Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "Replication overview"
From Unreal Wiki, The Unreal Engine Documentation Site
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==Basics== | ==Basics== | ||
* [[Introduction to replication]] | * [[Introduction to replication]] | ||
− | * [http:// | + | * [http://unreal.epicgames.com/Network.htm Unreal Networking Architecture] by [[wp:Tim Sweeney (game developer)|Tim Sweeney]] (last updated 1999-07-21, i.e. before the release of [[UT]]) |
− | + | * [[udn3:NetworkingOverview|Unreal Networking Architecture]] - updated for [[Unreal Engine 3]] | |
− | * [ | + | * [http://web.archive.org/web/20060813220553/http://unreal.jall.org/tutorials/replication.html Replication De-obfuscation] by Mongo - another view on [[Unreal Engine 1]] replication concepts |
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* [[Everything you ever wanted to know about replication (but were afraid to ask)|Everything you ever wanted to know about replication (but were afraid to ask)]] by Wormbo - an overview based on UT2004 observations | * [[Everything you ever wanted to know about replication (but were afraid to ask)|Everything you ever wanted to know about replication (but were afraid to ask)]] by Wormbo - an overview based on UT2004 observations | ||
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==Replication examples== | ==Replication examples== | ||
− | * A Guided Ripper with a Targeting Laser] by Mongo (via the Wayback Machine) - [[UT]]-based tutorial describing replication pitfalls when creating a new weapon | + | * [http://web.archive.org/web/20060810102113/http://unreal.jall.org/tutorials/guidedripper.html A Guided Ripper with a Targeting Laser] by Mongo (via the Wayback Machine) - [[UT]]-based tutorial describing replication pitfalls when creating a new weapon |
[[Category:Replication]] | [[Category:Replication]] |
Revision as of 01:03, 28 August 2013
- "Replication" redirects here. For a description of the replication block in UnrealScript source code see replication block.
Please help improve this article or section by expanding it. |
In Unreal Engine games replication is the concept of passing data between the server and clients in network games. Closely related is simulation, which is the concept of "guessing" server behavior on network clients using only the information already available to the client.
Despite consisting of a relatively small set of rules, applying replication concepts usually scares programmers new to UnrealScript and makes even UnrealScript veterans scratch their head once in a while. This collection of reference articles and tutorials attempts to make your journey into the land of replication as easy as possible.
Basics
- Introduction to replication
- Unreal Networking Architecture by Tim Sweeney (last updated 1999-07-21, i.e. before the release of UT)
- Unreal Networking Architecture - updated for Unreal Engine 3
- Replication De-obfuscation by Mongo - another view on Unreal Engine 1 replication concepts
- Everything you ever wanted to know about replication (but were afraid to ask) by Wormbo - an overview based on UT2004 observations
Replication concepts
Replication examples
- A Guided Ripper with a Targeting Laser by Mongo (via the Wayback Machine) - UT-based tutorial describing replication pitfalls when creating a new weapon