My program doesn't have bugs. It just develops random features.

Difference between revisions of "Open Source/ScoreAwardTrigger"

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{{delete|no delete reason given initially; it is a close duplicate of [[Legacy:ScoreAwardTrigger]]}}
  
 
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Latest revision as of 16:55, 22 September 2016

About[edit]

A trigger that, when triggered, will add points to a player's score.

Properties[edit]

Visible[edit]

int ScorePointsAdded 
Amount of points to add.
sound TriggeredSound 
Sound played when triggered.

Source Code[edit]

/* Written by Jon Steadman */
 
class ScoreAwardTrigger extends Trigger;
 
var() int ScorePointsAdded;
var() sound TriggeredSound;
 
function PostBeginPlay()
{
   ReplaceText( Message , "%p", string( ScorePointsAdded ) );
   Super.PostBeginPlay();
}
 
simulated event TriggerEvent( Name EventName, Actor Other, Pawn EventInstigator )
{
   if( Role == ROLE_Authority && EventInstigator != None && !Level.Game.bGameEnded )
   {
      if( EventInstigator.PlayerReplicationInfo != None )
         Level.Game.ScoreObjective( EventInstigator.PlayerReplicationInfo,ScorePointsAdded );
      else if( EventInstigator.Controller != None && EventInstigator.Controller.PlayerReplicationInfo != None )
         Level.Game.ScoreObjective( EventInstigator.Controller.PlayerReplicationInfo, ScorePointsAdded );
 
      if( TriggeredSound != None )
         PlaySound( TriggeredSound );
   }
 
   Super.TriggerEvent( EventName, Other, EventInstigator );
}
 
defaultproperties
{
	TriggerType=TT_PawnProximity
	Message="%p points awarded!"
	bTriggerOnceOnly=True
	ScorePointsAdded=2
}

Related Topics[edit]