Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "Replication overview"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(some initial aritcle links)
 
m (moved external links to relevant sections)
Line 6: Line 6:
 
==Basics==
 
==Basics==
 
* [[Introduction to replication]]
 
* [[Introduction to replication]]
 +
* [http://unreal.epicgames.com/Network.htm Unreal Networking Architecture] by [[wp:Tim Sweeney (game developer)|Tim Sweeney]] (last updated 1999-07-21, i.e. before the release of [[UT]])
 +
* [[udn3:NetworkingOverview|Unreal Networking Architecture]] - updated for [[Unreal Engine 3]]
 +
* [http://web.archive.org/web/20060813220553/http://unreal.jall.org/tutorials/replication.html Replication De-obfuscation] by Mongo (via the [http://web.archive.org/ Wayback Machine]) - another view on [[Unreal Engine 1]] replication concepts
  
 
==Replication concepts==
 
==Replication concepts==
Line 14: Line 17:
  
 
==Replication examples==
 
==Replication examples==
* ...
 
 
==External links==
 
* [http://unreal.epicgames.com/Network.htm Unreal Networking Architecture] by Tim Sweeney (last updated 1999-07-21, i.e. before the release of [[UT]])
 
* [[udn3:NetworkingOverview|Unreal Networking Architecture]] - updated for [[Unreal Engine 3]]
 
* [http://web.archive.org/web/20060813220553/http://unreal.jall.org/tutorials/replication.html Replication De-obfuscation] by Mongo (via the [http://web.archive.org/ Wayback Machine]) - another view on [[Unreal Engine 1]] replication concepts
 
 
* [http://web.archive.org/web/20060810102113/http://unreal.jall.org/tutorials/guidedripper.html A Guided Ripper with a Targeting Laser] by Mongo (via the Wayback Machine) - [[UT]]-based tutorial describing replication pitfalls when creating a new weapon
 
* [http://web.archive.org/web/20060810102113/http://unreal.jall.org/tutorials/guidedripper.html A Guided Ripper with a Targeting Laser] by Mongo (via the Wayback Machine) - [[UT]]-based tutorial describing replication pitfalls when creating a new weapon
  
 
[[Category:Programming articles]]
 
[[Category:Programming articles]]

Revision as of 02:36, 1 May 2009

In Unreal Engine games replication is the concept of passing data between the server and clients in network games. Closely related is simulation, which is the concept of "guessing" server behavior on network clients using only the information already available to the client.

Despite consisting of a relatively small set of rules, applying replication concepts usually scares programmers new to UnrealScript and makes even UnrealScript veterans scratch their head once in a while. This collection of reference articles and tutorials attempts to make your journey into the land of replication as easy as possible.

Basics

Replication concepts

Replication examples