 433 with merged some [Unreal Warfare] code (Sound Occlusion) |
Software, Direct3D 7 |
N/A | N/A | Undying's Particle System "ParticleFX" | HP2 engine |
2000-06-23 | Deus Ex | Action role-playing, First-person shooter | Windows x86, Mac OS | Ion Storm | Eidos Interactive | [Unreal Tournament ] build 400 | Software, OpenGL, 3dfx GLIDE, Direct3D 7, Direct3D 11(unofficial) |
UnrealEd 1.0, UnrealEd 2.0(unofficial) |
N/A | RPG layer system | N/A |
2002-03-26 | Deus Ex: The Conspiracy | Action role-playing, First-person shooter | PlayStation 2 | Ion Storm | Eidos Interactive | [Unreal Tournament] build 420 with merged some [Unreal Tournament PS2] code (PS2 support) |
OpenGL | N/A | N/A | RPG layer system | N/A |
2011-06-10 | Duke Nukem Forever | First Person Shooter | Windows x86, OS X, Xbox 360, PlayStation 3 |
3D Realms, Triptych Games, Gearbox Software, Piranha Games (multiplayer and console ports) |
2K Games, Aspyr Media(Mac) | [Unreal Tournament] build 400 original based on [Unreal] build 200 with merged some [Unreal] build 220 code later upgrade [Unreal Tournament] engine with merged UnrealEd 2.0 and some [Unreal Warfare] code (Static Mesh, Terrain, Partciel Emitter System) |
Direct3D 9 / SM3 - Win, X360, OpenGL / SM3 - OS X, PS3 |
N/A | Meqon Physics Miles Sound System MP3 Playback audio system Bink Video |
Per-pixel Lighting Normal Mapping Per-pixel Specular Lighting Shader Model 3 based Effects Lipsync own Skeletal Animation |
N/A |
2002-05-11 | Mobile Forces | First-person shooter | Windows x86 | Rage Software | Majesco Entertainment | [Unreal Tournament] build 436 with merged some [Unreal Warfare] code (Static Mesh) |
Direct3D 8 | MobileForcesEd(UnrealEd 2.0) | own Physics engine | N/A | N/A |
2002-02-17 | New Legends | Action-adventure | Xbox | Infinite Machine | THQ | [Unreal Tournament] build 420 with merged some [Unreal Warfare] code (Static Mesh, Terrain, Xbox support) |
Direct3D 8 | N/A | N/A | own Dialog System own Particle System own AI |
N/A |
2002-11-08 | Harry Potter and the Chamber of Secrets | Action-adventure | Windows x86, OS X | KnowWonder | Electronic Arts | [Unreal Tournament] build 433 with merged some [Unreal Warfare] code (Sound Occlusion) |
Software, Direct3D 7, Direct3D 11(unofficial) |
N/A | N/A | Undying's Particle System "ParticleFX" | HP2 engine |
2001-11-16 | Harry Potter and the Philosopher's Stone | Action-adventure | Windows x86, OS X | KnowWonder | Electronic Arts | [Unreal Tournament] build 433 | Software, Direct3D 7, Direct3D 11(unofficial) |
N/A | N/A | Undying's Particle System "ParticleFX" | HP engine |
1999-11-17 - Alpha | Jazz Jackrabbit 3D | Third Person Shooter | Windows x86 | World Tree Games | N/A | [Unreal Tournament] build 400 | Software, OpenGL, Direct3D 7 |
Jazz3DEd(UnrealEd 1.0) | N/A | N/A | N/A |
2000-10-31 | Rune | Third-person shooter, Hack and slash | Windows x86, Mac OS, Linux | Human Head Studios | Gathering of Developers | [Unreal Tournament] build 400 | Software, 3dfx GLIDE, OpenGL, Direct3D 7, Direct3D 11(unofficial) |
RuneEd(UnrealEd 1.0) | N/A | N/A | Rune engine |
2001-04-27 | Rune: Halls of Valhalla | Third-person shooter, Hack and slash | Windows x86, Mac OS, Linux | Human Head Studios | Gathering of Developers | [Unreal Tournament] build 400 | Software, 3dfx GLIDE, OpenGL, Direct3D 7, Direct3D 11(unofficial) |
RuneEd(UnrealEd 1.0) | N/A | N/A | Rune engine |
2000-10-27 | Star Trek: Deep Space Nine: The Fallen | Adventure | Windows x86, Mac OS | The Collective | Simon & Schuster | [Unreal Tournament] build 338 | Software, 3dfx GLIDE, OpenGL, Direct3D 7, Direct3D 11(unofficial) |
UnrealEd 1.0 | N/A | N/A | N/A |
2002-04-23 | Tactical Ops: Assault on Terror | First-person shooter | Windows x86 | Kamehan Studios | Atari | [Unreal Tournament] build 436 | Software, 3dfx GLIDE, OpenGL, Direct3D 7 |
N/A | N/A | N/A | N/A |
2000-05-18 | Unrealty | 3D Visualization and Presentation | Windows x86 | Perilith Industrielle | Perilith Industrielle | [Unreal Tournament] build 405 | OpenGL, 3dfx GLIDE, Direct3D 7 |
UnrealtyEd (Perilth Industrielle's own C++ editor[keep Editor module, new written UI from scratch by Andrew Scheidecker{later worked Epic Games}]. this is NOT a UnrealEd 1.0 or NewEd[later developed UnrealEd 2.0]) | N/A | own Skeletal Animation System "MeshEx" | N/A |
2000-04-19 | X-COM: Enforcer | Third-person shooter | Windows x86 | MicroProse | Infogrames | [Unreal Tournament] build 420 | Software, Direct3D 7 |
X-ComEd(UnrealEd 2.0) | N/A | Wheel of Time's Particle System "ParticleSystems" | N/A |
[Unreal Warfare] engine[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Based on | Improved from [Unreal Tournament] engine | Another called name | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2001-01 - build 633 (CodeDrop) 2001-03 - build 672 (InterimDrop) 2001-05 - build 697 (CodeDrop) 2001-07 - build 739 (CodeDrop) 2001-08 - build 763 (InterimDrop) 2001-09 - build 777 (CodeDrop) 2002-01 - build 829 (CodeDrop) 2002-01 - build 848 (InterimDrop, Unreal Performance Test 2002) 2002-02 - build 856 (InterimDrop, Unreal Performance Test 2002) 2002-04 - build 918 (InterimDrop, Unreal Performance Test 2002) 2002-04 - build 926 (PreviewDrop) 2002-05 - build 927 (CodeDrop) 2002-09 - build 1003 (PreviewDrop) Unreal Warfare game unreleased (project cancelled) |
Unreal Warfare (Unreal Warfare game unreleased, it's cancelled project) |
First Person Shooter | Windows x86, Xbox Linux (Dedicate Server only / build 829) |
Epic Games | N/A | [Unreal Tournament] (Technology dev version) build 400 ~ 6xx [Unreal Warfare] build 633 ~ 1003 |
Direct3D 8 / No SM | N/A | Karma Physics 1.2 (build 829) | [Unreal Tournament] (original) build 400 with merged almost [Unreal Tournament] (original) build 401 ~ 432 code (included UnrealEd 2.0 and etc) with merged some [Unreal Tournament PlayStation 2] build 404 code (improved Skeletal Animation and autoaiming) with merged some Unreal Tournament build 436 code (network / build 633) |
Hardware Brush (Static Mesh) new Height filed based Terrain system and Editor new cutscene tool Matinee system and Editor(build 739) new Particle Emitter system new Material Shader system and Editor improved Skeletal Animation with Vertex Skinned Geometry (Skinning Animation) High resolution texture support using Radiosity to Lightmap generation vast improved Lighting system Projector Lighting and Shadows Physics Actor (Karma Physics) Physics based Gravity system (with Karma Physics) Physics based animation (with Karma Physics) Ragdoll Animation (with Karma Physics) Physics based Vehicle system Kvehicle (with Karma Physcis) load the Recent Map Files in File Menu (build 5xx) DrawScale3D (build 829) build changed Light (build 927) add Geometry Editing mode button(non active / build 927) Limit including spaces in Filenames (build 829) |
Third Generation Unreal Engine / Unreal Engine 3 (before June 2003) Second Generation Unreal Engine / Unreal Engine 2 (after June 2003) |
[Unreal Championship] engine [Unreal II: The Awakening] engine [Unreal Warfare PlayStation 2] engine [Unreal Warfare GameCube] engine [Unreal Engine] |
[Unreal Warfare] engine based games[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Enhanced / Modified | Internal called name |
---|---|---|---|---|---|---|---|---|---|---|---|
2002-08-28 | America's Army v1.0 ~ v1.5 | Tactical First Person Shooter | Windows x86, Linux, OS X |
U.S. Army | Freeware | [Unreal Warfare] build 927 | Direct3D 8 / No SM OpenGL / No SM |
N/A | Karma Physics 1.2 | own Linux support own OS X support |
AGP engine |
2005-11-17 | America's Army: Rise of a Soldier | First Person Shooter | Xbox | Secret Level | Ubisoft | [Unreal Warfare] build 927 with merged some [Unreal Tournament 2003] build 1070 ~ 1080 code (Texture MipBias, Stencil Buffer, etc) |
Direct3D 8 / No SM | N/A | Karma Physics 1.2 | N/A | AGP engine |
2003-12-02 | Deus Ex: Invisible War | Action role-playing game | Windows x86, Xbox | Ion Storm Inc. | Eidos Interactive | [Unreal Warfare] build 777 | Direct3D 8 / SM1 | N/A | Havok Physics LIPSinc Bink Video |
Per-pixel Lighting Normal Mapping Stencil buffer shadows own AI system own Trigger system own Metadata system own Material system own Particle system modified Skeletal Animation system own Navigation System own UI system own Audio system own Sound Schema system own Physics sound system own In-game Video system |
Flesh Engine |
2003-03-28 | Devastation | First person shooter | Windows x86, Linux | Digitalo Studios | Groove Games | [Unreal Warfare] build 6xx original based on [Unreal Tournament] build 405 with merged some [Unreal 2] build 411 dev code (new ed) with merged many [Unreal Warfare] code (almost enhancedments) with merged some [Unreal Tournament 2003] code (build changed path, DrawScale3D quick setting) |
Direct3D 8 / No SM | DevastatED(UnrealEd 3.0) | Karma Physics 1.2 | N/A | DEngine |
2012-03-07 - Xbox 360 2012-04-03 - PS3 2012-09-06 - PC |
I Am Alive | Third Person Shooter | Xbox 360, PlayStation 3, Windows x86 | Ubisoft Shanghai | Ubisoft | [Unreal Warfare] build 829 | Direct3D 9 / SM3 | N/A | Havok Physics |
Shader Model 3 Effects Multithreading Per-pixel Lighting Normal Mapping Per-pixel Specular HDR Rendering Parallax Mapping Dynamic Soft Shadows Tone Mapping Screen Space Ambient Occlusion own SCX Material system own AI system own Crowd system own Xbox 360 support own PlayStation 3 support |
LEAD engine |
2003-11-18 | Magic: The Gathering - Battlegrounds | Fighting | Windows x86, Xbox | Secret Level | Atari | [Unreal Warfare] build 926 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | N/A | N/A |
2004-10-19 - Xbox 2004-10-26 - PC |
Men of Valor: Vietnam | First Person Shooter | Windows x86, Xbox | 2015, Inc. | Vivendi Universal Games | [Unreal Engine] build 926 with merged many [Unreal Engine] code (Stencil Buffer, NPatch, etc] with merged some [Unreal Tournament 2003] code (DrawScale3d, XInterface, XGame, etc) with merged some [UDN Build] code (Particle System Editor) |
Direct3D 9 / SM3 | UnrealEd 3.0 (steam version only) | Karma Physics 1.2 LIPSinc |
Shader Model 3 based Effects | N/A |
2006-09-19 - PC | Open Season [PC, Xbox, Xbox 360 version] | Action-adventure | Windows x86 Xbox Xbox 360 |
Ubisoft Montreal | Ubisoft | [Unreal Warfare] build 927 | Direct3D 9 / SM3 - PC, Xbox 360 Direct3D 8 / SM1 - Xbox |
N/A | Karma Physics 1.2 own Dare Audio system |
Pixel shader Effects own Xbox 360 support Magma system |
OEngine |
2003-04-14 | Postal 2 | First Person Shooter | Windows x86 | Running With Scissors | Running With Scissors | [Unreal Warfare] build 926 - Retail box & demo version with merged many [Unreal Engine] build 2110 code - v1337 with merge many [Unreal Tournament 2003] code - v1407 |
Direct3D 8 / No SM OpenGL / No SM |
PostEd(UnrealEd 3.0) | Karma Physics 1.2 | own Linux support own OS X support |
N/A |
2003-12-17 | Postal 2: Share the Pain | First Person Shooter | Windows x86, Linux, OS X | Running With Scissors | Running With Scissors | [Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code | Direct3D 8 / No SM OpenGL / No SM |
PostEd(UnrealEd 3.0) | Karma Physics 1.2 | own Linux support own OS X support |
N/A |
2005-05-31 | Postal 2: Apocalypse Weekend | First Person Shooter | Windows x86, Linux, OS X | Running With Scissors | Running With Scissors | [Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code | Direct3D 8 / No SM OpenGL / No SM |
PostEd(UnrealEd 3.0) | Karma Physics 1.2 | own Linux support own OS X support |
N/A |
2015-04-17 | Postal 2: Paradise Lost | First Person Shooter | Windows x86 | Running With Scissors | Running With Scissors | [Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code | Direct3D 8 / No SM OpenGL / No SM |
PostEd(UnrealEd 3.0) | Karma Physics 1.2 | own Linux support own OS X support |
N/A |
2003-08-27 | Sephiroth (patch of before July 2011) | MMORPG | Windows x86 | Imazic Entertainment | Imazic Entertainment | [Unreal Warfare] build 926 | Direct3D 8 / No SM | N/A | N/A | own Seamless loading map own MMORPG layer own network engine |
N/A |
2007-06-01 | Surf's Up [PC, Xbox 360, Playstation 3 version] | Action-adventure | Windows x86 Xbox 360 PlayStation 3 |
Ubisoft Montreal | Ubisoft | [Unreal Warfare] build 927 | Direct3D 9 / SM3 | N/A | Karma Physics 1.2 own Dare Audio system |
Pixel Shader Effects Magma system |
OEngine |
2004-05-25 | Thief: Deadly Shadows | Stealth | Windows x86, Xbox | Ion Storm | Eidos Interactive | [Unreal Warfare] build 777 | Direct3D 8 / SM1 | T3Ed(UnrealEd 2.6) | Havok Physics LIPSinc Bink Video |
Per-pixel Lighting Normal Mapping Stencil buffer shadows own AI system own Trigger system own Metadata system own Material system own Particle system modified Skeletal Animation system own Navigation System own UI system own Audio system own Sound Schema system own Physics sound system own In-game Video system |
Flesh Engine |
2006-03-09 | Tom Clancy's Ghost Recon Advanced Warfighter [Xbox version] | First Person Shooter | Xbox | Ubisoft Shanghai | Ubisoft | [Unreal Warfare] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 | Magma system | Rainbow Six 3 engine |
2003-03-17 | Tom Clancy's Rainbow Six 3: Raven Shield | First Person Shooter | Windows x86, OS X | Ubisoft Montreal | Ubisoft | [Unreal Warfare] build 927 | Direct3D 8 / No SM | RavenShieldEd(UnrealEd 3.0) | Karma Physics 1.2 | N/A | Rainbow Six 3 engine |
2004-03-09 | Tom Clancy's Rainbow Six 3: Athena Sword | First Person Shooter | Windows x86 | Ubisoft Milan | Ubisoft | [Unreal Warfare] build 927 | Direct3D 8 / No SM | RavenShieldEd(UnrealEd 3.0) | Karma Physics 1.2 | N/A | Rainbow Six 3 engine |
2005-06-10 | Tom Clancy's Rainbow Six 3: Iron Wrath | First Person Shooter | Windows x86 | Ubisoft Casablanca | Ubisoft | [Unreal Warfare] build 927 | Direct3D 8 / No SM | RavenShieldEd(UnrealEd 3.0) | Karma Physics 1.2 | N/A | Rainbow Six 3 engine |
2003-10-28 | Tom Clancy's Rainbow Six 3 [Xbox version] | First Person Shooter | Xbox | Ubisoft Montreal | Ubisoft | [Unreal Warfare] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 | Splinter Cell's Real-time Dynamic Shadow Buffer and Projector Magma system |
Rainbow Six 3 engine |
2004-08-04 | Tom Clancy's Rainbow Six 3: Black Arrow | First Person Shooter | Xbox | Ubisoft Montreal | Ubisoft | [Unreal Warfare] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 | Real-time Dynamic Shadow Buffer and Projector (Third Echelon engine) Magma system |
Rainbow Six 3 engine |
2002-11-17 - Xbox 2003-02-19 - Win 2004-09-20 - OS X |
Tom Clancy's Splinter Cell (version 1) [PC, Xbox version] | Stealth | Windows x86, Xbox, OS X | Ubisoft Montreal | Ubisoft | [Unreal Warfare] build 829 | Direct3D 8 / No SM OpenGL / No SM - OS X |
N/A | own Dare Audio system | Real-time Dynamic Shadow Buffer and Projector own AI system |
Third Echelon engine |
2011-08-09 | Tom Clancy's Splinter Cell Classic Trilogy HD - Splinter Cell (version 1) [PlayStation 3 version] | Stealth | PlayStation 3 | Ubisoft Montreal | Ubisoft | [Unreal Warfare] build 829 | OpenGL / SM3 | N/A | own Dare Audio system | Real-time Dynamic Shadow Buffer and Projector own AI system own PlayStation 3 support |
Third Echelon engine |
2004-03-23 - PC 2004-03-23 - Xbox |
Tom Clancy's Splinter Cell: Pandora Tomorrow (Singleplayer mode version 1) [PC, Xbox version] | Stealth | Windows x86, Xbox | Ubisoft Shanghai | Ubisoft | [Unreal Warfare] build 829 | Direct3D 8 / SM1 | N/A | Karma Physics 1.2 own Dare Audio system |
Shader Model 1.4 Effects Real-time Dynamic Shadow Buffer and Projector own AI system |
Third Echelon engine |
2011-08-09 | Tom Clancy's Splinter Cell Classic Trilogy HD - Pandora Tomorrow (Singleplayer mode version 1) [PlayStation 3 version] | Stealth | PlayStation 3 | Ubisoft Montreal | Ubisoft | [Unreal Warfare] build 829 | OpenGL / SM3 | N/A | Karma Physics 1.2 own Dare Audio system |
Shader Model 1.4 Effects Real-time Dynamic Shadow Buffer and Projector own AI system own PlayStation 3 support |
Third Echelon engine |
2004-03-23 | Tom Clancy's Splinter Cell: Pandora Tomorrow (Select Menu) [PC, Xbox version] |
Stealth | Windows x86, Xbox | Ubisoft Shanghai | Ubisoft | [Unreal Warfare] build 829 | Direct3D 8 / No SM | UnrealEd 3.0 | Karma Physics 1.2 | N/A | XIII engine |
2005-03-28 - PC 2005-03-28 - Xbox |
Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode version 1) [PC, Xbox version] | Stealth | Windows x86, Xbox | Ubisoft Montreal | Ubisoft | [Unreal Warfare] build 829 | Direct3D 8 / SM1 Direct3D 9 / SM3 - Win |
N/A | Havok Physics own Dare Audio system |
Shader Model 3 Effects Per-pixel Lighting Normal Mapping Per-pixel Specular HDR Rendering Parallax Mapping Dynamic Soft Shadows Tone Mapping own SCX Material system own AI system |
SCX engine |
2011-08-09 | Tom Clancy's Splinter Cell Classic Trilogy HD - Chaos Theory (Singleplayer, Co-op mode version 1) [PlayStation 3 version] | Stealth | PlayStation 3 | Ubisoft Montreal | Ubisoft | [Unreal Warfare] build 829 | OpenGL / SM3 | N/A | Havok Physics own Dare Audio system |
Shader Model 3 Effects Per-pixel Lighting Normal Mapping Per-pixel Specular HDR Rendering Parallax Mapping Dynamic Soft Shadows Tone Mapping own SCX Material system own AI system own PlayStation 3 support |
SCX engine |
2006-10-17 - Xbox 360 2006-11-07 - PC 2007-03-30 - PS3 |
Tom Clancy's Splinter Cell: Double Agent (offline mode version 1) [PC, Xbox 360, PlayStation 3 version] | Stealth | Windows x86, Xbox 360, PlayStation 3 |
Ubisoft Shanghai | Ubisoft | [Unreal Warfare] build 829 | Direct3D 9 / SM3 | N/A | Havok Physics own Dare Audio system |
Shader Model 3 Effects Multithreading Per-pixel Lighting Normal Mapping Per-pixel Specular HDR Rendering Parallax Mapping Dynamic Soft Shadows Tone Mapping own SCX Material system own AI system own Xbox 360 support own PlayStation 3 support |
SCX engine |
2006-10-24 | Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [Xbox] | Stealth | Xbox | Ubisoft Montreal | Ubisoft | [Unreal Warfare] build 829 | Direct3D 8 / SM1 | N/A | Havok Physics own Dare Audio system |
Per-pixel Lighting Normal Mapping Per-pixel Specular own SCX Material system own AI system |
SCX engine |
2010-04-13 - Xbox 360 2010-04-27 - Win 2011-02-17 - OS X |
Tom Clancy's Splinter Cell: Conviction | Stealth | Windows x86, Xbox 360, OS X |
Ubisoft Montreal | Ubisoft | [Unreal Warfare] build 829 | Direct3D 9 / SM3 | N/A | Havok Physics own Dare Audio system |
Shader Model 3 Effects Multithreading Per-pixel Lighting Normal Mapping Per-pixel Specular HDR Rendering Parallax Mapping Dynamic Soft Shadows Tone Mapping Screen Space Ambient Occlusion own SCX Material system own AI system own Crowd system Xbox 360 support |
LEAD engine |
2013-08-20 | Tom Clancy's Splinter Cell: Blacklist | Stealth | Windows x86, Xbox 360, PlayStation 3, Wii U |
Ubisoft Toronto | Ubisoft | [Unreal Warfare] build 829 | Direct3D 9 / SM3, Direct3D 11 / SM5 - Win OpenGL / SM3 - PS3, Wii U |
N/A | Havok Physics own Dare Audio system |
Shader Model 3 Effects Shader Model 5 Effects Multithreading Direct3D 11 Multithread Rendering Per-pixel Lighting Normal Mapping Per-pixel Specular HDR Rendering Parallax Mapping Dynamic Soft Shadows Tone Mapping Screen Space Ambient Occlusion Horizon based Ambient Occlusion own SCX Material system own AI system own Crowd system Xbox 360 support own PlayStation 3 support own Wii U support |
LEAD engine |
2003-11-18 - Win, Xbox 2004-06-11 - OS X |
XIII (PC, Xbox version) | First Person Shooter | Windows x86 Xbox OS X |
Ubisoft Paris | Ubisoft | [Unreal Warfare] build 829 | Direct3D 8 / No SM | XIIIEd(UnrealEd 3.0) | Karma Physics 1.2 | N/A | XIII engine |
[Unreal Engine][edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Based on | Improved from [Unreal Warfare] engine | Another called name | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2002-10 - build 2110 2003-05 - build 2226 2004-06 - build 2227 |
Unreal Engine (included all Unreal Warfare game codes and contents) |
First Person Shooter | Windows x86, Windows x64, Linux x86, Linux x64, OS X, Xbox | Epic Games | N/A | [Unreal Engine] build 2110 ~ 2227 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | [Unreal Warfare] build 1003 with merged almost [Unreal Tournament 2003] build 2107 code (DetailScale mode, OpenGL, Linux / build 2110) with merged almost [Unreal Tournament 2003] build 2225 code (displays realtime animated textures in Texture Browser, Native support for localization of text to 16-bit languages inclduing Chinese, Japanese, Korean / build 2226) with merged some [Unreal Tournament 2004] early dev code (SVehicle / build 2226) |
Rendering optimization ([Unreal Tournament 2003] code) OpenGL support ([Unreal Tournament 2003] code) Linux support ([Unreal Tournament 2003] code) improved version of Skeletal Mesh with Physics based Vehicle system SVehicle ([Unreal Tournament 2004] early dev code) Correct blank space comments at Texture.uc in Environment Map (build 2226) Limit including spaces in Directory Names (build 2110) Integrated the FlexTrack/ 16-bit packed quaternion animation compression (build 2227) Windows x64, Linux x64, OS X support (build 2227) new GUI system based on UT2003's XInterface system (build 2110) |
Third Generation Unreal Engine / Unreal Engine 3 / Unreal Engine 3.0 (before mid 2003) Second Generation Unreal Engine / Unreal Engine 2 / Unreal Engine 2.0 (after mid 2003) |
[UDN Build] [Unreal Engine 2 Runtime] [Unreal II: eXpanded MultiPlayer] engine [Unreal Championship 2] engine |
[Unreal Engine] based games[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Enhanced / Modified | Internal called name |
---|---|---|---|---|---|---|---|---|---|---|---|
2005-05-31 - Xbox 2005-08-09 - PC |
Advent Rising | Third person action-adventure | Windows x86, Xbox | GlyphX Games | Majesco Entertainment | [Unreal Engine] build 2226 | Direct3D 8 / SM1 | N/A | Karma Physics 1.2 | Pixel Shader 1.4 Distortion | Eon Engine |
2008-11-07 | Agni: Queen of Darkness (India) Inferno: Where Death Is Your Only Ally (Poland and Russia) Netherworld: Beyond Time I Stand (US) |
Third person action-adventure | Windows x86 | FXLabs Studio | FXLabs Studio | [Unreal Engine] build 2226 | OpenGL / No SM, Direct3D 8 / No SM |
N/A | Karma Physics 1.2 | Shader Model 3 Effects | N/A |
2003-03-17 - v1.6 |
America's Army v1.6 ~ v2.3 | Tactical First Person Shooter | Windows x86, Linux, OS X |
U.S. Army | Freeware | [Unreal Engine] build 2110 | OpenGL / No SM, Direct3D 8 / No SM |
N/A | Karma Physics 1.2 LIPSinc RoQ Movie |
N/A | AGP engine |
2007-08-21 - Win 2007-08-21 - Xbox 2008-10-23 - PS3 2009-10-07 - OS X |
BioShock | First Person Shooter | Windows x86, OS X, Xbox 360, PlayStation 3 |
2K Boston/2K Australia | 2K Games | [Unreal Engine] build 2226 with merged many [UDN Build] code with merged some [Unreal Tournament 2004] code |
Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 - PS3, OS X |
N/A | Havok Physics Havok Animation FMOD Audio system Flash based UII system LIPSinc |
Shader Model 3 Effects Shader Model 4 Effects Per-pixel Lighting with Normal Mapping Per-pixel Specular Lighting Parallax Occlusion Mapping HDR Rendering Dynamic Soft Shadows BioShock Specific Water Effects Distortion Effects Soft Edge Particle(Direct3D 10) Light Bloom Inverse Kinematics(Havok Animation) own AI system own gameplay trigger system In-Game Video systen 3D Audio(FMOD) Multithreading own Console baking system own OS X support own Xbox 360 support own PlayStation 3 support |
Vengeance Engine 2 |
2014-08-28 | BioShock iOS | First Person Shooter | iOS | 2K China | 2K Games | [Unreal Engine] build 2226 with merged many [UDN Build] code with merged some [Unreal Tournament 2004] code |
OpenGL / SM3 | N/A | Havok Physics Havok Animation FMOD Audio system Flash based UII system LIPSinc own iOS support |
Inverse Kinematics(Havok Animation) own AI system own gameplay trigger system |
Vengeance Engine 2 |
2016-09-13 - Win, PS4, XO, 2017-08-22 - OS X 2020-05-29 - NS |
BioShock Remastered | First Person Shooter | Windows x86, macOS, Xbox One, PlayStation 4, Nintendo Switch |
Blind Squirrel Games | 2K Games | [Unreal Engine] build 2226 with merged many [UDN Build] code with merged some [Unreal Tournament 2004] code |
Direct3D 11 / SM5 - Win, Xbox One OpenGL / SM5 - macOS, PS4, NS |
N/A | Havok Physics Havok Animation FMOD Ex Audio system Flash based UII system LIPSinc |
Shader Model 5 Effects Per-pixel Lighting with Normal Mapping Per-pixel Specular Lighting Parallax Occlusion Mapping HDR Rendering Dynamic Soft Shadows BioShock Specific Water Effects Distortion Effects Soft Edge Particle(Direct3D 11) Light Bloom Inverse Kinematics(Havok Animation) own AI system own gameplay trigger system In-Game Video systen 3D Audio(FMOD Ex) Multithreading own Console baking system own macOS support own Xbox One support own PlayStation 4 support own Nintendo Switch support |
Vengeance Engine 2 |
2010-02-07 - Win, PS3, X360, 2012-03-29 - OS X |
BioShock 2 | First Person Shooter | Windows x86, OS X, Xbox 360, PlayStation 3 | 2K Marin | 2K Games | [Unreal Engine] build 2226 with merged many [UDN Build] code with merged some [Unreal Tournament 2004] code |
Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 - PS3, OS X |
N/A | Havok Physics Havok Animation FMOD Audio system Flash based UII system LIPSinc |
Shader Model 3 Effects Shader Model 4 Effects Per-pixel Lighting with Normal Mapping Per-pixel Specular Lighting Parallax Occlusion Mapping HDR Rendering Dynamic Soft Shadows BioShock Specific Water Effects Distortion Effects Soft Edge Particle(Direct3D 10) Light Bloom Inverse Kinematics(Havok Animation) own AI system own gameplay trigger system In-Game Video systen 3D Audio(FMOD) Multithreading own Console baking system own OS X support own Xbox 360 support own PlayStation 3 support |
Vengeance Engine 2 |
2010-02-07 - Win, PS3, X360, 2012-03-29 - OS X |
BioShock 2 (multiplayer) | First Person Shooter | Windows x86, OS X, Xbox 360, PlayStation 3 | 2K Marin | 2K Games | [Unreal Engine] build 2226 with merged many [UDN Build] code with merged some [Unreal Tournament 2004] code |
Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 - PS3, OS X |
N/A | Havok Physics Havok Animation FMOD Audio system Flash based UII system LIPSinc |
Shader Model 3 Effects Shader Model 4 Effects Per-pixel Lighting with Normal Mapping Per-pixel Specular Lighting Parallax Occlusion Mapping HDR Rendering Dynamic Soft Shadows BioShock Specific Water Effects Distortion Effects Soft Edge Particle(Direct3D 10) Light Bloom Inverse Kinematics(Havok Animation) own AI system own gameplay trigger system In-Game Video systen 3D Audio(FMOD) Multithreading own Console baking system own OS X support own Xbox 360 support own PlayStation 3 support |
Vengeance Engine 2 |
2016-09-13 2020-05-29 - NS |
BioShock 2 Remastered | First Person Shooter | Windows x86, Xbox One, PlayStation 4, Nintendo Switch | Blind Squirrel Games | 2K Games | [Unreal Engine] build 2226 with merged many [UDN Build] code with merged some [Unreal Tournament 2004] code |
Direct3D 11 / SM5 - Win, Xbox One OpenGL / SM5 - macOS, PS4, NS |
N/A | Havok Physics Havok Animation FMOD Ex Audio system Flash based UII system LIPSinc |
Shader Model 5 Effects Per-pixel Lighting with Normal Mapping Per-pixel Specular Lighting Parallax Occlusion Mapping HDR Rendering Dynamic Soft Shadows BioShock Specific Water Effects Distortion Effects Soft Edge Particle(Direct3D 11) Light Bloom Inverse Kinematics(Havok Animation) own AI system own gameplay trigger system In-Game Video systen 3D Audio(FMOD Ex) Multithreading own Console baking system own macOS support own Xbox One support own PlayStation 4 support own Nintendo Switch support |
Vengeance Engine 2 |
2005-03-01 - Xbox 2005-03-15 - PC |
Brothers In Arms: Road to Hill 30 | First Person Shooter | Windows x86, Xbox | Gearbox Software | Ubisoft | [Unreal Warfare] build 2227 with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc) with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc) |
Direct3D 8 / SM1 - Xbox Direct3D 9 / SM2, SM3 |
BiA SDK(UnrealEd 3.0) | Karma Physics 1.2 | Pixel Shader 3 based Effects HDR Rendering Light Bloom Depth of Field Render to Texture |
gbx engine |
2005-10-06 - PC 2005-10-06 - Xbox |
Brothers In Arms: Earned in Blood | First Person Shooter | Windows x86, Xbox | Gearbox Software | Ubisoft | [Unreal Warfare] build 2227 with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc) with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc) |
Direct3D 8 / SM1 - Xbox Direct3D 9 / SM2, SM3 |
BiA SDK(UnrealEd 3.0) | Karma Physics 1.2 | Pixel Shader 3 based Effects HDR Rendering Light Bloom Depth of Field Render to Texture |
gbx engine |
2008-09-23 | Brothers In Arms: Double Time - Road to Hill 30 (Wii) | First Person Shooter | Wii | Demiurge Studios | Ubisoft | [Unreal Warfare] build 2227 with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc) with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc) |
OpenGL / SM3 | N/A | Karma Physics 1.2 | own Wii support | gbx engine |
2008-09-23 | Brothers In Arms: Double Time - Earned in Blood (Wii) | First Person Shooter | Wii | Demiurge Studios | Ubisoft | [Unreal Warfare] build 2227 with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc) with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc) |
OpenGL / SM3 | N/A | Karma Physics 1.2 | own Wii support | gbx engine |
2008-09-23 | Brothers In Arms: Double Time - Road to Hill 30 (Mac OS X) | First Person Shooter | Mac OS X | RoboSoft | Ubisoft | [Unreal Warfare] build 2227 with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc) with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc) |
OpenGL / SM3 | N/A | Karma Physics 1.2 | own Mac OS X support | gbx engine |
2008-09-23 | Brothers In Arms: Double Time - Earned in Blood (Mac OS X) | First Person Shooter | Mac OS X | Robosoft | UbiSoft | [Unreal Warfare] build 2227 with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc) with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc) |
OpenGL / SM3 | N/A | Karma Physics 1.2 | own Mac OS X support | gbx engine |
2005-03-23 - PC 2005-03-23 - Xbox 2006-01-26 - Europe(PC) |
Combat: Task Force 121 America's Secret Operations(City Interactive Europe version) |
First-person shooter | Windows x86, Xbox | Direct Action Games | Groove Games | [Unreal Engine] build 2110 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | N/A | Zombie Engine |
2009-03-06 | Day of the Zombie | First Person Shooter | Windows x86 | Groove Games | Groove Games | [Unreal Engine] build 2226 | Direct3D 8 / No SM | UnrealEd 3.0 | Karma Physics 1.2 | N/A | DOTZ engine |
2004-03-03 - Xbox 2004-03-18 - PC |
Dead Man's Hand | First Person Shooter | Windows x86, Xbox | Human Head Studios | Atari | [Unreal Engine] build 2110 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | N/A | N/A |
2003-11-18 | Desert Thunder | Shooter | Windows x86 | Brainbox Games | Groove Games | [Unreal Engine] build 2226 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | N/A | DT engine |
2010 | [DG Online] | MMORPG | Windows x86 | Kingsoft SHX Studio (Seasun Games) | Kingsoft | [Unreal Engine] build 2226 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | own MMORPG layer | DG online engine |
2013 | EOS Online | MMORPG | Windows x86 | Nvius | Nvius | [Unreal Engine] build 2226 | Direct3D 9 / SM3 | N/A | Karma Physics 1.3 | own MMORPG layer | SB engine |
2006-01-18 - OBT | Exteel | Online First Person Shooter | Windows x86 | NCsoft | NCsoft | [Unreal Engine] build 2226 | Direct3D 9 / SM3 | N/A | Karma Physics 1.2 | N/A | L2 engine |
2004-05-25 | Harry Potter and the Prisoner of Azkaban | Action-adventure | Windows x86 | KnowWonder | Electronic Arts | [Unreal Engine] build 2226 | Direct3D 8 / No SM | N/A | karma Physics 1.2 | N/A | HP3 engine |
2004 | [Jinyong Online 2] | MMORPG | Windows x86 | Chinese gamer International | Chinese Gamer International | [Unreal Engine] build 2226 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | MMORPG layer | JY2 engine |
2005-10-20 - PC 2005-10-26 - Xbox |
Land of the Dead: Road to Fiddler's Green | First Person Shooter | Windows x86, Xbox | Brainbox Games | Groove Games | [Unreal Engine] build 2226 | Direct3D 8 / No SM | UnrealEd 3.0 | Karma Physics 1.2 | N/A | DOTZ engine |
2004-11-10 | Lemony Snicket's A Series of Unfortunate Events | 3D Platformer | Windows x86 | KnowWonder | Activision | [Unreal Engine] build 2226 | Direct3D 8 / No SM | N/A | Karma Physcis 1.2 | N/A | HP3 engine |
2003-10-01 | Lineage II | MMORPG | Windows x86 | NCsoft | NCsoft | [Unreal Engine] build 2110 | Direct3D 8 / No SM, SM1 Direct3D 9 / SM2, SM3 |
N/A | Karma Physics 1.2 Beast(New Project Update 2010) |
own MMORPG layer Sseamless Loading system HDR Rendering Shader Model 1/2/3 based Effects Eye Adaptation Light Bloom Depth of Field MMO network |
L2 engine |
2004-08-22 | Marine Heavy Gunner: Vietnam | First Person Shooter | Windows x86 | Brainbox Games | Groove Games | [Unreal Engine] build 2226 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | N/A | HG engine |
2011 | [MLJH Online] | MMORPG | Windows x86 | Kingsoft Adin Studio | Kingsoft | [Unreal Engine] build 2226 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | own MMORPG layer HDR Rendering Shader Model 3 Effects |
DG online engine |
2007-05-28 - OBT | Ragnarok Online 2: The Gate of the World | MMORPG | Windows x86 | Gravity | Gravity | [Unreal Engine] build 2226 | Direct3D 9 / SM3 | N/A | Karma Physics 1.2 | own MMORPG layer Dynamic Sky and Environment Lighting system MMO network |
N/A |
2013 | Sanjie71 Online | MMORPG | Windows x86 | Wan71 | Wan71 | [Unreal Engine] build 2226 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | own MMORPG layer | N/A |
2010 | [Shui Hu Q Zhuan 2] | MMORPG | Windows x86 | Wanku | Wanku | [Unreal Engine] build 2227 | Direct3D 9 / SM3 | N/A | Karma Physics 1.2 | own MMORPG layer HDR Rendering Shader Model 3 Effects |
SH engine |
2004-03-03 | Shrek 2 | Action-adventure | Windows x86, OS X | KnowWonder | Activision | [Unreal Engine] build 2226 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | N/A | HP3 engine |
2004-06-15 - Xbox 2004-09-21 - PC |
Shadow Ops: Red Mercury | First Person Shooter | Windows x86, Windows x64, Xbox |
Zombie Studios | Atari | [Unreal Engine] build 2110 | Direct3D 8 / No SM Direct3D 9(Win x64) / No SM |
N/A | Karma Physcis 1.2 LIPSinc |
N/A | Zombie Engine |
2004-09-27 | Shark Tale | Action-adventure | Windows x86 | KnowWonder | Activision | [Unreal Engine] build 2226 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | N/A | HP3 engine |
2005-03-01 | Star Wars: Republic Commando | First Person Shooter | Windows x86, Xbox | LucasArts | LucasArts | [Unreal Engine] build 2226 with merged many [UDN Build] code with merged some [Unreal Tournament 2003] code |
Direct3D 8 / SM1 | UnrealEd 3.0 | Karma Physics 1.2 | Pinxel Shader 3 Effect Per-pixel Lighting with Normal Mapping |
CT engine |
2005-04-05 | SWAT 4 | First Person Shooter | Windows x86 | Irrational Games | Vivendi Universal Games | [Unreal Engine] build 2226 with merged many [UDN Build] code with merged some [Unreal Tournament 2004] code |
Direct3D 9 / SM2 | SwatEd(UnrealEd 3.0) | Havok Physics LIPSinc |
Shader Model 2 Effects Per-pixel Lighting with Normal Mapping Per-pixel Specular Lighting HDR Rendering Water Surface Effects(Pixel Shader 2) Light Bloom In-Game Video systen own AI system own gameplay trigger system |
Vengeance Engine |
2006-02-28 | SWAT 4: Stetchkov Syndicate | First Person Shooter | Windows x86 | Irrational Games | Vivendi Universal Games | [Unreal Engine] build 2226 with merged many [UDN Build] code with merged some [Unreal Tournament 2004] code |
Direct3D 9 / SM2 | SwatEd(UnrealEd 3.0) | Havok Physics LIPSinc |
Shader Model 2 Effects Per-pixel Lighting with Normal Mapping Per-pixel Specular Lighting HDR Rendering Water Surface Effects(Pixel Shader 2) Light Bloom In-Game Video systen own AI system own gameplay trigger system |
Vengeance Engine |
2006-02-17 | The Regiment | First Person Shooter | Windows x86 | Kuju Entertainment | Kuju Entertainment | [Unreal Engine] build 2226 | Direct3D 9 / No SM | N/A | Karma Physics 1.2 | N/A | SAS engine |
2004-03-23 - PC 2004-03-23 - Xbox |
Tom Clancy's Splinter Cell: Pandora Tomorrow (Spies vs Mercs mode version 1) [PC, Xbox version] | Stealth | Windows x86, Xbox | Ubisoft Annency | Ubisoft | [Unreal Engine] build 2110 | Direct3D 8 / No SM | UnrealEd 3.0 | Karma Physics 1.2 own Dare Audio system |
N/A | Shadow Strike engine |
2005-03-28 - PC 2005-03-28 - Xbox |
Tom Clancy's Splinter Cell: Chaos Theory (Versus mode version 1) [PC, Xbox version] | Stealth | Windows x86, Xbox | Ubisoft Annency | Ubisoft | [Unreal Engine] build 2110 | Direct3D 8 / No SM | UnrealEd 3.0 | Karma Physics 1.2 own Dare Audio system |
N/A | Shadow Strike engine |
2006-10-17 - Xbox 360 2006-11-07 - PC 2007-03-30 - PS3 |
Tom Clancy's Splinter Cell: Double Agent (online mode version 1) [PC, Xbox 360, PlayStation 3 version] | Stealth | Windows x86, Xbox 360 PlayStation 3 |
Ubisoft Annency | Ubisoft | [Unreal Engine] build 2110 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | Karma Physics 1.2 own Dare Audio system |
Pixel Shader Effects own Xbox 360 support own PS3 support |
Shadow Strike engine |
2006-10-24 | Tom Clancy's Splinter Cell: Double Agent(online mode version 2) [Xbox] | Stealth | Xbox | Ubisoft Annency | Ubisoft | [Unreal Engine] build 2110 | Direct3D 8 / SM1 | N/A | Karma Physics 1.2 own Dare Audio system |
N/A | Shadow Strike engine |
2004-10-05 | Tribes: Vengeance | First Person Shooter | Windows x86 | Irrational Games | VU Games | [Unreal Engine] build 2226 with merged many [UDN Build] code with merged some [Unreal Tournament 2004] code |
Direct3D 9 / SM2 | TvEd(UnrealEd 3.0) Mojo Cutscene Tool |
Havok Physics LIPSinc |
Shader Model 2 Effects Per-pixel Lighting with Normal Mapping Per-pixel Specular Lighting HDR Rendering Water Surface Effects(Pixel Shader 2) Light Bloom In-Game Video systen own AI system own gameplay trigger system |
Vengeance Engine |
2007-01-30 | Vanguard: Saga of Heroes | MMORPG | Windows x86 | Sigil Games Online | Sony Online Entertainment | [Unreal Engine] build 2226 with merged some [Unreal Tournament 2003] code with merged some [Unreal Tournament 2004] code |
Direct3D 9 / SM3 | N/A | Karma Physics 1.2 EmoptionFX 2 Facial Mition |
Shader Model 3 Effects Per-pixel Lighting Normal Mapping Per-pixel Specular own Terrain system own Volumetric Cloud system own MMORPG layer |
VG engine |
2006-01-24 - Xbox 2006-04-03 - PC 2007-03-27 - Europe(PC) |
World War II Combat: Road to Berlin Battlestrike: Secret Weapons(City Interactive Europe version) |
First Person Shooter | Windows x86, Xbox | Direct Action Games | Groove Games | [Unreal Engine] build 2110 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | N/A | Zombie Engine |
2006-06-21 - Xbox 2006-06-25 - PC 2007-06-25 - Europe(PC) |
World War II Combat: Iwo Jima The Heat of War(City Interactive Europe version) |
First Person Shooter | Windows x86, Xbox | Direct Action Games | Groove Games | [Unreal Engine] build 2110 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | N/A | Zombie Engine |
2012 | WXSJ Online | MMORPG | Windows x86 | HopeCool | HopeCool | [Unreal Engine] build 2226 | Direct3D 9 / SM3 | N/A | Karma Physics 1.2 | own MMORPG layer HDR Rendering Shader Model 3 Effects |
N/A |
[Unreal Tournament 2003] engine[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Based on / Code sharing | Improved from [Unreal Cahmpionship] engine | Internal called name | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2002-09-30 | Unreal Tournament 2003 | First Person Shooter | Windows x86, Linux x86, Linux x64 OS X |
Epic Games, Digital Extremes | Atari | [Unreal Tournament 2] build 7xx ~ 8xx - Dev versions [Unreal Tournament 2] build 906 - E3 demo [Unreal Tournament 2003] build 927 - beta demo [Unreal Tournament 2003] build 1077 ~ 1080 - official demo 1 [Unreal Tournament 2003] build 1142 - official demo 2 [Unreal Tournament 2003] build 2206 - official demo 3 [Unreal Tournament 2003] build 2107 - retail version [Unreal Tournament 2003] build 2136 - 2225 - patches |
Software / No SM OpenGL / No SM Direct3D 8 / No SM |
UnrealEd 3.0 | Karma Physics 1.2 Pixomatic Software Renderer |
[Unreal Championship] build 7xx ~ 927 | Rendering optimization add Super High Detail Actor setting Stencil Buffer support Decompress Texture mode support (Full Resolution Textures) Texture MipBias setting support Detail Texture MipBias setting support NPatch (ATi TruForm) support Tesselation Factor support Check for Overflow support 16-bit color support (Backward Compatability) 16-bit Texture support (Backward Compatability) OpenGL support Linux support Mac OS X support (build 2225) UnrealTV support Build Changed Paths Native support for localization of text to 16-bit languages inclduing Chinese, Japanese, Korean (build 2141) displays realtime animated textures in Texture Browser (build 2136) Skeletal Animation for Overlay material simplifications and re-complications (build 2136) |
UT2003 engine / UT2k3 engine | [Unreal Tournament 2004] engine |
[Unreal Tournament 2004] engine[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Based on | Improved from [Unreal Tournament 2003] engine | Another called name | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2004-03-16 2004-09-21 - ECE |
Unreal Tournament 2004 Unreal Tournament 2004 Editor's Choice Edition |
First Person Shooter | Windows x86, Windows x64, Linux x86 Linux x64 OS X |
Epic Games, Digital Extremes | Atari | [Unreal Tournament 2004] build 3120 - beta demo [Unreal Tournament 2004] build 3334 - official demo [Unreal Tournament 2004] build 3186 - retail version [Unreal Tournament 2004] build 3204 ~ 3369 - patches |
Software / No SM OpenGL / No SM Direct3D 8 / No SM Direct3D 9 / No SM |
UnrealEd 3.0 | Karma Physics 1.3 LIPSinc (build 3323) Pixomatic Software Renderer |
[Unreal Tournament 2003] build 2107 with merged all code of [Unreal Tournament 2003] patches |
Skeletal Animation for Simplified spherical interpolation (no more explicit inter-quaternion alignment necessary) optimized AxWeatherEffect (rewritten) vast improved SVehicles (build 3323) improved Vehicle Physics improved Rendering performance improved loading speed improved Lighting system improved Network engine improved AI system VoIP support 64-bit Windows support Direct3D 9 support Particle System Editor ([UDN Build] code) improved and fixed for UnrealEd ([UDN Build] code) new GUI Animation system GUIUT2K4 displays realtime animated textures in Static Mesh Browser (build 3236) |
Unreal Engine 2.5 UT2004 engine / UT2K4 engine |
N/A |
[Unreal Tournament 2004] engine based games[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Enhanced / Modified | Internal called name |
---|---|---|---|---|---|---|---|---|---|---|---|
2005-05-17 - v2.4 | America's Army v2.4 ~ v2.8 | Tactical First Person Shooter | Windows x86, Linux, OS X |
U.S. Army | Freeware | [Unreal Tournament 2004] build 3339 | OpenGL / No SM, Direct3D 8 / No SM |
AA Mission Editor(UnrealEd 3.0) - after v2.5 | Karma Physics 1.3 LIPSinc RoQ Movie |
N/A | AGP engine |
2007-06-24 | America's Army (Arcade macine version) | First Person Shooter | Arcade | GlobalVR | GlobalVR | [Unreal Tournament 2004] build 3339 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 LIPSinc RoQ Movie |
N/A | AGP engine |
2010-11-11 - OBT | BATTERY(Battle Territory) | Online First Person Shooter | Windows x86 | Webzen Games | Webzen Games | [Unreal Tournament 2004] build 3369 | Direct3D 9 / SM3 | N/A | Karma Physics 1.3 | Shader Model 3 Effects | N/A |
2007-01-22 2007-05-08 - Europe |
Close Quarters Conflict America's Secret Operations: Close Conflict(City Interactive Europe version) |
First Person Shooter | Windows x86 | Direct Action Games | Groove Games | [Unreal Tournament 2004] build 3369 | Direct3D 8 / No SM | UnrealEd 3.0 | Karma Physics 1.3 | N/A | N/A |
2006-12-06 | D.M.Z.: North Korea | First Person Shooter | Windows x86 | Jarhead Games | Vivendi Games | [Unreal Tournament 2004] build 3339 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | Bloom Effect | N/A |
2011 | Cyphers | MOBA | Windows x86 | NEOPLE | NEOPLE | [Unreal Tournament 2004] build 3369 | Direct3D 9 / SM3 | N/A | Karma Physics 1.3 | Shader Model 3 Effects | N/A |
2010 | [Diamond Club Online] | 3D MMO Casino | Windows x86 | Chinese Gamer International | Chinese Gamer International | [Unreal Tournament 2004] build 3323 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | N/A | HY Online engine |
2012 | [Diamond Club Online Mini] | 3D MMO Casino | Web version | Chinese Gamer International | Chinese Gamer International | [Unreal Tournament 2004] build 3323 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | N/A | HY Online engine |
2010 | [Emperor Online](Taiwan version) [Emperor Online](Chinese CATV version) |
MMORPG | Windows x86 | Chinese Gamer International | Chinese Gamer International | [Unreal Tournament 2004] build 3323 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | own MMORPG layer | HY Online engine |
2013 | [FOUR Online] | MMORPG | Windows x86 | Chinese Gamer International | Chinese Gamer International | [Unreal Tournament 2004] build 3323 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | own MMORPG layer | HY Online engine |
2013 | Fox Online | MMORPG | Windows x86 | Kingsoft JC Studio | Kingsoft | [Unreal Tournament 2004] build 3369 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | own MMORPG layer | MAT engine |
2010 | [Hero Online] | MMORPG | Windows x86 | Chinese Gamer International | Chinese Gamer International | [Unreal Tournament 2004] build 3323 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | own MMORPG layer | HY Online engine |
2006 | [Huang Yi Online] | MMORPG | Windows x86 | Chinese Gamer International | Chinese Gamer International | [Unreal Tournament 2004] build 3323 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | own MMORPG layer | HY Online engine |
2011 | [Huang Yi Online 2] | MMORPG | Windows x86 | Chinese Gamer International | Chinese Gamer International | [Unreal Tournament 2004] build 3323 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | own MMORPG layer | HY Online engine |
2012 | JJ Online | Online Rhythmical Music | Windows x86 | Kingsoft JC Studio | Kingsoft | [Unreal Tournament 2004] build 3369 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | N/A | MAT engine |
2009-05-15 | Killing Floor | First Person Shooter | Windows x86, Linux, OS X |
Tripwire Interactive | Valve Corporation | [Unreal Tournament 2004] build 3339 | OpenGL / No SM Direct3D 8 / No SM Direct3D 9 / SM3 |
Killing Floor Editor(UnrealEd 3.0) | Karma Physics 1.3 | Shader Model 3 Effects | RO Engine |
2006-12-01 | Kung Fu: Deadly Arts | Online Fighting | Windows x86 | Bedlam Games | Groove Games | [Unreal Tournament 2004] build 3369 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | N/A | N/A |
2007-05-11 - OBT | LandMass | Online first person shooter | Windows x86 | WayPoint | WayPoint | [Unreal Tournament 2004] build 3369 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | N/A | N/A |
2010-08-18 | LOCO | MOBA | Windows x86 | DANAL | PARAN | [Unreal Tournament 2004] build 3369 | Direct3D 9 / SM3 | N/A | Karma Physics 1.3 | Shader Model 3 Effects | N/A |
2007-05-28 | Marine Sharpshooter 3 | First Person Shooter | Windows x86 | Jarhead Games | Groove Games | [Unreal Tournament 2004] build 3339 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | Bloom Effect | N/A |
2008-06-10 | Marine Sharpshooter 4: Locked and Loaded | First Person Shooter | Windows x86 | Groove Games | Groove Games | [Unreal Tournament 2004] build 3369 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | N/A | N/A |
2009-05-29 | MetalRage | Online First Person Shooter | Windows x86 | GameHi | GameHi | [Unreal Tournament 2004] build 3369 | Direct3D 9 / SM3 | N/A | Karma Physics 1.3 | Shader Model 3 Effects | N/A |
2010-03-01 | Mission Biotech | Adventure, Simulation | Windows x86 | Virtual Heroes | Applied Research Associates, Inc. | [Unreal Tournament 2004] build 3369 | OpenGL / No SM Direct3D 8 / No SM Direct3D 9 / No SM |
N/A | Karma Physics 1.3 | N/A | N/A |
2008 | [Mission Against Terror](China Kingsoft version) [Crazy Shooter Online](Thailand Winner Online version) - excluded version of Terminator mode and Mummy mode [X-SHOT online](Thailand Winner Online version) - separated version of Terminator mode and Mummy mode |
Online First Person Shooter | Windows x86 | Kingsoft JC Studio | Kingsoft | [Unreal Tournament 2004] build 3369 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | N/A | MAT engine |
2006-07-11 | Outlaw Chopper | First Person Shooter | Windows x86 | Jarhead Games | Vivendi Games | [Unreal Tournament 2004] build 3339 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | Bloom Effect | N/A |
2008-12-05 | Pamoja Mtaani ("Together in the Hood") | Open World Game | Windows x86 | Virtual Heroes | WB Entertainment | [Unreal Tournament 2004] build 3369 | OpenGL / No SM Direct3D 8 / No SM Direct3D 9 / No SM |
N/A | Karma Physics 1.3 | N/A | N/A |
2008-04-18 | Priston Tale 2 | MMORPG | Windows x86 | YD Online | YD Online | [Unreal Tournament 2004] build 3369 | Direct3D 9 / SM3 | N/A | Karma Physics 1.3 | Shader Model 3 Effects own MMORPG layer |
N/A |
2009-07-02 - CBT | Priston Tale War | MMORPG | Windows x86 | YD Online | YD Online | [Unreal Tournament 2004] build 3369 | Direct3D 9 / SM3 | N/A | Karma Physics 1.3 | Shader Model 3 Effects own MMORPG layer |
N/A |
2011 | [QT Online] | MMORPG | Windows x86 | Chinese Gamer International | Chinese Gamer International | [Unreal Tournament 2004] build 3323 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | Shader Model 3 Effects own MMORPG layer |
HY Online engine |
2007-03-02 | Redneck Kentucky and the Next Generation Chickens | First Person Shooter | Windows x86 | City Interactive | City Interactive | [Unreal Tournament 2004] build 3369 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | N/A | N/A |
2006-03-14 | Red Orchestra: Ostfront 41-45 | First Person Shooter | Windows x86, Linux, OS X | Tripwire Interactive | Valve Corporation | [Unreal Tournament 2004] build 3339 | OpenGL / No SM Direct3D 8 / No SM Direct3D 9 / SM3 |
ROEd(UnrealEd 3.0) | Karma Physics 1.3 | N/A | RO Engine |
2006-11-17 | Red Steel | First Person Shooter | Wii | Ubisoft Paris | Ubisoft | [Unreal Tournament 2004] build 3369 | OpenGL / No SM | N/A | PhysX | own Wi support | N/A |
2011 | [Rush Team] | Online First Person Shooter | Windows x86 | Kingsoft JC Studio | Kingsoft | [Unreal Tournament 2004] build 3369 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | N/A | MAT engine |
2011 | [SD Online] | MMORPG | Windows x86 | Kingsoft JC Studio | Kingsoft | [Unreal Tournament 2004] build 3369 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | Shader Model 3 Effects own MMORPG layer |
MAT engine |
2011-07 | Sephiroth (patch of after July 2011) | MMORPG | Windows x86 | Imazic Entertainment | Imazic Entertainment | [Unreal Tournament 2004] build 3369 | Direct3D 8 / No SM | N/A | N/A | Shader Model 3 Effects own MMORPG layer |
N/A |
2012 | Steal Fighter | MOBA | Windows x86 | LTimegames | Gravity | [Unreal Tournament 2004] build 3369 | Direct3D 9 / SM3 | N/A | Karma Physics 1.3 | Shader Model 3 Effects | N/A |
2008-11-27 | The Chronicles of Spellborn | MMORPG | Windows x86 | Spellborn International | Acclaim Entertainment | [Unreal Tournament 2004] build 3323 | Direct3D 9 / SM3 | N/A | Karma Physics 1.3 | Shader Model 3 Effects own MMORPG layer |
N/A |
2012 | [TL Online] | MMORPG | Windows x86 | Kingsoft JC Studio | Kingsoft | [Unreal Tournament 2004] build 3369 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | >own MMORPG layer | MAT engine |
2012-03 | [TS Online 3] | MMORPG | Windows x86 | Chinese Gamer International | Chinese Gamer International | [Unreal Tournament 2004] build 3323 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | >own MMORPG layer | HY Online engine |
2009 | [WX Online](Taiwan version) [Marshall Online](Chinese CATV version) - keep Original version [Marshall Online 2](Chinese CATV version) - version of applied for Expansion packs |
MMORPG | Windows x86 | Chinese Gamer International | Chinese Gamer International | [Unreal Tournament 2004] build 3323 | Direct3D 8 / No SM | N/A | Karma Physics 1.3 | >own MMORPG layer | HY Online engine |
Sub version[edit]
[Unreal II: The Awakening] engine[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Based on | Enhanced / Modified | Another called name | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2003-02-03 - PC 2004-02-10 - Xbox |
Unreal II: The Awakening | First Person Shooter | Windows x86, Xbox | Legend Entertainment | Atari | [Unreal II: The Awakening] build 829, 2001 | Direct3D 8 / No SM | UnrealEd 3.0 | Karma Physics 1.2 LIPSinc |
[Unreal Warfare] build 829 original based [Unreal Tournament] build 400 later upgraded [Unreal Warfare] build 672 ~ 829 with merged some [Unreal Engine] build 2110 code (Fluid Surface, AntiPortal, Limit including spaces in Filenames and Directory Names) |
own Skeletal Animation System "Golem" own Dialog System own Particle System "ParticleSystems" (Different from Wheel of Time) |
Unreal 2 engine / Unreal2 engine / U2 engine | N/A |
[Unreal Championship] engine[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Based on | Enhanced / Modified | Another called name | Base for / Code sharing |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2002-11-12 | Unreal Championship | First Person Shooter | Xbox | Epic Games, Digital Extremes | Atari | [Unreal Championship] build 928 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | [Unreal Warfare] build 927 original based [Unreal Warfare] build 697 with merged almost [Unreal Warfare] build 739 ~ 927 code |
write Package File Version in Log Import and Export the INT files DE's own Weather System "AxWeatherEffect" DE's own Partciel System "xEmitter" Procedural Mesh Multipass Texture Shader Epic's new BOT AI DE's GUI System "XInterface" each Texture Detail settings (World, PlayerSkin, WeaponSkin, Terrain, Interface, Lightmap, RednerMap) DrawScale3D quick setting add DetailScale mode (build 927) excluded build 927's Geometry Editing mode Limitless including spaces Filenames (build 927) |
UC engine | [Unreal Tournament 2003] build 7xx ~ 927 |
[Unreal Championship] engine based games[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Enhanced / Modified |
---|---|---|---|---|---|---|---|---|---|---|
2005-05-03 | Pariah | First Person Shooter | Windows x86, Xbox | Digital Extremes | Groove Games | [Unreal Championship] build 928 with merged some [Unreal Tournament 2004] code (displays realtime animated textures in Texture Browser, Npatch, Tesselation Factor, Detail Texture MipBias, Stencil Buffer, 16-bit color support (Backward Compatability), 16-bit Texture support (Backward Compatability)) with merged some [Unreal Championship 2] code (PC and Xbox Skeletal Shader) |
Direct3D 8 / SM1 | MiniEditor(in game editor) PariahEd(UnrealEd 3.0) |
Havok Physics | Normal Mapping Pixel Shader Distortion Push Buffer Post Process Effects High Detail Shadow add classification to each Texture Detail settings (PlayerFace, TerrainLayer, NormalMap) |
2006-06-18 - PC 2006-06-24 - Xbox |
Warpath | First Person Shooter | Windows x86, Xbox | Digital Extremes | Groove Games | [Unreal Championship] build 928 with merged some [Unreal Tournament 2004] code (displays realtime animated textures in Texture Browser, Npatch, Tesselation Factor, Detail Texture MipBias, Stencil Buffer, 16-bit color support (Backward Compatability), 16-bit Texture support (Backward Compatability)) with merged some [Unreal Championship 2] code (PC and Xbox Skeletal Shader) |
Direct3D 8 / SM1 | WarpathEd(UnrealEd 3.0) | Havok Physics | Normal Mapping Pixel Shader Distortion Push Buffer Post Process Effects High Detail Shadow add classification to each Texture Detail settings (PlayerFace, TerrainLayer, NormalMap) |
[UDN Build][edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middlewar | Based on | Enhanced / Modified | Another called namee | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2003-04 - UDN Build 1 ~ 3 2003-05 UDN Build 4 ~ 13 2003-06 - UDN Build 14 ~ 16 2003-07 - UDN Build 17 ~ 18 2003-08 - UDN Build 19 2004-01 - UDN Build 20 |
UDN Build | N/A | Windows x86, Xbox, Linux | Epic Games, Demiurge Studios, Perilith | N/A | [UDN Build] 1 ~ 20 | Direct3D 8 / SM1 Direct3D 9 / SM2, SM3 OpenGL / SM1, SM2, SM3 |
N/A | Karma Physics 1.2 | [Unreal Engine] build 2110 (UDN Build 1 ~ 6) [Unreal Engine] build 2226 (UDN Build 7 ~ 20) |
Hardware Shader Per-pixel Lighting Normal Mapping Per-pixel Specular Lighting simple specular-only Bump Mapping Full-scene bump mapping UDN Bump mapping Environment Mapped Bump Mapping Multipass Diffuse/Specular/Normal Mapping Particle Extensions Paritcle System Editor Pathing Improvements Package system Render to Texture Root Motion Physics High level event management system ScreenPlay Script based LipSyncing ScriptQuats Skeletal Blending Additional Skeletal Mesh natives Streaming Level Loading Colision Drawing Conditional Compliation Camera effects system Spline based Third Person Camera Typed Text Camera Effect Tex Skew Oscilator Bink Movies Animated Texture Browser Animation Browser Blending Advanced Lighting Effects Extending Skeletal Animation new GUI system GUIStyle GameRules system Statistics Graphing Memory/Statistics tool Terrain Memory Optimizations In-Game Collision Rendering improved Import Dialogs In-Game Movies Level Loading Progress Bar Mini Commit system<brMulticast Replication Rotation Gizmo Improved Actor dragging Play on Xbox Button |
[UDN Build] (non modified binaries) [UDN Build] Off (customized source code and rebuild binaries) |
N/A |
[UDN Build] based games[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Enhanced / Modified | Internal called name |
---|---|---|---|---|---|---|---|---|---|---|---|
2004-06-24 | Spider-Man 2 | Action-adventure | Windows x86, OS X | Fizz Factor | Activision | [UDN Build] 2226 | Direct3D 8 / No SM | N/A | Karma Physics 1.2 | N/A | N/A |
[Unreal Engine 2 Runtime][edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Based on | Enhanced / Modified | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2003-09-17 - 2226.19.03 2004-05-24 - 2226.20.01 2005-02-11 - 2226.20.02 |
Unreal Engine 2 Runtime | N/A | Windows x86 | Demiurge Studios | N/A | [Unreal Engine 2 Runtime] 2226.19.03, 2226.20.01, 2226.20.02 | Direct3D 8 / No SM | UnrealEd 3.0 | Karma Physics 1.2 | [Unreal Engine] build 2226 with merged some [Unreal Tournament 2004] build 3323 code (improved SVehicle system) |
enhnaced Unreal Tournament 2004 build 3323 SVehicle system | N/A |
[Unreal Engine 2 Runtime] based games[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware |
---|---|---|---|---|---|---|---|---|---|
2004-04-01 | Unreal SpeedTree Demo (NOT a game, IDV's SpeedTree integrated into Unreal Engine promotion) |
N/A | Windows x86 | IDV | N/A | [Unreal Engine 2 Runtime] 2226.19.03 | Direct3D 8 / No SM | N/A | SpeedTree Runtime Library |
[Unreal II: eXpanded MultiPlayer] engine[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Based on | Enhanced / Modified | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2003-12-10 | Unreal II: eXpanded MultiPlayer | First Person Shooter | Windows x86, Xbox | Legend Entertainment | Atari | [Unreal II: eXpanded MultiPlayer] build 2226 | Direct3D 8 / No SM | UnrealEd 3.0 | Karma Physics 1.2 | [Unreal Engine] build 2226 original based on [Unreal Engine] build 2110 with merged some [Unreal II:The Awakening code (Unreal 2 Particles) with merged many [UDN Build] code (Particle System Editor, etc) with merged some [Unreal Tournament 2003] code (DrawScale3D quick setting) |
N/A | N/A |
Seperated console version[edit]
[Unreal Tournament PlayStation 2] engine[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Based on | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|
2000-10-21 | Unreal Tournament [PlayStation 2 version] | First-person shooter | PlayStation 2 | Epic Games | Infogrames | [Unreal Tournament PlayStation 2] build 404 | OpenGL | N/A | N/A | [Unreal Tournament] build 404 with merged some [Unreal Tournament] build 405 ~ 432 code (UnrealEd 2.0, Skeletal Animation) |
N/A |
[Unreal Tournament PlayStation 2] engine based games[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Imternal call name |
---|---|---|---|---|---|---|---|---|---|---|
2001-06-28 | Rune: Viking Warlord | Third-person shooter, Hack and slash | PlayStation 2 | Human Head Studios | Gathering of Developers | [Unreal Tournament PlayStation 2] build 404 | OpenGL | N/A | N/A | Rune engine |
[Unreal Tournament Dreamcast] engine[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Based on | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|
2001-03-13 | Unreal Tournament [Dreamcast version] | First-person shooter | Dreamcast | Secret Level | Infogrames | [Unreal Tournament Dreamcast] build 404 | OpenGL | N/A | N/A | [Unreal Tournament PlayStation 2] build 404 | N/A |
[Unreal Warfare / Unreal Engine PlayStation 2][edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Based on | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|
N/A | Unreal Warfare / Unreal Engine [PlayStation 2] (NOT a game, only ported engine) (included all Unreal Warfare codes and contents) |
N/A | PlayStation 2 | Epic Games - build 633 Secret Level - build 697, 777, 829, 927 |
N/A | [Unreal Warfare / Unreal Engine PlayStation 2] build 633, 697, 777, 829, 927, 2110, 2226, 2227 | OpenGL / No SM | N/A | Karma Physics 1.2 | [Unreal Warfare / Unreal Engine] build 633 ~ 2227 | N/A |
[Unreal Warfare / Unreal Engine PlayStation 2] based games[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Enhanced / Modified | Internal called name |
---|---|---|---|---|---|---|---|---|---|---|---|
2005-03-15 | Brothers In Arms: Road to Hill 30 | First Person Shooter | PlayStation 2 | Ubisoft Shanghai | Ubisoft | [Unreal Engine] build 2227 with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc) |
OpenGL / No SM | N/A | Karma Physics 1.2 | N/A | gbx engine |
2005-10-26 | Brothers In Arms: Earned in Blood | First Person Shooter | PlayStation 2 | Ubisoft Shanghai | Ubisoft | [Unreal Engine] build 2227 with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc) |
OpenGL / No SM | N/A | Karma Physics 1.2 | N/A | gbx engine |
2006-12-05 | Brothers In Arms: D-Day | First Person Shooter | PlayStation Portable | Ubisoft Shanghai | Ubisoft | [Unreal Engine] build 2227 with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc) |
OpenGL / No SM | N/A | Karma Physics 1.2 | own PSP support | gbx engine |
2004-11-04 - JP 2004-12-01 - KOR 2005-11-16 - NA / Europe |
Magna Carta: Tears of Blood(NA / Europe) | Role Playing Game | PlayStation 2 | Softmax | Sony Computer Entertainment | [Unreal Warfare PlayStation 2] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 | N/A | N/A |
2006-05-25 | Magna Carta Portable | Role Playing Game | PlayStation Portable | Softmax | Sony Computer Entertainment | [Unreal Warfare PlayStation 2] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 | N/A | N/A |
2006-09-19 | Open Season [PlayStation 2] | Action-adventure | PlayStation 2 | Ubisoft Montreal | Ubisoft | [Unreal Warfare PlayStation 2] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
Magma system | OEngine |
2006-09-19 | Open Season [PSP version] | Action-adventure | PlayStation Portable | Ubisoft Quebec | Ubisoft | [Unreal Warfare PlayStation 2] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
Magma system own PSP support |
OEngine |
2006-12-07 | Star Wars: Lethal Alliance | First Person Shooter | PlayStation Portable | Ubisoft Montreal | Ubisoft | [Unreal Warfare PlayStation 2] build 829 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
Magma system | Third Echelon engine |
2007-06-01 | Surf's Up [PlayStation 2 version] | Action-adventure | PlayStation 2 | Ubisoft Montreal | Ubisoft | [Unreal Warfare PlayStation 2] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
Magma system | OEngine |
2004-11-30 | Tom Clancy's Ghost Recon 2 (offline mode) [PlayStation 2 version] | First Person Shooter | PlayStation 2 | Ubisoft Shanghai | Ubisoft | [Unreal Warfare PlayStation 2] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
Magma system | Rainbow Six 3 engine |
2004-11-30 | Tom Clancy's Ghost Recon 2 (online mode) [PlayStation 2 version] | First Person Shooter | PlayStation 2 | Ubisoft Paris | Ubisoft | [Unreal Warfare PlayStation 2] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
Magma system | Rainbow Six 3 engine |
2006-03-28 | Tom Clancy's Ghost Recon Advanced Warfighter (offline mode) [PlayStation 2 version] | First Person Shooter | PlayStation 2 | Ubisoft Shanghai | Ubisoft | [Unreal Warfare PlayStation 2] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
Magma system | Rainbow Six 3 engine |
2006-03-28 | Tom Clancy's Ghost Recon Advanced Warfighter (online mode) [PlayStation 2 version] | First Person Shooter | PlayStation 2 | Ubisoft Paris | Ubisoft | [Unreal Warfare PlayStation 2] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
Magma system | Rainbow Six 3 engine |
2004-03-23 | Tom Clancy's Rainbow Six 3 [PlayStation 2 version] | First Person Shooter | PlayStation 2 | Ubisoft Shanghai | Ubisoft | [Unreal Warfare PlayStation 2] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
Magma system | Rainbow Six 3 engine |
2006 | Tom Clancy's Rainbow Six: Vegas [PSP version] | First Person Shooter | PlayStation Portable | Ubisoft Quebec | Ubisoft | [Unreal Warfare PlayStation 2] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
Magma system own PSP support |
OEngine |
2003-04-08 | Tom Clancy's Splinter Cell (version 2) [PlayStation 2 version] | Stealth | PlayStation 2 | Ubisoft Shanghai | Ubisoft | [Unreal Warfare PlayStation 2] build 829 | OpenGL / No SM | N/A | own Dare Audio system | own AI system | Third Echelon engine |
2004-06-16 | Tom Clancy's Splinter Cell: Pandora Tomorrow (SinglePlayer modeversion 2) [PlayStation 2 version] | Stealth | PlayStation 2 | Ubisoft Shanghai | Ubisoft | [Unreal Warfare PlayStation 2] build 829 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
own AI system | Third Echelon engine |
2004-06-16 | Tom Clancy's Splinter Cell: Pandora Tomorrow (Spies vs Mercs mode version 2) [PlayStation 2 version] | Stealth | PlayStation 2 | Ubisoft Annency | Ubisoft | [Unreal Engine PlayStation 2] build 2110 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
N/A | Shadow Strike engine |
2004-06-16 | Tom Clancy's Splinter Cell: Pandora Tomorrow (Select Menu) [PlayStation 2 version] |
Stealth | PlayStation 2 | Ubisoft Shanghai | Ubisoft | [Unreal Warfare PlayStation 2] build 829 | OpenGL / No SM | N/A | Karma Physics 1.2 | N/A | XIII engine |
2005-03-28 | Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode version 2) [PlayStation 2 version] | Stealth | PlayStation 2 | Ubisoft Montreal | Ubisoft | [Unreal Warfare PlayStation 2] build 829 | OpenGL / No SM | N/A | Havok Physics own Dare Audio system |
own SCX Material system own AI system |
SCX engine |
2005-03-28 | Tom Clancy's Splinter Cell: Chaos Theory (Versus mode version 2) [PlayStation 2 version] | Stealth | PlayStation 2 | Ubisoft Annency | Ubisoft | [Unreal Engine PlayStation 2] build 2110 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
N/A | Shadow Strike engine |
2006-10-24 | Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [PlayStation 2 version] | Stealth | PlayStation 2 | Ubisoft Montreal | Ubisoft | [Unreal Warfare PlayStation 2] build 829 | OpenGL / No SM | N/A | Havok Physics own Dare Audio system |
own SCX Material system own AI system |
SCX engine |
2006-10-24 | Tom Clancy's Splinter Cell: Double Agent(online mode version 2) [PlayStation 2 version] | Stealth | PlayStation 2 | Ubisoft Annency | Ubisoft | [Unreal Engine PlayStation 2] build 2110 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
N/A | Shadow Strike engine |
2006-03-21 | Tom Clancy's Splinter Cell: Essentials |
Stealth | PlayStation Portable | Ubisoft Montreal | Ubisoft | [Unreal Warfare PlayStation 2] build 829 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
own PSP support | Third Echelon engine |
2002-11-01 | Twin Caliber | Action-adventure | PlayStation 2 | Rage Software | Rage Software | [Unreal Warfare PlayStation 2] build 633 with merged [Unreal Warfare PlayStation 2] build 829 code (Particle Emitter System, Karma Physics, Matinee, Volume, Projector, etc) |
OpenGL / No SM | N/A | N/A | N/A | N/A |
2003-11-18 | XIII [PlayStation 2 version] | First Person Shooter | PlayStation 2 | Ubisoft Paris | Ubisoft | [Unreal Warfare PlayStation 2] build 829 | OpenGL / No SM | N/A | Karma Physics 1.2 | N/A | XIII engine |
[Unreal Warfare / Unreal Engine GameCube][edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Based on | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|
N/A | Unreal Warfare / Unreal Engine [GameCube] (NOT a game, only ported engine) (included all Unreal Warfare codes and contents) |
N/A | GameCube | Secret Level | N/A | [Unreal Warfare / Unreal Engine GameCube] build 697, 777, 829, 927, 2110, 2226, 2227 | OpenGL / No SM | N/A | Karma Physics 1.2 | [Unreal Warfare / Unreal Engine PlayStation 2] build 697 ~ 2227 | N/A |
[Unreal Warfare / Unreal Engine GameCube] based games[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Enhanced / Modified | Internal called name |
---|---|---|---|---|---|---|---|---|---|---|---|
2006-09-19 - GC 2006-11-30 - Wii |
Open Season [GameCube, Wii version] | Action-adventure | GameCube | Ubisoft Montreal | Ubisoft | [Unreal Warfare GameCube] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
Magma system own Wii support |
OEngine |
2007-06-01 | Surf's Up [GameCube, Wii version] | Action-adventure | GameCube, Wii | Ubisoft Montreal | Ubisoft | [Unreal Warfare GameCube] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
Magma system own Wii support |
OEngine |
2005-03-15 | Tom Clancy's Ghost Recon 2 (offline mode) [GameCube version] | First Person Shooter | GameCube | Ubisoft Shanghai | Ubisoft | [Unreal Warfare GameCube] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
Magma system | Rainbow Six 3 engine |
2004-06-15 | Tom Clancy's Rainbow Six 3 [GameCube version] | First Person Shooter | GameCube | Ubisoft Montreal | Ubisoft | [Unreal Warfare GameCube] build 927 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
Magma system | Rainbow Six 3 engine |
2003-04-10 | Tom Clancy's Splinter Cell (version 2) [GameCube version] | Stealth | GameCube | Ubisoft Shanghai | Ubisoft | [Unreal Warfare GameCube] build 829 | OpenGL / No SM | N/A | own Dare Audio system | own AI system | Third Echelon engine |
2004-06-20 | Tom Clancy's Splinter Cell: Pandora Tomorrow (Singleplayer mode version 2) [GameCube version] | Stealth | GameCube | Ubisoft Shanghai | Ubisoft | [Unreal Warfare GameCube] build 829 | OpenGL / No SM | N/A | Karma Physics 1.2 own Dare Audio system |
own AI system | Third Echelon engine |
2005-03-31 | Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode version 2) [GameCube version] | Stealth | GameCube | Ubisoft Montreal | Ubisoft | [Unreal Warfare GameCube] build 829 | OpenGL / No SM | N/A | Havok Physics own Dare Audio system |
own SCX Material system own AI system |
SCX engine |
2006-10-26 - GC 2007-11-28 - Wii |
Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [GameCube, Wii version] | Stealth | GameCube, Wii | Ubisoft Montreal | Ubisoft | [Unreal Warfare GameCube] build 829 | OpenGL / No SM | N/A | Havok Physics own Dare Audio system |
own SCX Material system own AI system own Wii support |
SCX engine |
2011-04-10 | Tom Clancy's Splinter Cell 3D | Stealth | Nintendo 3DS | Ubisoft Montreal | Ubisoft | [Unreal Warfare GameCube] build 829 | OpenGL / No SM | N/A | Havok Physics own Dare Audio system |
own SCX Material system own AI system own 3DS support |
SCX engine |
2003-11-25 | XIII [GameCube version] | First Person Shooter | GameCube | Ubisoft Paris | Ubisoft | [Unreal Warfare GameCube] build 829 | OpenGL / No SM | N/A | Karma Physics 1.2 | N/A | XIII engine |
[Unreal Championship 2] engine[edit]
Release date | Title | Genre | Platform | Developer | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Based on | Enhanced / Modified | Another called name | Base for |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2005-04-18 | Unreal Championship 2: The Liandri Conflict | First Person Shooter / Third Person Shooter | Xbox | Epic Games | Midway Games | [Unreal Championship 2] build 2226 | Direct3D 8 / SM1 | N/A | Karma Physics 1.3 LIPSinc |
[Unreal Engine] build 2226 with merged some [Unreal Tournament 2004] code (xEmitter, Procedural Mesh, Multipass Texture Shader) |
Xbox Specific Pixel Shader Effect Full Scene Light Bloom Full Scene Emissive Materials Full Scene Depth of Field zoom scene Depth of Field Velocity driven Full screen Radial Blur Distortoin Color ramp Full Screen Blur from Concussionr Color Space Manipulation Dynamic Gamma GPU Projector Efficient Player Shadows Efficient Geometry Storage Instanced Content Memory Tracking Split-Screen Rendering Vehicle Support ([Unreal Tournament 2004] code) Xbox optimized UT2004 GUI system and Editor “Prefabricated” Unreal Matinee Sequences XMV Movies support |
Unreal Engine 2X | N/A |
Unreal Engine 3[edit]
Main version[edit]
[Unreal Engine 3] QA-approved build[edit]
Release Date | Target Platform | Engine Version | Graphics API / Shader Model | Third Party Middleware | Main Features |
---|---|---|---|---|---|
2006 | Winsows x86, OS X, Xbox 360, PlayStation 3 | Unreal Engine 3 build 1xxx ~ 2xxx changelist 1xxxxxx | Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 | PhysX, FaceFX 1.7.3.1 | HDR Rendering |
2007 | Winsows x86, OS X, Xbox 360, PlayStation 3 | Unreal Engine 3 build 2xxx ~ 3xxx changelist 2xxxxxx | Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 | PhysX, FaceFX 1.7.3.1 | HDR Rendering |
2008 | Winsows x86, OS X, Xbox 360, PlayStation 3 | Unreal Engine 3 build 3xxx ~ 4xxx changelist 2xxxxxx | Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 | PhysX, FaceFX 1.7.3.1 | HDR Rendering |
2009 | Winsows x86, OS X, Xbox 360, PlayStation 3 | Unreal Engine 3 build 4xxx ~ 6xxx changelist 3xxxxxx | Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 | PhysX, FaceFX 1.7.3.1 | HDR Rendering |
2010 | Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS | Unreal Engine 3 build 6xxx ~ 7xxx changelist 1xxxxxx | Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3, OpenGL ES / SM3 | PhysX, FaceFX 1.7.3.1 | HDR Rendering |
2011 | Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash | Unreal Engine 3 build 7xxx ~ 9xxx changelist 1xxxxxx | Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 | PhysX, FaceFX 1.7.3.1 | HDR Rendering |
2012 | Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, Wii U, iOS, Android, PS Vita, Flash | Unreal Engine 3 build 9xxx ~ 10xxx changelist 1xxxxxx | Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 | PhysX, FaceFX 1.7.3.1 | HDR Rendering |
2013 | Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash, HTML5 | Unreal Engine 3 build 10xxx ~ 11xxx changelist 1xxxxxx | Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 | PhysX, FaceFX 1.7.3.1 | HDR Rendering |
2014 | Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash, HTML5 | Unreal Engine 3 build 120xx ~ 124xx changelist 1xxxxxx | Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 | PhysX, FaceFX 1.7.3.1 | HDR Rendering |
2015 | Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash, HTML5 | Unreal Engine 3 build 12791 changelist 2424394 | Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 | PhysX, FaceFX 1.7.3.1 | HDR Rendering |
[Unreal Engine 3] QA-approved build based games[edit]
Release date | Title | Genre | Platform | Developers | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware | Enhanced / Modified | Internal called name |
---|---|---|---|---|---|---|---|---|---|---|---|
2013-09-05 | 2013: Infected Wars | Third Person Shooter | iOS | Action Mobile Games | Action Mobile Games | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2013-09-02 | 9.03m | Adventure | Windows x86 | Space Budgie | Space Budgie | Direct3D 9 / SM3 | N/A | PhysX | |||
2009-02-20 - EU 2009-02-24 - NA |
50 Cent: Blood on the Sand | Third Person Shooter | PlayStation 3, Xbox 360 | Swordfish Studios | THQ | OpenGL / SM3 - PS3 Direct3D 9 / SM3 - X360 |
N/A | PhysX | |||
2015 | The Age of Heroes(Chinese: 英雄紀元) | MMORPG | Windows x86 | USERJOY | USERJOY | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX | |||
2017-09-15 | A Hat in Time - 2017 Speedrunning Event | Adventure, Platforming | Windows x86, Windows x64 | Gears for Breakfast | Gears for Breakfast | UE3 version 12097 changelist 1999891 | Direct3D 9 / SM3 - Win | N/A | PhysX | ||
2017-10-05 - Win, macOS 2017-12-05 - PS4 2017-12-07 - XO 2019-10-18 - NS |
A Hat in Time | Adventure, Platforming | Windows x64, macOS, PlayStaion 4, Xbox One, Nintendo Switch | Gears for Breakfast | Gears for Breakfast | UE3 version 12097 changelist 1999891 | Direct3D 9 / SM3 - Win, XO OpenGL / SM3 - macOS, PS4, NS |
UE3 UnrealEd | PhysX | ||
2020-12-05 | Elyon - Ascent: Infinite Realm | MMORPG | Windows x64 | Krafton | Kakaogames, PlayPark | UE3 version 10897 changelist 1532151 | Direct3D 11 / SM5 | N/A | PhysX, Wwise | ||
2015-04-21 | Assassin's Creed Chronicles: China | Side-scrolling, action-adventure, stealth, Platform | Windows x86, PlayStation 4, Xbox One | Climax Studios, Ubisoft Montreal | Ubisoft | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX | ||
2016-01-12 | Assassin's Creed Chronicles: India | Side-scrolling, action-adventure, stealth, Platform | Windows x86, PlayStation 4, Xbox One | Climax Studios, Ubisoft Montreal | Ubisoft | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX | ||
2016-02-09 | Assassin's Creed Chronicles: Russia | Side-scrolling, action-adventure, stealth, Platform | Windows x86, PlayStation 4, Xbox One | Climax Studios, Ubisoft Montreal | Ubisoft | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX | ||
2016-02-09 | Assassin's Creed Chronicles Trilogy Pack | Side-scrolling, action-adventure, stealth, Platform | Windows x86, PlayStation 4, PS Vita, Xbox One | Climax Studios, Ubisoft Montreal | Ubisoft | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX | ||
2014-05-28 | A Story About My Uncle | Adventure, 3D Platformer | Windows x86, Linux, OS X | Gone North Games | Coffee Stain Studios | UE3 version 12097 changelist 1999891 | Direct3D 9 / SM3 | N/A | PhysX | ||
2011-11-05 | Absolute Force Online | First-person shooter | Windows x86 | TQ Digital | NetDragon Websoft Inc | Direct3D 9 / SM3 | N/A | PhysX | |||
2014-07-15 | Abyss Odyssey | 2D Fanrasy Action Plat-former | Windows x86, PlayStation 3, Xbox 360 | ACE Team | Atlus | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 | N/A | PhysX | ||
2014-08-18 - Early access after moved to UE4 |
ACE - Arena: Cyber Evolution | Action |Sports video game|Sports Strategy video game|Strategy | Windows x86 | Spearhead Games | Spearhead Games | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 | N/A | PhysX | ||
2009-10-02 | Adam's Venture: Episode 1 | Adventure | Windows x86 | Vertigo Digital Entertainment | Iceberg Interactive | Direct3D 9 / SM3 Direct3D 10 / SM4 |
N/A | PhysX | |||
2011-04-08 | Adam's Venture: Episode 2 | Adventure | Windows x86 | Vertigo Digital Entertainment | Iceberg Interactive | Direct3D 9 / SM3 Direct3D 10 / SM4 |
N/A | PhysX | |||
2012-03-09 | Adam's Venture: Episode 3 | Adventure | Windows x86 | Vertigo Digital Entertainment | Iceberg Interactive | Direct3D 9 / SM3 Direct3D 10 / SM4 |
N/A | PhysX | |||
2014-02-04 - PS3 2015-08-03 - Win |
Adam's Venture Chronicles | Adventure | PlayStation 3, Windows x86 | Vertigo Digital Entertainment | Playlogic Entertainment | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX | |||
2011-11-25 | Afterfall: InSanity | Survival horror, third-person shooter | Windows x86, PlayStation 3, Xbox 360 | Intoxicate Studios | CDProjekt | Direct3D 9 / SM3 | N/A | PhysX | |||
2009-12-16 | Alien Breed Evolution | Isometric Shooter | Xbox 360 | Team17 | Team17 | Direct3D 9 / SM3 | N/A | PhysX | |||
2009-12-16 | Alien Breed: Impact | Isometric Shooter | Windows x86, PlayStation 3 | Team17 | Team17 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2010-09-22 | Alien Breed 2: Assault | Isometric Shooter | Windows x86, PlayStation 3, Xbox 360 | Team17 | Team17 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2010-11-17 | Alien Breed 3: Descent | Isometric Shooter | Windows x86, PlayStation 3, Xbox 360 | Team17 | Team17 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2013-09-24 | Alien Rage (singleplay) | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | CI Games | CI Games | UE3 version 7255 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2013-09-24 | Alien Rage (multiplay) | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | CI Games | CI Games | UE3 version 9953 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2011-12-27 | All Zombies Must Die! | Isometric Shooter | Windows x86, PlayStation 3, Xbox 360 | Doublesix | Square Enix | UE3 version 7748 | Direct3D 9 / SM3 | N/A | PhysX | ||
2012-04-20 | All Zombies Must Die! Scorepocalypse | Isometric Shooter | Windows x86, PlayStation 3, Xbox 360 | Doublesix | Square Enix | UE3 version 7748 | Direct3D 9 / SM3 | N/A | PhysX | ||
TBA 2015-10-01 - Early Access |
Angels Fall First | First-person Sci-fi War game | Windows x86 Windows x64 |
Strangely Interactive | Strangely Interactive | UE3 version 12097 changelist 1999891 | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX | ||
2013-01-31 | Antichamber | Adventure, Puzzle | Linux, Windows x86, OS X | Alexander Bruce | Alexander Bruce | Direct3D 9 / SM3 | N/A | PhysX | |||
2010-06-29 2011-12-07 - Steam 2016-06-03 - XO 2017-03-31 - PS4 |
APB: All Points Bulletin | MMOTPS | Windows x86, Xbox One, PS4 | Realtime Worlds (~2010) Reloaded Productions (~2011) |
Electronic Arts (~2010) K2 Network (~2011) |
UE3 version 3908 changelist 218742 | Direct3D 9 / SM3 | N/A | PhysX | ||
2013-04-19 | ARA Unreal Engine 3 Web Player (using UGN) | Web-based Air Force training courses | OS X, Windows x86 | Virtual Heroes Division | The United States Air Force | Direct3D 9 / SM3 | N/A | PhysX | |||
2014-04-25 | Arche Blade | Third Person Action | Windows x86 | Code Brush | Steam | Direct3D 9 / SM3 | N/A | PhysX | |||
2012-11-01 | ARC Squadron | Space flight simulator | iOS | Psyonix | Psyonix | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2013-10-17 | ARC Squadron Redux | Space flight simulator | Android, iOS | Psyonix | Psyonix | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2019-01-03 | Astellia | MMORPG | Windows x64 | Studio 8 | Barunson E&A | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 | N/A | PhysX | ||
2020-11-05 | Astellia Royal | MMORPG | Windows x64 | Studio 8, BORA | Barunson E&A | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 | N/A | PhysX | ||
2012-02-21 | Asura's Wrath | Action, beat 'em up | PlayStation 3, Xbox 360 | CyberConnect2 | Capcom | Direct3D 9 / SM3 OpenGL / SM3 |
N/A | PhysX | |||
2013-02-12 | Aliens: Colonial Marines | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | Gearbox Software | Sega | UE3 version 4170 | Direct3D 9 / SM3 | N/A | PhysX | ||
2010-05-27 | Alpha Protocol | Action role-playing, Stealth | Windows x86, PlayStation 3, Xbox 360 | Obsidian Entertainment | Sega | Direct3D 9 / SM3 | N/A | PhysX | |||
2009-06-17 | America's Army 3.0 | First Person Shooter | Windows x86 | US Army | US Army | UE3 version 4206 | Direct3D 9 / SM3 | N/A | PhysX | ||
2013-08-30 | America's Army: Proving Ground | First Person Shooter | Windows x86 | US Army | US Army | UE3 version 9656 changelist 1202061 | Direct3D 9 / SM3 | AA:PG Mission Editor(very simple verson of UE3 UnrealEd) AA:PG Full Unreal Editor(UE3 UnrealEd) SDK uses D3D 11 / SM5 |
PhysX | ||
2011-06-14 | Alice: Madness Returns | Psychological horror Action-adventure |
Windows x86, PlayStation 3, Xbox 360 | Spicy Horse | Electronic Arts | UE3 version 6760 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-07-31 | American McGee's Grimm Episode 1: A Boy Learns What Fear Is | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-08-07 | American McGee's Grimm Episode 2: Little Red Riding Hood | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-08-14 | American McGee's Grimm Episode 3: The Fisherman and His Wife | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-08-21 | American McGee's Grimm Episode 4: Puss in Boots | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-08-28 | American McGee's Grimm Episode 5: The Girl Without Hands | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-09-04 | American McGee's Grimm Episode 6: Godfather Deathnds | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-09-11 | American McGee's Grimm Episode 7: The Devil and His Three Golden Hairs | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-09-18 | American McGee's Grimm Episode 8: Beauty and the Beast | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-10-30 | American McGee's Grimm Episode 9: The Master Thief | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-11-06 | American McGee's Grimm Episode 10: The Singing Bone | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-11-13 | American McGee's Grimm Episode 11: King Midas | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-11-20 | American McGee's Grimm Episode 12: Cinderella | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-11-27 | American McGee's Grimm Episode 13: The Golden Goose | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-12-04 | American McGee's Grimm Episode 14: Iron John | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-12-11 | American McGee's Grimm Episode 15: The Pied Piper | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-12-18 | American McGee's Grimm Episode 16: A Christmas Carol | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2009-02-12 | American McGee's Grimm Episode 17: The Frog King | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2009-02-19 | American McGee's Grimm Episode 18: Jack and the Beanstalk | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2009-02-26 | American McGee's Grimm Episode 19: Mulan | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2009-03-05 | American McGee's Grimm Episode 20: Pinocchio | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2009-03-12 | American McGee's Grimm Episode 21: Sleeping Beauty | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2009-04-16 | American McGee's Grimm Episode 22: The Adventures of Thumbling | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2009-04-23 | American McGee's Grimm Episode 23: Snow White | Action-adventure | Windows x86 | Spicy Horse | Turner Broadcasting System | UE3 version 3240 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-03-06 | Army of Two | Third-person shooter | PlayStation 3, Xbox 360 | EA Montreal | Electronic Arts | OpenGL / SM3 Direct3D 9 / SM3 |
N/A | PhysX | |||
2010-01-08 | Army of Two: The 40th Day | Third-person shooter | PlayStation 3, Xbox 360 | EA Montreal | Electronic Arts | OpenGL / SM3 Direct3D 9 / SM3 |
N/A | PhysX | |||
2007-10-23 | A.V.A(Alliance of Valiant Arms) | Online First-person Shooter | Windows x86 | Red Duck | Neowiz Games, NHN Corporation, Tencent Holdings | Direct3D 9 / SM3 | N/A | PhysX | |||
2019-05-02 - OBT | A.V.A(Alliance of Valiant Arms): Dog Tag | Online First-person Shooter | Windows x86 | Red Duck | Steam | Direct3D 9 / SM3 | N/A | PhysX | |||
2015-12-12 | Axion | First Person Shooter | Windows x86 | Droog71 | Droog71 | Direct3D 9 / SM3 | N/A | PhysX | |||
2018-08-01 | AXYOS | First Person Shooter | Windows x86, Windows x64 | Axyos Games | Axyos Games | UE3 version 10917 changelist 1847205 | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX | ||
2013-03-31 | Bad Day | Android, iOS, Windows x86 | Farom Studio | Farom Studio | OpenGL ES 2.0 / SM3 Direct3D 9 / SM3 |
N/A | PhysX | ||||
2009-08-25 | Batman: Arkham Asylum | Action-adventure | Windows x86, PlayStation 3, Xbox 360, OS X | Rocksteady Studios | Eidos Interactive, Warner Bros. Interactive Entertainment | UE3 version 4701 | Direct3D 9 / SM3 | N/A | PhysX | ||
2011-10-18 | Batman: Arkham City | Action-adventure | Windows x86, PlayStation 3, Xbox 360, OS X | Rocksteady Studios | Warner Bros. Interactive Entertainment | UE3 version 7748 | Direct3D 9 / SM3 Direct3D 11 / SM5 - Win, OS X OpenGL / SM3 - PS3 |
N/A | PhysX, Wwise | ||
2012-11-18 | Batman: Arkham City - Armored Edition | Action-adventure | Wii U | WB Games Montréal | Warner Bros. Interactive Entertainment | UE3 version 7748 | OpenGL / SM3 | N/A | PhysX, Wwise | ||
2011-12-07 | Batman: Arkham City Lockdown | Action | Android, iOS | NetherRealm Studios | Warner Bros. Interactive Entertainment | UE3 version 8910 | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||
2013-10-16 | Batman: Arkham Origins (mobile) | Action | Android, iOS | NetherRealm Studios | Warner Bros. Interactive Entertainment | UE3 version 10902 | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||
2013-10-25 | Batman: Arkham Origins | Action-adventure | Windows x86, PlayStation 3, Xbox 360, Wii U | WB Games Montréal | Warner Bros. Interactive Entertainment | UE3 version 7748 | Direct3D 9 / SM3 Direct3D 11 / SM5 - Win only OpenGL / SM3 - PS3, Wii U |
N/A | PhysX, Wwise, Simplygon | ||
2013-10-25 | Batman: Arkham Origins (online mode) | Action-adventure | Windows x86, PlayStation 3, Xbox 360 | WB Games Montréal | Warner Bros. Interactive Entertainment | UE3 version 7748 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX, Wwise, Simplygon | ||
2015-06-23 | Batman: Arkham Knight | Action-adventure, Vehicular combat, Racing | Windows x64, PlayStation 4, Xbox One | Rocksteady Studios | Warner Bros. Interactive Entertainment | UE3 version 10246 changelist 1340247 | Direct3D 11 / SM5 | N/A | PhysX, Wwise, Simplygon, Umbra 3 | ||
2016-05-03 | Battleborn | First-person shooter | Windows x64, PlayStation 4, Xbox One | Gearbox Software | 2K Games | UE3 version 8623 | Direct3D 11 / SM5 | N/A | PhysX | ||
2015-07-02 | The Battle of Sol | Action, Simulation | Windows x86 | Bit Planet Games, LLC | Bit Planet Games, LLC | UE3 version 12272 | Direct3D 9 / SM3 Direct3D 11 / SM5 |
UE3 UnrealEd | PhysX | ||
2010-11-26 - CBT 1 2011-02-25 - CBT 2 |
Berkanix Online | MMORPG | Windows x86 | Choirock Games | Choirock Games | Direct3D 9 / SM3 | N/A | PhysX | |||
2011-11-08 | Big League Sports: Kinect | Extreme sports | Xbox 360 | Robomodo | Activision | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-03-26 - Win, PS3, X360 2013-08-29 - OS X 2015-03-17 - Linux 2016-09-16 - PS4, XO 2020-05-29 - NS |
BioShock Infinite | First-person shooter | Windows x86, Linux, OS X, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch | Irrational Games Blind Squirrel Games(PS4, XO) |
2K Games | Direct3D 10 / SM4 - Win Direct3D 11 / SM5 - Win, XO Direct3D 9 / SM3 - X360 OpenGL / SM3 - PS3, OS X OepnGL / SM5 - PS4, OS X, NS |
N/A | PhysX, Beast, Mopheme, Wwise, Kynapse | |||
2007-11-23 | Black College Football: BCFX: The Xperience | Sports video game | Windows x86, Xbox 360 | Nerjyzed Entertainment | Aspyr Media | Direct3D 9 / SM3 | N/A | PhysX | |||
2012-12-11 | Black Knight Sword | Action-adventure | PlayStation 3, Xbox 360 | Digital Reality, Grasshopper Manufacture | Reverb Communications | OpenGL / SM3 Direct3D 9 / SM3 |
N/A | PhysX | |||
2014-11-12 | Black Squad | Online First-person shooter | Windows x86, Windows x86 | Neowiz Games | Neowiz Games | UE3 version 10233 | Direct3D 9 / SM3 | N/A | PhysX | ||
2010-07-07 | Blacklight: Tango Down | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | Zombie Studios | Ignition Entertainment | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2012-04-03 | Blacklight: Retribution | First-person shooter | Windows x86, Windows x64, PlayStation 4 | Zombie Studios | Perfect World Entertainment | UE3 version 8788~10499 | Direct3D 9 / SM3 OpenGL / SM3 - PS4 |
UE3 UnrealEd SDK uses Direct3D 11 / SM5 |
PhysX, Wwise | ||
2007-11-12 | BlackSite: Area 51 | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | Midway Austin | Midway Games | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2011-10-25 | Blackwater | First-person shooter | Xbox 360 | Zombie Studios | 505 Games | Direct3D 9 / SM3 | N/A | PhysX | |||
2014-04-22 | Blade for Kakao | Full 3D Mobile Action | Android, iOS | Action Square | 433 | OpenGL / SM3 | N/A | PhysX | |||
2012-06-30 | Blade & Soul | MMORPG | Windows x86, Windows x64, PlayStation 4, Xbox One | NC Soft | NC Soft | UE3 version 42xx | Direct3D 9 / SM3 Direct3D 10 / SM4 |
N/A | PhysX | ||
2012-11-08 | BlastPoints | Action Mobile Games | Android, iOS | Film Victoria | Checkbox Studios Pty | OpenGL / SM3 | N/A | PhysX | |||
2016-02-05 | BLESS | MMORPG | Windows x64 | Neowiz Games | Neowiz Games | UE3 version 10499 | Direct3D 9 / SM3 | N/A | PhysX, Wwise | ||
2012-04-25 | Bloodforge | Action | Xbox 360 | Climax Studios | Microsoft Studios | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-07-25 | Bloodmasque | ActionRPG | Android, iOS | Square Enix | Square Enix | OpenGL / SM3 | N/A | PhysX | |||
2015-09-22 | BloodLust Shadowhunter | Action | Windows x86 | WRF Studios | WRF Studios | OpenGL / SM3 | N/A | PhysX | |||
2013-10-15 | Blue Estate Prologue | First-person shooter | Windows x86, Windows x64 | HeSaw | Focus Home Interactive | Direct3D 9 / SM3 | N/A | PhysX | |||
2014-06-24 | Blue Estate | First-person shooter | Windows x86, Windows x64, PlayStation 4, Xbox One | HeSaw | Focus Home Interactive | Direct3D 9 / SM3 OpenGL / SM3 - PS4 |
N/A | PhysX | |||
2016-01-29 | Bombshell | Top-down Action RPG | Windows x86, PlayStation 4 | Interceptor Entertainment | 3D Realms | Direct3D 9 / SM3 OpenGL / SM3 - PS4 |
N/A | PhysX | |||
2009-10-20 | Borderlands | First-person shooter | Windows x86, PlayStation 3, Xbox 360, OS X | Gearbox Software | 2K Games | UE3 version 4871 changelist 308469 | Direct3D 9 / SM3 OpenGL - PS3, OS X |
UE3 UnrealEd | PhysX, Mopheme, Scaleform, Wwise | ||
2019-04-03 2020-05-29 - NS |
Borderlands Game of the Year Enhanced | First-person shooter | Windows x64, PlayStation 4, Xbox One, Ninterndo Switch | Gearbox Software, Blind Squirrel Games | 2K Games | UE3 version 4871 changelist 308469 | Direct3D 11 / SM5 OpenGL - PS4, NS |
N/A | PhysX, Mopheme, Scaleform, Wwise | ||
2012-09-18 | Borderlands 2 | First-person shooter | Linux, OS X, Windows x86, PlayStation 3, Xbox 360 | Gearbox Software | 2K Games | UE3 version 8623 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, OS X, Linux |
N/A | PhysX, Mopheme, Scaleform, Wwise | ||
2014-05-13 | Borderlands 2 (PS Vita version) | First-person shooter | PlayStation Vita | 2K China | Sony Computer Entertainment | UE3 version 8623 | OpenGL / SM3 | N/A | PhysX, Mopheme, Scaleform, Wwise | ||
2018-12-20 - PSVR 2019-10-22 - Win |
Borderlands 2 VR | First-person shooter | Windows x64, PlayStation 4 VR | Gearbox Software | Sony Computer Entertainment | UE3 version 8623 | OpenGL / SM3 | N/A | PhysX, Mopheme, Scaleform, Wwise | ||
2012-10-31 | Borderlands Legends | Tactical role-playing | iOS | 2K China, Gearbox Software | 2K Games | OpenGL / SM3 | N/A | PhysX | |||
2014-10-14 | Borderlands: The Pre-Sequel | First-person shooter | Linux, OS X, Windows x86, PlayStation 3, Xbox 360 | 2K Australia, Gearbox Software | 2K Games | UE3 version 8623 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, Linux, OS X |
N/A | PhysX, Mopheme | ||
2015-03-24 2020-05-29 - NS |
Borderlands: The Handsome Collection - Borderlands 2 | First-person shooter | PlayStation 4, Xbox One, Nintendo Switch, Android(Nvidia Shield only) | Gearbox Software, Armature Studio, Iron Galaxy Studios, 2K Australia, 2K Games | 2K Games | UE3 version 8623 | Direct3D 9 / SM3 - XO OpenGL / SM3 - PS4, NS, Android |
N/A | PhysX, Mopheme | ||
2015-03-24 2020-05-29 - NS |
Borderlands: The Handsome Collection - Borderlands: The Pre-Sequel | First-person shooter | PlayStation 4, Xbox One, Nintendo Switch, Android(Nvidia Shield only) | Gearbox Software, Armature Studio, Iron Galaxy Studios, 2K Australia, 2K Games | 2K Games | UE3 version 8623 | Direct3D 9 / SM3 - XO OpenGL / SM3 - PS4, NS, Android |
N/A | PhysX, Mopheme | ||
2012-02-22 | Brand New Boy | Cartoon-Rendered 3D Action RPG | Android, iOS | OOZOO Inc | OOZOO Inc | OpenGL / SM3 | N/A | PhysX | |||
2013-08-07 | Brothers: A Tale of Two Sons | Adventure | Windows x86, PlayStation 3, Xbox 360, Android, iOS | Starbreeze Studios, Black Wing Foundation (mobile) | 505 Games | UE3 version 10xxx | Direct3D 9 / SM3 OpenGL / SM3 - PS3, Android, iOS |
N/A | PhysX | ||
2008-09-23 | Brothers in Arms: Hell's Highway | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | Gearbox Software | Ubisoft | UE3 version 3607 changelist 202286 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX, Mopheme | ||
2012-07-31 | Bullet Run | MMOFPS | Windows x86 | Acony Games | Sony Online Entertainment | OpenGL / SM3 | N/A | PhysX | |||
2011-02-22 | Bulletstorm | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | People Can Fly | Electronic Arts, Epic Games | UE3 version 7052~7147 | Direct3D 9 / SM3 Direct3D 10 / SM4 - Win only OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2017-04-07 | Bulletstorm Full Clip Edition | First-person shooter | Windows x64, PlayStation 4, Xbox One | People Can Fly | Gearbox Publishing | UE3 version 12170~12212 changelist 302690~303188 | Direct3D 11 / SM5 OpenGL / SM5 - PS4 |
N/A | PhysX | ||
2019-08-30 | Bulletstorm Duke of Switch Edition | First-person shooter | Nintendo Switch | People Can Fly | Gearbox Publishing | UE3 version 12212 changelist 303188 | OpenGL / SM5 | N/A | PhysX | ||
2012 | Butterfly Sword Online(Chinese: 流星蝴蝶剑) | MMORPG | Windows x86 | 9you | 9you | N/A | PhysX | ||||
2015-06-26 | CDF Ghostship | Action Adventure | Windows x86, Windows x64 | MAG Studio | MAG Studio | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX | |||
2009-06-01 | CellFactor: Psychokinetic Wars | First-person Shooter | Windows x86, PlayStation 3, Xbox 360 | Timeline Interactive | Ubisoft | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2011-02-07 | Chicken Coup | Casual | Android, iOS | Trendy Entertainment | Trendy Entertainment | OpenGL / SM3 | N/A | PhysX | |||
2014-05-02 - PC | Chaos Domain | Platform-adventure, Run and Gun | iOS, Windows x86 | Holy Warp, Black Wing Foundation | KISS Ltd - PC Holy Warp - iOS |
UE3 version 10897 changelist 1532151 | OpenGL / SM3 Direct3D 9 / SM3 - Win |
N/A | PhysX | ||
2012-01-10 | Choplifter HD | Shoot 'em up | Windows x86, PlayStation 3, Xbox 360 | InXile Entertainment | InXile Entertainment | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2010 | City Fighter Online | Online Game | Windows x86 | 9you | 9you | Direct3D 9 / SM3 | N/A | PhysX | |||
2011-12-23 | Combat Arms: Zombies | First Person Shooter | Android, iOS | NEXON Mobile | NEXON | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2017-01-31 | Line of Sight(formerly: Combat Arms: Line of Sight) | Online First-person shooter | Windows x86 | Black Spot Entertainment | Steam | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-11-15 | Contrast | First Person Combat | Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Compulsion Games | Compulsion Games | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | |||
2009-08-25 | Crimecraft | Persistent Third-person shooter, MMO | Windows x86 | Vogster Entertainment | THQ | UE3 version 4701 | Direct3D 9 / SM3 | N/A | PhysX | ||
2015-07-17 | CroNix | MOBA | Windows x86, Windows x64 | Magics | Magics | UE3 version 11197 | Direct3D 9 / SM3 | N/A | PhysX | ||
2021-11-12 | CrossFire HD | Online First-person shooter | Windows x64 | Smilegate | Tencent | UE3 version 10xxx | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX, Wwise, Scaleform | ||
2013-11-22 | Crimson Dragon | Rail shooter | Xbox One | Grounding, Inc. Land Ho! Co. Ltd. | Microsoft Studios | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-01-31 | Cypress Inheritance - Mobile App | Action-adventure | Android, iOS | Cypress Inheritance, LLC | Cypress Inheritance, LLC | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2014-09-19 | D4: Dark Dreams Don’t Die | Adventure | Windows x64, Xbox One | Access Games | Microsoft Studios | Direct3D 11 / SM5 | N/A | PhysX, WWise | |||
2009-05-22 | Damnation | Third-person Shooter | Windows x86, PlayStation 3, Xbox 360 | Point of View | Codemasters | UE3 version 3607 changelist 202286 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2015-07-31 | Damn Virgins | Action Adventure | Windows x86, Windows x64 | Luis Ruiz | Luis Ruiz | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX | |||
2010-01-19 | Dark Void | Third-person shooter | Windows x86, PlayStation 3, Xbox 360 | Airtight Games | Capcom | UE3 version 4701 | Direct3D 9 / SM3 | N/A | PhysX | ||
2012-11-15 | Davinci Fire(Korean: 다빈치 파이어 for Kakao) | Mobile First-person shooter | Android, iOS | Bridea Smart | Bridea Smart | OpenGL / SM3 | N/A | PhysX | |||
2011-01-11 - Win, PS3 2013-11-15 - PS4 2016-04-29 - XO 2019-08-06 - NS |
DC Universe Online | MMORPG | Windows x86, PlayStation 3, PlayStation 4, Nintendo Switch | Sony Online Austin | Sony Online Entertainment | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4, NS |
N/A | PhysX | |||
2011-07-06 | Dead Block | First Person Shooter | Windows x86, PlayStation 3, Xbox 360 | Candygun Games | Digital Reality Software | UE3 version 7026 | Direct3D 9 / SM3 | N/A | PhysX | ||
2013-11-15 | Deadfall Adventures | First Person Shooter | Linux, Windows x86, Xbox 360 | The Farm 51 | Nordic Games | Direct3D 9 / SM3 OpenGL / SM3 - PS3, Linux |
N/A | PhysX | |||
2012-08-01 | Deadlight | Survival Horror | Windows x86, Xbox 360 | Tequila Works | Microsoft Studios | UE3 version 9375 changelist 1140738 | Direct3D 9 / SM3 | N/A | PhysX | ||
2016-06-21 | Deadlight: Director's Cut | Survival Horror | Windows x64, Xbox One, PlayStation 4 | Tequila Works | Deep Silver | Direct3D 11 / SM5 | N/A | PhysX | |||
2013-06-25 | Deadpool | Third person action game | Windows x86, PlayStation 3, Xbox 360, PlayStation 4, Xbox One | High Moon Studios | Activision | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | |||
2017-08-10 - 3rd CBT | Demon Hunter Legion(Chinese: 猎魔军团) | Isometric MMORPG | Windows x86, Windows x64 | Kingsoft SHX Studio (Seasun Games) | Kingsoft SHX Studio (Seasun Games) | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX | |||
2012-09-19 | Demons Score | Rail Shooter, Music Game | Android, iOS | iNiS | Square Enix | OpenGL / SM3 | N/A | PhysX | |||
2014-11-04 | Depth | First-person shooter, Action | Windows x86, WIndows x64 | Digital Confectioners | UE3 version 12326 changelist 2092161 | Direct3D 9 / SM3 | DepthEd(UE3 UnrealEd) SDK uses Direct3D 11 / SM5 |
PhysX | |||
2011-12-02 | Desert Zombie: Last Stand | First-person shooter | iOS | Crystallised | Crystallised | OpenGL / SM3 | N/A | PhysX | |||
2008-12-01 | Destroy All Humans! Path of the Furon | Third-person shooter | PlayStation 3, Xbox 360 | Sandblast Games | THQ | Direct3D 9 / SM3 OpenGL / SM3 |
N/A | PhysX | |||
2016-09-03 | De-Void | Adventure | Windows x86, Windows x64 | Pulsetense Games | KISS ltd | Direct3D 9 / SM3 | N/A | PhysX | |||
2015-08-04 | Devil's Third | Third-person shooter, Hack and slash | Wii U | Valhalla Game Studios | Nintendo | OpenGL / SM3 | N/A | PhysX | |||
2016-06-03 | Devil's Third Online | Third-person shooter, Hack and slash | Windows x86 | Valhalla Game Studios | NEXON(JP) | Direct3D 9 / SM3 | N/A | PhysX | |||
2012-04-04 | Diabolical Pitch | Action, Sports | Xbox 360 | Grasshopper Manufacture | Microsoft Studios | Direct3D 9 / SM3 | N/A | PhysX | |||
2012-10-09 | Dishonored | First-person Stealth | Windows x86, PlayStation 3, Xbox 360 | Arkane Studios | Bethesda Softworks | UE3 version 9099 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2013-01-15 | DmC: Devil May Cry | Hack and slash, Beat 'em up | Windows x86, PlayStation 3, Xbox 360, PlayStation 4, Xbox One | Ninja Theory | Capcom | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | |||
2011-10-06 | The Dark Meadow | Mobile Action Arcade | Android, iOS | Phosphor Games | Phosphor Games | OpenGL / SM3 | N/A | PhysX | |||
2012-03-29 | The Dark Meadow: The Pact | Mobile Action Arcade | Android, iOS | Phosphor Games | Phosphor Games | OpenGL / SM3 | N/A | PhysX | |||
2016-01-19 | The Deadly Tower of Monsters | Top-down Action | Windows x86, PlayStation 4 | ACE Team | Atlus | Direct3D 9 / SM3 OpenGL / SM3 - PS4 |
N/A | PhysX | |||
2012-05-23 | Doctor Who: The Eternity Clock | Adventure, Puzzle | Windows x86, PlayStation 3, PlayStation Vita | Supermassive Games | BBC Worldwide Digital Entertainment | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS Vita |
N/A | PhysX | |||
2013-03-06 | Dollar Dash | Action | Windows x86, PlayStation 3, Xbox 360 | Candygun Games UG | Kalypso Media Digital Ltd. | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2011-05-25 | Dungeons & Dragons: Daggerdale | Action role-playing game | PlayStation 3, Xbox 360, Windows x86 | Bedlam Games | Atari | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2013-05-14 | DUST 514 | First-person shooter | PlayStation 3, PlayStation Vita | CCP Games | CCP Games | OpenGL / SM3 | N/A | PhysX | |||
2018-08-03 | Dirty Bomb | Online First Person Shooter | Windows x86, Windows x64 | Splash Damage | NEXON, WarChest | UE3 version 8710 | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX, Wwise | ||
2013-12-19 | Drakengard 3 | ActionRPG | PlayStation 3 | Access Games | Square Enix | OpenGL / SM3 | N/A | PhysX | |||
2015-07-31 | Dream | Adventure | Windows x86 | HyperSloth | Mastertronic Group | UE3 version 10900 | Direct3D 9 / SM3 | N/A | PhysX | ||
2014-07-24 | Dream Revenant | Adventure | iOS | Speedbump Studios | Bulkypix | OpenGL ES / SM3 | N/A | PhysX | |||
2011-06-09 | Dream:scape | Adventure | iOS | Speedbump Studios | Speedbump Studios | OpenGL ES / SM3 | N/A | PhysX | |||
2015-01-30 - included Early Access version of the Eden Star Eden Star based on UE4 |
Eden Star UE3 Combat Tech Demo | Third Person Shooter | Windows x86 | Flix Interactive | Flix Interactive | Direct3D 9 / SM3 | N/A | PhysX | |||
2012-06-30 | Eden to Greeeen | Arcade | Android | iNIS | zynga | OpenGL / SM3 |
N/A | PhysX | |||
2014-02-21 | El Chavo Kart | Racing | PlayStation 3, Xbox 360 | Effecto Studios / Slang | Televisa Home Entertainment / Slang | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2014-09-19 | Enola | Adventure | Windows x86, Windows x64, Mac OS X | The Domaginarium | Back Shell Media | Direct3D 9 / SM3 Direct3D 11 / SM5 OpenGL / SM3, SM5 - Mac |
N/A | PhysX | |||
2016-06-01 - Early Access | Energy Heroes | Third Person Shooter | Windows x86 | DSC Studio22 | Steam | Direct3D 9 / SM3 | N/A | PhysX | |||
2010-10-05 | Enslaved: Odyssey to the West | Action-adventure, Platform | Windows x86, PlayStation 3, Xbox 360 | Ninja Theory | Namco Bandai Games | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2010-09-01 - iOS 2012-03-07 - Adobe Flash2013-01-29 - Android 2013-05-02 - HTML5 |
Epic Citadel | Technology Demo | Adobe Flash, Android, HTML5, iOS | Epic Games | Epic Games | Direct3D 9 / SM3 OpenGL / SM3 - iOS, Android Stage3D - Flash WebGL - HTML5 |
N/A | PhysX | |||
2014-08-01 | Epigenesis | Online multiplayer sports, First-person shooter | Windows x86 | Dead Shark Triplepunch | Dead Shark Triplepunch | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 | N/A | PhysX | ||
2011-11-09 | Epoch | Third-person shooter | Android, iOS | Uppercut Games | Uppercut Games | OpenGL / SM3 | N/A | PhysX | |||
2013-11-14 | Epoch 2 | Third-person shooter | Android, iOS | Uppercut Games | Uppercut Games | OpenGL / SM3 - OS X | N/A | PhysX | |||
2014-03-25 | Ether One | Adventure, Puzzle | Windows x86 | White Paper Games | White Paper Games | UE3 version 10917 | Direct3D 9 / SM3 | N/A | PhysX | ||
2014-02-04 | Fable Anniversary | Action role-playing | Windows x86, Xbox 360 | Lionhead Studios | Microsoft Studios | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 | UE3 UnrealEd SDK uses Direct3D 11 / SM5 |
PhysX | ||
2012-10-09 | Fable: The Journey | Action role-playing, Kinect | Xbox 360 | Lionhead Studios | Microsoft Studios | Direct3D 9 / SM3 | N/A | PhysX | |||
2009-10-27 | Fairytale Fights | Action-adventure | PlayStation 3, Xbox 360 | Playlogic Game Factory | Playlogic Entertainment | Direct3D 9 / SM3 - X360 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2016 | Fantasy All Stars(Chinese: 幻想全明星) | MOBA | Windows x86 | 7FGame | 7FGame | Direct3D 9 / SM3 | N/A | PhysX, FMOD | |||
2007-09-11 | Fatal Inertia | Racing | PlayStation 3, Xbox 360 | Koei | Koei | Direct3D 9 / SM3 | N/A | PhysX | |||
2014-01-17 | Fianl Rush | First Person Shooter | Windows x86 | Strike Games | Strike Games | Direct3D 9 / SM3 | N/A | PhysX | |||
2012-04-25 | Fireburst | Racing | Windows x86 | exDream | Strategy First | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-08-21 - Xbox 360 2013-10-01 - PC 2013-10-02 - PS3 |
Flashback | Platform | Windows x86, PlayStation 3, Xbox 360 | Vector Cell | Ubisoft | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2016-04-02 | The Fleets of Sol | Strategy | Windows x86 | Bit Planet Games, LLC | Bit Planet Games, LLC | UE3 version 12272 | Direct3D 9 / SM3 | N/A | PhysX | ||
2014-03-11 | Floppy Frog | Casual | Android, iOS | Trendy Entertainment | Trendy Entertainment | OpenGL / SM3 | N/A | PhysX | |||
2012-12-04 | Forge | MMO Action | Windows x86 | Dark Vale Games | Dark Vale Games | Direct3D 9 / SM3 | N/A | PhysX | |||
2008-02-25 | Frontlines: Fuel of War | First-person shooter | Windows x86, Xbox 360 | Kaos Studios | THQ | Direct3D 9 / SM3 | N/A | PhysX | |||
2007-10-16 | Fury | MMORPG | Windows x86 | Auran | Gamecock Media Group | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-03-07 | Fury Of The Gods iOS | Action, |Casual game|Casual | iOS | Spectral Games | Libredia | OpenGL / SM3 | N/A | PhysX | |||
2015-06-04 | Fury Of The Gods | Action, Casual | Windows x86 | Spectral Games | Libredia | UE3 version 11912 | Direct3D 9 / SM3 | N/A | PhysX | ||
2012-05-15 | Game of Thrones | Windows x86, PlayStation 3, Xbox 360 | Cyanide | Atlus | Direct3D 9 / SM3 OpenGL / SM3 |
N/A | PhysX | ||||
2012-11-18 | Game Party Champions | Party Game | Wii U | Phosphor Games | Warner Bros Games | OpenGL / SM3 | N/A | PhysX | |||
2015-08-06 - PS4, PS Vita 2016-09-28 - PC 2022-03-17 - NS |
Gal*Gun: Double Peace | Bishōjo game, Rail shooter | PlayStation 4, PlayStation Vita, Windows x86, Nintendo Switch | Inti Creates | Alchemist | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 OpenGL / SM3 - PS4, PS Vita, NS |
N/A | PhysX | ||
2017-06-21 | Get Even | First Person Shooter | Windows x64, PlayStation 4, Xbox One | The Farm 51 | Namco Bandai Games | UE3 version 9953 changelist 1260027 | Direct3D 11 / SM5 OpenGL / SM5 - PS4 |
N/A | PhysX | ||
2006-11-07 | Gears of War | Third-person shooter | Xbox 360 | Epic Games | Microsoft Game Studios | UE3 version 2310 | Direct3D 9 / SM3 | N/A | PhysX | ||
2007-11-06 | Gears of War (PC port and add 3 chapters) | Third-person shooter | Windows x86 | People Can Fly | Microsoft Game Studios | UE3 version 3329 | Direct3D 9 / SM2, SM3, Direct3D 10 / SM4 |
UE3 UnrealEd | PhysX | ||
2008-11-07 | Gears of War 2 | Third-person shooter | Xbox 360 | Epic Games | Microsoft Game Studios | UE3 version 4638 | Direct3D 9 / SM3 | N/A | PhysX | ||
2011-09-20 | Gears of War 3 | Third-person shooter | Xbox 360 | Epic Games | Microsoft Studios | UE3 version 8741 | Direct3D 9 / SM3 | N/A | PhysX | ||
2013-03-19 | Gears of War: Judgment | Third-person shooter | Xbox 360 | Epic Games, People Can Fly | Microsoft Studios | UE3 version 9026 | Direct3D 9 / SM3 | N/A | PhysX | ||
2015-08-25 | Gears of War Ultimate Edition | Third-person shooter | Xbox One | The Coalition, Splash Damage | Microsoft Studios | UE3 version 3329 | Direct3D 11 / SM5 | N/A | PhysX, Wwise | ||
2016-03-01 | Gears of War Ultimate Edition for Windows 10 | Third-person shooter | Windows x64 | The Coalition, Splash Damage | Microsoft Studios | UE3 version 3329 | Direct3D 12 / SM5 | N/A | PhysX, Wwise | ||
TBA 2023 | Gears of War Remastered Collection - Gears of War | Third-person shooter | Windows x64, Xbox One, Xbox Series X/S | The Coalition | Xbox Game Studios | UE3 version 3329 | Direct3D 12 / SM5 | N/A | PhysX, Wwise | ||
TBA 2023 | Gears of War Remastered Collection - Gears of War 2 | Third-person shooter | Windows x64, Xbox One, Xbox Series X/S | The Coalition | Xbox Game Studios | UE3 version 4638 | Direct3D 12 / SM5 | N/A | PhysX, Wwise | ||
TBA 2023 | Gears of War Remastered Collection - Gears of War 3 | Third-person shooter | Windows x64, Xbox One, Xbox Series X/S | The Coalition | Xbox Game Studios | UE3 version 8741 | Direct3D 12 / SM5 | N/A | PhysX, Wwise | ||
TBA 2023 | Gears of War Remastered Collection - Gears of War Judgment | Third-person shooter | Windows x64, Xbox One, Xbox Series X/S | The Coalition | Xbox Game Studios | UE3 version 9026 | Direct3D 12 / SM5 | N/A | PhysX, Wwise | ||
2014-06-18 | Ghostship Aftermath | Action Adventure | Windows x86, Windows x64 | MAG Studio | MAG Studio | Direct3D 9 / SM3 | N/A | PhysX | |||
2017-07-20 | Gigantic | MOBA | Windows x64, Xbox One | Motiga | Perfect World Entertainment | Direct3D 11 / SM5 | N/A | N/A | |||
2010-02-01 | Global Agenda | Massively multiplayer online Third-person shooter Action role-playing |
Windows x86 | Hi-Rez Studios | Hi-Rez Studios | Direct3D 9 / SM3 | N/A | PhysX | |||
2011-10-27 | Global Ops: Commando Libya | Action, Third-person shooter | Windows x86 | Spectral Games | Immanitas Entertainment GmbH | Direct3D 9 / SM3 | N/A | PhysX | |||
2011 | Global Mission(Chinese: 全球使命) | Online Third-person shooter | Windows x86 | Yingpei Games | ZY Games | Direct3D 9 / SM3 | N/A | PhysX | |||
2013 | Global Mission 2(Chinese: 全球使命2)(China) Mercernary Ops (NA / Europe) Final Mission (Taiwan) M.A.R.S. Online (Brazil / Turkey) Black Fire (Thailand / Russia) Mercernary Online (Philippines) |
Online Third-person shooter | Windows x86 | Yingpei Games | ZY Games (China) BELVER (Thailand / Russia) Massive Gaming (Philippines) |
Direct3D 9 / SM3 | N/A | PhysX | |||
2016 | Global Mission 3(Chinese: 全球使命3) | Online Third-person shooter | Windows x86 | Yingpei Games | ZY Games | Direct3D 11/ SM5 | N/A | PhysX | |||
2012 | Global Mission iOS(Chinese: 全球使命iOS)(China) Mercernary Ops iOS (NA / Europe) |
Third-person shooter | iOS | Yingpei Games | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||||
2011-06-26 | Glorious Mission(Chinese: 光荣使命ONLINE) (English Subtitle: Passion Leads Army) |
First-person shooter | Windows x86 | Giant Interactive Group | Giant Interactive Group | Direct3D 9 /SM3 Direct3D 11 / SM5 |
N/A | PhysX | |||
2014-04-01 | Goat Simulator | Simulation | Linux, OS X, Windows x86, Android, iOS PlayStation 3, PlayStation 4 Xbox 360 Xboe ONE Nintendo Switch |
Coffee Stain Studios | Steam | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 - Win OpenGL / SM3 |
UE3 UnrealEd SDK uses Win x64 and Direct3D 11 / SM5 |
PhysX | ||
2014-06-24 | God Martial(Korean: 신무): The Destiny Begins | Mobile Action RPG / Hack and slash | Android, iOS | WeMade Entertainment | WeMade Entertainment | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2014-06-19 | Godfire: Rise of Prometheus | 2.5D Fighter | Android, iOS | Platige Image | Vivid Games | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2015-01-09 - Early Access | GRAV | Action-adventure RPG | Windows x86 | BitMonster | BitMonster | UE3 version 12181 | Direct3D 9 / SM3 | N/A | PhysX | ||
2014-02-20 - Arcade 2014-12-04 - PS3, PS4 2015-12-09 - PC |
Guilty Gear Xrd -SIGN- | Fighting Game | Arcade, PlayStation 3, PlayStation 4, Windows x86 | Arc System Works | Sega | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 | N/A | PhysX | ||
2015-08-25 - Arcade 2016-05-26 - PS3, PS4 2016-12-14 - PC |
Guilty Gear Xrd -REVELATOR- | Fighting Game | Arcade, PlayStation 3, PlayStation 4, Windows x86 | Arc System Works | Sega | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 | N/A | PhysX | ||
2017-03-30 - Arcade 2017-05-25 - PS3, PS4 2017-06-01 |
Guilty Gear Xrd -REV2- | Fighting Game | Arcade, PlayStation 3, PlayStation 4, Windows x86 | Arc System Works | Sega | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 | N/A | PhysX | ||
2013-10-02 | Gunner Z | First Person Shooter | iOS | BitMonster | BitMonster | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2012 | Gunslayer Legend | Online Third-person Shooter | Windows x86 | Tencent Games | Tencent Games | Direct3D 9 / SM3 | N/A | PhysX | |||
2011-09-21 | Gyro13 - Steam Copter Arcade | Arcade | iOS | Cinemax | Cinemax | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2012-06-21 | Gyrozetter | Arcade | Arcade | Rocket Studio | Square Enix | Direct3D 9 / SM3 | N/A | PhysX | |||
2008-06-24 | Hail to the Chimp | Party | PlayStation 3, Xbox 360 | Wideload Games | Gamecock Media Group | Direct3D 9 / SM3 - X360 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2012-12-12 - OBT 2014-02-15 - Steam Early Access, Free to Play 2016-07-01 - XO 2016-07-08 - PS4 |
HAWKEN | First-person shooter | Windows x86, Windows x64, Xbox One, PlayStation 4 | Adhesive Games (~2012) Reloaded Games (~2013) |
Meteor Entertainment (~2012) 505 Games (~2013) | UE3 version 10681~12033 | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX | ||
2013-10-24 | Heroes League | MOBA | Android, iOS | WeMade Entertainment | WeMade Entertainment | Direct3D 9 / SM3 | N/A | PhysX | |||
2014-09-26 | Hero Warz(Korean: 최강의 군단): The Destiny Begins | Action RPG / MOBA | Windows x86 | A.storm | A.storm | Direct3D 9 / SM3 | N/A | PhysX | |||
2010-12-14 - OBT | Hessian Boots | online Third-person Shooter | Windows x86 | RiSoft | Direct3D 9 / SM3 | N/A | PhysX | ||||
2011-03-15 | Homefront | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | Kaos Studios, Digital Extremes (PC) | THQ | UE3 version 4601 | Direct3D 9 / SM3 | N/A | PhysX | ||
2015-05-29 | Homesick | Adventure | Windows x86 | Lucky Pause | Lucky Pause | Direct3D 9 / SM3 | N/A | PhysX | |||
2012-08-16 | Horn | Mobile Action RPG | Android, iOS | Phosphor Games | Phosphor Games | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2007-06-25 | Hour of Victory | First-person shooter | Windows x86, Xbox 360 | N-Fusion Interactive | Midway Games | Direct3D 9 / SM3 | N/A | PhysX | |||
2015-09-30 | HumanSim Sedation & Airway | 3D Medical Trainer | Windows x86 | Virtual Heroes | Army Telemedicine & Advanced Technology Research Center | UE3 version 10897 Changelist 1532151 | Direct3D 9 / SM3 | N/A | PhysX | ||
2011-05-30 | Hunted: The Demon's Forge | Windows x86, PlayStation 3, Xbox 360 | InXile Entertainment | Bethesda Softworks | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||||
2007-10-23 | Huxley | Online First-person Shooter, MMO | Windows x86 | Webzen | Webzen | Direct3D 9 / SM3 Direct3D 10 / SM4 |
N/A | PhysX | |||
2014-01-23 - iOS 2014 - Android 2016-09-23 - PC |
In Fear I Trust - Episode 1: Waking Up | Horror | Android, iOS, Windows x86 | Black Wing Foundation | Chillingo - iOS, Android 1C Company - PC |
Direct3D 9 / SM3 OpenGL ES 2.0 / SM3 - Android, iOS |
N/A | PhysX | |||
2014 - iOS, Android 2016-09-23 - PC |
In Fear I Trust - Episode 2: Last Desk | Horror | Android, iOS, Windows x86 | Black Wing Foundation | Chillingo - iOS, Android 1C Company - PC |
Direct3D 9 / SM3 OpenGL ES 2.0 / SM3 - Android, iOS |
N/A | PhysX | |||
2014 - iOS, Android 2016-09-23 - PC |
In Fear I Trust - Episode 3: Rust and Iron | Horror | Android, iOS, Windows x86 | Black Wing Foundation | Chillingo - iOS, Android 1C Company - PC |
Direct3D 9 / SM3 OpenGL ES 2.0 / SM3 - Android, iOS |
N/A | PhysX | |||
2015-07-16 - iOS, Android 2016-09-23 - PC |
In Fear I Trust - Episode 4: The Glimpse | Horror | Android, iOS, Windows x86 | Black Wing Foundation | Chillingo - iOS, Android 1C Company - PC |
Direct3D 9 / SM3 OpenGL ES 2.0 / SM3 - Android, iOS |
N/A | PhysX | |||
2011-10-28 | In Time - The Game | iOS | Robomodo | Fox Mobile Entertainment | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||||
2010-12-09 | Infinity Blade | Action | iOS | Chair Entertainment | Epic Games | UE3 version 7595 | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||
2011-10-28 | Infinity Blade FX | Action | Arcade | Chair Entertainment | Epic Games, Adrenaline Amusements | UE3 version 7595 | OpenGL / SM3 | N/A | PhysX | ||
2011-12-01 | Infinity Blade 2 | Action | iOS | Chair Entertainment | Epic Games | UE3 version 9059 | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||
2012-02-20 | Infinity Blade Cross | Action | iOS | Chair Entertainment. iNiX | Epic Games | UE3 version 9059 | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||
2013-09-18 | Infinity Blade 3 | Action | iOS | Chair Entertainment | Epic Games | UE3 version 12068 | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||
2016-06-30 | Infinity Blade Saga | Action | Android, iOS | Chair Entertainment, Tencent | Tencent | UE3 version 12791 | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||
2013-04-03 | Injustice: Gods Among Us (mobile version) | Fighting game | Android, iOS | NetherRealm Studios | Warner Bros. Interactive Entertainment | UE3 version 2605 | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||
2013-04-16 | Injustice: Gods Among Us | Fighting game | Windows x86, PlayStation 3, PlayStation 4, Wii U, Xbox 360, PlayStation Vita | NetherRealm Studios Armature Studio (PS Vita ported) |
Warner Bros. Interactive Entertainment | Direct3D 9 / SM3 - Win, X360 OpenGL / SM3 - PS3, PS4, PS Vita, Wii U |
N/A | Havok Physics, Scaleform, Beast, FMOD Ex | |||
2017-05-16 | Injustice 2 | Fighting game | PlayStation 4, Xbox One, Windows x64 | NetherRealm Studios | Warner Bros. Interactive Entertainment | UE3 version 2605 | Direct3D 11 / SM5 - XO OpenGL / SM5 - PS4 |
N/A | Havok Physics, Scaleform, Beast, Wwise | ||
2011-10-31 | inMomentum | Racing | Windows x86 | Digital Arrow | White Rabbit Interactive | UE3 version 9668 | Direct3D 9 / SM3 | N/A | PhysX | ||
2015-04-03 | In Verbis Virtus | Action-adventure, RPG | Windows x86 | Indomitus Games | Meridian4 | UE3 version 12264 | Direct3D 9 / SM3 | N/A | PhysX | ||
2013-09-24 | Iron Soul | Third-person Shooter | Windows x86, OS X | BluBeeGames | BluBeeGames | UE3 version 8916 changelist 1009027 | Direct3D 9 / SM3 OpenGL / SM3 - OS X |
N/A | PhysX | ||
2013-10-05 | Izanagi Online | Mobile MMORPG | Android, iOS | Asobimo | Asobimo | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2013-05-14 - PS Vita 2013-05-16 - iOS 2014-07-23 - Android 2014-09-15 - Windows |
Jacob Jones and the Bigfoot Mystery : Episode 1 | Puzzle, Adventure | Android, iOS, PS Vita, Windows x86 | Lucid Games | Sony Computer Entertainment | Direct3D 9 / SM3 - Win OpenGL / SM3 - PS Vita OpenGL ES 2.0 - Android, iOS |
N/A | PhysX | |||
2014-07-24 - iOS, Android 2014-09-23 - Windows |
Jacob Jones and the Bigfoot Mystery : Episode 2 | Puzzle, Adventure | Android, iOS, PS Vita, Windows x86 | Lucid Games | Sony Computer Entertainment | Direct3D 9 / SM3 - Win OpenGL / SM3 - PS Vita OpenGL ES 2.0 - Android, iOS |
N/A | PhysX | |||
2014-12-10 | Juju | Platform | Android, Windows x86, Xbox 360, PlayStation 3 | Flying Wild Hog | Flying Wild Hog | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 - Win, X360 OpenGL / SM3 - PS3 OpenGL ES 2.0 - Android |
N/A | PhysX | ||
2012-11-07 | Karateka | Beat 'em up | iOS, Windows x86, PlayStation 3, Wii U, Xbox 360 | Liquid Entertainment | D3 Publisher | UE3 version 3857 changelist 215155 | Direct3D 9 / SM3 - Win, X360 OpenGL / SM3 - PS3, Wii U OpenGL ES 2.0 - iOS |
N/A | PhysX | ||
2011-06-15 | Kaolao | Action | Windows x86 | Direct3D 9 / SM3 | N/A | PhysX | |||||
2015-01-20 | Karmaflow: The Rock Opera Videogame | Adventure | Windows x86 | Basecamp Games | Basecamp Games | Direct3D 9 / SM3 | N/A | PhysX | |||
2016-03-26 | Kill Zombie for Kakao(Korean:킬 좀비 for KaKao) | Side-scrolling, Action | Android | D.A.E Games | D.A.E Games | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2010 | Killed in Action (K.I.A.) | Online First-person Shooter | Windows x86 | Virus Studios | Virus Studios | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-08-01 | Killer is Dead | Action | Windows x86, PlayStation 3, Xbox 360 | Grasshopper Manufacture | Kadokawa Games | UE3 version 9953 changelist 1260027 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2016-11-18 | Killing Floor 2 | First Person Shooter | Windows x64, PlayStation 4, Xbox One | Tripwire Interactive | Tripwire Interactive | UE3 version 10897 changelist 1532151 | Direct3D 11 / SM4, SM5 OpenGL / SM5 - PS4 |
UE3 UnrealEd | PhysX, Wwise | ||
2010-11-04 | Kinect Adventures | Adventure / Sports game | Xbox 360 | Good Science Studio | Microsoft Game Studios | Direct3D 9 / SM3 | N/A | PhysX | |||
2015-07-28 | King's Quest Chapter I: A Knight to Remember | Adventure | Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | The Odd Gentlemen | Sierra Entertainment | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | ||
2015-12-15 | King's Quest Chapter II: Rubble Without A Cause | Adventure | Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | The Odd Gentlemen | Sierra Entertainment | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | ||
2016-04-26 | King's Quest Chapter III: Once Upon a Climb | Adventure | Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | The Odd Gentlemen | Sierra Entertainment | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | ||
2016-09-27 | King's Quest Chapter IV: Snow Place Like Home | Adventure | Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | The Odd Gentlemen | Sierra Entertainment | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | ||
2016-10-25 | King's Quest Chapter V: The Good Knight | Adventure | Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | The Odd Gentlemen | Sierra Entertainment | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | ||
2016-12-20 | King's Quest Epilogue | Adventure | Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | The Odd Gentlemen | Sierra Entertainment | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | ||
2013 | Kingpin Lanes | Sports | iOS | Speedbump Studios | Speedbump Studios | OpenGL ES - SM3 | N/A | PhysX | |||
2011-06-06 | Kinect Fun Labs | Kinect | Xbox 360 | Good Science Studio | Microsoft Game Studios | Direct3D 9 / SM3 | N/A | PhysX | |||
2014-09-26 | Kraven Manor | Adventure, Puzzle | Windows x86 | Demon Wagon Studios | Demon Wagon Studios | UE3 version 10917 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-11-04 | Legendary | First Person Shooter | Windows x86, PlayStation 3, Xbox 360 | Spark Unlimited | Gamecock Media Group | Direct3D 9 / SM3 | N/A | PhysX | |||
2016-11-03 - PS4 2018-09-26 - Win |
LET IT DIE | Action | PlayStation 4, Windows x86 | Grasshopper Manufacture | GungHo Online Entertainment | Direct3D 9 / SM3 OpenGL / SM3 - PS4 |
N/A | PhysX | |||
2017 | The Legend of the Eternal(Legend of Mir 3D, Eternal Legend Online)(Chinese: 传奇永恒) (formerly: The Ninth Heaven and Age of Dawn(Chinese: 光明纪元)) |
Isometric MMORPG | Windows x86 | Shanda Games | Shanda Games | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX | |||
2009-03-27 | Leisure Suit Larry: Box Office Bust | Windows x86, PlayStation 3, Xbox 360 | Team17 | Codemasters | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||||
2015-01-30 | Life Is Strange Episode 1 | Adventure | Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Dontnod Entertainment | Square Enix | UE3 version 8623 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | ||
2015-03-24 | Life Is Strange Episode 2 | Adventure | Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Dontnod Entertainment | Square Enix | UE3 version 8623 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | ||
2015-05-19 | Life Is Strange Episode 3 | Adventure | Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Dontnod Entertainment | Square Enix | UE3 version 8623 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | ||
2015-07-28 | Life Is Strange Episode 4 | Adventure | Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Dontnod Entertainment | Square Enix | UE3 version 8623 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | ||
2015-10-20 | Life Is Strange Episode 5 | Adventure | Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Dontnod Entertainment | Square Enix | UE3 version 8623 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | ||
2012-09-21 | Lili | Adventure RPG | Android, iOS | BitMonster | BitMonster | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2014-05-09 - PC 2017-06-22 - PS4 |
Lili: Child of Geos | Adventure RPG | Windows x86, PlayStation 4 | BitMonster | BitMonster | UE3 version 10315 | Direct3D 9 / SM3 OpenGL / SM3 - PS4 |
N/A | PhysX | ||
2012-06-12 | Lollipop Chainsaw | Action | PlayStation 3, Xbox 360 | Grasshopper Manufacture | Warner Bros. Interactive Entertainment | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2019-12-04 | Lost Ark | Isometric MMORPG | Windows x64 | Smilegate RPG | Smilegate Stove | UE3 verison 12097 | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX, Wwise | ||
2013 | Lost Memory | Third Person Shooter | iOS | Underworld Studio | GAMEVIL | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2007-12-06 | Lost Odyssey | RPG | Xbox 360 | Mistwalker, feelplus | Microsoft Game Studios | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-08-27 | Lost Planet 3 | Third-person shooter | Windows x86, PlayStation 3, Xbox 360 | Spark Unlimited | Capcom | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2010-10-12 | Lucha Libre AAA: Heroes del Ring | Sports Professional wrestling Fighting Action |
PlayStation 3, Xbox 360 | Slang/Sabarasa | Konami/Slang | Direct3D 9 / SM3 - X360 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2014-02-25 | Magus | Action | PlayStation 3 | Black Tower Studios | Aksys Games Localization, Inc. | OpenGL / SM3 | N/A | PhysX | |||
2013-06-04 | Marvel Heroes | MMO / ARPG | OS X, Windows x86, Xbox One, PlayStation 4 | Gazillion Entertainment<>Secret Identity Studios | Gazillion Entertainment | UE3 version 9668~10897 | Direct3D 9 / - SM3 Win, XO OpenGL / SM3 - OS X, PS4 |
N/A | PhysX | ||
2013-03-18 | Ma9 The Real | Sports | Windows x86 | Ani-Park | Netmarble | UE3 version 9668 | Direct3D 9 / SM3 | N/A | PhysX | ||
2013-06-13 | Man of Steel - Official Mobile Game | Android, iOS | Warner Bros | Warner Bros | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||||
2013-06-13 | Man of Steel HD - Official Mobile Game | Android, iOS | Warner Bros | Warner Bros | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||||
2007-11-16 | Mass Effect | Action RPG, Third-person Shooter | Windows x86, PlayStation 3, Xbox 360 | BioWare | Microsoft Game Studios (Xbox 360), Electronic Arts (PC, PS3) | UE3 version 3240 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2010-01-26 | Mass Effect 2 | Action RPG, Third-person Shooter | Windows x86, PlayStation 3, Xbox 360 | BioWare | Electronic Arts | UE3 version 3607 changelist 202286 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2012-03-06 | Mass Effect 3 | Action RPG, Third-person Shooter | Windows x86, PlayStation 3, Xbox 360, Wii U | BioWare | Electronic Arts | UE3 version 6383 changelist 474472 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, Wii U |
N/A | PhysX | ||
2021-05-14 | Mass Effect Legendary Edition - Mass Effect | Action RPG, Third-person Shooter | Windows x64, PlayStation 4, Xbox One | BioWare, Blind Squirrel Games, Abstraction | Microsoft Game Studios (Xbox 360), Electronic Arts (PC, PS3) | UE3 version 3240 | Direct3D 11 / SM5 OpenGL / SM5 - PS4 |
N/A | PhysX | ||
2021-05-14 | Mass Effect Legendary Edition - Mass Effect 2 | Action RPG, Third-person Shooter | Windows x64, PlayStation 4, Xbox One | BioWare, Blind Squirrel Games, Abstraction | Electronic Arts | UE3 version 3607 changelist 202286 | Direct3D 11 / SM5 OpenGL / SM5 - PS4 |
N/A | PhysX | ||
2021-05-14 | Mass Effect Legendary Edition - Mass Effect 3 | Action RPG, Third-person Shooter | Windows x64, PlayStation 4, Xbox One | BioWare, Blind Squirrel Games, Abstraction | Electronic Arts | UE3 version 6383 changelist 474472 | Direct3D 11 / SM5 OpenGL / SM5 - PS4 |
N/A | PhysX | ||
2009-08-06 | MagnaCarta II | RPG | Xbox 360 | Softmax | Banpresto | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-06-20 - PC, 2013-10 - X360/PS3 | Magrunner: Dark Pulse | First-person Action/Puzzle | Windows x86, PlayStation 3, Xbox 360 | Frogwares | Focus Home Interactive | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2014-05-12 - Band 2014-08-26 - Kakao 2016-03-23 - Kakao iOS |
Mattak[Ping Pong](Korean: 역전!맞짱탁구 with Band) 역전!맞짱탁구K for Kakao) |
Sports | Android, iOS | Bridea Smart | Bridea Smart, ENP Games | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2012-09-16 | Maze Mirage | First Person Puzzle | iOS | Kryptoplex Games | Kryptoplex Games | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2010-10-12 | Medal of Honor (single-player) | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | EA Los Angeles, Danger Close Games | Electronic Arts | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX, Beast, Kynapse | |||
2007-09-04 | Medal of Honor: Airborne | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | EA Los Angeles | Electronic Arts | UE3 version 2859 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2017-11-30 | Metro Conflict: The Origin | Online First-person shooter | Windows x86 | Red Duck | Red Duck | UE3 version 8171 | Direct3D 9 / SM3 | N/A | PhysX, Morpheme | ||
2014-02-04 | Midnight Star | Mobile Sci-Fi Shooter | iOS | Industrial Toys | Industrial Toys | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2016-06-21 | Mighty No. 9 | Action platforming | Linux, OS X, Windows x86, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One | Comcept, Inti Creates | UE3 version 10499 | Direct3D 9 / SM3 - Win, X360, XO OpenGL / SM3 - PS3, PS4, Wii U, Linux, OS X |
N/A | PhysX | |||
2015-09-29 | Might & Magic Heroes VII | Turn-based strategy | Windows x64 | Black Hole Entertainment, Limbic Entertainment | Ubisoft | UE3 version 12161 | Direct3D 9 /SM3 - Win, X360, XO OpenGL / SM3 - PS3, PS4, Wii U, Linux, OS X |
Heroes(very simple version of UE3 UnrealEd) UE3 UnrealEd two edtiors between switch button |
PhysX | ||
2016-08-04 | Might & Magic Heroes VII: Trial by Fire | Turn-based strategy | Windows x64 | Black Hole Entertainment, Limbic Entertainment | Ubisoft | UE3 version 12161 | Direct3D 9 / SM3 | Heroes(very simple version of UE3 UnrealEd) UE3 UnrealEd two edtiors between switch button |
PhysX | ||
2014-08-05 | Mind: Path to Thalamus | Adventure, Puzzle | Windows x86 | Carlos Coronado | Carlos Coronado | Direct3D 9 / SM3 | N/A | PhysX | |||
2014-09-10 | Minimum | Third-person shooter | Windows x86 | Human Head Studios | Atari | Direct3D 9 / SM3 | N/A | PhysX, Enlighten | |||
2008-11-11 | Mirror's Edge | Action-adventure | Windows x86, PlayStation 3, Xbox 360 | EA Digital Illusions CE | Electronic Arts | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX, Beast | |||
2013-07-02 | Mist of Stagnation | First-person shooter | OS X, Windows x86 | Osiris Studios | Steam | Direct3D 9 / SM3 OpenGL / SM3 - OS X |
N/A | PhysX | |||
2014-06-03 | Murdered: Soul Suspect | Action-adventure game | Windows x86, Xbox 360, Xbox One, PlayStation 3, PlayStation 4 | Airtight Games | Square Enix | UE3 version 9953 changelist 1260027 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | ||
2010-08-11 | Monday Night Combat | Third-person shooter | Windows x86, Xbox 360 | Uber Entertainment | Microsoft Game Studios (Xbox 360), Uber Entertainment (PC) | UE3 version 5697 | Direct3D 9 / SM3 | N/A | PhysX | ||
2013-10-16 | Monster 500™ | Racing, Action | Android, iOS | Black Wing Foundation | CREATA (AUST) PTY LTD | UE3 version 10897 changelist 1532151 | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||
2007-06-12 | Monster Madness: Battle for Suburbia | Shoot 'em up | Windows x86, Xbox 360 | Artificial Studios | SouthPeak Games | Direct3D 9 / SM3 | N/A | PhysX | |||
2008-08-05 | Monster Madness: Grave Danger | Shoot 'em up | PlayStation 3 | Psyonix | SouthPeak Games | OpenGL / SM3 | N/A | PhysX | |||
2011 | Monster Madness: Grave Danger THD | Shoot 'em up | Android | Psyonix | SouthPeak Games | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2010-07-06 | Moonbase Alpha | Training Simulation | Windows x86 | NASA | NASA, Steam | UE3 version 4947 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-11-16 | Mortal Kombat vs. DC Universe | Fighting game | PlayStation 3, Xbox 360 | Midway Games | Midway Games | UE3 version 2605 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX, Beast, Scaleform, FMOD Ex | ||
2011-04-19 | Mortal Kombat | Fighting game | Windows x86, PlayStation 3, Xbox 360 | NetherRealm Studios | Warner Bros. Interactive Entertainment | UE3 version 2605 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX, Beast, Scaleform, FMOD Ex | ||
2012-05-01 | Mortal Kombat (PS Vita version) | Fighting game | PlayStation Vita | NetherRealm Studios | Warner Bros. Interactive Entertainment | OpenGL / SM3 | N/A | Havok Physics, Beast, Scaleform | |||
2015-04-14 | Mortal Kombat X | Fighting game | Windows x64, PlayStation 4, Xbox One | NetherRealm Studios | Warner Bros. Interactive Entertainment | UE3 version 2605 | Direct3D 11 / SM5 OpenGL / SM5 - PS4 |
N/A | Havok Physics, Beast, Scaleform, FMOD Ex | ||
2015-04-07 | Mortal Kombat X (mobile version) | Fighting game | Android, iOS | NetherRealm Studios | Warner Bros. Interactive Entertainment | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2019-04-23 | Mortal Kombat 11 | Fighting game | Windows x64, PlayStation 4, Xbox One, Nintendo Switch | NetherRealm Studios | Warner Bros. Interactive Entertainment | UE3 version 2605 | Direct3D 11 / SM5 OpenGL / SM5 - PS4, NS |
N/A | Havok Physics, Wwise | ||
2011-08-31 | Mortal Kombat Arcade Kollection HD | 2D Fighter | Windows x86 | NetherRealm Studios | Warner Bros. Interactive Entertainment | UE3 version 6829 | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||
2010-06-09 | Mortal Online | MMORPG | Windows x86 | Star Vault | UE3 version 5194 - before v1.80 UE3 version 10908 - after v1.80 |
Direct3D 9 / SM3 | N/A | PhysX | |||
2017-03-23 | MU Legend | Isometric MMORPG | Windows x86, Windows x64 | Webzen | Webzen | UE3 version 12621 | Direct3D 9 / SM3 | N/A | PhysX | ||
2011-06-30 | MStar | Music, Rhythm | Windows x86 | Nurien Software | CJ E&M Games Corp. | Direct3D 9 / SM3 | N/A | PhysX | |||
2023-01-26 (Korea, Official Release) 2021-09-06 - (China, Open Beta Testing ~ Still 2023) |
Nightmare Breaker(Chinese: 超激斗梦境) Night Walker(Korean: 나이트 워커) |
Action RPG / MOBA | Windows x64 | A.storm | A.storm | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX, FMOD | |||
2014-01-21 - Early Acces | Nosgoth | Action | Windows x86 | Psyonix | Square Enix | Direct3D 9 / SM3 | N/A | PhysX | |||
2011-09-29 | Off-Road Drive | Driving/Racing, Simulation | Windows x86, Xbox 360 | 1C Company | 1C Company | Direct3D 9 / SM3 | N/A | PhysX | |||
2016-09-08 | Otherland | MMORPG | Windows x86, Windows x64 | REAL U | REAL U | UE3 version 8788 changelist 976115 | Direct3D 9 / SM3 | N/A | PhysX | ||
2017-04-19 | Orcs Must Die! Unchained | Tower defense, Action, MOBA | Windows x86, Windows x64, PlayStation 4 | Robot Entertainment | Robot Entertainment | UE3 version 10xxx | Direct3D 9 / SM3 OpenGL / SM3 - PS4 |
N/A | PhysX | ||
2012-05-04 | Orion: Dino Beatdown | Adventure | Windows x86 | Spiral Game Studios | Spiral Game Studios | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-04-15 | Orion: Dino Horde | Action Adventure | Windows x86 | Spiral Game Studios | Spiral Game Studios | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-09-04 - Win 2014-02-04 - PS4 2014-06-19 - XO 2015-03-31 - Linux, OS X |
Outlast | Survival Horror | Windows x86, Windows x64, Linux, OS X, PlayStation 4, Xbox One | Red Barrels Studio | Red Barrels Studio | UE3 version 12046 | Direct3D 9 / SM3 OpenGL / SM3 - Linux, OS X, PS4 |
N/A | PhysX, Wwise, Scaleform | ||
2014-05-06 - Win, PS4 2014-06-18 - XO 2015-03-31 - Linux, OS X |
Outlast: Whistleblower | Survival Horror | Windows x86, Windows x64, Linux, OS X, PlayStation 4, Xbox One | Red Barrels Studio | Red Barrels Studio | UE3 version 12046 | Direct3D 9 / SM3 OpenGL / SM3 - Linux, OS X, PS4 |
N/A | PhysX, Wwise, Scaleform | ||
2018-02-27 | Outlast: Bundle of Terror | Survival Horror | Nintendo Switch | Red Barrels Studio | Red Barrels Studio | UE3 version 12046 | SM3 - NS | N/A | PhysX, Wwise, Scaleform | ||
2017-04-25 2018-03-27 - NS |
Outlast 2 | Survival Horror | Windows x64, PlayStation 4, Xbox One, Nintendo Switch | Red Barrels Studio | Red Barrels Studio | UE3 version 12046 | Direct3D 10 / SM4 Direct3D 11 / SM5 OpenGL / SM5 - PS4, NS |
N/A | PhysX, Wwise, Scaleform | ||
2016-06-03 | O.N.E for Kakao(Korean: 원 for Kakao) | Full 3D Mobile Action RPG | Android | kakaogame S | kakaogame S | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2013-08-14 | Papo & Yo | Adventure | Linux, OS X, Windows x86, PlayStation 3, Xbox 360 | Minority | Minority | Direct3D 9 / SM3 - Win, X360 OpenGL / SM3 - Linux, OS X, PS3 |
N/A | PhysX | |||
2018-05-08 - Win, PS4, XO 2018-06-12 - NS |
Paladins: Champions of the Realm | Object-based FPS | Windows x86, Windows x64, PlayStation 4, Xbox One, Nintendo Switch | Hi-Rez Studios | Hi-Rez Studios | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 OpenGL / SM5 - PS4, NS Direct3D 11 / SM5 |
N/A | PhysX | ||
2009-11-17 | Planet 51 | Third-person shooter | Windows x86, PlayStation 3, Xbox 360 | Pyro Studio | Pyro Studio | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2012-10-31 | Painkiller: Hell & Damnation | First-person shooter | Linux, Windows x86, PlayStation 3, Xbox 360 | The Farm 51 | Nordic Games | UE3 version 9954 | Direct3D 9 / SM3 - Win, X360 OpenGL / SM3 - PS3, Linux |
UE3 UnrealEd SDK uses Win x64 and Direct3D 11 / SM5 |
PhysX | ||
2014-07-07 - CBT(Win) 2015-03-17 - Pre-OBT(Win) 2016-02-08 - Free Beta(PS4) |
Pirates: Treasure Hunters | Action RPG Strategy / MOBA | Windows x86, PlayStation 4 | Virtual Toys | Netmarble | Direct3D 9 / SM3 OpenGL / SM3 - PS4 |
N/A | PhysX | |||
2011-02-05 | Politsia | Action | Windows x86 | MIA Operative-Technical Department (Georgia) | Ministry of Internal Affairs of Georgia | Direct3D 9 / SM3 | N/A | PhysX | |||
2011-10-25 | Politsia (I Done & II Done) | Action | Windows x86 | MIA Operative-Technical Department (Georgia) | Ministry of Internal Affairs of Georgia | Direct3D 9 / SM3 | N/A | PhysX | |||
2012-10-29 | Primal Carnage | First Person Shooter, Action | Windows x86 | Lukewarm Media | Reverb Publishing | Direct3D 9 / SM3 | N/A | PhysX | |||
2015-04-03 | Primal Carnage: Extinction | First Person Shooter, Action | Windows x86, Windows x64, PlayStation 4 | Circle Five Studios, Pub Games | Circle Five Studios | UE3 version 10897 chnagelist 1532151 | Direct3D 9 / SM3 OpenGL / SM3 - PS4 |
Primal Carnage Extinction Development Kit(UE3 UnrealEd) SDK uses Direct3D 11 / SM5 |
PhysX | ||
2008 | Project S.O.N. | Music, Rhythm | Windows x86 | Magic Grid Network | Magic Grid Network | Direct3D 9 / SM3 | N/A | PhysX | |||
2009-08-31 | Prometheus | First-person Action puzzle | Windows x86 | Quantum Flux Games | Quantum Flux Games | Direct3D 9 / SM3 | N/A | PhysX | |||
2012-06-21 | Quantum Conundrum | Puzzle-platformer | Windows x86, PlayStation 3, Xbox 360 | Airtight Games | Square Enix | Direct3D 9 / SM3 | N/A | PhysX | |||
2012-10-17 | Ravaged | First-person shooter | Windows x86 | 2 Dawn Games | 2 Dawn games | UE3 version 9641 | Direct3D 9 / SM3 | N/A | PhysX | ||
2013-08-27 | Real Boxing™ | First-person shooter | Android, iOS, PlayStation Vita, Windows x86 | Vivid Games | Vivid Games | UE3 verion 10898 changelist 1532677 | Direct3D 9 / SM3 OpenGL / SM3 - PS Vita OpenGL ES 2.0 / SM3 - Android |
N/A | PhysX | ||
TBA 2018-06-05 - Early access 2022-08-22 - OBT |
Realm Royale (2018) Realm Royale: Reforged (2022) |
Batle Royale FPS | Windows x64, PlayStation 4, Xbox One, Nintendo Switch | Hi-Rez Studios | Hi-Rez Studios | UE3 version 10897 changelist 1532151 | Direct3D 11 / SM5 OpenGL / SM5 - PS4, NS |
N/A | PhysX | ||
2011-09-13 | Red Orchestra 2: Heroes of Stalingrad | First Person Shooter | Windows x86 | Tripwire Interactive | Tripwire Interactive/1C Company | UE3 version 7258 changelist 641002 | Direct3D 9 / SM3 | RO2 Editor(UE3 UnrealEd) | PhysX, HumanIK, Umbra 3 | ||
2018-04-28 | Reframed | Action | Windows x86, Windows x64 | Pulsetense Games | KISS ltd | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-06-03 | Remember Me | Action-adventure | Windows x86, PlayStation 3, Xbox 360 | Dontnod Entertainment | Capcom | Direct3D 9 / SM3 | N/A | PhysX | |||
2014-01-28 | Rekoil | First Person Shooter | Windows x86 | Plastic Piranha | Plastic Piranha | Direct3D 9 / SM3 | N/A | PhysX | |||
2012-05-31 | Renaissance Blood THD(Korean: 르네상스 블러드) | Mobile FPS | Android | Bridea Smart | NC Soft | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2013-05-15 | Renaissance Heroes(Korean: 르네상스 히어로즈) | MMOFPS | Windows x86 | Bridea Smart | Steam | Direct3D 9 / SM3 | N/A | PhysX | |||
2014-07-25 | Revolution 60 | Interactive Drama Action-Adventure | iOS | Giant Spacekat | Giant Spacekat | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2013-06-24 | Ride to Hell: Retribution | Action-adventure | Windows x86, PlayStation 3, Xbox 360 | Eutechnyx | Deep Silver | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2016 | Rising Fire(Chinese: 火源计划) | Online Third-person shooter | Windows x86 | Yingpei Games | ZY Games | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-05-30 | Rising Storm | First Person Shooter | Windows x86, Windows x64 | Tripwire Interactive, Antimatter Games | Tripwire Interactive | UE3 version 7258 changelist 641002 | Direct3D 9 / SM3 | Rising Storm Editor(UE3 UnrealEd) | PhysX, HumanIK, Umbra 3 | ||
2017-05-30 | Rising Storm 2: Vietnam | First Person Shooter | Windows x86 | Tripwire Interactive, Antimatter Games | Tripwire Interactive | UE3 version 7258 changelist 641002 | Direct3D 11 / SM5 | Rising Storm 2 Editor(UE3 UnrealEd) | PhysX, HumanIK, Umbra 3, Wwise | ||
2008-12-16 | Rise of the Argonauts | Action role-playing | Windows x86, PlayStation 3, Xbox 360 | Liquid Entertainment | Codemasters | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2013-07-31 | Rise of the Triad | First Person Shooter | Windows x86, Windows x64 | Interceptor Entertainment | Apogee Software | UE3 version 10508 changelist 1429762 | Direct3D 9 / SM3 | Ludicrous Development Kit(UE3 UnrealEd) SDK uses Direct3D 11 / SM5 |
PhysX | ||
2015-10-01 - Free Test for iOS 2016-03-01 - Exclusive CBT for Android and iOS after moved to UE4 |
Relics Of Gods(Chinese: 神之遗迹) | Turn-based strategy | Android, iOS | Kingsoft SHX Studio (Seasun Games) | Kingsoft SHX Studio (Seasun Games) | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2010-03-29 | Rush'n Attack: Ex-Patriot | Platformer, Sidescroller, Stealth, Action | PlayStation 3, Xbox 360 | Vatra Games | Konami | Direct3D 9 / SM3 - X360 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2008-06-03 | Robert Ludlum's The Bourne Conspiracy | PlayStation 3, Xbox 360 | High Moon Studios | Vivendi Universal Games | Direct3D 9 / SM3 - X360 OpenGL / SM3 - PS3 |
N/A | PhysX | ||||
2005-06-30 | RoboHorde | Action | Windows x86 | Naked Sky Entertainment | Naked Sky Entertainment | UE3 version 610 | Direct3D 9 / SM2, SM3 - X360 | N/A | PhysX | ||
2012 | Robot Gladi8tor | Action | iOS | Speedbump Studios | Speedbump Studios | OpenGL ES / SM3 | N/A | PhysX | |||
2012-05-22 | Robot Pinball Escape | Action | Windows x86 | Utah Game Forge | Utah Game Forge | Direct3D 9 / SM3 | N/A | PhysX | |||
2006-11-07 | RoboBlitz | Third-person Puzzle/Action | Windows x86, Xbox 360 | Naked Sky Entertainment | Naked Sky Entertainment | UE3 version 2306 | Direct3D 9 / SM2, SM3 - X360 | UE3 UnrealEd | PhysX | ||
2015-07-07 - Win, PS4 2016-02-17 - XO 2016-09-08 - Linux, MacOS 2017-11-14 - NS |
Rocket League | Sports | Windows x86, PlayStation 4, Nintendo Switch | Psyonix | Psyonix | Direct3D 9 / SM3 Direct3D 11 / SM5 OpenGL / SM5 - PS4, NS |
N/A | PhysX | |||
2011-08-31 | Rock of Ages | Tower Defense | Windows x86, PlayStation 3, Xbox 360 | ACE Team | Atlus | UE3 version 7748 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2011-04-15 | Sanctum | First-person shooter / Tower defense | OS X, Windows x86 | Coffee Stain Studios | Coffee Stain Studios | UE3 version 7876~9953 | Direct3D 9 / SM3 OpenGL / SM3 - OS X |
N/A | PhysX | ||
2013-05-15 | Sanctum 2 | First-person shooter / Tower defense | Linux, OS X, Windows x86, PlayStation 3, Xbox 360 | Coffee Stain Studios | Coffee Stain Studios / D3 Publisher / Reverb Publishing | UE3 version 10246 changelist 1340247 | Direct3D 9 / SM3 OpenGL / SM3 - OS X, Linux, PS3 |
N/A | PhysX | ||
2009-10-06 | Saw: The Video game | Survival horror | Windows x86, PlayStation 3, Xbox 360 | Zombie Studios | Konami | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2010-10-19 | Saw II: Flesh & Blood | Survival horror | PlayStation 3, Xbox 360 | Zombie Studios | Konami | Direct3D 9 / SM3 - X360 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2014-04-28 | Slip | Action | Windows x86 | Handsome Games | Handsome Games | Direct3D 9 / SM3 | N/A | PhysX | |||
2010-09-27 | Weapons of the Gods(Chinese: 神兵传奇) | MMORPG | Windows x86 | 9you | 9you | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-07-03 | Scourge: Outbreak | Third-person Shooter | Windows x86, OS X, PlayStation 3, Xbox 360 | Tragnarion Studios | Bit Box S.L. | UE3 version 6890 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, OS X |
N/A | PhysX | ||
2013-07-30 | School Run(Korean: 스쿨런: 질풍노도 여고생 for Kakao) | Android, iOS | Bridea Smart | WeMade Entertainment | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||||
2009-09-04 | Section 8 | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | Timegate Studios | SouthPeak Games | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2011-04-20 | Section 8: Prejudice | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | Timegate Studios | Timegate Studios | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2011-10-20 - CBT 1 2012-01-11 - CBT 2 |
Shadow Company | Online First-person Shooter | Windows x86 | DOOBIC Entertainment | DOOBIC Entertainment | Direct3D 9 / SM3 | N/A | PhysX | |||
2017-04-18 | Shiness: The Lightning Kingdom | Action Adventure RPG | Windows x64, PlayStation 4, Xbox One | Enigami | Focus Home Interactive | UE3 version 12971 changelist 2424394 | Direct3D 9 / SM3 OpenGL / SM3 - PS4 |
N/A | PhysX | ||
2009-08-19 | Shadow Complex | Platform-adventure | Xbox 360 | Chair Entertainment | Microsoft Game Studios | UE3 version 5246 | Direct3D 9 / SM3 | N/A | PhysX | ||
2015-12-03 | Shadow Complex Remastered | Platform-adventure | Windows x86, OS X, PlayStation 4, Xbox One | Chair Entertainment, Hardsuit Labs | Epic Games | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 Direct3D 11 / SM5 OpenGL / SM5 - PS4, OS X |
N/A | PhysX | ||
2011-07-21 | Shadows of the Damned | PlayStation 3, Xbox 360 | Grasshopper Manufacture | Electronic Arts | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||||
2014-09-30 2022-02-03 - NS |
Sherlock Holmes: Crimes and Punishments | Investigation game | Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Nintendo Switch | Frogwares Mataboo (NS porting) |
Focus Home Interactive | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4, NS |
N/A | PhysX | ||
2016-06-10 - Win 2016-10-25 - XO, PS4 2022-04-07 - NS |
Sherlock Holmes: The Devil's Daughter | Investigation game | Windows x86, PlayStation 4, Xbox One, Nintendo Switch | Frogwares | Bigben Interactive | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 Direct3D 11 / SM5 OpenGL / SM5 - PS4 |
N/A | PhysX | ||
2012-03-13 | Silent Hill: Downpour | PlayStation 3, Xbox 360 | Vatra Games | Konami | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||||
2010-06-26 | Singularity | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | Raven Software | Activision | UE3 version 4869 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2012-12-06 | SnowJinks | Third-person shooter | Android, iOS | Uppercut Games | Uppercut Games | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2012-01-26 | SOL: Exodus | Action, Simulation | Windows x86 | Bit Planet Games, LLC | Bit Planet Games, LLC | UE3 version 8259 | Direct3D 9 / SM3 | N/A | PhysX | ||
2015-04-30 | Solarix | Action | Windows x86, Windows x64 | Pulsetense Games | KISS ltd | Direct3D 9 / SM3 | N/A | PhysX | |||
2012-06-14 | Sorcery | Action-Adventure | PlayStation 3 | The Workshop | Sony Computer Entertainment | OpenGL / SM3 | N/A | PhysX | |||
2016-01-28 | Soul and Stone | Mobile Action RPG / Hack and slash | Android, iOS | WeMade Entertainment | WeMade Entertainment | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2012-08-30 | Space Hunter Sandra | Isometric Shooter | iOS | Gamemates Inc. | Gamemates Inc. | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2012-06-26 | Spec Ops: The Line | Third-person tactical shooter | Windows x86, Linux, OS X, PlayStation 3, Xbox 360 | Yager Development | 2K Games | Direct3D 9 / SM3 OpenGL / SM3 - PS3, OS X, Linux |
N/A | PhysX | |||
2011-08-11 | Special Force 2 | Online First-person shooter | Windows x86 | Dragonfly GF | CJ E&M Games Corp. | UE3 version 6712 | Direct3D 9 / SM3 | N/A | PhysX | ||
2013-02-23 - iOS | Speed Kills | Racing, Action | iOS, Windows x86 | Holy Warp, Black Wing Foundation | Holy Warp - iOS KISS Ltd - PC |
UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 OpenGL ES 2.0 / SM3 - iOS |
N/A | PhysX | ||
2016-07-06 | Sudden Attack 2 | Online First-person shooter | Windows x86 | NEXON GT | NEXON | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 | N/A | PhysX | ||
2013-11-21 | Special Force First Mission | First-person shooter | Android, iOS | Dragonfly GF | CJ E&M Games Corp. | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2013-02-06 | Special Forces: Team X | First-person shooter | Windows x86 | Zombie Studios | Steam | Direct3D 9 / SM3 | N/A | PhysX | |||
2014-03-25 - Win 2015-08-19 - XO 2016-05-31 - PS4 2016-07-07 - OS X 2019-01-24 - NS |
SMITE | MOBA | Windows x86, Windows x64, PlayStation 4, Xbox One, Mac OS X, Nintendo Switch | Hi-Rez Studios | Hi-Rez Studios | UE3 version 8788 changelist 976115 | Direct3D 9 / SM3 OpenGL / SM3 - PS4, NS Direct3D 11 / SM5 |
N/A | PhysX | ||
2010-02-10 | Stargate: Resistance | Third Person Shooter | Windows x86 | Cheyenne Mountain Entertainment | FireSky | Direct3D 9 / SM3 | N/A | PhysX | |||
2015-04-12 | SteamPunk Racing(Formerly: Kog Karts) | Racing, Action | Android | Turn Me Up Games, Fun Factory, Black Wing Foundation | Black Wing Foundation | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2015-11-12 | Steel Ocean(Chinese: 海战世界) | MMO, Simulation | Windows x86 | ICE Entertainment | ChangYou | UE3 version 10499 changelist 1426632 | Direct3D 9 / SM3 | N/A | PhysX | ||
2022-04-20 | Steel Ocean: Wolves of Deep Sea on Steam | MMO, Simulation | Windows x64 | ICE Entertainment | ChangYou | UE3 version 10499 changelist 1426632 | Direct3D 9 / SM3 | N/A | PhysX | ||
2014 | Seal of Vajra | MMORPG | Windows x86 | T7Joy | T7Joy | UE3 version 8788 changelist 976115 | Direct3D 9 / SM3 | N/A | PhysX | ||
2012 | Storm Warrior Online | MMORPG | Windows x86 | 2211.com | 2211.com | Direct3D 9 / SM3 | N/A | PhysX | |||
2007-09-07 | Stranglehold | Third-person shooter, Action | Windows x86, PlayStation 3, Xbox 360 | Midway Chicago, Tiger Hill Entertainment | Midway Games | Direct3D 9 / SM2, SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2014-10-07 | Styx : Master of Shadows | Action, RPG | Windows x86, PlayStation 4, Xbox One | Cyanide | UE3 version 10499 | Direct3D 9 / SM3 OpenGL / SM3 - PS4 |
N/A | PhysX | |||
2012-04-18 | Super Monday Night Combat | Third-person shooter, Multiplayer online battle arena | Windows x86 | Uber Entertainment | Uber Entertainment | UE3 version 9505 | Direct3D 9 / SM3 | N/A | PhysX | ||
2008-10-09 | Supersonic Acrobatic Rocket-Powered Battle-Cars | Sports games | PlayStation 3 | Psyonix | Psyonix | OpenGL / SM3 - PS3 | N/A | PhysX | |||
2015-06-17 | Swing Racers | Racing | iOS | Morepork Games | Morepork Games | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2015-12-12 | Swords & Some Magic | Platform-adventure, Action, Runner | iOS | Holy Warp, Black Wing Foundation | Nova Games Ltd | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2013-09-20 | Takedown: Red Sabre | First Person Shooter | Windows x86, Windows x64 | Serellan LLC | 505 Games | UE3 version 9505 | Direct3D 9 | UE3 UnrealEd SDK uses Direct3D 11 / SM5 |
PhysX | ||
2010-10-26 | The Ball | First-person Action puzzle | Windows x86 | Teotl Studios | Tripwire Interactive | UE3 version 6699 | Direct3D 9 / SM3 | N/A | PhysX | ||
2011-11-08 | The Black Eyed Peas Experience | Music, Rhythm | Xbox 360 | iNiS | Ubisoft | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-08-20 | The Bureau: XCOM Declassified | Third-person tactical shooter | Windows x86, PlayStation 3, Xbox 360 | 2K Marin | 2K Games | Direct3D 9 / SM3 Direct3D 11 / SM5 OpenGL / SM3 - PS3 |
N/A | PhysX, Enlighten, Scaleform, Kynapse, Wwise | |||
2011-01-25 | TERA(The Exiles of Realm Arborea) | MMORPG | Windows x86 Windows x64 |
Bluehole Studio | NHN Corporation, En Masse Entertainment, Frogster Interactive | UE3 version 4xxx - version of before May 2020 UE3 version 12791 - version of after May 2020 |
Direct3D 9 / SM3 Direct3D 10 / SM4 Direct3D 11 / SM5 |
N/A | PhysX | ||
2018-04-03 | TERA(The Exiles of Realm Arborea) (console version) | MMORPG | Xbox One, PlayStation 4 | Bluehole Studio | En Masse Entertainment | UE3 version 10897 changelist 1532151 | Direct3D 11 / SM5 - XO OpenGL / SM5 - PS4 |
N/A | PhysX | ||
2012 | The Five Cores | Adventure | Windows x86 | Neebla Games | Neebla Games | Direct3D 9 / SM3 | N/A | PhysX | |||
2008-11-20 | The Last Remnant | Windows x86, Xbox 360 | Square Enix | Square Enix | Direct3D 9 / SM3 | N/A | PhysX | ||||
2009-07-02 | The Punisher: No Mercy | First-person shooter | PlayStation 3 | Zen Studios | Sony Computer Entertainment | OpenGL / SM3 | N/A | PhysX | |||
2010-04-09 | The Scourge Project: Episode 1 and 2 | Third-person Shooter | Windows x86, Xbox 360 | Tragnarion Studios | Bit Box S.L. | UE3 version 5273 | Direct3D 9 / SM3 | N/A | PhysX | ||
2014-09-26 | The Vanishing of Ethan Carter | Adventure, Puzzle | Windows x86 | The Astronauts | The Astronauts | UE3 version 10706 | Direct3D 9 / SM3 | N/A | PhysX | ||
2014-02-25 | THIEF | Stealth game, First-person shooter | Windows x86, Windows x64, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Eidos Montréal | Square Enix | Direct3D 9 / SM3 - X360 Direct3D 10 / SM4 - Win Direct3D 11 / SM5 - Win OpenGL / SM3 - PS3 OpenGL / SM5 - PS4 Mantle / SM5 - Win |
N/A | PhysX, Wwise, Kynapse | |||
2012-05-03 | Thor: God of Thunder | Action | PlayStation 3, Xbox 360 | Liquid Entertainment | Sega | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2012-12-19 | THRED | Casual | iOS | BitMonster | BitMonster | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2018-04-30 | Tiger Knight | Real-time tactics, Action role-playing game | Windows x86, Windows x64 | NetDragon Websoft | Oasis Games | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX | |||
2013-12-11 | Tiny Brains | Puzzle | Windows x86 | Spearhead Games | Spearhead Games | UE3 version 10662 | Direct3D 9 / SM3 | N/A | PhysX | ||
2013-08-28 | TMNT: Out of the Shadows | Action-adventure | Windows x86, PlayStation 3, Xbox 360 | Red Fly Studio | Activision | Direct3D 9 / SM3 OpenGL / SM3 |
N/A | PhysX | |||
2008-09-09 | TNA iMPACT! | PlayStation 3, Wii, Xbox 360 | Midway Studios - Los Angeles | Midway Games | Direct3D 9 / SM3 - X360 OpenGL / SM3 - PS3, Wii |
N/A | PhysX | ||||
2008-11-04 | Tom Clancy's EndWar | Real-time strategy | Windows x86, PlayStation 3, Xbox 360 | Ubisoft Shanghai | Ubisoft | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2006-11-22 | Tom Clancy's Rainbow Six: Vegas | First Person Shooter | Windows x86, PlayStation 3, Xbox 360 | Ubisoft Montreal | Ubisoft | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2008-03-18 | Tom Clancy's Rainbow Six: Vegas 2 | First Person Shooter | Windows x86, PlayStation 3, Xbox 360 | Ubisoft Montreal | Ubisoft | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2012-07-18 | Tony Hawk's Pro Skater HD | Sports | Windows x86, PlayStation 3, Xbox 360 | Robomodo | Activision | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2015-09-29 | Tony Hawk's Pro Skater 5 | Sports | PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Robomodo, Disruptive Games | Activision | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4 |
N/A | PhysX | |||
2008-08-19 | Too Human | Action role-playing | Xbox 360 | Silicon Knights | Microsoft Game Studios | Direct3D 9 / SM3 | N/A | Havok | |||
2013-08-16 | Tower of Ascension(Korean: 승천의 탑) | Action | iOS | Gravity | Gravity | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2012 | Tao Yuan(Chinese: 桃园) | Action, MO | Windows x86 | Playcool | Playcool | Direct3D 9 / SM3 | N/A | PhysX | |||
2010-06-22 | Transformers: War for Cybertron | Third-person shooter | Windows x86, PlayStation 3, Xbox 360 | High Moon Studios | Activision | UE3 version 3806 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2011-06-14 | Transformers: Dark of the Moon | Third-person shooter | PlayStation 3, Xbox 360 | High Moon Studios | Activision | UE3 version 4363 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2012-08-21 | Transformers: Fall of Cybertron | Third-person shooter | Windows x86, PlayStation 3, Xbox 360 | High Moon Studios | Activision | UE3 version 8787 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2014-06-24 | Transformers: Rise of the Dark Spark | Third-person shooter | Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U | Edge of Reality | Activision | UE3 version 10790 | Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4, Wii U |
N/A | PhysX | ||
2015-03-19 | Trials of Blood(Korean: 전투의 신) | Action RPG | iOS, Android | Gravity | Gravity | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2012-04-12 | Tribes: Ascend | Online First-person Shooter | Windows x86 | Hi-Rez Studios | Hi-Rez Studios | UE3 version 7748 changelist 742347 | Direct3D 9 / SM3 | N/A | PhysX | ||
2010-11-26 | Tron: Evolution | Windows x86, PlayStation 3, Xbox 360 | Propaganda Games | Disney | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||||
2015 | Turkey Heroes(Chinese: 火鸡英雄传) | RPG | iOS | Yingpei Games | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||||
2008-02-26 | Turning Point: Fall of Liberty | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | Spark Unlimited | Codemasters | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2008-02-05 | Turok | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | Propaganda Games | Touchstone Pictures | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2012 | Ty Online | MMORPG | Windows x86 | Changyou | Changyou | Direct3D 9 / SM3 | N/A | PhysX | |||
2007-11-21 | Undertow | Shooter game | Xbox 360 | Chair Entertainment | Chair Entertainment | Direct3D 9 / SM3 | N/A | PhysX | |||
2007-11-19 - PC 2007-12-11 - PS3 2008-07-03 - Xbox 360 |
Unreal Tournament 3 | First-person shooter | Windows x86, PlayStation 3, Xbox 360 | Epic Games | Midway Games | UE3 version 3464 - beta demo UE3 version 3487 - v1.0 UE3 version 3809 - v2.1 |
Direct3D 9 / SM2, SM3 OpenGL / SM3 - PS3 |
UE3 UnrealEd | PhysX | ||
2016-08-27 | Versus: Battle of the Gladiator | Action | Windows x86, Windows x64 | Netker Inc. | Netker Inc. | Direct3D 9 / SM3 | N/A | PhysX | |||
2012-08-22 | Vote: The Game | Free Download game | iOS | Chair Entertainment | Epic Games | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2013-02-19 | Wanderer: War Song | Mobile RPG | Android, iOS | Wiishare Technology Co., Ltd | Wiishare Technology Co., Ltd | Direct3D 9 / SM3 | N/A | PhysX | |||
2011-10-11 | Warm Gun | Mobile FPS | iOS, Windows x86 | Emotional Robots, Inc. | Emotional Robots, Inc. | Direct3D 9 / SM3 OpenGL ES 2.0 / SM3 - iOS |
N/A | PhysX | |||
2012-11-01 | Warm Gun: Canival of Bullets | Mobile FPS | iOS, Windows x86 | Emotional Robots, Inc. | Emotional Robots, Inc. | Direct3D 9 / SM3 OpenGL ES 2.0 / SM3 - iOS |
N/A | PhysX | |||
2012-02-15 | Warp | Windows x86, PlayStation 3, Xbox 360 | Trapdoor | EA Partners | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||||
2007-10-16 | Warmonger: Operation Downtown Destruction | First-person Shooter | Windows x86 | NetDevil | NetDevil | Direct3D 9 / SM3 | N/A | PhysX | |||
2009-03-24 | Wheelman | Action-adventure | Windows x86, PlayStation 3, Xbox 360 | Midway Studios – Newcastle, Tigon Studios | Midway Games | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2009-11-01 | Whizzle | Arcade | Windows x86 | Psyonix | Psyonix | Direct3D 9 / SM3 | N/A | PhysX | |||
2014-11-14 | Wickland | Action | Windows x86 | Mad Ram Software | Mad Ram Software | Direct3D 9 / SM3 | N/A | PhysX | |||
2012-09-06 | Wild Blood | Action-Adventure | Android, iOS | Gameloft | Gameloft | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2015-03-17 | Woolfe: The Red Hood Diaries | Sidescroller, Platformer Adventure, Puzzler Stealth, Hack ‘n Slash |
Windows x86, Windows x64, PlayStation 4, Xbox One | GRIN Gamestudio | GRIN Gamestudio | UE3 version 12210 changelist 2039049 | Direct3D 9 / SM3 OpenGL / SM3 - PS4 |
N/A | PhysX | ||
2012-05-23 - CBT | World of Mercenary | Free 2 Play Online First person shooter | Windows x86 | City Interactive | Steam | Direct3D 9 / SM3 | N/A | PhysX | |||
2013-05-30 | World War Z | Android, iOS | Paramount Digital Entertainment | Paramount Digital Entertainment | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||||
2013-10-31 | Wraithborne | Mobile Arcade | Android, iOS | Crescent Moon Games | Crescent Moon Games | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2012-07-25 | Wreckateer | Xbox 360 | Iron Galaxy Studios | Microsoft Studios | Direct3D 9 / SM3 | N/A | PhysX | ||||
2011-03-29 | WWE All Stars | Extreme Sports | PlayStation 3, Xbox 360 | THQ San Diego | THQ | Direct3D 9 / SM3 OpenGL / SM3 |
N/A | PhysX | |||
2015-01-15 | WWE Immortals | Professional wrestling Fighting |
Android, iOS | Phosphor Games, NetherRealm Studios | Warner Bros. Interactive Entertainment | OpenGL ES 2.0 / SM3 | N/A | PhysX | |||
2011-09-27 | X-Men: Destiny | Third-person shooter | PlayStation 3, Wii, Xbox 360 | Silicon Knights | Activision | Direct3D 9 / SM3 OpenGL / SM3 - PS3, Wii |
N/A | Havok | |||
2009-05-01 | X-Men Origins: Wolverine | Hack and slash, Action-adventure | Windows x86, PlayStation 3, Xbox 360 | Raven Software | Activision | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2012-10-09 | XCOM: Enemy Unknown | Turn-based tactics, Tactical RPG, Strategy | Linux, OS X, Windows x86, PlayStation 3, SteamOS, Xbox 360, Android, iOS | Firaxis Games | 2K Games | UE3 version 8916 | Direct3D 9 / SM3 - Win, X360 OpenGL / SM3 - PS3, SteamOS, Linux, OS X, Android, iOS |
N/A | PhysX | ||
2013-11-12 | XCOM: Enemy Within | Turn-based tactics, Tactical RPG, Strategy | Linux, OS X, Windows x86, PlayStation 3, SteamOS, Xbox 360, Android, iOS, PlayStation Vita | Firaxis Games | 2K Games | UE3 version 8917 | Direct3D 9 / SM3 - Win, X360 OpenGL / SM3 - PS3, SteamOS, Linux, OS X, Android, iOS, PS Vita |
N/A | PhysX | ||
2016-02-05 2020-05-29 - NS |
XCOM 2 | Turn-based tactics, Tactical RPG, Strategy | Windows x64, Linux, OS X, Playstation 4, Xbox One, Nintendo Switch, iOS, Android | Firaxis Games | 2K Games | UE3 version 8917 | Direct3D 11 / SM4 OpenGL / SM4 - Linux, OS X, PS4, NS |
UE3 UnrealEd | PhysX | ||
2017-08-30 2020-05-29 - NS |
XCOM 2: War of the Chosen | Turn-based tactics, Tactical RPG, Strategy | Windows x64, Linux, macOS, Playstation 4, Xbox One, Nintendo Switch, iOS, Android | Firaxis Games | 2K Games | UE3 version 8917 | Direct3D 11 / SM4 OpenGL / SM4 - Linux, macOS, PS4, NS |
UE3 UnrealEd | PhysX | ||
2017-08-16 | XCOM 2: War of the Chosen - Propaganda Center | Turn-based tactics, Tactical RPG, Strategy | Windows x64 | Firaxis Games | 2K Games | UE3 version 8917 | Direct3D 11 / SM4 | N/A | PhysX | ||
2020-04-24 | XCOM: Chimera Squad | Turn-based tactics, Tactical RPG, Strategy | Windows x64 | Firaxis Games | 2K Games | UE3 version 10897 | Direct3D 11 / SM4 | N/A | PhysX | ||
2013 | Xun Long Online(Chinese: 寻龙) | MMORPG | Windows x86 | Yingpei Games | Direct3D 9 / SM3 | N/A | PhysX | ||||
2014-03-18 | Yaiba: Ninja Gaiden Z | Action | Windows x86, PlayStation 3, Xbox 360 | Spark Unlimited, Team Ninja | Tecmo Koei | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | |||
2013-04-30 | Zeno Clash II | Action-adventure | Windows x86, PlayStation 3, Xbox 360 | ACE Team | Atlus | UE3 version 10246 changelist 1040247 | Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX | ||
2009 | Zero Hour America's Medic | Simulation | Windows x86 | Virtual Heroes | George Washington University | UE3 version 3717 changelist 97127 | Direct3D 9 / SM3 | N/A | PhysX | ||
2012 | ZhiQu Sanguo(Chinese: 智取三国) | RPG | iOS | Yingpei Games | OpenGL ES 2.0 / SM3 | N/A | PhysX | ||||
2014-09-19 | Zombie Monster Robots(N/A) Hazard Ops(Europe) |
Free 2 Play Online Third-person shooter | Windows x86 | Yingpei Games | En Masse Entertainment | Direct3D 9 / SM3 | N/A | PhysX | |||
2010-10-16 | Zumba Fitness | Fitness game | PlayStation 3, Wii, Xbox 360 | Pipeworks Software | Majesco Entertainment | Direct3D 9 / SM3 OpenGL / SM3 - PS3, Wii |
N/A | PhysX |
Sub version[edit]
[ATLAS Technology][edit]
[Unreal Development Kit] (UDK)[edit]
Release Date / Title | Target Platform | Engine Version | Graphics API / Shader Model | Third Party Middleware |
---|---|---|---|---|
UDK 2009-11-BETA | Windows x86 | Unreal Engine 3 version 5860 changelist 309428 | Direct3D 9 / SM3, Direct3D 10 / SM4 | PhysX |
UDK 2009-11-BETA2 | Windows x86 | Unreal Engine 3 version 5860 changelist 309428 | Direct3D 9 / SM3, Direct3D 10 / SM4 | PhysX |
UDK 2009-12-BETA | Windows x86 | Unreal Engine 3 version 6094 changelist 422614 | Direct3D 9 / SM3, Direct3D 10 / SM4 | PhysX |
UDK 2010-01-BETA | Windows x86 | Unreal Engine 3 version 6165 changelist 436666 | Direct3D 9 / SM3, Direct3D 10 / SM4 | PhysX |
UDK 2010-02-BETA | Windows x86 | Unreal Engine 3 version 6262 changelist 450718 | Direct3D 9 / SM3, Direct3D 10 / SM4 | PhysX |
UDK 2010-03-BETA | Windows x86 | Unreal Engine 3 version 6383 changelist 474472 | Direct3D 9 / SM3, Direct3D 10 / SM4 | PhysX |
UDK 2010-04-BETA | Windows x86 | Unreal Engine 3 version 6522 changelist 503622 | Direct3D 9 / SM3, Direct3D 10 / SM4 | PhysX |
UDK 2010-05-BETA | Windows x86, Windows x64 | Unreal Engine 3 version 6699 changelist 536634 | Direct3D 9 / SM3, Direct3D 10 / SM4 | PhysX |
UDK 2010-06-BETA | Windows x86, Windows x64 | Unreal Engine 3 version 6829 changelist 558646 | Direct3D 9 / SM3, Direct3D 10 / SM4 | PhysX |
UDK 2010-07-BETA | Windows x86, Windows x64 | Unreal Engine 3 version 6890 changelist 571338 | Direct3D 9 / SM3, Direct3D 10 / SM4 | PhysX |
UDK 2010-08-BETA | Windows x86, Windows x64 | Unreal Engine 3 version 7026 changelist 597149 | Direct3D 9 / SM3, Direct3D 10 / SM4 | PhysX |
UDK 2010-09-BETA | Windows x86, Windows x64 | Unreal Engine 3 version 7258 changelist 641002 | Direct3D 9 / SM3, Direct3D 10 / SM4 | PhysX |
UDK 2010-10-BETA | Windows x86, Windows x64 | Unreal Engine 3 version 7422 changelist 674807 | Direct3D 9 / SM3, Direct3D 10 / SM4 | PhysX |
UDK 2010-11-BETA | Windows x86, Windows x64 | Unreal Engine 3 version 7546 changelist 703463 | Direct3D 9 / SM3, Direct3D 10 / SM4 | PhysX |
UDK 2010-12-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 7637 changelist 720882 | Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS | PhysX |
UDK 2011-01-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 7748 changelist 742347 | Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS | PhysX |
UDK 2011-02-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 7876 changelist 776445 | Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS | PhysX |
UDK 2011-03-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 7977 changelist 798121 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2011-03-BETA2 | Windows x86, Windows x64, iOS | Unreal Engine 3 version 7977 changelist 798121 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2011-04-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 8171 changelist 833356 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2011-05-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 8364 changelist 871961 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2011-06-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 8623 changelist 935754 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2011-07-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 8710 changelist 955963 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2011-08-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 8788 changelist 976115 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2011-09-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 8916 changelist 1009027 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2011-10-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 9029 changelist 1047102 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2011-11-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 9140 changelist 1081640 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2011-12-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 9249 changelist 1109819 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2012-01-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 9375 changelist 1140738 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2012-02-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 9505 changelist 1174198 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2012-03-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 9656 changelist 1202061 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2012-05-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 9953 changelist 1260027 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2012-07-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 10246 changelist 1340247 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2012-07-BETA2 | Windows x86, Windows x64, iOS | Unreal Engine 3 version 10246 changelist 1340247 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2012-11-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 10499 changelist 1426632 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2012-11-BETA2 | Windows x86, Windows x64, iOS | Unreal Engine 3 version 10499 changelist 1426632 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2013-02-BETA | Windows x86, Windows x64, iOS | Unreal Engine 3 version 10897 changelist 1532151 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2013-02-BETA2 | Windows x86, Windows x64, iOS | Unreal Engine 3 version 10900 changelist 1537896 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2013-05 | Windows x86, Windows x64, iOS | Unreal Engine 3 version 10905 changelist 1667866 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2013-07 | Windows x86, Windows x64, iOS | Unreal Engine 3 version 10907 changelist 1715227 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2014-02 | Windows x86, Windows x64, iOS | Unreal Engine 3 version 12097 changelist 1999891 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2014-05 | Windows x86, Windows x64, iOS | Unreal Engine 3 version 12264 changelist 2062495 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2014-08 | Windows x86, Windows x64, iOS | Unreal Engine 3 version 12466 changelist 2243543 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
UDK 2015-02 | Windows x86, Windows x64, iOS | Unreal Engine 3 version 12791 changelist 2424394 | Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS | PhysX |
[Unreal Development Kit] (UDK) based games[edit]
Release date | Title | Genre | Platform | Developers | Publisher | Engine Version | Graphics API / Shader Model | Unreal Editor Release | Third Party Middleware |
---|---|---|---|---|---|---|---|---|---|
2015-06-27 | Action Alien | First Person Shooter | Windows x86 | Devdan Games | Devdan Games | UE3 version 12466 changelist 2243543 UDK 2014-08 based |
Direct3D 9 / SM3 | N/A | PhysX |
2018-02-26 | Action Alien: Prelude | First Person Shooter | Windows x86 | Devdan Games | Devdan Games | UE3 version 12466 changelist 2243543 UDK 2014-08 based |
Direct3D 9 / SM3 | N/A | PhysX |
2018-09-02 | Action Alien: Tropical Mayhem | First Person Shooter | Windows x86 | Devdan Games | Devdan Games | UE3 version 12466 changelist 2243543 UDK 2014-08 based |
Direct3D 9 / SM3 | N/A | PhysX |
2017-05-19 | Aerial Destruction | First Person Shooter | Windows x86 | Devdan Games | Devdan Games | UE3 version 12466 changelist 2243543 UDK 2014-08 based |
Direct3D 9 / SM3 | N/A | PhysX |
2010-04-25 | Angels Fall First: Planetstorm | First-person Sci-fi War game | OS X, Windows x86 | Strangely Interactive | Strangely Interactive | UE3 version 6262 changelist 450718 UDK 2010-02 based |
Direct3D 9 / SM3 | N/A | PhysX |
2010-02-01 | Bounty Arms Demo | First Person Shooter | Windows x86 | Open Reset | Open Reset | UE3 version 6262 changelist 450718 UDK 2010-02 based |
Direct3D 9 / SM3 | N/A | PhysX |
2014-03-24 | Betrayer | First Person Shooter | Windows x86 | Blackpowder Games | Steam | UE3 version 10897 changelist 1532151 UDK 2013-02 based |
Direct3D 9 / SM3 | N/A | PhysX |
2012-10-16 | Chivalry: Medieval Warfare | First-person combat | Windows x86, Windows x64 | Torn Banner Studios | Torn Banner Studios | UE3 version 10246 changelist 1340247 UDK 2012-07 based with Full Source |
Direct3D 9 / SM3 | UE3 UnrealEd SDK uses Direct3D 11 / SM5 |
PhysX |
2013-11-14 | Chivalry: Deadliest Warrior | First-person combat | Windows x86, Windows x64 | Torn Banner Studios | Torn Banner Studios | UE3 version 10246 changelist 1340247 UDK 2012-07 based with Full Source |
Direct3D 9 / SM3 | UE3 UnrealEd SDK uses Direct3D 11 / SM5 |
PhysX |
2017-05-02 | Clockwise | Adventure | Windows x86, Windows x64 | Pheenix93 | Pheenix93 | UE3 version 10499 changelist 1426632 UDK 2012-11 based |
Direct3D 9 / SM3 | N/A | PhysX |
2014-05-12 | Coma Mortuary | Adventure, Horror | Windows x86 | N A GA Entertainment | N A GA Entertainment | UE3 version 10907 changelist 1715227 UDK 2013-07 based |
Direct3D 9 / SM3 | N/A | PhysX |
2017-11-29 | Cyborg Arena | First Person Shooter | Windows x86 | Devdan Games | Devdan Games | UE3 version 12466 changelist 2243543 UDK 2014-08 based |
Direct3D 9 / SM3 | N/A | PhysX |
2015-03-05 | Cylne | Adventure | Windows x86 | Cylne | Cylne | UE3 version 9953 changelist 1260027 UDK 2012-05 based |
Direct3D 9 / SM3 | N/A | PhysX |
2014-03-10 | Cypress Inheritance: The Beginning | Action-adventure | Windows x86, OS X | Cypress Inheritance, LLC | Cypress Inheritance, LLC | UE3 version 11581 UDK with Full Source code |
Direct3D 9 / SM3 OpenGL / SM3 |
N/A | PhysX |
2014-06-03 | Dark Raid | First-person shooter | Windows x86 | Vector Games | Vector Games | UE3 version 12097 changelist 1999891 UDK 2014-02 based |
Direct3D 9 / SM3 | N/A | PhysX |
2013-09-25 | Day One: Garry's Incident | Survival | Windows x86 | Wild Games Studio | Wild Games Studio | UE3 version 9953 changelist 1260027 UDK 2012-05 based |
Direct3D 9 / SM3 | N/A | PhysX |
2015-08-04 | Dev Guy | Third-person shooter, Hack and slash | Windows x86, Windows x64 | Daniel Jonathan Bourke | Project tranquil | UE3 version 10499 changelist 1426632 UDK 2012-11 based |
Direct3D 9 / SM3 | N/A | PhysX |
2010-02-04 | Dungeon Defense | Tower Defense/Action Role-playing game | Windows x86 | Trendy Entertainment | Trendy Entertainment | UE3 version 5860 UDK 2009-11 based |
Direct3D 9 / SM3 | N/A | PhysX |
2011-03-29 | Dungeon Defenders: First Wave | Tower Defense/Action Role-playing game | Android, iOS | Trendy Entertainment | Trendy Entertainment | UE3 version 6262 UDK 2010-02 based with Full Source |
OpenGL / SM3 | N/A | PhysX |
2011-10-14 (Android) 2011-11-03 (iOS) |
Dungeon Defenders: Second Wave | Tower Defense/Action Role-playing game | Android, iOS | Trendy Entertainment | Trendy Entertainment | UE3 version 6262 UDK 2010-02 based with Full Source |
OpenGL / SM3 | N/A | PhysX |
2011-10-19 | Dungeon Defenders | Tower Defense/Action Role-playing game | Android, iOS, Linux, OS X, Windows x86, PlayStation 3, PlayStation Vita, Xbox 360 | Trendy Entertainment | Trendy Entertainment | UE3 version 6262 UDK 2010-02 based with Full Source |
OpenGL / SM3 Direct3D 9 / SM3 - Win, X360 |
N/A | PhysX |
2014-07-22 | Dungeon Defenders Eternity | Tower Defense/Action Role-playing game | Android, iOS, Linux, OS X, Windows x86 | Nom Nom Games | Trendy Entertainment | UE3 version 6262 UDK 2010-02 based with Full Source |
OpenGL / SM3 Direct3D 9 / SM3 - Win |
N/A | PhysX |
2017-06-20 | Dungeon Defenders 2 | MOBA | Linux, OS X, Windows x86, PlayStation 4 | Trendy Entertainment | Trendy Entertainment | UE3 version 6262 UDK 2010-02 based with Full Source |
Direct3D 9 / SM3 | N/A | PhysX |
2017-06-20 | Duty Calls | First-person shooter | Windows x86 | People Can Fly | People Can Fly | UE3 version 7422 UDK 2010-10 based |
Direct3D 9 / SM3 | N/A | PhysX |
2014-08-01 | Eidolon | Exploration, Survival | Windows x86, OS X | Ice Water Games | Ice Water Games | UE3 version 10907 changelist 1715227 UDK 2013-07 based |
Direct3D 9 / SM3 OpenGL / SM3 - OS X |
N/A | PhysX |
2013-10-16 | Eleusis | Adventure | Windows x86 | Nocturnal works | Nocturnal works | UE3 version 9029 changelist 1047102 UDK 2011-10 based |
Direct3D 9 / SM3 | N/A | PhysX |
2014-06-05 | Epoch PC | Third-person shooter | Windows x86 | Uppercut Games | Uppercut Games | UE3 version 11693 changelist 1841520 UDK based with Full source |
Direct3D 9 / SM3 | N/A | PhysX |
2012-10-11 | ERIE | Horror Adventre | Windows x86 | Utah Game Forge | Utah Game Forge | UE3 version 8788 changelist 976115 UDK 2011-08 based |
Direct3D 9 / SM3 | N/A | PhysX |
2014-10-28 | Fabula Mortis | Action | Windows x64 | Deadghost Interactive | Deadghost Interactive | Direct3D 9 / SM3 | N/A | PhysX | |
2022-04-18 | Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® | Action, Adventure | Windows x86, Xbox 360, PlayStation 3 | Nidal Nijm Games | Nidal Nijm Games | UE3 version 8364 changelist 871961 UDK 2011-05 based with Full Source |
Direct3D 9 / SM3 | N/A | PhysX |
2017-10-26 | Grimoire: Manastorm | First-person shooter, Third-person shooter | Windows x86 | Omniconnection | Omniconnection | UE3 version 12791 changelist 2424394 UDK 2015-02 based |
Direct3D 9 / SM3 | N/A | PhysX |
2013 - Pre-release | Falling Hell(lietuvių kalba: Griuvantis Pragaras) | First-person shooter | Windows x86 | WW4U | WW4U | UDK | Direrct3D 9 / SM3 | N/A | PhysX |
2019-09-26 | The Hero | Third-person shooter, Adventure | Windows x86, Windows x64 | Dark Space Studios | Dark Space Studios | UE3 version 12791 changelist 2424394 UDK 2015-02 based |
Direct3D 11 / SM5 | N/A | PhysX |
2014-05-27 | Hippocampal: The White Sofa | Adventure | Windows x86 | Freegamer | Strategy First | UE3 version 9505 changelist 1174198 UDK 2012-02 based |
Direct3D 9 / SM3 Direct3D 11/ SM5 |
N/A | PhysX |
2013-07-23 | InFlux | Casual | OS X, Windows x86 | Impromptu Games | Impromptu Games | UE3 version 10907 changelist 1715227 UDK 2013-07 based |
Direct3D 9 / SM3 OpenGL / SM3 - OS X |
N/A | PhysX |
2017-03-16 | Iron Storm | Action | Windows x86 | MoYi Technology | MoYi Technology | UE3 version 12178 changelist 2033408 UDK 2014-02 based with Full Source |
Direct3D 9 / SM3 | N/A | PhysX |
2014-03-26 | Last Knight: Rogue Rider Edition | Arcade | OS X, Windows x86 | Toco Games | Toco Games | UE3 version 9029 changelist 1047102 UDK 2011-10 based |
Direct3D 9 / SM3 OpenGL / SM3 - OS X |
N/A | PhysX |
2012-12-20 | Last Knight HD | Adventure | iOS | Crescent Moon Games LLC | Crescent Moon Games LLC | UE3 version 9029 changelist 1047102 UDK 2011-10 based |
OpenGL ES 2.0 / SM3 | N/A | PhysX |
2016-08-01 | Lethe - Episode One | Action-adventure, | Windows x86 | KoukouStudios, Faber Interactive | Faber Interactive | UE3 version 12264 changelist 2062495 UDK 2014-05 |
Direct3D 9 / SM3 | N/A | PhysX |
2013-10-29 | Master Reboot | First-person Action, Adventure | Windows x86, OS X, PlayStation 3, Wii U | Wales Interactive | Wales Interactive | UE3 version 10907 changelist 1715227 UDK 2013-07 based |
Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX |
2014-03-25 - Early access after moved to UE4 |
Montas | Adventure | Windows x86 | Organic Humans | Organic Humans | UE3 version 10917 changelist 1847205 UDK based with Full source |
Direct3D 9 / SM3 | N/A | PhysX |
2014-02-13 | NaissanceE | Adventure, Puzzle | Windows x86 | Limasse Five | Limasse Five | UE3 version 9375 changelist 1140738 UDK 2012-01 based |
Direct3D 9 / SM3 | N/A | PhysX |
2015-06-05 | Nether | First person urban survival game | Windows x64 | Phosphor Games | Phosphor Games | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX |
2019-05-16 | Nether: The Untold Chapter | First person urban survival game | Windows x64 | Phosphor Games | Phosphor Games | UE3 version 10897 changelist 1532151 | Direct3D 9 / SM3 Direct3D 11 / SM5 |
N/A | PhysX |
2014-11-14 | Ocean City Racing | Racing | Windows x86 | Onur Uça, OCR Dev Team | Onur Uça, OCR Dev Team | UE3 version 9953 changelist 1260027 UDK 2012-05 based |
Direct3D 9 / SM3 | N/A | PhysX |
2016-08-27 | Ocean City Racing: Redux | Racing | Windows x86 | Onur Uça, OCR Dev Team | Onur Uça, OCR Dev Team | UE3 version 9953 changelist 1260027 UDK 2012-05 based |
Direct3D 9 / SM3 | N/A | PhysX |
2014-08-25 | Orion: Prelude | Action Adventure game|Adventure | Windows x86, Windows x64 | Spiral Game Studios | Spiral Game Studios | UE3 version 11540 changelist 1562604 UDK based with Full source |
Direct3D 9 / SM3 | Orion Prelude World Creation Tools(UE3 UnrealEd) SDK uses Direct3D 11 / SM5 |
PhysX |
2016-10-19 | Project Hovercraft | Action | Windows x86 | Allusio | Allusio | UE3 version 12466 changelist 2243543 UDK 2014-08 based |
Direct3D 9 / SM3 | N/A | PhysX |
2017-09-27 | Project Nimbus | Action | Windows x86, Windows x64 | GameCrafterTeam | KISS ltd, GameTomo | UE3 version 10907 changelist 1715227 UDK 2013-07 based |
Direct3D 9 / SM3 | N/A | PhysX |
2012-01-06 | Q.U.B.E. | 3D First-person Puzzle | Windows x86, Windows x64, OS X | Toxic Games | Steam | UE3 version 9249~10499 UDK 2011-12~2012-11 based |
Direct3D 9 / SM3 | N/A | PhysX |
2014-05-21 | Q.U.B.E. Director's Cut | 3D First-person Puzzle | iOS, Windows x86, PlayStation 3, Wii U, Xbox One | Toxic Games | Steam | UE3 version 11697 changelist 1843639 UDK based with Full source |
Direct3D 9 / SM3 | N/A | PhysX |
2012-01-28 | Renegade X: Black Dawn | First-person shooter | Windows x86 | Totem Arts | Totem Arts | UE3 version 9029 changelist 1047102 UDK 2011-10 based |
Direct3D 9 / SM3 | N/A | PhysX |
2016 - Open Beta | Renegade X: Multiplayer | First-person shooter | Windows x86, Windows x64 | Totem Arts | Totem Arts | UE3 version 12791 changelist 2424394 UDK 2015-02 based |
Direct3D 9 / SM3 | UDK(UE3 UnrealEd) | PhysX |
2015-09-08 | Revenge: Rhobar's myth | Adventure | Windows x86 | Polygon Art | Polygon Art | UE3 version 10907 changelist 1715227 UDK 2013-07 based |
Direct3D 9 / SM3 | N/A | PhysX |
2016-08-06 | Revolution 60 (Remastered for PC and MAC) | Interactive Drama Action-Adventure | Windows x86, OS X | Giant Spacekat | Giant Spacekat | UE3 version 12791 changelist 2424394 UDK 2015-02 based |
Direct3D 9 / SM3 OpenGL / SM3 - OS X |
N/A | PhysX |
2014-03-19 - PC | Revolution Ace | Interactive Drama Action-Adventure | Windows x86, iOS | Laser Guided Games | Laser Guided Games | UE3 version 10900 changelist 1532151 UDK 2013-02 based |
Direct3D 9 / SM3 | N/A | PhysX |
2016-04-01 | Rewind | 3D First-person Puzzle | Windows x86 | Stubborn Horse Studios | Stubborn Horse Studios | UE3 version 12097 changelist 1999891 UDK 2014-02 based |
Direct3D 9 / SM3 | N/A | PhysX |
2014-08-01 - Early access after moved to UE4 |
Recruits | Action | Windows x86 | Commotion Games Pty Ltd | Commotion Games Pty Ltd | UE3 version 10907 changelist 1715227 UDK 2013-07 based |
Direct3D 9 / SM3 | N/A | PhysX |
2015-03-14 | RoonSehv: Neterra | Adventure | Windows x86 | Babel Studio | Babel Studio | UE3 version 12097 changelist 1999891 UDK 2014-02 based |
Direct3D 9 / SM3 | N/A | PhysX |
2014-12-05 | Rooks Keep | Action Strategy | Windows x86, Windows x64 | RuneStorm | Steam | UE3 version 10499 changelist 1426632 UDK 2012-11 based |
Direct3D 9 / SM3, Direct3D 11 / SM5 |
UDK(UE3 UnrealEd) | PhysX |
2010-06-01 | Sanctum Demo (UDK version) | First-person shooter / Tower defense | Windows x86 | Coffee Stain Studios | Coffee Stain Studios | UE3 version 6383 changelist 474472 UDK 2010-03 based |
Direct3D 9 / SM3 OpenGL / SM3 - OS X |
N/A | PhysX |
TBA 2014-04-20 - alpha demo 2016-10-10 - SonicGDK 2020-02-02 - beta demo |
Sonic Incursion | Side-Scrolling | OS X, Windows x86 | Xaklse | Xaklse | UDK | Direct3D 9 / SM3 OpenGL / SM3 - OS X |
N/A | PhysX |
TBA 2016-10-25 - Early Access |
Subsistence | First-person shooter | Windows x86 | ColdGames | ColdGames | UE3 version 12466 changelist 2243543 UDK 2014-08 based |
Direct3D 9 / SM3 | N/A | PhysX |
2019-02-08 | Supraball | Sports | Windows x86, Windows x64 | Supra Games | Supra Games | UE3 version 12791 changelist 2424394 UDK 2015-02 based |
Direct3D 9 / SM3 | N/A | PhysX |
2014-05-31 - Early access | The Stomping Land | First Person Shooter | Windows x86 | SuperCrit | SuperCrit | UDK | Direct3D 9 / SM3 | N/A | PhysX |
2015 - iOS 2016-09-12 - PC |
Squareface | Action | Windows x86, Windows x64, iOS | VAN CUBO | VAN CUBO | UE3 version 12791 changelist 2424394 UDK 2015-02 based |
Direct3D 9 / SM3 Direct3D 11 / SM5 OpenGL ES 2.0 / SM3 - iOS |
N/A | PhysX |
2014-01-24 | Strike Vector | Third-Person Shooter, First-Person Shooter | Windows x86 | Ragequit Corporation | UE3 version 10907 changelist 1715227 UDK 2013-07 |
Direct3D 9 / SM3 | N/A | PhysX | |
2011-10-25 | The Haunted: Hells Reach | Third Person Action Horror | Windows x86, PlayStation 3, Xbox 360 | KTX Software | THQ/Signo&Arte | UE3 version 8788 changelist 976115 UDK 2011-08 based with Full source |
Direct3D 9 / SM3 OpenGL / SM3 - PS3 |
N/A | PhysX |
2021-09-29 | Them and Us | Action | Windows x64 | TendoGames | TendoGames | UE3 version 12791 changelist 2424394 UDK 2015-02 based |
Direct3D 9 / SM3 | N/A | PhysX |
2014-12-01 | The Old City: Leviathan | Adventure | Windows x86 | PostMod Softworks | PostMod Softworks | UE3 version 12264 changelist 2062495 UDK 2014-05 based |
Direct3D 9 / SM3 | N/A | PhysX |
2013-03-04 | Tower of Guns | Action | Linux, Windows x86, OS X | Joe Mirabello | Steam | UE3 version 12097 changelist 1999891 UDK 2014-02 based |
Direct3D 9 / SM3 OpenGL / SM3 - Linux, OS X |
N/A | PhysX |
2016-09-13 | Toxikk | First-person shooter | Windows x86, Windows x64 | Reakktor Studios | Reakktor Studios | UE3 version 12791 UDK 2015-02 based |
Direct3D 9 / SM3 Direct3D 11 / SM5 |
UDK(UE3 UnrealEd) | PhysX |
2016-06-23 | UnderEarth | Adventure | Windows x86 | CrackerJack Games | CrackerJack Games | UE3 version 12791 changelist 2424394 UDK 2015-02 based |
Direct3D 9 / SM3 | N/A | PhysX |
2012-08-09 | Unmechanical | Puzzle video game | iOS, Windows x86 | Teotl Studios | Talawa Games | UE3 version 9249 changelist 1109819 UDK 2011-11 based |
Direct3D 9 / SM3 | N/A | PhysX |
2015-01-30 | Unmechanical: Extended | Puzzle video game | Windows x86, Linux, OS X, PlayStation 3, PlayStation 4, Xbox One | Teotl Studios | Talawa Games | UE3 version 10246 changelist 1340247 UDK 2012-07 based |
Direct3D 9 / SM3 OpenGL / SM3 - PS3, PS4, Linux, OS X |
N/A | PhysX |
2013-11-11 | Viscera Cleanup Detail: Shadow Warrior | Windows x86 | RuneStorm | Steam | UE3 version 10907 changelist 1715227 UDK 2013-07 based |
Direct3D 9 / SM3 | N/A | PhysX | |
2013-12-14 | Viscera Cleanup Detail: Santa's Rampage | Windows x86 | RuneStorm | Steam | UE3 version 10907 changelist 1715227 UDK 2013-07 based |
Direct3D 9 / SM3 | N/A | PhysX | |
2015-10-24 | Viscera Cleanup Detail | Windows x86, Windows x64 | RuneStorm | Steam | UE3 version 10907 changelist 1715227 UDK 2013-07 based |
Direct3D 9 / SM3 Direct3D 11 / SM5 |
UDK(UE3 UnrealEd) | PhysX | |
2015-10-30 | Viscera Cleanup Detail - House of Horror | Windows x86, Windows x64 | RuneStorm | Steam | UE3 version 10907 changelist 1715227 UDK 2013-07 based |
Direct3D 9 / SM3 Direct3D 11 / SM5 |
UDK(UE3 UnrealEd) | PhysX | |
2018-12-10 | Viscera Cleanup Detail - The Vulcan Affair | Windows x86, Windows x64 | RuneStorm | Steam | UE3 version 10907 changelist 1715227 UDK 2013-07 based |
Direct3D 9 / SM3 Direct3D 11 / SM5 |
UDK(UE3 UnrealEd) | PhysX | |
2011-08-18 | Vroom! (mobile) | Racing | iOS | Impromptu Games | Impromptu Games | UE3 version 8623 changelist 935754 UDK 2011-06 based |
OpenGL / SM3 | N/A | PhysX |
2012-07-02 | Vroom! (PC) | Racing | Windows x86 | Impromptu Games | Impromptu Games | UE3 version 9953 changelist 1260027 UDK 2012-05 based |
Direct3D 9 / SM3 | N/A | PhysX |
2014-12-24 | Ukrainian Ninja | MP | Steam | Dragon Games LLC | UE3 version 12097~12791 UDK 2014-02~UDK 2015-02 based |
Direct3D 9 / SM3 | N/A | PhysX | |
2011-11-16 | Waves | 2D Shooting | Windows x86 | Squid in a Box | Steam | UE3 version 8171 changelist 833356 UDK 2011-04 based |
Direct3D 9 / SM3 | N/A | PhysX |
2010-10-25 | White the Game – bringt Farbe ins Spiel | Action | Windows x86 | ENJMIN | ENJMIN | UDK | Direct3D 9 / SM3 | N/A | PhysX |
2016-11-11 | Why is the Princess in a Magic Forest?! | Puzzle | Windows x86 | Fat Walrus Games | Fat Walrus Games | UE3 version 10246 changelist 1340247 UDK 2012-07 based |
Direct3D 9 / SM3 | N/A | PhysX |
2015-02-13 | Wooden Floor | Adventure | Windows x86, Windows x64 | Pheenix93 | Pheenix93 | UE3 version 10499 changelist 1426632 UDK 2012-11 based |
Direct3D 9 / SM3 | N/A | PhysX |
2016-01-12 | Wooden Floor 2 | Adventure | Windows x86, Windows x64 | Pheenix93 | Pheenix93 | UE3 version 10499 changelist 1426632 UDK 2012-11 based |
Direct3D 9 / SM3 | N/A | PhysX |
2016-03-26 | Zombies on a Plane | Action | Windows x86 | Shangri-La Game Studios Ltd | 1C Company | UE3 version 12791 changelist 2424394 UDK 2015-02 based |
Direct3D 9 / SM3 | N/A | PhysX |