Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "Mapping concepts"
From Unreal Wiki, The Unreal Engine Documentation Site
(rough start) |
m (light color reference) |
||
(One intermediate revision by one other user not shown) | |||
Line 14: | Line 14: | ||
* brush builders | * brush builders | ||
* [[2D Shape Editor]] | * [[2D Shape Editor]] | ||
− | * | + | * [[Legacy:Vertex Editing|Vertex Editing]] |
* rebuilding | * rebuilding | ||
* adding actors | * adding actors | ||
Line 26: | Line 26: | ||
* cooking (UE3) | * cooking (UE3) | ||
* ... | * ... | ||
+ | |||
+ | ==Reference== | ||
+ | * [[Light color values]] | ||
[[Category:Mapping articles| ]] | [[Category:Mapping articles| ]] |
Latest revision as of 08:39, 23 October 2009
This article provides an overview on Unreal Engine mapping concepts.
This UnrealEd-related article is a stub. You can help Unreal Wiki by expanding it. |
Also see Legacy:Topics On Mapping for now.
The tools[edit]
- Unreal Editor
- Unreal Frontend
- UCC and commandlets
- ...
Level editing[edit]
- Constructive solid geometry
- Basic editor procedures
- brush builders
- 2D Shape Editor
- Vertex Editing
- rebuilding
- adding actors
- level scripting
- materials (UE2/UE3)
- particles (UE2/UE3)
- ...
Level publishing[edit]
- testing
- cooking (UE3)
- ...