The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

Difference between revisions of "List of Unreal Engine games"

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List of Unreal Engine games
+
List of Unreal Engine Games
=Unreal Engine 1/2=
+
=Unreal Engine 1 ~ 2=
 
==Main version==
 
==Main version==
===Unreal 1 engine===
+
===[Unreal] engine===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 15: Line 15:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Main Features
 +
!IAnother called name
 +
!Base for
 
|-
 
|-
|1998-05-22
+
|1998-05-22<br>1999-05-31 - RtNP<br>2000-01-21 - Gold
|''Unreal''
+
|''Unreal''<br>''Unreal Mission Pack I: Return to Na Pali''<br>''Unreal Gold''
 
|First-person shooter
 
|First-person shooter
|Windows x86,<br>Mac OS,<br>Linux(unofficial)
+
|Windows x86,<br>Mac OS,<br>Linux (unofficial),<br>Linux x64 (unofficial),<br>Windows x64 (unofficial)
|Epic Mega Games, Digital Extremes
+
|Epic Mega Games, Digital Extremes<br>Legend Entertainment (RtNP)
 
|GT Interactive
 
|GT Interactive
|Unreal build ~98 - pre beta<br>Unreal build 99 - 1997 X-mas beta<br>Unreal build 100~143 - beta test<br>Unreal Build 144 - Feb 1998 beta<br>Unreal build 200 - out of box<br>Unreal build 201~226 - patches
+
|[Unreal] build ~ 98 - pre beta<br>[Unreal] build 99 - 1997 X-mas beta<br>[Unreal] build 100 ~ 143 - beta test<br>[Unreal] build 144 - Feb 1998 beta<br>[Unreal] build 200 - out of box<br>[Unreal] build 201 ~ 226 - patches<br>with merged some [Unreal Tournament] build 3xx code (Direct3D and Sound / build 226)<br>[Unreal] build 227 (unofficial, OldUnreal)
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 5,<br>Direct3D 6,<br>Direct3D 7,<br>Direct3D 8(unofficial),<br>Direct3D 9(unofficial),<br>Direct3D 10(unofficial),<br>Direct3D 11(unofficial),<br>S3 Metal
+
|Software,<br>3dfx GLIDE<.br>PowerVR SGL<br>OpenGL (build 209)<br>S3 MeTal (build 224)<br>Direct3D 6 (build 226)<br>Direct3D 7 (unofficial)<br>Direct3D 8 (unofficial),<br>Direct3D 9 (unofficial),<br>Direct3D 10 (unofficial),<br>Direct3D 11 (unofficial),<br>XOpenGL (unofficial)
|UnrealEd 1.0,<br>UnrealEd 2.1(unofficial)
+
|UnrealEd 1.0,<br>UnrealEd 2.1 (unofficial, OldUnreal 227a~i),<br>UnrealEd 2.2 (unofficial, OldUnreal 227j~)
|N/A
+
|-
+
|1999-05-31
+
|''Unreal Mission Pack I: Return to Na Pali''
+
|First Person Shooter
+
|Windows x86,<br>Mac OS,<br>Linux(unofficial)
+
|Legend Entertainment
+
|GT Interactive
+
|Unreal Build 224~226
+
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 5,<br>Direct3D 6,<br>Direct3D 7,<br>Direct3D 8(unofficial),<br>Direct3D 9(unofficial),<br>Direct3D 10(unofficial),<br>Direct3D 11(unofficial),<br>S3 Metal
+
|UnrealEd 1.0,<br>UnrealEd 2.1(unofficial)
+
|N/A
+
|-
+
|2000-01-21
+
|''Unreal Gold''
+
|First Person Shooter
+
|Windows x86,<br>Mac OS,<br>Linux(unofficial)
+
|Epic Games
+
|GT Interactive
+
|Unreal Build 226
+
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 5,<br>Direct3D 6,<br>Direct3D 7,<br>Direct3D 8(unofficial),<br>Direct3D 9(unofficial),<br>Direct3D 10(unofficial),<br>Direct3D 11(unofficial),<br>S3 Metal
+
|UnrealEd 1.0,<br>UnrealEd 2.1(unofficial)
+
 
|N/A
 
|N/A
 +
|32-bit Colored Soft Animated Dynamic Lighting system<br>Extensible BSP and Portal Technology<br>Curved-surface<br>Multi Texturing<br>Bump maping<br>Environment Mapping<br>Dynamic ranged scaled Detail Textures<br>Procedural Animated Textures<br>Multiple Channel Vertex Animation<br>Multi Skybox system<br>Complex Particle system<br>Lens Flares and Corona Effects<br>Lightmap for Raytraced and enveloped Lighting<br>Special Light Effects<br>adaptive LOD subdivition surface rendering algorithm<br>Multi Colored Lighting with intermixing of Fuzzy Shadows<br>Volumetric Lighting<br>Volumetric Fog<br>Digital Audio based Module sound system<br>Doppler shift<br>3D Surround sound<br>Dynamic Music system<br>AI algorhytm<br>GUI system<br>Real-time in-engine Demo Recording<br>UnrealScript and Unreal Virtual Machine system<br>Highly Modular Extensibility engine design<br>8-bit Unicode Text for Language Localization
 +
|First Generation Unreal Engine / Unreal Engine 1
 +
|[Unreal Tournament] engine
 
|}
 
|}
====Unreal 1 engine based games====
+
====[Unreal] engine based games====
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 63: Line 47:
 
!Third Party Middleware
 
!Third Party Middleware
 
!Enhanced / Modified
 
!Enhanced / Modified
|-
+
!Internal called name
|2000-06-23
+
|''Deus Ex''
+
|Action role-playing game|Action role-playing, First-person shooter
+
|Windows x86, Mac OS
+
|Ion Storm
+
|Eidos Interactive
+
|Unreal build 226
+
|Software,<br>OpenGL,<br>3dfx GLIDE,<br>Direct3D 7
+
|UnrealEd 1.0,<br>UnrealEd 2.0(unofficial)
+
|N/A
+
|RPG layer system
+
 
|-
 
|-
 
|1999-08-19
 
|1999-08-19
Line 82: Line 55:
 
|Knowledge Adventure
 
|Knowledge Adventure
 
|Knowledge Adventure
 
|Knowledge Adventure
|Unreal build 224
+
|[Unreal] build 224
|Software,<br>Direct3D 7
+
|Software,<br>Direct3D 6
 +
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|-
 
|-
|2000-05-10 - Beta
+
|2000-05-10 - beta
 
|''Hired Guns''
 
|''Hired Guns''
 
|First Person sci-fi tactical RPG
 
|First Person sci-fi tactical RPG
 
|Windows x86
 
|Windows x86
 
|VR-1 / Psygnosis
 
|VR-1 / Psygnosis
|
+
|N/A
|Unreal build 216
+
|[Unreal] build 216
|Software,<br>OpenGL,<br>Direct3D 7
+
|Software, 3dfx GLIDE, PowerVR SGL, OpenGL
 +
|N/A
 +
|N/A
 +
|N/A
 +
|N/A
 +
|-
 +
|1999-10-31
 +
|''Nerf Arena Blast''
 +
|First-person shooter
 +
|Windows x86
 +
|Visionary Media, Inc.
 +
|Hasbro Interactive
 +
|[Unreal] build 225<br>with merged some [Unreal Tournament] build 300 ~ 333 code
 +
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6
 +
|NerfEd(UnrealEd 1.0)
 
|N/A
 
|N/A
 
|N/A
 
|N/A
Line 106: Line 94:
 
|Digitalo Studios
 
|Digitalo Studios
 
|Digitalo Studios
 
|Digitalo Studios
|Unreal build 224
+
|[Unreal] build 224
|Software,<br> OpenGL,<br>3dfx GLIDE,<br>Direct3D 7
+
|Software,<br> OpenGL,<br>3dfx GLIDE,<br>Direct3D 6
 +
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|-
 
|-
|1998-02-09
+
|1998-10-114
 
|''Star Trek: The Next Generation: Klingon Honor Guard''
 
|''Star Trek: The Next Generation: Klingon Honor Guard''
 
|First-person shooter
 
|First-person shooter
Line 118: Line 107:
 
|MicroProse
 
|MicroProse
 
|MicroProse
 
|MicroProse
|Unreal build 216~219
+
|[Unreal] build 216 ~ 219
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6
+
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6,<br>Direct3D 11(unofficial)
 
|UnrealEd 1.0
 
|UnrealEd 1.0
 +
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
Line 130: Line 120:
 
|DreamForge Intertainment
 
|DreamForge Intertainment
 
|ASC Games
 
|ASC Games
|Unreal build 216~220
+
|[Unreal] build 216 ~ 220
 
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6
 
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6
 +
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
Line 137: Line 128:
 
|-
 
|-
 
|1999-11-11
 
|1999-11-11
|''Wheel of Time''
+
|''The Wheel of Time''
 
|First-person shooter
 
|First-person shooter
 
|Windows x86
 
|Windows x86
 
|Legend Entertainment
 
|Legend Entertainment
 
|GT Interactive
 
|GT Interactive
|Unreal build 226
+
|[Unreal] build 225<br>with merged some [Unreal Tournament] build 300 ~ 333 code
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7
+
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6, Direct3d 7,<br>Direct3D 11(unofficial)
 
|WoTEd(UnrealEd 1.0)
 
|WoTEd(UnrealEd 1.0)
 
|MP3 Playback audio system
 
|MP3 Playback audio system
 +
|own Particle System "ParticleSystems"
 +
|WoT engine
 +
|-
 +
|1998 - alpha (0.86 based)<br>1999 - alpha (220, 220 based)
 +
|''X-COM: Alliance''
 +
|First-person shooter
 +
|Windows x86
 +
|MicroProse Chipping Sodbury
 +
|MicroProse
 +
|[Unreal] beta 0.86 (1998 version)<br>[Unreal] build 200 ~ 220 (1999 version)
 +
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6
 +
|UnrealEd 1.0<br>NewEd(early version of UnrealEd 2.0)
 +
|MP3 Playback audio system
 +
|N/A
 
|N/A
 
|N/A
 
|}
 
|}
  
===Unreal Tournament engine===
+
===[Unreal Tournament] engine===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 162: Line 167:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Based on
 +
!Improved from [Unreal] engine
 +
!Another called name
 +
!Base for
 
|-
 
|-
|1999-11-23
+
|1999-11-23<br>2000-10-25 - GOTY
|''Unreal Tournament''
+
|''Unreal Tournament<br>Unreal Tournament Game of The Year Edition''
|First-person shooter
+
|Windows x86, Mac OS, OS X, Linux
+
|Epic Games, Digital Extremes
+
|GT Interactive
+
|Unreal Tournament build 321 - first beta demo<br>Unreal Tournament build 322 - 3DFX beta demo<br>Unreal Tournament build 338 - beta demo<br>Unreal Tournament build 348 - demo<br>Unreal Tournament build 400 - out of box<br>Unreal Tournament build 401~436 - patches
+
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 5,<br>Direct3D 6,<br>Direct3D 7,<br>Direct3D 8,<br>Direct3D 9(unofficial),<br>Direct3D 10(unofficial),<br>Direct3D 11(unofficial),<br>S3 Metal
+
|UnrealEd 1.0,<br>UnrealEd 2.0
+
|N/A
+
|-
+
|2000-10-25
+
|''Unreal Tournament Game of The Year Edition''
+
 
|First-person shooter
 
|First-person shooter
|Windows x86, Mac OS, OS X, Linux
+
|Windows x86, Mac OS, OS X, Linux, Linux x64 (unofficial)
 
|Epic Games, Digital Extremes
 
|Epic Games, Digital Extremes
 
|GT Interactive
 
|GT Interactive
|Unreal Tournament build 436
+
|[Unreal Tournament] build 321 - first beta demo<br>[Unreal Tournament] build 322 - 3DFX beta demo<br>[Unreal Tournament] build 338 - beta demo<br>[Unreal Tournament] build 348 - demo<br>[Unreal Tournament] build 400 - out of box<br>[Unreal Tournament] build 401 ~ 436 - patches<br>[Unreal Tournament] build 440 (unofficial, UTPG)<br> [Unreal Tournament] build 451 (unofficial, UTPG)<br>[Unreal Tournament] build 469 (unofficial, OldUnreal)
 
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 5,<br>Direct3D 6,<br>Direct3D 7,<br>Direct3D 8,<br>Direct3D 9(unofficial),<br>Direct3D 10(unofficial),<br>Direct3D 11(unofficial),<br>S3 Metal
 
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 5,<br>Direct3D 6,<br>Direct3D 7,<br>Direct3D 8,<br>Direct3D 9(unofficial),<br>Direct3D 10(unofficial),<br>Direct3D 11(unofficial),<br>S3 Metal
|UnrealEd 2.0
+
|UnrealEd 1.0,<br>UnrealEd 2.0,<br>UnrealEd 2.2 (unofficial, OldUnreal 469)
 
|N/A
 
|N/A
 +
|[Unreal] build 222<br>with merged some [Unreal] build 223 ~ 225 code
 +
|Hardware T&L<br>vast improved Rendering speed<br>improved Lighting<br>Skeletal Animation support (build 432)<br>new Decal system<br>improved Skybox<br>improved AI<br>improved Network engine<br>improved Demo Recording<br>new GUI system<br>MovieUnreal++ for UT (Perilth)
 +
|Second Generation Unreal Engine / Unreal Engine 2 (before June 2003)<br>First Generation Unreal Engine / Unreal Engine 1 (after June 2003)
 +
|[Unreal Warfare] engine <br>[Unreal Tournament PlayStation 2] engine<br>[Unreal Tournament Dreamcast] engine
 
|}
 
|}
====Unreal Tournament engine based games====
+
====[Unreal Tournament] engine based games====
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 199: Line 201:
 
!Third Party Middleware
 
!Third Party Middleware
 
!Enhanced / Modified
 
!Enhanced / Modified
 +
!Internal called name
 
|-
 
|-
 
|2001-03-23
 
|2001-03-23
Line 206: Line 209:
 
|Digital Extremes
 
|Digital Extremes
 
|Electronic Arts
 
|Electronic Arts
|Unreal Tournament build 420
+
|[Unreal Tournament] build 420
 
|Software,<br>Direct3D 7
 
|Software,<br>Direct3D 7
 
|PBEd(UnrealEd 2.0)
 
|PBEd(UnrealEd 2.0)
 +
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
Line 218: Line 222:
 
|DreamWorks Interactive
 
|DreamWorks Interactive
 
|Electronic Arts
 
|Electronic Arts
|Unreal Tournament build 420
+
|[Unreal Tournament] build 420
|Direct3D 7
+
|Direct3D 7,<br>Direct3D 11(unofficial)
 
|UnrealEd 1.0,<br>UnrealEd 2.0(unofficial)
 
|UnrealEd 1.0,<br>UnrealEd 2.0(unofficial)
 
|N/A
 
|N/A
 +
|own Particle System "ParticleFX"
 
|N/A
 
|N/A
 
|-
 
|-
 
|2003-11-11
 
|2003-11-11
|''Disney's Brother Bear (video game)|Disney's Brother Bear''
+
|''Disney's Brother Bear''
 
|Action-adventure game|Action-adventure
 
|Action-adventure game|Action-adventure
 
|Windows x86
 
|Windows x86
 
|KnowWonder
 
|KnowWonder
 
|NA: Disney Interactive<br> EU: Ubisoft
 
|NA: Disney Interactive<br> EU: Ubisoft
|Unreal Tournament build 433
+
|[Unreal Tournament] build 433<br>with merged some [Unreal Warfare] code (Sound Occlusion)
 
|Software,<br>Direct3D 7
 
|Software,<br>Direct3D 7
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 +
|Undying's Particle System "ParticleFX"
 +
|HP2 engine
 +
|-
 +
|2000-06-23
 +
|''Deus Ex''
 +
|Action role-playing, First-person shooter
 +
|Windows x86, Mac OS
 +
|Ion Storm
 +
|Eidos Interactive
 +
|[Unreal Tournament ] build 400
 +
|Software,<br>OpenGL,<br>3dfx GLIDE,<br>Direct3D 7,<br>Direct3D 11(unofficial)
 +
|UnrealEd 1.0,<br>UnrealEd 2.0(unofficial)
 +
|N/A
 +
|RPG layer system
 +
|N/A
 +
|-
 +
|2002-03-26
 +
|''Deus Ex: The Conspiracy''
 +
|Action role-playing, First-person shooter
 +
|PlayStation 2
 +
|Ion Storm
 +
|Eidos Interactive
 +
|[Unreal Tournament] build 420<br>with merged some [Unreal Tournament PS2] code (PS2 support)
 +
|OpenGL
 +
|N/A
 +
|N/A
 +
|RPG layer system
 
|N/A
 
|N/A
 
|-
 
|-
Line 242: Line 274:
 
|3D Realms,<br>Triptych Games,<br>Gearbox Software,<br>Piranha Games<br><small>(multiplayer and console ports)</small>
 
|3D Realms,<br>Triptych Games,<br>Gearbox Software,<br>Piranha Games<br><small>(multiplayer and console ports)</small>
 
|2K Games, Aspyr Media(Mac)
 
|2K Games, Aspyr Media(Mac)
|Unreal Tournament build 400 with merged some Unreal Warfare code(Static Mesh)
+
|[Unreal Tournament] build 400<br>original based on [Unreal] build 200<br>with merged some [Unreal] build 220 code<br>later upgrade [Unreal Tournament] engine<br>with merged UnrealEd 2.0 and some [Unreal Warfare] code (Static Mesh, Terrain, Partciel Emitter System)
 
|Direct3D 9 / SM3 - Win, X360,<br>OpenGL / SM3 - OS X, PS3
 
|Direct3D 9 / SM3 - Win, X360,<br>OpenGL / SM3 - OS X, PS3
 
|N/A
 
|N/A
 
|Meqon Physics<br>Miles Sound System<br>MP3 Playback audio system<br>Bink Video
 
|Meqon Physics<br>Miles Sound System<br>MP3 Playback audio system<br>Bink Video
|Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular Lighting<br>Shader Model 3 based Effects<br>Lipsync<br>
+
|Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular Lighting<br>Shader Model 3 based Effects<br>Lipsync<br>own Skeletal Animation
 +
|N/A
 
|-
 
|-
 
|2002-05-11
 
|2002-05-11
Line 254: Line 287:
 
|Rage Software
 
|Rage Software
 
|Majesco Entertainment
 
|Majesco Entertainment
|Unreal Tournament build 436 with merged some Unreal Warfare code (Static Mesh)
+
|[Unreal Tournament] build 436<br>with merged some [Unreal Warfare] code (Static Mesh)
 
|Direct3D 8
 
|Direct3D 8
 
|MobileForcesEd(UnrealEd 2.0)
 
|MobileForcesEd(UnrealEd 2.0)
 
|own Physics engine
 
|own Physics engine
|N/A
 
|-
 
|1999-10-31
 
|''Nerf Arena Blast''
 
|First-person shooter
 
|Windows x86
 
|Visionary Media, Inc.
 
|Hasbro Interactive
 
|Unreal Build 300
 
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7
 
|NerfEd(UnrealEd 1.0)
 
 
|N/A
 
|N/A
 
|N/A
 
|N/A
Line 275: Line 297:
 
|''New Legends''
 
|''New Legends''
 
|Action-adventure game|Action-adventure
 
|Action-adventure game|Action-adventure
|Xbox (console)|Xbox
+
|Xbox
 
|Infinite Machine
 
|Infinite Machine
 
|THQ
 
|THQ
|Unreal Tournament build 420 with merged some Unreal Warfare code(Static Mesh and Terrain)
+
|[Unreal Tournament] build 420<br>with merged some [Unreal Warfare] code (Static Mesh, Terrain, Xbox support)
 
|Direct3D 8
 
|Direct3D 8
 
|N/A
 
|N/A
 
|N/A
 
|N/A
|own Xbox support<br>own Dialog System<br>own Particle System<br>own AI
+
|own Dialog System<br>own Particle System<br>own AI
 +
|N/A
 
|-
 
|-
 
|2002-11-08
 
|2002-11-08
|''Harry Potter and the Chamber of Secrets (video game)|Harry Potter and the Chamber of Secrets''
+
|''Harry Potter and the Chamber of Secrets''
 
|Action-adventure game|Action-adventure
 
|Action-adventure game|Action-adventure
 
|Windows x86, OS X
 
|Windows x86, OS X
 
|KnowWonder
 
|KnowWonder
 
|Electronic Arts
 
|Electronic Arts
|Unreal Tournament build 433
+
|[Unreal Tournament] build 433<br>with merged some [Unreal Warfare] code (Sound Occlusion)
|Software,<br>Direct3D 7
+
|Software, Direct3D 7,<br>Direct3D 11(unofficial)
|N/A
+
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 +
|Undying's Particle System "ParticleFX"
 +
|HP2 engine
 
|-
 
|-
 
|2001-11-16
 
|2001-11-16
|''Harry Potter and the Philosopher's Stone (video game)|Harry Potter and the Philosopher's Stone''
+
|''Harry Potter and the Philosopher's Stone''
 
|Action-adventure game|Action-adventure
 
|Action-adventure game|Action-adventure
 
|Windows x86, OS X
 
|Windows x86, OS X
 
|KnowWonder
 
|KnowWonder
 
|Electronic Arts
 
|Electronic Arts
|Unreal Tournament build 433
+
|[Unreal Tournament] build 433
|Software,<br>Direct3D 7
+
|Software, Direct3D 7,<br>Direct3D 11(unofficial)
|N/A
+
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 +
|Undying's Particle System "ParticleFX"
 +
|HP engine
 
|-
 
|-
 
|1999-11-17 - Alpha
 
|1999-11-17 - Alpha
Line 314: Line 339:
 
|World Tree Games
 
|World Tree Games
 
|N/A
 
|N/A
|Unreal Tournament build 400
+
|[Unreal Tournament] build 400
 
|Software,<br>OpenGL,<br>Direct3D 7
 
|Software,<br>OpenGL,<br>Direct3D 7
 
|Jazz3DEd(UnrealEd 1.0)
 
|Jazz3DEd(UnrealEd 1.0)
 +
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
Line 326: Line 352:
 
|Human Head Studios
 
|Human Head Studios
 
|Gathering of Developers
 
|Gathering of Developers
|Unreal Tournament Build 400
+
|[Unreal Tournament] build 400
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7
+
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7,<br>Direct3D 11(unofficial)
 
|RuneEd(UnrealEd 1.0)
 
|RuneEd(UnrealEd 1.0)
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 +
|Rune engine
 
|-
 
|-
 
|2001-04-27
 
|2001-04-27
Line 338: Line 365:
 
|Human Head Studios
 
|Human Head Studios
 
|Gathering of Developers
 
|Gathering of Developers
|Unreal Tournament Build 400
+
|[Unreal Tournament] build 400
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7
+
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7,<br>Direct3D 11(unofficial)
 
|RuneEd(UnrealEd 1.0)
 
|RuneEd(UnrealEd 1.0)
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 +
|Rune engine
 
|-
 
|-
 
|2000-10-27
 
|2000-10-27
Line 350: Line 378:
 
|The Collective, Inc.|The Collective
 
|The Collective, Inc.|The Collective
 
|Simon & Schuster
 
|Simon & Schuster
|Unreal Tournament build 338
+
|[Unreal Tournament] build 338
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7
+
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7,<br>Direct3D 11(unofficial)
 
|UnrealEd 1.0
 
|UnrealEd 1.0
 +
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
Line 362: Line 391:
 
|Kamehan Studios
 
|Kamehan Studios
 
|Atari
 
|Atari
|Unreal Tournament build 436
+
|[Unreal Tournament] build 436
 
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7
 
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7
 +
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
Line 374: Line 404:
 
|Perilith Industrielle
 
|Perilith Industrielle
 
|Perilith Industrielle
 
|Perilith Industrielle
|Unreal Tournament build 405
+
|[Unreal Tournament] build 405
 
|OpenGL,<br>3dfx GLIDE,<br>Direct3D 7
 
|OpenGL,<br>3dfx GLIDE,<br>Direct3D 7
 +
|UnrealtyEd (Perilth Industrielle's own C++ editor[keep Editor module, new written UI from scratch by Andrew Scheidecker{later worked Epic Games}]. this is NOT a UnrealEd 1.0 or NewEd[later developed UnrealEd 2.0])
 
|N/A
 
|N/A
|N/A
+
|own Skeletal Animation System "MeshEx"
 
|N/A
 
|N/A
 
|-
 
|-
Line 386: Line 417:
 
|MicroProse
 
|MicroProse
 
|Infogrames
 
|Infogrames
|Unreal Tournament build 420
+
|[Unreal Tournament] build 420
 
|Software,<br>Direct3D 7
 
|Software,<br>Direct3D 7
 
|X-ComEd(UnrealEd 2.0)
 
|X-ComEd(UnrealEd 2.0)
 
|N/A
 
|N/A
 +
|Wheel of Time's Particle System "ParticleSystems"
 
|N/A
 
|N/A
 
|}
 
|}
  
===Unreal Warfare engine===
+
===[Unreal Warfare] engine===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 406: Line 438:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Based on
 +
!Improved from [Unreal Tournament] engine
 +
!Another called name
 +
!Base for
 
|-
 
|-
|Unreleased
+
|2001-01 - build 633 (CodeDrop)<br>2001-03 - build 672 (InterimDrop)<br>2001-05 - build 697 (CodeDrop)<br>2001-07 - build 739 (CodeDrop)<br>2001-08 - build 763 (InterimDrop)<br>2001-09 - build 777 (CodeDrop)<br>2002-01 - build 829 (CodeDrop)<br>2002-01 - build 848 (InterimDrop, Unreal Performance Test 2002)<br>2002-02 - build 856 (InterimDrop, Unreal Performance Test 2002)<br>2002-04 - build 918 (InterimDrop, Unreal Performance Test 2002)<br>2002-04 - build 926 (PreviewDrop)<br>2002-05 - build 927 (CodeDrop)<br>2002-09 - build 1003 (PreviewDrop)<br>Unreal Warfare game unreleased (project cancelled)
|''Unreal Warfare''
+
|''Unreal Warfare''<br>(Unreal Warfare game unreleased, it's cancelled project)
 
|First Person Shooter
 
|First Person Shooter
|Windows x86, Xbox
+
|Windows x86, Xbox<br>Linux (Dedicate Server only / build 829)
 
|Epic Games
 
|Epic Games
 
|N/A
 
|N/A
|Unreal Warfare build 633 ~ 927
+
|[Unreal Tournament] (Technology dev version) build 400 ~ 6xx<br>[Unreal Warfare] build 633 ~ 1003
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Karma Physics 1.2 (build 829)
 +
|[Unreal Tournament] (original) build 400<br>with merged almost [Unreal Tournament] (original) build 401 ~ 432 code (included UnrealEd 2.0 and etc)<br>with merged some [Unreal Tournament PlayStation 2] build 404 code (improved Skeletal Animation and autoaiming)<br>with merged some Unreal Tournament build 436 code (network / build 633)
 +
|Hardware Brush (Static Mesh)<br>new Height filed based Terrain system and Editor<br>new cutscene tool Matinee system and Editor(build 739)<br>new Particle Emitter system<br>new Material Shader system and Editor<br>improved Skeletal Animation with Vertex Skinned Geometry (Skinning Animation)<br>High resolution texture support<br>using Radiosity to Lightmap generation<br>vast improved Lighting system<br>Projector Lighting and Shadows<br>Physics Actor (Karma Physics)<br>Physics based Gravity system (with Karma Physics)<br>Physics based animation (with Karma Physics)<br>Ragdoll Animation (with Karma Physics)<br>Physics based Vehicle system Kvehicle (with Karma Physcis)<br>load the Recent Map Files in File Menu (build 5xx)<br>DrawScale3D (build 829)<br>build changed Light (build 927)<br>add Geometry Editing mode button(non active / build 927)<br>Limit including spaces in Filenames (build 829)
 +
|Third Generation Unreal Engine / Unreal Engine 3 (before June 2003)<br>Second Generation Unreal Engine / Unreal Engine 2 (after June 2003)
 +
|[Unreal Championship] engine<br>[Unreal II: The Awakening] engine<br>[Unreal Warfare PlayStation 2] engine<br>[Unreal Warfare GameCube] engine<br>[Unreal Engine]
 
|}
 
|}
  
====Unreal Warfare engine based games====
+
====[Unreal Warfare] engine based games====
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 441: Line 481:
 
|U.S. Army
 
|U.S. Army
 
|Freeware
 
|Freeware
|Unreal Warfare build 927
+
|[Unreal Warfare] build 927
|OpenGL / No SM,<br>Direct3D 8 / No SM
+
|Direct3D 8 / No SM<br>OpenGL / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|own Linux support<br>own OS X support
 +
|AGP engine
 +
|-
 +
|2005-11-17
 +
|''America's Army: Rise of a Soldier''
 +
|First Person Shooter
 +
|Xbox
 +
|Secret Level
 +
|Ubisoft
 +
|[Unreal Warfare] build 927<br>with merged some [Unreal Tournament 2003] build 1070 ~ 1080 code (Texture MipBias, Stencil Buffer, etc)
 +
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 +
|Karma Physics 1.2
 
|N/A
 
|N/A
 +
|AGP engine
 
|-
 
|-
 
|2003-12-02
 
|2003-12-02
Line 454: Line 507:
 
|Ion Storm Inc.
 
|Ion Storm Inc.
 
|Eidos Interactive
 
|Eidos Interactive
|Unreal Warfare build 777
+
|[Unreal Warfare] build 777
 
|Direct3D 8 / SM1
 
|Direct3D 8 / SM1
 
|N/A
 
|N/A
 
|Havok Physics<br>LIPSinc<br>Bink Video
 
|Havok Physics<br>LIPSinc<br>Bink Video
|Per-pixel Lighting<br>Normal Mapping<br>Stencil buffer shadows<br>own AI system<Kr>own Trigger system<br>own Metadata system<br>own Material system<br>own Particle system<br>modified Skeletal Animation system<br>own Navigation System<br>own UI systemown Audio system<br>own Sound Schema system<br>own Physics sound system<br>own In-game Video system
+
|Per-pixel Lighting<br>Normal Mapping<br>Stencil buffer shadows<br>own AI system<br>own Trigger system<br>own Metadata system<br>own Material system<br>own Particle system<br>modified Skeletal Animation system<br>own Navigation System<br>own UI system<br>own Audio system<br>own Sound Schema system<br>own Physics sound system<br>own In-game Video system
|Thief 3 Flesh engine
+
|Flesh Engine
 +
|-
 +
|2003-03-28
 +
|''Devastation''
 +
|First person shooter
 +
|Windows x86, Linux
 +
|Digitalo Studios
 +
|Groove Games
 +
|[Unreal Warfare] build 6xx<br>original based on [Unreal Tournament] build 405<br>with merged some [Unreal 2] build 411 dev code (new ed)<br>with merged many [Unreal Warfare] code (almost enhancedments)<br>with merged some [Unreal Tournament 2003] code (build changed path, DrawScale3D quick setting)
 +
|Direct3D 8 / No SM
 +
|DevastatED(UnrealEd 3.0)
 +
|Karma Physics 1.2
 +
|N/A
 +
|DEngine
 
|-
 
|-
 
|2012-03-07 - Xbox 360<br>2012-04-03 - PS3<br>2012-09-06 - PC
 
|2012-03-07 - Xbox 360<br>2012-04-03 - PS3<br>2012-09-06 - PC
Line 467: Line 533:
 
|Ubisoft Shanghai
 
|Ubisoft Shanghai
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 829
+
|[Unreal Warfare] build 829
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
|Havok Physics, Bink Video
+
|Havok Physics<br>
|own Dare Audio system<br>own AI system<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular Lighting
+
|Shader Model 3 Effects<br>Multithreading<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>Screen Space Ambient Occlusion<br>own SCX Material system<br>own AI system<br>own Crowd system<br>own Xbox 360 support<br>own PlayStation 3 support
 
|LEAD engine
 
|LEAD engine
 
|-
 
|-
Line 480: Line 546:
 
|Secret Level
 
|Secret Level
 
|Atari
 
|Atari
|Unreal Warfare build 926
+
|[Unreal Warfare] build 926
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
Line 493: Line 559:
 
|2015, Inc.
 
|2015, Inc.
 
|Vivendi Universal Games
 
|Vivendi Universal Games
|Unreal Warfare build 926
+
|[Unreal Engine] build 926<br>with merged many [Unreal Engine] code (Stencil Buffer, NPatch, etc]<br>with merged some [Unreal Tournament 2003] code (DrawScale3d, XInterface, XGame, etc)<br>with merged some [UDN Build] code (Particle System Editor)
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
|N/A
+
|UnrealEd 3.0 (steam version only)
|Karma Physics 1.2
+
|Karma Physics 1.2<br>LIPSinc
 
|Shader Model 3 based Effects
 
|Shader Model 3 based Effects
 
|N/A
 
|N/A
Line 506: Line 572:
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 927
+
|[Unreal Warfare] build 927
 
|Direct3D 9 / SM3 - PC, Xbox 360<br>Direct3D 8 / SM1 - Xbox
 
|Direct3D 9 / SM3 - PC, Xbox 360<br>Direct3D 8 / SM1 - Xbox
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Karma Physics 1.2<br>own Dare Audio system
|Pixel shader Effects<br>own Xbox 360 support
+
|Pixel shader Effects<br>own Xbox 360 support<br>Magma system
|R6 Magma
+
|OEngine
 
|-
 
|-
 
|2003-04-14
 
|2003-04-14
Line 519: Line 585:
 
|Running With Scissors
 
|Running With Scissors
 
|Running With Scissors
 
|Running With Scissors
|Unreal Warfare build 926 - Retail box & demo version<br>merged much of UT2003 code- Retail patch
+
|[Unreal Warfare] build 926 - Retail box & demo version<br>with merged many [Unreal Engine] build 2110 code - v1337<br>with merge many [Unreal Tournament 2003] code - v1407
|Direct3D 8 / No SM
+
|Direct3D 8 / No SM<br>OpenGL / No SM
 
|PostEd(UnrealEd 3.0)
 
|PostEd(UnrealEd 3.0)
 
|Karma Physics 1.2
 
|Karma Physics 1.2
|N/A
+
|own Linux support<br>own OS X support
 
|N/A
 
|N/A
 
|-
 
|-
Line 532: Line 598:
 
|Running With Scissors
 
|Running With Scissors
 
|Running With Scissors
 
|Running With Scissors
|Unreal Warfare build 926 with merged much of UT2003 code
+
|[Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code
|Direct3D 8 / No SM
+
|Direct3D 8 / No SM<br>OpenGL / No SM
 
|PostEd(UnrealEd 3.0)
 
|PostEd(UnrealEd 3.0)
 
|Karma Physics 1.2
 
|Karma Physics 1.2
|N/A
+
|own Linux support<br>own OS X support
 
|N/A
 
|N/A
 
|-
 
|-
Line 545: Line 611:
 
|Running With Scissors
 
|Running With Scissors
 
|Running With Scissors
 
|Running With Scissors
|Unreal Warfare build 926 with merged much of UT2003 code
+
|[Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code
|Direct3D 8 / No SM
+
|Direct3D 8 / No SM<br>OpenGL / No SM
 
|PostEd(UnrealEd 3.0)
 
|PostEd(UnrealEd 3.0)
 
|Karma Physics 1.2
 
|Karma Physics 1.2
|N/A
+
|own Linux support<br>own OS X support
 
|N/A
 
|N/A
 
|-
 
|-
Line 558: Line 624:
 
|Running With Scissors
 
|Running With Scissors
 
|Running With Scissors
 
|Running With Scissors
|Unreal Warfare build 926 with merged much of UT2003 code
+
|[Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code
|Direct3D 8 / No SM
+
|Direct3D 8 / No SM<br>OpenGL / No SM
 
|PostEd(UnrealEd 3.0)
 
|PostEd(UnrealEd 3.0)
 
|Karma Physics 1.2
 
|Karma Physics 1.2
|N/A
+
|own Linux support<br>own OS X support
 
|N/A
 
|N/A
 
|-
 
|-
Line 571: Line 637:
 
|Imazic Entertainment
 
|Imazic Entertainment
 
|Imazic Entertainment
 
|Imazic Entertainment
|Unreal Warfare build 926
+
|[Unreal Warfare] build 926
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
Line 579: Line 645:
 
|-
 
|-
 
|2007-06-01
 
|2007-06-01
|''Surf's Up
+
|''Surf's Up [PC, Xbox 360, Playstation 3 version]''
 
|Action-adventure
 
|Action-adventure
|Windows x86,<br>PlayStation 2,<br>Xbox 360, PlayStation 3,<br>GameCube, Wii
+
|Windows x86<br>Xbox 360<br>PlayStation 3
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 927
+
|[Unreal Warfare] build 927
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Karma Physics 1.2<br>own Dare Audio system
|Shader Model 3 based Effects
+
|Pixel Shader Effects<br>Magma system
|R6 Magma
+
|OEngine
 
|-
 
|-
 
|2004-05-25
 
|2004-05-25
 
|''Thief: Deadly Shadows''
 
|''Thief: Deadly Shadows''
 
|Stealth
 
|Stealth
|Windows x86, Xbox (console)|Xbox
+
|Windows x86, Xbox
 
|Ion Storm
 
|Ion Storm
 
|Eidos Interactive
 
|Eidos Interactive
|Unreal Warfare build 777
+
|[Unreal Warfare] build 777
 
|Direct3D 8 / SM1
 
|Direct3D 8 / SM1
 
|T3Ed(UnrealEd 2.6)
 
|T3Ed(UnrealEd 2.6)
 
|Havok Physics<br>LIPSinc<br>Bink Video
 
|Havok Physics<br>LIPSinc<br>Bink Video
|Per-pixel Lighting<br>Normal Mapping<br>Stencil buffer shadows<br>own AI system<br>own Trigger system<br>own Metadata system<br>own Material system<br>own Particle system<br>modified Skeletal Animation system<br>own Navigation System<br>own UI systemown Audio system<br>own Sound Schema system<br>own Physics sound system<br>own In-game Video system
+
|Per-pixel Lighting<br>Normal Mapping<br>Stencil buffer shadows<br>own AI system<br>own Trigger system<br>own Metadata system<br>own Material system<br>own Particle system<br>modified Skeletal Animation system<br>own Navigation System<br>own UI system<br>own Audio system<br>own Sound Schema system<br>own Physics sound system<br>own In-game Video system
|Thief 3 Flesh engine
+
|Flesh Engine
 
|-
 
|-
 
|2006-03-09
 
|2006-03-09
Line 610: Line 676:
 
|Ubisoft Shanghai
 
|Ubisoft Shanghai
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 927
+
|[Unreal Warfare] build 927
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
|N/A
+
|Magma system
|R6 Magma
+
|Rainbow Six 3 engine
 
|-
 
|-
|2003-10-28
+
|2003-03-17
|''Tom Clancy's Rainbow Six 3 [Xbox version]''
+
|''Tom Clancy's Rainbow Six 3: Raven Shield''
 
|First Person Shooter
 
|First Person Shooter
|Xbox
+
|Windows x86, OS X
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 927
+
|[Unreal Warfare] build 927
|OpenGL / No SM
+
|Direct3D 8 / No SM
|N/A
+
|RavenShieldEd(UnrealEd 3.0)
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 
|N/A
 
|N/A
|R6 Magma
+
|Rainbow Six 3 engine
 
|-
 
|-
 
|2004-03-09
 
|2004-03-09
Line 636: Line 702:
 
|Ubisoft Milan
 
|Ubisoft Milan
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 927
+
|[Unreal Warfare] build 927
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|RavenShieldEd(UnrealEd 3.0)
 
|RavenShieldEd(UnrealEd 3.0)
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 
|N/A
 
|N/A
|R6 Magma
+
|Rainbow Six 3 engine
|-
+
|2004-08-04
+
|''Tom Clancy's Rainbow Six 3: Black Arrow''
+
|First Person Shooter
+
|Xbox
+
|Ubisoft Montreal
+
|Ubisoft
+
|Unreal Warfare build 927
+
|OpenGL / No SM
+
|N/A
+
|Karma Physics 1.2
+
|N/A
+
|R6 Magma
+
 
|-
 
|-
 
|2005-06-10
 
|2005-06-10
Line 662: Line 715:
 
|Ubisoft Casablanca
 
|Ubisoft Casablanca
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 927
+
|[Unreal Warfare] build 927
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|RavenShieldEd(UnrealEd 3.0)
 
|RavenShieldEd(UnrealEd 3.0)
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 
|N/A
 
|N/A
|R6 Magma
+
|Rainbow Six 3 engine
 
|-
 
|-
|2003-03-17
+
|2003-10-28
|''Tom Clancy's Rainbow Six 3: Raven Shield''
+
|''Tom Clancy's Rainbow Six 3 [Xbox version]''
 
|First Person Shooter
 
|First Person Shooter
|Windows x86, OS X
+
|Xbox
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 927
+
|[Unreal Warfare] build 927
|Direct3D 8 / No SM
+
|OpenGL / No SM
|RavenShieldEd(UnrealEd 3.0)
+
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|Splinter Cell's Real-time Dynamic Shadow Buffer and Projector<br>Magma system
 +
|Rainbow Six 3 engine
 +
|-
 +
|2004-08-04
 +
|''Tom Clancy's Rainbow Six 3: Black Arrow''
 +
|First Person Shooter
 +
|Xbox
 +
|Ubisoft Montreal
 +
|Ubisoft
 +
|[Unreal Warfare] build 927
 +
|OpenGL / No SM
 
|N/A
 
|N/A
|R6 Magma
+
|Karma Physics 1.2
 +
|Real-time Dynamic Shadow Buffer and Projector (Third Echelon engine)<br>Magma system
 +
|Rainbow Six 3 engine
 
|-
 
|-
|2002-11-17 - Xbox<br>2003-02-19 - Win<br>2004-09
+
|2002-11-17 - Xbox<br>2003-02-19 - Win<br>2004-09-20 - OS X
|''Tom Clancy's Splinter Cell (version 1) [Xbox, PC Version]''
+
|''Tom Clancy's Splinter Cell (version 1) [PC, Xbox version]''
 
|Stealth
 
|Stealth
 
|Windows x86, Xbox, OS X
 
|Windows x86, Xbox, OS X
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 829
+
|[Unreal Warfare] build 829
 
|Direct3D 8 / No SM<br>OpenGL / No SM - OS X
 
|Direct3D 8 / No SM<br>OpenGL / No SM - OS X
 
|N/A
 
|N/A
 
|own Dare Audio system
 
|own Dare Audio system
|Real-time Dynamic Shadow Buffer and Projector
+
|Real-time Dynamic Shadow Buffer and Projector<br>own AI system
|Splinter Cell engine
+
|Third Echelon engine
 
|-
 
|-
 
|2011-08-09
 
|2011-08-09
Line 701: Line 767:
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 829
+
|[Unreal Warfare] build 829
 
|OpenGL / SM3
 
|OpenGL / SM3
 
|N/A
 
|N/A
 
|own Dare Audio system
 
|own Dare Audio system
|Real-time Dynamic Shadow Buffer and Projector<br>own PS3 support
+
|Real-time Dynamic Shadow Buffer and Projector<br>own AI system<br>own PlayStation 3 support
|Splinter Cell engine
+
|Third Echelon engine
 
|-
 
|-
 
|2004-03-23 - PC<br>2004-03-23 - Xbox
 
|2004-03-23 - PC<br>2004-03-23 - Xbox
Line 714: Line 780:
 
|Ubisoft Shanghai
 
|Ubisoft Shanghai
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 829
+
|[Unreal Warfare] build 829
 
|Direct3D 8 / SM1
 
|Direct3D 8 / SM1
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Karma Physics 1.2<br>own Dare Audio system
 +
|Shader Model 1.4 Effects<br>Real-time Dynamic Shadow Buffer and Projector<br>own AI system
 +
|Third Echelon engine
 
|-
 
|-
 
|2011-08-09
 
|2011-08-09
Line 725: Line 793:
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 829
+
|[Unreal Warfare] build 829
 
|OpenGL / SM3
 
|OpenGL / SM3
 
|N/A
 
|N/A
|own Dare Audio system<br>Karma Physics 1.2
+
|Karma Physics 1.2<br>own Dare Audio system
|Real-time Dynamic Shadow Buffer and Projector<br>own PS3 support
+
|Shader Model 1.4 Effects<br>Real-time Dynamic Shadow Buffer and Projector<br>own AI system<br>own PlayStation 3 support
|Splinter Cell engine
+
|Third Echelon engine
 +
|-
 +
|2004-03-23
 +
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (Select Menu) [PC, Xbox version]''<br>
 +
|Stealth
 +
|Windows x86, Xbox
 +
|Ubisoft Shanghai
 +
|Ubisoft
 +
|[Unreal Warfare] build 829
 +
|Direct3D 8 / No SM
 +
|UnrealEd 3.0
 +
|Karma Physics 1.2
 +
|N/A
 +
|XIII engine
 
|-
 
|-
 
|2005-03-28 - PC<br>2005-03-28 - Xbox
 
|2005-03-28 - PC<br>2005-03-28 - Xbox
Line 738: Line 819:
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 829
+
|[Unreal Warfare] build 829
 
|Direct3D 8 / SM1<br>Direct3D 9 / SM3 - Win
 
|Direct3D 8 / SM1<br>Direct3D 9 / SM3 - Win
 
|N/A
 
|N/A
 
|Havok Physics<br>own Dare Audio system
 
|Havok Physics<br>own Dare Audio system
 +
|Shader Model 3 Effects<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>own SCX Material system<br>own AI system
 
|SCX engine
 
|SCX engine
 
|-
 
|-
 
|2011-08-09
 
|2011-08-09
|''Tom Clancy's Splinter Cell Classic Trilogy HD - Chaos Theory (Singleplayer, Co-op mode) [PlayStation 3 version]''
+
|''Tom Clancy's Splinter Cell Classic Trilogy HD - Chaos Theory (Singleplayer, Co-op mode version 1) [PlayStation 3 version]''
 
|Stealth
 
|Stealth
 
|PlayStation 3
 
|PlayStation 3
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 829
+
|[Unreal Warfare] build 829
 
|OpenGL / SM3
 
|OpenGL / SM3
 
|N/A
 
|N/A
|own Dare Audio system<br>Havok Physics
+
|Havok Physics<br>own Dare Audio system
|Real-time Dynamic Shadow Buffer and Projector<br>own PS3 support
+
|Shader Model 3 Effects<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>own SCX Material system<br>own AI system<br>own PlayStation 3 support
 
|SCX engine
 
|SCX engine
 
|-
 
|-
 
|2006-10-17 - Xbox 360<br>2006-11-07 - PC<br>2007-03-30 - PS3
 
|2006-10-17 - Xbox 360<br>2006-11-07 - PC<br>2007-03-30 - PS3
|''Tom Clancy's Splinter Cell: Double Agent''<br>(Xbox 360/PS3/PC version online Multiplayer mode)
+
|''Tom Clancy's Splinter Cell: Double Agent (offline mode version 1) [PC, Xbox 360, PlayStation 3 version]''
 
|Stealth
 
|Stealth
 
|Windows x86,<br>Xbox 360, PlayStation 3
 
|Windows x86,<br>Xbox 360, PlayStation 3
|Ubisoft Annency
+
|Ubisoft Shanghai
 
|Ubisoft
 
|Ubisoft
|Unreal Engine build 2110
+
|[Unreal Warfare] build 829
|Direct3D 9 / SM3,<br> OpenGL / SM3 - PS3
+
|Direct3D 9 / SM3
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Havok Physics<br>own Dare Audio system
 +
|Shader Model 3 Effects<br>Multithreading<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>own SCX Material system<br>own AI system<br>own Xbox 360 support<br>own PlayStation 3 support
 +
|SCX engine
 
|-
 
|-
|2006-10-24 - Xbox<br>2006-10-24 - PS2
+
|2006-10-24
|''Tom Clancy's Splinter Cell: Double Agent''<br>(Xbox/PS2 version online Multiplayer mode)
+
|''Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [Xbox]''
 
|Stealth
 
|Stealth
|Xbox, PlayStation 2
+
|Xbox
|Ubisoft Annency
+
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Engine build 2110
+
|[Unreal Warfare] build 829
|Direct3D 8 / SM1 - Xbox,<br> OpenGL / SM1 - PS2
+
|Direct3D 8 / SM1
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Havok Physics<br>own Dare Audio system
 +
|Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>own SCX Material system<br>own AI system
 +
|SCX engine
 
|-
 
|-
|2010-04-13
+
|2010-04-13 - Xbox 360<br>2010-04-27 - Win<br>2011-02-17 - OS X
 
|''Tom Clancy's Splinter Cell: Conviction''
 
|''Tom Clancy's Splinter Cell: Conviction''
 
|Stealth
 
|Stealth
Line 785: Line 871:
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 829
+
|[Unreal Warfare] build 829
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
|Havok Physics, Bink Video
+
|Havok Physics<br>own Dare Audio system
|own Dare Audio system<br>own AI system<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular Lighting
+
|Shader Model 3 Effects<br>Multithreading<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>Screen Space Ambient Occlusion<br>own SCX Material system<br>own AI system<br>own Crowd system<br>Xbox 360 support
 
|LEAD engine
 
|LEAD engine
 
|-
 
|-
Line 798: Line 884:
 
|Ubisoft Toronto
 
|Ubisoft Toronto
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 829
+
|[Unreal Warfare] build 829
|Direct3D 9 / SM3,<br>Direct3D 11 / SM5 - Win only<br>OpenGL / SM3 - PS3, Wii U
+
|Direct3D 9 / SM3,<br>Direct3D 11 / SM5 - Win<br>OpenGL / SM3 - PS3, Wii U
 
|N/A
 
|N/A
|Havok Physics, Bink Video
+
|Havok Physics<br>own Dare Audio system
|own Dare Audio system<br>own AI system<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular Lighting
+
|Shader Model 3 Effects<br>Shader Model 5 Effects<br>Multithreading<br>Direct3D 11 Multithread Rendering<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>Screen Space Ambient Occlusion<br>Horizon based Ambient Occlusion<br>own SCX Material system<br>own AI system<br>own Crowd system<br>Xbox 360 support<br>own PlayStation 3 support<br>own Wii U support
 
|LEAD engine
 
|LEAD engine
 
|-
 
|-
|2002-11-01
+
|2003-11-18 - Win, Xbox<br>2004-06-11 - OS X
|''Twin Caliber''
+
|''XIII (PC, Xbox version)''
|Action-adventure
+
|PlayStation 2
+
|Rage Software
+
|Rage Software
+
|Unreal Warfare build 633
+
|OpenGL / No SM
+
|N/A
+
|N/A
+
|-
+
|2003-11-18 - PC<br>2003-11-18 - PS2<br>2003-11-24 - Xbox
+
|''XIII''
+
 
|First Person Shooter
 
|First Person Shooter
|Windows x86,<br>Xbox, PlayStation 2,<br>GameCube, OS X
+
|Windows x86<br>Xbox<br>OS X
 
|Ubisoft Paris
 
|Ubisoft Paris
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare build 829
+
|[Unreal Warfare] build 829
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|XIIIEd(UnrealEd 3.0)
 
|XIIIEd(UnrealEd 3.0)
|Karma Physics 1.2
 
|N/A
 
|XIII engine
 
|-
 
|2004-03-23
 
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (Select Menu) [PC, Xbox version]''<br>
 
|Stealth
 
|Windows x86, Xbox
 
|Ubisoft Shanghai
 
|Ubisoft
 
|Unreal Warfare build 829
 
|Direct3D 8 / No SM
 
|UnrealEd 3.0
 
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 
|N/A
 
|N/A
Line 843: Line 905:
 
|}
 
|}
  
===Unreal Engine (2.0)===
+
===[Unreal Engine]===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 856: Line 918:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Based on
 +
!Improved from [Unreal Warfare] engine
 +
!Another called name
 +
!Base for
 +
 
|-
 
|-
|N/A
+
|2002-10 - build 2110<br>2003-05 - build 2226<br>2004-06 - build 2227
|''Unreal Engine (2.0)''
+
|''Unreal Engine''<br>(included all Unreal Warfare game codes and contents)
 
|First Person Shooter
 
|First Person Shooter
|Windows x86
+
|Windows x86, Windows x64, Linux x86, Linux x64, OS X, Xbox
 
|Epic Games
 
|Epic Games
 
|N/A
 
|N/A
|Unreal Engine build 2110 ~ 2227
+
|[Unreal Engine] build 2110 ~ 2227
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|[Unreal Warfare] build 1003<br>with merged almost [Unreal Tournament 2003] build 2107 code (DetailScale mode, OpenGL, Linux / build 2110)<br> with merged almost [Unreal Tournament 2003] build 2225 code (displays realtime animated textures in Texture Browser, Native support for localization of text to 16-bit languages inclduing Chinese, Japanese, Korean / build 2226)<br>with merged some [Unreal Tournament 2004] early dev code (SVehicle / build 2226)
 +
|Rendering optimization ([Unreal Tournament 2003] code)<br>OpenGL support ([Unreal Tournament 2003] code)<br>Linux support ([Unreal Tournament 2003] code)<br>improved version of Skeletal Mesh with Physics based Vehicle system SVehicle ([Unreal Tournament 2004] early dev code)<br>Correct blank space comments at Texture.uc in Environment Map (build 2226)<br>Limit including spaces in Directory Names (build 2110)<br>Integrated the FlexTrack/ 16-bit packed quaternion animation compression (build 2227)<br>Windows x64, Linux x64, OS X support (build 2227)<br>new GUI system based on UT2003's XInterface system (build 2110)
 +
|Third Generation Unreal Engine / Unreal Engine 3 / Unreal Engine 3.0 (before mid 2003)<br>Second Generation Unreal Engine / Unreal Engine 2 / Unreal Engine 2.0 (after mid 2003)
 +
|[UDN Build]<br>[Unreal Engine 2 Runtime]<br>[Unreal II: eXpanded MultiPlayer] engine<br>[Unreal Championship 2] engine
 
|}
 
|}
====Unreal Engine (2.0) based games====
+
====[Unreal Engine] based games====
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 881: Line 952:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Enhanced / Modified
 +
!Internal called name
 
|-
 
|-
 
|2005-05-31 - Xbox<br>2005-08-09 - PC
 
|2005-05-31 - Xbox<br>2005-08-09 - PC
Line 888: Line 961:
 
|GlyphX Games
 
|GlyphX Games
 
|Majesco Entertainment
 
|Majesco Entertainment
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226
|Direct3D 9 / SM2
+
|Direct3D 8 / SM1
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|Pixel Shader 1.4 Distortion
 +
|Eon Engine
 
|-
 
|-
 
|2008-11-07
 
|2008-11-07
|''Agni: Queen of Darkness''<br>(A.K.A. ''Inferno: Where Death Is Your Only Ally,''<br>''Netherworld: Beyond Time I Stand'')
+
|''Agni: Queen of Darkness'' (India)<br>''Inferno: Where Death Is Your Only Ally'' (Poland and Russia)<br>''Netherworld: Beyond Time I Stand'' (US)
 
|Third person action-adventure
 
|Third person action-adventure
 
|Windows x86
 
|Windows x86
 
|FXLabs Studio
 
|FXLabs Studio
 
|FXLabs Studio
 
|FXLabs Studio
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226
 
|OpenGL / No SM,<br>Direct3D 8 / No SM
 
|OpenGL / No SM,<br>Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|Shader Model 3 Effects
 +
|N/A
 
|-
 
|-
|2002-08-28
+
|2003-03-17 - v1.6<br>
 
|''America's Army v1.6 ~ v2.3''
 
|''America's Army v1.6 ~ v2.3''
 
|Tactical First Person Shooter
 
|Tactical First Person Shooter
Line 910: Line 987:
 
|U.S. Army
 
|U.S. Army
 
|Freeware
 
|Freeware
|Unreal Engine build 2110
+
|[Unreal Engine] build 2110
 
|OpenGL / No SM,<br>Direct3D 8 / No SM
 
|OpenGL / No SM,<br>Direct3D 8 / No SM
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Karma Physics 1.2<br>LIPSinc<br>RoQ Movie
|-
+
|2005-11-17
+
|''America's Army: Rise of a Soldier''
+
|First Person Shooter
+
|Xbox
+
|Secret Level
+
|Ubisoft
+
|Unreal Engine build 2226
+
|Direct3D 8 / No SM
+
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|AGP engine
 
|-
 
|-
 
|2007-08-21 - Win<br>2007-08-21 - Xbox<br>2008-10-23 - PS3<br>2009-10-07 - OS X
 
|2007-08-21 - Win<br>2007-08-21 - Xbox<br>2008-10-23 - PS3<br>2009-10-07 - OS X
Line 932: Line 1,000:
 
|2K Boston/2K Australia
 
|2K Boston/2K Australia
 
|2K Games
 
|2K Games
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
 
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X
 
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X
 
|N/A
 
|N/A
|Havok Physics, Havok Animation
+
|Havok Physics<br>Havok Animation<br>FMOD Audio system<br>Flash based UII system<br>LIPSinc
 +
|Shader Model 3 Effects<br>Shader Model 4 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 10)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD)<br>Multithreading<br>own Console baking system<br>own OS X support<br>own Xbox 360 support<br>own PlayStation 3 support
 +
|Vengeance Engine 2
 
|-
 
|-
 
|2014-08-28
 
|2014-08-28
Line 943: Line 1,013:
 
|2K China
 
|2K China
 
|2K Games
 
|2K Games
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
 
|OpenGL / SM3
 
|OpenGL / SM3
 
|N/A
 
|N/A
|Havok Physics, Havok Animation
+
|Havok Physics<br>Havok Animation<br>FMOD Audio system<br>Flash based UII system<br>LIPSinc<br>own iOS support
 +
|Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system
 +
|Vengeance Engine 2
 
|-
 
|-
 
|2016-09-13 - Win, PS4, XO,<br>2017-08-22 - OS X<br>2020-05-29 - NS
 
|2016-09-13 - Win, PS4, XO,<br>2017-08-22 - OS X<br>2020-05-29 - NS
 
|''BioShock Remastered''
 
|''BioShock Remastered''
 
|First Person Shooter
 
|First Person Shooter
|Windows x86, OS X,<br>Xbox One, PlayStation 4, Nintendo Switch
+
|Windows x86, macOS,<br>Xbox One, PlayStation 4, Nintendo Switch
 
|Blind Squirrel Games
 
|Blind Squirrel Games
 
|2K Games
 
|2K Games
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, NS
+
|Direct3D 11 / SM5 - Win, Xbox One<br>OpenGL / SM5 - macOS, PS4, NS
 
|N/A
 
|N/A
|Havok Physics, Havok Animation
+
|Havok Physics<br>Havok Animation<br>FMOD Ex Audio system<br>Flash based UII system<br>LIPSinc
 +
|Shader Model 5 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 11)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD Ex)<br>Multithreading<br>own Console baking system<br>own macOS support<br>own Xbox One support<br>own PlayStation 4 support<br>own Nintendo Switch support
 +
|Vengeance Engine 2
 
|-
 
|-
 
|2010-02-07 - Win, PS3, X360,<br>2012-03-29 - OS X
 
|2010-02-07 - Win, PS3, X360,<br>2012-03-29 - OS X
Line 965: Line 1,039:
 
|2K Marin
 
|2K Marin
 
|2K Games
 
|2K Games
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
 
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X
 
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X
 
|N/A
 
|N/A
|Havok Physics, Havok Animation
+
|Havok Physics<br>Havok Animation<br>FMOD Audio system<br>Flash based UII system<br>LIPSinc
 +
|Shader Model 3 Effects<br>Shader Model 4 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 10)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD)<br>Multithreading<br>own Console baking system<br>own OS X support<br>own Xbox 360 support<br>own PlayStation 3 support
 +
|Vengeance Engine 2
 
|-
 
|-
 
|2010-02-07 - Win, PS3, X360,<br>2012-03-29 - OS X
 
|2010-02-07 - Win, PS3, X360,<br>2012-03-29 - OS X
Line 976: Line 1,052:
 
|2K Marin
 
|2K Marin
 
|2K Games
 
|2K Games
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
 
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X
 
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X
 
|N/A
 
|N/A
|Havok Physics, Havok Animation
+
|Havok Physics<br>Havok Animation<br>FMOD Audio system<br>Flash based UII system<br>LIPSinc
 +
|Shader Model 3 Effects<br>Shader Model 4 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 10)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD)<br>Multithreading<br>own Console baking system<br>own OS X support<br>own Xbox 360 support<br>own PlayStation 3 support
 +
|Vengeance Engine 2
 
|-
 
|-
 
|2016-09-13<br>2020-05-29 - NS
 
|2016-09-13<br>2020-05-29 - NS
Line 987: Line 1,065:
 
|Blind Squirrel Games
 
|Blind Squirrel Games
 
|2K Games
 
|2K Games
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, NS
+
|Direct3D 11 / SM5 - Win, Xbox One<br>OpenGL / SM5 - macOS, PS4, NS
 
|N/A
 
|N/A
|Havok Physics, Havok Animation
+
|Havok Physics<br>Havok Animation<br>FMOD Ex Audio system<br>Flash based UII system<br>LIPSinc
 +
|Shader Model 5 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 11)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD Ex)<br>Multithreading<br>own Console baking system<br>own macOS support<br>own Xbox One support<br>own PlayStation 4 support<br>own Nintendo Switch support
 +
|Vengeance Engine 2
 +
|-
 +
|2005-03-01 - Xbox<br>2005-03-15 - PC
 +
|''Brothers In Arms: Road to Hill 30''
 +
|First Person Shooter
 +
|Windows x86, Xbox
 +
|Gearbox Software
 +
|Ubisoft
 +
|[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
 +
|Direct3D 8 / SM1 - Xbox<br>Direct3D 9 / SM2, SM3
 +
|BiA SDK(UnrealEd 3.0)
 +
|Karma Physics 1.2
 +
|Pixel Shader 3 based Effects<br>HDR Rendering<br>Light Bloom<br>Depth of Field<br>Render to Texture
 +
|gbx engine
 +
|-
 +
|2005-10-06 - PC<br>2005-10-06 - Xbox
 +
|''Brothers In Arms: Earned in Blood''
 +
|First Person Shooter
 +
|Windows x86, Xbox
 +
|Gearbox Software
 +
|Ubisoft
 +
|[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
 +
|Direct3D 8 / SM1 - Xbox<br>Direct3D 9 / SM2, SM3
 +
|BiA SDK(UnrealEd 3.0)
 +
|Karma Physics 1.2
 +
|Pixel Shader 3 based Effects<br>HDR Rendering<br>Light Bloom<br>Depth of Field<br>Render to Texture
 +
|gbx engine
 +
|-
 +
|2008-09-23
 +
|''Brothers In Arms: Double Time - Road to Hill 30'' (Wii)
 +
|First Person Shooter
 +
|Wii
 +
|Demiurge Studios
 +
|Ubisoft
 +
|[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
 +
|OpenGL / SM3
 +
|N/A
 +
|Karma Physics 1.2
 +
|own Wii support
 +
|gbx engine
 +
|-
 +
|2008-09-23
 +
|''Brothers In Arms: Double Time - Earned in Blood'' (Wii)
 +
|First Person Shooter
 +
|Wii
 +
|Demiurge Studios
 +
|Ubisoft
 +
|[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
 +
|OpenGL / SM3
 +
|N/A
 +
|Karma Physics 1.2
 +
|own Wii support
 +
|gbx engine
 +
|-
 +
|2008-09-23
 +
|''Brothers In Arms: Double Time - Road to Hill 30'' (Mac OS X)
 +
|First Person Shooter
 +
|Mac OS X
 +
|RoboSoft
 +
|Ubisoft
 +
|[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
 +
|OpenGL / SM3
 +
|N/A
 +
|Karma Physics 1.2
 +
|own Mac OS X support
 +
|gbx engine
 +
|-
 +
|2008-09-23
 +
|''Brothers In Arms: Double Time - Earned in Blood'' (Mac OS X)
 +
|First Person Shooter
 +
|Mac OS X
 +
|Robosoft
 +
|UbiSoft
 +
|[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
 +
|OpenGL / SM3
 +
|N/A
 +
|Karma Physics 1.2
 +
|own Mac OS X support
 +
|gbx engine
 
|-
 
|-
 
|2005-03-23 - PC<br>2005-03-23 - Xbox<br>2006-01-26 - Europe(PC)
 
|2005-03-23 - PC<br>2005-03-23 - Xbox<br>2006-01-26 - Europe(PC)
 
|''Combat: Task Force 121''<br>''America's Secret Operations''(City Interactive Europe version)
 
|''Combat: Task Force 121''<br>''America's Secret Operations''(City Interactive Europe version)
 
|First-person shooter
 
|First-person shooter
|Windows x86, Xbox (console)|Xbox
+
|Windows x86, Xbox
 
|Direct Action Games
 
|Direct Action Games
 
|Groove Games
 
|Groove Games
|Unreal Engine build 2110
+
|[Unreal Engine] build 2110
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|N/A
 +
|Zombie Engine
 
|-
 
|-
 
|2009-03-06
 
|2009-03-06
Line 1,009: Line 1,169:
 
|Groove Games
 
|Groove Games
 
|Groove Games
 
|Groove Games
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
|N/A
+
|UnrealEd 3.0
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|N/A
 +
|DOTZ engine
 
|-
 
|-
 
|2004-03-03 - Xbox<br>2004-03-18 - PC
 
|2004-03-03 - Xbox<br>2004-03-18 - PC
Line 1,020: Line 1,182:
 
|Human Head Studios
 
|Human Head Studios
 
|Atari
 
|Atari
|Unreal Engine build 2110
+
|[Unreal Engine] build 2110
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|N/A
 +
|N/A
 
|-
 
|-
 
|2003-11-18
 
|2003-11-18
Line 1,031: Line 1,195:
 
|Brainbox Games
 
|Brainbox Games
 
|Groove Games
 
|Groove Games
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|N/A
 +
|DT engine
 
|-
 
|-
|2003-03-28
+
|2010
|''Devastation''
+
|''[[http://dg.51yx.com/ DG Online]]''
|First person shooter
+
|MMORPG
|Windows x86, Linux
+
|Windows x86
|Digitalo Studios
+
|Kingsoft SHX Studio (Seasun Games)
|Groove Games
+
|Kingsoft
|Unreal Engine build 2110
+
|[Unreal Engine] build 2226
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
|DevastatED(UnrealEd 3.0)
+
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|own MMORPG layer
 +
|DG online engine
 +
|-
 +
|2013
 +
|''EOS Online''
 +
|MMORPG
 +
|Windows x86
 +
|Nvius
 +
|Nvius
 +
|[Unreal Engine] build 2226
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|Karma Physics 1.3
 +
|own MMORPG layer
 +
|SB engine
 
|-
 
|-
 
|2006-01-18 - OBT
 
|2006-01-18 - OBT
Line 1,053: Line 1,234:
 
|NCsoft
 
|NCsoft
 
|NCsoft
 
|NCsoft
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|N/A
 +
|L2 engine
 
|-
 
|-
 
|2004-05-25
 
|2004-05-25
|''Harry Potter and the Prisoner of Azkaban (video game)|Harry Potter and the Prisoner of Azkaban''
+
|''Harry Potter and the Prisoner of Azkaban''
 
|Action-adventure
 
|Action-adventure
 
|Windows x86
 
|Windows x86
 
|KnowWonder
 
|KnowWonder
 
|Electronic Arts
 
|Electronic Arts
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|karma Physics 1.2
 
|karma Physics 1.2
 +
|N/A
 +
|HP3 engine
 
|-
 
|-
 
|2004
 
|2004
Line 1,075: Line 1,260:
 
|Chinese gamer International
 
|Chinese gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|MMORPG layer
 +
|JY2 engine
 
|-
 
|-
 
|2005-10-20 - PC<br>2005-10-26 - Xbox
 
|2005-10-20 - PC<br>2005-10-26 - Xbox
Line 1,086: Line 1,273:
 
|Brainbox Games
 
|Brainbox Games
 
|Groove Games
 
|Groove Games
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
|N/A
+
|UnrealEd 3.0
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|N/A
 +
|DOTZ engine
 
|-
 
|-
 
|2004-11-10
 
|2004-11-10
Line 1,097: Line 1,286:
 
|KnowWonder
 
|KnowWonder
 
|Activision
 
|Activision
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physcis 1.2
 
|Karma Physcis 1.2
 +
|N/A
 +
|HP3 engine
 
|-
 
|-
 
|2003-10-01
 
|2003-10-01
Line 1,108: Line 1,299:
 
|NCsoft
 
|NCsoft
 
|NCsoft
 
|NCsoft
|Unreal Engine build 2110
+
|[Unreal Engine] build 2110
 
|Direct3D 8 / No SM, SM1<br>Direct3D 9 / SM2, SM3
 
|Direct3D 8 / No SM, SM1<br>Direct3D 9 / SM2, SM3
 
|N/A
 
|N/A
 
|Karma Physics 1.2<br>Beast(New Project Update 2010)
 
|Karma Physics 1.2<br>Beast(New Project Update 2010)
 +
|own MMORPG layer<br>Sseamless Loading system<br>HDR Rendering<br>Shader Model 1/2/3 based Effects<br>Eye Adaptation<br>Light Bloom<br>Depth of Field<br>MMO network
 +
|L2 engine
 
|-
 
|-
 
|2004-08-22
 
|2004-08-22
Line 1,119: Line 1,312:
 
|Brainbox Games
 
|Brainbox Games
 
|Groove Games
 
|Groove Games
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|N/A
 +
|HG engine
 
|-
 
|-
 
|2011
 
|2011
Line 1,130: Line 1,325:
 
|Kingsoft Adin Studio
 
|Kingsoft Adin Studio
 
|Kingsoft
 
|Kingsoft
|Unreal Engine build 2227
+
|[Unreal Engine] build 2226
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|own MMORPG layer<br>HDR Rendering<br>Shader Model 3 Effects
 +
|DG online engine
 
|-
 
|-
 
|2007-05-28 - OBT
 
|2007-05-28 - OBT
Line 1,141: Line 1,338:
 
|Gravity
 
|Gravity
 
|Gravity
 
|Gravity
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|own MMORPG layer<br>Dynamic Sky and Environment Lighting system<br>MMO network
 +
|N/A
 
|-
 
|-
 
|2013
 
|2013
Line 1,152: Line 1,351:
 
|Wan71
 
|Wan71
 
|Wan71
 
|Wan71
|Unreal Engine build 2227
+
|[Unreal Engine] build 2226
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|own MMORPG layer
 +
|N/A
 
|-
 
|-
 
|2010
 
|2010
Line 1,163: Line 1,364:
 
|Wanku
 
|Wanku
 
|Wanku
 
|Wanku
|Unreal Engine build 2227
+
|[Unreal Engine] build 2227
|Direct3D 8 / No SM
+
|Direct3D 9 / SM3
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|own MMORPG layer<br>HDR Rendering<br>Shader Model 3 Effects
 +
|SH engine
 
|-
 
|-
 
|2004-03-03
 
|2004-03-03
Line 1,174: Line 1,377:
 
|KnowWonder
 
|KnowWonder
 
|Activision
 
|Activision
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|N/A
 +
|HP3 engine
 
|-
 
|-
 
|2004-06-15 - Xbox<br>2004-09-21 - PC
 
|2004-06-15 - Xbox<br>2004-09-21 - PC
Line 1,185: Line 1,390:
 
|Zombie Studios
 
|Zombie Studios
 
|Atari
 
|Atari
|Unreal Engine build 2110
+
|[Unreal Engine] build 2110
 
|Direct3D 8 / No SM<br>Direct3D 9(Win x64) / No SM
 
|Direct3D 8 / No SM<br>Direct3D 9(Win x64) / No SM
 
|N/A
 
|N/A
|Karma Physcis 1.2
+
|Karma Physcis 1.2<br>LIPSinc
 +
|N/A
 +
|Zombie Engine
 
|-
 
|-
 
|2004-09-27
 
|2004-09-27
Line 1,196: Line 1,403:
 
|KnowWonder
 
|KnowWonder
 
|Activision
 
|Activision
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|N/A
 +
|HP3 engine
 +
|-
 +
|2005-03-01
 +
|''Star Wars: Republic Commando''
 +
|First Person Shooter
 +
|Windows x86, Xbox
 +
|LucasArts
 +
|LucasArts
 +
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2003] code
 +
|Direct3D 8 / SM1
 +
|UnrealEd 3.0
 +
|Karma Physics 1.2
 +
|Pinxel Shader 3 Effect<br>Per-pixel Lighting with Normal Mapping
 +
|CT engine
 
|-
 
|-
 
|2005-04-05
 
|2005-04-05
Line 1,207: Line 1,429:
 
|Irrational Games
 
|Irrational Games
 
|Vivendi Universal Games
 
|Vivendi Universal Games
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
 
|Direct3D 9 / SM2
 
|Direct3D 9 / SM2
 
|SwatEd(UnrealEd 3.0)
 
|SwatEd(UnrealEd 3.0)
|Havok Physics
+
|Havok Physics<br>LIPSinc
 +
|Shader Model 2 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>HDR Rendering<br>Water Surface Effects(Pixel Shader 2)<br>Light Bloom<br>In-Game Video systen<br>own AI system<br>own gameplay trigger system
 +
|Vengeance Engine
 
|-
 
|-
 
|2006-02-28
 
|2006-02-28
|''SWAT 4:Stetchkov Syndicate''
+
|''SWAT 4: Stetchkov Syndicate''
 
|First Person Shooter
 
|First Person Shooter
 
|Windows x86
 
|Windows x86
 
|Irrational Games
 
|Irrational Games
 
|Vivendi Universal Games
 
|Vivendi Universal Games
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
 
|Direct3D 9 / SM2
 
|Direct3D 9 / SM2
 
|SwatEd(UnrealEd 3.0)
 
|SwatEd(UnrealEd 3.0)
|Havok Physics
+
|Havok Physics<br>LIPSinc
 +
|Shader Model 2 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>HDR Rendering<br>Water Surface Effects(Pixel Shader 2)<br>Light Bloom<br>In-Game Video systen<br>own AI system<br>own gameplay trigger system
 +
|Vengeance Engine
 
|-
 
|-
 
|2006-02-17
 
|2006-02-17
Line 1,229: Line 1,455:
 
|Kuju Entertainment
 
|Kuju Entertainment
 
|Kuju Entertainment
 
|Kuju Entertainment
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226
|Direct3D 8 / No SM
+
|Direct3D 9 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|N/A
 +
|SAS engine
 +
|-
 +
|2004-03-23 - PC<br>2004-03-23 - Xbox
 +
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (Spies vs Mercs mode version 1) [PC, Xbox version]''
 +
|Stealth
 +
|Windows x86, Xbox
 +
|Ubisoft Annency
 +
|Ubisoft
 +
|[Unreal Engine] build 2110
 +
|Direct3D 8 / No SM
 +
|UnrealEd 3.0
 +
|Karma Physics 1.2<br>own Dare Audio system
 +
|N/A
 +
|Shadow Strike engine
 +
|-
 +
|2005-03-28 - PC<br>2005-03-28 - Xbox
 +
|''Tom Clancy's Splinter Cell: Chaos Theory (Versus mode version 1) [PC, Xbox version]''
 +
|Stealth
 +
|Windows x86, Xbox
 +
|Ubisoft Annency
 +
|Ubisoft
 +
|[Unreal Engine] build 2110
 +
|Direct3D 8 / No SM
 +
|UnrealEd 3.0
 +
|Karma Physics 1.2<br>own Dare Audio system
 +
|N/A
 +
|Shadow Strike engine
 +
|-
 +
|2006-10-17 - Xbox 360<br>2006-11-07 - PC<br>2007-03-30 - PS3
 +
|''Tom Clancy's Splinter Cell: Double Agent (online mode version 1) [PC, Xbox 360, PlayStation 3 version]''
 +
|Stealth
 +
|Windows x86,<br>Xbox 360<br>PlayStation 3
 +
|Ubisoft Annency
 +
|Ubisoft
 +
|[Unreal Engine] build 2110
 +
|Direct3D 9 / SM3<br> OpenGL / SM3 - PS3
 +
|N/A
 +
|Karma Physics 1.2<br>own Dare Audio system
 +
|Pixel Shader Effects<br>own Xbox 360 support<br>own PS3 support
 +
|Shadow Strike engine
 +
|-
 +
|2006-10-24
 +
|''Tom Clancy's Splinter Cell: Double Agent(online mode version 2) [Xbox]''
 +
|Stealth
 +
|Xbox
 +
|Ubisoft Annency
 +
|Ubisoft
 +
|[Unreal Engine] build 2110
 +
|Direct3D 8 / SM1
 +
|N/A
 +
|Karma Physics 1.2<br>own Dare Audio system
 +
|N/A
 +
|Shadow Strike engine
 
|-
 
|-
 
|2004-10-05
 
|2004-10-05
Line 1,240: Line 1,520:
 
|Irrational Games
 
|Irrational Games
 
|VU Games
 
|VU Games
|Unreal Engine build 2226
+
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
 
|Direct3D 9 / SM2
 
|Direct3D 9 / SM2
|TvEd(UnrealEd 3.0)
+
|TvEd(UnrealEd 3.0)<br>Mojo Cutscene Tool
|Havok Physics
+
|Havok Physics<br>LIPSinc
 +
|Shader Model 2 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>HDR Rendering<br>Water Surface Effects(Pixel Shader 2)<br>Light Bloom<br>In-Game Video systen<br>own AI system<br>own gameplay trigger system
 +
|Vengeance Engine
 
|-
 
|-
 
|2007-01-30
 
|2007-01-30
Line 1,251: Line 1,533:
 
|Sigil Games Online
 
|Sigil Games Online
 
|Sony Online Entertainment
 
|Sony Online Entertainment
|Unreal Engine build 2227 with some UT2004 code
+
|[Unreal Engine] build 2226<br>with merged some [Unreal Tournament 2003] code<br>with merged some [Unreal Tournament 2004] code
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
|N/A
+
|Karma Physics 1.2<br>EmoptionFX 2<br>Facial Mition
 +
|Shader Model 3 Effects<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>own Terrain system<br>own Volumetric Cloud system<br>own MMORPG layer
 +
|VG engine
 
|-
 
|-
 
|2006-01-24 - Xbox<br>2006-04-03 - PC<br>2007-03-27 - Europe(PC)
 
|2006-01-24 - Xbox<br>2006-04-03 - PC<br>2007-03-27 - Europe(PC)
Line 1,262: Line 1,546:
 
|Direct Action Games
 
|Direct Action Games
 
|Groove Games
 
|Groove Games
|Unreal Engine build 2110
+
|[Unreal Engine] build 2110
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|N/A
 +
|Zombie Engine
 
|-
 
|-
 
|2006-06-21 - Xbox<br>2006-06-25 - PC<br>2007-06-25 - Europe(PC)
 
|2006-06-21 - Xbox<br>2006-06-25 - PC<br>2007-06-25 - Europe(PC)
Line 1,273: Line 1,559:
 
|Direct Action Games
 
|Direct Action Games
 
|Groove Games
 
|Groove Games
|Unreal Engine build 2110
+
|[Unreal Engine] build 2110
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|N/A
 +
|Zombie Engine
 
|-
 
|-
 
|2012
 
|2012
Line 1,284: Line 1,572:
 
|HopeCool
 
|HopeCool
 
|HopeCool
 
|HopeCool
|Unreal Engine build 2227
+
|[Unreal Engine] build 2226
|Direct3D 8 / No SM
+
|Direct3D 9 / SM3
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|own MMORPG layer<br>HDR Rendering<br>Shader Model 3 Effects
 +
|N/A
 
|}
 
|}
  
===Unreal Tournament 2004 engine (Unreal Engine 2.5)===
+
===[Unreal Tournament 2003] engine===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 1,303: Line 1,593:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Based on / Code sharing
 +
!Improved from [Unreal Cahmpionship] engine
 +
!Internal called name
 +
!Base for
 
|-
 
|-
|2004-03-16
+
|2002-09-30
|''Unreal Tournament 2004''
+
|''Unreal Tournament 2003''
 
|First Person Shooter
 
|First Person Shooter
|Windows x86,<br>Windows x64,<br>Linux<br>Linux 64bit<br>OS X
+
|Windows x86,<br>Linux x86, Linux x64<br>OS X
 
|Epic Games, Digital Extremes
 
|Epic Games, Digital Extremes
 
|Atari
 
|Atari
|beta demo - build 3120<br>official demo - build 3334<br>retail version - build 3186 ~ 3369
+
|[Unreal Tournament 2] build 7xx ~ 8xx - Dev versions<br>[Unreal Tournament 2] build 906 - E3 demo<br>[Unreal Tournament 2003] build 927 - beta demo<br>[Unreal Tournament 2003] build 1077 ~ 1080 - official demo 1<br>[Unreal Tournament 2003] build 1142 - official demo 2<br>[Unreal Tournament 2003] build 2206 - official demo 3<br>[Unreal Tournament 2003] build 2107 - retail version<br>[Unreal Tournament 2003] build 2136 - 2225 - patches
|PixoMatic Software<br>OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9(Win x64) / No SM
+
|Software / No SM<br>OpenGL / No SM<br>Direct3D 8 / No SM
 
|UnrealEd 3.0
 
|UnrealEd 3.0
|Karma Physics 1.3
+
|Karma Physics 1.2<br>Pixomatic Software Renderer
 +
|[Unreal Championship] build 7xx ~ 927
 +
|Rendering optimization<br>add Super High Detail Actor setting<br>Stencil Buffer support<br>Decompress Texture mode support (Full Resolution Textures)<br>Texture MipBias setting support<br>Detail Texture MipBias setting support<br>NPatch (ATi TruForm) support<br>Tesselation Factor support<br>Check for Overflow support<br>16-bit color support (Backward Compatability)<br>16-bit Texture support (Backward Compatability)<br>OpenGL support<br>Linux support<br>Mac OS X support (build 2225)<br>UnrealTV support<br>Build Changed Paths<br>Native support for localization of text to 16-bit languages inclduing Chinese, Japanese, Korean (build 2141)<br>displays realtime animated textures in Texture Browser (build 2136)<br>Skeletal Animation for Overlay material simplifications and re-complications (build 2136)
 +
|UT2003 engine / UT2k3 engine
 +
|[Unreal Tournament 2004] engine
 
|}
 
|}
  
====Unreal Tournament 2004 engine (Unreal Engine 2.5) based games====
+
===[Unreal Tournament 2004] engine===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 1,329: Line 1,627:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Based on
 +
!Improved from [Unreal Tournament 2003] engine
 +
!Another called name
 +
!Base for
 
|-
 
|-
|2005-05-17
+
|2004-03-16<br>2004-09-21 - ECE
 +
|''Unreal Tournament 2004<br>Unreal Tournament 2004 Editor's Choice Edition''
 +
|First Person Shooter
 +
|Windows x86,<br>Windows x64,<br>Linux x86<br>Linux x64<br>OS X
 +
|Epic Games, Digital Extremes
 +
|Atari
 +
|[Unreal Tournament 2004] build 3120 - beta demo<br>[Unreal Tournament 2004] build 3334 - official demo<br>[Unreal Tournament 2004] build 3186 - retail version<br>[Unreal Tournament 2004] build 3204 ~ 3369 - patches
 +
|Software / No SM<br>OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM
 +
|UnrealEd 3.0
 +
|Karma Physics 1.3<br>LIPSinc (build 3323)<br>Pixomatic Software Renderer
 +
|[Unreal Tournament 2003] build 2107<br>with merged all code of [Unreal Tournament 2003] patches
 +
|Skeletal Animation for Simplified spherical interpolation (no more explicit inter-quaternion alignment necessary)<br>optimized AxWeatherEffect (rewritten)<br>vast improved SVehicles (build 3323)<br>improved Vehicle Physics<br>improved Rendering performance<br>improved loading speed<br>improved Lighting system<br>improved Network engine<br>improved AI system<br>VoIP support<br>64-bit Windows support<br>Direct3D 9 support<br>Particle System Editor ([UDN Build] code)<br>improved and fixed for UnrealEd ([UDN Build] code)<br>new GUI Animation system GUIUT2K4<br>displays realtime animated textures in Static Mesh Browser (build 3236)
 +
|Unreal Engine 2.5<br>UT2004 engine / UT2K4 engine
 +
|N/A
 +
|}
 +
 
 +
====[Unreal Tournament 2004] engine based games====
 +
{| class="wikitable sortable"
 +
|-
 +
!Release date
 +
!Title
 +
!Genre
 +
!Platform
 +
!Developer
 +
!Publisher
 +
!Engine Version
 +
!Graphics API / Shader Model
 +
!Unreal Editor Release
 +
!Third Party Middleware
 +
!Enhanced / Modified
 +
!Internal called name
 +
|-
 +
|2005-05-17 - v2.4
 
|''America's Army v2.4 ~ v2.8''
 
|''America's Army v2.4 ~ v2.8''
 
|Tactical First Person Shooter
 
|Tactical First Person Shooter
Line 1,336: Line 1,670:
 
|U.S. Army
 
|U.S. Army
 
|Freeware
 
|Freeware
|Unreal Tournament 2004 build 3323 - v2.4~2.8
+
|[Unreal Tournament 2004] build 3339
 
|OpenGL / No SM,<br>Direct3D 8 / No SM
 
|OpenGL / No SM,<br>Direct3D 8 / No SM
 
|AA Mission Editor(UnrealEd 3.0) - after v2.5
 
|AA Mission Editor(UnrealEd 3.0) - after v2.5
|Karma Physics 1.3
+
|Karma Physics 1.3<br>LIPSinc<br>RoQ Movie
 +
|N/A
 +
|AGP engine
 
|-
 
|-
 
|2007-06-24
 
|2007-06-24
|''America's Army(arcade version)''
+
|''America's Army (Arcade macine version)''
 
|First Person Shooter
 
|First Person Shooter
 
|Arcade
 
|Arcade
 
|GlobalVR
 
|GlobalVR
 
|GlobalVR
 
|GlobalVR
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3339
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
|Karma Physics 1.3
+
|Karma Physics 1.3<br>LIPSinc<br>RoQ Movie
 +
|N/A
 +
|AGP engine
 
|-
 
|-
 
|2010-11-11 - OBT
 
|2010-11-11 - OBT
Line 1,358: Line 1,696:
 
|Webzen Games
 
|Webzen Games
 
|Webzen Games
 
|Webzen Games
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|Shader Model 3 Effects
 +
|N/A
 
|-
 
|-
 
|2007-01-22<br>2007-05-08 - Europe
 
|2007-01-22<br>2007-05-08 - Europe
Line 1,369: Line 1,709:
 
|Direct Action Games
 
|Direct Action Games
 
|Groove Games
 
|Groove Games
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 +
|Direct3D 8 / No SM
 +
|UnrealEd 3.0
 +
|Karma Physics 1.3
 +
|N/A
 +
|N/A
 +
|-
 +
|2006-12-06
 +
|''D.M.Z.: North Korea''
 +
|First Person Shooter
 +
|Windows x86
 +
|Jarhead Games
 +
|Vivendi Games
 +
|[Unreal Tournament 2004] build 3339
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|Bloom Effect
 +
|N/A
 
|-
 
|-
 
|2011
 
|2011
Line 1,380: Line 1,735:
 
|NEOPLE
 
|NEOPLE
 
|NEOPLE
 
|NEOPLE
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|Shader Model 3 Effects
 +
|N/A
 
|-
 
|-
 
|2010
 
|2010
Line 1,391: Line 1,748:
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
|Unreal Tournament 2004 build 3323
+
|[Unreal Tournament 2004] build 3323
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|N/A
 +
|HY Online engine
 
|-
 
|-
|2010
+
|2012
|''[[http://dg.51yx.com/ DG Online]]''
+
|''[[http://dc.chinesegamer.net/ Diamond Club Online Mini]]''
|MMORPG
+
|3D MMO Casino
|Windows x86
+
|Web version
|Kingsoft SHX Studio (Seasun Games)
+
|Chinese Gamer International
|Kingsoft
+
|Chinese Gamer International
|UE2 Build 2227
+
|[Unreal Tournament 2004] build 3323
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Karma Physics 1.3
 +
|N/A
 +
|HY Online engine
 
|-
 
|-
 
|2010
 
|2010
Line 1,413: Line 1,774:
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
|Unreal Tournament 2004 build 3323
+
|[Unreal Tournament 2004] build 3323
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
|-
+
|own MMORPG layer
|2013
+
|HY Online engine
|''EOS Online''
+
|MMORPG
+
|Windows x86
+
|Nvius
+
|Nvius
+
|UE2 Build 2227
+
|Direct3D 9 / SM3
+
|N/A
+
|Karma Physics 1.3
+
 
|-
 
|-
 
|2013
 
|2013
Line 1,435: Line 1,787:
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
|Unreal Tournament 2004 build 3323
+
|[Unreal Tournament 2004] build 3323
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|own MMORPG layer
 +
|HY Online engine
 
|-
 
|-
 
|2013
 
|2013
Line 1,446: Line 1,800:
 
|Kingsoft JC Studio
 
|Kingsoft JC Studio
 
|Kingsoft
 
|Kingsoft
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|own MMORPG layer
 +
|MAT engine
 
|-
 
|-
 
|2010
 
|2010
Line 1,457: Line 1,813:
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
|Unreal Tournament 2004 build 3323
+
|[Unreal Tournament 2004] build 3323
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|own MMORPG layer
 +
|HY Online engine
 
|-
 
|-
 
|2006
 
|2006
Line 1,468: Line 1,826:
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
|Unreal Tournament 2004 build 3323
+
|[Unreal Tournament 2004] build 3323
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|own MMORPG layer
 +
|HY Online engine
 
|-
 
|-
 
|2011
 
|2011
Line 1,479: Line 1,839:
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
|Unreal Tournament 2004 build 3323
+
|[Unreal Tournament 2004] build 3323
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|own MMORPG layer
 +
|HY Online engine
 
|-
 
|-
 
|2012
 
|2012
Line 1,490: Line 1,852:
 
|Kingsoft JC Studio
 
|Kingsoft JC Studio
 
|Kingsoft
 
|Kingsoft
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|N/A
 +
|MAT engine
 
|-
 
|-
 
|2009-05-15
 
|2009-05-15
Line 1,501: Line 1,865:
 
|Tripwire Interactive
 
|Tripwire Interactive
 
|Valve Corporation
 
|Valve Corporation
|Unreal Tournament 2004 build 3339
+
|[Unreal Tournament 2004] build 3339
 
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / SM3
 
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / SM3
 
|Killing Floor Editor(UnrealEd 3.0)
 
|Killing Floor Editor(UnrealEd 3.0)
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|Shader Model 3 Effects
 +
|RO Engine
 
|-
 
|-
 
|2006-12-01
 
|2006-12-01
Line 1,512: Line 1,878:
 
|Bedlam Games
 
|Bedlam Games
 
|Groove Games
 
|Groove Games
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|N/A
 +
|N/A
 
|-
 
|-
 
|2007-05-11 - OBT
 
|2007-05-11 - OBT
Line 1,523: Line 1,891:
 
|WayPoint
 
|WayPoint
 
|WayPoint
 
|WayPoint
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|N/A
 +
|N/A
 
|-
 
|-
 
|2010-08-18
 
|2010-08-18
Line 1,534: Line 1,904:
 
|DANAL
 
|DANAL
 
|PARAN
 
|PARAN
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|Shader Model 3 Effects
 +
|N/A
 
|-
 
|-
 
|2007-05-28
 
|2007-05-28
Line 1,545: Line 1,917:
 
|Jarhead Games
 
|Jarhead Games
 
|Groove Games
 
|Groove Games
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3339
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|Bloom Effect
 +
|N/A
 
|-
 
|-
 
|2008-06-10
 
|2008-06-10
Line 1,556: Line 1,930:
 
|Groove Games
 
|Groove Games
 
|Groove Games
 
|Groove Games
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|N/A
 +
|N/A
 
|-
 
|-
 
|2009-05-29
 
|2009-05-29
Line 1,567: Line 1,943:
 
|GameHi
 
|GameHi
 
|GameHi
 
|GameHi
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|Shader Model 3 Effects
 +
|N/A
 
|-
 
|-
 
|2010-03-01
 
|2010-03-01
Line 1,578: Line 1,956:
 
|Virtual Heroes
 
|Virtual Heroes
 
|Applied Research Associates, Inc.
 
|Applied Research Associates, Inc.
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM
 
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|N/A
 +
|N/A
 
|-
 
|-
 
|2008
 
|2008
Line 1,589: Line 1,969:
 
|Kingsoft JC Studio
 
|Kingsoft JC Studio
 
|Kingsoft
 
|Kingsoft
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|N/A
 +
|MAT engine
 +
|-
 +
|2006-07-11
 +
|''Outlaw Chopper''
 +
|First Person Shooter
 +
|Windows x86
 +
|Jarhead Games
 +
|Vivendi Games
 +
|[Unreal Tournament 2004] build 3339
 +
|Direct3D 8 / No SM
 +
|N/A
 +
|Karma Physics 1.3
 +
|Bloom Effect
 +
|N/A
 
|-
 
|-
|2008-12=05
+
|2008-12-05
 
|''Pamoja Mtaani ("Together in the Hood")''
 
|''Pamoja Mtaani ("Together in the Hood")''
 
|Open World Game
 
|Open World Game
Line 1,600: Line 1,995:
 
|Virtual Heroes
 
|Virtual Heroes
 
|WB Entertainment
 
|WB Entertainment
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM
 
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|N/A
 +
|N/A
 
|-
 
|-
 
|2008-04-18
 
|2008-04-18
Line 1,611: Line 2,008:
 
|YD Online
 
|YD Online
 
|YD Online
 
|YD Online
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|Shader Model 3 Effects<br>own MMORPG layer
 +
|N/A
 
|-
 
|-
 
|2009-07-02 - CBT
 
|2009-07-02 - CBT
Line 1,622: Line 2,021:
 
|YD Online
 
|YD Online
 
|YD Online
 
|YD Online
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|Shader Model 3 Effects<br>own MMORPG layer
 +
|N/A
 
|-
 
|-
 
|2011
 
|2011
Line 1,633: Line 2,034:
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
|Unreal Tournament 2004 build 3323
+
|[Unreal Tournament 2004] build 3323
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|Shader Model 3 Effects<br>own MMORPG layer
 +
|HY Online engine
 
|-
 
|-
 
|2007-03-02
 
|2007-03-02
Line 1,644: Line 2,047:
 
|City Interactive
 
|City Interactive
 
|City Interactive
 
|City Interactive
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|N/A
 +
|N/A
 
|-
 
|-
 
|2006-03-14
 
|2006-03-14
Line 1,655: Line 2,060:
 
|Tripwire Interactive
 
|Tripwire Interactive
 
|Valve Corporation
 
|Valve Corporation
|Unreal Tournament 2004 build 3339
+
|[Unreal Tournament 2004] build 3339
 
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / SM3
 
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / SM3
 
|ROEd(UnrealEd 3.0)
 
|ROEd(UnrealEd 3.0)
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|N/A
 +
|RO Engine
 
|-
 
|-
 
|2006-11-17
 
|2006-11-17
Line 1,666: Line 2,073:
 
|Ubisoft Paris
 
|Ubisoft Paris
 
|Ubisoft
 
|Ubisoft
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
|OpenGL / SM3
+
|OpenGL / No SM
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
 +
|own Wi support
 +
|N/A
 
|-
 
|-
 
|2011
 
|2011
Line 1,677: Line 2,086:
 
|Kingsoft JC Studio
 
|Kingsoft JC Studio
 
|Kingsoft
 
|Kingsoft
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|N/A
 +
|MAT engine
 
|-
 
|-
 
|2011
 
|2011
Line 1,688: Line 2,099:
 
|Kingsoft JC Studio
 
|Kingsoft JC Studio
 
|Kingsoft
 
|Kingsoft
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|Shader Model 3 Effects<br>own MMORPG layer
 +
|MAT engine
 
|-
 
|-
 
|2011-07
 
|2011-07
Line 1,699: Line 2,112:
 
|Imazic Entertainment
 
|Imazic Entertainment
 
|Imazic Entertainment
 
|Imazic Entertainment
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 +
|N/A
 +
|Shader Model 3 Effects<br>own MMORPG layer
 
|N/A
 
|N/A
 
|-
 
|-
Line 1,710: Line 2,125:
 
|LTimegames
 
|LTimegames
 
|Gravity
 
|Gravity
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|Shader Model 3 Effects
 +
|N/A
 
|-
 
|-
 
|2008-11-27
 
|2008-11-27
Line 1,721: Line 2,138:
 
|Spellborn International
 
|Spellborn International
 
|Acclaim Entertainment
 
|Acclaim Entertainment
|Unreal Tournament 2004 build 3323
+
|[Unreal Tournament 2004] build 3323
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|Shader Model 3 Effects<br>own MMORPG layer
 +
|N/A
 
|-
 
|-
 
|2012
 
|2012
Line 1,732: Line 2,151:
 
|Kingsoft JC Studio
 
|Kingsoft JC Studio
 
|Kingsoft
 
|Kingsoft
|Unreal Tournament 2004 build 3369
+
|[Unreal Tournament 2004] build 3369
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|>own MMORPG layer
 +
|MAT engine
 
|-
 
|-
 
|2012-03
 
|2012-03
Line 1,743: Line 2,164:
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
|Unreal Tournament 2004 build 3323
+
|[Unreal Tournament 2004] build 3323
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|>own MMORPG layer
 +
|HY Online engine
 
|-
 
|-
 
|2009
 
|2009
Line 1,754: Line 2,177:
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
 
|Chinese Gamer International
|Unreal Tournament 2004 build 3323
+
|[Unreal Tournament 2004] build 3323
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.3
 
|Karma Physics 1.3
 +
|>own MMORPG layer
 +
||HY Online engine
 
|}
 
|}
  
 
== Sub version==
 
== Sub version==
===Unreal 2 engine===
+
===[Unreal II: The Awakening] engine===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 1,774: Line 2,199:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Based on
 
!Enhanced / Modified
 
!Enhanced / Modified
 +
!Another called name
 +
!Base for
 
|-
 
|-
 
|2003-02-03 - PC<br>2004-02-10 - Xbox
 
|2003-02-03 - PC<br>2004-02-10 - Xbox
Line 1,782: Line 2,210:
 
|Legend Entertainment
 
|Legend Entertainment
 
|Atari
 
|Atari
|Unreal Warfare build 829
+
|[Unreal II: The Awakening] build 829, 2001
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|UnrealEd 3.0
 
|UnrealEd 3.0
|Karma Physics 1.2, LIPSinc
+
|Karma Physics 1.2<br>LIPSinc
|Golem System<br>Unreal 2 Script System<br>Unreal 2 Particles System
+
|[Unreal Warfare] build 829<br>original based [Unreal Tournament] build 400<br>later upgraded [Unreal Warfare] build 672 ~ 829<br>with merged some [Unreal Engine] build 2110 code (Fluid Surface, AntiPortal, Limit including spaces in Filenames and Directory Names)
 +
|own Skeletal Animation System "Golem"<br>own Dialog System<br>own Particle System "ParticleSystems" (Different from Wheel of Time)
 +
|Unreal 2 engine / Unreal2 engine / U2 engine
 +
|N/A
 
|}
 
|}
  
===Unreal Championship engine===
+
===[Unreal Championship] engine===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 1,802: Line 2,233:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Based on
 
!Enhanced / Modified
 
!Enhanced / Modified
 +
!Another called name
 +
!Base for / Code sharing
 
|-
 
|-
 
|2002-11-12
 
|2002-11-12
Line 1,808: Line 2,242:
 
|First Person Shooter
 
|First Person Shooter
 
|Xbox
 
|Xbox
|Digital Extremes
+
|Epic Games, Digital Extremes
 
|Atari
 
|Atari
|Unreal Championship build 928
+
|[Unreal Championship] build 928
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
|xEmitter Particles System<br>Procedural Mesh<br>Multipass Texture Shader
+
|[Unreal Warfare] build 927<br>original based [Unreal Warfare] build 697<br>with merged almost [Unreal Warfare] build 739 ~ 927 code
 +
|write Package File Version in Log<br>Import and Export the INT files<br>DE's own Weather System "AxWeatherEffect"<br>DE's own Partciel System "xEmitter"<br>Procedural Mesh<br>Multipass Texture Shader<br>Epic's new BOT AI<br>DE's GUI System "XInterface"<br>each Texture Detail settings (World, PlayerSkin, WeaponSkin, Terrain, Interface, Lightmap, RednerMap)<br>DrawScale3D quick setting<br>add DetailScale mode (build 927)<br>excluded build 927's Geometry Editing mode<br>Limitless including spaces Filenames (build 927)
 +
|UC engine
 +
|[Unreal Tournament 2003] build 7xx ~ 927
 
|}
 
|}
 
+
====[Unreal Championship] engine based games====
====Unreal Championship engine based games====
+
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 1,838: Line 2,274:
 
|Digital Extremes
 
|Digital Extremes
 
|Groove Games
 
|Groove Games
|Unreal Championship build 928 with some UT2004 code
+
|[Unreal Championship] build 928<br>with merged some [Unreal Tournament 2004] code (displays realtime animated textures in Texture Browser, Npatch, Tesselation Factor, Detail Texture MipBias, Stencil Buffer, 16-bit color support (Backward Compatability), 16-bit Texture support (Backward Compatability))<br>with merged some [Unreal Championship 2] code (PC and Xbox Skeletal Shader)
 
|Direct3D 8 / SM1
 
|Direct3D 8 / SM1
 
|MiniEditor(in game editor)<br>PariahEd(UnrealEd 3.0)
 
|MiniEditor(in game editor)<br>PariahEd(UnrealEd 3.0)
 
|Havok Physics
 
|Havok Physics
|xEmitter Particles System<br>Procedural Mesh<br>Multipass Texture Shader<br>Normal Mapping<br>Pixel Shader Distortion
+
|Normal Mapping<br>Pixel Shader Distortion<br>Push Buffer<br>Post Process Effects<br>High Detail Shadow<br>add classification to each Texture Detail settings (PlayerFace, TerrainLayer, NormalMap)
 
|-
 
|-
 
|2006-06-18 - PC<br>2006-06-24 - Xbox
 
|2006-06-18 - PC<br>2006-06-24 - Xbox
Line 1,850: Line 2,286:
 
|Digital Extremes
 
|Digital Extremes
 
|Groove Games
 
|Groove Games
|Unreal Championship build 928 with some UT2004 code
+
|[Unreal Championship] build 928<br>with merged some [Unreal Tournament 2004] code (displays realtime animated textures in Texture Browser, Npatch, Tesselation Factor, Detail Texture MipBias, Stencil Buffer, 16-bit color support (Backward Compatability), 16-bit Texture support (Backward Compatability))<br>with merged some [Unreal Championship 2] code (PC and Xbox Skeletal Shader)
 
|Direct3D 8 / SM1
 
|Direct3D 8 / SM1
 
|WarpathEd(UnrealEd 3.0)
 
|WarpathEd(UnrealEd 3.0)
 
|Havok Physics
 
|Havok Physics
|xEmitter Particles System<br>Procedural Mesh<br>Multipass Texture Shader<br>Normal Mapping<br>Pixel Shader Distortion
+
|Normal Mapping<br>Pixel Shader Distortion<br>Push Buffer<br>Post Process Effects<br>High Detail Shadow<br>add classification to each Texture Detail settings (PlayerFace, TerrainLayer, NormalMap)
 
|}
 
|}
  
===Unreal Tournament 2003 engine===
+
===[UDN Build]===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 1,869: Line 2,305:
 
!Graphics API / Shader Model
 
!Graphics API / Shader Model
 
!Unreal Editor Release
 
!Unreal Editor Release
!Third Party Middleware
+
!Third Party Middlewar
 +
!Based on
 
!Enhanced / Modified
 
!Enhanced / Modified
 +
!Another called namee
 +
!Base for
 
|-
 
|-
|2002-09-30
+
|2003-04 - UDN Build 1 ~ 3<br>2003-05 UDN Build 4 ~ 13<br>2003-06 - UDN Build 14 ~ 16<br>2003-07 - UDN Build 17 ~ 18<br>2003-08 - UDN Build 19<br>2004-01 - UDN Build 20
|''Unreal Tournament 2003''
+
|''UDN Build''
|First Person Shooter
+
|N/A
|Windows x86,<br>Linux, Linux 64bit, OS X
+
|Windows x86, Xbox, Linux
|Epic Games and Digital Extremes
+
|Epic Games, Demiurge Studios, Perilith
|Atari
+
|N/A
|leaked beta - UT2003 Build 927<br>official demo 1 - UT2003 Build 1077~1080<br>official demo 2 - UT2003 Build 1142<br>official demo 3 - UT2003 Build 2206<br>retail version - UT2003 Build 2107~2225
+
|[UDN Build] 1 ~ 20
|PixoMatic Software<br>OpenGL / No SM<br>Direct3D 8 / No SM
+
|Direct3D 8 / SM1<br>Direct3D 9 / SM2, SM3<br>OpenGL / SM1, SM2, SM3
|UnrealEd 3.0
+
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
|xEmitter Particles System<br>Procedural Mesh<br>Multipass Texture Shader
+
|[Unreal Engine] build 2110 (UDN Build 1 ~ 6)<br>[Unreal Engine] build 2226 (UDN Build 7 ~ 20)
 +
|Hardware Shader<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular Lighting<br>simple specular-only Bump Mapping<br>Full-scene bump mapping<br>UDN Bump mapping<br>Environment Mapped Bump Mapping<br>Multipass Diffuse/Specular/Normal Mapping<br>Particle Extensions<br>Paritcle System Editor<br>Pathing Improvements<br>Package system<br>Render to Texture<br>Root Motion Physics<br>High level event management system ScreenPlay<br>Script based LipSyncing<br>ScriptQuats<br>Skeletal Blending<br>Additional Skeletal Mesh natives<br>Streaming Level Loading<br>Colision Drawing<br>Conditional Compliation<br>Camera effects system<br>Spline based Third Person Camera<br>Typed Text Camera Effect<br>Tex Skew Oscilator<br>Bink Movies<br>Animated Texture Browser<br>Animation Browser Blending<br>Advanced Lighting Effects<br>Extending Skeletal Animation<br>new GUI system GUIStyle<br>GameRules system<br>Statistics Graphing<br>Memory/Statistics tool<br>Terrain Memory Optimizations<br>In-Game Collision Rendering<br>improved Import Dialogs<br>In-Game Movies<br>Level Loading Progress Bar<br>Mini Commit system<brMulticast Replication<br>Rotation Gizmo<br>Improved Actor dragging<br>Play on Xbox Button
 +
|[UDN Build] (non modified binaries)<br>[UDN Build] Off (customized source code and rebuild binaries)
 +
|N/A
 
|}
 
|}
  
===UDN Build===
+
====[UDN Build] based games====
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 1,898: Line 2,340:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Enhanced / Modified
 +
!Internal called name
 
|-
 
|-
 +
|2004-06-24
 +
|''Spider-Man 2''
 +
|Action-adventure game|Action-adventure
 +
|Windows x86, OS X
 +
|Fizz Factor
 +
|Activision
 +
|[UDN Build] 2226
 +
|Direct3D 8 / No SM
 
|N/A
 
|N/A
|''UDN Build 1 ~ 6 / 7 ~ 20''
+
|Karma Physics 1.2
 
|N/A
 
|N/A
|Windows x86, Xbox, Linux
 
|Demiurge Studios
 
 
|N/A
 
|N/A
|Unreal Engine build 2110 / 2226
 
|Direct3D 8 / SM1<br>Direct3D 9 / SM2, SM3<br>OpenGL / SM1, SM2, SM3
 
|N/A
 
|Karma Physics 1.2
 
 
|}
 
|}
  
====UDN Build based games====
+
===[Unreal Engine 2 Runtime]===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 1,924: Line 2,370:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Based on
 +
!Enhanced / Modified
 +
!Base for
 
|-
 
|-
|2004-06-24
+
|2003-09-17 - 2226.19.03<br>2004-05-24 - 2226.20.01<br>2005-02-11 - 2226.20.02
|''Spider-Man 2''
+
|''Unreal Engine 2 Runtime''
|Action-adventure game|Action-adventure
+
|N/A
|Windows x86, OS X
+
|Windows x86
|Fizz Factor
+
|Demiurge Studios
|Activision
+
|N/A
|UDN Build 2226
+
|[Unreal Engine 2 Runtime] 2226.19.03, 2226.20.01, 2226.20.02
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
|N/A
 
|Karma Physics 1.2
 
|-
 
|2005-03-01
 
|''Star Wars: Republic Commando''
 
|First Person Shooter
 
|Windows x86, Xbox
 
|LucasArts
 
|LucasArts
 
|UDN Build 2226
 
|Direct3D 8 / SM1
 
 
|UnrealEd 3.0
 
|UnrealEd 3.0
 
|Karma Physics 1.2
 
|Karma Physics 1.2
|-
+
|[Unreal Engine] build 2226<br>with merged some [Unreal Tournament 2004] build 3323 code (improved SVehicle system)
|2005-10-06 - PC<br>2005-10-06 - Xbox<br>2005-10-26 - PS2
+
|enhnaced Unreal Tournament 2004 build 3323 SVehicle system
|''Brothers In Arms: Earned in Blood''
+
|First Person Shooter
+
|Windows x86,<br>Xbox, PlayStation 2
+
|Gearbox Software
+
|Ubisoft
+
|Unreal Engine build 2226
+
|Direct3D 9 / SM2, SM3,<br> OpenGL / No SM - PS2
+
|BiA SDK(UnrealEd 3.0)
+
|Karma Physics 1.2
+
|-
+
|2005-03-01 - Xbox<br>2005-03-15 - PC<br>2005-03-15 - Xbox
+
|''Brothers In Arms: Road to Hill 30''
+
|First Person Shooter
+
|Windows x86,<br>Xbox, PlayStation 2
+
|Gearbox Software
+
|Ubisoft
+
|Unreal Engine build 2226
+
|Direct3D 9 / SM2, SM3,<br> OpenGL / No SM - PS2
+
|BiA SDK(UnrealEd 3.0)
+
|Karma Physics 1.2
+
|-
+
|2006-12-05
+
|''Brothers In Arms: D-Day''
+
|First Person Shooter
+
|PlayStation Portable
+
|Gearbox Software
+
|Ubisoft
+
|Unreal Engine build 2226
+
|OpenGL / No SM
+
 
|N/A
 
|N/A
|Karma Physics 1.2
 
|-
 
|2008-09-23
 
|''Brothers In Arms: Double Time - Earned in Blood''
 
|First Person Shooter
 
|Wii, OS X
 
|Gearbox Software
 
|Ubisoft
 
|Unreal Engine build 2226
 
|OpenGL / SM3
 
|N/A
 
|Karma Physics 1.2
 
|-
 
|2008-09-23
 
|''Brothers In Arms: Double Time - Road to Hill 30''
 
|First Person Shooter
 
|Wii, OS X
 
|Gearbox Software
 
|Ubisoft
 
|Unreal Engine build 2226
 
|OpenGL / SM3
 
|N/A
 
|Karma Physics 1.2
 
 
|}
 
|}
 
+
====[Unreal Engine 2 Runtime] based games====
===Unreal Engine 2 Runtime Edition===
+
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 2,017: Line 2,402:
 
!Third Party Middleware
 
!Third Party Middleware
 
|-
 
|-
|2003-12-01
+
|2004-04-01
|''Unreal Engine 2 Runtime Edition''
+
|''Unreal SpeedTree Demo''<br>(NOT a game, IDV's SpeedTree integrated into Unreal Engine promotion)
 
|N/A
 
|N/A
 
|Windows x86
 
|Windows x86
|Demiurge Studios
+
|IDV
 
|N/A
 
|N/A
|Unreal Engine build 2226
+
|[Unreal Engine 2 Runtime] 2226.19.03
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|SpeedTree Runtime Library
 
|}
 
|}
  
===Unreal 2 XMP engine===
+
===[Unreal II: eXpanded MultiPlayer] engine===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 2,042: Line 2,427:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Based on
 
!Enhanced / Modified
 
!Enhanced / Modified
 +
!Base for
 
|-
 
|-
 
|2003-12-10
 
|2003-12-10
|''Unreal II XMP'''
+
|''Unreal II: eXpanded MultiPlayer''
 
|First Person Shooter
 
|First Person Shooter
 
|Windows x86, Xbox
 
|Windows x86, Xbox
 
|Legend Entertainment
 
|Legend Entertainment
 
|Atari
 
|Atari
|UDN Build 2226 with merged Unreal 2 code
+
|[Unreal II: eXpanded MultiPlayer] build 2226
 
|Direct3D 8 / No SM
 
|Direct3D 8 / No SM
 
|UnrealEd 3.0
 
|UnrealEd 3.0
 
|Karma Physics 1.2
 
|Karma Physics 1.2
|Unreal 2 Particle System
+
|[Unreal Engine] build 2226<br>original based on [Unreal Engine] build 2110<br>with merged some [Unreal II:The Awakening code (Unreal 2 Particles)<br>with merged many [UDN Build] code (Particle System Editor, etc)<br>with merged some [Unreal Tournament 2003] code (DrawScale3D quick setting)
 +
|N/A
 +
|N/A
 
|}
 
|}
  
==Console porting version==
+
==Seperated console version==
===Unreal Tournament [PlayStation 2 version] engine===
+
===[Unreal Tournament PlayStation 2] engine===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 2,071: Line 2,460:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Based on
 +
!Base for
 
|-
 
|-
 
|2000-10-21
 
|2000-10-21
Line 2,078: Line 2,469:
 
|Epic Games
 
|Epic Games
 
|Infogrames
 
|Infogrames
|Unreal Tournament [PlayStation 2] build 404 ~ 420
+
|[Unreal Tournament PlayStation 2] build 404
 
|OpenGL
 
|OpenGL
 
|N/A
 
|N/A
 +
|N/A
 +
|[Unreal Tournament] build 404<br>with merged some [Unreal Tournament] build 405 ~ 432 code (UnrealEd 2.0, Skeletal Animation)
 
|N/A
 
|N/A
 
|}
 
|}
  
====Unreal Tournament [PlayStation 2 version] engine based games====
+
====[Unreal Tournament PlayStation 2] engine based games====
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 2,097: Line 2,490:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Imternal call name
 
|-
 
|-
 
|2001-06-28
 
|2001-06-28
Line 2,104: Line 2,498:
 
|Human Head Studios
 
|Human Head Studios
 
|Gathering of Developers
 
|Gathering of Developers
|Unreal Tournament build 420
+
|[Unreal Tournament PlayStation 2] build 404
|OpenGL
+
|N/A
+
|N/A
+
|-
+
|2002-03-26
+
|''Deus Ex: The Conspiracy''
+
|Action role-playing game|Action role-playing
+
|PlayStation 2
+
|Ion Storm
+
|Eidos Interactive
+
|Unreal Tournament build 420
+
 
|OpenGL
 
|OpenGL
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 +
|Rune engine
 
|}
 
|}
  
===Unreal Tournament [Dreamcast version] engine===
+
===[Unreal Tournament Dreamcast] engine===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 2,134: Line 2,518:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Based on
 +
!Base for
 
|-
 
|-
 
|2001-03-13
 
|2001-03-13
Line 2,141: Line 2,527:
 
|Secret Level
 
|Secret Level
 
|Infogrames
 
|Infogrames
|Unreal Tournament Dreamcast build 420
+
|[Unreal Tournament Dreamcast] build 404
 
|OpenGL
 
|OpenGL
 
|N/A
 
|N/A
 +
|N/A
 +
|[Unreal Tournament PlayStation 2] build 404
 
|N/A
 
|N/A
 
|}
 
|}
  
===Unreal Warfare [PlayStation 2] engine===
+
===[Unreal Warfare / Unreal Engine PlayStation 2]===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 2,160: Line 2,548:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Based on
 +
!Base for
 
|-
 
|-
|Unreleased
+
|N/A
|''Unreal Warfare [PlayStation 2]''
+
|''Unreal Warfare / Unreal Engine [PlayStation 2]<br>(NOT a game, only ported engine)<br>(included all Unreal Warfare codes and contents)''
|First Person Shooter
+
|N/A
 
|PlayStation 2
 
|PlayStation 2
|Epic Games / Secret Level
+
|Epic Games - build 633<br>Secret Level - build 697, 777, 829, 927
 
|N/A
 
|N/A
|Unreal Warfare [PlayStation 2] build 633 / 777, 829, 927
+
|[Unreal Warfare / Unreal Engine PlayStation 2] build 633, 697, 777, 829, 927, 2110, 2226, 2227
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2
 
|Karma Physics 1.2
 +
|[Unreal Warfare / Unreal Engine] build 633 ~ 2227
 +
|N/A
 
|}
 
|}
  
====Unreal Warfare [PlayStation 2] engine based games====
+
====[Unreal Warfare / Unreal Engine PlayStation 2] based games====
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 2,188: Line 2,580:
 
!Enhanced / Modified
 
!Enhanced / Modified
 
!Internal called name
 
!Internal called name
 +
|-
 +
|2005-03-15
 +
|''Brothers In Arms: Road to Hill 30''
 +
|First Person Shooter
 +
|PlayStation 2
 +
|Ubisoft Shanghai
 +
|Ubisoft
 +
|[Unreal Engine] build 2227<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc)
 +
|OpenGL / No SM
 +
|N/A
 +
|Karma Physics 1.2
 +
|N/A
 +
|gbx engine
 +
|-
 +
|2005-10-26
 +
|''Brothers In Arms: Earned in Blood''
 +
|First Person Shooter
 +
|PlayStation 2
 +
|Ubisoft Shanghai
 +
|Ubisoft
 +
|[Unreal Engine] build 2227<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc)
 +
|OpenGL / No SM
 +
|N/A
 +
|Karma Physics 1.2
 +
|N/A
 +
|gbx engine
 +
|-
 +
|2006-12-05
 +
|''Brothers In Arms: D-Day''
 +
|First Person Shooter
 +
|PlayStation Portable
 +
|Ubisoft Shanghai
 +
|Ubisoft
 +
|[Unreal Engine] build 2227<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc)
 +
|OpenGL / No SM
 +
|N/A
 +
|Karma Physics 1.2
 +
|own PSP support
 +
|gbx engine
 +
|-
 +
|2004-11-04 - JP<br>2004-12-01 - KOR<br>2005-11-16 - NA / Europe
 +
|''Magna Carta: Crimson Stigmata''<br>''Magna Carta: Crimson Stigmata|Magna Carta: Tears of Blood''(NA / Europe)
 +
|Role Playing Game
 +
|PlayStation 2
 +
|Softmax
 +
|Sony Computer Entertainment
 +
|[Unreal Warfare PlayStation 2] build 927
 +
|OpenGL / No SM
 +
|N/A
 +
|Karma Physics 1.2
 +
|N/A
 +
|N/A
 +
|-
 +
|2006-05-25
 +
|''Magna Carta Portable''
 +
|Role Playing Game
 +
|PlayStation Portable
 +
|Softmax
 +
|Sony Computer Entertainment
 +
|[Unreal Warfare PlayStation 2] build 927
 +
|OpenGL / No SM
 +
|N/A
 +
|Karma Physics 1.2
 +
|N/A
 +
|N/A
 
|-
 
|-
 
|2006-09-19
 
|2006-09-19
Line 2,195: Line 2,652:
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [PlayStation 2] build 927
+
|[Unreal Warfare PlayStation 2] build 927
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2<br>own Dare Audio system
 
|Karma Physics 1.2<br>own Dare Audio system
|N/A
+
|Magma system
|R6 Magma OEngine
+
|OEngine
 
|-
 
|-
 
|2006-09-19
 
|2006-09-19
Line 2,208: Line 2,665:
 
|Ubisoft Quebec
 
|Ubisoft Quebec
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [PlayStation 2] build 927
+
|[Unreal Warfare PlayStation 2] build 927
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2<br>own Dare Audio system
 
|Karma Physics 1.2<br>own Dare Audio system
|own PSP support
+
|Magma system<br>own PSP support
|R6 Magma OEngine
+
|OEngine
 +
|-
 +
|2006-12-07
 +
|''Star Wars: Lethal Alliance''
 +
|First Person Shooter
 +
|PlayStation Portable
 +
|Ubisoft Montreal
 +
|Ubisoft
 +
|[Unreal Warfare PlayStation 2] build 829
 +
|OpenGL / No SM
 +
|N/A
 +
|Karma Physics 1.2<br>own Dare Audio system
 +
|Magma system
 +
|Third Echelon engine
 +
|-
 +
|2007-06-01
 +
|''Surf's Up [PlayStation 2 version]''
 +
|Action-adventure
 +
|PlayStation 2
 +
|Ubisoft Montreal
 +
|Ubisoft
 +
|[Unreal Warfare PlayStation 2] build 927
 +
|OpenGL / No SM
 +
|N/A
 +
|Karma Physics 1.2<br>own Dare Audio system
 +
|Magma system
 +
|OEngine
 
|-
 
|-
 
|2004-11-30
 
|2004-11-30
Line 2,221: Line 2,704:
 
|Ubisoft Shanghai
 
|Ubisoft Shanghai
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [PlayStation 2] build 927
+
|[Unreal Warfare PlayStation 2] build 927
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2<br>own Dare Audio system
 
|Karma Physics 1.2<br>own Dare Audio system
|N/A
+
|Magma system
|R6 Magma
+
|Rainbow Six 3 engine
 
|-
 
|-
 
|2004-11-30
 
|2004-11-30
Line 2,234: Line 2,717:
 
|Ubisoft Paris
 
|Ubisoft Paris
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [PlayStation 2] build 927
+
|[Unreal Warfare PlayStation 2] build 927
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2<br>own Dare Audio system
 
|Karma Physics 1.2<br>own Dare Audio system
|N/A
+
|Magma system
|R6 Magma
+
|Rainbow Six 3 engine
 
|-
 
|-
 
|2006-03-28
 
|2006-03-28
 
|''Tom Clancy's Ghost Recon Advanced Warfighter (offline mode) [PlayStation 2 version]''
 
|''Tom Clancy's Ghost Recon Advanced Warfighter (offline mode) [PlayStation 2 version]''
 
|First Person Shooter
 
|First Person Shooter
|Xbox, PlayStation 2
+
|PlayStation 2
 
|Ubisoft Shanghai
 
|Ubisoft Shanghai
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [PlayStation 2] build 927
+
|[Unreal Warfare PlayStation 2] build 927
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2<br>own Dare Audio system
 
|Karma Physics 1.2<br>own Dare Audio system
|N/A
+
|Magma system
|R6 Magma
+
|Rainbow Six 3 engine
 
|-
 
|-
 
|2006-03-28
 
|2006-03-28
 
|''Tom Clancy's Ghost Recon Advanced Warfighter (online mode) [PlayStation 2 version]''
 
|''Tom Clancy's Ghost Recon Advanced Warfighter (online mode) [PlayStation 2 version]''
 
|First Person Shooter
 
|First Person Shooter
|Xbox, PlayStation 2
+
|PlayStation 2
 
|Ubisoft Paris
 
|Ubisoft Paris
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [PlayStation 2] build 927
+
|[Unreal Warfare PlayStation 2] build 927
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2<br>own Dare Audio system
 
|Karma Physics 1.2<br>own Dare Audio system
|N/A
+
|Magma system
|R6 Magma
+
|Rainbow Six 3 engine
 
|-
 
|-
 
|2004-03-23
 
|2004-03-23
Line 2,273: Line 2,756:
 
|Ubisoft Shanghai
 
|Ubisoft Shanghai
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [PlayStation 2] build 927
+
|[Unreal Warfare PlayStation 2] build 927
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2<br>own Dare Audio system
 
|Karma Physics 1.2<br>own Dare Audio system
|N/A
+
|Magma system
|R6 Magma
+
|Rainbow Six 3 engine
 
|-
 
|-
 
|2006
 
|2006
Line 2,286: Line 2,769:
 
|Ubisoft Quebec
 
|Ubisoft Quebec
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [PlayStation 2] build 927
+
|[Unreal Warfare PlayStation 2] build 927
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2<br>own Dare Audio system
 
|Karma Physics 1.2<br>own Dare Audio system
|own PSP support
+
|Magma system<br>own PSP support
|R6 Magma OEngine
+
|OEngine
 
|-
 
|-
 
|2003-04-08
 
|2003-04-08
|''Tom Clancy's Splinter Cell [PlayStation 2 version]''
+
|''Tom Clancy's Splinter Cell (version 2) [PlayStation 2 version]''
 
|Stealth
 
|Stealth
 
|PlayStation 2
 
|PlayStation 2
 
|Ubisoft Shanghai
 
|Ubisoft Shanghai
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [PlayStation 2] build 829
+
|[Unreal Warfare PlayStation 2] build 829
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
 
|own Dare Audio system
 
|own Dare Audio system
|N/A
+
|own AI system
|Splinter Cell engine
+
|Third Echelon engine
 
|-
 
|-
|2006-03-21
+
|2004-06-16
|''Tom Clancy's Splinter Cell: Essentials''<br>
+
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (SinglePlayer modeversion 2) [PlayStation 2 version]''
 
|Stealth
 
|Stealth
|PlayStation Portable
+
|PlayStation 2
|Ubisoft Montreal
+
|Ubisoft Shanghai
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [PlayStation 2] build 829
+
|[Unreal Warfare PlayStation 2] build 829
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
 
|Karma Physics 1.2<br>own Dare Audio system
 
|Karma Physics 1.2<br>own Dare Audio system
|N/A
+
|own AI system
|Splinter Cell engine
+
|Third Echelon engine
 
|-
 
|-
|2005-03-28
+
|2004-06-16
|''Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode) [PlayStation 2 version]''
+
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (Spies vs Mercs mode version 2) [PlayStation 2 version]''
 
|Stealth
 
|Stealth
 
|PlayStation 2
 
|PlayStation 2
|Ubisoft Montreal
+
|Ubisoft Annency
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [PlayStation 2] build 829
+
|[Unreal Engine PlayStation 2] build 2110
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|Havok Physics<br>own Dare Audio system
+
|Karma Physics 1.2<br>own Dare Audio system
 
|N/A
 
|N/A
|SCX engine
+
|Shadow Strike engine
 
|-
 
|-
 
|2004-06-16
 
|2004-06-16
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (SinglePlayer mode) [PlayStation 2 version]''
+
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (Select Menu) [PlayStation 2 version]''<br>
 
|Stealth
 
|Stealth
 
|PlayStation 2
 
|PlayStation 2
 
|Ubisoft Shanghai
 
|Ubisoft Shanghai
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [PlayStation 2] build 829
+
|[Unreal Warfare PlayStation 2] build 829
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|Karma Physics 1.2<br>own Dare Audio system
+
|Karma Physics 1.2
 
|N/A
 
|N/A
|Splinter Cell engine
+
|XIII engine
|}
+
 
+
===Unreal Warfare [GameCube] engine===
+
{| class="wikitable sortable"
+
 
|-
 
|-
!Release date
+
|2005-03-28
!Title
+
|''Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode version 2) [PlayStation 2 version]''
!Genre
+
|Stealth
!Platform
+
|PlayStation 2
!Developer
+
!Publisher
+
!Engine Version
+
!Graphics API / Shader Model
+
!Unreal Editor Release
+
!Third Party Middleware
+
|-
+
|Unreleased
+
|''Unreal Warfare [GameCube]''
+
|First Person Shooter
+
|GameCube
+
|Epic Games / Secret Level
+
|N/A
+
|Unreal Warfare [GameCube] build 777, 829, 927
+
|OpenGL / No SM
+
|N/A
+
|Karma Physics 1.2
+
|}
+
 
+
====Unreal Warfare [GameCube] engine based games====
+
{| class="wikitable sortable"
+
|-
+
!Release date
+
!Title
+
!Genre
+
!Platform
+
!Developer
+
!Publisher
+
!Engine Version
+
!Graphics API / Shader Model
+
!Unreal Editor Release
+
!Third Party Middleware
+
!Enhanced / Modified
+
!Internal called name
+
|-
+
|2006-09-19 - GC, 2006-11-30- - Wii
+
|''Open Season [GameCube, Wii version]''
+
|Action-adventure
+
|GameCube
+
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [GameCube] build 927
+
|[Unreal Warfare PlayStation 2] build 829
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Havok Physics<br>own Dare Audio system
|own Wii support
+
|own SCX Material system<br>own AI system
|R6 Magma OEngine
+
|SCX engine
 
|-
 
|-
|2005-03-15
+
|2005-03-28
|''Tom Clancy's Ghost Recon 2 (offline mode) [GameCube version]''
+
|''Tom Clancy's Splinter Cell: Chaos Theory (Versus mode version 2) [PlayStation 2 version]''
|First Person Shooter
+
|Stealth
|GameCube
+
|PlayStation 2
|Ubisoft Shanghai
+
|Ubisoft Annency
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [GameCube] build 927
+
|[Unreal Engine PlayStation 2] build 2110
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Karma Physics 1.2<br>own Dare Audio system
 
|N/A
 
|N/A
|R6 Magma
+
|Shadow Strike engine
 
|-
 
|-
|2004-06-15
+
|2006-10-24
|''Tom Clancy's Rainbow Six 3 [GameCube version]''
+
|''Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [PlayStation 2 version]''
|First Person Shooter
+
|Stealth
|GameCube
+
|PlayStation 2
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [GameCube] build 927
+
|[Unreal Warfare PlayStation 2] build 829
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Havok Physics<br>own Dare Audio system
|N/A
+
|own SCX Material system<br>own AI system
|R6 Magma
+
|SCX engine
 
|-
 
|-
|2003-04-10
+
|2006-10-24
|''Tom Clancy's Splinter Cell [GameCube version]''
+
|''Tom Clancy's Splinter Cell: Double Agent(online mode version 2) [PlayStation 2 version]''
 
|Stealth
 
|Stealth
|GameCube
+
|PlayStation 2
|Ubisoft Shanghai
+
|Ubisoft Annency
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [GameCube] build 829
+
|[Unreal Engine PlayStation 2] build 2110
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|own Dare Audio system
+
|Karma Physics 1.2<br>own Dare Audio system
 
|N/A
 
|N/A
|Splinter Cell engine
+
|Shadow Strike engine
 
|-
 
|-
|2005-03-31 - GC
+
|2006-03-21
|''Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode) [GameCube version]''
+
|''Tom Clancy's Splinter Cell: Essentials''<br>
 
|Stealth
 
|Stealth
|GameCube
+
|PlayStation Portable
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [GameCube] build 829
+
|[Unreal Warfare PlayStation 2] build 829
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|Havok Physics<br>own Dare Audio system
+
|Karma Physics 1.2<br>own Dare Audio system
 +
|own PSP support
 +
|Third Echelon engine
 +
|-
 +
|2002-11-01
 +
|''Twin Caliber''
 +
|Action-adventure
 +
|PlayStation 2
 +
|Rage Software
 +
|Rage Software
 +
|[Unreal Warfare PlayStation 2] build 633<br>with merged [Unreal Warfare PlayStation 2] build 829 code (Particle Emitter System, Karma Physics, Matinee, Volume, Projector, etc)
 +
|OpenGL / No SM
 +
|N/A
 +
|N/A
 +
|N/A
 
|N/A
 
|N/A
|SCX engine
 
 
|-
 
|-
|2004-06-20 - GC
+
|2003-11-18
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (Singleplayer mode) [GameCube version]''
+
|''XIII [PlayStation 2 version]''
|Stealth
+
|First Person Shooter
|GameCube
+
|PlayStation 2
|Ubisoft Shanghai
+
|Ubisoft Paris
 
|Ubisoft
 
|Ubisoft
|Unreal Warfare [GameCube] build 829
+
|[Unreal Warfare PlayStation 2] build 829
|Direct3D 8 / SM1
+
|OpenGL / No SM
 
|N/A
 
|N/A
|Karma Physics 1.2<br>own Dare Audio system
+
|Karma Physics 1.2
 
|N/A
 
|N/A
|Splinter Cell engine
+
|XIII engine
 
|}
 
|}
  
===Unreal Championship 2 engine (Unreal Engine 2X)===
+
===[Unreal Warfare / Unreal Engine GameCube]===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 2,480: Line 2,933:
 
!Unreal Editor Release
 
!Unreal Editor Release
 
!Third Party Middleware
 
!Third Party Middleware
 +
!Based on
 +
!Base for
 
|-
 
|-
|2005-04-18
 
|''Unreal Championship 2: The Liandri Conflict''
 
|First Person Shooter / Third Person Shooter
 
|Xbox
 
|Epic Games
 
|Midway Games
 
|UE2 build 2227 with some UE2.5 code<br>(UE2X)
 
|Direct3D 8 / SM1
 
 
|N/A
 
|N/A
|Karma Physics 1.3
+
|''Unreal Warfare / Unreal Engine [GameCube]<br>(NOT a game, only ported engine)<br>(included all Unreal Warfare codes and contents)''
 +
|N/A
 +
|GameCube
 +
|Secret Level
 +
|N/A
 +
|[Unreal Warfare / Unreal Engine GameCube] build 697, 777, 829, 927, 2110, 2226, 2227
 +
|OpenGL / No SM
 +
|N/A
 +
|Karma Physics 1.2
 +
|[Unreal Warfare / Unreal Engine PlayStation 2] build 697 ~ 2227
 +
|N/A
 
|}
 
|}
  
==Unreal Engine 2==
+
====[Unreal Warfare / Unreal Engine GameCube] based games====
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 2,505: Line 2,962:
 
!Graphics API / Shader Model
 
!Graphics API / Shader Model
 
!Unreal Editor Release
 
!Unreal Editor Release
!IPP
+
!Third Party Middleware
 +
!Enhanced / Modified
 +
!Internal called name
 
|-
 
|-
|2005-05-31 - Xbox<br>2005-08-09 - PC
+
|2006-09-19 - GC<br>2006-11-30 - Wii
|''Advent Rising''
+
|''Open Season [GameCube, Wii version]''
|Third person action-adventure
+
|Windows x86, Xbox
+
|GlyphX Games
+
|Majesco Entertainment
+
|UE2 Build 2226
+
|Direct3D 9 / SM2
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2008-11-07
+
|''Agni: Queen of Darkness''<br>(A.K.A. ''Inferno: Where Death Is Your Only Ally,''<br>''Netherworld: Beyond Time I Stand'')
+
|Third person action-adventure
+
|Windows x86
+
|FXLabs Studio
+
|FXLabs Studio
+
|UE2 Build 2226
+
|OpenGL / No SM,<br>Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2002-08-28
+
|''America's Army''
+
|Tactical First Person Shooter
+
|Windows x86,<br>Linux,<br>OS X
+
|U.S. Army
+
|Freeware
+
|Warfare Build 927 - v1.0~v1.5<br>,UE2 Build 2110 - v1.6~v2.3,<br>UE2.5 Build 3323 - v2.4~2.8
+
|OpenGL / No SM,<br>Direct3D 8 / No SM
+
|AA Mission Editor(UnrealEd 3.0) - after v2.5
+
|Karma Physics 1.2,<br>Karma Physics 1.3 - after v2.4
+
|-
+
|2005-11-17
+
|''America's Army: Rise of a Soldier''
+
|First Person Shooter
+
|Xbox
+
|Secret Level
+
|Ubisoft
+
|UT2003 Build 928
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2007-06-24
+
|''America's Army(arcade version)''
+
|First Person Shooter
+
|Arcade
+
|GlobalVR
+
|GlobalVR
+
|UE2.5 Build 3369
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2010-11-11 - OBT
+
|''BATTERY(Battle Territory)''
+
|Online First Person Shooter
+
|Windows x86
+
|Webzen Games
+
|Webzen Games
+
|UE2.5 Build 3369
+
|Direct3D 9 / SM3
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2007-08-21 - Win<br>2007-08-21 - Xbox<br>2008-10-23 - PS3<br>2009-10-07 - OS X
+
|''BioShock''
+
|First Person Shooter
+
|Windows x86, OS X,<br>Xbox 360, PlayStation 3
+
|2K Boston/2K Australia
+
|2K Games
+
|UE2 Build 2226
+
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X
+
|N/A
+
|Havok Physics, Havok Animation
+
|-
+
|2014-08-28
+
|''BioShock iOS''
+
|First Person Shooter
+
|iOS
+
|2K China
+
|2K Games
+
|UE2 Build 2226
+
|OpenGL / SM3
+
|N/A
+
|Havok Physics, Havok Animation
+
|-
+
|2016-09-13 - Win, PS4, XO,<br>2017-08-22 - OS X<br>2020-05-29 - NS
+
|''BioShock Remastered''
+
|First Person Shooter
+
|Windows x86, OS X,<br>Xbox One, PlayStation 4, Nintendo Switch
+
|Blind Squirrel Games
+
|2K Games
+
|UE2 Build 2226
+
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, NS
+
|N/A
+
|Havok Physics, Havok Animation
+
|-
+
|2010-02-07 - Win, PS3, X360,<br>2012-03-29 - OS X
+
|''BioShock 2''
+
|First Person Shooter
+
|Windows x86, OS X, Xbox 360, PlayStation 3
+
|2K Marin
+
|2K Games
+
|UE2 Build 2226
+
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X
+
|N/A
+
|Havok Physics, Havok Animation
+
|-
+
|2010-02-07 - Win, PS3, X360,<br>2012-03-29 - OS X
+
|''BioShock 2 (multiplayer)''
+
|First Person Shooter
+
|Windows x86, OS X, Xbox 360, PlayStation 3
+
|2K Marin
+
|2K Games
+
|UE2 Build 2226
+
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X
+
|N/A
+
|Havok Physics, Havok Animation
+
|-
+
|2016-09-13<br>2020-05-29 - NS
+
|''BioShock 2 Remastered''
+
|First Person Shooter
+
|Windows x86, Xbox One, PlayStation 4, Nintendo Switch
+
|Blind Squirrel Games
+
|2K Games
+
|UE2 Build 2226
+
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, NS
+
|N/A
+
|Havok Physics, Havok Animation
+
|-
+
|2005-10-06 - PC<br>2005-10-06 - Xbox<br>2005-10-26 - PS2
+
|''Brothers In Arms: Earned in Blood''
+
|First Person Shooter
+
|Windows x86,<br>Xbox, PlayStation 2
+
|Gearbox Software
+
|Ubisoft
+
|UE2 Build 2226
+
|Direct3D 9 / SM2, SM3,<br> OpenGL / No SM - PS2
+
|BiA SDK(UnrealEd 3.0)
+
|Karma Physics 1.2
+
|-
+
|2005-03-01 - Xbox<br>2005-03-15 - PC<br>2005-03-15 - Xbox
+
|''Brothers In Arms: Road to Hill 30''
+
|First Person Shooter
+
|Windows x86,<br>Xbox, PlayStation 2
+
|Gearbox Software
+
|Ubisoft
+
|UE2 Build 2226
+
|Direct3D 9 / SM2, SM3,<br> OpenGL / No SM - PS2
+
|BiA SDK(UnrealEd 3.0)
+
|Karma Physics 1.2
+
|-
+
|2006-12-05
+
|''Brothers In Arms: D-Day''
+
|First Person Shooter
+
|PlayStation Portable
+
|Gearbox Software
+
|Ubisoft
+
|UE2 Build 2226
+
|OpenGL / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2008-09-23
+
|''Brothers In Arms: Double Time - Earned in Blood''
+
|First Person Shooter
+
|Wii, OS X
+
|Gearbox Software
+
|Ubisoft
+
|UE2 Build 2226
+
|OpenGL / SM3
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2008-09-23
+
|''Brothers In Arms: Double Time - Road to Hill 30''
+
|First Person Shooter
+
|Wii, OS X
+
|Gearbox Software
+
|Ubisoft
+
|UE2 Build 2226
+
|OpenGL / SM3
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2007-01-22<br>2007-05-08 - Europe
+
|''Close Quarters Conflict''<br>''America's Secret Operations: Close Conflict''(City Interactive Europe version)
+
|First Person Shooter
+
|Windows x86
+
|Direct Action Games
+
|Groove Games
+
|UE2.5 Build 3369
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2005-03-23 - PC<br>2005-03-23 - Xbox<br>2006-01-26 - Europe(PC)
+
|''Combat: Task Force 121''<br>''America's Secret Operations''(City Interactive Europe version)
+
|First-person shooter
+
|Windows x86, Xbox (console)|Xbox
+
|Direct Action Games
+
|Groove Games
+
|UE2 Build 2110
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2011
+
|''Cyphers''
+
|MOBA
+
|Windows x86
+
|NEOPLE
+
|NEOPLE
+
|UE2.5 Build 3369
+
|Direct3D 9 / SM3
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2009-03-06
+
|''Day of the Zombie''
+
|First Person Shooter
+
|Windows x86
+
|Groove Games
+
|Groove Games
+
|UE2 Build 2226
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2004-03-03 - Xbox<br>2004-03-18 - PC
+
|''Dead Man's Hand''
+
|First Person Shooter
+
|Windows x86, Xbox
+
|Human Head Studios
+
|Atari
+
|UE2 Build 2110
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2003-11-18
+
|''Desert Thunder''
+
|Shooter
+
|Windows x86
+
|Brainbox Games
+
|Groove Games
+
|UE2 Build 2226
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2003-12-02
+
|''Deus Ex: Invisible War''
+
|Action role-playing game
+
|Windows x86, Xbox
+
|Ion Storm Inc.
+
|Eidos Interactive
+
|Warfare Build 777
+
|Direct3D 8 / SM1
+
|N/A
+
|Havok Physics
+
|-
+
|2003-03-28
+
|''Devastation''
+
|First person shooter
+
|Windows x86, Linux
+
|Digitalo Studios
+
|Groove Games
+
|UT2003 Build 2107
+
|Direct3D 8 / No SM
+
|DevastatED(UnrealEd 3.0)
+
|Karma Physics 1.2
+
|-
+
|2010
+
|''[[http://dc.chinesegamer.net/ Diamond Club Online]]''
+
|3D MMO Casino
+
|Windows x86
+
|Chinese Gamer International
+
|Chinese Gamer International
+
|UE2.5 Build 3323
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2010
+
|''[[http://dg.51yx.com/ DG Online]]''
+
|MMORPG
+
|Windows x86
+
|Kingsoft SHX Studio (Seasun Games)
+
|Kingsoft
+
|UE2 Build 2227
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2010
+
|''[[http://ten.chinesegamer.net/index.asp Emperor Online]]''(Taiwan version)<br>''[[http://tz.catv.net/ Emperor Online]]''(Chinese CATV version)
+
|MMORPG
+
|Windows x86
+
|Chinese Gamer International
+
|Chinese Gamer International
+
|UE2.5 Build 3323
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2013
+
|''EOS Online''
+
|MMORPG
+
|Windows x86
+
|Nvius
+
|Nvius
+
|UE2 Build 2227
+
|Direct3D 9 / SM3
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2006-01-18 - OBT
+
|''Exteel''
+
|Online First Person Shooter
+
|Windows x86
+
|NCsoft
+
|NCsoft
+
|UE2 Build 2226
+
|Direct3D 9 / SM3
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2013
+
|''[[http://four.sky-dragon.net/ FOUR Online]]''
+
|MMORPG
+
|Windows x86
+
|Chinese Gamer International
+
|Chinese Gamer International
+
|UE2.5 Build 3323
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2013
+
|''Fox Online''
+
|MMORPG
+
|Windows x86
+
|Kingsoft JC Studio
+
|Kingsoft
+
|UE2.5 Build 3369
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2004-05-25
+
|''Harry Potter and the Prisoner of Azkaban (video game)|Harry Potter and the Prisoner of Azkaban''
+
 
|Action-adventure
 
|Action-adventure
|Windows x86
+
|GameCube
|KnowWonder
+
|Ubisoft Montreal
|Electronic Arts
+
|UE2 Build 2226
+
|Direct3D 8 / No SM
+
|N/A
+
|karma Physics 1.3
+
|-
+
|2010
+
|''[[http://hero.chinesegamer.net/ Hero Online]]''
+
|MMORPG
+
|Windows x86
+
|Chinese Gamer International
+
|Chinese Gamer International
+
|UE2.5 Build 3323
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2006
+
|''[[http://he.chinesegamer.net/ Huang Yi Online]]''
+
|MMORPG
+
|Windows x86
+
|Chinese Gamer International
+
|Chinese Gamer International
+
|UE2.5 Build 3323
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2011
+
|''[[http://he2.chinesegamer.net/ Huang Yi Online 2]]''
+
|MMORPG
+
|Windows x86
+
|Chinese Gamer International
+
|Chinese Gamer International
+
|UE2.5 Build 3323
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2012-03-07 - Xbox 360<br>2012-04-03 - PS3<br>2012-09-06 - PC
+
|''I Am Alive''
+
|Third Person Shooter
+
|Xbox 360, PlayStation 3, Windows x86
+
|Ubisoft Shanghai
+
 
|Ubisoft
 
|Ubisoft
|Warfare Build 829
+
|[Unreal Warfare GameCube] build 927
|Direct3D 9 / SM3
+
|N/A
+
|Havok Physics
+
|-
+
|2004
+
|''[[http://jy2.chinesegamer.net/ Jinyong Online 2]]
+
|MMORPG
+
|Windows x86
+
|Chinese gamer International
+
|Chinese Gamer International
+
|UE2 Build 2226
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2012
+
|''JJ Online''
+
|Online Rhythmical Music
+
|Windows x86
+
|Kingsoft JC Studio
+
|Kingsoft
+
|UE2.5 Build 3369
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2009-05-15
+
|''Killing Floor''
+
|First Person Shooter
+
|Windows x86,<br>Linux, OS X
+
|Tripwire Interactive
+
|Valve Corporation
+
|UE2.5 Build 3339
+
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / SM3
+
|Killing Floor Editor(UnrealEd 3.0)
+
|Karma Physics 1.3
+
|-
+
|2006-12-01
+
|''Kung Fu: Deadly Arts''
+
|Online Fighting
+
|Windows x86
+
|Bedlam Games
+
|Groove Games
+
|UE2.5 Build 3369
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2007-05-11 - OBT
+
|''LandMass''
+
|Online first person shooter
+
|Windows x86
+
|WayPoint
+
|WayPoint
+
|UE2.5 Build 3369
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2005-10-20 - PC<br>2005-10-26 - Xbox
+
|''Land of the Dead: Road to Fiddler's Green''
+
|First Person Shooter
+
|Windows x86, Xbox
+
|Brainbox Games
+
|Groove Games
+
|UE2 BUild 2226
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2004-11-10
+
|''Lemony Snicket's A Series of Unfortunate Events''
+
|3D Platformer
+
|Windows x86
+
|KnowWonder
+
|Activision
+
|UE2 Build 2226
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physcis 1.2
+
|-
+
|2003-10-01
+
|''Lineage II''
+
|MMORPG
+
|Windows x86
+
|NCsoft
+
|NCsoft
+
|UE2 Build 2110
+
|Direct3D 8 / No SM, SM1<br>Direct3D 9 / SM2, SM3
+
|N/A
+
|Karma Physics 1.2<br>Beast(New Project Update 2010)
+
|-
+
|2010-08-18
+
|''LOCO''
+
|MOBA
+
|Windows x86
+
|DANAL
+
|PARAN
+
|UE2.5 Build 3369
+
|Direct3D 9 / SM3
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2003-11-18
+
|''Magic: The Gathering - Battlegrounds''
+
|Fighting game|Fighting
+
|Windows x86, Xbox
+
|Secret Level
+
|Atari
+
|Warfare Build 926
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2004-11-04 - JP<br>2004-12-01 - KOR<br>2005-11-16 - NA / Europe
+
|''Magna Carta: Crimson Stigmata''<br>''Magna Carta: Crimson Stigmata|Magna Carta: Tears of Blood''(NA / Europe)
+
|Role Playing Game
+
|PlayStation 2
+
|Softmax
+
|Sony Computer Entertainment
+
|Warfare Build 927
+
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Karma Physics 1.2<br>own Dare Audio system
|-
+
|Magma system<br>own Wii support
|2006-05-25
+
|OEngine
|''Magna Carta Portable''
+
|Role Playing Game
+
|PlayStation Portable
+
|Softmax
+
|Sony Computer Entertainment
+
|Warfare Build 927
+
|OpenGL / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2004-08-22
+
|''Marine Heavy Gunner: Vietnam''
+
|First Person Shooter
+
|Windows x86
+
|Brainbox Games
+
|Groove Games
+
|UE2 Build 2226
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2007-05-28
+
|''Marine Sharpshooter 3''
+
|First Person Shooter
+
|Windows x86
+
|Jarhead Games
+
|Groove Games
+
|UE2.5 Build 3369
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2008-06-10
+
|''Marine Sharpshooter 4: Locked and Loaded''
+
|First Person Shooter
+
|Windows x86
+
|Groove Games
+
|Groove Games
+
|UE2.5 Build 3369
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2004-10-19 - Xbox<br>2004-10-26 - PC
+
|''Men of Valor: Vietnam''
+
|First Person Shooter
+
|Windows x86, Xbox
+
|2015, Inc.
+
|Vivendi Universal Games
+
|Warfare Build 926
+
|Direct3D 9 / SM3
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2009-05-29
+
|''MetalRage''
+
|First Person Shooter|Online First Person Shooter
+
|Windows x86
+
|GameHi
+
|GameHi
+
|UE2.5 Build 3369
+
|Direct3D 9 / SM3
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2010-03-01
+
|''Mission Biotech''
+
|Adventure, Simulation
+
|Windows x86
+
|Virtual Heroes
+
|Applied Research Associates, Inc.
+
|UE2.5 Build 3369
+
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2008
+
|''[[http://xd.xoyo.com/ Mission Against Terror]]''(China Kingsoft version)<br>''[[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online]]''(Thailand Winner Online version) - excluded version of Terminator mode and Mummy mode<br>''[[http://www.xshot.in.th/Intro/Default.aspx X-SHOT online]]''(Thailand Winner Online version) - separated version of Terminator mode and Mummy mode
+
|Online First Person Shooter
+
|Windows x86
+
|Kingsoft JC Studio
+
|Kingsoft
+
|UE2.5 Build 3369
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2011
+
|''[[http://mj.xoyo.com/ MLJH Online]]''
+
|MMORPG
+
|Windows x86
+
|Kingsoft Adin Studio
+
|Kingsoft
+
|UE2 Build 2227
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2006-09-19 - PC<br>2006-09-19 - Xbox<br>2006-09-19 - Xbox 360<br>2006-09-19 - PS2<br>2006-09-19 - PS3<br>2006-09-19 - PSP<br>2006-09-19 - GC<br>2006-11-30 - Wii
+
|''Open Season''
+
|Action-adventure
+
|Windows x86,<br>Xbox (console)|Xbox, PlayStation 2,<br>Xbox 360,<br>GameCube, Wii,<br> PlayStation Portable
+
|Ubisoft Montreal(PC and Consoles),<br>Ubisoft Quebec(PSP)
+
|Ubisoft
+
|Warfare Build 927
+
|Direct3D 9 / SM3
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2008-12=05
+
|''Pamoja Mtaani ("Together in the Hood")''
+
|Open World Game
+
|Windows x86
+
|Virtual Heroes
+
|WB Entertainment
+
|UE2.5 Build 3369
+
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2005-05-03
+
|''Pariah''
+
|First Person Shooter
+
|Windows x86, Xbox
+
|Digital Extremes
+
|Groove Games
+
|UT2003 Build 928 with some UE2.5 code
+
|Direct3D 8 / SM1
+
|MiniEditor(in game editor)<br>PariahEd(UnrealEd 3.0)
+
|Havok Physics
+
|-
+
|2003-04-14
+
|''Postal 2''
+
|First Person Shooter
+
|Windows x86
+
|Running With Scissors
+
|Running With Scissors
+
|Warfare Build 926 - Retail box & demo version<br>merged much of UT2003 code- Retail patch
+
|Direct3D 8 / No SM
+
|PostEd(UnrealEd 3.0)
+
|Karma Physics 1.2
+
|-
+
|2003-12-17
+
|''Postal 2: Share the Pain''
+
|First Person Shooter
+
|Windows x86, Linux, OS X
+
|Running With Scissors
+
|Running With Scissors
+
|Warfare Build 926 with merged much of UT2003 code
+
|Direct3D 8 / No SM
+
|PostEd(UnrealEd 3.0)
+
|Karma Physics 1.2
+
|-
+
|2005-05-31
+
|''Postal 2: Apocalypse Weekend''
+
|First Person Shooter
+
|Windows x86, Linux, OS X
+
|Running With Scissors
+
|Running With Scissors
+
|Warfare Build 926 with merged much of UT2003 code
+
|Direct3D 8 / No SM
+
|PostEd(UnrealEd 3.0)
+
|Karma Physics 1.2
+
|-
+
|2015-04-17
+
|''Postal 2: Paradise Lost''
+
|First Person Shooter
+
|Windows x86
+
|Running With Scissors
+
|Running With Scissors
+
|Warfare Build 926 with merged much of UT2003 code
+
|Direct3D 8 / No SM
+
|PostEd(UnrealEd 3.0)
+
|Karma Physics 1.2
+
|-
+
|2008-04-18
+
|''Priston Tale 2''
+
|MMORPG
+
|Windows x86
+
|YD Online
+
|YD Online
+
|UE2.5 Build 3369
+
|Direct3D 9 / SM3
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2009-07-02 - CBT
+
|''Priston Tale War''
+
|MMORPG
+
|Windows x86
+
|YD Online
+
|YD Online
+
|UE2.5 Build 3369
+
|Direct3D 9 / SM3
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2011
+
|''[[http://qt.chinesegamer.net/ QT Online]]''
+
|MMORPG
+
|Windows x86
+
|Chinese Gamer International
+
|Chinese Gamer International
+
|UE2.5 Build 3323
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2007-05-28 - OBT
+
|''Ragnarok Online 2: The Gate of the World''
+
|MMORPG
+
|Windows x86
+
|Gravity
+
|Gravity
+
|UE2 Build 2226
+
|Direct3D 9 / SM3
+
|N/A
+
|karma Physics 1.2
+
|-
+
|2007-03-02
+
|''Redneck Kentucky and the Next Generation Chickens''
+
|First Person Shooter
+
|Windows x86
+
|City Interactive
+
|City Interactive
+
|UE2.5 Build 3369
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2006-03-14
+
|''Red Orchestra: Ostfront 41-45''
+
|First Person Shooter
+
|Windows x86
+
|Tripwire Interactive
+
|Valve Corporation
+
|UE2.5 Build 3339
+
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / SM3
+
|ROEd(UnrealEd 3.0)
+
|Karma Physics 1.3
+
|-
+
|2006-11-17
+
|''Red Steel''
+
|First Person Shooter
+
|Wii
+
|Ubisoft Paris
+
|Ubisoft
+
|UE2.5 Build 3369
+
|OpenGL / SM3
+
|N/A
+
|PhysX
+
|-
+
|2011
+
|''[[http://rt.xoyo.com/ Rush Team]]''
+
|Online First Person Shooter
+
|Windows x86
+
|Kingsoft JC Studio
+
|Kingsoft
+
|UE2.5 Build 3369
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2013
+
|''Sanjie71 Online''
+
|MMORPG
+
|Windows x86
+
|Wan71
+
|Wan71
+
|UE2 Build 2227
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2011
+
|''[[http://sd.xoyo.com/ SD Online]]''
+
|MMORPG
+
|Windows x86
+
|Kingsoft JC Studio
+
|Kingsoft
+
|UE2.5 Build 3369
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2010
+
|''[[http://sh2.wanku.com/ Shui Hu Q Zhuan 2]]''
+
|MMORPG
+
|Windows x86
+
|Wanku
+
|Wanku
+
|UE2 Build 2227
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2004-03-03
+
|''Shrek 2''
+
|Action-adventure
+
|Windows x86, OS X
+
|KnowWonder
+
|Activision
+
|UE2 Build 2226
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2003-08-27
+
|''Sephiroth''
+
|MMORPG
+
|Windows x86
+
|Imazic Entertainment
+
|Imazic Entertainment
+
|Warfare Build 926 - version of before July 2011<br>UE2.5 Build 3369 - version of after July 2011
+
|Direct3D 8 / No SM
+
|N/A
+
|N/A
+
|-
+
|2004-06-15 - Xbox<br>2004-09-21 - PC
+
|''Shadow Ops: Red Mercury''
+
|First Person Shooter
+
|Windows x86,<br>Windows x64,<br>Xbox
+
|Zombie Studios
+
|Atari
+
|UE2 Build 2110
+
|Direct3D 8 / No SM<br>Direct3D 9(Win x64) / No SM
+
|N/A
+
|Karma Physcis 1.2
+
|-
+
|2004-09-27
+
|''Shark Tale''
+
|Action-adventure game|Action-adventure
+
|Windows x86
+
|KnowWonder
+
|Activision
+
|UE2 Build 2226
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2004-06-24
+
|''Spider-Man 2''
+
|Action-adventure game|Action-adventure
+
|Windows x86, OS X
+
|Fizz Factor
+
|Activision
+
|UE2 Build 2226
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2005-03-01
+
|''Star Wars: Republic Commando''
+
|First Person Shooter
+
|Windows x86, Xbox
+
|LucasArts
+
|LucasArts
+
|UE2 Build 2226
+
|Direct3D 8 / SM1
+
|UnrealEd 3.0
+
|Karma Physics 1.2
+
|-
+
|2012
+
|''Steal Fighter
+
|MOBA
+
|Windows x86
+
|LTimegames
+
|Gravity
+
|UE2.5 build 3369
+
|Direct3D 9 / SM3
+
|N/A
+
|Karma Physics 1.3
+
 
|-
 
|-
 
|2007-06-01
 
|2007-06-01
|''Surf's Up
+
|''Surf's Up [GameCube, Wii version]''
 
|Action-adventure
 
|Action-adventure
|Windows x86,<br>PlayStation 2,<br>Xbox 360, PlayStation 3,<br>GameCube, Wii
+
|GameCube, Wii
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Warfare Build 927
+
|[Unreal Warfare GameCube] build 927
|Direct3D 9 / SM3
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2005-04-05
+
|''SWAT 4''
+
|First Person Shooter
+
|Windows x86
+
|Irrational Games
+
|Vivendi Universal Games
+
|UE2 Build 2226
+
|Direct3D 9 / SM2
+
|SwatEd(UnrealEd 3.0)
+
|Havok Physics
+
|-
+
|2006-02-28
+
|''SWAT 4:Stetchkov Syndicate''
+
|First Person Shooter
+
|Windows x86
+
|Irrational Games
+
|Vivendi Universal Games
+
|UE2 Build 2226
+
|Direct3D 9 / SM2
+
|SwatEd(UnrealEd 3.0)
+
|Havok Physics
+
|-
+
|2008-11-27
+
|''The Chronicles of Spellborn''
+
|MMORPG
+
|Windows x86
+
|Spellborn International
+
|Acclaim Entertainment
+
|UE2.5 Build 3323
+
|Direct3D 9 / SM3
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2006-02-17
+
|'' The Regiment''
+
|First Person Shooter
+
|Windows x86
+
|Kuju Entertainment
+
|Kuju Entertainment
+
|UE2 Build 2226
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2004-05-25
+
|''Thief: Deadly Shadows''
+
|Stealth
+
|Windows x86, Xbox (console)|Xbox
+
|Ion Storm
+
|Eidos Interactive
+
|Warfare Build 777
+
|Direct3D 8 / SM1
+
|T3Ed(UnrealEd 2.6)
+
|Havok Physics
+
|-
+
|2012
+
|''[[http://tl.xoyo.com/ TL Online]]''
+
|MMORPG
+
|Windows x86
+
|Kingsoft JC Studio
+
|Kingsoft
+
|UE2.5 Build 3369
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2004-11-30 - PS2<br>2005-03-15 - GC
+
|''Tom Clancy's Ghost Recon 2''
+
|First Person Shooter
+
|PlayStation 2, GameCube
+
|Ubisoft Shanghai / Ubisoft Paris
+
|Ubisoft
+
|Warfare Build 927
+
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Karma Physics 1.2<br>own Dare Audio system
 +
|Magma system<br>own Wii support
 +
|OEngine
 
|-
 
|-
|2006-03-09 - Xbox<br>2006-03-28 - PS2
+
|2005-03-15
|''Tom Clancy's Ghost Recon Advanced Warfighter''
+
|''Tom Clancy's Ghost Recon 2 (offline mode) [GameCube version]''
 
|First Person Shooter
 
|First Person Shooter
|Xbox, PlayStation 2
+
|GameCube
|Ubisoft Shanghai / Ubisoft Paris
+
|Ubisoft Shanghai
 
|Ubisoft
 
|Ubisoft
|Warfare Build 927
+
|[Unreal Warfare GameCube] build 927
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Karma Physics 1.2<br>own Dare Audio system
 +
|Magma system
 +
|Rainbow Six 3 engine
 
|-
 
|-
|2003-10-28 - Xbox<br>2004-03-23 - PS2<br>2004-06-15 - GC
+
|2004-06-15
|''Tom Clancy's Rainbow Six 3 (console version)''
+
|''Tom Clancy's Rainbow Six 3 [GameCube version]''
 
|First Person Shooter
 
|First Person Shooter
|Xbox, PlayStation 2,<br>GameCube
+
|GameCube
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Warfare Build 927
+
|[Unreal Warfare GameCube] build 927
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|Karma Physics 1.2<br>own Dare Audio system
 +
|Magma system
 +
|Rainbow Six 3 engine
 
|-
 
|-
|2004-03-09
+
|2003-04-10
|''Tom Clancy's Rainbow Six 3: Athena Sword''
+
|''Tom Clancy's Splinter Cell (version 2) [GameCube version]''
|First Person Shooter
+
|Stealth
|Windows x86
+
|GameCube
|Ubisoft Milan
+
|Ubisoft Shanghai
 
|Ubisoft
 
|Ubisoft
|Warfare Build 927
+
|[Unreal Warfare GameCube] build 829
|Direct3D 8 / No SM
+
|RavenShieldEd(UnrealEd 3.0)
+
|Karma Physics 1.2
+
|-
+
|2004-08-04
+
|''Tom Clancy's Rainbow Six 3: Black Arrow''
+
|First Person Shooter
+
|Xbox
+
|Ubisoft Montreal
+
|Ubisoft
+
|Warfare Build 927
+
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|Karma Physics 1.2
+
|own Dare Audio system
 +
|own AI system
 +
|Third Echelon engine
 
|-
 
|-
|2005-06-10
+
|2004-06-20
|''Tom Clancy's Rainbow Six 3: Iron Wrath''
+
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (Singleplayer mode version 2) [GameCube version]''
|First Person Shooter
+
|Windows x86
+
|Ubisoft Casablanca
+
|Ubisoft
+
|Warfare Build 927
+
|Direct3D 8 / No SM
+
|RavenShieldEd(UnrealEd 3.0)
+
|Karma Physics 1.2
+
|-
+
|2003-03-17
+
|''Tom Clancy's Rainbow Six 3: Raven Shield''
+
|First Person Shooter
+
|Windows x86, OS X
+
|Ubisoft Montreal
+
|Ubisoft
+
|Warfare Build 927
+
|Direct3D 8 / No SM
+
|RavenShieldEd(UnrealEd 3.0)
+
|Karma Physics 1.2
+
|-
+
|2006
+
|''Tom Clancy's Rainbow Six: Vegas''
+
|First Person Shooter
+
|PlayStation Portable
+
|Ubisoft Quebec
+
|Ubisoft
+
|Warfare Build 927
+
|OpenGL / No SM
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2002-11-17 - Xbox<br>2003-02-19 - PC
+
|''Tom Clancy's Splinter Cell''<br>(Xbox/PC Version)
+
 
|Stealth
 
|Stealth
|Windows x86, Xbox, OS X
+
|GameCube
|Ubisoft Montreal
+
|Ubisoft
+
|Warfare Build 829
+
|Direct3D 8 / No SM<br>OpenGL / No SM - OS X
+
|N/A
+
|N/A
+
|-
+
|2003-04-08 - PS2<br>2003-04-10 - GC
+
|''Tom Clancy's Splinter Cell''<br>(PS2/GC Version)
+
|Stealth
+
|PlayStation 2, GameCube
+
 
|Ubisoft Shanghai
 
|Ubisoft Shanghai
 
|Ubisoft
 
|Ubisoft
|Warfare Build 829
+
|[Unreal Warfare GameCube] build 829
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|N/A
+
|Karma Physics 1.2<br>own Dare Audio system
 +
|own AI system
 +
|Third Echelon engine
 
|-
 
|-
|2013-08-20
+
|2005-03-31
|''Tom Clancy's Splinter Cell: Blacklist''
+
|''Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode version 2) [GameCube version]''
 
|Stealth
 
|Stealth
|Windows x86,<br> Xbox 360, PlayStation 3, Wii U
+
|GameCube
|Ubisoft Toronto
+
|Ubisoft
+
|Warfare Build 829
+
|Direct3D 9 / SM3,<br>Direct3D 11 / SM5 - Win only<br>OpenGL / SM3 - PS3, Wii U
+
|N/A
+
|Havok Physics
+
|-
+
|2005-03-28 - PC<br>2005-03-28 - Xbox
+
|''Tom Clancy's Splinter Cell: Chaos Theory''<br>(Xbox/PC version Singleplayer & Co-op mode)
+
|Stealth
+
|Windows x86, Xbox
+
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Warfare Build 829
+
|[Unreal Warfare GameCube] build 829
|Direct3D 8 / SM1<br>Direct3D 9 / SM3 - Win only
+
|N/A
+
|Havok Physics
+
|-
+
|2005-03-28 - PS2<br>2005-03-31 - GC
+
|''Tom Clancy's Splinter Cell: Chaos Theory''<br>(PS2/GC version Singleplayer & Co-op mode)
+
|Stealth
+
|PlayStation 2, GameCube
+
|Ubisoft Montreal
+
|Ubisoft
+
|Warfare Build 829
+
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|Havok Physics
+
|Havok Physics<br>own Dare Audio system
 +
|own SCX Material system<br>own AI system
 +
|SCX engine
 
|-
 
|-
|2005-03-28 - PC<br>2005-03-28 - Xbox
+
|2006-10-26 - GC<br>2007-11-28 - Wii
|''Tom Clancy's Splinter Cell: Chaos Theory''<br>(Xbox/PC version Versus Multiplayer mode)
+
|''Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [GameCube, Wii version]''
 
|Stealth
 
|Stealth
|Windows x86, Xbox
+
|GameCube, Wii
|Ubisoft Annency
+
|Ubisoft
+
|UE2 Build 2110
+
|Direct3D 8 / No SM
+
|UnrealEd 3.0
+
|Karma Physics 1.2
+
|-
+
|2005-03-28 - PS2
+
|''Tom Clancy's Splinter Cell: Chaos Theory''<br>(PS2 Versus Multiplayer mode)
+
|Stealth
+
|PlayStation 2
+
|Ubisoft Annency
+
|Ubisoft
+
|UE2 Build 2110
+
|OpenGL / No SM
+
|UnrealEd 3.0
+
|Karma Physics 1.2
+
|-
+
|2010-04-13
+
|''Tom Clancy's Splinter Cell: Conviction''
+
|Stealth
+
|Windows x86,<br> Xbox 360, OS X
+
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Warfare Build 829
+
|[Unreal Warfare GameCube] build 829
|Direct3D 9 / SM3
+
|N/A
+
|Havok Physics
+
|-
+
|2006-10-17 - Xbox 360<br>2006-11-07 - PC<br>2007-03-30 - PS3
+
|''Tom Clancy's Splinter Cell: Double Agent''<br>(Xbox 360/PS3/PC version offline Singleplayer mode)
+
|Stealth
+
|Windows x86,<br>Xbox 360, PlayStation 3
+
|Ubisoft Shanghai
+
|Ubisoft
+
|Warfare Build 829
+
|Direct3D 9 / SM3
+
|N/A
+
|Havok Physics
+
|-
+
|2006-10-24 - Xbox<br>2006-10-24 - PS2<br>2006-10-26 - GC<br>2007-11-28 - Wii
+
|''Tom Clancy's Splinter Cell: Double Agent''<br>(Xbox/PS2/Wii version offline Singleplayer mode)
+
|Stealth
+
|Xbox, PlayStation 2,<br>GameCube, Wii
+
|Ubisoft Montreal
+
|Ubisoft
+
|Warfare Build 829
+
|OpenGL / No SM - PS2, GC, Wii
+
|N/A
+
|Havok Physics
+
|-
+
|2006-10-17 - Xbox 360<br>2006-11-07 - PC<br>2007-03-30 - PS3
+
|''Tom Clancy's Splinter Cell: Double Agent''<br>(Xbox 360/PS3/PC version online Multiplayer mode)
+
|Stealth
+
|Windows x86,<br>Xbox 360, PlayStation 3
+
|Ubisoft Annency
+
|Ubisoft
+
|UE2 Build 2110
+
|Direct3D 9 / SM3,<br> OpenGL / SM3 - PS3
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2006-10-24 - Xbox<br>2006-10-24 - PS2
+
|''Tom Clancy's Splinter Cell: Double Agent''<br>(Xbox/PS2 version online Multiplayer mode)
+
|Stealth
+
|Xbox, PlayStation 2
+
|Ubisoft Annency
+
|Ubisoft
+
|UE2 Build 2110
+
|Direct3D 8 / SM1 - Xbox,<br> OpenGL / SM1 - PS2
+
|N/A
+
|Karma Physics 1.2
+
|-
+
|2011-08-09
+
|''Tom Clancy's Splinter Cell Classic Trilogy HD - Chaos Theory''<br>(Xbox/PC version Singleplayer & Co-op mode based)
+
|Stealth
+
|PlayStation 3
+
|Ubisoft Montreal
+
|Ubisoft
+
|Warfare Build 829
+
|OpenGL / SM3
+
|N/A
+
|Havok Physics
+
|-
+
|2011-08-09
+
|''Tom Clancy's Splinter Cell Classic Trilogy HD - Pandora Tomorrow''<br>(Xbox/PC version Singleplayer mode based)
+
|Stealth
+
|PlayStation 3
+
|Ubisoft Montreal
+
|Ubisoft
+
|Warfare Build 829
+
|OpenGL / SM3
+
|N/A
+
|RenderWare Physics
+
|-
+
|2011-08-09
+
|''Tom Clancy's Splinter Cell Classic Trilogy HD - Splinter Cell''<br>(Xbox/PC Version based)
+
|Stealth
+
|PlayStation 3
+
|Ubisoft Montreal
+
|Ubisoft
+
|Warfare Build 829
+
|OpenGL / SM3
+
|N/A
+
|N/A
+
|-
+
|2006-03-21
+
|''Tom Clancy's Splinter Cell: Essentials''<br>(PS2 version of Pandora Tomorrow Singlepleyer based)
+
|Stealth
+
|PlayStation Portable
+
|Ubisoft Montreal
+
|Ubisoft
+
|Warfare Build 829
+
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|RenderWare Physics
+
|Havok Physics<br>own Dare Audio system
|-
+
|own SCX Material system<br>own AI system<br>own Wii support
|2004-03-23 - PC<br>2004-03-23 - Xbox
+
|SCX engine
|''Tom Clancy's Splinter Cell: Pandora Tomorrow''<br>(Xbox/PC version Singleplayer mode)
+
|Stealth
+
|Windows x86, Xbox
+
|Ubisoft Shanghai
+
|Ubisoft
+
|Warfare Build 829
+
|Direct3D 8 / SM1
+
|N/A
+
|RenderWare Physics
+
|-
+
|2004-06-16 - PS2<br>2004-06-20 - GC
+
|''Tom Clancy's Splinter Cell: Pandora Tomorrow''<br>(PS2/GC version Singleplayer mode)
+
|Stealth
+
|PlayStation 2, GameCube
+
|Ubisoft Shanghai
+
|Ubisoft
+
|Warfare Build 829
+
|Direct3D 8 / SM1
+
|N/A
+
|RenderWare Physics
+
|-
+
|2004-03-23 - PC<br>2004-03-23 - Xbox
+
|''Tom Clancy's Splinter Cell: Pandora Tomorrow''<br>(Xbox/PC version Spies vs Mercs Multiplayer mode)
+
|Stealth
+
|Windows x86, Xbox
+
|Ubisoft Annency
+
|Ubisoft
+
|UE2 Build 2110
+
|Direct3D 8 / No SM
+
|UnrealEd 3.0
+
|Karma Physics 1.2
+
|-
+
|2004-06-16 - PS2
+
|''Tom Clancy's Splinter Cell: Pandora Tomorrow''<br>(PS2 version Spies vs Mercs Multiplayer mode)
+
|Stealth
+
|PlayStation 2
+
|Ubisoft Annency
+
|Ubisoft
+
|UE2 Build 2110
+
|OpenGL / No SM
+
|UnrealEd 3.0
+
|Karma Physics 1.2
+
|-
+
|2004-03-23
+
|''Tom Clancy's Splinter Cell: Pandora Tomorrow''<br>(Xbox/PC version SP/MP Select Menu mode)
+
|Stealth
+
|Windows x86, Xbox
+
|Ubisoft Shanghai
+
|Ubisoft
+
|Warfare Build 829
+
|Direct3D 8 / No SM
+
|UnrealEd 3.0
+
|Karma Physics 1.2
+
 
|-
 
|-
 
|2011-04-10
 
|2011-04-10
|''Tom Clancy's Splinter Cell 3D''<br>(GC version of Chaos Theory Singleplayer based)
+
|''Tom Clancy's Splinter Cell 3D''
 
|Stealth
 
|Stealth
 
|Nintendo 3DS
 
|Nintendo 3DS
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|Ubisoft
 
|Ubisoft
|Warfare Build 829
+
|[Unreal Warfare GameCube] build 829
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
|Havok Physics
+
|Havok Physics<br>own Dare Audio system
 +
|own SCX Material system<br>own AI system<br>own 3DS support
 +
|SCX engine
 
|-
 
|-
|2004-10-05
+
|2003-11-25
|''Tribes: Vengeance''
+
|''XIII [GameCube version]''
 
|First Person Shooter
 
|First Person Shooter
|Windows x86
+
|GameCube
|Irrational Games
+
|Ubisoft Paris
|VU Games
+
|Ubisoft
|UE2 Build 2226
+
|[Unreal Warfare GameCube] build 829
|Direct3D 9 / SM2
+
|TvEd(UnrealEd 3.0)
+
|Havok Physics
+
|-
+
|2012-03
+
|''[[http://ts3.chinesegamer.net/ TS Online 3]]''
+
|MMORPG
+
|Windows x86
+
|Chinese Gamer International
+
|Chinese Gamer International
+
|UE2.5 Build 3323
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
|-
+
|2002-11-01
+
|''Twin Caliber''
+
|Action-adventure
+
|PlayStation 2
+
|Rage Software
+
|Rage Software
+
|Warfare Build 633
+
 
|OpenGL / No SM
 
|OpenGL / No SM
 
|N/A
 
|N/A
 +
|Karma Physics 1.2
 
|N/A
 
|N/A
 +
|XIII engine
 +
|}
 +
 +
===[Unreal Championship 2] engine===
 +
{| class="wikitable sortable"
 
|-
 
|-
|2003-02-03 - PC<br>2004-02-10 - Xbox
+
!Release date
|''Unreal II: The Awakening''
+
!Title
|First Person Shooter
+
!Genre
|Windows x86|Xbox
+
!Platform
|Legend Entertainment
+
!Developer
|Atari
+
!Publisher
|Warfare Build 829 - Retail box<br>UE2 Build 2001 - Patch v1403
+
!Engine Version
|Direct3D 8 / No SM
+
!Graphics API / Shader Model
|UnrealEd 3.0
+
!Unreal Editor Release
|Karma Physics 1.2
+
!Third Party Middleware
|-
+
!Based on
|2003-12-10
+
!Enhanced / Modified
|''Unreal II XMP'''
+
!Another called name
|First Person Shooter
+
!Base for
|Windows x86, Xbox
+
|Legend Entertainment
+
|Atari
+
|UE2 Build 2226
+
|Direct3D 8 / No SM
+
|UnrealEd 3.0
+
|Karma Physics 1.2
+
|-
+
|2002-11-12
+
|''Unreal Championship''
+
|First Person Shooter
+
|Xbox
+
|Epic Games and Digital Extremes
+
|Atari
+
|UT2003 Build 928
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
 
|-
 
|-
 
|2005-04-18
 
|2005-04-18
Line 3,888: Line 3,121:
 
|Epic Games
 
|Epic Games
 
|Midway Games
 
|Midway Games
|UE2 build 2227 with some UE2.5 code<br>(UE2X)
+
|[Unreal Championship 2] build 2226
 
|Direct3D 8 / SM1
 
|Direct3D 8 / SM1
 
|N/A
 
|N/A
|Karma Physics 1.3
+
|Karma Physics 1.3<br>LIPSinc
 +
|[Unreal Engine] build 2226<br>with merged some [Unreal Tournament 2004] code (xEmitter, Procedural Mesh, Multipass Texture Shader)
 +
|Xbox Specific Pixel Shader Effect<br>Full Scene Light Bloom<br>Full Scene Emissive Materials<br>Full Scene Depth of Field<br>zoom scene Depth of Field<br>Velocity driven Full screen Radial Blur<br>Distortoin<br>Color ramp<br>Full Screen Blur from Concussionr<br>Color Space Manipulation<br>Dynamic Gamma<br>GPU Projector<br>Efficient Player Shadows<br>Efficient Geometry Storage<br>Instanced Content<br>Memory Tracking<br>Split-Screen Rendering<br>Vehicle Support ([Unreal Tournament 2004] code)<br>Xbox optimized UT2004 GUI system and Editor<br>“Prefabricated” Unreal Matinee Sequences<br>XMV Movies support
 +
|Unreal Engine 2X
 +
|N/A
 +
|}
 +
 
 +
=Unreal Engine 3=
 +
==Main version==
 +
===[Unreal Engine 3] QA-approved build===
 +
{| class="wikitable sortable"
 
|-
 
|-
|2002-09-30
+
!Release Date
|''Unreal Tournament 2003''
+
!Target Platform
|First Person Shooter
+
!Engine Version
|Windows x86,<br>Linux, Linux 64bit, OS X
+
!Graphics API / Shader Model
|Epic Games and Digital Extremes
+
!Third Party Middleware
|Atari
+
!Main Features
|leaked beta - UT2003 Build 927<br>official demo 1 - UT2003 Build 1077~1080<br>official demo 2 - UT2003 Build 1142<br>official demo 3 - UT2003 Build 2206<br>retail version - UT2003 Build 2107~2225
+
|PixoMatic Software<br>OpenGL / No SM<br>Direct3D 8 / No SM
+
|UnrealEd 3.0
+
|Karma Physics 1.2
+
 
|-
 
|-
|2004-03-16
+
|2006
|''Unreal Tournament 2004''
+
|Winsows x86, OS X, Xbox 360, PlayStation 3
|First Person Shooter
+
|Unreal Engine 3 build 1xxx ~ 2xxx changelist 1xxxxxx
|Windows x86,<br>Windows x64,<br>Linux, Linux 64bit, OS X
+
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3
|Epic Games and Digital Extremes
+
|PhysX, FaceFX 1.7.3.1
|Atari
+
|HDR Rendering
|beta demo - UE2.5 Build 3120<br>official demo - UE2.5 Build 3334<br>retail version - UE2.5 Build 3186~3369
+
|PixoMatic Software<br>OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9(Win x64) / No SM
+
|UnrealEd 3.0
+
|Karma Physics 1.3
+
 
|-
 
|-
|2007-01-30
+
|2007
|''Vanguard: Saga of Heroes''
+
|Winsows x86, OS X, Xbox 360, PlayStation 3
|MMORPG
+
|Unreal Engine 3 build 2xxx ~ 3xxx changelist 2xxxxxx
|Windows x86
+
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3
|Sigil Games Online
+
|PhysX, FaceFX 1.7.3.1
|Sony Online Entertainment
+
|HDR Rendering
|UE2 Build 2227 with some UE2.5 code
+
|Direct3D 9 / SM3
+
|N/A
+
|N/A
+
 
|-
 
|-
|2006-06-18 - PC<br>2006-06-24 - Xbox
+
|2008
|''Warpath''
+
|Winsows x86, OS X, Xbox 360, PlayStation 3
|First Person Shooter
+
|Unreal Engine 3 build 3xxx ~ 4xxx changelist 2xxxxxx
|Windows x86, Xbox
+
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3
|Digital Extremes
+
|PhysX, FaceFX 1.7.3.1
|Groove Games
+
|HDR Rendering
|UT2003 Build 928 with some UE2.5 code
+
|Direct3D 8 / SM1
+
|WarpathEd(UnrealEd 3.0)
+
|Karma Physics 1.2
+
 
|-
 
|-
|2006-01-24 - Xbox<br>2006-04-03 - PC<br>2007-03-27 - Europe(PC)
+
|2009
|''World War II Combat: Road to Berlin''<br>''Battlestrike: Secret Weapons''(City Interactive Europe version)
+
|Winsows x86, OS X, Xbox 360, PlayStation 3
|First Person Shooter
+
|Unreal Engine 3 build 4xxx ~ 6xxx changelist 3xxxxxx
|Windows x86, Xbox
+
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3
|Direct Action Games
+
|PhysX, FaceFX 1.7.3.1
|Groove Games
+
|HDR Rendering
|UE2 Build 2110
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
 
|-
 
|-
|2006-06-21 - Xbox<br>2006-06-25 - PC<br>2007-06-25 - Europe(PC)
+
|2010
|''World War II Combat: Iwo Jima''<br>''The Heat of War''(City Interactive Europe version)
+
|Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS
|First Person Shooter
+
|Unreal Engine 3 build 6xxx ~ 7xxx changelist 1xxxxxx
|Windows x86, Xbox
+
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3, OpenGL ES / SM3
|Direct Action Games
+
|PhysX, FaceFX 1.7.3.1
|Groove Games
+
|HDR Rendering
|UE2 Build 2110
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
 
|-
 
|-
|2009
+
|2011
|''[[http://wx.chinesegamer.net/ WX Online]]''(Taiwan version)<br>''[[http://50.catv.net/ Marshall Online]]''(Chinese CATV version) - keep Original version<br>''[[http://502.catv.net/ Marshall Online 2]]''(Chinese CATV version) - version of applied for Expansion packs
+
|Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash
|MMORPG
+
|Unreal Engine 3 build 7xxx ~ 9xxx changelist 1xxxxxx
|Windows x86
+
|Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3
|Chinese Gamer International
+
|PhysX, FaceFX 1.7.3.1
|Chinese Gamer International
+
|HDR Rendering
|UE2.5 Build 3323
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.3
+
 
|-
 
|-
 
|2012
 
|2012
|''WXSJ Online''
+
|Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, Wii U, iOS, Android, PS Vita, Flash
|MMORPG
+
|Unreal Engine 3 build 9xxx ~ 10xxx changelist 1xxxxxx
|Windows x86
+
|Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3
|HopeCool
+
|PhysX, FaceFX 1.7.3.1
|HopeCool
+
|HDR Rendering
|UE2 Build 2227
+
|Direct3D 8 / No SM
+
|N/A
+
|Karma Physics 1.2
+
 
|-
 
|-
|2003-11-18 - PC<br>2003-11-18 - PS2<br>2003-11-24 - Xbox
+
|2013
|''XIII''
+
|Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash, HTML5
|First Person Shooter
+
|Unreal Engine 3 build 10xxx ~ 11xxx changelist 1xxxxxx
|Windows x86,<br>Xbox, PlayStation 2,<br>GameCube, OS X
+
|Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3
|Ubisoft Paris
+
|PhysX, FaceFX 1.7.3.1
|Ubisoft
+
|HDR Rendering
|Warfare Build 829
+
|-
|Direct3D 8 / No SM
+
|2014
|XIIIEd(UnrealEd 3.0)
+
|Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash, HTML5
|Karma Physics 1.2
+
|Unreal Engine 3 build 120xx ~ 124xx changelist 1xxxxxx
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3
 +
|PhysX, FaceFX 1.7.3.1
 +
|HDR Rendering
 +
|-
 +
|2015
 +
|Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash, HTML5
 +
|Unreal Engine 3 build 12791 changelist 2424394
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3
 +
|PhysX, FaceFX 1.7.3.1
 +
|HDR Rendering
 
|}
 
|}
  
==Unreal Engine 3==
+
====[Unreal Engine 3] QA-approved build based games====
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 4,005: Line 3,226:
 
!Graphics API / Shader Model
 
!Graphics API / Shader Model
 
!Unreal Editor Release
 
!Unreal Editor Release
!IPP
+
!Third Party Middleware
 +
!Enhanced / Modified
 +
!Internal called name
 
|-
 
|-
 
|2013-09-05
 
|2013-09-05
Line 4,039: Line 3,262:
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
|-
+
|
|2015-06-27
+
|''Action Alien''
+
|First Person Shooter
+
|Windows x86
+
|Devdan Games
+
|Devdan Games
+
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
+
|Direct3D 9 / SM3
+
|N/A
+
|PhysX
+
|-
+
|2018-02-26
+
|''Action Alien: Prelude''
+
|First Person Shooter
+
|Windows x86
+
|Devdan Games
+
|Devdan Games
+
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
+
|Direct3D 9 / SM3
+
|N/A
+
|PhysX
+
|-
+
|2018-09-02
+
|''Action Alien: Tropical Mayhem''
+
|First Person Shooter
+
|Windows x86
+
|Devdan Games
+
|Devdan Games
+
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
+
|Direct3D 9 / SM3
+
|N/A
+
|PhysX
+
|-
+
|2017-05-19
+
|''Aerial Destruction''
+
|First Person Shooter
+
|Windows x86
+
|Devdan Games
+
|Devdan Games
+
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
+
|Direct3D 9 / SM3
+
|N/A
+
|PhysX
+
 
|-
 
|-
 
|2015
 
|2015
Line 4,359: Line 3,539:
 
|PhysX
 
|PhysX
 
|-
 
|-
|2010-04-25
+
|TBA<br>2015-10-01 - Early Access
|''Angels Fall First: Planetstorm''
+
|First-person Sci-fi War game
+
|OS X, Windows x86
+
|Strangely Interactive
+
|Strangely Interactive
+
|UE3 version 6262 changelist 450718<br>UDK 2010-02 based
+
|Direct3D 9 / SM3
+
|N/A
+
|PhysX
+
|-
+
|2015-10-01 - Early Access
+
 
|''Angels Fall First''
 
|''Angels Fall First''
 
|First-person Sci-fi War game
 
|First-person Sci-fi War game
Line 4,399: Line 3,568:
 
|Electronic Arts (~2010)<br>K2 Network (~2011)
 
|Electronic Arts (~2010)<br>K2 Network (~2011)
 
|UE3 version 3908 changelist 218742
 
|UE3 version 3908 changelist 218742
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2013-04-19
 +
|''ARA Unreal Engine 3 Web Player'' (using UGN)
 +
|Web-based Air Force training courses
 +
|OS X, Windows x86
 +
|Virtual Heroes Division
 +
|The United States Air Force
 +
|
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
Line 4,948: Line 4,128:
 
|Gearbox Software
 
|Gearbox Software
 
|2K Games
 
|2K Games
|
+
|UE3 version 8623
 
|Direct3D 11 / SM5
 
|Direct3D 11 / SM5
 
|N/A
 
|N/A
Line 4,971: Line 4,151:
 
|Choirock Games
 
|Choirock Games
 
|
 
|
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2014-03-24
 
|''Betrayer''
 
|First Person Shooter
 
|Windows x86
 
|Blackpowder Games
 
|Steam
 
|UE3 version 10897 changelist 1532151<br>UDK 2013-02 based
 
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
Line 5,033: Line 4,202:
 
|''Black Squad''
 
|''Black Squad''
 
|Online First-person shooter
 
|Online First-person shooter
|Windows x86
+
|Windows x86, Windows x86
 
|Neowiz Games
 
|Neowiz Games
 
|Neowiz Games
 
|Neowiz Games
Line 5,423: Line 4,592:
 
|UE3 version 10897 changelist 1532151
 
|UE3 version 10897 changelist 1532151
 
|OpenGL / SM3<br>Direct3D 9 / SM3 - Win
 
|OpenGL / SM3<br>Direct3D 9 / SM3 - Win
|N/A
 
|PhysX
 
|-
 
|2012-10-16
 
|''Chivalry: Medieval Warfare''
 
|First-person combat
 
|Windows x86, Windows x64
 
|Torn Banner Studios
 
|Torn Banner Studios
 
|UE3 version 10246 changelist 1340247<br>UDK 2012-07 based with Full Source
 
|Direct3D 9 / SM3
 
|UE3 UnrealEd<br>SDK uses Direct3D 11 / SM5
 
|PhysX
 
|-
 
|2013-11-14
 
|''Chivalry: Deadliest Warrior''
 
|First-person combat
 
|Windows x86, Windows x64
 
|Torn Banner Studios
 
|Torn Banner Studios
 
|UE3 version 10246 changelist 1340247<br>UDK 2012-07 based with Full Source
 
|Direct3D 9 / SM3
 
|UE3 UnrealEd<br>SDK uses Direct3D 11 / SM5
 
|PhysX
 
|-
 
|2017-05-02
 
|''Clockwise''
 
|Adventure
 
|Windows x86, Windows x64
 
|Pheenix93
 
|Pheenix93
 
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 5,477: Line 4,613:
 
|9you
 
|9you
 
|
 
|
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2014-05-12
 
|''Coma Mortuary''
 
|Adventure, Horror
 
|Windows x86
 
|N A GA Entertainment
 
|N A GA Entertainment
 
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
Line 5,547: Line 4,672:
 
|PhysX
 
|PhysX
 
|-
 
|-
|TBA<br>2021-06-10 - OBT
+
|2021-11-12
 
|''CrossFire HD''
 
|''CrossFire HD''
 
|Online First-person shooter
 
|Online First-person shooter
Line 5,554: Line 4,679:
 
|Tencent
 
|Tencent
 
|UE3 version 10xxx
 
|UE3 version 10xxx
|Direct3D 9 / SM3
+
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
 
|N/A
 
|N/A
 
|PhysX, Wwise, Scaleform
 
|PhysX, Wwise, Scaleform
Line 5,565: Line 4,690:
 
|Microsoft Studios
 
|Microsoft Studios
 
|
 
|
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2017-11-29
 
|''Cyborg Arena''
 
|First Person Shooter
 
|Windows x86
 
|Devdan Games
 
|Devdan Games
 
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2015-03-05
 
|''Cylne''
 
|Adventure
 
|Windows x86
 
|Cylne
 
|Cylne
 
|UE3 version 9953 changelist 1260027<br>UDK 2012-05 based
 
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
Line 5,599: Line 4,702:
 
|
 
|
 
|OpenGL ES 2.0 / SM3
 
|OpenGL ES 2.0 / SM3
|N/A
 
|PhysX
 
|-
 
|2014-03-10
 
|''[https://cypressinheritance.com/front/portfolio/226/ Cypress Inheritance: The Beginning]''
 
|Action-adventure
 
|Windows x86, OS X
 
|Cypress Inheritance, LLC
 
|Cypress Inheritance, LLC
 
|UE3 version 11581<br>UDK with Full Source code
 
|Direct3D 9 / SM3<br>OpenGL / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 5,615: Line 4,707:
 
|2014-09-19
 
|2014-09-19
 
|''D4: Dark Dreams Don’t Die''
 
|''D4: Dark Dreams Don’t Die''
|Kinect
+
|Adventure
|Windows x86, Xbox One
+
|Windows x64, Xbox One
 
|Access Games
 
|Access Games
 
|Microsoft Studios
 
|Microsoft Studios
 
|
 
|
|Direct3D 9 / SM3
+
|Direct3D 11 / SM5
 
|N/A
 
|N/A
|PhysX
+
|PhysX, WWise
 
|-
 
|-
 
|2009-05-22
 
|2009-05-22
Line 5,643: Line 4,735:
 
|
 
|
 
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
 
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
 
|PhysX
 
|-
 
|2014-06-03
 
|''Dark Raid''
 
|First-person shooter
 
|Windows x86
 
|Vector Games
 
|Vector Games
 
|UE3 version 12097 changelist 1999891<br>UDK 2014-02 based
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 5,679: Line 4,760:
 
|PhysX
 
|PhysX
 
|-
 
|-
|2013-09-25
+
|2011-01-11 - Win, PS3<br>2013-11-15 - PS4<br>2016-04-29 - XO<br>2019-08-06 - NS
|''Day One: Garry's Incident''
+
|Survival
+
|Windows x86
+
|Wild Games Studio
+
|Wild Games Studio
+
|UE3 version 9953 changelist 1260027<br>UDK 2012-05 based
+
|Direct3D 9 / SM3
+
|N/A
+
|PhysX
+
|-
+
|2011-01-11
+
 
|''DC Universe Online''
 
|''DC Universe Online''
 
|MMORPG
 
|MMORPG
Line 5,731: Line 4,801:
 
|UE3 version 9375 changelist 1140738
 
|UE3 version 9375 changelist 1140738
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2016-06-21
 +
|''Deadlight: Director's Cut''
 +
|Survival Horror
 +
|Windows x64, Xbox One, PlayStation 4
 +
|Tequila Works
 +
|Deep Silver
 +
|
 +
|Direct3D 11 / SM5
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 5,829: Line 4,910:
 
|NEXON(JP)
 
|NEXON(JP)
 
|
 
|
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2015-08-04
 
|''Dev Guy''
 
|Third-person shooter, Hack and slash
 
|Windows x86, Windows x64
 
|Daniel Jonathan Bourke
 
|Project tranquil
 
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
 
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
Line 5,940: Line 5,010:
 
|
 
|
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
 
|PhysX
 
|-
 
|2009-04-24
 
|''Dungeon Defense''
 
|
 
|Android, iOS
 
|Trendy Entertainment
 
|Trendy Entertainment
 
|
 
|OpenGL / SM3
 
|N/A
 
|PhysX
 
|-
 
|2010-12-15
 
|''Dungeon Defenders:First Wave''
 
|Tower Defense/Action Role-playing game
 
|Android, iOS, Linux, OS X, Windows x86, PlayStation 3, PlayStation Vita, Xbox 360
 
|Trendy Entertainment
 
|Trendy Entertainment
 
|
 
|OpenGL / SM3<br>Direct3D 9 / SM3 - Win, X360
 
|N/A
 
|PhysX
 
|-
 
|2011-10-16
 
|''Dungeon Defenders:Second Wave''
 
|Tower Defense/Action Role-playing game
 
|Android, iOS, Linux, OS X, Windows x86, PlayStation 3, PlayStation Vita, Xbox 360
 
|Trendy Entertainment
 
|Trendy Entertainment
 
|
 
|OpenGL / SM3<br>Direct3D 9 / SM3 - Win, X360
 
|N/A
 
|PhysX
 
|-
 
|2011-10-19
 
|''Dungeon Defenders''
 
|Tower Defense/Action Role-playing game
 
|Android, iOS, Linux, OS X, Windows x86, PlayStation 3, PlayStation Vita, Xbox 360
 
|Trendy Entertainment
 
|Trendy Entertainment
 
|UE3 version 6262<br>UDK 2010-02 based with Full Source
 
|OpenGL / SM3<br>Direct3D 9 / SM3 - Win, X360
 
|N/A
 
|PhysX
 
|-
 
|2014-07-22
 
|''Dungeon Defenders Eternity''
 
|Tower Defense/Action Role-playing game
 
|Android, iOS, Linux, OS X, Windows x86
 
|Nom Nom Games
 
|Trendy Entertainment
 
|UE3 version 6262<br>UDK 2010-02 based with Full Source
 
|OpenGL / SM3<br>Direct3D 9 / SM3 - Win
 
|N/A
 
|PhysX
 
|-
 
|2017-06-20
 
|''Dungeon Defenders 2''
 
|MOBA
 
|Linux, OS X, Windows x86, PlayStation 4
 
|Trendy Entertainment
 
|Trendy Entertainment
 
|UE3 version 6262<br>UDK 2010-02 based with Full Source
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 6,017: Line 5,021:
 
|
 
|
 
|OpenGL / SM3
 
|OpenGL / SM3
|N/A
 
|PhysX
 
|-
 
|2017-06-20
 
|''Duty Calls''
 
|First-person shooter
 
|Windows x86
 
|People Can Fly
 
|People Can Fly
 
|UE3 version 7422<br>UDK 2010-10 based
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 6,105: Line 5,098:
 
|
 
|
 
|OpenGL / SM3<br>
 
|OpenGL / SM3<br>
|N/A
 
|PhysX
 
|-
 
|2014-08-01
 
|''Eidolon''
 
|Exploration, Survival
 
|Windows x86, OS X
 
|Ice Water Games
 
|Ice Water Games
 
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 6,129: Line 5,111:
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
|-
+
 
|2013-10-16
+
|''Eleusis''
+
|Adventure
+
|Windows x86
+
|Nocturnal works
+
|Nocturnal works
+
|UE3 version 9029 changelist 1047102<br>UDK 2011-10 based
+
|Direct3D 9 / SM3
+
|N/A
+
|PhysX
+
 
|-
 
|-
 
|2014-09-19
 
|2014-09-19
Line 6,177: Line 5,149:
 
|''Epic Citadel''
 
|''Epic Citadel''
 
|Technology Demo
 
|Technology Demo
|Adobe Flash, Android (operating system)|Android, HTML5, iOS
+
|Adobe Flash, Android, HTML5, iOS
 
|Epic Games
 
|Epic Games
 
|Epic Games
 
|Epic Games
Line 6,215: Line 5,187:
 
|
 
|
 
|OpenGL / SM3 - OS X
 
|OpenGL / SM3 - OS X
|N/A
 
|PhysX
 
|-
 
|2014-06-05
 
|''Epoch PC''
 
|Third-person shooter
 
|Windows x86
 
|Uppercut Games
 
|Uppercut Games
 
|UE3 version 11693 changelist 1841520<br>UDK based with Full source
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2012-10-11
 
|''ERIE''
 
|Horror Adventre
 
|Windows x86
 
|Utah Game Forge
 
|Utah Game Forge
 
|UE3 version 8788 changelist 976115<br>UDK 2011-08 based
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 6,268: Line 5,218:
 
|Lionhead Studios
 
|Lionhead Studios
 
|Microsoft Studios
 
|Microsoft Studios
|
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2014-10-28
 
|''Fabula Mortis''
 
|Action
 
|Windows x64
 
|Deadghost Interactive
 
|Deadghost Interactive
 
 
|
 
|
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
Line 6,390: Line 5,329:
 
|THQ
 
|THQ
 
|
 
|
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|TBA<br>2021-09-06 - Demo
 
|''Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque®''
 
|Action, Adventure
 
|Windows x86
 
|Nidal Nijm Games
 
|Nidal Nijm Games
 
|UE3 version 8364 changelist 871961<br>UDK 2011-05 based
 
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
Line 6,460: Line 5,388:
 
|PhysX
 
|PhysX
 
|-
 
|-
|2015-08-06 - PS4, PS Vita<br>2016-09-28 - PC
+
|2015-08-06 - PS4, PS Vita<br>2016-09-28 - PC<br>2022-03-17 - NS
 
|''Gal*Gun: Double Peace''
 
|''Gal*Gun: Double Peace''
 
|Bishōjo game, Rail shooter
 
|Bishōjo game, Rail shooter
|PlayStation 4, PlayStation Vita, Windows x86
+
|PlayStation 4, PlayStation Vita, Windows x86, Nintendo Switch
 
|Inti Creates
 
|Inti Creates
 
|Alchemist
 
|Alchemist
 
|UE3 version 10897 changelist 1532151
 
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4, PS Vita
+
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4, PS Vita, NS
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 6,521: Line 5,449:
 
|Epic Games
 
|Epic Games
 
|Microsoft Studios
 
|Microsoft Studios
|UE3 version 8653
+
|UE3 version 8741
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
Line 6,559: Line 5,487:
 
|PhysX, Wwise
 
|PhysX, Wwise
 
|-
 
|-
|TBA 2021
+
|TBA 2023
|''Gears of War Locust Horde Collection - Gears of War''
+
|''Gears of War Remastered Collection - Gears of War''
 
|Third-person shooter
 
|Third-person shooter
|Windows x64, Xbox One, Xbox Series X|S
+
|Windows x64, Xbox One, Xbox Series X/S
|The Coalition, Splash Damage
+
|The Coalition
 
|Xbox Game Studios
 
|Xbox Game Studios
 
|UE3 version 3329
 
|UE3 version 3329
Line 6,570: Line 5,498:
 
|PhysX, Wwise
 
|PhysX, Wwise
 
|-
 
|-
|TBA 2021
+
|TBA 2023
|''Gears of War Locust Horde Collection - Gears of War 2''
+
|''Gears of War Remastered Collection - Gears of War 2''
 
|Third-person shooter
 
|Third-person shooter
|Windows x64, Xbox One, Xbox Series X|S
+
|Windows x64, Xbox One, Xbox Series X/S
|The Coalition, Splash Damage
+
|The Coalition
 
|Xbox Game Studios
 
|Xbox Game Studios
 
|UE3 version 4638
 
|UE3 version 4638
Line 6,581: Line 5,509:
 
|PhysX, Wwise
 
|PhysX, Wwise
 
|-
 
|-
|TBA 2021
+
|TBA 2023
|''Gears of War Locust Horde Collection - Gears of War 3''
+
|''Gears of War Remastered Collection - Gears of War 3''
 
|Third-person shooter
 
|Third-person shooter
|Windows x64, Xbox One, Xbox Series X|S
+
|Windows x64, Xbox One, Xbox Series X/S
|The Coalition, Splash Damage
+
|The Coalition
 
|Xbox Game Studios
 
|Xbox Game Studios
|UE3 version 8653
+
|UE3 version 8741
 
|Direct3D 12 / SM5
 
|Direct3D 12 / SM5
 
|N/A
 
|N/A
 
|PhysX, Wwise
 
|PhysX, Wwise
 
|-
 
|-
|TBA 2021
+
|TBA 2023
|''Gears of War Locust Horde Collection - Gears of War Judgment''
+
|''Gears of War Remastered Collection - Gears of War Judgment''
 
|Third-person shooter
 
|Third-person shooter
|Windows x64, Xbox One, Xbox Series X|S
+
|Windows x64, Xbox One, Xbox Series X/S
|The Coalition, Splash Damage
+
|The Coalition
 
|Xbox Game Studios
 
|Xbox Game Studios
 
|UE3 version 9026
 
|UE3 version 9026
Line 6,705: Line 5,633:
 
|''Goat Simulator''
 
|''Goat Simulator''
 
|Simulation
 
|Simulation
|Linux, OS X, Windows x86, Android, iOS
+
|Linux, OS X, Windows x86, Android, iOS<br>PlayStation 3, PlayStation 4<br>Xbox 360<br>Xboe ONE<br>Nintendo Switch
 
|Coffee Stain Studios
 
|Coffee Stain Studios
 
|Steam
 
|Steam
Line 6,744: Line 5,672:
 
|UE3 version 12181
 
|UE3 version 12181
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
|N/A
 
|PhysX
 
|-
 
|2017-10-26
 
|''Grimoire: Manastorm''
 
|First-person shooter, Third-person shooter
 
|Windows x86
 
|Omniconnection
 
|Omniconnection
 
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2013 - Pre-release
 
|''Falling Hell(lietuvių kalba: Griuvantis Pragaras)''
 
|First-person shooter
 
|Windows x86
 
|WW4U
 
|WW4U
 
|UDK
 
|Direrct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 6,866: Line 5,772:
 
|UE3 version 10681~12033
 
|UE3 version 10681~12033
 
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
 
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
 
|PhysX
 
|-
 
|2019-09-26
 
|''The Hero''
 
|Third-person shooter, Adventure
 
|Windows x86, Windows x64
 
|Dark Space Studios
 
|Dark Space Studios
 
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 
|Direct3D 11 / SM5
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 6,910: Line 5,805:
 
|
 
|
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
|N/A
 
|PhysX
 
|-
 
|2014-05-27
 
|''Hippocampal: The White Sofa''
 
|Adventure
 
|Windows x86
 
|Freegamer
 
|Strategy First
 
|UE3 version 9505 changelist 1174198<br>UDK 2012-02 based
 
|Direct3D 9 / SM3<br>Direct3D 11/ SM5
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 7,119: Line 6,003:
 
|UE3 version 12791
 
|UE3 version 12791
 
|OpenGL ES 2.0 / SM3
 
|OpenGL ES 2.0 / SM3
|N/A
 
|PhysX
 
|-
 
|2013-07-23
 
|''InFlux''
 
|Casual
 
|OS X, Windows x86
 
|Impromptu Games
 
|Impromptu Games
 
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 7,207: Line 6,080:
 
|
 
|
 
|OpenGL ES 2.0 / SM3
 
|OpenGL ES 2.0 / SM3
|N/A
 
|PhysX
 
|-
 
|2017-03-16
 
|''Iron Storm''
 
|Action
 
|Windows x86
 
|MoYi Technology
 
|MoYi Technology
 
|UE3 version 12178 changelist 2033408<br>UDK 2014-02 based with Full Source
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 7,291: Line 6,153:
 
|Side-scrolling, Action
 
|Side-scrolling, Action
 
|Android
 
|Android
|Shangri-La Game Studios Ltd
 
 
|D.A.E Games
 
|D.A.E Games
 
|D.A.E Games
 
|D.A.E Games
 +
|
 
|OpenGL ES 2.0 / SM3
 
|OpenGL ES 2.0 / SM3
 
|N/A
 
|N/A
Line 7,438: Line 6,300:
 
|UE3 version 10917
 
|UE3 version 10917
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
|N/A
 
|PhysX
 
|-
 
|2014-03-26
 
|''Last Knight: Rogue Rider Edition''
 
|3D Platformer / Action |Arcade
 
|OS X, Windows x86
 
|Toco Games
 
|Toco Games
 
|UE3 version 9029 changelist 1047102<br>UDK 2011-10 based
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
 
|N/A
 
|PhysX
 
|-
 
|2012-12-20
 
|''Last Knight HD''
 
|Adventure
 
|iOS
 
|Crescent Moon Games LLC
 
|Crescent Moon Games LLC
 
|
 
|OpenGL ES 2.0 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 7,470: Line 6,310:
 
|Gamecock Media Group
 
|Gamecock Media Group
 
|
 
|
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2016-08-01
 
|''Lethe - Episode One''
 
|Action-adventure,
 
|Windows x86
 
|KoukouStudios, Faber Interactive
 
|Faber Interactive
 
|UE3 version 12264 changelist 2062495<br>UDK 2014-05
 
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
Line 7,614: Line 6,443:
 
|Smilegate Stove
 
|Smilegate Stove
 
|UE3 verison 12097
 
|UE3 verison 12097
|Direct3D 9 / SM3
+
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
+
|PhysX, Wwise
+
|-
+
|TBA
+
|''Lost Ark (console)''
+
|Isometric MMORPG
+
|Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5
+
|Smilegate RPG
+
|Smilegate Stove
+
|UE3 verison 12097
+
|Direct3D 9 / SM3
+
 
|N/A
 
|N/A
 
|PhysX, Wwise
 
|PhysX, Wwise
Line 7,812: Line 6,630:
 
|Focus Home Interactive
 
|Focus Home Interactive
 
|UE3 version 10246 changelist 1340247
 
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
 
|N/A
 
|PhysX
 
|-
 
|2013-10-29
 
|''Master Reboot''
 
|First-person Action, Adventure
 
|Windows x86, OS X, PlayStation 3, Wii U
 
|Wales Interactive
 
|Wales Interactive
 
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
 
|N/A
 
|N/A
Line 8,033: Line 6,840:
 
|
 
|
 
|OpenGL ES 2.0 / SM3
 
|OpenGL ES 2.0 / SM3
|N/A
 
|PhysX
 
|-
 
|2014-03-25 - Early access<br>after moved to UE4
 
|''Montas''
 
|Adventure
 
|Windows x86
 
|Organic Humans
 
|Organic Humans
 
|UE3 version 10917 changelist 1847205<br>UDK based with Full source
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 8,168: Line 6,964:
 
|PhysX
 
|PhysX
 
|-
 
|-
|2014-02-13
+
|2023-01-26 (Korea, Official Release)<br>2021-09-06 - (China, Open Beta Testing ~ Still 2023)
|''NaissanceE''
+
|''Nightmare Breaker(Chinese: 超激斗梦境)''<br>''Night Walker(Korean: 나이트 워커)''
|Adventure, Puzzle
+
|Windows x86
+
|Limasse Five
+
|Limasse Five
+
|UE3 version 9375 changelist 1140738<br>UDK 2012-01 based
+
|Direct3D 9 / SM3
+
|N/A
+
|PhysX
+
|-
+
|2015-06-05
+
|''Nether''
+
|First person urban survival game
+
|Windows x86
+
|Phosphor Games
+
|Phosphor Games
+
|UE3 version 10897 changelist 1532151
+
|Direct3D 9 / SM3
+
|N/A
+
|PhysX
+
|-
+
|TBA 2021
+
|''Nightmare Breaker(Chinese: 超激斗梦境)''
+
 
|Action RPG / MOBA
 
|Action RPG / MOBA
|Windows x86
+
|Windows x64
 
|A.storm
 
|A.storm
 
|A.storm
 
|A.storm
 
|
 
|
|Direct3D 9 / SM3
+
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
 
|N/A
 
|N/A
|PhysX
+
|PhysX, FMOD
 
|-
 
|-
 
|2014-01-21 - Early Acces
 
|2014-01-21 - Early Acces
Line 8,208: Line 6,982:
 
|Square Enix
 
|Square Enix
 
|
 
|
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2014-11-14
 
|''Ocean City Racing''
 
|Racing
 
|Windows x86
 
|Onur Uça, OCR Dev Team
 
|Onur Uça, OCR Dev Team
 
|UE3 version 9953 changelist 1260027<br>UDK 2012-05 based
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2016-08-27
 
|''Ocean City Racing: Redux''
 
|Racing
 
|Windows x86
 
|Onur Uça, OCR Dev Team
 
|Onur Uça, OCR Dev Team
 
|UE3 version 9953 changelist 1260027<br>UDK 2012-05 based
 
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
Line 8,289: Line 7,041:
 
|PhysX
 
|PhysX
 
|-
 
|-
|2014-08-25
+
|2013-09-04 - Win<br>2014-02-04 - PS4<br>2014-06-19 - XO<br>2015-03-31 - Linux, OS X
|''Orion: Prelude''
+
|Action game|Action Adventure game|Adventure
+
|Windows x86, Windows x64
+
|Spiral Game Studios
+
|Spiral Game Studios
+
|UE3 version 11540 changelist 1562604<br>UDK based with Full source
+
|Direct3D 9 / SM3
+
|Orion Prelude World Creation Tools(UE3 UnrealEd)<br>SDK uses Direct3D 11 / SM5
+
|PhysX
+
|-
+
|2013-09-04
+
 
|''Outlast''
 
|''Outlast''
 
|Survival Horror
 
|Survival Horror
|Windows x86, Windows x64, Linux, OS X, PlayStation 4, Xbox One, Nintendo Switch
+
|Windows x86, Windows x64, Linux, OS X, PlayStation 4, Xbox One
 
|Red Barrels Studio
 
|Red Barrels Studio
 
|Red Barrels Studio
 
|Red Barrels Studio
 
|UE3 version 12046
 
|UE3 version 12046
|Direct3D 9 / SM3<br>OpenGL / SM3 - Linux, OS X, PS4, NS
+
|Direct3D 9 / SM3<br>OpenGL / SM3 - Linux, OS X, PS4
 
|N/A
 
|N/A
 
|PhysX, Wwise, Scaleform
 
|PhysX, Wwise, Scaleform
 
|-
 
|-
|2014-05-06
+
|2014-05-06 - Win, PS4<br>2014-06-18 - XO<br>2015-03-31 - Linux, OS X
 
|''Outlast: Whistleblower''
 
|''Outlast: Whistleblower''
 
|Survival Horror
 
|Survival Horror
|Windows x86, Windows x64, Linux, OS X, PlayStation 4, Xbox One, Nintendo Switch
+
|Windows x86, Windows x64, Linux, OS X, PlayStation 4, Xbox One
 +
|Red Barrels Studio
 +
|Red Barrels Studio
 +
|UE3 version 12046
 +
|Direct3D 9 / SM3<br>OpenGL / SM3 - Linux, OS X, PS4
 +
|N/A
 +
|PhysX, Wwise, Scaleform
 +
|-
 +
|2018-02-27
 +
|''Outlast: Bundle of Terror''
 +
|Survival Horror
 +
|Nintendo Switch
 
|Red Barrels Studio
 
|Red Barrels Studio
 
|Red Barrels Studio
 
|Red Barrels Studio
 
|UE3 version 12046
 
|UE3 version 12046
|Direct3D 9 / SM3<br>OpenGL / SM3 - Linux, OS X, PS4, NS
+
|SM3 - NS
 
|N/A
 
|N/A
 
|PhysX, Wwise, Scaleform
 
|PhysX, Wwise, Scaleform
 
|-
 
|-
|2017-04-25
+
|2017-04-25<br>2018-03-27 - NS
 
|''Outlast 2''
 
|''Outlast 2''
 
|Survival Horror
 
|Survival Horror
Line 8,441: Line 7,193:
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
 
|Primal Carnage Extinction Development Kit(UE3 UnrealEd)<br>SDK uses Direct3D 11 / SM5
 
|Primal Carnage Extinction Development Kit(UE3 UnrealEd)<br>SDK uses Direct3D 11 / SM5
|PhysX
 
|-
 
|2016-10-19
 
|''Project Hovercraft''
 
|Action
 
|Windows x86
 
|Allusio
 
|Allusio
 
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2017-09-27
 
|''Project Nimbus''
 
|Action
 
|Windows x86, Windows x64
 
|GameCrafterTeam
 
|KISS ltd, GameTomo
 
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 
|Direct3D 9 / SM3
 
|N/A
 
 
|PhysX
 
|PhysX
 
|-
 
|-
Line 8,494: Line 7,224:
 
|Square Enix
 
|Square Enix
 
|
 
|
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2012-01-06
 
|''Q.U.B.E.''
 
|3D First-person Puzzle
 
|Windows x86, Windows x64, OS X
 
|Toxic Games
 
|Steam
 
|UE3 version 9249~10499<br>UDK 2011-12~2012-11 based
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2014-05-21
 
|''Q.U.B.E. Director's Cut''
 
|3D First-person Puzzle
 
|iOS, Windows x86, PlayStation 3, Wii U, Xbox One
 
|Toxic Games
 
|Steam
 
|UE3 version 11697 changelist 1843639<br>UDK based with Full source
 
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
Line 8,542: Line 7,250:
 
|PhysX
 
|PhysX
 
|-
 
|-
|2018-06-05 - Early access
+
|TBA<br>2018-06-05 - Early access<br>2022-08-22 - OBT
|''Realm Royale''
+
|''Realm Royale'' (2018)<br>''Realm Royale: Reforged'' (2022)
 
|Batle Royale FPS
 
|Batle Royale FPS
 
|Windows x64, PlayStation 4, Xbox One, Nintendo Switch
 
|Windows x64, PlayStation 4, Xbox One, Nintendo Switch
Line 8,550: Line 7,258:
 
|UE3 version 10897 changelist 1532151
 
|UE3 version 10897 changelist 1532151
 
|Direct3D 11 / SM5<br>OpenGL / SM5 - PS4, NS
 
|Direct3D 11 / SM5<br>OpenGL / SM5 - PS4, NS
|N/A
 
|PhysX
 
|-
 
|2014-08-01 - Early access<br>after moved to UE4
 
|''Recruits''
 
|Action
 
|Windows x86
 
|Commotion Games Pty Ltd
 
|Commotion Games Pty Ltd
 
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 8,626: Line 7,323:
 
|Steam
 
|Steam
 
|
 
|
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2012-01-28
 
|''Renegade X: Black Dawn''
 
|First-person shooter
 
|Windows x86
 
|Totem Arts
 
|Totem Arts
 
|UE3 version 9029 changelist 1047102<br>UDK 2011-10 based
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2016 - Open Beta
 
|''Renegade X: Multiplayer''
 
|First-person shooter
 
|Windows x86, Windows x64
 
|Totem Arts
 
|Totem Arts
 
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 
|Direct3D 9 / SM3
 
|UDK(UE3 UnrealEd)
 
|PhysX
 
|-
 
|2015-09-08
 
|''Revenge: Rhobar's myth''
 
|Adventure
 
|Windows x86
 
|Polygon Art
 
|Polygon Art
 
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
Line 8,671: Line 7,335:
 
|
 
|
 
|OpenGL ES 2.0 / SM3
 
|OpenGL ES 2.0 / SM3
|N/A
 
|PhysX
 
|-
 
|2016-08-06
 
|''Revolution 60 (Remastered for PC and MAC)''
 
|Interactive Drama Action-Adventure
 
|Windows x86, OS X
 
|Giant Spacekat
 
|Giant Spacekat
 
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
 
|N/A
 
|PhysX
 
|-
 
|2014-03-19 - PC
 
|''Revolution Ace''
 
|Interactive Drama Action-Adventure
 
|Windows x86, iOS
 
|Laser Guided Games
 
|Laser Guided Games
 
|UE3 version 10900 changelist 1532151
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2016-04-01
 
|''Rewind''
 
|3D First-person Puzzle
 
|Windows x86
 
|Stubborn Horse Studios
 
|Stubborn Horse Studios
 
|UE3 version 12097 changelist 1999891<br>UDK 2014-02 based
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 8,719: Line 7,350:
 
|-
 
|-
 
|2016
 
|2016
|''Rising Fire (Chinese: 火源计划)''
+
|''Rising Fire(Chinese: 火源计划)''
 
|Online Third-person shooter
 
|Online Third-person shooter
 
|Windows x86
 
|Windows x86
Line 8,803: Line 7,434:
 
|
 
|
 
|Direct3D 9 / SM3 - X360<br>OpenGL / SM3 - PS3
 
|Direct3D 9 / SM3 - X360<br>OpenGL / SM3 - PS3
|N/A
 
|PhysX
 
|-
 
|2015-03-14
 
|''RoonSehv: Neterra''
 
|Adventure
 
|Windows x86
 
|Babel Studio
 
|Babel Studio
 
|UE3 version 12097 changelist 1999891<br>UDK 2014-02 based
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 8,858: Line 7,478:
 
|UE3 version 2306
 
|UE3 version 2306
 
|Direct3D 9 / SM2, SM3 - X360
 
|Direct3D 9 / SM2, SM3 - X360
|N/A
+
|UE3 UnrealEd
 
|PhysX
 
|PhysX
 
|-
 
|-
|2015-07-07
+
|2015-07-07 - Win, PS4<br>2016-02-17 - XO<br>2016-09-08 - Linux, MacOS<br>2017-11-14 - NS
 
|''Rocket League''
 
|''Rocket League''
 
|Sports
 
|Sports
Line 8,881: Line 7,501:
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
 
|N/A
 
|N/A
|PhysX
 
|-
 
|2014-12-05
 
|''Rooks Keep''
 
|Action Strategy
 
|Windows x86, Windows x64
 
|RuneStorm
 
|Steam
 
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
 
|Direct3D 9 / SM3,<br>Direct3D 11 / SM5
 
|UDK(UE3 UnrealEd)
 
 
|PhysX
 
|PhysX
 
|-
 
|-
Line 8,901: Line 7,510:
 
|Coffee Stain Studios
 
|Coffee Stain Studios
 
|UE3 version 7876~9953
 
|UE3 version 7876~9953
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
 
|N/A
 
|PhysX
 
|-
 
|2010-06-01
 
|''Sanctum Demo (UDK version)''
 
|First-person shooter / Tower defense
 
|Windows x86
 
|Coffee Stain Studios
 
|Coffee Stain Studios
 
|UE3 version 6383 changelist 474472<br>UDK 2010-03 based
 
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
 
|N/A
 
|N/A
Line 9,070: Line 7,668:
 
|PhysX
 
|PhysX
 
|-
 
|-
|2014-09-30
+
|2014-09-30<br>2022-02-03 - NS
 
|''Sherlock Holmes: Crimes and Punishments''
 
|''Sherlock Holmes: Crimes and Punishments''
 
|Investigation game
 
|Investigation game
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360
+
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Nintendo Switch
|Frogwares
+
|Frogwares<br>Mataboo (NS porting)
 
|Focus Home Interactive
 
|Focus Home Interactive
 
|UE3 version 10897 changelist 1532151
 
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
+
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4, NS
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
 
|-
 
|-
|2016-06-10
+
|2016-06-10 - Win<br>2016-10-25 - XO, PS4<br>2022-04-07 - NS
 
|''Sherlock Holmes: The Devil's Daughter''
 
|''Sherlock Holmes: The Devil's Daughter''
 
|Investigation game
 
|Investigation game
|Windows x86, PlayStation 4, Xbox One
+
|Windows x86, PlayStation 4, Xbox One, Nintendo Switch
 
|Frogwares
 
|Frogwares
 
|Bigben Interactive
 
|Bigben Interactive
Line 9,133: Line 7,731:
 
|UE3 version 8259
 
|UE3 version 8259
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
|N/A
 
|PhysX
 
|-
 
|TBA<br>2014-04-20 - alpha demo<br>2016-10-10 - SonicGDK<br>2020-02-02 - beta demo
 
|''Sonic Incursion''
 
|Side-Scrolling
 
|OS X, Windows x86
 
|Xaklse
 
|Xaklse
 
|UDK
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 9,221: Line 7,808:
 
|UE3 version 10897 changelist 1532151
 
|UE3 version 10897 changelist 1532151
 
|Direct3D 9 / SM3<br>OpenGL ES 2.0 / SM3 - iOS
 
|Direct3D 9 / SM3<br>OpenGL ES 2.0 / SM3 - iOS
|N/A
 
|PhysX
 
|-
 
|TBA<br>2016-10-25 - Early Access
 
|''Subsistence''
 
|First-person shooter
 
|Windows x86
 
|ColdGames
 
|ColdGames
 
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2019-02-08
 
|''Supraball''
 
|Sports
 
|Windows x86, Windows x64
 
|Supra Games
 
|Supra Games
 
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 9,316: Line 7,881:
 
|MMO, Simulation
 
|MMO, Simulation
 
|Windows x86
 
|Windows x86
 +
|ICE Entertainment
 +
|ChangYou
 +
|UE3 version 10499 changelist 1426632
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2022-04-20
 +
|''Steel Ocean: Wolves of Deep Sea on Steam''
 +
|MMO, Simulation
 +
|Windows x64
 
|ICE Entertainment  
 
|ICE Entertainment  
 
|ChangYou
 
|ChangYou
Line 9,331: Line 7,907:
 
|UE3 version 8788 changelist 976115
 
|UE3 version 8788 changelist 976115
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
|N/A
 
|PhysX
 
|-
 
|2014-05-31 - Early access
 
|''The Stomping Land''
 
|First Person Shooter
 
|Windows x86
 
|SuperCrit
 
|SuperCrit
 
|UDK
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2015 - iOS<br>2016-09-12 - PC
 
|''Squareface''
 
|Action
 
|Windows x86, Windows x64, iOS
 
|VAN CUBO
 
|VAN CUBO
 
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 
|Direct3D 9 / SM3<br>Direct3D 11 / SM5<br>OpenGL ES 2.0 / SM3 - iOS
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 9,375: Line 7,929:
 
|
 
|
 
|Direct3D 9 / SM2, SM3<br>OpenGL / SM3 - PS3
 
|Direct3D 9 / SM2, SM3<br>OpenGL / SM3 - PS3
|N/A
 
|PhysX
 
|-
 
|2014-01-24
 
|''Strike Vector''
 
|Third-Person Shooter, First-Person Shooter
 
|Windows x86
 
|Ragequit Corporation
 
|
 
|UE3 version 10907 changelist 1715227<br>UDK 2013-07
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 9,518: Line 8,061:
 
|
 
|
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
|N/A
 
|PhysX
 
|-
 
|2011-10-25
 
|''The Haunted: Hells Reach''
 
|Third Person Action Horror
 
|Windows x86, PlayStation 3, Xbox 360
 
|KTX Software
 
|THQ/Signo&Arte
 
|UE3 version 8788 changelist 976115<br>UDK 2011-08 based with Full source
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 9,539: Line 8,071:
 
|Square Enix
 
|Square Enix
 
|
 
|
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2021-09-29
 
|''Them and Us''
 
|Action
 
|Windows x64
 
|TendoGames
 
|TendoGames
 
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2014-12-01
 
|''The Old City: Leviathan''
 
|Adventure
 
|Windows x86
 
|PostMod Softworks
 
|PostMod Softworks
 
|UE3 version 12264 changelist 2062495<br>UDK 2014-05 based
 
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
Line 9,745: Line 8,255:
 
|Action
 
|Action
 
|iOS
 
|iOS
|Gravity (company)|Gravity
+
|Gravity
|Gravity (company)|Gravity
+
|Gravity
 
|
 
|
 
|OpenGL ES 2.0 / SM3
 
|OpenGL ES 2.0 / SM3
Line 9,753: Line 8,263:
 
|-
 
|-
 
|2012
 
|2012
|''Tao Yuan (Chinese: 桃园)''
+
|''Tao Yuan(Chinese: 桃园)''
 
|Action, MO
 
|Action, MO
 
|Windows x86
 
|Windows x86
Line 9,761: Line 8,271:
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
|PhysX
 
|-
 
|2013-03-04
 
|''Tower of Guns''
 
|Action game|Action
 
|Linux, Windows x86, OS X
 
|Joe Mirabello
 
|Steam
 
|UE3 version 12097 changelist 1999891<br>UDK 2014-02 based
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - Linux, OS X
 
|N/A
 
|PhysX
 
|-
 
|2016-09-13
 
|''Toxikk''
 
|First-person shooter
 
|Windows x86, Windows x64
 
|Reakktor Studios
 
|Reakktor Studios
 
|UE3 version 12791<br>UDK 2015-02 based
 
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
 
|UDK(UE3 UnrealEd)
 
 
|PhysX
 
|PhysX
 
|-
 
|-
Line 9,914: Line 8,402:
 
|
 
|
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
|N/A
 
|PhysX
 
|-
 
|2016-06-23
 
|''UnderEarth''
 
|Adventure
 
|Windows x86
 
|CrackerJack Games
 
|CrackerJack Games
 
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2012-08-09
 
|''Unmechanical''
 
|Puzzle video game
 
|iOS, Windows x86
 
|Teotl Studios
 
|Talawa Games
 
|UE3 version 9249 changelist 1109819<br>UDK 2011-11 based
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2015-01-30
 
|''Unmechanical: Extended''
 
|Puzzle video game
 
|Windows x86, Linux, OS X, PlayStation 3, PlayStation 4, Xbox One
 
|Teotl Studios
 
|Talawa Games
 
|UE3 version 10246 changelist 1340247<br>UDK 2012-07 based
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4, Linux, OS X
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 9,970: Line 8,425:
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
|PhysX
 
|-
 
|2013-11-11
 
|''Viscera Cleanup Detail: Shadow Warrior''
 
|
 
|Windows x86
 
|RuneStorm
 
|Steam
 
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2013-12-14
 
|''Viscera Cleanup Detail: Santa's Rampage''
 
|
 
|Windows x86
 
|RuneStorm
 
|Steam
 
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2015-10-24
 
|''Viscera Cleanup Detail''
 
|
 
|Windows x86, Windows x64
 
|RuneStorm
 
|Steam
 
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
 
|UDK(UE3 UnrealEd)
 
 
|PhysX
 
|PhysX
 
|-
 
|-
Line 10,013: Line 8,435:
 
|
 
|
 
|OpenGL ES 2.0 / SM3
 
|OpenGL ES 2.0 / SM3
|N/A
 
|PhysX
 
|-
 
|2014-12-24
 
|''Ukrainian Ninja''
 
|Windows x86 Multiplayer Platformer|MP
 
|Steam
 
|Dragon Games LLC
 
|
 
|UE3 version 12097~12791<br>UDK 2014-02~UDK 2015-02 based
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 10,068: Line 8,479:
 
|
 
|
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
 
|PhysX
 
|-
 
|2011-11-16
 
|''Waves''
 
|2D Shooting
 
|Windows x86
 
|Squid in a Box
 
|Steam
 
|UE3 version 8171 changelist 833356<br>UDK 2011-04 based
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 10,101: Line 8,501:
 
|
 
|
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
 
|PhysX
 
|-
 
|2010-10-25
 
|''White the Game – bringt Farbe ins Spiel''
 
|Action
 
|Windows x86
 
|ENJMIN
 
|ENJMIN
 
|UDK
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 10,122: Line 8,511:
 
|Psyonix
 
|Psyonix
 
|
 
|
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2016-11-11
 
|''Why is the Princess in a Magic Forest?!''
 
|Puzzle
 
|Windows x86
 
|Fat Walrus Games
 
|Fat Walrus Games
 
|UE3 version 10246 changelist 1340247<br>UDK 2012-07 based
 
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
Line 10,167: Line 8,545:
 
|UE3 version 12210 changelist 2039049
 
|UE3 version 12210 changelist 2039049
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
|N/A
 
|PhysX
 
|-
 
|2015-02-13
 
|''Wooden Floor''
 
|Adventure
 
|Windows x86, Windows x64
 
|Pheenix93
 
|Pheenix93
 
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
 
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2016-01-12
 
|''Wooden Floor 2''
 
|Adventure
 
|Windows x86, Windows x64
 
|Pheenix93
 
|Pheenix93
 
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
 
|Direct3D 9 / SM3
 
 
|N/A
 
|N/A
 
|PhysX
 
|PhysX
Line 10,408: Line 8,764:
 
|En Masse Entertainment
 
|En Masse Entertainment
 
|
 
|
|Direct3D 9 / SM3
 
|N/A
 
|PhysX
 
|-
 
|2016-03-26
 
|''Zombies on a Plane''
 
|Action
 
|Windows x86
 
|Shangri-La Game Studios Ltd
 
|1C Company
 
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 
 
|Direct3D 9 / SM3
 
|Direct3D 9 / SM3
 
|N/A
 
|N/A
Line 10,435: Line 8,780:
 
|-
 
|-
 
|}
 
|}
 +
 +
==Sub version==
 +
===[ATLAS Technology]===
 +
 +
===[Unreal Development Kit] (UDK)===
 +
{| class="wikitable sortable"
 +
|-
 +
!Release Date / Title
 +
!Target Platform
 +
!Engine Version
 +
!Graphics API / Shader Model
 +
!Third Party Middleware
 +
|-
 +
|UDK 2009-11-BETA
 +
|Windows x86
 +
|Unreal Engine 3 version 5860 changelist 309428
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4
 +
|PhysX
 +
|-
 +
|UDK 2009-11-BETA2
 +
|Windows x86
 +
|Unreal Engine 3 version 5860 changelist 309428
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4
 +
|PhysX
 +
|-
 +
|UDK 2009-12-BETA
 +
|Windows x86
 +
|Unreal Engine 3 version 6094 changelist 422614
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4
 +
|PhysX
 +
|-
 +
|UDK 2010-01-BETA
 +
|Windows x86
 +
|Unreal Engine 3 version 6165 changelist 436666
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4
 +
|PhysX
 +
|-
 +
|UDK 2010-02-BETA
 +
|Windows x86
 +
|Unreal Engine 3 version 6262 changelist 450718
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4
 +
|PhysX
 +
|-
 +
|UDK 2010-03-BETA
 +
|Windows x86
 +
|Unreal Engine 3 version 6383 changelist 474472
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4
 +
|PhysX
 +
|-
 +
|UDK 2010-04-BETA
 +
|Windows x86
 +
|Unreal Engine 3 version 6522 changelist 503622
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4
 +
|PhysX
 +
|-
 +
|UDK 2010-05-BETA
 +
|Windows x86, Windows x64
 +
|Unreal Engine 3 version 6699 changelist 536634
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4
 +
|PhysX
 +
|-
 +
|UDK 2010-06-BETA
 +
|Windows x86, Windows x64
 +
|Unreal Engine 3 version 6829 changelist 558646
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4
 +
|PhysX
 +
|-
 +
|UDK 2010-07-BETA
 +
|Windows x86, Windows x64
 +
|Unreal Engine 3 version 6890 changelist 571338
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4
 +
|PhysX
 +
|-
 +
|UDK 2010-08-BETA
 +
|Windows x86, Windows x64
 +
|Unreal Engine 3 version 7026 changelist 597149
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4
 +
|PhysX
 +
|-
 +
|UDK 2010-09-BETA
 +
|Windows x86, Windows x64
 +
|Unreal Engine 3 version 7258 changelist 641002
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4
 +
|PhysX
 +
|-
 +
|UDK 2010-10-BETA
 +
|Windows x86, Windows x64
 +
|Unreal Engine 3 version 7422 changelist 674807
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4
 +
|PhysX
 +
|-
 +
|UDK 2010-11-BETA
 +
|Windows x86, Windows x64
 +
|Unreal Engine 3 version 7546 changelist 703463
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4
 +
|PhysX
 +
|-
 +
|UDK 2010-12-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 7637 changelist 720882
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2011-01-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 7748 changelist 742347
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2011-02-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 7876 changelist 776445
 +
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2011-03-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 7977 changelist 798121
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2011-03-BETA2
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 7977 changelist 798121
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2011-04-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 8171 changelist 833356
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2011-05-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 8364 changelist 871961
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2011-06-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 8623 changelist 935754
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2011-07-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 8710 changelist 955963
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2011-08-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 8788 changelist 976115
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2011-09-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 8916 changelist 1009027
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2011-10-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 9029 changelist 1047102
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2011-11-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 9140 changelist 1081640
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2011-12-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 9249 changelist 1109819
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2012-01-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 9375 changelist 1140738
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2012-02-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 9505 changelist 1174198
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2012-03-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 9656 changelist 1202061
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2012-05-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 9953 changelist 1260027
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2012-07-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 10246 changelist 1340247
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2012-07-BETA2
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 10246 changelist 1340247
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2012-11-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 10499 changelist 1426632
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2012-11-BETA2
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 10499 changelist 1426632
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2013-02-BETA
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 10897 changelist 1532151
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2013-02-BETA2
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 10900 changelist 1537896
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2013-05
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 10905 changelist 1667866
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2013-07
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 10907 changelist 1715227
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2014-02
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 12097 changelist 1999891
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2014-05
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 12264 changelist 2062495
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2014-08
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 12466 changelist 2243543
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|-
 +
|UDK 2015-02
 +
|Windows x86, Windows x64, iOS
 +
|Unreal Engine 3 version 12791 changelist 2424394
 +
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
 +
|PhysX
 +
|}
 +
 +
====[Unreal Development Kit] (UDK) based games====
 +
{| class="wikitable sortable"
 +
|-
 +
!Release date
 +
!Title
 +
!Genre
 +
!Platform
 +
!Developers
 +
!Publisher
 +
!Engine Version
 +
!Graphics API / Shader Model
 +
!Unreal Editor Release
 +
!Third Party Middleware
 +
|-
 +
|2015-06-27
 +
|''Action Alien''
 +
|First Person Shooter
 +
|Windows x86
 +
|Devdan Games
 +
|Devdan Games
 +
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2018-02-26
 +
|''Action Alien: Prelude''
 +
|First Person Shooter
 +
|Windows x86
 +
|Devdan Games
 +
|Devdan Games
 +
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2018-09-02
 +
|''Action Alien: Tropical Mayhem''
 +
|First Person Shooter
 +
|Windows x86
 +
|Devdan Games
 +
|Devdan Games
 +
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2017-05-19
 +
|''Aerial Destruction''
 +
|First Person Shooter
 +
|Windows x86
 +
|Devdan Games
 +
|Devdan Games
 +
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2010-04-25
 +
|''Angels Fall First: Planetstorm''
 +
|First-person Sci-fi War game
 +
|OS X, Windows x86
 +
|Strangely Interactive
 +
|Strangely Interactive
 +
|UE3 version 6262 changelist 450718<br>UDK 2010-02 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2010-02-01
 +
|''Bounty Arms Demo''
 +
|First Person Shooter
 +
|Windows x86
 +
|Open Reset
 +
|Open Reset
 +
|UE3 version 6262 changelist 450718<br>UDK 2010-02 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-03-24
 +
|''Betrayer''
 +
|First Person Shooter
 +
|Windows x86
 +
|Blackpowder Games
 +
|Steam
 +
|UE3 version 10897 changelist 1532151<br>UDK 2013-02 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2012-10-16
 +
|''Chivalry: Medieval Warfare''
 +
|First-person combat
 +
|Windows x86, Windows x64
 +
|Torn Banner Studios
 +
|Torn Banner Studios
 +
|UE3 version 10246 changelist 1340247<br>UDK 2012-07 based with Full Source
 +
|Direct3D 9 / SM3
 +
|UE3 UnrealEd<br>SDK uses Direct3D 11 / SM5
 +
|PhysX
 +
|-
 +
|2013-11-14
 +
|''Chivalry: Deadliest Warrior''
 +
|First-person combat
 +
|Windows x86, Windows x64
 +
|Torn Banner Studios
 +
|Torn Banner Studios
 +
|UE3 version 10246 changelist 1340247<br>UDK 2012-07 based with Full Source
 +
|Direct3D 9 / SM3
 +
|UE3 UnrealEd<br>SDK uses Direct3D 11 / SM5
 +
|PhysX
 +
|-
 +
|2017-05-02
 +
|''Clockwise''
 +
|Adventure
 +
|Windows x86, Windows x64
 +
|Pheenix93
 +
|Pheenix93
 +
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-05-12
 +
|''Coma Mortuary''
 +
|Adventure, Horror
 +
|Windows x86
 +
|N A GA Entertainment
 +
|N A GA Entertainment
 +
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2017-11-29
 +
|''Cyborg Arena''
 +
|First Person Shooter
 +
|Windows x86
 +
|Devdan Games
 +
|Devdan Games
 +
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2015-03-05
 +
|''Cylne''
 +
|Adventure
 +
|Windows x86
 +
|Cylne
 +
|Cylne
 +
|UE3 version 9953 changelist 1260027<br>UDK 2012-05 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-03-10
 +
|''[https://cypressinheritance.com/front/portfolio/226/ Cypress Inheritance: The Beginning]''
 +
|Action-adventure
 +
|Windows x86, OS X
 +
|Cypress Inheritance, LLC
 +
|Cypress Inheritance, LLC
 +
|UE3 version 11581<br>UDK with Full Source code
 +
|Direct3D 9 / SM3<br>OpenGL / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-06-03
 +
|''Dark Raid''
 +
|First-person shooter
 +
|Windows x86
 +
|Vector Games
 +
|Vector Games
 +
|UE3 version 12097 changelist 1999891<br>UDK 2014-02 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2013-09-25
 +
|''Day One: Garry's Incident''
 +
|Survival
 +
|Windows x86
 +
|Wild Games Studio
 +
|Wild Games Studio
 +
|UE3 version 9953 changelist 1260027<br>UDK 2012-05 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2015-08-04
 +
|''Dev Guy''
 +
|Third-person shooter, Hack and slash
 +
|Windows x86, Windows x64
 +
|Daniel Jonathan Bourke
 +
|Project tranquil
 +
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2010-02-04
 +
|''Dungeon Defense''
 +
|Tower Defense/Action Role-playing game
 +
|Windows x86
 +
|Trendy Entertainment
 +
|Trendy Entertainment
 +
|UE3 version 5860<br>UDK 2009-11 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2011-03-29
 +
|''Dungeon Defenders: First Wave''
 +
|Tower Defense/Action Role-playing game
 +
|Android, iOS
 +
|Trendy Entertainment
 +
|Trendy Entertainment
 +
|UE3 version 6262<br>UDK 2010-02 based with Full Source
 +
|OpenGL / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2011-10-14 (Android)<br>2011-11-03 (iOS)
 +
|''Dungeon Defenders: Second Wave''
 +
|Tower Defense/Action Role-playing game
 +
|Android, iOS
 +
|Trendy Entertainment
 +
|Trendy Entertainment
 +
|UE3 version 6262<br>UDK 2010-02 based with Full Source
 +
|OpenGL / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2011-10-19
 +
|''Dungeon Defenders''
 +
|Tower Defense/Action Role-playing game
 +
|Android, iOS, Linux, OS X, Windows x86, PlayStation 3, PlayStation Vita, Xbox 360
 +
|Trendy Entertainment
 +
|Trendy Entertainment
 +
|UE3 version 6262<br>UDK 2010-02 based with Full Source
 +
|OpenGL / SM3<br>Direct3D 9 / SM3 - Win, X360
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-07-22
 +
|''Dungeon Defenders Eternity''
 +
|Tower Defense/Action Role-playing game
 +
|Android, iOS, Linux, OS X, Windows x86
 +
|Nom Nom Games
 +
|Trendy Entertainment
 +
|UE3 version 6262<br>UDK 2010-02 based with Full Source
 +
|OpenGL / SM3<br>Direct3D 9 / SM3 - Win
 +
|N/A
 +
|PhysX
 +
|-
 +
|2017-06-20
 +
|''Dungeon Defenders 2''
 +
|MOBA
 +
|Linux, OS X, Windows x86, PlayStation 4
 +
|Trendy Entertainment
 +
|Trendy Entertainment
 +
|UE3 version 6262<br>UDK 2010-02 based with Full Source
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2017-06-20
 +
|''Duty Calls''
 +
|First-person shooter
 +
|Windows x86
 +
|People Can Fly
 +
|People Can Fly
 +
|UE3 version 7422<br>UDK 2010-10 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-08-01
 +
|''Eidolon''
 +
|Exploration, Survival
 +
|Windows x86, OS X
 +
|Ice Water Games
 +
|Ice Water Games
 +
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 +
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
 +
|N/A
 +
|PhysX
 +
|-
 +
|2013-10-16
 +
|''Eleusis''
 +
|Adventure
 +
|Windows x86
 +
|Nocturnal works
 +
|Nocturnal works
 +
|UE3 version 9029 changelist 1047102<br>UDK 2011-10 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-06-05
 +
|''Epoch PC''
 +
|Third-person shooter
 +
|Windows x86
 +
|Uppercut Games
 +
|Uppercut Games
 +
|UE3 version 11693 changelist 1841520<br>UDK based with Full source
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2012-10-11
 +
|''ERIE''
 +
|Horror Adventre
 +
|Windows x86
 +
|Utah Game Forge
 +
|Utah Game Forge
 +
|UE3 version 8788 changelist 976115<br>UDK 2011-08 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-10-28
 +
|''Fabula Mortis''
 +
|Action
 +
|Windows x64
 +
|Deadghost Interactive
 +
|Deadghost Interactive
 +
|
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2022-04-18
 +
|''Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque®''
 +
|Action, Adventure
 +
|Windows x86, Xbox 360, PlayStation 3
 +
|Nidal Nijm Games
 +
|Nidal Nijm Games
 +
|UE3 version 8364 changelist 871961<br>UDK 2011-05 based with Full Source
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2017-10-26
 +
|''Grimoire: Manastorm''
 +
|First-person shooter, Third-person shooter
 +
|Windows x86
 +
|Omniconnection
 +
|Omniconnection
 +
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2013 - Pre-release
 +
|''Falling Hell(lietuvių kalba: Griuvantis Pragaras)''
 +
|First-person shooter
 +
|Windows x86
 +
|WW4U
 +
|WW4U
 +
|UDK
 +
|Direrct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2019-09-26
 +
|''The Hero''
 +
|Third-person shooter, Adventure
 +
|Windows x86, Windows x64
 +
|Dark Space Studios
 +
|Dark Space Studios
 +
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 +
|Direct3D 11 / SM5
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-05-27
 +
|''Hippocampal: The White Sofa''
 +
|Adventure
 +
|Windows x86
 +
|Freegamer
 +
|Strategy First
 +
|UE3 version 9505 changelist 1174198<br>UDK 2012-02 based
 +
|Direct3D 9 / SM3<br>Direct3D 11/ SM5
 +
|N/A
 +
|PhysX
 +
|-
 +
|2013-07-23
 +
|''InFlux''
 +
|Casual
 +
|OS X, Windows x86
 +
|Impromptu Games
 +
|Impromptu Games
 +
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 +
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
 +
|N/A
 +
|PhysX
 +
|-
 +
|2017-03-16
 +
|''Iron Storm''
 +
|Action
 +
|Windows x86
 +
|MoYi Technology
 +
|MoYi Technology
 +
|UE3 version 12178 changelist 2033408<br>UDK 2014-02 based with Full Source
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-03-26
 +
|''Last Knight: Rogue Rider Edition''
 +
|3D Platformer / Action |Arcade
 +
|OS X, Windows x86
 +
|Toco Games
 +
|Toco Games
 +
|UE3 version 9029 changelist 1047102<br>UDK 2011-10 based
 +
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
 +
|N/A
 +
|PhysX
 +
|-
 +
|2012-12-20
 +
|''Last Knight HD''
 +
|Adventure
 +
|iOS
 +
|Crescent Moon Games LLC
 +
|Crescent Moon Games LLC
 +
|UE3 version 9029 changelist 1047102<br>UDK 2011-10 based
 +
|OpenGL ES 2.0 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2016-08-01
 +
|''Lethe - Episode One''
 +
|Action-adventure,
 +
|Windows x86
 +
|KoukouStudios, Faber Interactive
 +
|Faber Interactive
 +
|UE3 version 12264 changelist 2062495<br>UDK 2014-05
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2013-10-29
 +
|''Master Reboot''
 +
|First-person Action, Adventure
 +
|Windows x86, OS X, PlayStation 3, Wii U
 +
|Wales Interactive
 +
|Wales Interactive
 +
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 +
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-03-25 - Early access<br>after moved to UE4
 +
|''Montas''
 +
|Adventure
 +
|Windows x86
 +
|Organic Humans
 +
|Organic Humans
 +
|UE3 version 10917 changelist 1847205<br>UDK based with Full source
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-02-13
 +
|''NaissanceE''
 +
|Adventure, Puzzle
 +
|Windows x86
 +
|Limasse Five
 +
|Limasse Five
 +
|UE3 version 9375 changelist 1140738<br>UDK 2012-01 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2015-06-05
 +
|''Nether''
 +
|First person urban survival game
 +
|Windows x64
 +
|Phosphor Games
 +
|Phosphor Games
 +
|UE3 version 10897 changelist 1532151
 +
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
 +
|N/A
 +
|PhysX
 +
|-
 +
|2019-05-16
 +
|''Nether: The Untold Chapter''
 +
|First person urban survival game
 +
|Windows x64
 +
|Phosphor Games
 +
|Phosphor Games
 +
|UE3 version 10897 changelist 1532151
 +
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-11-14
 +
|''Ocean City Racing''
 +
|Racing
 +
|Windows x86
 +
|Onur Uça, OCR Dev Team
 +
|Onur Uça, OCR Dev Team
 +
|UE3 version 9953 changelist 1260027<br>UDK 2012-05 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2016-08-27
 +
|''Ocean City Racing: Redux''
 +
|Racing
 +
|Windows x86
 +
|Onur Uça, OCR Dev Team
 +
|Onur Uça, OCR Dev Team
 +
|UE3 version 9953 changelist 1260027<br>UDK 2012-05 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-08-25
 +
|''Orion: Prelude''
 +
|Action game|Action Adventure game|Adventure
 +
|Windows x86, Windows x64
 +
|Spiral Game Studios
 +
|Spiral Game Studios
 +
|UE3 version 11540 changelist 1562604<br>UDK based with Full source
 +
|Direct3D 9 / SM3
 +
|Orion Prelude World Creation Tools(UE3 UnrealEd)<br>SDK uses Direct3D 11 / SM5
 +
|PhysX
 +
|-
 +
|2016-10-19
 +
|''Project Hovercraft''
 +
|Action
 +
|Windows x86
 +
|Allusio
 +
|Allusio
 +
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2017-09-27
 +
|''Project Nimbus''
 +
|Action
 +
|Windows x86, Windows x64
 +
|GameCrafterTeam
 +
|KISS ltd, GameTomo
 +
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2012-01-06
 +
|''Q.U.B.E.''
 +
|3D First-person Puzzle
 +
|Windows x86, Windows x64, OS X
 +
|Toxic Games
 +
|Steam
 +
|UE3 version 9249~10499<br>UDK 2011-12~2012-11 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-05-21
 +
|''Q.U.B.E. Director's Cut''
 +
|3D First-person Puzzle
 +
|iOS, Windows x86, PlayStation 3, Wii U, Xbox One
 +
|Toxic Games
 +
|Steam
 +
|UE3 version 11697 changelist 1843639<br>UDK based with Full source
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2012-01-28
 +
|''Renegade X: Black Dawn''
 +
|First-person shooter
 +
|Windows x86
 +
|Totem Arts
 +
|Totem Arts
 +
|UE3 version 9029 changelist 1047102<br>UDK 2011-10 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2016 - Open Beta
 +
|''Renegade X: Multiplayer''
 +
|First-person shooter
 +
|Windows x86, Windows x64
 +
|Totem Arts
 +
|Totem Arts
 +
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 +
|Direct3D 9 / SM3
 +
|UDK(UE3 UnrealEd)
 +
|PhysX
 +
|-
 +
|2015-09-08
 +
|''Revenge: Rhobar's myth''
 +
|Adventure
 +
|Windows x86
 +
|Polygon Art
 +
|Polygon Art
 +
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2016-08-06
 +
|''Revolution 60 (Remastered for PC and MAC)''
 +
|Interactive Drama Action-Adventure
 +
|Windows x86, OS X
 +
|Giant Spacekat
 +
|Giant Spacekat
 +
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 +
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-03-19 - PC
 +
|''Revolution Ace''
 +
|Interactive Drama Action-Adventure
 +
|Windows x86, iOS
 +
|Laser Guided Games
 +
|Laser Guided Games
 +
|UE3 version 10900 changelist 1532151<br>UDK 2013-02 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2016-04-01
 +
|''Rewind''
 +
|3D First-person Puzzle
 +
|Windows x86
 +
|Stubborn Horse Studios
 +
|Stubborn Horse Studios
 +
|UE3 version 12097 changelist 1999891<br>UDK 2014-02 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-08-01 - Early access<br>after moved to UE4
 +
|''Recruits''
 +
|Action
 +
|Windows x86
 +
|Commotion Games Pty Ltd
 +
|Commotion Games Pty Ltd
 +
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2015-03-14
 +
|''RoonSehv: Neterra''
 +
|Adventure
 +
|Windows x86
 +
|Babel Studio
 +
|Babel Studio
 +
|UE3 version 12097 changelist 1999891<br>UDK 2014-02 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-12-05
 +
|''Rooks Keep''
 +
|Action Strategy
 +
|Windows x86, Windows x64
 +
|RuneStorm
 +
|Steam
 +
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
 +
|Direct3D 9 / SM3,<br>Direct3D 11 / SM5
 +
|UDK(UE3 UnrealEd)
 +
|PhysX
 +
|-
 +
|2010-06-01
 +
|''Sanctum Demo (UDK version)''
 +
|First-person shooter / Tower defense
 +
|Windows x86
 +
|Coffee Stain Studios
 +
|Coffee Stain Studios
 +
|UE3 version 6383 changelist 474472<br>UDK 2010-03 based
 +
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
 +
|N/A
 +
|PhysX
 +
|-
 +
|TBA<br>2014-04-20 - alpha demo<br>2016-10-10 - SonicGDK<br>2020-02-02 - beta demo
 +
|''Sonic Incursion''
 +
|Side-Scrolling
 +
|OS X, Windows x86
 +
|Xaklse
 +
|Xaklse
 +
|UDK
 +
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
 +
|N/A
 +
|PhysX
 +
|-
 +
|TBA<br>2016-10-25 - Early Access
 +
|''Subsistence''
 +
|First-person shooter
 +
|Windows x86
 +
|ColdGames
 +
|ColdGames
 +
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2019-02-08
 +
|''Supraball''
 +
|Sports
 +
|Windows x86, Windows x64
 +
|Supra Games
 +
|Supra Games
 +
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-05-31 - Early access
 +
|''The Stomping Land''
 +
|First Person Shooter
 +
|Windows x86
 +
|SuperCrit
 +
|SuperCrit
 +
|UDK
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2015 - iOS<br>2016-09-12 - PC
 +
|''Squareface''
 +
|Action
 +
|Windows x86, Windows x64, iOS
 +
|VAN CUBO
 +
|VAN CUBO
 +
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 +
|Direct3D 9 / SM3<br>Direct3D 11 / SM5<br>OpenGL ES 2.0 / SM3 - iOS
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-01-24
 +
|''Strike Vector''
 +
|Third-Person Shooter, First-Person Shooter
 +
|Windows x86
 +
|Ragequit Corporation
 +
|
 +
|UE3 version 10907 changelist 1715227<br>UDK 2013-07
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2011-10-25
 +
|''The Haunted: Hells Reach''
 +
|Third Person Action Horror
 +
|Windows x86, PlayStation 3, Xbox 360
 +
|KTX Software
 +
|THQ/Signo&Arte
 +
|UE3 version 8788 changelist 976115<br>UDK 2011-08 based with Full source
 +
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2021-09-29
 +
|''Them and Us''
 +
|Action
 +
|Windows x64
 +
|TendoGames
 +
|TendoGames
 +
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-12-01
 +
|''The Old City: Leviathan''
 +
|Adventure
 +
|Windows x86
 +
|PostMod Softworks
 +
|PostMod Softworks
 +
|UE3 version 12264 changelist 2062495<br>UDK 2014-05 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2013-03-04
 +
|''Tower of Guns''
 +
|Action game|Action
 +
|Linux, Windows x86, OS X
 +
|Joe Mirabello
 +
|Steam
 +
|UE3 version 12097 changelist 1999891<br>UDK 2014-02 based
 +
|Direct3D 9 / SM3<br>OpenGL / SM3 - Linux, OS X
 +
|N/A
 +
|PhysX
 +
|-
 +
|2016-09-13
 +
|''Toxikk''
 +
|First-person shooter
 +
|Windows x86, Windows x64
 +
|Reakktor Studios
 +
|Reakktor Studios
 +
|UE3 version 12791<br>UDK 2015-02 based
 +
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
 +
|UDK(UE3 UnrealEd)
 +
|PhysX
 +
|-
 +
|2016-06-23
 +
|''UnderEarth''
 +
|Adventure
 +
|Windows x86
 +
|CrackerJack Games
 +
|CrackerJack Games
 +
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2012-08-09
 +
|''Unmechanical''
 +
|Puzzle video game
 +
|iOS, Windows x86
 +
|Teotl Studios
 +
|Talawa Games
 +
|UE3 version 9249 changelist 1109819<br>UDK 2011-11 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2015-01-30
 +
|''Unmechanical: Extended''
 +
|Puzzle video game
 +
|Windows x86, Linux, OS X, PlayStation 3, PlayStation 4, Xbox One
 +
|Teotl Studios
 +
|Talawa Games
 +
|UE3 version 10246 changelist 1340247<br>UDK 2012-07 based
 +
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4, Linux, OS X
 +
|N/A
 +
|PhysX
 +
|-
 +
|2013-11-11
 +
|''Viscera Cleanup Detail: Shadow Warrior''
 +
|
 +
|Windows x86
 +
|RuneStorm
 +
|Steam
 +
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2013-12-14
 +
|''Viscera Cleanup Detail: Santa's Rampage''
 +
|
 +
|Windows x86
 +
|RuneStorm
 +
|Steam
 +
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2015-10-24
 +
|''Viscera Cleanup Detail''
 +
|
 +
|Windows x86, Windows x64
 +
|RuneStorm
 +
|Steam
 +
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 +
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
 +
|UDK(UE3 UnrealEd)
 +
|PhysX
 +
|-
 +
|2015-10-30
 +
|''Viscera Cleanup Detail - House of Horror''
 +
|
 +
|Windows x86, Windows x64
 +
|RuneStorm
 +
|Steam
 +
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 +
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
 +
|UDK(UE3 UnrealEd)
 +
|PhysX
 +
|-
 +
|2018-12-10
 +
|''Viscera Cleanup Detail - The Vulcan Affair''
 +
|
 +
|Windows x86, Windows x64
 +
|RuneStorm
 +
|Steam
 +
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
 +
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
 +
|UDK(UE3 UnrealEd)
 +
|PhysX
 +
|-
 +
|2011-08-18
 +
|''Vroom! (mobile)''
 +
|Racing
 +
|iOS
 +
|Impromptu Games
 +
|Impromptu Games
 +
|UE3 version 8623 changelist 935754<br>UDK 2011-06 based
 +
|OpenGL / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2012-07-02
 +
|''Vroom! (PC)''
 +
|Racing
 +
|Windows x86
 +
|Impromptu Games
 +
|Impromptu Games
 +
|UE3 version 9953 changelist 1260027<br>UDK 2012-05 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2014-12-24
 +
|''Ukrainian Ninja''
 +
|Windows x86 Multiplayer Platformer|MP
 +
|Steam
 +
|Dragon Games LLC
 +
|
 +
|UE3 version 12097~12791<br>UDK 2014-02~UDK 2015-02 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2011-11-16
 +
|''Waves''
 +
|2D Shooting
 +
|Windows x86
 +
|Squid in a Box
 +
|Steam
 +
|UE3 version 8171 changelist 833356<br>UDK 2011-04 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2010-10-25
 +
|''White the Game – bringt Farbe ins Spiel''
 +
|Action
 +
|Windows x86
 +
|ENJMIN
 +
|ENJMIN
 +
|UDK
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2016-11-11
 +
|''Why is the Princess in a Magic Forest?!''
 +
|Puzzle
 +
|Windows x86
 +
|Fat Walrus Games
 +
|Fat Walrus Games
 +
|UE3 version 10246 changelist 1340247<br>UDK 2012-07 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2015-02-13
 +
|''Wooden Floor''
 +
|Adventure
 +
|Windows x86, Windows x64
 +
|Pheenix93
 +
|Pheenix93
 +
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2016-01-12
 +
|''Wooden Floor 2''
 +
|Adventure
 +
|Windows x86, Windows x64
 +
|Pheenix93
 +
|Pheenix93
 +
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|-
 +
|2016-03-26
 +
|''Zombies on a Plane''
 +
|Action
 +
|Windows x86
 +
|Shangri-La Game Studios Ltd
 +
|1C Company
 +
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
 +
|Direct3D 9 / SM3
 +
|N/A
 +
|PhysX
 +
|}
 +
 +
==Seperated coonsole version==
 +
===[Unreal Engine 3 Unsupported Xbox One] ported version===
 +
 +
===[Unreal Engine 3 Unsupported PlayStation 4] ported version===

Latest revision as of 13:48, 29 January 2023

List of Unreal Engine Games

Contents

Unreal Engine 1 ~ 2[edit]

Main version[edit]

[Unreal] engine[edit]

Release date Title Genre Platform Developers Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Main Features IAnother called name Base for
1998-05-22
1999-05-31 - RtNP
2000-01-21 - Gold
Unreal
Unreal Mission Pack I: Return to Na Pali
Unreal Gold
First-person shooter Windows x86,
Mac OS,
Linux (unofficial),
Linux x64 (unofficial),
Windows x64 (unofficial)
Epic Mega Games, Digital Extremes
Legend Entertainment (RtNP)
GT Interactive [Unreal] build ~ 98 - pre beta
[Unreal] build 99 - 1997 X-mas beta
[Unreal] build 100 ~ 143 - beta test
[Unreal] build 144 - Feb 1998 beta
[Unreal] build 200 - out of box
[Unreal] build 201 ~ 226 - patches
with merged some [Unreal Tournament] build 3xx code (Direct3D and Sound / build 226)
[Unreal] build 227 (unofficial, OldUnreal)
Software,
3dfx GLIDE<.br>PowerVR SGL
OpenGL (build 209)
S3 MeTal (build 224)
Direct3D 6 (build 226)
Direct3D 7 (unofficial)
Direct3D 8 (unofficial),
Direct3D 9 (unofficial),
Direct3D 10 (unofficial),
Direct3D 11 (unofficial),
XOpenGL (unofficial)
UnrealEd 1.0,
UnrealEd 2.1 (unofficial, OldUnreal 227a~i),
UnrealEd 2.2 (unofficial, OldUnreal 227j~)
N/A 32-bit Colored Soft Animated Dynamic Lighting system
Extensible BSP and Portal Technology
Curved-surface
Multi Texturing
Bump maping
Environment Mapping
Dynamic ranged scaled Detail Textures
Procedural Animated Textures
Multiple Channel Vertex Animation
Multi Skybox system
Complex Particle system
Lens Flares and Corona Effects
Lightmap for Raytraced and enveloped Lighting
Special Light Effects
adaptive LOD subdivition surface rendering algorithm
Multi Colored Lighting with intermixing of Fuzzy Shadows
Volumetric Lighting
Volumetric Fog
Digital Audio based Module sound system
Doppler shift
3D Surround sound
Dynamic Music system
AI algorhytm
GUI system
Real-time in-engine Demo Recording
UnrealScript and Unreal Virtual Machine system
Highly Modular Extensibility engine design
8-bit Unicode Text for Language Localization
First Generation Unreal Engine / Unreal Engine 1 [Unreal Tournament] engine

[Unreal] engine based games[edit]

Release date Title Genre Platform Developers Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Enhanced / Modified Internal called name
1999-08-19 Dr. Brain: Action Reaction Educational Windows x86 Knowledge Adventure Knowledge Adventure [Unreal] build 224 Software,
Direct3D 6
N/A N/A N/A N/A
2000-05-10 - beta Hired Guns First Person sci-fi tactical RPG Windows x86 VR-1 / Psygnosis N/A [Unreal] build 216 Software, 3dfx GLIDE, PowerVR SGL, OpenGL N/A N/A N/A N/A
1999-10-31 Nerf Arena Blast First-person shooter Windows x86 Visionary Media, Inc. Hasbro Interactive [Unreal] build 225
with merged some [Unreal Tournament] build 300 ~ 333 code
Software,
3dfx GLIDE,
OpenGL,
Direct3D 6
NerfEd(UnrealEd 1.0) N/A N/A N/A
1999-08-30 Virtual Reality Notre Dame: A Real Time Construction 3D Visualization and Presentation Windows x86 Digitalo Studios Digitalo Studios [Unreal] build 224 Software,
OpenGL,
3dfx GLIDE,
Direct3D 6
N/A N/A N/A N/A
1998-10-114 Star Trek: The Next Generation: Klingon Honor Guard First-person shooter Windows x86, Mac OS MicroProse MicroProse [Unreal] build 216 ~ 219 Software,
3dfx GLIDE,
OpenGL,
Direct3D 6,
Direct3D 11(unofficial)
UnrealEd 1.0 N/A N/A N/A
1998-12-01 TNN Outdoors Pro Hunter First-person shooter Windows x86 DreamForge Intertainment ASC Games [Unreal] build 216 ~ 220 Software,
3dfx GLIDE,
OpenGL,
Direct3D 6
N/A N/A N/A N/A
1999-11-11 The Wheel of Time First-person shooter Windows x86 Legend Entertainment GT Interactive [Unreal] build 225
with merged some [Unreal Tournament] build 300 ~ 333 code
Software,
3dfx GLIDE,
OpenGL,
Direct3D 6, Direct3d 7,
Direct3D 11(unofficial)
WoTEd(UnrealEd 1.0) MP3 Playback audio system own Particle System "ParticleSystems" WoT engine
1998 - alpha (0.86 based)
1999 - alpha (220, 220 based)
X-COM: Alliance First-person shooter Windows x86 MicroProse Chipping Sodbury MicroProse [Unreal] beta 0.86 (1998 version)
[Unreal] build 200 ~ 220 (1999 version)
Software,
3dfx GLIDE,
OpenGL,
Direct3D 6
UnrealEd 1.0
NewEd(early version of UnrealEd 2.0)
MP3 Playback audio system N/A N/A

[Unreal Tournament] engine[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Based on Improved from [Unreal] engine Another called name Base for
1999-11-23
2000-10-25 - GOTY
Unreal Tournament
Unreal Tournament Game of The Year Edition
First-person shooter Windows x86, Mac OS, OS X, Linux, Linux x64 (unofficial) Epic Games, Digital Extremes GT Interactive [Unreal Tournament] build 321 - first beta demo
[Unreal Tournament] build 322 - 3DFX beta demo
[Unreal Tournament] build 338 - beta demo
[Unreal Tournament] build 348 - demo
[Unreal Tournament] build 400 - out of box
[Unreal Tournament] build 401 ~ 436 - patches
[Unreal Tournament] build 440 (unofficial, UTPG)
[Unreal Tournament] build 451 (unofficial, UTPG)
[Unreal Tournament] build 469 (unofficial, OldUnreal)
Software,
3dfx GLIDE,
OpenGL,
Direct3D 5,
Direct3D 6,
Direct3D 7,
Direct3D 8,
Direct3D 9(unofficial),
Direct3D 10(unofficial),
Direct3D 11(unofficial),
S3 Metal
UnrealEd 1.0,
UnrealEd 2.0,
UnrealEd 2.2 (unofficial, OldUnreal 469)
N/A [Unreal] build 222
with merged some [Unreal] build 223 ~ 225 code
Hardware T&L
vast improved Rendering speed
improved Lighting
Skeletal Animation support (build 432)
new Decal system
improved Skybox
improved AI
improved Network engine
improved Demo Recording
new GUI system
MovieUnreal++ for UT (Perilth)
Second Generation Unreal Engine / Unreal Engine 2 (before June 2003)
First Generation Unreal Engine / Unreal Engine 1 (after June 2003)
[Unreal Warfare] engine
[Unreal Tournament PlayStation 2] engine
[Unreal Tournament Dreamcast] engine

[Unreal Tournament] engine based games[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Enhanced / Modified Internal called name
2001-03-23 Adventure Pinball: Forgotten Island 3D Pinball Windows x86 Digital Extremes Electronic Arts [Unreal Tournament] build 420 Software,
Direct3D 7
PBEd(UnrealEd 2.0) N/A N/A N/A
2001-02-21 Clive Barker's Undying Survival horror Windows x86,
OS X
DreamWorks Interactive Electronic Arts [Unreal Tournament] build 420 Direct3D 7,
Direct3D 11(unofficial)
UnrealEd 1.0,
UnrealEd 2.0(unofficial)
N/A own Particle System "ParticleFX" N/A
2003-11-11 Disney's Brother Bear Action-adventure Windows x86 KnowWonder NA: Disney Interactive
EU: Ubisoft
[Unreal Tournament] build 433
with merged some [Unreal Warfare] code (Sound Occlusion)
Software,
Direct3D 7
N/A N/A Undying's Particle System "ParticleFX" HP2 engine
2000-06-23 Deus Ex Action role-playing, First-person shooter Windows x86, Mac OS Ion Storm Eidos Interactive [Unreal Tournament ] build 400 Software,
OpenGL,
3dfx GLIDE,
Direct3D 7,
Direct3D 11(unofficial)
UnrealEd 1.0,
UnrealEd 2.0(unofficial)
N/A RPG layer system N/A
2002-03-26 Deus Ex: The Conspiracy Action role-playing, First-person shooter PlayStation 2 Ion Storm Eidos Interactive [Unreal Tournament] build 420
with merged some [Unreal Tournament PS2] code (PS2 support)
OpenGL N/A N/A RPG layer system N/A
2011-06-10 Duke Nukem Forever First Person Shooter Windows x86,
OS X,
Xbox 360,
PlayStation 3
3D Realms,
Triptych Games,
Gearbox Software,
Piranha Games
(multiplayer and console ports)
2K Games, Aspyr Media(Mac) [Unreal Tournament] build 400
original based on [Unreal] build 200
with merged some [Unreal] build 220 code
later upgrade [Unreal Tournament] engine
with merged UnrealEd 2.0 and some [Unreal Warfare] code (Static Mesh, Terrain, Partciel Emitter System)
Direct3D 9 / SM3 - Win, X360,
OpenGL / SM3 - OS X, PS3
N/A Meqon Physics
Miles Sound System
MP3 Playback audio system
Bink Video
Per-pixel Lighting
Normal Mapping
Per-pixel Specular Lighting
Shader Model 3 based Effects
Lipsync
own Skeletal Animation
N/A
2002-05-11 Mobile Forces First-person shooter Windows x86 Rage Software Majesco Entertainment [Unreal Tournament] build 436
with merged some [Unreal Warfare] code (Static Mesh)
Direct3D 8 MobileForcesEd(UnrealEd 2.0) own Physics engine N/A N/A
2002-02-17 New Legends Action-adventure Xbox Infinite Machine THQ [Unreal Tournament] build 420
with merged some [Unreal Warfare] code (Static Mesh, Terrain, Xbox support)
Direct3D 8 N/A N/A own Dialog System
own Particle System
own AI
N/A
2002-11-08 Harry Potter and the Chamber of Secrets Action-adventure Windows x86, OS X KnowWonder Electronic Arts [Unreal Tournament] build 433
with merged some [Unreal Warfare] code (Sound Occlusion)
Software, Direct3D 7,
Direct3D 11(unofficial)
N/A N/A Undying's Particle System "ParticleFX" HP2 engine
2001-11-16 Harry Potter and the Philosopher's Stone Action-adventure Windows x86, OS X KnowWonder Electronic Arts [Unreal Tournament] build 433 Software, Direct3D 7,
Direct3D 11(unofficial)
N/A N/A Undying's Particle System "ParticleFX" HP engine
1999-11-17 - Alpha Jazz Jackrabbit 3D Third Person Shooter Windows x86 World Tree Games N/A [Unreal Tournament] build 400 Software,
OpenGL,
Direct3D 7
Jazz3DEd(UnrealEd 1.0) N/A N/A N/A
2000-10-31 Rune Third-person shooter, Hack and slash Windows x86, Mac OS, Linux Human Head Studios Gathering of Developers [Unreal Tournament] build 400 Software,
3dfx GLIDE,
OpenGL,
Direct3D 7,
Direct3D 11(unofficial)
RuneEd(UnrealEd 1.0) N/A N/A Rune engine
2001-04-27 Rune: Halls of Valhalla Third-person shooter, Hack and slash Windows x86, Mac OS, Linux Human Head Studios Gathering of Developers [Unreal Tournament] build 400 Software,
3dfx GLIDE,
OpenGL,
Direct3D 7,
Direct3D 11(unofficial)
RuneEd(UnrealEd 1.0) N/A N/A Rune engine
2000-10-27 Star Trek: Deep Space Nine: The Fallen Adventure Windows x86, Mac OS The Collective Simon & Schuster [Unreal Tournament] build 338 Software,
3dfx GLIDE,
OpenGL,
Direct3D 7,
Direct3D 11(unofficial)
UnrealEd 1.0 N/A N/A N/A
2002-04-23 Tactical Ops: Assault on Terror First-person shooter Windows x86 Kamehan Studios Atari [Unreal Tournament] build 436 Software,
3dfx GLIDE,
OpenGL,
Direct3D 7
N/A N/A N/A N/A
2000-05-18 Unrealty 3D Visualization and Presentation Windows x86 Perilith Industrielle Perilith Industrielle [Unreal Tournament] build 405 OpenGL,
3dfx GLIDE,
Direct3D 7
UnrealtyEd (Perilth Industrielle's own C++ editor[keep Editor module, new written UI from scratch by Andrew Scheidecker{later worked Epic Games}]. this is NOT a UnrealEd 1.0 or NewEd[later developed UnrealEd 2.0]) N/A own Skeletal Animation System "MeshEx" N/A
2000-04-19 X-COM: Enforcer Third-person shooter Windows x86 MicroProse Infogrames [Unreal Tournament] build 420 Software,
Direct3D 7
X-ComEd(UnrealEd 2.0) N/A Wheel of Time's Particle System "ParticleSystems" N/A

[Unreal Warfare] engine[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Based on Improved from [Unreal Tournament] engine Another called name Base for
2001-01 - build 633 (CodeDrop)
2001-03 - build 672 (InterimDrop)
2001-05 - build 697 (CodeDrop)
2001-07 - build 739 (CodeDrop)
2001-08 - build 763 (InterimDrop)
2001-09 - build 777 (CodeDrop)
2002-01 - build 829 (CodeDrop)
2002-01 - build 848 (InterimDrop, Unreal Performance Test 2002)
2002-02 - build 856 (InterimDrop, Unreal Performance Test 2002)
2002-04 - build 918 (InterimDrop, Unreal Performance Test 2002)
2002-04 - build 926 (PreviewDrop)
2002-05 - build 927 (CodeDrop)
2002-09 - build 1003 (PreviewDrop)
Unreal Warfare game unreleased (project cancelled)
Unreal Warfare
(Unreal Warfare game unreleased, it's cancelled project)
First Person Shooter Windows x86, Xbox
Linux (Dedicate Server only / build 829)
Epic Games N/A [Unreal Tournament] (Technology dev version) build 400 ~ 6xx
[Unreal Warfare] build 633 ~ 1003
Direct3D 8 / No SM N/A Karma Physics 1.2 (build 829) [Unreal Tournament] (original) build 400
with merged almost [Unreal Tournament] (original) build 401 ~ 432 code (included UnrealEd 2.0 and etc)
with merged some [Unreal Tournament PlayStation 2] build 404 code (improved Skeletal Animation and autoaiming)
with merged some Unreal Tournament build 436 code (network / build 633)
Hardware Brush (Static Mesh)
new Height filed based Terrain system and Editor
new cutscene tool Matinee system and Editor(build 739)
new Particle Emitter system
new Material Shader system and Editor
improved Skeletal Animation with Vertex Skinned Geometry (Skinning Animation)
High resolution texture support
using Radiosity to Lightmap generation
vast improved Lighting system
Projector Lighting and Shadows
Physics Actor (Karma Physics)
Physics based Gravity system (with Karma Physics)
Physics based animation (with Karma Physics)
Ragdoll Animation (with Karma Physics)
Physics based Vehicle system Kvehicle (with Karma Physcis)
load the Recent Map Files in File Menu (build 5xx)
DrawScale3D (build 829)
build changed Light (build 927)
add Geometry Editing mode button(non active / build 927)
Limit including spaces in Filenames (build 829)
Third Generation Unreal Engine / Unreal Engine 3 (before June 2003)
Second Generation Unreal Engine / Unreal Engine 2 (after June 2003)
[Unreal Championship] engine
[Unreal II: The Awakening] engine
[Unreal Warfare PlayStation 2] engine
[Unreal Warfare GameCube] engine
[Unreal Engine]

[Unreal Warfare] engine based games[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Enhanced / Modified Internal called name
2002-08-28 America's Army v1.0 ~ v1.5 Tactical First Person Shooter Windows x86,
Linux,
OS X
U.S. Army Freeware [Unreal Warfare] build 927 Direct3D 8 / No SM
OpenGL / No SM
N/A Karma Physics 1.2 own Linux support
own OS X support
AGP engine
2005-11-17 America's Army: Rise of a Soldier First Person Shooter Xbox Secret Level Ubisoft [Unreal Warfare] build 927
with merged some [Unreal Tournament 2003] build 1070 ~ 1080 code (Texture MipBias, Stencil Buffer, etc)
Direct3D 8 / No SM N/A Karma Physics 1.2 N/A AGP engine
2003-12-02 Deus Ex: Invisible War Action role-playing game Windows x86, Xbox Ion Storm Inc. Eidos Interactive [Unreal Warfare] build 777 Direct3D 8 / SM1 N/A Havok Physics
LIPSinc
Bink Video
Per-pixel Lighting
Normal Mapping
Stencil buffer shadows
own AI system
own Trigger system
own Metadata system
own Material system
own Particle system
modified Skeletal Animation system
own Navigation System
own UI system
own Audio system
own Sound Schema system
own Physics sound system
own In-game Video system
Flesh Engine
2003-03-28 Devastation First person shooter Windows x86, Linux Digitalo Studios Groove Games [Unreal Warfare] build 6xx
original based on [Unreal Tournament] build 405
with merged some [Unreal 2] build 411 dev code (new ed)
with merged many [Unreal Warfare] code (almost enhancedments)
with merged some [Unreal Tournament 2003] code (build changed path, DrawScale3D quick setting)
Direct3D 8 / No SM DevastatED(UnrealEd 3.0) Karma Physics 1.2 N/A DEngine
2012-03-07 - Xbox 360
2012-04-03 - PS3
2012-09-06 - PC
I Am Alive Third Person Shooter Xbox 360, PlayStation 3, Windows x86 Ubisoft Shanghai Ubisoft [Unreal Warfare] build 829 Direct3D 9 / SM3 N/A Havok Physics
Shader Model 3 Effects
Multithreading
Per-pixel Lighting
Normal Mapping
Per-pixel Specular
HDR Rendering
Parallax Mapping
Dynamic Soft Shadows
Tone Mapping
Screen Space Ambient Occlusion
own SCX Material system
own AI system
own Crowd system
own Xbox 360 support
own PlayStation 3 support
LEAD engine
2003-11-18 Magic: The Gathering - Battlegrounds Fighting Windows x86, Xbox Secret Level Atari [Unreal Warfare] build 926 Direct3D 8 / No SM N/A Karma Physics 1.2 N/A N/A
2004-10-19 - Xbox
2004-10-26 - PC
Men of Valor: Vietnam First Person Shooter Windows x86, Xbox 2015, Inc. Vivendi Universal Games [Unreal Engine] build 926
with merged many [Unreal Engine] code (Stencil Buffer, NPatch, etc]
with merged some [Unreal Tournament 2003] code (DrawScale3d, XInterface, XGame, etc)
with merged some [UDN Build] code (Particle System Editor)
Direct3D 9 / SM3 UnrealEd 3.0 (steam version only) Karma Physics 1.2
LIPSinc
Shader Model 3 based Effects N/A
2006-09-19 - PC Open Season [PC, Xbox, Xbox 360 version] Action-adventure Windows x86
Xbox
Xbox 360
Ubisoft Montreal Ubisoft [Unreal Warfare] build 927 Direct3D 9 / SM3 - PC, Xbox 360
Direct3D 8 / SM1 - Xbox
N/A Karma Physics 1.2
own Dare Audio system
Pixel shader Effects
own Xbox 360 support
Magma system
OEngine
2003-04-14 Postal 2 First Person Shooter Windows x86 Running With Scissors Running With Scissors [Unreal Warfare] build 926 - Retail box & demo version
with merged many [Unreal Engine] build 2110 code - v1337
with merge many [Unreal Tournament 2003] code - v1407
Direct3D 8 / No SM
OpenGL / No SM
PostEd(UnrealEd 3.0) Karma Physics 1.2 own Linux support
own OS X support
N/A
2003-12-17 Postal 2: Share the Pain First Person Shooter Windows x86, Linux, OS X Running With Scissors Running With Scissors [Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code Direct3D 8 / No SM
OpenGL / No SM
PostEd(UnrealEd 3.0) Karma Physics 1.2 own Linux support
own OS X support
N/A
2005-05-31 Postal 2: Apocalypse Weekend First Person Shooter Windows x86, Linux, OS X Running With Scissors Running With Scissors [Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code Direct3D 8 / No SM
OpenGL / No SM
PostEd(UnrealEd 3.0) Karma Physics 1.2 own Linux support
own OS X support
N/A
2015-04-17 Postal 2: Paradise Lost First Person Shooter Windows x86 Running With Scissors Running With Scissors [Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code Direct3D 8 / No SM
OpenGL / No SM
PostEd(UnrealEd 3.0) Karma Physics 1.2 own Linux support
own OS X support
N/A
2003-08-27 Sephiroth (patch of before July 2011) MMORPG Windows x86 Imazic Entertainment Imazic Entertainment [Unreal Warfare] build 926 Direct3D 8 / No SM N/A N/A own Seamless loading map
own MMORPG layer
own network engine
N/A
2007-06-01 Surf's Up [PC, Xbox 360, Playstation 3 version] Action-adventure Windows x86
Xbox 360
PlayStation 3
Ubisoft Montreal Ubisoft [Unreal Warfare] build 927 Direct3D 9 / SM3 N/A Karma Physics 1.2
own Dare Audio system
Pixel Shader Effects
Magma system
OEngine
2004-05-25 Thief: Deadly Shadows Stealth Windows x86, Xbox Ion Storm Eidos Interactive [Unreal Warfare] build 777 Direct3D 8 / SM1 T3Ed(UnrealEd 2.6) Havok Physics
LIPSinc
Bink Video
Per-pixel Lighting
Normal Mapping
Stencil buffer shadows
own AI system
own Trigger system
own Metadata system
own Material system
own Particle system
modified Skeletal Animation system
own Navigation System
own UI system
own Audio system
own Sound Schema system
own Physics sound system
own In-game Video system
Flesh Engine
2006-03-09 Tom Clancy's Ghost Recon Advanced Warfighter [Xbox version] First Person Shooter Xbox Ubisoft Shanghai Ubisoft [Unreal Warfare] build 927 OpenGL / No SM N/A Karma Physics 1.2 Magma system Rainbow Six 3 engine
2003-03-17 Tom Clancy's Rainbow Six 3: Raven Shield First Person Shooter Windows x86, OS X Ubisoft Montreal Ubisoft [Unreal Warfare] build 927 Direct3D 8 / No SM RavenShieldEd(UnrealEd 3.0) Karma Physics 1.2 N/A Rainbow Six 3 engine
2004-03-09 Tom Clancy's Rainbow Six 3: Athena Sword First Person Shooter Windows x86 Ubisoft Milan Ubisoft [Unreal Warfare] build 927 Direct3D 8 / No SM RavenShieldEd(UnrealEd 3.0) Karma Physics 1.2 N/A Rainbow Six 3 engine
2005-06-10 Tom Clancy's Rainbow Six 3: Iron Wrath First Person Shooter Windows x86 Ubisoft Casablanca Ubisoft [Unreal Warfare] build 927 Direct3D 8 / No SM RavenShieldEd(UnrealEd 3.0) Karma Physics 1.2 N/A Rainbow Six 3 engine
2003-10-28 Tom Clancy's Rainbow Six 3 [Xbox version] First Person Shooter Xbox Ubisoft Montreal Ubisoft [Unreal Warfare] build 927 OpenGL / No SM N/A Karma Physics 1.2 Splinter Cell's Real-time Dynamic Shadow Buffer and Projector
Magma system
Rainbow Six 3 engine
2004-08-04 Tom Clancy's Rainbow Six 3: Black Arrow First Person Shooter Xbox Ubisoft Montreal Ubisoft [Unreal Warfare] build 927 OpenGL / No SM N/A Karma Physics 1.2 Real-time Dynamic Shadow Buffer and Projector (Third Echelon engine)
Magma system
Rainbow Six 3 engine
2002-11-17 - Xbox
2003-02-19 - Win
2004-09-20 - OS X
Tom Clancy's Splinter Cell (version 1) [PC, Xbox version] Stealth Windows x86, Xbox, OS X Ubisoft Montreal Ubisoft [Unreal Warfare] build 829 Direct3D 8 / No SM
OpenGL / No SM - OS X
N/A own Dare Audio system Real-time Dynamic Shadow Buffer and Projector
own AI system
Third Echelon engine
2011-08-09 Tom Clancy's Splinter Cell Classic Trilogy HD - Splinter Cell (version 1) [PlayStation 3 version] Stealth PlayStation 3 Ubisoft Montreal Ubisoft [Unreal Warfare] build 829 OpenGL / SM3 N/A own Dare Audio system Real-time Dynamic Shadow Buffer and Projector
own AI system
own PlayStation 3 support
Third Echelon engine
2004-03-23 - PC
2004-03-23 - Xbox
Tom Clancy's Splinter Cell: Pandora Tomorrow (Singleplayer mode version 1) [PC, Xbox version] Stealth Windows x86, Xbox Ubisoft Shanghai Ubisoft [Unreal Warfare] build 829 Direct3D 8 / SM1 N/A Karma Physics 1.2
own Dare Audio system
Shader Model 1.4 Effects
Real-time Dynamic Shadow Buffer and Projector
own AI system
Third Echelon engine
2011-08-09 Tom Clancy's Splinter Cell Classic Trilogy HD - Pandora Tomorrow (Singleplayer mode version 1) [PlayStation 3 version] Stealth PlayStation 3 Ubisoft Montreal Ubisoft [Unreal Warfare] build 829 OpenGL / SM3 N/A Karma Physics 1.2
own Dare Audio system
Shader Model 1.4 Effects
Real-time Dynamic Shadow Buffer and Projector
own AI system
own PlayStation 3 support
Third Echelon engine
2004-03-23 Tom Clancy's Splinter Cell: Pandora Tomorrow (Select Menu) [PC, Xbox version]
Stealth Windows x86, Xbox Ubisoft Shanghai Ubisoft [Unreal Warfare] build 829 Direct3D 8 / No SM UnrealEd 3.0 Karma Physics 1.2 N/A XIII engine
2005-03-28 - PC
2005-03-28 - Xbox
Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode version 1) [PC, Xbox version] Stealth Windows x86, Xbox Ubisoft Montreal Ubisoft [Unreal Warfare] build 829 Direct3D 8 / SM1
Direct3D 9 / SM3 - Win
N/A Havok Physics
own Dare Audio system
Shader Model 3 Effects
Per-pixel Lighting
Normal Mapping
Per-pixel Specular
HDR Rendering
Parallax Mapping
Dynamic Soft Shadows
Tone Mapping
own SCX Material system
own AI system
SCX engine
2011-08-09 Tom Clancy's Splinter Cell Classic Trilogy HD - Chaos Theory (Singleplayer, Co-op mode version 1) [PlayStation 3 version] Stealth PlayStation 3 Ubisoft Montreal Ubisoft [Unreal Warfare] build 829 OpenGL / SM3 N/A Havok Physics
own Dare Audio system
Shader Model 3 Effects
Per-pixel Lighting
Normal Mapping
Per-pixel Specular
HDR Rendering
Parallax Mapping
Dynamic Soft Shadows
Tone Mapping
own SCX Material system
own AI system
own PlayStation 3 support
SCX engine
2006-10-17 - Xbox 360
2006-11-07 - PC
2007-03-30 - PS3
Tom Clancy's Splinter Cell: Double Agent (offline mode version 1) [PC, Xbox 360, PlayStation 3 version] Stealth Windows x86,
Xbox 360, PlayStation 3
Ubisoft Shanghai Ubisoft [Unreal Warfare] build 829 Direct3D 9 / SM3 N/A Havok Physics
own Dare Audio system
Shader Model 3 Effects
Multithreading
Per-pixel Lighting
Normal Mapping
Per-pixel Specular
HDR Rendering
Parallax Mapping
Dynamic Soft Shadows
Tone Mapping
own SCX Material system
own AI system
own Xbox 360 support
own PlayStation 3 support
SCX engine
2006-10-24 Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [Xbox] Stealth Xbox Ubisoft Montreal Ubisoft [Unreal Warfare] build 829 Direct3D 8 / SM1 N/A Havok Physics
own Dare Audio system
Per-pixel Lighting
Normal Mapping
Per-pixel Specular
own SCX Material system
own AI system
SCX engine
2010-04-13 - Xbox 360
2010-04-27 - Win
2011-02-17 - OS X
Tom Clancy's Splinter Cell: Conviction Stealth Windows x86,
Xbox 360, OS X
Ubisoft Montreal Ubisoft [Unreal Warfare] build 829 Direct3D 9 / SM3 N/A Havok Physics
own Dare Audio system
Shader Model 3 Effects
Multithreading
Per-pixel Lighting
Normal Mapping
Per-pixel Specular
HDR Rendering
Parallax Mapping
Dynamic Soft Shadows
Tone Mapping
Screen Space Ambient Occlusion
own SCX Material system
own AI system
own Crowd system
Xbox 360 support
LEAD engine
2013-08-20 Tom Clancy's Splinter Cell: Blacklist Stealth Windows x86,
Xbox 360, PlayStation 3, Wii U
Ubisoft Toronto Ubisoft [Unreal Warfare] build 829 Direct3D 9 / SM3,
Direct3D 11 / SM5 - Win
OpenGL / SM3 - PS3, Wii U
N/A Havok Physics
own Dare Audio system
Shader Model 3 Effects
Shader Model 5 Effects
Multithreading
Direct3D 11 Multithread Rendering
Per-pixel Lighting
Normal Mapping
Per-pixel Specular
HDR Rendering
Parallax Mapping
Dynamic Soft Shadows
Tone Mapping
Screen Space Ambient Occlusion
Horizon based Ambient Occlusion
own SCX Material system
own AI system
own Crowd system
Xbox 360 support
own PlayStation 3 support
own Wii U support
LEAD engine
2003-11-18 - Win, Xbox
2004-06-11 - OS X
XIII (PC, Xbox version) First Person Shooter Windows x86
Xbox
OS X
Ubisoft Paris Ubisoft [Unreal Warfare] build 829 Direct3D 8 / No SM XIIIEd(UnrealEd 3.0) Karma Physics 1.2 N/A XIII engine

[Unreal Engine][edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Based on Improved from [Unreal Warfare] engine Another called name Base for
2002-10 - build 2110
2003-05 - build 2226
2004-06 - build 2227
Unreal Engine
(included all Unreal Warfare game codes and contents)
First Person Shooter Windows x86, Windows x64, Linux x86, Linux x64, OS X, Xbox Epic Games N/A [Unreal Engine] build 2110 ~ 2227 Direct3D 8 / No SM N/A Karma Physics 1.2 [Unreal Warfare] build 1003
with merged almost [Unreal Tournament 2003] build 2107 code (DetailScale mode, OpenGL, Linux / build 2110)
with merged almost [Unreal Tournament 2003] build 2225 code (displays realtime animated textures in Texture Browser, Native support for localization of text to 16-bit languages inclduing Chinese, Japanese, Korean / build 2226)
with merged some [Unreal Tournament 2004] early dev code (SVehicle / build 2226)
Rendering optimization ([Unreal Tournament 2003] code)
OpenGL support ([Unreal Tournament 2003] code)
Linux support ([Unreal Tournament 2003] code)
improved version of Skeletal Mesh with Physics based Vehicle system SVehicle ([Unreal Tournament 2004] early dev code)
Correct blank space comments at Texture.uc in Environment Map (build 2226)
Limit including spaces in Directory Names (build 2110)
Integrated the FlexTrack/ 16-bit packed quaternion animation compression (build 2227)
Windows x64, Linux x64, OS X support (build 2227)
new GUI system based on UT2003's XInterface system (build 2110)
Third Generation Unreal Engine / Unreal Engine 3 / Unreal Engine 3.0 (before mid 2003)
Second Generation Unreal Engine / Unreal Engine 2 / Unreal Engine 2.0 (after mid 2003)
[UDN Build]
[Unreal Engine 2 Runtime]
[Unreal II: eXpanded MultiPlayer] engine
[Unreal Championship 2] engine

[Unreal Engine] based games[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Enhanced / Modified Internal called name
2005-05-31 - Xbox
2005-08-09 - PC
Advent Rising Third person action-adventure Windows x86, Xbox GlyphX Games Majesco Entertainment [Unreal Engine] build 2226 Direct3D 8 / SM1 N/A Karma Physics 1.2 Pixel Shader 1.4 Distortion Eon Engine
2008-11-07 Agni: Queen of Darkness (India)
Inferno: Where Death Is Your Only Ally (Poland and Russia)
Netherworld: Beyond Time I Stand (US)
Third person action-adventure Windows x86 FXLabs Studio FXLabs Studio [Unreal Engine] build 2226 OpenGL / No SM,
Direct3D 8 / No SM
N/A Karma Physics 1.2 Shader Model 3 Effects N/A
2003-03-17 - v1.6
America's Army v1.6 ~ v2.3 Tactical First Person Shooter Windows x86,
Linux,
OS X
U.S. Army Freeware [Unreal Engine] build 2110 OpenGL / No SM,
Direct3D 8 / No SM
N/A Karma Physics 1.2
LIPSinc
RoQ Movie
N/A AGP engine
2007-08-21 - Win
2007-08-21 - Xbox
2008-10-23 - PS3
2009-10-07 - OS X
BioShock First Person Shooter Windows x86, OS X,
Xbox 360, PlayStation 3
2K Boston/2K Australia 2K Games [Unreal Engine] build 2226
with merged many [UDN Build] code
with merged some [Unreal Tournament 2004] code
Direct3D 9 / SM3,
Direct3D 10 / SM4,
OpenGL / SM3 - PS3, OS X
N/A Havok Physics
Havok Animation
FMOD Audio system
Flash based UII system
LIPSinc
Shader Model 3 Effects
Shader Model 4 Effects
Per-pixel Lighting with Normal Mapping
Per-pixel Specular Lighting
Parallax Occlusion Mapping
HDR Rendering
Dynamic Soft Shadows
BioShock Specific Water Effects
Distortion Effects
Soft Edge Particle(Direct3D 10)
Light Bloom
Inverse Kinematics(Havok Animation)
own AI system
own gameplay trigger system
In-Game Video systen
3D Audio(FMOD)
Multithreading
own Console baking system
own OS X support
own Xbox 360 support
own PlayStation 3 support
Vengeance Engine 2
2014-08-28 BioShock iOS First Person Shooter iOS 2K China 2K Games [Unreal Engine] build 2226
with merged many [UDN Build] code
with merged some [Unreal Tournament 2004] code
OpenGL / SM3 N/A Havok Physics
Havok Animation
FMOD Audio system
Flash based UII system
LIPSinc
own iOS support
Inverse Kinematics(Havok Animation)
own AI system
own gameplay trigger system
Vengeance Engine 2
2016-09-13 - Win, PS4, XO,
2017-08-22 - OS X
2020-05-29 - NS
BioShock Remastered First Person Shooter Windows x86, macOS,
Xbox One, PlayStation 4, Nintendo Switch
Blind Squirrel Games 2K Games [Unreal Engine] build 2226
with merged many [UDN Build] code
with merged some [Unreal Tournament 2004] code
Direct3D 11 / SM5 - Win, Xbox One
OpenGL / SM5 - macOS, PS4, NS
N/A Havok Physics
Havok Animation
FMOD Ex Audio system
Flash based UII system
LIPSinc
Shader Model 5 Effects
Per-pixel Lighting with Normal Mapping
Per-pixel Specular Lighting
Parallax Occlusion Mapping
HDR Rendering
Dynamic Soft Shadows
BioShock Specific Water Effects
Distortion Effects
Soft Edge Particle(Direct3D 11)
Light Bloom
Inverse Kinematics(Havok Animation)
own AI system
own gameplay trigger system
In-Game Video systen
3D Audio(FMOD Ex)
Multithreading
own Console baking system
own macOS support
own Xbox One support
own PlayStation 4 support
own Nintendo Switch support
Vengeance Engine 2
2010-02-07 - Win, PS3, X360,
2012-03-29 - OS X
BioShock 2 First Person Shooter Windows x86, OS X, Xbox 360, PlayStation 3 2K Marin 2K Games [Unreal Engine] build 2226
with merged many [UDN Build] code
with merged some [Unreal Tournament 2004] code
Direct3D 9 / SM3,
Direct3D 10 / SM4,
OpenGL / SM3 - PS3, OS X
N/A Havok Physics
Havok Animation
FMOD Audio system
Flash based UII system
LIPSinc
Shader Model 3 Effects
Shader Model 4 Effects
Per-pixel Lighting with Normal Mapping
Per-pixel Specular Lighting
Parallax Occlusion Mapping
HDR Rendering
Dynamic Soft Shadows
BioShock Specific Water Effects
Distortion Effects
Soft Edge Particle(Direct3D 10)
Light Bloom
Inverse Kinematics(Havok Animation)
own AI system
own gameplay trigger system
In-Game Video systen
3D Audio(FMOD)
Multithreading
own Console baking system
own OS X support
own Xbox 360 support
own PlayStation 3 support
Vengeance Engine 2
2010-02-07 - Win, PS3, X360,
2012-03-29 - OS X
BioShock 2 (multiplayer) First Person Shooter Windows x86, OS X, Xbox 360, PlayStation 3 2K Marin 2K Games [Unreal Engine] build 2226
with merged many [UDN Build] code
with merged some [Unreal Tournament 2004] code
Direct3D 9 / SM3,
Direct3D 10 / SM4,
OpenGL / SM3 - PS3, OS X
N/A Havok Physics
Havok Animation
FMOD Audio system
Flash based UII system
LIPSinc
Shader Model 3 Effects
Shader Model 4 Effects
Per-pixel Lighting with Normal Mapping
Per-pixel Specular Lighting
Parallax Occlusion Mapping
HDR Rendering
Dynamic Soft Shadows
BioShock Specific Water Effects
Distortion Effects
Soft Edge Particle(Direct3D 10)
Light Bloom
Inverse Kinematics(Havok Animation)
own AI system
own gameplay trigger system
In-Game Video systen
3D Audio(FMOD)
Multithreading
own Console baking system
own OS X support
own Xbox 360 support
own PlayStation 3 support
Vengeance Engine 2
2016-09-13
2020-05-29 - NS
BioShock 2 Remastered First Person Shooter Windows x86, Xbox One, PlayStation 4, Nintendo Switch Blind Squirrel Games 2K Games [Unreal Engine] build 2226
with merged many [UDN Build] code
with merged some [Unreal Tournament 2004] code
Direct3D 11 / SM5 - Win, Xbox One
OpenGL / SM5 - macOS, PS4, NS
N/A Havok Physics
Havok Animation
FMOD Ex Audio system
Flash based UII system
LIPSinc
Shader Model 5 Effects
Per-pixel Lighting with Normal Mapping
Per-pixel Specular Lighting
Parallax Occlusion Mapping
HDR Rendering
Dynamic Soft Shadows
BioShock Specific Water Effects
Distortion Effects
Soft Edge Particle(Direct3D 11)
Light Bloom
Inverse Kinematics(Havok Animation)
own AI system
own gameplay trigger system
In-Game Video systen
3D Audio(FMOD Ex)
Multithreading
own Console baking system
own macOS support
own Xbox One support
own PlayStation 4 support
own Nintendo Switch support
Vengeance Engine 2
2005-03-01 - Xbox
2005-03-15 - PC
Brothers In Arms: Road to Hill 30 First Person Shooter Windows x86, Xbox Gearbox Software Ubisoft [Unreal Warfare] build 2227
with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)
with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
Direct3D 8 / SM1 - Xbox
Direct3D 9 / SM2, SM3
BiA SDK(UnrealEd 3.0) Karma Physics 1.2 Pixel Shader 3 based Effects
HDR Rendering
Light Bloom
Depth of Field
Render to Texture
gbx engine
2005-10-06 - PC
2005-10-06 - Xbox
Brothers In Arms: Earned in Blood First Person Shooter Windows x86, Xbox Gearbox Software Ubisoft [Unreal Warfare] build 2227
with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)
with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
Direct3D 8 / SM1 - Xbox
Direct3D 9 / SM2, SM3
BiA SDK(UnrealEd 3.0) Karma Physics 1.2 Pixel Shader 3 based Effects
HDR Rendering
Light Bloom
Depth of Field
Render to Texture
gbx engine
2008-09-23 Brothers In Arms: Double Time - Road to Hill 30 (Wii) First Person Shooter Wii Demiurge Studios Ubisoft [Unreal Warfare] build 2227
with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)
with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
OpenGL / SM3 N/A Karma Physics 1.2 own Wii support gbx engine
2008-09-23 Brothers In Arms: Double Time - Earned in Blood (Wii) First Person Shooter Wii Demiurge Studios Ubisoft [Unreal Warfare] build 2227
with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)
with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
OpenGL / SM3 N/A Karma Physics 1.2 own Wii support gbx engine
2008-09-23 Brothers In Arms: Double Time - Road to Hill 30 (Mac OS X) First Person Shooter Mac OS X RoboSoft Ubisoft [Unreal Warfare] build 2227
with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)
with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
OpenGL / SM3 N/A Karma Physics 1.2 own Mac OS X support gbx engine
2008-09-23 Brothers In Arms: Double Time - Earned in Blood (Mac OS X) First Person Shooter Mac OS X Robosoft UbiSoft [Unreal Warfare] build 2227
with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)
with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
OpenGL / SM3 N/A Karma Physics 1.2 own Mac OS X support gbx engine
2005-03-23 - PC
2005-03-23 - Xbox
2006-01-26 - Europe(PC)
Combat: Task Force 121
America's Secret Operations(City Interactive Europe version)
First-person shooter Windows x86, Xbox Direct Action Games Groove Games [Unreal Engine] build 2110 Direct3D 8 / No SM N/A Karma Physics 1.2 N/A Zombie Engine
2009-03-06 Day of the Zombie First Person Shooter Windows x86 Groove Games Groove Games [Unreal Engine] build 2226 Direct3D 8 / No SM UnrealEd 3.0 Karma Physics 1.2 N/A DOTZ engine
2004-03-03 - Xbox
2004-03-18 - PC
Dead Man's Hand First Person Shooter Windows x86, Xbox Human Head Studios Atari [Unreal Engine] build 2110 Direct3D 8 / No SM N/A Karma Physics 1.2 N/A N/A
2003-11-18 Desert Thunder Shooter Windows x86 Brainbox Games Groove Games [Unreal Engine] build 2226 Direct3D 8 / No SM N/A Karma Physics 1.2 N/A DT engine
2010 [DG Online] MMORPG Windows x86 Kingsoft SHX Studio (Seasun Games) Kingsoft [Unreal Engine] build 2226 Direct3D 8 / No SM N/A Karma Physics 1.2 own MMORPG layer DG online engine
2013 EOS Online MMORPG Windows x86 Nvius Nvius [Unreal Engine] build 2226 Direct3D 9 / SM3 N/A Karma Physics 1.3 own MMORPG layer SB engine
2006-01-18 - OBT Exteel Online First Person Shooter Windows x86 NCsoft NCsoft [Unreal Engine] build 2226 Direct3D 9 / SM3 N/A Karma Physics 1.2 N/A L2 engine
2004-05-25 Harry Potter and the Prisoner of Azkaban Action-adventure Windows x86 KnowWonder Electronic Arts [Unreal Engine] build 2226 Direct3D 8 / No SM N/A karma Physics 1.2 N/A HP3 engine
2004 [Jinyong Online 2] MMORPG Windows x86 Chinese gamer International Chinese Gamer International [Unreal Engine] build 2226 Direct3D 8 / No SM N/A Karma Physics 1.2 MMORPG layer JY2 engine
2005-10-20 - PC
2005-10-26 - Xbox
Land of the Dead: Road to Fiddler's Green First Person Shooter Windows x86, Xbox Brainbox Games Groove Games [Unreal Engine] build 2226 Direct3D 8 / No SM UnrealEd 3.0 Karma Physics 1.2 N/A DOTZ engine
2004-11-10 Lemony Snicket's A Series of Unfortunate Events 3D Platformer Windows x86 KnowWonder Activision [Unreal Engine] build 2226 Direct3D 8 / No SM N/A Karma Physcis 1.2 N/A HP3 engine
2003-10-01 Lineage II MMORPG Windows x86 NCsoft NCsoft [Unreal Engine] build 2110 Direct3D 8 / No SM, SM1
Direct3D 9 / SM2, SM3
N/A Karma Physics 1.2
Beast(New Project Update 2010)
own MMORPG layer
Sseamless Loading system
HDR Rendering
Shader Model 1/2/3 based Effects
Eye Adaptation
Light Bloom
Depth of Field
MMO network
L2 engine
2004-08-22 Marine Heavy Gunner: Vietnam First Person Shooter Windows x86 Brainbox Games Groove Games [Unreal Engine] build 2226 Direct3D 8 / No SM N/A Karma Physics 1.2 N/A HG engine
2011 [MLJH Online] MMORPG Windows x86 Kingsoft Adin Studio Kingsoft [Unreal Engine] build 2226 Direct3D 8 / No SM N/A Karma Physics 1.2 own MMORPG layer
HDR Rendering
Shader Model 3 Effects
DG online engine
2007-05-28 - OBT Ragnarok Online 2: The Gate of the World MMORPG Windows x86 Gravity Gravity [Unreal Engine] build 2226 Direct3D 9 / SM3 N/A Karma Physics 1.2 own MMORPG layer
Dynamic Sky and Environment Lighting system
MMO network
N/A
2013 Sanjie71 Online MMORPG Windows x86 Wan71 Wan71 [Unreal Engine] build 2226 Direct3D 8 / No SM N/A Karma Physics 1.2 own MMORPG layer N/A
2010 [Shui Hu Q Zhuan 2] MMORPG Windows x86 Wanku Wanku [Unreal Engine] build 2227 Direct3D 9 / SM3 N/A Karma Physics 1.2 own MMORPG layer
HDR Rendering
Shader Model 3 Effects
SH engine
2004-03-03 Shrek 2 Action-adventure Windows x86, OS X KnowWonder Activision [Unreal Engine] build 2226 Direct3D 8 / No SM N/A Karma Physics 1.2 N/A HP3 engine
2004-06-15 - Xbox
2004-09-21 - PC
Shadow Ops: Red Mercury First Person Shooter Windows x86,
Windows x64,
Xbox
Zombie Studios Atari [Unreal Engine] build 2110 Direct3D 8 / No SM
Direct3D 9(Win x64) / No SM
N/A Karma Physcis 1.2
LIPSinc
N/A Zombie Engine
2004-09-27 Shark Tale Action-adventure Windows x86 KnowWonder Activision [Unreal Engine] build 2226 Direct3D 8 / No SM N/A Karma Physics 1.2 N/A HP3 engine
2005-03-01 Star Wars: Republic Commando First Person Shooter Windows x86, Xbox LucasArts LucasArts [Unreal Engine] build 2226
with merged many [UDN Build] code
with merged some [Unreal Tournament 2003] code
Direct3D 8 / SM1 UnrealEd 3.0 Karma Physics 1.2 Pinxel Shader 3 Effect
Per-pixel Lighting with Normal Mapping
CT engine
2005-04-05 SWAT 4 First Person Shooter Windows x86 Irrational Games Vivendi Universal Games [Unreal Engine] build 2226
with merged many [UDN Build] code
with merged some [Unreal Tournament 2004] code
Direct3D 9 / SM2 SwatEd(UnrealEd 3.0) Havok Physics
LIPSinc
Shader Model 2 Effects
Per-pixel Lighting with Normal Mapping
Per-pixel Specular Lighting
HDR Rendering
Water Surface Effects(Pixel Shader 2)
Light Bloom
In-Game Video systen
own AI system
own gameplay trigger system
Vengeance Engine
2006-02-28 SWAT 4: Stetchkov Syndicate First Person Shooter Windows x86 Irrational Games Vivendi Universal Games [Unreal Engine] build 2226
with merged many [UDN Build] code
with merged some [Unreal Tournament 2004] code
Direct3D 9 / SM2 SwatEd(UnrealEd 3.0) Havok Physics
LIPSinc
Shader Model 2 Effects
Per-pixel Lighting with Normal Mapping
Per-pixel Specular Lighting
HDR Rendering
Water Surface Effects(Pixel Shader 2)
Light Bloom
In-Game Video systen
own AI system
own gameplay trigger system
Vengeance Engine
2006-02-17 The Regiment First Person Shooter Windows x86 Kuju Entertainment Kuju Entertainment [Unreal Engine] build 2226 Direct3D 9 / No SM N/A Karma Physics 1.2 N/A SAS engine
2004-03-23 - PC
2004-03-23 - Xbox
Tom Clancy's Splinter Cell: Pandora Tomorrow (Spies vs Mercs mode version 1) [PC, Xbox version] Stealth Windows x86, Xbox Ubisoft Annency Ubisoft [Unreal Engine] build 2110 Direct3D 8 / No SM UnrealEd 3.0 Karma Physics 1.2
own Dare Audio system
N/A Shadow Strike engine
2005-03-28 - PC
2005-03-28 - Xbox
Tom Clancy's Splinter Cell: Chaos Theory (Versus mode version 1) [PC, Xbox version] Stealth Windows x86, Xbox Ubisoft Annency Ubisoft [Unreal Engine] build 2110 Direct3D 8 / No SM UnrealEd 3.0 Karma Physics 1.2
own Dare Audio system
N/A Shadow Strike engine
2006-10-17 - Xbox 360
2006-11-07 - PC
2007-03-30 - PS3
Tom Clancy's Splinter Cell: Double Agent (online mode version 1) [PC, Xbox 360, PlayStation 3 version] Stealth Windows x86,
Xbox 360
PlayStation 3
Ubisoft Annency Ubisoft [Unreal Engine] build 2110 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A Karma Physics 1.2
own Dare Audio system
Pixel Shader Effects
own Xbox 360 support
own PS3 support
Shadow Strike engine
2006-10-24 Tom Clancy's Splinter Cell: Double Agent(online mode version 2) [Xbox] Stealth Xbox Ubisoft Annency Ubisoft [Unreal Engine] build 2110 Direct3D 8 / SM1 N/A Karma Physics 1.2
own Dare Audio system
N/A Shadow Strike engine
2004-10-05 Tribes: Vengeance First Person Shooter Windows x86 Irrational Games VU Games [Unreal Engine] build 2226
with merged many [UDN Build] code
with merged some [Unreal Tournament 2004] code
Direct3D 9 / SM2 TvEd(UnrealEd 3.0)
Mojo Cutscene Tool
Havok Physics
LIPSinc
Shader Model 2 Effects
Per-pixel Lighting with Normal Mapping
Per-pixel Specular Lighting
HDR Rendering
Water Surface Effects(Pixel Shader 2)
Light Bloom
In-Game Video systen
own AI system
own gameplay trigger system
Vengeance Engine
2007-01-30 Vanguard: Saga of Heroes MMORPG Windows x86 Sigil Games Online Sony Online Entertainment [Unreal Engine] build 2226
with merged some [Unreal Tournament 2003] code
with merged some [Unreal Tournament 2004] code
Direct3D 9 / SM3 N/A Karma Physics 1.2
EmoptionFX 2
Facial Mition
Shader Model 3 Effects
Per-pixel Lighting
Normal Mapping
Per-pixel Specular
own Terrain system
own Volumetric Cloud system
own MMORPG layer
VG engine
2006-01-24 - Xbox
2006-04-03 - PC
2007-03-27 - Europe(PC)
World War II Combat: Road to Berlin
Battlestrike: Secret Weapons(City Interactive Europe version)
First Person Shooter Windows x86, Xbox Direct Action Games Groove Games [Unreal Engine] build 2110 Direct3D 8 / No SM N/A Karma Physics 1.2 N/A Zombie Engine
2006-06-21 - Xbox
2006-06-25 - PC
2007-06-25 - Europe(PC)
World War II Combat: Iwo Jima
The Heat of War(City Interactive Europe version)
First Person Shooter Windows x86, Xbox Direct Action Games Groove Games [Unreal Engine] build 2110 Direct3D 8 / No SM N/A Karma Physics 1.2 N/A Zombie Engine
2012 WXSJ Online MMORPG Windows x86 HopeCool HopeCool [Unreal Engine] build 2226 Direct3D 9 / SM3 N/A Karma Physics 1.2 own MMORPG layer
HDR Rendering
Shader Model 3 Effects
N/A

[Unreal Tournament 2003] engine[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Based on / Code sharing Improved from [Unreal Cahmpionship] engine Internal called name Base for
2002-09-30 Unreal Tournament 2003 First Person Shooter Windows x86,
Linux x86, Linux x64
OS X
Epic Games, Digital Extremes Atari [Unreal Tournament 2] build 7xx ~ 8xx - Dev versions
[Unreal Tournament 2] build 906 - E3 demo
[Unreal Tournament 2003] build 927 - beta demo
[Unreal Tournament 2003] build 1077 ~ 1080 - official demo 1
[Unreal Tournament 2003] build 1142 - official demo 2
[Unreal Tournament 2003] build 2206 - official demo 3
[Unreal Tournament 2003] build 2107 - retail version
[Unreal Tournament 2003] build 2136 - 2225 - patches
Software / No SM
OpenGL / No SM
Direct3D 8 / No SM
UnrealEd 3.0 Karma Physics 1.2
Pixomatic Software Renderer
[Unreal Championship] build 7xx ~ 927 Rendering optimization
add Super High Detail Actor setting
Stencil Buffer support
Decompress Texture mode support (Full Resolution Textures)
Texture MipBias setting support
Detail Texture MipBias setting support
NPatch (ATi TruForm) support
Tesselation Factor support
Check for Overflow support
16-bit color support (Backward Compatability)
16-bit Texture support (Backward Compatability)
OpenGL support
Linux support
Mac OS X support (build 2225)
UnrealTV support
Build Changed Paths
Native support for localization of text to 16-bit languages inclduing Chinese, Japanese, Korean (build 2141)
displays realtime animated textures in Texture Browser (build 2136)
Skeletal Animation for Overlay material simplifications and re-complications (build 2136)
UT2003 engine / UT2k3 engine [Unreal Tournament 2004] engine

[Unreal Tournament 2004] engine[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Based on Improved from [Unreal Tournament 2003] engine Another called name Base for
2004-03-16
2004-09-21 - ECE
Unreal Tournament 2004
Unreal Tournament 2004 Editor's Choice Edition
First Person Shooter Windows x86,
Windows x64,
Linux x86
Linux x64
OS X
Epic Games, Digital Extremes Atari [Unreal Tournament 2004] build 3120 - beta demo
[Unreal Tournament 2004] build 3334 - official demo
[Unreal Tournament 2004] build 3186 - retail version
[Unreal Tournament 2004] build 3204 ~ 3369 - patches
Software / No SM
OpenGL / No SM
Direct3D 8 / No SM
Direct3D 9 / No SM
UnrealEd 3.0 Karma Physics 1.3
LIPSinc (build 3323)
Pixomatic Software Renderer
[Unreal Tournament 2003] build 2107
with merged all code of [Unreal Tournament 2003] patches
Skeletal Animation for Simplified spherical interpolation (no more explicit inter-quaternion alignment necessary)
optimized AxWeatherEffect (rewritten)
vast improved SVehicles (build 3323)
improved Vehicle Physics
improved Rendering performance
improved loading speed
improved Lighting system
improved Network engine
improved AI system
VoIP support
64-bit Windows support
Direct3D 9 support
Particle System Editor ([UDN Build] code)
improved and fixed for UnrealEd ([UDN Build] code)
new GUI Animation system GUIUT2K4
displays realtime animated textures in Static Mesh Browser (build 3236)
Unreal Engine 2.5
UT2004 engine / UT2K4 engine
N/A

[Unreal Tournament 2004] engine based games[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Enhanced / Modified Internal called name
2005-05-17 - v2.4 America's Army v2.4 ~ v2.8 Tactical First Person Shooter Windows x86,
Linux,
OS X
U.S. Army Freeware [Unreal Tournament 2004] build 3339 OpenGL / No SM,
Direct3D 8 / No SM
AA Mission Editor(UnrealEd 3.0) - after v2.5 Karma Physics 1.3
LIPSinc
RoQ Movie
N/A AGP engine
2007-06-24 America's Army (Arcade macine version) First Person Shooter Arcade GlobalVR GlobalVR [Unreal Tournament 2004] build 3339 Direct3D 8 / No SM N/A Karma Physics 1.3
LIPSinc
RoQ Movie
N/A AGP engine
2010-11-11 - OBT BATTERY(Battle Territory) Online First Person Shooter Windows x86 Webzen Games Webzen Games [Unreal Tournament 2004] build 3369 Direct3D 9 / SM3 N/A Karma Physics 1.3 Shader Model 3 Effects N/A
2007-01-22
2007-05-08 - Europe
Close Quarters Conflict
America's Secret Operations: Close Conflict(City Interactive Europe version)
First Person Shooter Windows x86 Direct Action Games Groove Games [Unreal Tournament 2004] build 3369 Direct3D 8 / No SM UnrealEd 3.0 Karma Physics 1.3 N/A N/A
2006-12-06 D.M.Z.: North Korea First Person Shooter Windows x86 Jarhead Games Vivendi Games [Unreal Tournament 2004] build 3339 Direct3D 8 / No SM N/A Karma Physics 1.3 Bloom Effect N/A
2011 Cyphers MOBA Windows x86 NEOPLE NEOPLE [Unreal Tournament 2004] build 3369 Direct3D 9 / SM3 N/A Karma Physics 1.3 Shader Model 3 Effects N/A
2010 [Diamond Club Online] 3D MMO Casino Windows x86 Chinese Gamer International Chinese Gamer International [Unreal Tournament 2004] build 3323 Direct3D 8 / No SM N/A Karma Physics 1.3 N/A HY Online engine
2012 [Diamond Club Online Mini] 3D MMO Casino Web version Chinese Gamer International Chinese Gamer International [Unreal Tournament 2004] build 3323 Direct3D 8 / No SM N/A Karma Physics 1.3 N/A HY Online engine
2010 [Emperor Online](Taiwan version)
[Emperor Online](Chinese CATV version)
MMORPG Windows x86 Chinese Gamer International Chinese Gamer International [Unreal Tournament 2004] build 3323 Direct3D 8 / No SM N/A Karma Physics 1.3 own MMORPG layer HY Online engine
2013 [FOUR Online] MMORPG Windows x86 Chinese Gamer International Chinese Gamer International [Unreal Tournament 2004] build 3323 Direct3D 8 / No SM N/A Karma Physics 1.3 own MMORPG layer HY Online engine
2013 Fox Online MMORPG Windows x86 Kingsoft JC Studio Kingsoft [Unreal Tournament 2004] build 3369 Direct3D 8 / No SM N/A Karma Physics 1.3 own MMORPG layer MAT engine
2010 [Hero Online] MMORPG Windows x86 Chinese Gamer International Chinese Gamer International [Unreal Tournament 2004] build 3323 Direct3D 8 / No SM N/A Karma Physics 1.3 own MMORPG layer HY Online engine
2006 [Huang Yi Online] MMORPG Windows x86 Chinese Gamer International Chinese Gamer International [Unreal Tournament 2004] build 3323 Direct3D 8 / No SM N/A Karma Physics 1.3 own MMORPG layer HY Online engine
2011 [Huang Yi Online 2] MMORPG Windows x86 Chinese Gamer International Chinese Gamer International [Unreal Tournament 2004] build 3323 Direct3D 8 / No SM N/A Karma Physics 1.3 own MMORPG layer HY Online engine
2012 JJ Online Online Rhythmical Music Windows x86 Kingsoft JC Studio Kingsoft [Unreal Tournament 2004] build 3369 Direct3D 8 / No SM N/A Karma Physics 1.3 N/A MAT engine
2009-05-15 Killing Floor First Person Shooter Windows x86,
Linux, OS X
Tripwire Interactive Valve Corporation [Unreal Tournament 2004] build 3339 OpenGL / No SM
Direct3D 8 / No SM
Direct3D 9 / SM3
Killing Floor Editor(UnrealEd 3.0) Karma Physics 1.3 Shader Model 3 Effects RO Engine
2006-12-01 Kung Fu: Deadly Arts Online Fighting Windows x86 Bedlam Games Groove Games [Unreal Tournament 2004] build 3369 Direct3D 8 / No SM N/A Karma Physics 1.3 N/A N/A
2007-05-11 - OBT LandMass Online first person shooter Windows x86 WayPoint WayPoint [Unreal Tournament 2004] build 3369 Direct3D 8 / No SM N/A Karma Physics 1.3 N/A N/A
2010-08-18 LOCO MOBA Windows x86 DANAL PARAN [Unreal Tournament 2004] build 3369 Direct3D 9 / SM3 N/A Karma Physics 1.3 Shader Model 3 Effects N/A
2007-05-28 Marine Sharpshooter 3 First Person Shooter Windows x86 Jarhead Games Groove Games [Unreal Tournament 2004] build 3339 Direct3D 8 / No SM N/A Karma Physics 1.3 Bloom Effect N/A
2008-06-10 Marine Sharpshooter 4: Locked and Loaded First Person Shooter Windows x86 Groove Games Groove Games [Unreal Tournament 2004] build 3369 Direct3D 8 / No SM N/A Karma Physics 1.3 N/A N/A
2009-05-29 MetalRage Online First Person Shooter Windows x86 GameHi GameHi [Unreal Tournament 2004] build 3369 Direct3D 9 / SM3 N/A Karma Physics 1.3 Shader Model 3 Effects N/A
2010-03-01 Mission Biotech Adventure, Simulation Windows x86 Virtual Heroes Applied Research Associates, Inc. [Unreal Tournament 2004] build 3369 OpenGL / No SM
Direct3D 8 / No SM
Direct3D 9 / No SM
N/A Karma Physics 1.3 N/A N/A
2008 [Mission Against Terror](China Kingsoft version)
[Crazy Shooter Online](Thailand Winner Online version) - excluded version of Terminator mode and Mummy mode
[X-SHOT online](Thailand Winner Online version) - separated version of Terminator mode and Mummy mode
Online First Person Shooter Windows x86 Kingsoft JC Studio Kingsoft [Unreal Tournament 2004] build 3369 Direct3D 8 / No SM N/A Karma Physics 1.3 N/A MAT engine
2006-07-11 Outlaw Chopper First Person Shooter Windows x86 Jarhead Games Vivendi Games [Unreal Tournament 2004] build 3339 Direct3D 8 / No SM N/A Karma Physics 1.3 Bloom Effect N/A
2008-12-05 Pamoja Mtaani ("Together in the Hood") Open World Game Windows x86 Virtual Heroes WB Entertainment [Unreal Tournament 2004] build 3369 OpenGL / No SM
Direct3D 8 / No SM
Direct3D 9 / No SM
N/A Karma Physics 1.3 N/A N/A
2008-04-18 Priston Tale 2 MMORPG Windows x86 YD Online YD Online [Unreal Tournament 2004] build 3369 Direct3D 9 / SM3 N/A Karma Physics 1.3 Shader Model 3 Effects
own MMORPG layer
N/A
2009-07-02 - CBT Priston Tale War MMORPG Windows x86 YD Online YD Online [Unreal Tournament 2004] build 3369 Direct3D 9 / SM3 N/A Karma Physics 1.3 Shader Model 3 Effects
own MMORPG layer
N/A
2011 [QT Online] MMORPG Windows x86 Chinese Gamer International Chinese Gamer International [Unreal Tournament 2004] build 3323 Direct3D 8 / No SM N/A Karma Physics 1.3 Shader Model 3 Effects
own MMORPG layer
HY Online engine
2007-03-02 Redneck Kentucky and the Next Generation Chickens First Person Shooter Windows x86 City Interactive City Interactive [Unreal Tournament 2004] build 3369 Direct3D 8 / No SM N/A Karma Physics 1.3 N/A N/A
2006-03-14 Red Orchestra: Ostfront 41-45 First Person Shooter Windows x86, Linux, OS X Tripwire Interactive Valve Corporation [Unreal Tournament 2004] build 3339 OpenGL / No SM
Direct3D 8 / No SM
Direct3D 9 / SM3
ROEd(UnrealEd 3.0) Karma Physics 1.3 N/A RO Engine
2006-11-17 Red Steel First Person Shooter Wii Ubisoft Paris Ubisoft [Unreal Tournament 2004] build 3369 OpenGL / No SM N/A PhysX own Wi support N/A
2011 [Rush Team] Online First Person Shooter Windows x86 Kingsoft JC Studio Kingsoft [Unreal Tournament 2004] build 3369 Direct3D 8 / No SM N/A Karma Physics 1.3 N/A MAT engine
2011 [SD Online] MMORPG Windows x86 Kingsoft JC Studio Kingsoft [Unreal Tournament 2004] build 3369 Direct3D 8 / No SM N/A Karma Physics 1.3 Shader Model 3 Effects
own MMORPG layer
MAT engine
2011-07 Sephiroth (patch of after July 2011) MMORPG Windows x86 Imazic Entertainment Imazic Entertainment [Unreal Tournament 2004] build 3369 Direct3D 8 / No SM N/A N/A Shader Model 3 Effects
own MMORPG layer
N/A
2012 Steal Fighter MOBA Windows x86 LTimegames Gravity [Unreal Tournament 2004] build 3369 Direct3D 9 / SM3 N/A Karma Physics 1.3 Shader Model 3 Effects N/A
2008-11-27 The Chronicles of Spellborn MMORPG Windows x86 Spellborn International Acclaim Entertainment [Unreal Tournament 2004] build 3323 Direct3D 9 / SM3 N/A Karma Physics 1.3 Shader Model 3 Effects
own MMORPG layer
N/A
2012 [TL Online] MMORPG Windows x86 Kingsoft JC Studio Kingsoft [Unreal Tournament 2004] build 3369 Direct3D 8 / No SM N/A Karma Physics 1.3 >own MMORPG layer MAT engine
2012-03 [TS Online 3] MMORPG Windows x86 Chinese Gamer International Chinese Gamer International [Unreal Tournament 2004] build 3323 Direct3D 8 / No SM N/A Karma Physics 1.3 >own MMORPG layer HY Online engine
2009 [WX Online](Taiwan version)
[Marshall Online](Chinese CATV version) - keep Original version
[Marshall Online 2](Chinese CATV version) - version of applied for Expansion packs
MMORPG Windows x86 Chinese Gamer International Chinese Gamer International [Unreal Tournament 2004] build 3323 Direct3D 8 / No SM N/A Karma Physics 1.3 >own MMORPG layer HY Online engine

Sub version[edit]

[Unreal II: The Awakening] engine[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Based on Enhanced / Modified Another called name Base for
2003-02-03 - PC
2004-02-10 - Xbox
Unreal II: The Awakening First Person Shooter Windows x86, Xbox Legend Entertainment Atari [Unreal II: The Awakening] build 829, 2001 Direct3D 8 / No SM UnrealEd 3.0 Karma Physics 1.2
LIPSinc
[Unreal Warfare] build 829
original based [Unreal Tournament] build 400
later upgraded [Unreal Warfare] build 672 ~ 829
with merged some [Unreal Engine] build 2110 code (Fluid Surface, AntiPortal, Limit including spaces in Filenames and Directory Names)
own Skeletal Animation System "Golem"
own Dialog System
own Particle System "ParticleSystems" (Different from Wheel of Time)
Unreal 2 engine / Unreal2 engine / U2 engine N/A

[Unreal Championship] engine[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Based on Enhanced / Modified Another called name Base for / Code sharing
2002-11-12 Unreal Championship First Person Shooter Xbox Epic Games, Digital Extremes Atari [Unreal Championship] build 928 Direct3D 8 / No SM N/A Karma Physics 1.2 [Unreal Warfare] build 927
original based [Unreal Warfare] build 697
with merged almost [Unreal Warfare] build 739 ~ 927 code
write Package File Version in Log
Import and Export the INT files
DE's own Weather System "AxWeatherEffect"
DE's own Partciel System "xEmitter"
Procedural Mesh
Multipass Texture Shader
Epic's new BOT AI
DE's GUI System "XInterface"
each Texture Detail settings (World, PlayerSkin, WeaponSkin, Terrain, Interface, Lightmap, RednerMap)
DrawScale3D quick setting
add DetailScale mode (build 927)
excluded build 927's Geometry Editing mode
Limitless including spaces Filenames (build 927)
UC engine [Unreal Tournament 2003] build 7xx ~ 927

[Unreal Championship] engine based games[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Enhanced / Modified
2005-05-03 Pariah First Person Shooter Windows x86, Xbox Digital Extremes Groove Games [Unreal Championship] build 928
with merged some [Unreal Tournament 2004] code (displays realtime animated textures in Texture Browser, Npatch, Tesselation Factor, Detail Texture MipBias, Stencil Buffer, 16-bit color support (Backward Compatability), 16-bit Texture support (Backward Compatability))
with merged some [Unreal Championship 2] code (PC and Xbox Skeletal Shader)
Direct3D 8 / SM1 MiniEditor(in game editor)
PariahEd(UnrealEd 3.0)
Havok Physics Normal Mapping
Pixel Shader Distortion
Push Buffer
Post Process Effects
High Detail Shadow
add classification to each Texture Detail settings (PlayerFace, TerrainLayer, NormalMap)
2006-06-18 - PC
2006-06-24 - Xbox
Warpath First Person Shooter Windows x86, Xbox Digital Extremes Groove Games [Unreal Championship] build 928
with merged some [Unreal Tournament 2004] code (displays realtime animated textures in Texture Browser, Npatch, Tesselation Factor, Detail Texture MipBias, Stencil Buffer, 16-bit color support (Backward Compatability), 16-bit Texture support (Backward Compatability))
with merged some [Unreal Championship 2] code (PC and Xbox Skeletal Shader)
Direct3D 8 / SM1 WarpathEd(UnrealEd 3.0) Havok Physics Normal Mapping
Pixel Shader Distortion
Push Buffer
Post Process Effects
High Detail Shadow
add classification to each Texture Detail settings (PlayerFace, TerrainLayer, NormalMap)

[UDN Build][edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middlewar Based on Enhanced / Modified Another called namee Base for
2003-04 - UDN Build 1 ~ 3
2003-05 UDN Build 4 ~ 13
2003-06 - UDN Build 14 ~ 16
2003-07 - UDN Build 17 ~ 18
2003-08 - UDN Build 19
2004-01 - UDN Build 20
UDN Build N/A Windows x86, Xbox, Linux Epic Games, Demiurge Studios, Perilith N/A [UDN Build] 1 ~ 20 Direct3D 8 / SM1
Direct3D 9 / SM2, SM3
OpenGL / SM1, SM2, SM3
N/A Karma Physics 1.2 [Unreal Engine] build 2110 (UDN Build 1 ~ 6)
[Unreal Engine] build 2226 (UDN Build 7 ~ 20)
Hardware Shader
Per-pixel Lighting
Normal Mapping
Per-pixel Specular Lighting
simple specular-only Bump Mapping
Full-scene bump mapping
UDN Bump mapping
Environment Mapped Bump Mapping
Multipass Diffuse/Specular/Normal Mapping
Particle Extensions
Paritcle System Editor
Pathing Improvements
Package system
Render to Texture
Root Motion Physics
High level event management system ScreenPlay
Script based LipSyncing
ScriptQuats
Skeletal Blending
Additional Skeletal Mesh natives
Streaming Level Loading
Colision Drawing
Conditional Compliation
Camera effects system
Spline based Third Person Camera
Typed Text Camera Effect
Tex Skew Oscilator
Bink Movies
Animated Texture Browser
Animation Browser Blending
Advanced Lighting Effects
Extending Skeletal Animation
new GUI system GUIStyle
GameRules system
Statistics Graphing
Memory/Statistics tool
Terrain Memory Optimizations
In-Game Collision Rendering
improved Import Dialogs
In-Game Movies
Level Loading Progress Bar
Mini Commit system<brMulticast Replication
Rotation Gizmo
Improved Actor dragging
Play on Xbox Button
[UDN Build] (non modified binaries)
[UDN Build] Off (customized source code and rebuild binaries)
N/A

[UDN Build] based games[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Enhanced / Modified Internal called name
2004-06-24 Spider-Man 2 Action-adventure Windows x86, OS X Fizz Factor Activision [UDN Build] 2226 Direct3D 8 / No SM N/A Karma Physics 1.2 N/A N/A

[Unreal Engine 2 Runtime][edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Based on Enhanced / Modified Base for
2003-09-17 - 2226.19.03
2004-05-24 - 2226.20.01
2005-02-11 - 2226.20.02
Unreal Engine 2 Runtime N/A Windows x86 Demiurge Studios N/A [Unreal Engine 2 Runtime] 2226.19.03, 2226.20.01, 2226.20.02 Direct3D 8 / No SM UnrealEd 3.0 Karma Physics 1.2 [Unreal Engine] build 2226
with merged some [Unreal Tournament 2004] build 3323 code (improved SVehicle system)
enhnaced Unreal Tournament 2004 build 3323 SVehicle system N/A

[Unreal Engine 2 Runtime] based games[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware
2004-04-01 Unreal SpeedTree Demo
(NOT a game, IDV's SpeedTree integrated into Unreal Engine promotion)
N/A Windows x86 IDV N/A [Unreal Engine 2 Runtime] 2226.19.03 Direct3D 8 / No SM N/A SpeedTree Runtime Library

[Unreal II: eXpanded MultiPlayer] engine[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Based on Enhanced / Modified Base for
2003-12-10 Unreal II: eXpanded MultiPlayer First Person Shooter Windows x86, Xbox Legend Entertainment Atari [Unreal II: eXpanded MultiPlayer] build 2226 Direct3D 8 / No SM UnrealEd 3.0 Karma Physics 1.2 [Unreal Engine] build 2226
original based on [Unreal Engine] build 2110
with merged some [Unreal II:The Awakening code (Unreal 2 Particles)
with merged many [UDN Build] code (Particle System Editor, etc)
with merged some [Unreal Tournament 2003] code (DrawScale3D quick setting)
N/A N/A

Seperated console version[edit]

[Unreal Tournament PlayStation 2] engine[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Based on Base for
2000-10-21 Unreal Tournament [PlayStation 2 version] First-person shooter PlayStation 2 Epic Games Infogrames [Unreal Tournament PlayStation 2] build 404 OpenGL N/A N/A [Unreal Tournament] build 404
with merged some [Unreal Tournament] build 405 ~ 432 code (UnrealEd 2.0, Skeletal Animation)
N/A

[Unreal Tournament PlayStation 2] engine based games[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Imternal call name
2001-06-28 Rune: Viking Warlord Third-person shooter, Hack and slash PlayStation 2 Human Head Studios Gathering of Developers [Unreal Tournament PlayStation 2] build 404 OpenGL N/A N/A Rune engine

[Unreal Tournament Dreamcast] engine[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Based on Base for
2001-03-13 Unreal Tournament [Dreamcast version] First-person shooter Dreamcast Secret Level Infogrames [Unreal Tournament Dreamcast] build 404 OpenGL N/A N/A [Unreal Tournament PlayStation 2] build 404 N/A

[Unreal Warfare / Unreal Engine PlayStation 2][edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Based on Base for
N/A Unreal Warfare / Unreal Engine [PlayStation 2]
(NOT a game, only ported engine)
(included all Unreal Warfare codes and contents)
N/A PlayStation 2 Epic Games - build 633
Secret Level - build 697, 777, 829, 927
N/A [Unreal Warfare / Unreal Engine PlayStation 2] build 633, 697, 777, 829, 927, 2110, 2226, 2227 OpenGL / No SM N/A Karma Physics 1.2 [Unreal Warfare / Unreal Engine] build 633 ~ 2227 N/A

[Unreal Warfare / Unreal Engine PlayStation 2] based games[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Enhanced / Modified Internal called name
2005-03-15 Brothers In Arms: Road to Hill 30 First Person Shooter PlayStation 2 Ubisoft Shanghai Ubisoft [Unreal Engine] build 2227
with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc)
OpenGL / No SM N/A Karma Physics 1.2 N/A gbx engine
2005-10-26 Brothers In Arms: Earned in Blood First Person Shooter PlayStation 2 Ubisoft Shanghai Ubisoft [Unreal Engine] build 2227
with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc)
OpenGL / No SM N/A Karma Physics 1.2 N/A gbx engine
2006-12-05 Brothers In Arms: D-Day First Person Shooter PlayStation Portable Ubisoft Shanghai Ubisoft [Unreal Engine] build 2227
with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc)
OpenGL / No SM N/A Karma Physics 1.2 own PSP support gbx engine
2004-11-04 - JP
2004-12-01 - KOR
2005-11-16 - NA / Europe
Magna Carta: Tears of Blood(NA / Europe) Role Playing Game PlayStation 2 Softmax Sony Computer Entertainment [Unreal Warfare PlayStation 2] build 927 OpenGL / No SM N/A Karma Physics 1.2 N/A N/A
2006-05-25 Magna Carta Portable Role Playing Game PlayStation Portable Softmax Sony Computer Entertainment [Unreal Warfare PlayStation 2] build 927 OpenGL / No SM N/A Karma Physics 1.2 N/A N/A
2006-09-19 Open Season [PlayStation 2] Action-adventure PlayStation 2 Ubisoft Montreal Ubisoft [Unreal Warfare PlayStation 2] build 927 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
Magma system OEngine
2006-09-19 Open Season [PSP version] Action-adventure PlayStation Portable Ubisoft Quebec Ubisoft [Unreal Warfare PlayStation 2] build 927 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
Magma system
own PSP support
OEngine
2006-12-07 Star Wars: Lethal Alliance First Person Shooter PlayStation Portable Ubisoft Montreal Ubisoft [Unreal Warfare PlayStation 2] build 829 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
Magma system Third Echelon engine
2007-06-01 Surf's Up [PlayStation 2 version] Action-adventure PlayStation 2 Ubisoft Montreal Ubisoft [Unreal Warfare PlayStation 2] build 927 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
Magma system OEngine
2004-11-30 Tom Clancy's Ghost Recon 2 (offline mode) [PlayStation 2 version] First Person Shooter PlayStation 2 Ubisoft Shanghai Ubisoft [Unreal Warfare PlayStation 2] build 927 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
Magma system Rainbow Six 3 engine
2004-11-30 Tom Clancy's Ghost Recon 2 (online mode) [PlayStation 2 version] First Person Shooter PlayStation 2 Ubisoft Paris Ubisoft [Unreal Warfare PlayStation 2] build 927 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
Magma system Rainbow Six 3 engine
2006-03-28 Tom Clancy's Ghost Recon Advanced Warfighter (offline mode) [PlayStation 2 version] First Person Shooter PlayStation 2 Ubisoft Shanghai Ubisoft [Unreal Warfare PlayStation 2] build 927 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
Magma system Rainbow Six 3 engine
2006-03-28 Tom Clancy's Ghost Recon Advanced Warfighter (online mode) [PlayStation 2 version] First Person Shooter PlayStation 2 Ubisoft Paris Ubisoft [Unreal Warfare PlayStation 2] build 927 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
Magma system Rainbow Six 3 engine
2004-03-23 Tom Clancy's Rainbow Six 3 [PlayStation 2 version] First Person Shooter PlayStation 2 Ubisoft Shanghai Ubisoft [Unreal Warfare PlayStation 2] build 927 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
Magma system Rainbow Six 3 engine
2006 Tom Clancy's Rainbow Six: Vegas [PSP version] First Person Shooter PlayStation Portable Ubisoft Quebec Ubisoft [Unreal Warfare PlayStation 2] build 927 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
Magma system
own PSP support
OEngine
2003-04-08 Tom Clancy's Splinter Cell (version 2) [PlayStation 2 version] Stealth PlayStation 2 Ubisoft Shanghai Ubisoft [Unreal Warfare PlayStation 2] build 829 OpenGL / No SM N/A own Dare Audio system own AI system Third Echelon engine
2004-06-16 Tom Clancy's Splinter Cell: Pandora Tomorrow (SinglePlayer modeversion 2) [PlayStation 2 version] Stealth PlayStation 2 Ubisoft Shanghai Ubisoft [Unreal Warfare PlayStation 2] build 829 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
own AI system Third Echelon engine
2004-06-16 Tom Clancy's Splinter Cell: Pandora Tomorrow (Spies vs Mercs mode version 2) [PlayStation 2 version] Stealth PlayStation 2 Ubisoft Annency Ubisoft [Unreal Engine PlayStation 2] build 2110 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
N/A Shadow Strike engine
2004-06-16 Tom Clancy's Splinter Cell: Pandora Tomorrow (Select Menu) [PlayStation 2 version]
Stealth PlayStation 2 Ubisoft Shanghai Ubisoft [Unreal Warfare PlayStation 2] build 829 OpenGL / No SM N/A Karma Physics 1.2 N/A XIII engine
2005-03-28 Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode version 2) [PlayStation 2 version] Stealth PlayStation 2 Ubisoft Montreal Ubisoft [Unreal Warfare PlayStation 2] build 829 OpenGL / No SM N/A Havok Physics
own Dare Audio system
own SCX Material system
own AI system
SCX engine
2005-03-28 Tom Clancy's Splinter Cell: Chaos Theory (Versus mode version 2) [PlayStation 2 version] Stealth PlayStation 2 Ubisoft Annency Ubisoft [Unreal Engine PlayStation 2] build 2110 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
N/A Shadow Strike engine
2006-10-24 Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [PlayStation 2 version] Stealth PlayStation 2 Ubisoft Montreal Ubisoft [Unreal Warfare PlayStation 2] build 829 OpenGL / No SM N/A Havok Physics
own Dare Audio system
own SCX Material system
own AI system
SCX engine
2006-10-24 Tom Clancy's Splinter Cell: Double Agent(online mode version 2) [PlayStation 2 version] Stealth PlayStation 2 Ubisoft Annency Ubisoft [Unreal Engine PlayStation 2] build 2110 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
N/A Shadow Strike engine
2006-03-21 Tom Clancy's Splinter Cell: Essentials
Stealth PlayStation Portable Ubisoft Montreal Ubisoft [Unreal Warfare PlayStation 2] build 829 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
own PSP support Third Echelon engine
2002-11-01 Twin Caliber Action-adventure PlayStation 2 Rage Software Rage Software [Unreal Warfare PlayStation 2] build 633
with merged [Unreal Warfare PlayStation 2] build 829 code (Particle Emitter System, Karma Physics, Matinee, Volume, Projector, etc)
OpenGL / No SM N/A N/A N/A N/A
2003-11-18 XIII [PlayStation 2 version] First Person Shooter PlayStation 2 Ubisoft Paris Ubisoft [Unreal Warfare PlayStation 2] build 829 OpenGL / No SM N/A Karma Physics 1.2 N/A XIII engine

[Unreal Warfare / Unreal Engine GameCube][edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Based on Base for
N/A Unreal Warfare / Unreal Engine [GameCube]
(NOT a game, only ported engine)
(included all Unreal Warfare codes and contents)
N/A GameCube Secret Level N/A [Unreal Warfare / Unreal Engine GameCube] build 697, 777, 829, 927, 2110, 2226, 2227 OpenGL / No SM N/A Karma Physics 1.2 [Unreal Warfare / Unreal Engine PlayStation 2] build 697 ~ 2227 N/A

[Unreal Warfare / Unreal Engine GameCube] based games[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Enhanced / Modified Internal called name
2006-09-19 - GC
2006-11-30 - Wii
Open Season [GameCube, Wii version] Action-adventure GameCube Ubisoft Montreal Ubisoft [Unreal Warfare GameCube] build 927 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
Magma system
own Wii support
OEngine
2007-06-01 Surf's Up [GameCube, Wii version] Action-adventure GameCube, Wii Ubisoft Montreal Ubisoft [Unreal Warfare GameCube] build 927 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
Magma system
own Wii support
OEngine
2005-03-15 Tom Clancy's Ghost Recon 2 (offline mode) [GameCube version] First Person Shooter GameCube Ubisoft Shanghai Ubisoft [Unreal Warfare GameCube] build 927 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
Magma system Rainbow Six 3 engine
2004-06-15 Tom Clancy's Rainbow Six 3 [GameCube version] First Person Shooter GameCube Ubisoft Montreal Ubisoft [Unreal Warfare GameCube] build 927 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
Magma system Rainbow Six 3 engine
2003-04-10 Tom Clancy's Splinter Cell (version 2) [GameCube version] Stealth GameCube Ubisoft Shanghai Ubisoft [Unreal Warfare GameCube] build 829 OpenGL / No SM N/A own Dare Audio system own AI system Third Echelon engine
2004-06-20 Tom Clancy's Splinter Cell: Pandora Tomorrow (Singleplayer mode version 2) [GameCube version] Stealth GameCube Ubisoft Shanghai Ubisoft [Unreal Warfare GameCube] build 829 OpenGL / No SM N/A Karma Physics 1.2
own Dare Audio system
own AI system Third Echelon engine
2005-03-31 Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode version 2) [GameCube version] Stealth GameCube Ubisoft Montreal Ubisoft [Unreal Warfare GameCube] build 829 OpenGL / No SM N/A Havok Physics
own Dare Audio system
own SCX Material system
own AI system
SCX engine
2006-10-26 - GC
2007-11-28 - Wii
Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [GameCube, Wii version] Stealth GameCube, Wii Ubisoft Montreal Ubisoft [Unreal Warfare GameCube] build 829 OpenGL / No SM N/A Havok Physics
own Dare Audio system
own SCX Material system
own AI system
own Wii support
SCX engine
2011-04-10 Tom Clancy's Splinter Cell 3D Stealth Nintendo 3DS Ubisoft Montreal Ubisoft [Unreal Warfare GameCube] build 829 OpenGL / No SM N/A Havok Physics
own Dare Audio system
own SCX Material system
own AI system
own 3DS support
SCX engine
2003-11-25 XIII [GameCube version] First Person Shooter GameCube Ubisoft Paris Ubisoft [Unreal Warfare GameCube] build 829 OpenGL / No SM N/A Karma Physics 1.2 N/A XIII engine

[Unreal Championship 2] engine[edit]

Release date Title Genre Platform Developer Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Based on Enhanced / Modified Another called name Base for
2005-04-18 Unreal Championship 2: The Liandri Conflict First Person Shooter / Third Person Shooter Xbox Epic Games Midway Games [Unreal Championship 2] build 2226 Direct3D 8 / SM1 N/A Karma Physics 1.3
LIPSinc
[Unreal Engine] build 2226
with merged some [Unreal Tournament 2004] code (xEmitter, Procedural Mesh, Multipass Texture Shader)
Xbox Specific Pixel Shader Effect
Full Scene Light Bloom
Full Scene Emissive Materials
Full Scene Depth of Field
zoom scene Depth of Field
Velocity driven Full screen Radial Blur
Distortoin
Color ramp
Full Screen Blur from Concussionr
Color Space Manipulation
Dynamic Gamma
GPU Projector
Efficient Player Shadows
Efficient Geometry Storage
Instanced Content
Memory Tracking
Split-Screen Rendering
Vehicle Support ([Unreal Tournament 2004] code)
Xbox optimized UT2004 GUI system and Editor
“Prefabricated” Unreal Matinee Sequences
XMV Movies support
Unreal Engine 2X N/A

Unreal Engine 3[edit]

Main version[edit]

[Unreal Engine 3] QA-approved build[edit]

Release Date Target Platform Engine Version Graphics API / Shader Model Third Party Middleware Main Features
2006 Winsows x86, OS X, Xbox 360, PlayStation 3 Unreal Engine 3 build 1xxx ~ 2xxx changelist 1xxxxxx Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 PhysX, FaceFX 1.7.3.1 HDR Rendering
2007 Winsows x86, OS X, Xbox 360, PlayStation 3 Unreal Engine 3 build 2xxx ~ 3xxx changelist 2xxxxxx Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 PhysX, FaceFX 1.7.3.1 HDR Rendering
2008 Winsows x86, OS X, Xbox 360, PlayStation 3 Unreal Engine 3 build 3xxx ~ 4xxx changelist 2xxxxxx Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 PhysX, FaceFX 1.7.3.1 HDR Rendering
2009 Winsows x86, OS X, Xbox 360, PlayStation 3 Unreal Engine 3 build 4xxx ~ 6xxx changelist 3xxxxxx Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3 PhysX, FaceFX 1.7.3.1 HDR Rendering
2010 Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS Unreal Engine 3 build 6xxx ~ 7xxx changelist 1xxxxxx Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3, OpenGL ES / SM3 PhysX, FaceFX 1.7.3.1 HDR Rendering
2011 Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash Unreal Engine 3 build 7xxx ~ 9xxx changelist 1xxxxxx Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 PhysX, FaceFX 1.7.3.1 HDR Rendering
2012 Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, Wii U, iOS, Android, PS Vita, Flash Unreal Engine 3 build 9xxx ~ 10xxx changelist 1xxxxxx Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 PhysX, FaceFX 1.7.3.1 HDR Rendering
2013 Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash, HTML5 Unreal Engine 3 build 10xxx ~ 11xxx changelist 1xxxxxx Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 PhysX, FaceFX 1.7.3.1 HDR Rendering
2014 Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash, HTML5 Unreal Engine 3 build 120xx ~ 124xx changelist 1xxxxxx Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 PhysX, FaceFX 1.7.3.1 HDR Rendering
2015 Winsows x86, Windows x64, OS X, Xbox 360, PlayStation 3, iOS, Android, PS Vita, Flash, HTML5 Unreal Engine 3 build 12791 changelist 2424394 Direct3D 9 / SM3, Direct3D 10 / SM4, Direct3D 11 / SM5, OpenGL / SM3, OpenGL ES / SM3 PhysX, FaceFX 1.7.3.1 HDR Rendering

[Unreal Engine 3] QA-approved build based games[edit]

Release date Title Genre Platform Developers Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware Enhanced / Modified Internal called name
2013-09-05 2013: Infected Wars Third Person Shooter iOS Action Mobile Games Action Mobile Games OpenGL ES 2.0 / SM3 N/A PhysX
2013-09-02 9.03m Adventure Windows x86 Space Budgie Space Budgie Direct3D 9 / SM3 N/A PhysX
2009-02-20 - EU
2009-02-24 - NA
50 Cent: Blood on the Sand Third Person Shooter PlayStation 3, Xbox 360 Swordfish Studios THQ OpenGL / SM3 - PS3
Direct3D 9 / SM3 - X360
N/A PhysX
2015 The Age of Heroes(Chinese: 英雄紀元) MMORPG Windows x86 USERJOY USERJOY Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2017-09-15 A Hat in Time - 2017 Speedrunning Event Adventure, Platforming Windows x86, Windows x64 Gears for Breakfast Gears for Breakfast UE3 version 12097 changelist 1999891 Direct3D 9 / SM3 - Win N/A PhysX
2017-10-05 - Win, macOS
2017-12-05 - PS4
2017-12-07 - XO
2019-10-18 - NS
A Hat in Time Adventure, Platforming Windows x64, macOS, PlayStaion 4, Xbox One, Nintendo Switch Gears for Breakfast Gears for Breakfast UE3 version 12097 changelist 1999891 Direct3D 9 / SM3 - Win, XO
OpenGL / SM3 - macOS, PS4, NS
UE3 UnrealEd PhysX
2020-12-05 Elyon - Ascent: Infinite Realm MMORPG Windows x64 Krafton Kakaogames, PlayPark UE3 version 10897 changelist 1532151 Direct3D 11 / SM5 N/A PhysX, Wwise
2015-04-21 Assassin's Creed Chronicles: China Side-scrolling, action-adventure, stealth, Platform Windows x86, PlayStation 4, Xbox One Climax Studios, Ubisoft Montreal Ubisoft UE3 version 10897 changelist 1532151 Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2016-01-12 Assassin's Creed Chronicles: India Side-scrolling, action-adventure, stealth, Platform Windows x86, PlayStation 4, Xbox One Climax Studios, Ubisoft Montreal Ubisoft UE3 version 10897 changelist 1532151 Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2016-02-09 Assassin's Creed Chronicles: Russia Side-scrolling, action-adventure, stealth, Platform Windows x86, PlayStation 4, Xbox One Climax Studios, Ubisoft Montreal Ubisoft UE3 version 10897 changelist 1532151 Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2016-02-09 Assassin's Creed Chronicles Trilogy Pack Side-scrolling, action-adventure, stealth, Platform Windows x86, PlayStation 4, PS Vita, Xbox One Climax Studios, Ubisoft Montreal Ubisoft UE3 version 10897 changelist 1532151 Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2014-05-28 A Story About My Uncle Adventure, 3D Platformer Windows x86, Linux, OS X Gone North Games Coffee Stain Studios UE3 version 12097 changelist 1999891 Direct3D 9 / SM3 N/A PhysX
2011-11-05 Absolute Force Online First-person shooter Windows x86 TQ Digital NetDragon Websoft Inc Direct3D 9 / SM3 N/A PhysX
2014-07-15 Abyss Odyssey 2D Fanrasy Action Plat-former Windows x86, PlayStation 3, Xbox 360 ACE Team Atlus UE3 version 10246 changelist 1340247 Direct3D 9 / SM3 N/A PhysX
2014-08-18 - Early access
after moved to UE4
ACE - Arena: Cyber Evolution Action |Sports video game|Sports Strategy video game|Strategy Windows x86 Spearhead Games Spearhead Games UE3 version 10897 changelist 1532151 Direct3D 9 / SM3 N/A PhysX
2009-10-02 Adam's Venture: Episode 1 Adventure Windows x86 Vertigo Digital Entertainment Iceberg Interactive Direct3D 9 / SM3
Direct3D 10 / SM4
N/A PhysX
2011-04-08 Adam's Venture: Episode 2 Adventure Windows x86 Vertigo Digital Entertainment Iceberg Interactive Direct3D 9 / SM3
Direct3D 10 / SM4
N/A PhysX
2012-03-09 Adam's Venture: Episode 3 Adventure Windows x86 Vertigo Digital Entertainment Iceberg Interactive Direct3D 9 / SM3
Direct3D 10 / SM4
N/A PhysX
2014-02-04 - PS3
2015-08-03 - Win
Adam's Venture Chronicles Adventure PlayStation 3, Windows x86 Vertigo Digital Entertainment Playlogic Entertainment Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2011-11-25 Afterfall: InSanity Survival horror, third-person shooter Windows x86, PlayStation 3, Xbox 360 Intoxicate Studios CDProjekt Direct3D 9 / SM3 N/A PhysX
2009-12-16 Alien Breed Evolution Isometric Shooter Xbox 360 Team17 Team17 Direct3D 9 / SM3 N/A PhysX
2009-12-16 Alien Breed: Impact Isometric Shooter Windows x86, PlayStation 3 Team17 Team17 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2010-09-22 Alien Breed 2: Assault Isometric Shooter Windows x86, PlayStation 3, Xbox 360 Team17 Team17 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2010-11-17 Alien Breed 3: Descent Isometric Shooter Windows x86, PlayStation 3, Xbox 360 Team17 Team17 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2013-09-24 Alien Rage (singleplay) First-person shooter Windows x86, PlayStation 3, Xbox 360 CI Games CI Games UE3 version 7255 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2013-09-24 Alien Rage (multiplay) First-person shooter Windows x86, PlayStation 3, Xbox 360 CI Games CI Games UE3 version 9953 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2011-12-27 All Zombies Must Die! Isometric Shooter Windows x86, PlayStation 3, Xbox 360 Doublesix Square Enix UE3 version 7748 Direct3D 9 / SM3 N/A PhysX
2012-04-20 All Zombies Must Die! Scorepocalypse Isometric Shooter Windows x86, PlayStation 3, Xbox 360 Doublesix Square Enix UE3 version 7748 Direct3D 9 / SM3 N/A PhysX
TBA
2015-10-01 - Early Access
Angels Fall First First-person Sci-fi War game Windows x86
Windows x64
Strangely Interactive Strangely Interactive UE3 version 12097 changelist 1999891 Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2013-01-31 Antichamber Adventure, Puzzle Linux, Windows x86, OS X Alexander Bruce Alexander Bruce Direct3D 9 / SM3 N/A PhysX
2010-06-29
2011-12-07 - Steam
2016-06-03 - XO
2017-03-31 - PS4
APB: All Points Bulletin MMOTPS Windows x86, Xbox One, PS4 Realtime Worlds (~2010)
Reloaded Productions (~2011)
Electronic Arts (~2010)
K2 Network (~2011)
UE3 version 3908 changelist 218742 Direct3D 9 / SM3 N/A PhysX
2013-04-19 ARA Unreal Engine 3 Web Player (using UGN) Web-based Air Force training courses OS X, Windows x86 Virtual Heroes Division The United States Air Force Direct3D 9 / SM3 N/A PhysX
2014-04-25 Arche Blade Third Person Action Windows x86 Code Brush Steam Direct3D 9 / SM3 N/A PhysX
2012-11-01 ARC Squadron Space flight simulator iOS Psyonix Psyonix OpenGL ES 2.0 / SM3 N/A PhysX
2013-10-17 ARC Squadron Redux Space flight simulator Android, iOS Psyonix Psyonix OpenGL ES 2.0 / SM3 N/A PhysX
2019-01-03 Astellia MMORPG Windows x64 Studio 8 Barunson E&A UE3 version 10897 changelist 1532151 Direct3D 9 / SM3 N/A PhysX
2020-11-05 Astellia Royal MMORPG Windows x64 Studio 8, BORA Barunson E&A UE3 version 10897 changelist 1532151 Direct3D 9 / SM3 N/A PhysX
2012-02-21 Asura's Wrath Action, beat 'em up PlayStation 3, Xbox 360 CyberConnect2 Capcom Direct3D 9 / SM3
OpenGL / SM3
N/A PhysX
2013-02-12 Aliens: Colonial Marines First-person shooter Windows x86, PlayStation 3, Xbox 360 Gearbox Software Sega UE3 version 4170 Direct3D 9 / SM3 N/A PhysX
2010-05-27 Alpha Protocol Action role-playing, Stealth Windows x86, PlayStation 3, Xbox 360 Obsidian Entertainment Sega Direct3D 9 / SM3 N/A PhysX
2009-06-17 America's Army 3.0 First Person Shooter Windows x86 US Army US Army UE3 version 4206 Direct3D 9 / SM3 N/A PhysX
2013-08-30 America's Army: Proving Ground First Person Shooter Windows x86 US Army US Army UE3 version 9656 changelist 1202061 Direct3D 9 / SM3 AA:PG Mission Editor(very simple verson of UE3 UnrealEd)
AA:PG Full Unreal Editor(UE3 UnrealEd)
SDK uses D3D 11 / SM5
PhysX
2011-06-14 Alice: Madness Returns Psychological horror
Action-adventure
Windows x86, PlayStation 3, Xbox 360 Spicy Horse Electronic Arts UE3 version 6760 Direct3D 9 / SM3 N/A PhysX
2008-07-31 American McGee's Grimm Episode 1: A Boy Learns What Fear Is Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-08-07 American McGee's Grimm Episode 2: Little Red Riding Hood Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-08-14 American McGee's Grimm Episode 3: The Fisherman and His Wife Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-08-21 American McGee's Grimm Episode 4: Puss in Boots Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-08-28 American McGee's Grimm Episode 5: The Girl Without Hands Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-09-04 American McGee's Grimm Episode 6: Godfather Deathnds Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-09-11 American McGee's Grimm Episode 7: The Devil and His Three Golden Hairs Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-09-18 American McGee's Grimm Episode 8: Beauty and the Beast Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-10-30 American McGee's Grimm Episode 9: The Master Thief Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-11-06 American McGee's Grimm Episode 10: The Singing Bone Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-11-13 American McGee's Grimm Episode 11: King Midas Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-11-20 American McGee's Grimm Episode 12: Cinderella Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-11-27 American McGee's Grimm Episode 13: The Golden Goose Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-12-04 American McGee's Grimm Episode 14: Iron John Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-12-11 American McGee's Grimm Episode 15: The Pied Piper Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-12-18 American McGee's Grimm Episode 16: A Christmas Carol Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2009-02-12 American McGee's Grimm Episode 17: The Frog King Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2009-02-19 American McGee's Grimm Episode 18: Jack and the Beanstalk Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2009-02-26 American McGee's Grimm Episode 19: Mulan Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2009-03-05 American McGee's Grimm Episode 20: Pinocchio Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2009-03-12 American McGee's Grimm Episode 21: Sleeping Beauty Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2009-04-16 American McGee's Grimm Episode 22: The Adventures of Thumbling Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2009-04-23 American McGee's Grimm Episode 23: Snow White Action-adventure Windows x86 Spicy Horse Turner Broadcasting System UE3 version 3240 Direct3D 9 / SM3 N/A PhysX
2008-03-06 Army of Two Third-person shooter PlayStation 3, Xbox 360 EA Montreal Electronic Arts OpenGL / SM3
Direct3D 9 / SM3
N/A PhysX
2010-01-08 Army of Two: The 40th Day Third-person shooter PlayStation 3, Xbox 360 EA Montreal Electronic Arts OpenGL / SM3
Direct3D 9 / SM3
N/A PhysX
2007-10-23 A.V.A(Alliance of Valiant Arms) Online First-person Shooter Windows x86 Red Duck Neowiz Games, NHN Corporation, Tencent Holdings Direct3D 9 / SM3 N/A PhysX
2019-05-02 - OBT A.V.A(Alliance of Valiant Arms): Dog Tag Online First-person Shooter Windows x86 Red Duck Steam Direct3D 9 / SM3 N/A PhysX
2015-12-12 Axion First Person Shooter Windows x86 Droog71 Droog71 Direct3D 9 / SM3 N/A PhysX
2018-08-01 AXYOS First Person Shooter Windows x86, Windows x64 Axyos Games Axyos Games UE3 version 10917 changelist 1847205 Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2013-03-31 Bad Day Android, iOS, Windows x86 Farom Studio Farom Studio OpenGL ES 2.0 / SM3
Direct3D 9 / SM3
N/A PhysX
2009-08-25 Batman: Arkham Asylum Action-adventure Windows x86, PlayStation 3, Xbox 360, OS X Rocksteady Studios Eidos Interactive, Warner Bros. Interactive Entertainment UE3 version 4701 Direct3D 9 / SM3 N/A PhysX
2011-10-18 Batman: Arkham City Action-adventure Windows x86, PlayStation 3, Xbox 360, OS X Rocksteady Studios Warner Bros. Interactive Entertainment UE3 version 7748 Direct3D 9 / SM3
Direct3D 11 / SM5 - Win, OS X
OpenGL / SM3 - PS3
N/A PhysX, Wwise
2012-11-18 Batman: Arkham City - Armored Edition Action-adventure Wii U WB Games Montréal Warner Bros. Interactive Entertainment UE3 version 7748 OpenGL / SM3 N/A PhysX, Wwise
2011-12-07 Batman: Arkham City Lockdown Action Android, iOS NetherRealm Studios Warner Bros. Interactive Entertainment UE3 version 8910 OpenGL ES 2.0 / SM3 N/A PhysX
2013-10-16 Batman: Arkham Origins (mobile) Action Android, iOS NetherRealm Studios Warner Bros. Interactive Entertainment UE3 version 10902 OpenGL ES 2.0 / SM3 N/A PhysX
2013-10-25 Batman: Arkham Origins Action-adventure Windows x86, PlayStation 3, Xbox 360, Wii U WB Games Montréal Warner Bros. Interactive Entertainment UE3 version 7748 Direct3D 9 / SM3
Direct3D 11 / SM5 - Win only
OpenGL / SM3 - PS3, Wii U
N/A PhysX, Wwise, Simplygon
2013-10-25 Batman: Arkham Origins (online mode) Action-adventure Windows x86, PlayStation 3, Xbox 360 WB Games Montréal Warner Bros. Interactive Entertainment UE3 version 7748 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX, Wwise, Simplygon
2015-06-23 Batman: Arkham Knight Action-adventure, Vehicular combat, Racing Windows x64, PlayStation 4, Xbox One Rocksteady Studios Warner Bros. Interactive Entertainment UE3 version 10246 changelist 1340247 Direct3D 11 / SM5 N/A PhysX, Wwise, Simplygon, Umbra 3
2016-05-03 Battleborn First-person shooter Windows x64, PlayStation 4, Xbox One Gearbox Software 2K Games UE3 version 8623 Direct3D 11 / SM5 N/A PhysX
2015-07-02 The Battle of Sol Action, Simulation Windows x86 Bit Planet Games, LLC Bit Planet Games, LLC UE3 version 12272 Direct3D 9 / SM3
Direct3D 11 / SM5
UE3 UnrealEd PhysX
2010-11-26 - CBT 1
2011-02-25 - CBT 2
Berkanix Online MMORPG Windows x86 Choirock Games Choirock Games Direct3D 9 / SM3 N/A PhysX
2011-11-08 Big League Sports: Kinect Extreme sports Xbox 360 Robomodo Activision Direct3D 9 / SM3 N/A PhysX
2013-03-26 - Win, PS3, X360
2013-08-29 - OS X
2015-03-17 - Linux
2016-09-16 - PS4, XO
2020-05-29 - NS
BioShock Infinite First-person shooter Windows x86, Linux, OS X, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch Irrational Games
Blind Squirrel Games(PS4, XO)
2K Games Direct3D 10 / SM4 - Win
Direct3D 11 / SM5 - Win, XO
Direct3D 9 / SM3 - X360
OpenGL / SM3 - PS3, OS X
OepnGL / SM5 - PS4, OS X, NS
N/A PhysX, Beast, Mopheme, Wwise, Kynapse
2007-11-23 Black College Football: BCFX: The Xperience Sports video game Windows x86, Xbox 360 Nerjyzed Entertainment Aspyr Media Direct3D 9 / SM3 N/A PhysX
2012-12-11 Black Knight Sword Action-adventure PlayStation 3, Xbox 360 Digital Reality, Grasshopper Manufacture Reverb Communications OpenGL / SM3
Direct3D 9 / SM3
N/A PhysX
2014-11-12 Black Squad Online First-person shooter Windows x86, Windows x86 Neowiz Games Neowiz Games UE3 version 10233 Direct3D 9 / SM3 N/A PhysX
2010-07-07 Blacklight: Tango Down First-person shooter Windows x86, PlayStation 3, Xbox 360 Zombie Studios Ignition Entertainment Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2012-04-03 Blacklight: Retribution First-person shooter Windows x86, Windows x64, PlayStation 4 Zombie Studios Perfect World Entertainment UE3 version 8788~10499 Direct3D 9 / SM3
OpenGL / SM3 - PS4
UE3 UnrealEd
SDK uses Direct3D 11 / SM5
PhysX, Wwise
2007-11-12 BlackSite: Area 51 First-person shooter Windows x86, PlayStation 3, Xbox 360 Midway Austin Midway Games Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2011-10-25 Blackwater First-person shooter Xbox 360 Zombie Studios 505 Games Direct3D 9 / SM3 N/A PhysX
2014-04-22 Blade for Kakao Full 3D Mobile Action Android, iOS Action Square 433 OpenGL / SM3 N/A PhysX
2012-06-30 Blade & Soul MMORPG Windows x86, Windows x64, PlayStation 4, Xbox One NC Soft NC Soft UE3 version 42xx Direct3D 9 / SM3
Direct3D 10 / SM4
N/A PhysX
2012-11-08 BlastPoints Action Mobile Games Android, iOS Film Victoria Checkbox Studios Pty OpenGL / SM3 N/A PhysX
2016-02-05 BLESS MMORPG Windows x64 Neowiz Games Neowiz Games UE3 version 10499 Direct3D 9 / SM3 N/A PhysX, Wwise
2012-04-25 Bloodforge Action Xbox 360 Climax Studios Microsoft Studios Direct3D 9 / SM3 N/A PhysX
2013-07-25 Bloodmasque ActionRPG Android, iOS Square Enix Square Enix OpenGL / SM3 N/A PhysX
2015-09-22 BloodLust Shadowhunter Action Windows x86 WRF Studios WRF Studios OpenGL / SM3 N/A PhysX
2013-10-15 Blue Estate Prologue First-person shooter Windows x86, Windows x64 HeSaw Focus Home Interactive Direct3D 9 / SM3 N/A PhysX
2014-06-24 Blue Estate First-person shooter Windows x86, Windows x64, PlayStation 4, Xbox One HeSaw Focus Home Interactive Direct3D 9 / SM3
OpenGL / SM3 - PS4
N/A PhysX
2016-01-29 Bombshell Top-down Action RPG Windows x86, PlayStation 4 Interceptor Entertainment 3D Realms Direct3D 9 / SM3
OpenGL / SM3 - PS4
N/A PhysX
2009-10-20 Borderlands First-person shooter Windows x86, PlayStation 3, Xbox 360, OS X Gearbox Software 2K Games UE3 version 4871 changelist 308469 Direct3D 9 / SM3
OpenGL - PS3, OS X
UE3 UnrealEd PhysX, Mopheme, Scaleform, Wwise
2019-04-03
2020-05-29 - NS
Borderlands Game of the Year Enhanced First-person shooter Windows x64, PlayStation 4, Xbox One, Ninterndo Switch Gearbox Software, Blind Squirrel Games 2K Games UE3 version 4871 changelist 308469 Direct3D 11 / SM5
OpenGL - PS4, NS
N/A PhysX, Mopheme, Scaleform, Wwise
2012-09-18 Borderlands 2 First-person shooter Linux, OS X, Windows x86, PlayStation 3, Xbox 360 Gearbox Software 2K Games UE3 version 8623 Direct3D 9 / SM3
OpenGL / SM3 - PS3, OS X, Linux
N/A PhysX, Mopheme, Scaleform, Wwise
2014-05-13 Borderlands 2 (PS Vita version) First-person shooter PlayStation Vita 2K China Sony Computer Entertainment UE3 version 8623 OpenGL / SM3 N/A PhysX, Mopheme, Scaleform, Wwise
2018-12-20 - PSVR
2019-10-22 - Win
Borderlands 2 VR First-person shooter Windows x64, PlayStation 4 VR Gearbox Software Sony Computer Entertainment UE3 version 8623 OpenGL / SM3 N/A PhysX, Mopheme, Scaleform, Wwise
2012-10-31 Borderlands Legends Tactical role-playing iOS 2K China, Gearbox Software 2K Games OpenGL / SM3 N/A PhysX
2014-10-14 Borderlands: The Pre-Sequel First-person shooter Linux, OS X, Windows x86, PlayStation 3, Xbox 360 2K Australia, Gearbox Software 2K Games UE3 version 8623 Direct3D 9 / SM3
OpenGL / SM3 - PS3, Linux, OS X
N/A PhysX, Mopheme
2015-03-24
2020-05-29 - NS
Borderlands: The Handsome Collection - Borderlands 2 First-person shooter PlayStation 4, Xbox One, Nintendo Switch, Android(Nvidia Shield only) Gearbox Software, Armature Studio, Iron Galaxy Studios, 2K Australia, 2K Games 2K Games UE3 version 8623 Direct3D 9 / SM3 - XO
OpenGL / SM3 - PS4, NS, Android
N/A PhysX, Mopheme
2015-03-24
2020-05-29 - NS
Borderlands: The Handsome Collection - Borderlands: The Pre-Sequel First-person shooter PlayStation 4, Xbox One, Nintendo Switch, Android(Nvidia Shield only) Gearbox Software, Armature Studio, Iron Galaxy Studios, 2K Australia, 2K Games 2K Games UE3 version 8623 Direct3D 9 / SM3 - XO
OpenGL / SM3 - PS4, NS, Android
N/A PhysX, Mopheme
2012-02-22 Brand New Boy Cartoon-Rendered 3D Action RPG Android, iOS OOZOO Inc OOZOO Inc OpenGL / SM3 N/A PhysX
2013-08-07 Brothers: A Tale of Two Sons Adventure Windows x86, PlayStation 3, Xbox 360, Android, iOS Starbreeze Studios, Black Wing Foundation (mobile) 505 Games UE3 version 10xxx Direct3D 9 / SM3
OpenGL / SM3 - PS3, Android, iOS
N/A PhysX
2008-09-23 Brothers in Arms: Hell's Highway First-person shooter Windows x86, PlayStation 3, Xbox 360 Gearbox Software Ubisoft UE3 version 3607 changelist 202286 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX, Mopheme
2012-07-31 Bullet Run MMOFPS Windows x86 Acony Games Sony Online Entertainment OpenGL / SM3 N/A PhysX
2011-02-22 Bulletstorm First-person shooter Windows x86, PlayStation 3, Xbox 360 People Can Fly Electronic Arts, Epic Games UE3 version 7052~7147 Direct3D 9 / SM3
Direct3D 10 / SM4 - Win only
OpenGL / SM3 - PS3
N/A PhysX
2017-04-07 Bulletstorm Full Clip Edition First-person shooter Windows x64, PlayStation 4, Xbox One People Can Fly Gearbox Publishing UE3 version 12170~12212 changelist 302690~303188 Direct3D 11 / SM5
OpenGL / SM5 - PS4
N/A PhysX
2019-08-30 Bulletstorm Duke of Switch Edition First-person shooter Nintendo Switch People Can Fly Gearbox Publishing UE3 version 12212 changelist 303188 OpenGL / SM5 N/A PhysX
2012 Butterfly Sword Online(Chinese: 流星蝴蝶剑) MMORPG Windows x86 9you 9you N/A PhysX
2015-06-26 CDF Ghostship Action Adventure Windows x86, Windows x64 MAG Studio MAG Studio Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2009-06-01 CellFactor: Psychokinetic Wars First-person Shooter Windows x86, PlayStation 3, Xbox 360 Timeline Interactive Ubisoft Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2011-02-07 Chicken Coup Casual Android, iOS Trendy Entertainment Trendy Entertainment OpenGL / SM3 N/A PhysX
2014-05-02 - PC Chaos Domain Platform-adventure, Run and Gun iOS, Windows x86 Holy Warp, Black Wing Foundation KISS Ltd - PC
Holy Warp - iOS
UE3 version 10897 changelist 1532151 OpenGL / SM3
Direct3D 9 / SM3 - Win
N/A PhysX
2012-01-10 Choplifter HD Shoot 'em up Windows x86, PlayStation 3, Xbox 360 InXile Entertainment InXile Entertainment Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2010 City Fighter Online Online Game Windows x86 9you 9you Direct3D 9 / SM3 N/A PhysX
2011-12-23 Combat Arms: Zombies First Person Shooter Android, iOS NEXON Mobile NEXON OpenGL ES 2.0 / SM3 N/A PhysX
2017-01-31 Line of Sight(formerly: Combat Arms: Line of Sight) Online First-person shooter Windows x86 Black Spot Entertainment Steam Direct3D 9 / SM3 N/A PhysX
2013-11-15 Contrast First Person Combat Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One Compulsion Games Compulsion Games Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2009-08-25 Crimecraft Persistent Third-person shooter, MMO Windows x86 Vogster Entertainment THQ UE3 version 4701 Direct3D 9 / SM3 N/A PhysX
2015-07-17 CroNix MOBA Windows x86, Windows x64 Magics Magics UE3 version 11197 Direct3D 9 / SM3 N/A PhysX
2021-11-12 CrossFire HD Online First-person shooter Windows x64 Smilegate Tencent UE3 version 10xxx Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX, Wwise, Scaleform
2013-11-22 Crimson Dragon Rail shooter Xbox One Grounding, Inc. Land Ho! Co. Ltd. Microsoft Studios Direct3D 9 / SM3 N/A PhysX
2013-01-31 Cypress Inheritance - Mobile App Action-adventure Android, iOS Cypress Inheritance, LLC Cypress Inheritance, LLC OpenGL ES 2.0 / SM3 N/A PhysX
2014-09-19 D4: Dark Dreams Don’t Die Adventure Windows x64, Xbox One Access Games Microsoft Studios Direct3D 11 / SM5 N/A PhysX, WWise
2009-05-22 Damnation Third-person Shooter Windows x86, PlayStation 3, Xbox 360 Point of View Codemasters UE3 version 3607 changelist 202286 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2015-07-31 Damn Virgins Action Adventure Windows x86, Windows x64 Luis Ruiz Luis Ruiz Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2010-01-19 Dark Void Third-person shooter Windows x86, PlayStation 3, Xbox 360 Airtight Games Capcom UE3 version 4701 Direct3D 9 / SM3 N/A PhysX
2012-11-15 Davinci Fire(Korean: 다빈치 파이어 for Kakao) Mobile First-person shooter Android, iOS Bridea Smart Bridea Smart OpenGL / SM3 N/A PhysX
2011-01-11 - Win, PS3
2013-11-15 - PS4
2016-04-29 - XO
2019-08-06 - NS
DC Universe Online MMORPG Windows x86, PlayStation 3, PlayStation 4, Nintendo Switch Sony Online Austin Sony Online Entertainment Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4, NS
N/A PhysX
2011-07-06 Dead Block First Person Shooter Windows x86, PlayStation 3, Xbox 360 Candygun Games Digital Reality Software UE3 version 7026 Direct3D 9 / SM3 N/A PhysX
2013-11-15 Deadfall Adventures First Person Shooter Linux, Windows x86, Xbox 360 The Farm 51 Nordic Games Direct3D 9 / SM3
OpenGL / SM3 - PS3, Linux
N/A PhysX
2012-08-01 Deadlight Survival Horror Windows x86, Xbox 360 Tequila Works Microsoft Studios UE3 version 9375 changelist 1140738 Direct3D 9 / SM3 N/A PhysX
2016-06-21 Deadlight: Director's Cut Survival Horror Windows x64, Xbox One, PlayStation 4 Tequila Works Deep Silver Direct3D 11 / SM5 N/A PhysX
2013-06-25 Deadpool Third person action game Windows x86, PlayStation 3, Xbox 360, PlayStation 4, Xbox One High Moon Studios Activision Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2017-08-10 - 3rd CBT Demon Hunter Legion(Chinese: 猎魔军团) Isometric MMORPG Windows x86, Windows x64 Kingsoft SHX Studio (Seasun Games) Kingsoft SHX Studio (Seasun Games) Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2012-09-19 Demons Score Rail Shooter, Music Game Android, iOS iNiS Square Enix OpenGL / SM3 N/A PhysX
2014-11-04 Depth First-person shooter, Action Windows x86, WIndows x64 Digital Confectioners UE3 version 12326 changelist 2092161 Direct3D 9 / SM3 DepthEd(UE3 UnrealEd)
SDK uses Direct3D 11 / SM5
PhysX
2011-12-02 Desert Zombie: Last Stand First-person shooter iOS Crystallised Crystallised OpenGL / SM3 N/A PhysX
2008-12-01 Destroy All Humans! Path of the Furon Third-person shooter PlayStation 3, Xbox 360 Sandblast Games THQ Direct3D 9 / SM3
OpenGL / SM3
N/A PhysX
2016-09-03 De-Void Adventure Windows x86, Windows x64 Pulsetense Games KISS ltd Direct3D 9 / SM3 N/A PhysX
2015-08-04 Devil's Third Third-person shooter, Hack and slash Wii U Valhalla Game Studios Nintendo OpenGL / SM3 N/A PhysX
2016-06-03 Devil's Third Online Third-person shooter, Hack and slash Windows x86 Valhalla Game Studios NEXON(JP) Direct3D 9 / SM3 N/A PhysX
2012-04-04 Diabolical Pitch Action, Sports Xbox 360 Grasshopper Manufacture Microsoft Studios Direct3D 9 / SM3 N/A PhysX
2012-10-09 Dishonored First-person Stealth Windows x86, PlayStation 3, Xbox 360 Arkane Studios Bethesda Softworks UE3 version 9099 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2013-01-15 DmC: Devil May Cry Hack and slash, Beat 'em up Windows x86, PlayStation 3, Xbox 360, PlayStation 4, Xbox One Ninja Theory Capcom Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2011-10-06 The Dark Meadow Mobile Action Arcade Android, iOS Phosphor Games Phosphor Games OpenGL / SM3 N/A PhysX
2012-03-29 The Dark Meadow: The Pact Mobile Action Arcade Android, iOS Phosphor Games Phosphor Games OpenGL / SM3 N/A PhysX
2016-01-19 The Deadly Tower of Monsters Top-down Action Windows x86, PlayStation 4 ACE Team Atlus Direct3D 9 / SM3
OpenGL / SM3 - PS4
N/A PhysX
2012-05-23 Doctor Who: The Eternity Clock Adventure, Puzzle Windows x86, PlayStation 3, PlayStation Vita Supermassive Games BBC Worldwide Digital Entertainment Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS Vita
N/A PhysX
2013-03-06 Dollar Dash Action Windows x86, PlayStation 3, Xbox 360 Candygun Games UG Kalypso Media Digital Ltd. Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2011-05-25 Dungeons & Dragons: Daggerdale Action role-playing game PlayStation 3, Xbox 360, Windows x86 Bedlam Games Atari Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2013-05-14 DUST 514 First-person shooter PlayStation 3, PlayStation Vita CCP Games CCP Games OpenGL / SM3 N/A PhysX
2018-08-03 Dirty Bomb Online First Person Shooter Windows x86, Windows x64 Splash Damage NEXON, WarChest UE3 version 8710 Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX, Wwise
2013-12-19 Drakengard 3 ActionRPG PlayStation 3 Access Games Square Enix OpenGL / SM3 N/A PhysX
2015-07-31 Dream Adventure Windows x86 HyperSloth Mastertronic Group UE3 version 10900 Direct3D 9 / SM3 N/A PhysX
2014-07-24 Dream Revenant Adventure iOS Speedbump Studios Bulkypix OpenGL ES / SM3 N/A PhysX
2011-06-09 Dream:scape Adventure iOS Speedbump Studios Speedbump Studios OpenGL ES / SM3 N/A PhysX
2015-01-30 - included Early Access version of the Eden Star
Eden Star based on UE4
Eden Star UE3 Combat Tech Demo Third Person Shooter Windows x86 Flix Interactive Flix Interactive Direct3D 9 / SM3 N/A PhysX
2012-06-30 Eden to Greeeen Arcade Android iNIS zynga OpenGL / SM3
N/A PhysX
2014-02-21 El Chavo Kart Racing PlayStation 3, Xbox 360 Effecto Studios / Slang Televisa Home Entertainment / Slang Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2014-09-19 Enola Adventure Windows x86, Windows x64, Mac OS X The Domaginarium Back Shell Media Direct3D 9 / SM3
Direct3D 11 / SM5
OpenGL / SM3, SM5 - Mac
N/A PhysX
2016-06-01 - Early Access Energy Heroes Third Person Shooter Windows x86 DSC Studio22 Steam Direct3D 9 / SM3 N/A PhysX
2010-10-05 Enslaved: Odyssey to the West Action-adventure, Platform Windows x86, PlayStation 3, Xbox 360 Ninja Theory Namco Bandai Games Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2010-09-01 - iOS
2012-03-07 - Adobe Flash2013-01-29 - Android
2013-05-02 - HTML5
Epic Citadel Technology Demo Adobe Flash, Android, HTML5, iOS Epic Games Epic Games Direct3D 9 / SM3
OpenGL / SM3 - iOS, Android
Stage3D - Flash
WebGL - HTML5
N/A PhysX
2014-08-01 Epigenesis Online multiplayer sports, First-person shooter Windows x86 Dead Shark Triplepunch Dead Shark Triplepunch UE3 version 10897 changelist 1532151 Direct3D 9 / SM3 N/A PhysX
2011-11-09 Epoch Third-person shooter Android, iOS Uppercut Games Uppercut Games OpenGL / SM3 N/A PhysX
2013-11-14 Epoch 2 Third-person shooter Android, iOS Uppercut Games Uppercut Games OpenGL / SM3 - OS X N/A PhysX
2014-03-25 Ether One Adventure, Puzzle Windows x86 White Paper Games White Paper Games UE3 version 10917 Direct3D 9 / SM3 N/A PhysX
2014-02-04 Fable Anniversary Action role-playing Windows x86, Xbox 360 Lionhead Studios Microsoft Studios UE3 version 10246 changelist 1340247 Direct3D 9 / SM3 UE3 UnrealEd
SDK uses Direct3D 11 / SM5
PhysX
2012-10-09 Fable: The Journey Action role-playing, Kinect Xbox 360 Lionhead Studios Microsoft Studios Direct3D 9 / SM3 N/A PhysX
2009-10-27 Fairytale Fights Action-adventure PlayStation 3, Xbox 360 Playlogic Game Factory Playlogic Entertainment Direct3D 9 / SM3 - X360
OpenGL / SM3 - PS3
N/A PhysX
2016 Fantasy All Stars(Chinese: 幻想全明星) MOBA Windows x86 7FGame 7FGame Direct3D 9 / SM3 N/A PhysX, FMOD
2007-09-11 Fatal Inertia Racing PlayStation 3, Xbox 360 Koei Koei Direct3D 9 / SM3 N/A PhysX
2014-01-17 Fianl Rush First Person Shooter Windows x86 Strike Games Strike Games Direct3D 9 / SM3 N/A PhysX
2012-04-25 Fireburst Racing Windows x86 exDream Strategy First Direct3D 9 / SM3 N/A PhysX
2013-08-21 - Xbox 360
2013-10-01 - PC
2013-10-02 - PS3
Flashback Platform Windows x86, PlayStation 3, Xbox 360 Vector Cell Ubisoft UE3 version 10246 changelist 1340247 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2016-04-02 The Fleets of Sol Strategy Windows x86 Bit Planet Games, LLC Bit Planet Games, LLC UE3 version 12272 Direct3D 9 / SM3 N/A PhysX
2014-03-11 Floppy Frog Casual Android, iOS Trendy Entertainment Trendy Entertainment OpenGL / SM3 N/A PhysX
2012-12-04 Forge MMO Action Windows x86 Dark Vale Games Dark Vale Games Direct3D 9 / SM3 N/A PhysX
2008-02-25 Frontlines: Fuel of War First-person shooter Windows x86, Xbox 360 Kaos Studios THQ Direct3D 9 / SM3 N/A PhysX
2007-10-16 Fury MMORPG Windows x86 Auran Gamecock Media Group Direct3D 9 / SM3 N/A PhysX
2013-03-07 Fury Of The Gods iOS Action, |Casual game|Casual iOS Spectral Games Libredia OpenGL / SM3 N/A PhysX
2015-06-04 Fury Of The Gods Action, Casual Windows x86 Spectral Games Libredia UE3 version 11912 Direct3D 9 / SM3 N/A PhysX
2012-05-15 Game of Thrones Windows x86, PlayStation 3, Xbox 360 Cyanide Atlus Direct3D 9 / SM3
OpenGL / SM3
N/A PhysX
2012-11-18 Game Party Champions Party Game Wii U Phosphor Games Warner Bros Games OpenGL / SM3 N/A PhysX
2015-08-06 - PS4, PS Vita
2016-09-28 - PC
2022-03-17 - NS
Gal*Gun: Double Peace Bishōjo game, Rail shooter PlayStation 4, PlayStation Vita, Windows x86, Nintendo Switch Inti Creates Alchemist UE3 version 10897 changelist 1532151 Direct3D 9 / SM3
OpenGL / SM3 - PS4, PS Vita, NS
N/A PhysX
2017-06-21 Get Even First Person Shooter Windows x64, PlayStation 4, Xbox One The Farm 51 Namco Bandai Games UE3 version 9953 changelist 1260027 Direct3D 11 / SM5
OpenGL / SM5 - PS4
N/A PhysX
2006-11-07 Gears of War Third-person shooter Xbox 360 Epic Games Microsoft Game Studios UE3 version 2310 Direct3D 9 / SM3 N/A PhysX
2007-11-06 Gears of War (PC port and add 3 chapters) Third-person shooter Windows x86 People Can Fly Microsoft Game Studios UE3 version 3329 Direct3D 9 / SM2, SM3,
Direct3D 10 / SM4
UE3 UnrealEd PhysX
2008-11-07 Gears of War 2 Third-person shooter Xbox 360 Epic Games Microsoft Game Studios UE3 version 4638 Direct3D 9 / SM3 N/A PhysX
2011-09-20 Gears of War 3 Third-person shooter Xbox 360 Epic Games Microsoft Studios UE3 version 8741 Direct3D 9 / SM3 N/A PhysX
2013-03-19 Gears of War: Judgment Third-person shooter Xbox 360 Epic Games, People Can Fly Microsoft Studios UE3 version 9026 Direct3D 9 / SM3 N/A PhysX
2015-08-25 Gears of War Ultimate Edition Third-person shooter Xbox One The Coalition, Splash Damage Microsoft Studios UE3 version 3329 Direct3D 11 / SM5 N/A PhysX, Wwise
2016-03-01 Gears of War Ultimate Edition for Windows 10 Third-person shooter Windows x64 The Coalition, Splash Damage Microsoft Studios UE3 version 3329 Direct3D 12 / SM5 N/A PhysX, Wwise
TBA 2023 Gears of War Remastered Collection - Gears of War Third-person shooter Windows x64, Xbox One, Xbox Series X/S The Coalition Xbox Game Studios UE3 version 3329 Direct3D 12 / SM5 N/A PhysX, Wwise
TBA 2023 Gears of War Remastered Collection - Gears of War 2 Third-person shooter Windows x64, Xbox One, Xbox Series X/S The Coalition Xbox Game Studios UE3 version 4638 Direct3D 12 / SM5 N/A PhysX, Wwise
TBA 2023 Gears of War Remastered Collection - Gears of War 3 Third-person shooter Windows x64, Xbox One, Xbox Series X/S The Coalition Xbox Game Studios UE3 version 8741 Direct3D 12 / SM5 N/A PhysX, Wwise
TBA 2023 Gears of War Remastered Collection - Gears of War Judgment Third-person shooter Windows x64, Xbox One, Xbox Series X/S The Coalition Xbox Game Studios UE3 version 9026 Direct3D 12 / SM5 N/A PhysX, Wwise
2014-06-18 Ghostship Aftermath Action Adventure Windows x86, Windows x64 MAG Studio MAG Studio Direct3D 9 / SM3 N/A PhysX
2017-07-20 Gigantic MOBA Windows x64, Xbox One Motiga Perfect World Entertainment Direct3D 11 / SM5 N/A N/A
2010-02-01 Global Agenda Massively multiplayer online
Third-person shooter
Action role-playing
Windows x86 Hi-Rez Studios Hi-Rez Studios Direct3D 9 / SM3 N/A PhysX
2011-10-27 Global Ops: Commando Libya Action, Third-person shooter Windows x86 Spectral Games Immanitas Entertainment GmbH Direct3D 9 / SM3 N/A PhysX
2011 Global Mission(Chinese: 全球使命) Online Third-person shooter Windows x86 Yingpei Games ZY Games Direct3D 9 / SM3 N/A PhysX
2013 Global Mission 2(Chinese: 全球使命2)(China)
Mercernary Ops (NA / Europe)
Final Mission (Taiwan)
M.A.R.S. Online (Brazil / Turkey)
Black Fire (Thailand / Russia)
Mercernary Online (Philippines)
Online Third-person shooter Windows x86 Yingpei Games ZY Games (China)
BELVER (Thailand / Russia)
Massive Gaming (Philippines)
Direct3D 9 / SM3 N/A PhysX
2016 Global Mission 3(Chinese: 全球使命3) Online Third-person shooter Windows x86 Yingpei Games ZY Games Direct3D 11/ SM5 N/A PhysX
2012 Global Mission iOS(Chinese: 全球使命iOS)(China)
Mercernary Ops iOS (NA / Europe)
Third-person shooter iOS Yingpei Games OpenGL ES 2.0 / SM3 N/A PhysX
2011-06-26 Glorious Mission(Chinese: 光荣使命ONLINE)
(English Subtitle: Passion Leads Army)
First-person shooter Windows x86 Giant Interactive Group Giant Interactive Group Direct3D 9 /SM3
Direct3D 11 / SM5
N/A PhysX
2014-04-01 Goat Simulator Simulation Linux, OS X, Windows x86, Android, iOS
PlayStation 3, PlayStation 4
Xbox 360
Xboe ONE
Nintendo Switch
Coffee Stain Studios Steam UE3 version 10897 changelist 1532151 Direct3D 9 / SM3 - Win
OpenGL / SM3
UE3 UnrealEd
SDK uses Win x64 and Direct3D 11 / SM5
PhysX
2014-06-24 God Martial(Korean: 신무): The Destiny Begins Mobile Action RPG / Hack and slash Android, iOS WeMade Entertainment WeMade Entertainment OpenGL ES 2.0 / SM3 N/A PhysX
2014-06-19 Godfire: Rise of Prometheus 2.5D Fighter Android, iOS Platige Image Vivid Games OpenGL ES 2.0 / SM3 N/A PhysX
2015-01-09 - Early Access GRAV Action-adventure RPG Windows x86 BitMonster BitMonster UE3 version 12181 Direct3D 9 / SM3 N/A PhysX
2014-02-20 - Arcade
2014-12-04 - PS3, PS4
2015-12-09 - PC
Guilty Gear Xrd -SIGN- Fighting Game Arcade, PlayStation 3, PlayStation 4, Windows x86 Arc System Works Sega UE3 version 10246 changelist 1340247 Direct3D 9 / SM3 N/A PhysX
2015-08-25 - Arcade
2016-05-26 - PS3, PS4
2016-12-14 - PC
Guilty Gear Xrd -REVELATOR- Fighting Game Arcade, PlayStation 3, PlayStation 4, Windows x86 Arc System Works Sega UE3 version 10246 changelist 1340247 Direct3D 9 / SM3 N/A PhysX
2017-03-30 - Arcade
2017-05-25 - PS3, PS4
2017-06-01
Guilty Gear Xrd -REV2- Fighting Game Arcade, PlayStation 3, PlayStation 4, Windows x86 Arc System Works Sega UE3 version 10246 changelist 1340247 Direct3D 9 / SM3 N/A PhysX
2013-10-02 Gunner Z First Person Shooter iOS BitMonster BitMonster OpenGL ES 2.0 / SM3 N/A PhysX
2012 Gunslayer Legend Online Third-person Shooter Windows x86 Tencent Games Tencent Games Direct3D 9 / SM3 N/A PhysX
2011-09-21 Gyro13 - Steam Copter Arcade Arcade iOS Cinemax Cinemax OpenGL ES 2.0 / SM3 N/A PhysX
2012-06-21 Gyrozetter Arcade Arcade Rocket Studio Square Enix Direct3D 9 / SM3 N/A PhysX
2008-06-24 Hail to the Chimp Party PlayStation 3, Xbox 360 Wideload Games Gamecock Media Group Direct3D 9 / SM3 - X360
OpenGL / SM3 - PS3
N/A PhysX
2012-12-12 - OBT
2014-02-15 - Steam Early Access, Free to Play
2016-07-01 - XO
2016-07-08 - PS4
HAWKEN First-person shooter Windows x86, Windows x64, Xbox One, PlayStation 4 Adhesive Games (~2012)
Reloaded Games (~2013)
Meteor Entertainment (~2012) 505 Games (~2013) UE3 version 10681~12033 Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2013-10-24 Heroes League MOBA Android, iOS WeMade Entertainment WeMade Entertainment Direct3D 9 / SM3 N/A PhysX
2014-09-26 Hero Warz(Korean: 최강의 군단): The Destiny Begins Action RPG / MOBA Windows x86 A.storm A.storm Direct3D 9 / SM3 N/A PhysX
2010-12-14 - OBT Hessian Boots online Third-person Shooter Windows x86 RiSoft Direct3D 9 / SM3 N/A PhysX
2011-03-15 Homefront First-person shooter Windows x86, PlayStation 3, Xbox 360 Kaos Studios, Digital Extremes (PC) THQ UE3 version 4601 Direct3D 9 / SM3 N/A PhysX
2015-05-29 Homesick Adventure Windows x86 Lucky Pause Lucky Pause Direct3D 9 / SM3 N/A PhysX
2012-08-16 Horn Mobile Action RPG Android, iOS Phosphor Games Phosphor Games OpenGL ES 2.0 / SM3 N/A PhysX
2007-06-25 Hour of Victory First-person shooter Windows x86, Xbox 360 N-Fusion Interactive Midway Games Direct3D 9 / SM3 N/A PhysX
2015-09-30 HumanSim Sedation & Airway 3D Medical Trainer Windows x86 Virtual Heroes Army Telemedicine & Advanced Technology Research Center UE3 version 10897 Changelist 1532151 Direct3D 9 / SM3 N/A PhysX
2011-05-30 Hunted: The Demon's Forge Windows x86, PlayStation 3, Xbox 360 InXile Entertainment Bethesda Softworks Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2007-10-23 Huxley Online First-person Shooter, MMO Windows x86 Webzen Webzen Direct3D 9 / SM3
Direct3D 10 / SM4
N/A PhysX
2014-01-23 - iOS
2014 - Android
2016-09-23 - PC
In Fear I Trust - Episode 1: Waking Up Horror Android, iOS, Windows x86 Black Wing Foundation Chillingo - iOS, Android
1C Company - PC
Direct3D 9 / SM3
OpenGL ES 2.0 / SM3 - Android, iOS
N/A PhysX
2014 - iOS, Android
2016-09-23 - PC
In Fear I Trust - Episode 2: Last Desk Horror Android, iOS, Windows x86 Black Wing Foundation Chillingo - iOS, Android
1C Company - PC
Direct3D 9 / SM3
OpenGL ES 2.0 / SM3 - Android, iOS
N/A PhysX
2014 - iOS, Android
2016-09-23 - PC
In Fear I Trust - Episode 3: Rust and Iron Horror Android, iOS, Windows x86 Black Wing Foundation Chillingo - iOS, Android
1C Company - PC
Direct3D 9 / SM3
OpenGL ES 2.0 / SM3 - Android, iOS
N/A PhysX
2015-07-16 - iOS, Android
2016-09-23 - PC
In Fear I Trust - Episode 4: The Glimpse Horror Android, iOS, Windows x86 Black Wing Foundation Chillingo - iOS, Android
1C Company - PC
Direct3D 9 / SM3
OpenGL ES 2.0 / SM3 - Android, iOS
N/A PhysX
2011-10-28 In Time - The Game iOS Robomodo Fox Mobile Entertainment OpenGL ES 2.0 / SM3 N/A PhysX
2010-12-09 Infinity Blade Action iOS Chair Entertainment Epic Games UE3 version 7595 OpenGL ES 2.0 / SM3 N/A PhysX
2011-10-28 Infinity Blade FX Action Arcade Chair Entertainment Epic Games, Adrenaline Amusements UE3 version 7595 OpenGL / SM3 N/A PhysX
2011-12-01 Infinity Blade 2 Action iOS Chair Entertainment Epic Games UE3 version 9059 OpenGL ES 2.0 / SM3 N/A PhysX
2012-02-20 Infinity Blade Cross Action iOS Chair Entertainment. iNiX Epic Games UE3 version 9059 OpenGL ES 2.0 / SM3 N/A PhysX
2013-09-18 Infinity Blade 3 Action iOS Chair Entertainment Epic Games UE3 version 12068 OpenGL ES 2.0 / SM3 N/A PhysX
2016-06-30 Infinity Blade Saga Action Android, iOS Chair Entertainment, Tencent Tencent UE3 version 12791 OpenGL ES 2.0 / SM3 N/A PhysX
2013-04-03 Injustice: Gods Among Us (mobile version) Fighting game Android, iOS NetherRealm Studios Warner Bros. Interactive Entertainment UE3 version 2605 OpenGL ES 2.0 / SM3 N/A PhysX
2013-04-16 Injustice: Gods Among Us Fighting game Windows x86, PlayStation 3, PlayStation 4, Wii U, Xbox 360, PlayStation Vita NetherRealm Studios
Armature Studio (PS Vita ported)
Warner Bros. Interactive Entertainment Direct3D 9 / SM3 - Win, X360
OpenGL / SM3 - PS3, PS4, PS Vita, Wii U
N/A Havok Physics, Scaleform, Beast, FMOD Ex
2017-05-16 Injustice 2 Fighting game PlayStation 4, Xbox One, Windows x64 NetherRealm Studios Warner Bros. Interactive Entertainment UE3 version 2605 Direct3D 11 / SM5 - XO
OpenGL / SM5 - PS4
N/A Havok Physics, Scaleform, Beast, Wwise
2011-10-31 inMomentum Racing Windows x86 Digital Arrow White Rabbit Interactive UE3 version 9668 Direct3D 9 / SM3 N/A PhysX
2015-04-03 In Verbis Virtus Action-adventure, RPG Windows x86 Indomitus Games Meridian4 UE3 version 12264 Direct3D 9 / SM3 N/A PhysX
2013-09-24 Iron Soul Third-person Shooter Windows x86, OS X BluBeeGames BluBeeGames UE3 version 8916 changelist 1009027 Direct3D 9 / SM3
OpenGL / SM3 - OS X
N/A PhysX
2013-10-05 Izanagi Online Mobile MMORPG Android, iOS Asobimo Asobimo OpenGL ES 2.0 / SM3 N/A PhysX
2013-05-14 - PS Vita
2013-05-16 - iOS
2014-07-23 - Android
2014-09-15 - Windows
Jacob Jones and the Bigfoot Mystery : Episode 1 Puzzle, Adventure Android, iOS, PS Vita, Windows x86 Lucid Games Sony Computer Entertainment Direct3D 9 / SM3 - Win
OpenGL / SM3 - PS Vita
OpenGL ES 2.0 - Android, iOS
N/A PhysX
2014-07-24 - iOS, Android
2014-09-23 - Windows
Jacob Jones and the Bigfoot Mystery : Episode 2 Puzzle, Adventure Android, iOS, PS Vita, Windows x86 Lucid Games Sony Computer Entertainment Direct3D 9 / SM3 - Win
OpenGL / SM3 - PS Vita
OpenGL ES 2.0 - Android, iOS
N/A PhysX
2014-12-10 Juju Platform Android, Windows x86, Xbox 360, PlayStation 3 Flying Wild Hog Flying Wild Hog UE3 version 10246 changelist 1340247 Direct3D 9 / SM3 - Win, X360
OpenGL / SM3 - PS3
OpenGL ES 2.0 - Android
N/A PhysX
2012-11-07 Karateka Beat 'em up iOS, Windows x86, PlayStation 3, Wii U, Xbox 360 Liquid Entertainment D3 Publisher UE3 version 3857 changelist 215155 Direct3D 9 / SM3 - Win, X360
OpenGL / SM3 - PS3, Wii U
OpenGL ES 2.0 - iOS
N/A PhysX
2011-06-15 Kaolao Action Windows x86 Direct3D 9 / SM3 N/A PhysX
2015-01-20 Karmaflow: The Rock Opera Videogame Adventure Windows x86 Basecamp Games Basecamp Games Direct3D 9 / SM3 N/A PhysX
2016-03-26 Kill Zombie for Kakao(Korean:킬 좀비 for KaKao) Side-scrolling, Action Android D.A.E Games D.A.E Games OpenGL ES 2.0 / SM3 N/A PhysX
2010 Killed in Action (K.I.A.) Online First-person Shooter Windows x86 Virus Studios Virus Studios Direct3D 9 / SM3 N/A PhysX
2013-08-01 Killer is Dead Action Windows x86, PlayStation 3, Xbox 360 Grasshopper Manufacture Kadokawa Games UE3 version 9953 changelist 1260027 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2016-11-18 Killing Floor 2 First Person Shooter Windows x64, PlayStation 4, Xbox One Tripwire Interactive Tripwire Interactive UE3 version 10897 changelist 1532151 Direct3D 11 / SM4, SM5
OpenGL / SM5 - PS4
UE3 UnrealEd PhysX, Wwise
2010-11-04 Kinect Adventures Adventure / Sports game Xbox 360 Good Science Studio Microsoft Game Studios Direct3D 9 / SM3 N/A PhysX
2015-07-28 King's Quest Chapter I: A Knight to Remember Adventure Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One The Odd Gentlemen Sierra Entertainment UE3 version 10246 changelist 1340247 Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2015-12-15 King's Quest Chapter II: Rubble Without A Cause Adventure Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One The Odd Gentlemen Sierra Entertainment UE3 version 10246 changelist 1340247 Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2016-04-26 King's Quest Chapter III: Once Upon a Climb Adventure Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One The Odd Gentlemen Sierra Entertainment UE3 version 10246 changelist 1340247 Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2016-09-27 King's Quest Chapter IV: Snow Place Like Home Adventure Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One The Odd Gentlemen Sierra Entertainment UE3 version 10246 changelist 1340247 Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2016-10-25 King's Quest Chapter V: The Good Knight Adventure Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One The Odd Gentlemen Sierra Entertainment UE3 version 10246 changelist 1340247 Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2016-12-20 King's Quest Epilogue Adventure Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One The Odd Gentlemen Sierra Entertainment UE3 version 10246 changelist 1340247 Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2013 Kingpin Lanes Sports iOS Speedbump Studios Speedbump Studios OpenGL ES - SM3 N/A PhysX
2011-06-06 Kinect Fun Labs Kinect Xbox 360 Good Science Studio Microsoft Game Studios Direct3D 9 / SM3 N/A PhysX
2014-09-26 Kraven Manor Adventure, Puzzle Windows x86 Demon Wagon Studios Demon Wagon Studios UE3 version 10917 Direct3D 9 / SM3 N/A PhysX
2008-11-04 Legendary First Person Shooter Windows x86, PlayStation 3, Xbox 360 Spark Unlimited Gamecock Media Group Direct3D 9 / SM3 N/A PhysX
2016-11-03 - PS4
2018-09-26 - Win
LET IT DIE Action PlayStation 4, Windows x86 Grasshopper Manufacture GungHo Online Entertainment Direct3D 9 / SM3
OpenGL / SM3 - PS4
N/A PhysX
2017 The Legend of the Eternal(Legend of Mir 3D, Eternal Legend Online)(Chinese: 传奇永恒)
(formerly: The Ninth Heaven and Age of Dawn(Chinese: 光明纪元))
Isometric MMORPG Windows x86 Shanda Games Shanda Games Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2009-03-27 Leisure Suit Larry: Box Office Bust Windows x86, PlayStation 3, Xbox 360 Team17 Codemasters Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2015-01-30 Life Is Strange Episode 1 Adventure Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One Dontnod Entertainment Square Enix UE3 version 8623 Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2015-03-24 Life Is Strange Episode 2 Adventure Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One Dontnod Entertainment Square Enix UE3 version 8623 Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2015-05-19 Life Is Strange Episode 3 Adventure Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One Dontnod Entertainment Square Enix UE3 version 8623 Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2015-07-28 Life Is Strange Episode 4 Adventure Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One Dontnod Entertainment Square Enix UE3 version 8623 Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2015-10-20 Life Is Strange Episode 5 Adventure Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One Dontnod Entertainment Square Enix UE3 version 8623 Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2012-09-21 Lili Adventure RPG Android, iOS BitMonster BitMonster OpenGL ES 2.0 / SM3 N/A PhysX
2014-05-09 - PC
2017-06-22 - PS4
Lili: Child of Geos Adventure RPG Windows x86, PlayStation 4 BitMonster BitMonster UE3 version 10315 Direct3D 9 / SM3
OpenGL / SM3 - PS4
N/A PhysX
2012-06-12 Lollipop Chainsaw Action PlayStation 3, Xbox 360 Grasshopper Manufacture Warner Bros. Interactive Entertainment Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2019-12-04 Lost Ark Isometric MMORPG Windows x64 Smilegate RPG Smilegate Stove UE3 verison 12097 Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX, Wwise
2013 Lost Memory Third Person Shooter iOS Underworld Studio GAMEVIL OpenGL ES 2.0 / SM3 N/A PhysX
2007-12-06 Lost Odyssey RPG Xbox 360 Mistwalker, feelplus Microsoft Game Studios Direct3D 9 / SM3 N/A PhysX
2013-08-27 Lost Planet 3 Third-person shooter Windows x86, PlayStation 3, Xbox 360 Spark Unlimited Capcom Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2010-10-12 Lucha Libre AAA: Heroes del Ring Sports
Professional wrestling
Fighting
Action
PlayStation 3, Xbox 360 Slang/Sabarasa Konami/Slang Direct3D 9 / SM3 - X360
OpenGL / SM3 - PS3
N/A PhysX
2014-02-25 Magus Action PlayStation 3 Black Tower Studios Aksys Games Localization, Inc. OpenGL / SM3 N/A PhysX
2013-06-04 Marvel Heroes MMO / ARPG OS X, Windows x86, Xbox One, PlayStation 4 Gazillion Entertainment<>Secret Identity Studios Gazillion Entertainment UE3 version 9668~10897 Direct3D 9 / - SM3 Win, XO
OpenGL / SM3 - OS X, PS4
N/A PhysX
2013-03-18 Ma9 The Real Sports Windows x86 Ani-Park Netmarble UE3 version 9668 Direct3D 9 / SM3 N/A PhysX
2013-06-13 Man of Steel - Official Mobile Game Android, iOS Warner Bros Warner Bros OpenGL ES 2.0 / SM3 N/A PhysX
2013-06-13 Man of Steel HD - Official Mobile Game Android, iOS Warner Bros Warner Bros OpenGL ES 2.0 / SM3 N/A PhysX
2007-11-16 Mass Effect Action RPG, Third-person Shooter Windows x86, PlayStation 3, Xbox 360 BioWare Microsoft Game Studios (Xbox 360), Electronic Arts (PC, PS3) UE3 version 3240 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2010-01-26 Mass Effect 2 Action RPG, Third-person Shooter Windows x86, PlayStation 3, Xbox 360 BioWare Electronic Arts UE3 version 3607 changelist 202286 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2012-03-06 Mass Effect 3 Action RPG, Third-person Shooter Windows x86, PlayStation 3, Xbox 360, Wii U BioWare Electronic Arts UE3 version 6383 changelist 474472 Direct3D 9 / SM3
OpenGL / SM3 - PS3, Wii U
N/A PhysX
2021-05-14 Mass Effect Legendary Edition - Mass Effect Action RPG, Third-person Shooter Windows x64, PlayStation 4, Xbox One BioWare, Blind Squirrel Games, Abstraction Microsoft Game Studios (Xbox 360), Electronic Arts (PC, PS3) UE3 version 3240 Direct3D 11 / SM5
OpenGL / SM5 - PS4
N/A PhysX
2021-05-14 Mass Effect Legendary Edition - Mass Effect 2 Action RPG, Third-person Shooter Windows x64, PlayStation 4, Xbox One BioWare, Blind Squirrel Games, Abstraction Electronic Arts UE3 version 3607 changelist 202286 Direct3D 11 / SM5
OpenGL / SM5 - PS4
N/A PhysX
2021-05-14 Mass Effect Legendary Edition - Mass Effect 3 Action RPG, Third-person Shooter Windows x64, PlayStation 4, Xbox One BioWare, Blind Squirrel Games, Abstraction Electronic Arts UE3 version 6383 changelist 474472 Direct3D 11 / SM5
OpenGL / SM5 - PS4
N/A PhysX
2009-08-06 MagnaCarta II RPG Xbox 360 Softmax Banpresto Direct3D 9 / SM3 N/A PhysX
2013-06-20 - PC, 2013-10 - X360/PS3 Magrunner: Dark Pulse First-person Action/Puzzle Windows x86, PlayStation 3, Xbox 360 Frogwares Focus Home Interactive UE3 version 10246 changelist 1340247 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2014-05-12 - Band
2014-08-26 - Kakao
2016-03-23 - Kakao iOS
Mattak[Ping Pong](Korean: 역전!맞짱탁구 with Band)
역전!맞짱탁구K for Kakao)
Sports Android, iOS Bridea Smart Bridea Smart, ENP Games OpenGL ES 2.0 / SM3 N/A PhysX
2012-09-16 Maze Mirage First Person Puzzle iOS Kryptoplex Games Kryptoplex Games OpenGL ES 2.0 / SM3 N/A PhysX
2010-10-12 Medal of Honor (single-player) First-person shooter Windows x86, PlayStation 3, Xbox 360 EA Los Angeles, Danger Close Games Electronic Arts Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX, Beast, Kynapse
2007-09-04 Medal of Honor: Airborne First-person shooter Windows x86, PlayStation 3, Xbox 360 EA Los Angeles Electronic Arts UE3 version 2859 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2017-11-30 Metro Conflict: The Origin Online First-person shooter Windows x86 Red Duck Red Duck UE3 version 8171 Direct3D 9 / SM3 N/A PhysX, Morpheme
2014-02-04 Midnight Star Mobile Sci-Fi Shooter iOS Industrial Toys Industrial Toys OpenGL ES 2.0 / SM3 N/A PhysX
2016-06-21 Mighty No. 9 Action platforming Linux, OS X, Windows x86, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One Comcept, Inti Creates UE3 version 10499 Direct3D 9 / SM3 - Win, X360, XO
OpenGL / SM3 - PS3, PS4, Wii U, Linux, OS X
N/A PhysX
2015-09-29 Might & Magic Heroes VII Turn-based strategy Windows x64 Black Hole Entertainment, Limbic Entertainment Ubisoft UE3 version 12161 Direct3D 9 /SM3 - Win, X360, XO
OpenGL / SM3 - PS3, PS4, Wii U, Linux, OS X
Heroes(very simple version of UE3 UnrealEd)
UE3 UnrealEd
two edtiors between switch button
PhysX
2016-08-04 Might & Magic Heroes VII: Trial by Fire Turn-based strategy Windows x64 Black Hole Entertainment, Limbic Entertainment Ubisoft UE3 version 12161 Direct3D 9 / SM3 Heroes(very simple version of UE3 UnrealEd)
UE3 UnrealEd
two edtiors between switch button
PhysX
2014-08-05 Mind: Path to Thalamus Adventure, Puzzle Windows x86 Carlos Coronado Carlos Coronado Direct3D 9 / SM3 N/A PhysX
2014-09-10 Minimum Third-person shooter Windows x86 Human Head Studios Atari Direct3D 9 / SM3 N/A PhysX, Enlighten
2008-11-11 Mirror's Edge Action-adventure Windows x86, PlayStation 3, Xbox 360 EA Digital Illusions CE Electronic Arts Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX, Beast
2013-07-02 Mist of Stagnation First-person shooter OS X, Windows x86 Osiris Studios Steam Direct3D 9 / SM3
OpenGL / SM3 - OS X
N/A PhysX
2014-06-03 Murdered: Soul Suspect Action-adventure game Windows x86, Xbox 360, Xbox One, PlayStation 3, PlayStation 4 Airtight Games Square Enix UE3 version 9953 changelist 1260027 Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2010-08-11 Monday Night Combat Third-person shooter Windows x86, Xbox 360 Uber Entertainment Microsoft Game Studios (Xbox 360), Uber Entertainment (PC) UE3 version 5697 Direct3D 9 / SM3 N/A PhysX
2013-10-16 Monster 500™ Racing, Action Android, iOS Black Wing Foundation CREATA (AUST) PTY LTD UE3 version 10897 changelist 1532151 OpenGL ES 2.0 / SM3 N/A PhysX
2007-06-12 Monster Madness: Battle for Suburbia Shoot 'em up Windows x86, Xbox 360 Artificial Studios SouthPeak Games Direct3D 9 / SM3 N/A PhysX
2008-08-05 Monster Madness: Grave Danger Shoot 'em up PlayStation 3 Psyonix SouthPeak Games OpenGL / SM3 N/A PhysX
2011 Monster Madness: Grave Danger THD Shoot 'em up Android Psyonix SouthPeak Games OpenGL ES 2.0 / SM3 N/A PhysX
2010-07-06 Moonbase Alpha Training Simulation Windows x86 NASA NASA, Steam UE3 version 4947 Direct3D 9 / SM3 N/A PhysX
2008-11-16 Mortal Kombat vs. DC Universe Fighting game PlayStation 3, Xbox 360 Midway Games Midway Games UE3 version 2605 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX, Beast, Scaleform, FMOD Ex
2011-04-19 Mortal Kombat Fighting game Windows x86, PlayStation 3, Xbox 360 NetherRealm Studios Warner Bros. Interactive Entertainment UE3 version 2605 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX, Beast, Scaleform, FMOD Ex
2012-05-01 Mortal Kombat (PS Vita version) Fighting game PlayStation Vita NetherRealm Studios Warner Bros. Interactive Entertainment OpenGL / SM3 N/A Havok Physics, Beast, Scaleform
2015-04-14 Mortal Kombat X Fighting game Windows x64, PlayStation 4, Xbox One NetherRealm Studios Warner Bros. Interactive Entertainment UE3 version 2605 Direct3D 11 / SM5
OpenGL / SM5 - PS4
N/A Havok Physics, Beast, Scaleform, FMOD Ex
2015-04-07 Mortal Kombat X (mobile version) Fighting game Android, iOS NetherRealm Studios Warner Bros. Interactive Entertainment OpenGL ES 2.0 / SM3 N/A PhysX
2019-04-23 Mortal Kombat 11 Fighting game Windows x64, PlayStation 4, Xbox One, Nintendo Switch NetherRealm Studios Warner Bros. Interactive Entertainment UE3 version 2605 Direct3D 11 / SM5
OpenGL / SM5 - PS4, NS
N/A Havok Physics, Wwise
2011-08-31 Mortal Kombat Arcade Kollection HD 2D Fighter Windows x86 NetherRealm Studios Warner Bros. Interactive Entertainment UE3 version 6829 OpenGL ES 2.0 / SM3 N/A PhysX
2010-06-09 Mortal Online MMORPG Windows x86 Star Vault UE3 version 5194 - before v1.80
UE3 version 10908 - after v1.80
Direct3D 9 / SM3 N/A PhysX
2017-03-23 MU Legend Isometric MMORPG Windows x86, Windows x64 Webzen Webzen UE3 version 12621 Direct3D 9 / SM3 N/A PhysX
2011-06-30 MStar Music, Rhythm Windows x86 Nurien Software CJ E&M Games Corp. Direct3D 9 / SM3 N/A PhysX
2023-01-26 (Korea, Official Release)
2021-09-06 - (China, Open Beta Testing ~ Still 2023)
Nightmare Breaker(Chinese: 超激斗梦境)
Night Walker(Korean: 나이트 워커)
Action RPG / MOBA Windows x64 A.storm A.storm Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX, FMOD
2014-01-21 - Early Acces Nosgoth Action Windows x86 Psyonix Square Enix Direct3D 9 / SM3 N/A PhysX
2011-09-29 Off-Road Drive Driving/Racing, Simulation Windows x86, Xbox 360 1C Company 1C Company Direct3D 9 / SM3 N/A PhysX
2016-09-08 Otherland MMORPG Windows x86, Windows x64 REAL U REAL U UE3 version 8788 changelist 976115 Direct3D 9 / SM3 N/A PhysX
2017-04-19 Orcs Must Die! Unchained Tower defense, Action, MOBA Windows x86, Windows x64, PlayStation 4 Robot Entertainment Robot Entertainment UE3 version 10xxx Direct3D 9 / SM3
OpenGL / SM3 - PS4
N/A PhysX
2012-05-04 Orion: Dino Beatdown Adventure Windows x86 Spiral Game Studios Spiral Game Studios Direct3D 9 / SM3 N/A PhysX
2013-04-15 Orion: Dino Horde Action Adventure Windows x86 Spiral Game Studios Spiral Game Studios Direct3D 9 / SM3 N/A PhysX
2013-09-04 - Win
2014-02-04 - PS4
2014-06-19 - XO
2015-03-31 - Linux, OS X
Outlast Survival Horror Windows x86, Windows x64, Linux, OS X, PlayStation 4, Xbox One Red Barrels Studio Red Barrels Studio UE3 version 12046 Direct3D 9 / SM3
OpenGL / SM3 - Linux, OS X, PS4
N/A PhysX, Wwise, Scaleform
2014-05-06 - Win, PS4
2014-06-18 - XO
2015-03-31 - Linux, OS X
Outlast: Whistleblower Survival Horror Windows x86, Windows x64, Linux, OS X, PlayStation 4, Xbox One Red Barrels Studio Red Barrels Studio UE3 version 12046 Direct3D 9 / SM3
OpenGL / SM3 - Linux, OS X, PS4
N/A PhysX, Wwise, Scaleform
2018-02-27 Outlast: Bundle of Terror Survival Horror Nintendo Switch Red Barrels Studio Red Barrels Studio UE3 version 12046 SM3 - NS N/A PhysX, Wwise, Scaleform
2017-04-25
2018-03-27 - NS
Outlast 2 Survival Horror Windows x64, PlayStation 4, Xbox One, Nintendo Switch Red Barrels Studio Red Barrels Studio UE3 version 12046 Direct3D 10 / SM4
Direct3D 11 / SM5
OpenGL / SM5 - PS4, NS
N/A PhysX, Wwise, Scaleform
2016-06-03 O.N.E for Kakao(Korean: 원 for Kakao) Full 3D Mobile Action RPG Android kakaogame S kakaogame S OpenGL ES 2.0 / SM3 N/A PhysX
2013-08-14 Papo & Yo Adventure Linux, OS X, Windows x86, PlayStation 3, Xbox 360 Minority Minority Direct3D 9 / SM3 - Win, X360
OpenGL / SM3 - Linux, OS X, PS3
N/A PhysX
2018-05-08 - Win, PS4, XO
2018-06-12 - NS
Paladins: Champions of the Realm Object-based FPS Windows x86, Windows x64, PlayStation 4, Xbox One, Nintendo Switch Hi-Rez Studios Hi-Rez Studios UE3 version 10897 changelist 1532151 Direct3D 9 / SM3
OpenGL / SM5 - PS4, NS
Direct3D 11 / SM5
N/A PhysX
2009-11-17 Planet 51 Third-person shooter Windows x86, PlayStation 3, Xbox 360 Pyro Studio Pyro Studio Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2012-10-31 Painkiller: Hell & Damnation First-person shooter Linux, Windows x86, PlayStation 3, Xbox 360 The Farm 51 Nordic Games UE3 version 9954 Direct3D 9 / SM3 - Win, X360
OpenGL / SM3 - PS3, Linux
UE3 UnrealEd
SDK uses Win x64 and Direct3D 11 / SM5
PhysX
2014-07-07 - CBT(Win)
2015-03-17 - Pre-OBT(Win)
2016-02-08 - Free Beta(PS4)
Pirates: Treasure Hunters Action RPG Strategy / MOBA Windows x86, PlayStation 4 Virtual Toys Netmarble Direct3D 9 / SM3
OpenGL / SM3 - PS4
N/A PhysX
2011-02-05 Politsia Action Windows x86 MIA Operative-Technical Department (Georgia) Ministry of Internal Affairs of Georgia Direct3D 9 / SM3 N/A PhysX
2011-10-25 Politsia (I Done & II Done) Action Windows x86 MIA Operative-Technical Department (Georgia) Ministry of Internal Affairs of Georgia Direct3D 9 / SM3 N/A PhysX
2012-10-29 Primal Carnage First Person Shooter, Action Windows x86 Lukewarm Media Reverb Publishing Direct3D 9 / SM3 N/A PhysX
2015-04-03 Primal Carnage: Extinction First Person Shooter, Action Windows x86, Windows x64, PlayStation 4 Circle Five Studios, Pub Games Circle Five Studios UE3 version 10897 chnagelist 1532151 Direct3D 9 / SM3
OpenGL / SM3 - PS4
Primal Carnage Extinction Development Kit(UE3 UnrealEd)
SDK uses Direct3D 11 / SM5
PhysX
2008 Project S.O.N. Music, Rhythm Windows x86 Magic Grid Network Magic Grid Network Direct3D 9 / SM3 N/A PhysX
2009-08-31 Prometheus First-person Action puzzle Windows x86 Quantum Flux Games Quantum Flux Games Direct3D 9 / SM3 N/A PhysX
2012-06-21 Quantum Conundrum Puzzle-platformer Windows x86, PlayStation 3, Xbox 360 Airtight Games Square Enix Direct3D 9 / SM3 N/A PhysX
2012-10-17 Ravaged First-person shooter Windows x86 2 Dawn Games 2 Dawn games UE3 version 9641 Direct3D 9 / SM3 N/A PhysX
2013-08-27 Real Boxing™ First-person shooter Android, iOS, PlayStation Vita, Windows x86 Vivid Games Vivid Games UE3 verion 10898 changelist 1532677 Direct3D 9 / SM3
OpenGL / SM3 - PS Vita
OpenGL ES 2.0 / SM3 - Android
N/A PhysX
TBA
2018-06-05 - Early access
2022-08-22 - OBT
Realm Royale (2018)
Realm Royale: Reforged (2022)
Batle Royale FPS Windows x64, PlayStation 4, Xbox One, Nintendo Switch Hi-Rez Studios Hi-Rez Studios UE3 version 10897 changelist 1532151 Direct3D 11 / SM5
OpenGL / SM5 - PS4, NS
N/A PhysX
2011-09-13 Red Orchestra 2: Heroes of Stalingrad First Person Shooter Windows x86 Tripwire Interactive Tripwire Interactive/1C Company UE3 version 7258 changelist 641002 Direct3D 9 / SM3 RO2 Editor(UE3 UnrealEd) PhysX, HumanIK, Umbra 3
2018-04-28 Reframed Action Windows x86, Windows x64 Pulsetense Games KISS ltd Direct3D 9 / SM3 N/A PhysX
2013-06-03 Remember Me Action-adventure Windows x86, PlayStation 3, Xbox 360 Dontnod Entertainment Capcom Direct3D 9 / SM3 N/A PhysX
2014-01-28 Rekoil First Person Shooter Windows x86 Plastic Piranha Plastic Piranha Direct3D 9 / SM3 N/A PhysX
2012-05-31 Renaissance Blood THD(Korean: 르네상스 블러드) Mobile FPS Android Bridea Smart NC Soft OpenGL ES 2.0 / SM3 N/A PhysX
2013-05-15 Renaissance Heroes(Korean: 르네상스 히어로즈) MMOFPS Windows x86 Bridea Smart Steam Direct3D 9 / SM3 N/A PhysX
2014-07-25 Revolution 60 Interactive Drama Action-Adventure iOS Giant Spacekat Giant Spacekat OpenGL ES 2.0 / SM3 N/A PhysX
2013-06-24 Ride to Hell: Retribution Action-adventure Windows x86, PlayStation 3, Xbox 360 Eutechnyx Deep Silver Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2016 Rising Fire(Chinese: 火源计划) Online Third-person shooter Windows x86 Yingpei Games ZY Games Direct3D 9 / SM3 N/A PhysX
2013-05-30 Rising Storm First Person Shooter Windows x86, Windows x64 Tripwire Interactive, Antimatter Games Tripwire Interactive UE3 version 7258 changelist 641002 Direct3D 9 / SM3 Rising Storm Editor(UE3 UnrealEd) PhysX, HumanIK, Umbra 3
2017-05-30 Rising Storm 2: Vietnam First Person Shooter Windows x86 Tripwire Interactive, Antimatter Games Tripwire Interactive UE3 version 7258 changelist 641002 Direct3D 11 / SM5 Rising Storm 2 Editor(UE3 UnrealEd) PhysX, HumanIK, Umbra 3, Wwise
2008-12-16 Rise of the Argonauts Action role-playing Windows x86, PlayStation 3, Xbox 360 Liquid Entertainment Codemasters Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2013-07-31 Rise of the Triad First Person Shooter Windows x86, Windows x64 Interceptor Entertainment Apogee Software UE3 version 10508 changelist 1429762 Direct3D 9 / SM3 Ludicrous Development Kit(UE3 UnrealEd)
SDK uses Direct3D 11 / SM5
PhysX
2015-10-01 - Free Test for iOS
2016-03-01 - Exclusive CBT for Android and iOS
after moved to UE4
Relics Of Gods(Chinese: 神之遗迹) Turn-based strategy Android, iOS Kingsoft SHX Studio (Seasun Games) Kingsoft SHX Studio (Seasun Games) OpenGL ES 2.0 / SM3 N/A PhysX
2010-03-29 Rush'n Attack: Ex-Patriot Platformer, Sidescroller, Stealth, Action PlayStation 3, Xbox 360 Vatra Games Konami Direct3D 9 / SM3 - X360
OpenGL / SM3 - PS3
N/A PhysX
2008-06-03 Robert Ludlum's The Bourne Conspiracy PlayStation 3, Xbox 360 High Moon Studios Vivendi Universal Games Direct3D 9 / SM3 - X360
OpenGL / SM3 - PS3
N/A PhysX
2005-06-30 RoboHorde Action Windows x86 Naked Sky Entertainment Naked Sky Entertainment UE3 version 610 Direct3D 9 / SM2, SM3 - X360 N/A PhysX
2012 Robot Gladi8tor Action iOS Speedbump Studios Speedbump Studios OpenGL ES / SM3 N/A PhysX
2012-05-22 Robot Pinball Escape Action Windows x86 Utah Game Forge Utah Game Forge Direct3D 9 / SM3 N/A PhysX
2006-11-07 RoboBlitz Third-person Puzzle/Action Windows x86, Xbox 360 Naked Sky Entertainment Naked Sky Entertainment UE3 version 2306 Direct3D 9 / SM2, SM3 - X360 UE3 UnrealEd PhysX
2015-07-07 - Win, PS4
2016-02-17 - XO
2016-09-08 - Linux, MacOS
2017-11-14 - NS
Rocket League Sports Windows x86, PlayStation 4, Nintendo Switch Psyonix Psyonix Direct3D 9 / SM3
Direct3D 11 / SM5
OpenGL / SM5 - PS4, NS
N/A PhysX
2011-08-31 Rock of Ages Tower Defense Windows x86, PlayStation 3, Xbox 360 ACE Team Atlus UE3 version 7748 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2011-04-15 Sanctum First-person shooter / Tower defense OS X, Windows x86 Coffee Stain Studios Coffee Stain Studios UE3 version 7876~9953 Direct3D 9 / SM3
OpenGL / SM3 - OS X
N/A PhysX
2013-05-15 Sanctum 2 First-person shooter / Tower defense Linux, OS X, Windows x86, PlayStation 3, Xbox 360 Coffee Stain Studios Coffee Stain Studios / D3 Publisher / Reverb Publishing UE3 version 10246 changelist 1340247 Direct3D 9 / SM3
OpenGL / SM3 - OS X, Linux, PS3
N/A PhysX
2009-10-06 Saw: The Video game Survival horror Windows x86, PlayStation 3, Xbox 360 Zombie Studios Konami Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2010-10-19 Saw II: Flesh & Blood Survival horror PlayStation 3, Xbox 360 Zombie Studios Konami Direct3D 9 / SM3 - X360
OpenGL / SM3 - PS3
N/A PhysX
2014-04-28 Slip Action Windows x86 Handsome Games Handsome Games Direct3D 9 / SM3 N/A PhysX
2010-09-27 Weapons of the Gods(Chinese: 神兵传奇) MMORPG Windows x86 9you 9you Direct3D 9 / SM3 N/A PhysX
2013-07-03 Scourge: Outbreak Third-person Shooter Windows x86, OS X, PlayStation 3, Xbox 360 Tragnarion Studios Bit Box S.L. UE3 version 6890 Direct3D 9 / SM3
OpenGL / SM3 - PS3, OS X
N/A PhysX
2013-07-30 School Run(Korean: 스쿨런: 질풍노도 여고생 for Kakao) Android, iOS Bridea Smart WeMade Entertainment OpenGL ES 2.0 / SM3 N/A PhysX
2009-09-04 Section 8 First-person shooter Windows x86, PlayStation 3, Xbox 360 Timegate Studios SouthPeak Games Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2011-04-20 Section 8: Prejudice First-person shooter Windows x86, PlayStation 3, Xbox 360 Timegate Studios Timegate Studios Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2011-10-20 - CBT 1
2012-01-11 - CBT 2
Shadow Company Online First-person Shooter Windows x86 DOOBIC Entertainment DOOBIC Entertainment Direct3D 9 / SM3 N/A PhysX
2017-04-18 Shiness: The Lightning Kingdom Action Adventure RPG Windows x64, PlayStation 4, Xbox One Enigami Focus Home Interactive UE3 version 12971 changelist 2424394 Direct3D 9 / SM3
OpenGL / SM3 - PS4
N/A PhysX
2009-08-19 Shadow Complex Platform-adventure Xbox 360 Chair Entertainment Microsoft Game Studios UE3 version 5246 Direct3D 9 / SM3 N/A PhysX
2015-12-03 Shadow Complex Remastered Platform-adventure Windows x86, OS X, PlayStation 4, Xbox One Chair Entertainment, Hardsuit Labs Epic Games UE3 version 10897 changelist 1532151 Direct3D 9 / SM3
Direct3D 11 / SM5
OpenGL / SM5 - PS4, OS X
N/A PhysX
2011-07-21 Shadows of the Damned PlayStation 3, Xbox 360 Grasshopper Manufacture Electronic Arts Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2014-09-30
2022-02-03 - NS
Sherlock Holmes: Crimes and Punishments Investigation game Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Nintendo Switch Frogwares
Mataboo (NS porting)
Focus Home Interactive UE3 version 10897 changelist 1532151 Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4, NS
N/A PhysX
2016-06-10 - Win
2016-10-25 - XO, PS4
2022-04-07 - NS
Sherlock Holmes: The Devil's Daughter Investigation game Windows x86, PlayStation 4, Xbox One, Nintendo Switch Frogwares Bigben Interactive UE3 version 10897 changelist 1532151 Direct3D 9 / SM3
Direct3D 11 / SM5
OpenGL / SM5 - PS4
N/A PhysX
2012-03-13 Silent Hill: Downpour PlayStation 3, Xbox 360 Vatra Games Konami Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2010-06-26 Singularity First-person shooter Windows x86, PlayStation 3, Xbox 360 Raven Software Activision UE3 version 4869 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2012-12-06 SnowJinks Third-person shooter Android, iOS Uppercut Games Uppercut Games OpenGL ES 2.0 / SM3 N/A PhysX
2012-01-26 SOL: Exodus Action, Simulation Windows x86 Bit Planet Games, LLC Bit Planet Games, LLC UE3 version 8259 Direct3D 9 / SM3 N/A PhysX
2015-04-30 Solarix Action Windows x86, Windows x64 Pulsetense Games KISS ltd Direct3D 9 / SM3 N/A PhysX
2012-06-14 Sorcery Action-Adventure PlayStation 3 The Workshop Sony Computer Entertainment OpenGL / SM3 N/A PhysX
2016-01-28 Soul and Stone Mobile Action RPG / Hack and slash Android, iOS WeMade Entertainment WeMade Entertainment OpenGL ES 2.0 / SM3 N/A PhysX
2012-08-30 Space Hunter Sandra Isometric Shooter iOS Gamemates Inc. Gamemates Inc. OpenGL ES 2.0 / SM3 N/A PhysX
2012-06-26 Spec Ops: The Line Third-person tactical shooter Windows x86, Linux, OS X, PlayStation 3, Xbox 360 Yager Development 2K Games Direct3D 9 / SM3
OpenGL / SM3 - PS3, OS X, Linux
N/A PhysX
2011-08-11 Special Force 2 Online First-person shooter Windows x86 Dragonfly GF CJ E&M Games Corp. UE3 version 6712 Direct3D 9 / SM3 N/A PhysX
2013-02-23 - iOS Speed Kills Racing, Action iOS, Windows x86 Holy Warp, Black Wing Foundation Holy Warp - iOS
KISS Ltd - PC
UE3 version 10897 changelist 1532151 Direct3D 9 / SM3
OpenGL ES 2.0 / SM3 - iOS
N/A PhysX
2016-07-06 Sudden Attack 2 Online First-person shooter Windows x86 NEXON GT NEXON UE3 version 10897 changelist 1532151 Direct3D 9 / SM3 N/A PhysX
2013-11-21 Special Force First Mission First-person shooter Android, iOS Dragonfly GF CJ E&M Games Corp. OpenGL ES 2.0 / SM3 N/A PhysX
2013-02-06 Special Forces: Team X First-person shooter Windows x86 Zombie Studios Steam Direct3D 9 / SM3 N/A PhysX
2014-03-25 - Win
2015-08-19 - XO
2016-05-31 - PS4
2016-07-07 - OS X
2019-01-24 - NS
SMITE MOBA Windows x86, Windows x64, PlayStation 4, Xbox One, Mac OS X, Nintendo Switch Hi-Rez Studios Hi-Rez Studios UE3 version 8788 changelist 976115 Direct3D 9 / SM3
OpenGL / SM3 - PS4, NS
Direct3D 11 / SM5
N/A PhysX
2010-02-10 Stargate: Resistance Third Person Shooter Windows x86 Cheyenne Mountain Entertainment FireSky Direct3D 9 / SM3 N/A PhysX
2015-04-12 SteamPunk Racing(Formerly: Kog Karts) Racing, Action Android Turn Me Up Games, Fun Factory, Black Wing Foundation Black Wing Foundation OpenGL ES 2.0 / SM3 N/A PhysX
2015-11-12 Steel Ocean(Chinese: 海战世界) MMO, Simulation Windows x86 ICE Entertainment ChangYou UE3 version 10499 changelist 1426632 Direct3D 9 / SM3 N/A PhysX
2022-04-20 Steel Ocean: Wolves of Deep Sea on Steam MMO, Simulation Windows x64 ICE Entertainment ChangYou UE3 version 10499 changelist 1426632 Direct3D 9 / SM3 N/A PhysX
2014 Seal of Vajra MMORPG Windows x86 T7Joy T7Joy UE3 version 8788 changelist 976115 Direct3D 9 / SM3 N/A PhysX
2012 Storm Warrior Online MMORPG Windows x86 2211.com 2211.com Direct3D 9 / SM3 N/A PhysX
2007-09-07 Stranglehold Third-person shooter, Action Windows x86, PlayStation 3, Xbox 360 Midway Chicago, Tiger Hill Entertainment Midway Games Direct3D 9 / SM2, SM3
OpenGL / SM3 - PS3
N/A PhysX
2014-10-07 Styx : Master of Shadows Action, RPG Windows x86, PlayStation 4, Xbox One Cyanide UE3 version 10499 Direct3D 9 / SM3
OpenGL / SM3 - PS4
N/A PhysX
2012-04-18 Super Monday Night Combat Third-person shooter, Multiplayer online battle arena Windows x86 Uber Entertainment Uber Entertainment UE3 version 9505 Direct3D 9 / SM3 N/A PhysX
2008-10-09 Supersonic Acrobatic Rocket-Powered Battle-Cars Sports games PlayStation 3 Psyonix Psyonix OpenGL / SM3 - PS3 N/A PhysX
2015-06-17 Swing Racers Racing iOS Morepork Games Morepork Games OpenGL ES 2.0 / SM3 N/A PhysX
2015-12-12 Swords & Some Magic Platform-adventure, Action, Runner iOS Holy Warp, Black Wing Foundation Nova Games Ltd OpenGL ES 2.0 / SM3 N/A PhysX
2013-09-20 Takedown: Red Sabre First Person Shooter Windows x86, Windows x64 Serellan LLC 505 Games UE3 version 9505 Direct3D 9 UE3 UnrealEd
SDK uses Direct3D 11 / SM5
PhysX
2010-10-26 The Ball First-person Action puzzle Windows x86 Teotl Studios Tripwire Interactive UE3 version 6699 Direct3D 9 / SM3 N/A PhysX
2011-11-08 The Black Eyed Peas Experience Music, Rhythm Xbox 360 iNiS Ubisoft Direct3D 9 / SM3 N/A PhysX
2013-08-20 The Bureau: XCOM Declassified Third-person tactical shooter Windows x86, PlayStation 3, Xbox 360 2K Marin 2K Games Direct3D 9 / SM3
Direct3D 11 / SM5
OpenGL / SM3 - PS3
N/A PhysX, Enlighten, Scaleform, Kynapse, Wwise
2011-01-25 TERA(The Exiles of Realm Arborea) MMORPG Windows x86
Windows x64
Bluehole Studio NHN Corporation, En Masse Entertainment, Frogster Interactive UE3 version 4xxx - version of before May 2020
UE3 version 12791 - version of after May 2020
Direct3D 9 / SM3
Direct3D 10 / SM4
Direct3D 11 / SM5
N/A PhysX
2018-04-03 TERA(The Exiles of Realm Arborea) (console version) MMORPG Xbox One, PlayStation 4 Bluehole Studio En Masse Entertainment UE3 version 10897 changelist 1532151 Direct3D 11 / SM5 - XO
OpenGL / SM5 - PS4
N/A PhysX
2012 The Five Cores Adventure Windows x86 Neebla Games Neebla Games Direct3D 9 / SM3 N/A PhysX
2008-11-20 The Last Remnant Windows x86, Xbox 360 Square Enix Square Enix Direct3D 9 / SM3 N/A PhysX
2009-07-02 The Punisher: No Mercy First-person shooter PlayStation 3 Zen Studios Sony Computer Entertainment OpenGL / SM3 N/A PhysX
2010-04-09 The Scourge Project: Episode 1 and 2 Third-person Shooter Windows x86, Xbox 360 Tragnarion Studios Bit Box S.L. UE3 version 5273 Direct3D 9 / SM3 N/A PhysX
2014-09-26 The Vanishing of Ethan Carter Adventure, Puzzle Windows x86 The Astronauts The Astronauts UE3 version 10706 Direct3D 9 / SM3 N/A PhysX
2014-02-25 THIEF Stealth game, First-person shooter Windows x86, Windows x64, PlayStation 3, PlayStation 4, Xbox 360, Xbox One Eidos Montréal Square Enix Direct3D 9 / SM3 - X360
Direct3D 10 / SM4 - Win
Direct3D 11 / SM5 - Win
OpenGL / SM3 - PS3
OpenGL / SM5 - PS4
Mantle / SM5 - Win
N/A PhysX, Wwise, Kynapse
2012-05-03 Thor: God of Thunder Action PlayStation 3, Xbox 360 Liquid Entertainment Sega Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2012-12-19 THRED Casual iOS BitMonster BitMonster OpenGL ES 2.0 / SM3 N/A PhysX
2018-04-30 Tiger Knight Real-time tactics, Action role-playing game Windows x86, Windows x64 NetDragon Websoft Oasis Games Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2013-12-11 Tiny Brains Puzzle Windows x86 Spearhead Games Spearhead Games UE3 version 10662 Direct3D 9 / SM3 N/A PhysX
2013-08-28 TMNT: Out of the Shadows Action-adventure Windows x86, PlayStation 3, Xbox 360 Red Fly Studio Activision Direct3D 9 / SM3
OpenGL / SM3
N/A PhysX
2008-09-09 TNA iMPACT! PlayStation 3, Wii, Xbox 360 Midway Studios - Los Angeles Midway Games Direct3D 9 / SM3 - X360
OpenGL / SM3 - PS3, Wii
N/A PhysX
2008-11-04 Tom Clancy's EndWar Real-time strategy Windows x86, PlayStation 3, Xbox 360 Ubisoft Shanghai Ubisoft Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2006-11-22 Tom Clancy's Rainbow Six: Vegas First Person Shooter Windows x86, PlayStation 3, Xbox 360 Ubisoft Montreal Ubisoft Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2008-03-18 Tom Clancy's Rainbow Six: Vegas 2 First Person Shooter Windows x86, PlayStation 3, Xbox 360 Ubisoft Montreal Ubisoft Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2012-07-18 Tony Hawk's Pro Skater HD Sports Windows x86, PlayStation 3, Xbox 360 Robomodo Activision Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2015-09-29 Tony Hawk's Pro Skater 5 Sports PlayStation 3, PlayStation 4, Xbox 360, Xbox One Robomodo, Disruptive Games Activision Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4
N/A PhysX
2008-08-19 Too Human Action role-playing Xbox 360 Silicon Knights Microsoft Game Studios Direct3D 9 / SM3 N/A Havok
2013-08-16 Tower of Ascension(Korean: 승천의 탑) Action iOS Gravity Gravity OpenGL ES 2.0 / SM3 N/A PhysX
2012 Tao Yuan(Chinese: 桃园) Action, MO Windows x86 Playcool Playcool Direct3D 9 / SM3 N/A PhysX
2010-06-22 Transformers: War for Cybertron Third-person shooter Windows x86, PlayStation 3, Xbox 360 High Moon Studios Activision UE3 version 3806 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2011-06-14 Transformers: Dark of the Moon Third-person shooter PlayStation 3, Xbox 360 High Moon Studios Activision UE3 version 4363 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2012-08-21 Transformers: Fall of Cybertron Third-person shooter Windows x86, PlayStation 3, Xbox 360 High Moon Studios Activision UE3 version 8787 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2014-06-24 Transformers: Rise of the Dark Spark Third-person shooter Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U Edge of Reality Activision UE3 version 10790 Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4, Wii U
N/A PhysX
2015-03-19 Trials of Blood(Korean: 전투의 신) Action RPG iOS, Android Gravity Gravity OpenGL ES 2.0 / SM3 N/A PhysX
2012-04-12 Tribes: Ascend Online First-person Shooter Windows x86 Hi-Rez Studios Hi-Rez Studios UE3 version 7748 changelist 742347 Direct3D 9 / SM3 N/A PhysX
2010-11-26 Tron: Evolution Windows x86, PlayStation 3, Xbox 360 Propaganda Games Disney Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2015 Turkey Heroes(Chinese: 火鸡英雄传) RPG iOS Yingpei Games OpenGL ES 2.0 / SM3 N/A PhysX
2008-02-26 Turning Point: Fall of Liberty First-person shooter Windows x86, PlayStation 3, Xbox 360 Spark Unlimited Codemasters Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2008-02-05 Turok First-person shooter Windows x86, PlayStation 3, Xbox 360 Propaganda Games Touchstone Pictures Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2012 Ty Online MMORPG Windows x86 Changyou Changyou Direct3D 9 / SM3 N/A PhysX
2007-11-21 Undertow Shooter game Xbox 360 Chair Entertainment Chair Entertainment Direct3D 9 / SM3 N/A PhysX
2007-11-19 - PC
2007-12-11 - PS3
2008-07-03 - Xbox 360
Unreal Tournament 3 First-person shooter Windows x86, PlayStation 3, Xbox 360 Epic Games Midway Games UE3 version 3464 - beta demo
UE3 version 3487 - v1.0
UE3 version 3809 - v2.1
Direct3D 9 / SM2, SM3
OpenGL / SM3 - PS3
UE3 UnrealEd PhysX
2016-08-27 Versus: Battle of the Gladiator Action Windows x86, Windows x64 Netker Inc. Netker Inc. Direct3D 9 / SM3 N/A PhysX
2012-08-22 Vote: The Game Free Download game iOS Chair Entertainment Epic Games OpenGL ES 2.0 / SM3 N/A PhysX
2013-02-19 Wanderer: War Song Mobile RPG Android, iOS Wiishare Technology Co., Ltd Wiishare Technology Co., Ltd Direct3D 9 / SM3 N/A PhysX
2011-10-11 Warm Gun Mobile FPS iOS, Windows x86 Emotional Robots, Inc. Emotional Robots, Inc. Direct3D 9 / SM3
OpenGL ES 2.0 / SM3 - iOS
N/A PhysX
2012-11-01 Warm Gun: Canival of Bullets Mobile FPS iOS, Windows x86 Emotional Robots, Inc. Emotional Robots, Inc. Direct3D 9 / SM3
OpenGL ES 2.0 / SM3 - iOS
N/A PhysX
2012-02-15 Warp Windows x86, PlayStation 3, Xbox 360 Trapdoor EA Partners Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2007-10-16 Warmonger: Operation Downtown Destruction First-person Shooter Windows x86 NetDevil NetDevil Direct3D 9 / SM3 N/A PhysX
2009-03-24 Wheelman Action-adventure Windows x86, PlayStation 3, Xbox 360 Midway Studios – Newcastle, Tigon Studios Midway Games Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2009-11-01 Whizzle Arcade Windows x86 Psyonix Psyonix Direct3D 9 / SM3 N/A PhysX
2014-11-14 Wickland Action Windows x86 Mad Ram Software Mad Ram Software Direct3D 9 / SM3 N/A PhysX
2012-09-06 Wild Blood Action-Adventure Android, iOS Gameloft Gameloft OpenGL ES 2.0 / SM3 N/A PhysX
2015-03-17 Woolfe: The Red Hood Diaries Sidescroller, Platformer
Adventure, Puzzler
Stealth, Hack ‘n Slash
Windows x86, Windows x64, PlayStation 4, Xbox One GRIN Gamestudio GRIN Gamestudio UE3 version 12210 changelist 2039049 Direct3D 9 / SM3
OpenGL / SM3 - PS4
N/A PhysX
2012-05-23 - CBT World of Mercenary Free 2 Play Online First person shooter Windows x86 City Interactive Steam Direct3D 9 / SM3 N/A PhysX
2013-05-30 World War Z Android, iOS Paramount Digital Entertainment Paramount Digital Entertainment OpenGL ES 2.0 / SM3 N/A PhysX
2013-10-31 Wraithborne Mobile Arcade Android, iOS Crescent Moon Games Crescent Moon Games OpenGL ES 2.0 / SM3 N/A PhysX
2012-07-25 Wreckateer Xbox 360 Iron Galaxy Studios Microsoft Studios Direct3D 9 / SM3 N/A PhysX
2011-03-29 WWE All Stars Extreme Sports PlayStation 3, Xbox 360 THQ San Diego THQ Direct3D 9 / SM3
OpenGL / SM3
N/A PhysX
2015-01-15 WWE Immortals Professional wrestling
Fighting
Android, iOS Phosphor Games, NetherRealm Studios Warner Bros. Interactive Entertainment OpenGL ES 2.0 / SM3 N/A PhysX
2011-09-27 X-Men: Destiny Third-person shooter PlayStation 3, Wii, Xbox 360 Silicon Knights Activision Direct3D 9 / SM3
OpenGL / SM3 - PS3, Wii
N/A Havok
2009-05-01 X-Men Origins: Wolverine Hack and slash, Action-adventure Windows x86, PlayStation 3, Xbox 360 Raven Software Activision Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2012-10-09 XCOM: Enemy Unknown Turn-based tactics, Tactical RPG, Strategy Linux, OS X, Windows x86, PlayStation 3, SteamOS, Xbox 360, Android, iOS Firaxis Games 2K Games UE3 version 8916 Direct3D 9 / SM3 - Win, X360
OpenGL / SM3 - PS3, SteamOS, Linux, OS X, Android, iOS
N/A PhysX
2013-11-12 XCOM: Enemy Within Turn-based tactics, Tactical RPG, Strategy Linux, OS X, Windows x86, PlayStation 3, SteamOS, Xbox 360, Android, iOS, PlayStation Vita Firaxis Games 2K Games UE3 version 8917 Direct3D 9 / SM3 - Win, X360
OpenGL / SM3 - PS3, SteamOS, Linux, OS X, Android, iOS, PS Vita
N/A PhysX
2016-02-05
2020-05-29 - NS
XCOM 2 Turn-based tactics, Tactical RPG, Strategy Windows x64, Linux, OS X, Playstation 4, Xbox One, Nintendo Switch, iOS, Android Firaxis Games 2K Games UE3 version 8917 Direct3D 11 / SM4
OpenGL / SM4 - Linux, OS X, PS4, NS
UE3 UnrealEd PhysX
2017-08-30
2020-05-29 - NS
XCOM 2: War of the Chosen Turn-based tactics, Tactical RPG, Strategy Windows x64, Linux, macOS, Playstation 4, Xbox One, Nintendo Switch, iOS, Android Firaxis Games 2K Games UE3 version 8917 Direct3D 11 / SM4
OpenGL / SM4 - Linux, macOS, PS4, NS
UE3 UnrealEd PhysX
2017-08-16 XCOM 2: War of the Chosen - Propaganda Center Turn-based tactics, Tactical RPG, Strategy Windows x64 Firaxis Games 2K Games UE3 version 8917 Direct3D 11 / SM4 N/A PhysX
2020-04-24 XCOM: Chimera Squad Turn-based tactics, Tactical RPG, Strategy Windows x64 Firaxis Games 2K Games UE3 version 10897 Direct3D 11 / SM4 N/A PhysX
2013 Xun Long Online(Chinese: 寻龙) MMORPG Windows x86 Yingpei Games Direct3D 9 / SM3 N/A PhysX
2014-03-18 Yaiba: Ninja Gaiden Z Action Windows x86, PlayStation 3, Xbox 360 Spark Unlimited, Team Ninja Tecmo Koei Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2013-04-30 Zeno Clash II Action-adventure Windows x86, PlayStation 3, Xbox 360 ACE Team Atlus UE3 version 10246 changelist 1040247 Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2009 Zero Hour America's Medic Simulation Windows x86 Virtual Heroes George Washington University UE3 version 3717 changelist 97127 Direct3D 9 / SM3 N/A PhysX
2012 ZhiQu Sanguo(Chinese: 智取三国) RPG iOS Yingpei Games OpenGL ES 2.0 / SM3 N/A PhysX
2014-09-19 Zombie Monster Robots(N/A)
Hazard Ops(Europe)
Free 2 Play Online Third-person shooter Windows x86 Yingpei Games En Masse Entertainment Direct3D 9 / SM3 N/A PhysX
2010-10-16 Zumba Fitness Fitness game PlayStation 3, Wii, Xbox 360 Pipeworks Software Majesco Entertainment Direct3D 9 / SM3
OpenGL / SM3 - PS3, Wii
N/A PhysX

Sub version[edit]

[ATLAS Technology][edit]

[Unreal Development Kit] (UDK)[edit]

Release Date / Title Target Platform Engine Version Graphics API / Shader Model Third Party Middleware
UDK 2009-11-BETA Windows x86 Unreal Engine 3 version 5860 changelist 309428 Direct3D 9 / SM3, Direct3D 10 / SM4 PhysX
UDK 2009-11-BETA2 Windows x86 Unreal Engine 3 version 5860 changelist 309428 Direct3D 9 / SM3, Direct3D 10 / SM4 PhysX
UDK 2009-12-BETA Windows x86 Unreal Engine 3 version 6094 changelist 422614 Direct3D 9 / SM3, Direct3D 10 / SM4 PhysX
UDK 2010-01-BETA Windows x86 Unreal Engine 3 version 6165 changelist 436666 Direct3D 9 / SM3, Direct3D 10 / SM4 PhysX
UDK 2010-02-BETA Windows x86 Unreal Engine 3 version 6262 changelist 450718 Direct3D 9 / SM3, Direct3D 10 / SM4 PhysX
UDK 2010-03-BETA Windows x86 Unreal Engine 3 version 6383 changelist 474472 Direct3D 9 / SM3, Direct3D 10 / SM4 PhysX
UDK 2010-04-BETA Windows x86 Unreal Engine 3 version 6522 changelist 503622 Direct3D 9 / SM3, Direct3D 10 / SM4 PhysX
UDK 2010-05-BETA Windows x86, Windows x64 Unreal Engine 3 version 6699 changelist 536634 Direct3D 9 / SM3, Direct3D 10 / SM4 PhysX
UDK 2010-06-BETA Windows x86, Windows x64 Unreal Engine 3 version 6829 changelist 558646 Direct3D 9 / SM3, Direct3D 10 / SM4 PhysX
UDK 2010-07-BETA Windows x86, Windows x64 Unreal Engine 3 version 6890 changelist 571338 Direct3D 9 / SM3, Direct3D 10 / SM4 PhysX
UDK 2010-08-BETA Windows x86, Windows x64 Unreal Engine 3 version 7026 changelist 597149 Direct3D 9 / SM3, Direct3D 10 / SM4 PhysX
UDK 2010-09-BETA Windows x86, Windows x64 Unreal Engine 3 version 7258 changelist 641002 Direct3D 9 / SM3, Direct3D 10 / SM4 PhysX
UDK 2010-10-BETA Windows x86, Windows x64 Unreal Engine 3 version 7422 changelist 674807 Direct3D 9 / SM3, Direct3D 10 / SM4 PhysX
UDK 2010-11-BETA Windows x86, Windows x64 Unreal Engine 3 version 7546 changelist 703463 Direct3D 9 / SM3, Direct3D 10 / SM4 PhysX
UDK 2010-12-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 7637 changelist 720882 Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS PhysX
UDK 2011-01-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 7748 changelist 742347 Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS PhysX
UDK 2011-02-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 7876 changelist 776445 Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS PhysX
UDK 2011-03-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 7977 changelist 798121 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2011-03-BETA2 Windows x86, Windows x64, iOS Unreal Engine 3 version 7977 changelist 798121 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2011-04-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 8171 changelist 833356 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2011-05-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 8364 changelist 871961 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2011-06-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 8623 changelist 935754 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2011-07-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 8710 changelist 955963 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2011-08-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 8788 changelist 976115 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2011-09-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 8916 changelist 1009027 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2011-10-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 9029 changelist 1047102 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2011-11-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 9140 changelist 1081640 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2011-12-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 9249 changelist 1109819 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2012-01-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 9375 changelist 1140738 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2012-02-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 9505 changelist 1174198 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2012-03-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 9656 changelist 1202061 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2012-05-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 9953 changelist 1260027 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2012-07-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 10246 changelist 1340247 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2012-07-BETA2 Windows x86, Windows x64, iOS Unreal Engine 3 version 10246 changelist 1340247 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2012-11-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 10499 changelist 1426632 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2012-11-BETA2 Windows x86, Windows x64, iOS Unreal Engine 3 version 10499 changelist 1426632 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2013-02-BETA Windows x86, Windows x64, iOS Unreal Engine 3 version 10897 changelist 1532151 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2013-02-BETA2 Windows x86, Windows x64, iOS Unreal Engine 3 version 10900 changelist 1537896 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2013-05 Windows x86, Windows x64, iOS Unreal Engine 3 version 10905 changelist 1667866 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2013-07 Windows x86, Windows x64, iOS Unreal Engine 3 version 10907 changelist 1715227 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2014-02 Windows x86, Windows x64, iOS Unreal Engine 3 version 12097 changelist 1999891 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2014-05 Windows x86, Windows x64, iOS Unreal Engine 3 version 12264 changelist 2062495 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2014-08 Windows x86, Windows x64, iOS Unreal Engine 3 version 12466 changelist 2243543 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX
UDK 2015-02 Windows x86, Windows x64, iOS Unreal Engine 3 version 12791 changelist 2424394 Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS PhysX

[Unreal Development Kit] (UDK) based games[edit]

Release date Title Genre Platform Developers Publisher Engine Version Graphics API / Shader Model Unreal Editor Release Third Party Middleware
2015-06-27 Action Alien First Person Shooter Windows x86 Devdan Games Devdan Games UE3 version 12466 changelist 2243543
UDK 2014-08 based
Direct3D 9 / SM3 N/A PhysX
2018-02-26 Action Alien: Prelude First Person Shooter Windows x86 Devdan Games Devdan Games UE3 version 12466 changelist 2243543
UDK 2014-08 based
Direct3D 9 / SM3 N/A PhysX
2018-09-02 Action Alien: Tropical Mayhem First Person Shooter Windows x86 Devdan Games Devdan Games UE3 version 12466 changelist 2243543
UDK 2014-08 based
Direct3D 9 / SM3 N/A PhysX
2017-05-19 Aerial Destruction First Person Shooter Windows x86 Devdan Games Devdan Games UE3 version 12466 changelist 2243543
UDK 2014-08 based
Direct3D 9 / SM3 N/A PhysX
2010-04-25 Angels Fall First: Planetstorm First-person Sci-fi War game OS X, Windows x86 Strangely Interactive Strangely Interactive UE3 version 6262 changelist 450718
UDK 2010-02 based
Direct3D 9 / SM3 N/A PhysX
2010-02-01 Bounty Arms Demo First Person Shooter Windows x86 Open Reset Open Reset UE3 version 6262 changelist 450718
UDK 2010-02 based
Direct3D 9 / SM3 N/A PhysX
2014-03-24 Betrayer First Person Shooter Windows x86 Blackpowder Games Steam UE3 version 10897 changelist 1532151
UDK 2013-02 based
Direct3D 9 / SM3 N/A PhysX
2012-10-16 Chivalry: Medieval Warfare First-person combat Windows x86, Windows x64 Torn Banner Studios Torn Banner Studios UE3 version 10246 changelist 1340247
UDK 2012-07 based with Full Source
Direct3D 9 / SM3 UE3 UnrealEd
SDK uses Direct3D 11 / SM5
PhysX
2013-11-14 Chivalry: Deadliest Warrior First-person combat Windows x86, Windows x64 Torn Banner Studios Torn Banner Studios UE3 version 10246 changelist 1340247
UDK 2012-07 based with Full Source
Direct3D 9 / SM3 UE3 UnrealEd
SDK uses Direct3D 11 / SM5
PhysX
2017-05-02 Clockwise Adventure Windows x86, Windows x64 Pheenix93 Pheenix93 UE3 version 10499 changelist 1426632
UDK 2012-11 based
Direct3D 9 / SM3 N/A PhysX
2014-05-12 Coma Mortuary Adventure, Horror Windows x86 N A GA Entertainment N A GA Entertainment UE3 version 10907 changelist 1715227
UDK 2013-07 based
Direct3D 9 / SM3 N/A PhysX
2017-11-29 Cyborg Arena First Person Shooter Windows x86 Devdan Games Devdan Games UE3 version 12466 changelist 2243543
UDK 2014-08 based
Direct3D 9 / SM3 N/A PhysX
2015-03-05 Cylne Adventure Windows x86 Cylne Cylne UE3 version 9953 changelist 1260027
UDK 2012-05 based
Direct3D 9 / SM3 N/A PhysX
2014-03-10 Cypress Inheritance: The Beginning Action-adventure Windows x86, OS X Cypress Inheritance, LLC Cypress Inheritance, LLC UE3 version 11581
UDK with Full Source code
Direct3D 9 / SM3
OpenGL / SM3
N/A PhysX
2014-06-03 Dark Raid First-person shooter Windows x86 Vector Games Vector Games UE3 version 12097 changelist 1999891
UDK 2014-02 based
Direct3D 9 / SM3 N/A PhysX
2013-09-25 Day One: Garry's Incident Survival Windows x86 Wild Games Studio Wild Games Studio UE3 version 9953 changelist 1260027
UDK 2012-05 based
Direct3D 9 / SM3 N/A PhysX
2015-08-04 Dev Guy Third-person shooter, Hack and slash Windows x86, Windows x64 Daniel Jonathan Bourke Project tranquil UE3 version 10499 changelist 1426632
UDK 2012-11 based
Direct3D 9 / SM3 N/A PhysX
2010-02-04 Dungeon Defense Tower Defense/Action Role-playing game Windows x86 Trendy Entertainment Trendy Entertainment UE3 version 5860
UDK 2009-11 based
Direct3D 9 / SM3 N/A PhysX
2011-03-29 Dungeon Defenders: First Wave Tower Defense/Action Role-playing game Android, iOS Trendy Entertainment Trendy Entertainment UE3 version 6262
UDK 2010-02 based with Full Source
OpenGL / SM3 N/A PhysX
2011-10-14 (Android)
2011-11-03 (iOS)
Dungeon Defenders: Second Wave Tower Defense/Action Role-playing game Android, iOS Trendy Entertainment Trendy Entertainment UE3 version 6262
UDK 2010-02 based with Full Source
OpenGL / SM3 N/A PhysX
2011-10-19 Dungeon Defenders Tower Defense/Action Role-playing game Android, iOS, Linux, OS X, Windows x86, PlayStation 3, PlayStation Vita, Xbox 360 Trendy Entertainment Trendy Entertainment UE3 version 6262
UDK 2010-02 based with Full Source
OpenGL / SM3
Direct3D 9 / SM3 - Win, X360
N/A PhysX
2014-07-22 Dungeon Defenders Eternity Tower Defense/Action Role-playing game Android, iOS, Linux, OS X, Windows x86 Nom Nom Games Trendy Entertainment UE3 version 6262
UDK 2010-02 based with Full Source
OpenGL / SM3
Direct3D 9 / SM3 - Win
N/A PhysX
2017-06-20 Dungeon Defenders 2 MOBA Linux, OS X, Windows x86, PlayStation 4 Trendy Entertainment Trendy Entertainment UE3 version 6262
UDK 2010-02 based with Full Source
Direct3D 9 / SM3 N/A PhysX
2017-06-20 Duty Calls First-person shooter Windows x86 People Can Fly People Can Fly UE3 version 7422
UDK 2010-10 based
Direct3D 9 / SM3 N/A PhysX
2014-08-01 Eidolon Exploration, Survival Windows x86, OS X Ice Water Games Ice Water Games UE3 version 10907 changelist 1715227
UDK 2013-07 based
Direct3D 9 / SM3
OpenGL / SM3 - OS X
N/A PhysX
2013-10-16 Eleusis Adventure Windows x86 Nocturnal works Nocturnal works UE3 version 9029 changelist 1047102
UDK 2011-10 based
Direct3D 9 / SM3 N/A PhysX
2014-06-05 Epoch PC Third-person shooter Windows x86 Uppercut Games Uppercut Games UE3 version 11693 changelist 1841520
UDK based with Full source
Direct3D 9 / SM3 N/A PhysX
2012-10-11 ERIE Horror Adventre Windows x86 Utah Game Forge Utah Game Forge UE3 version 8788 changelist 976115
UDK 2011-08 based
Direct3D 9 / SM3 N/A PhysX
2014-10-28 Fabula Mortis Action Windows x64 Deadghost Interactive Deadghost Interactive Direct3D 9 / SM3 N/A PhysX
2022-04-18 Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® Action, Adventure Windows x86, Xbox 360, PlayStation 3 Nidal Nijm Games Nidal Nijm Games UE3 version 8364 changelist 871961
UDK 2011-05 based with Full Source
Direct3D 9 / SM3 N/A PhysX
2017-10-26 Grimoire: Manastorm First-person shooter, Third-person shooter Windows x86 Omniconnection Omniconnection UE3 version 12791 changelist 2424394
UDK 2015-02 based
Direct3D 9 / SM3 N/A PhysX
2013 - Pre-release Falling Hell(lietuvių kalba: Griuvantis Pragaras) First-person shooter Windows x86 WW4U WW4U UDK Direrct3D 9 / SM3 N/A PhysX
2019-09-26 The Hero Third-person shooter, Adventure Windows x86, Windows x64 Dark Space Studios Dark Space Studios UE3 version 12791 changelist 2424394
UDK 2015-02 based
Direct3D 11 / SM5 N/A PhysX
2014-05-27 Hippocampal: The White Sofa Adventure Windows x86 Freegamer Strategy First UE3 version 9505 changelist 1174198
UDK 2012-02 based
Direct3D 9 / SM3
Direct3D 11/ SM5
N/A PhysX
2013-07-23 InFlux Casual OS X, Windows x86 Impromptu Games Impromptu Games UE3 version 10907 changelist 1715227
UDK 2013-07 based
Direct3D 9 / SM3
OpenGL / SM3 - OS X
N/A PhysX
2017-03-16 Iron Storm Action Windows x86 MoYi Technology MoYi Technology UE3 version 12178 changelist 2033408
UDK 2014-02 based with Full Source
Direct3D 9 / SM3 N/A PhysX
2014-03-26 Last Knight: Rogue Rider Edition Arcade OS X, Windows x86 Toco Games Toco Games UE3 version 9029 changelist 1047102
UDK 2011-10 based
Direct3D 9 / SM3
OpenGL / SM3 - OS X
N/A PhysX
2012-12-20 Last Knight HD Adventure iOS Crescent Moon Games LLC Crescent Moon Games LLC UE3 version 9029 changelist 1047102
UDK 2011-10 based
OpenGL ES 2.0 / SM3 N/A PhysX
2016-08-01 Lethe - Episode One Action-adventure, Windows x86 KoukouStudios, Faber Interactive Faber Interactive UE3 version 12264 changelist 2062495
UDK 2014-05
Direct3D 9 / SM3 N/A PhysX
2013-10-29 Master Reboot First-person Action, Adventure Windows x86, OS X, PlayStation 3, Wii U Wales Interactive Wales Interactive UE3 version 10907 changelist 1715227
UDK 2013-07 based
Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2014-03-25 - Early access
after moved to UE4
Montas Adventure Windows x86 Organic Humans Organic Humans UE3 version 10917 changelist 1847205
UDK based with Full source
Direct3D 9 / SM3 N/A PhysX
2014-02-13 NaissanceE Adventure, Puzzle Windows x86 Limasse Five Limasse Five UE3 version 9375 changelist 1140738
UDK 2012-01 based
Direct3D 9 / SM3 N/A PhysX
2015-06-05 Nether First person urban survival game Windows x64 Phosphor Games Phosphor Games UE3 version 10897 changelist 1532151 Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2019-05-16 Nether: The Untold Chapter First person urban survival game Windows x64 Phosphor Games Phosphor Games UE3 version 10897 changelist 1532151 Direct3D 9 / SM3
Direct3D 11 / SM5
N/A PhysX
2014-11-14 Ocean City Racing Racing Windows x86 Onur Uça, OCR Dev Team Onur Uça, OCR Dev Team UE3 version 9953 changelist 1260027
UDK 2012-05 based
Direct3D 9 / SM3 N/A PhysX
2016-08-27 Ocean City Racing: Redux Racing Windows x86 Onur Uça, OCR Dev Team Onur Uça, OCR Dev Team UE3 version 9953 changelist 1260027
UDK 2012-05 based
Direct3D 9 / SM3 N/A PhysX
2014-08-25 Orion: Prelude Action Adventure game|Adventure Windows x86, Windows x64 Spiral Game Studios Spiral Game Studios UE3 version 11540 changelist 1562604
UDK based with Full source
Direct3D 9 / SM3 Orion Prelude World Creation Tools(UE3 UnrealEd)
SDK uses Direct3D 11 / SM5
PhysX
2016-10-19 Project Hovercraft Action Windows x86 Allusio Allusio UE3 version 12466 changelist 2243543
UDK 2014-08 based
Direct3D 9 / SM3 N/A PhysX
2017-09-27 Project Nimbus Action Windows x86, Windows x64 GameCrafterTeam KISS ltd, GameTomo UE3 version 10907 changelist 1715227
UDK 2013-07 based
Direct3D 9 / SM3 N/A PhysX
2012-01-06 Q.U.B.E. 3D First-person Puzzle Windows x86, Windows x64, OS X Toxic Games Steam UE3 version 9249~10499
UDK 2011-12~2012-11 based
Direct3D 9 / SM3 N/A PhysX
2014-05-21 Q.U.B.E. Director's Cut 3D First-person Puzzle iOS, Windows x86, PlayStation 3, Wii U, Xbox One Toxic Games Steam UE3 version 11697 changelist 1843639
UDK based with Full source
Direct3D 9 / SM3 N/A PhysX
2012-01-28 Renegade X: Black Dawn First-person shooter Windows x86 Totem Arts Totem Arts UE3 version 9029 changelist 1047102
UDK 2011-10 based
Direct3D 9 / SM3 N/A PhysX
2016 - Open Beta Renegade X: Multiplayer First-person shooter Windows x86, Windows x64 Totem Arts Totem Arts UE3 version 12791 changelist 2424394
UDK 2015-02 based
Direct3D 9 / SM3 UDK(UE3 UnrealEd) PhysX
2015-09-08 Revenge: Rhobar's myth Adventure Windows x86 Polygon Art Polygon Art UE3 version 10907 changelist 1715227
UDK 2013-07 based
Direct3D 9 / SM3 N/A PhysX
2016-08-06 Revolution 60 (Remastered for PC and MAC) Interactive Drama Action-Adventure Windows x86, OS X Giant Spacekat Giant Spacekat UE3 version 12791 changelist 2424394
UDK 2015-02 based
Direct3D 9 / SM3
OpenGL / SM3 - OS X
N/A PhysX
2014-03-19 - PC Revolution Ace Interactive Drama Action-Adventure Windows x86, iOS Laser Guided Games Laser Guided Games UE3 version 10900 changelist 1532151
UDK 2013-02 based
Direct3D 9 / SM3 N/A PhysX
2016-04-01 Rewind 3D First-person Puzzle Windows x86 Stubborn Horse Studios Stubborn Horse Studios UE3 version 12097 changelist 1999891
UDK 2014-02 based
Direct3D 9 / SM3 N/A PhysX
2014-08-01 - Early access
after moved to UE4
Recruits Action Windows x86 Commotion Games Pty Ltd Commotion Games Pty Ltd UE3 version 10907 changelist 1715227
UDK 2013-07 based
Direct3D 9 / SM3 N/A PhysX
2015-03-14 RoonSehv: Neterra Adventure Windows x86 Babel Studio Babel Studio UE3 version 12097 changelist 1999891
UDK 2014-02 based
Direct3D 9 / SM3 N/A PhysX
2014-12-05 Rooks Keep Action Strategy Windows x86, Windows x64 RuneStorm Steam UE3 version 10499 changelist 1426632
UDK 2012-11 based
Direct3D 9 / SM3,
Direct3D 11 / SM5
UDK(UE3 UnrealEd) PhysX
2010-06-01 Sanctum Demo (UDK version) First-person shooter / Tower defense Windows x86 Coffee Stain Studios Coffee Stain Studios UE3 version 6383 changelist 474472
UDK 2010-03 based
Direct3D 9 / SM3
OpenGL / SM3 - OS X
N/A PhysX
TBA
2014-04-20 - alpha demo
2016-10-10 - SonicGDK
2020-02-02 - beta demo
Sonic Incursion Side-Scrolling OS X, Windows x86 Xaklse Xaklse UDK Direct3D 9 / SM3
OpenGL / SM3 - OS X
N/A PhysX
TBA
2016-10-25 - Early Access
Subsistence First-person shooter Windows x86 ColdGames ColdGames UE3 version 12466 changelist 2243543
UDK 2014-08 based
Direct3D 9 / SM3 N/A PhysX
2019-02-08 Supraball Sports Windows x86, Windows x64 Supra Games Supra Games UE3 version 12791 changelist 2424394
UDK 2015-02 based
Direct3D 9 / SM3 N/A PhysX
2014-05-31 - Early access The Stomping Land First Person Shooter Windows x86 SuperCrit SuperCrit UDK Direct3D 9 / SM3 N/A PhysX
2015 - iOS
2016-09-12 - PC
Squareface Action Windows x86, Windows x64, iOS VAN CUBO VAN CUBO UE3 version 12791 changelist 2424394
UDK 2015-02 based
Direct3D 9 / SM3
Direct3D 11 / SM5
OpenGL ES 2.0 / SM3 - iOS
N/A PhysX
2014-01-24 Strike Vector Third-Person Shooter, First-Person Shooter Windows x86 Ragequit Corporation UE3 version 10907 changelist 1715227
UDK 2013-07
Direct3D 9 / SM3 N/A PhysX
2011-10-25 The Haunted: Hells Reach Third Person Action Horror Windows x86, PlayStation 3, Xbox 360 KTX Software THQ/Signo&Arte UE3 version 8788 changelist 976115
UDK 2011-08 based with Full source
Direct3D 9 / SM3
OpenGL / SM3 - PS3
N/A PhysX
2021-09-29 Them and Us Action Windows x64 TendoGames TendoGames UE3 version 12791 changelist 2424394
UDK 2015-02 based
Direct3D 9 / SM3 N/A PhysX
2014-12-01 The Old City: Leviathan Adventure Windows x86 PostMod Softworks PostMod Softworks UE3 version 12264 changelist 2062495
UDK 2014-05 based
Direct3D 9 / SM3 N/A PhysX
2013-03-04 Tower of Guns Action Linux, Windows x86, OS X Joe Mirabello Steam UE3 version 12097 changelist 1999891
UDK 2014-02 based
Direct3D 9 / SM3
OpenGL / SM3 - Linux, OS X
N/A PhysX
2016-09-13 Toxikk First-person shooter Windows x86, Windows x64 Reakktor Studios Reakktor Studios UE3 version 12791
UDK 2015-02 based
Direct3D 9 / SM3
Direct3D 11 / SM5
UDK(UE3 UnrealEd) PhysX
2016-06-23 UnderEarth Adventure Windows x86 CrackerJack Games CrackerJack Games UE3 version 12791 changelist 2424394
UDK 2015-02 based
Direct3D 9 / SM3 N/A PhysX
2012-08-09 Unmechanical Puzzle video game iOS, Windows x86 Teotl Studios Talawa Games UE3 version 9249 changelist 1109819
UDK 2011-11 based
Direct3D 9 / SM3 N/A PhysX
2015-01-30 Unmechanical: Extended Puzzle video game Windows x86, Linux, OS X, PlayStation 3, PlayStation 4, Xbox One Teotl Studios Talawa Games UE3 version 10246 changelist 1340247
UDK 2012-07 based
Direct3D 9 / SM3
OpenGL / SM3 - PS3, PS4, Linux, OS X
N/A PhysX
2013-11-11 Viscera Cleanup Detail: Shadow Warrior Windows x86 RuneStorm Steam UE3 version 10907 changelist 1715227
UDK 2013-07 based
Direct3D 9 / SM3 N/A PhysX
2013-12-14 Viscera Cleanup Detail: Santa's Rampage Windows x86 RuneStorm Steam UE3 version 10907 changelist 1715227
UDK 2013-07 based
Direct3D 9 / SM3 N/A PhysX
2015-10-24 Viscera Cleanup Detail Windows x86, Windows x64 RuneStorm Steam UE3 version 10907 changelist 1715227
UDK 2013-07 based
Direct3D 9 / SM3
Direct3D 11 / SM5
UDK(UE3 UnrealEd) PhysX
2015-10-30 Viscera Cleanup Detail - House of Horror Windows x86, Windows x64 RuneStorm Steam UE3 version 10907 changelist 1715227
UDK 2013-07 based
Direct3D 9 / SM3
Direct3D 11 / SM5
UDK(UE3 UnrealEd) PhysX
2018-12-10 Viscera Cleanup Detail - The Vulcan Affair Windows x86, Windows x64 RuneStorm Steam UE3 version 10907 changelist 1715227
UDK 2013-07 based
Direct3D 9 / SM3
Direct3D 11 / SM5
UDK(UE3 UnrealEd) PhysX
2011-08-18 Vroom! (mobile) Racing iOS Impromptu Games Impromptu Games UE3 version 8623 changelist 935754
UDK 2011-06 based
OpenGL / SM3 N/A PhysX
2012-07-02 Vroom! (PC) Racing Windows x86 Impromptu Games Impromptu Games UE3 version 9953 changelist 1260027
UDK 2012-05 based
Direct3D 9 / SM3 N/A PhysX
2014-12-24 Ukrainian Ninja MP Steam Dragon Games LLC UE3 version 12097~12791
UDK 2014-02~UDK 2015-02 based
Direct3D 9 / SM3 N/A PhysX
2011-11-16 Waves 2D Shooting Windows x86 Squid in a Box Steam UE3 version 8171 changelist 833356
UDK 2011-04 based
Direct3D 9 / SM3 N/A PhysX
2010-10-25 White the Game – bringt Farbe ins Spiel Action Windows x86 ENJMIN ENJMIN UDK Direct3D 9 / SM3 N/A PhysX
2016-11-11 Why is the Princess in a Magic Forest?! Puzzle Windows x86 Fat Walrus Games Fat Walrus Games UE3 version 10246 changelist 1340247
UDK 2012-07 based
Direct3D 9 / SM3 N/A PhysX
2015-02-13 Wooden Floor Adventure Windows x86, Windows x64 Pheenix93 Pheenix93 UE3 version 10499 changelist 1426632
UDK 2012-11 based
Direct3D 9 / SM3 N/A PhysX
2016-01-12 Wooden Floor 2 Adventure Windows x86, Windows x64 Pheenix93 Pheenix93 UE3 version 10499 changelist 1426632
UDK 2012-11 based
Direct3D 9 / SM3 N/A PhysX
2016-03-26 Zombies on a Plane Action Windows x86 Shangri-La Game Studios Ltd 1C Company UE3 version 12791 changelist 2424394
UDK 2015-02 based
Direct3D 9 / SM3 N/A PhysX

Seperated coonsole version[edit]

[Unreal Engine 3 Unsupported Xbox One] ported version[edit]

[Unreal Engine 3 Unsupported PlayStation 4] ported version[edit]