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Difference between revisions of "Replication overview"

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* [[udn3:NetworkingOverview|Unreal Networking Architecture]] - updated for [[Unreal Engine 3]]
 
* [[udn3:NetworkingOverview|Unreal Networking Architecture]] - updated for [[Unreal Engine 3]]
 
* [http://web.archive.org/web/20060813220553/http://unreal.jall.org/tutorials/replication.html Replication De-obfuscation] by Mongo - another view on [[Unreal Engine 1]] replication concepts
 
* [http://web.archive.org/web/20060813220553/http://unreal.jall.org/tutorials/replication.html Replication De-obfuscation] by Mongo - another view on [[Unreal Engine 1]] replication concepts
* [[User:Wormbo/Everything you ever wanted to know about replication (but were afraid to ask)|Everything you ever wanted to know about replication (but were afraid to ask)]] by Wormbo - an overview based on UT2004 observations
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* [[Everything you ever wanted to know about replication (but were afraid to ask)|Everything you ever wanted to know about replication (but were afraid to ask)]] by Wormbo - an overview based on UT2004 observations
  
 
==Replication concepts==
 
==Replication concepts==

Revision as of 02:20, 26 June 2011

"Replication" redirects here. For a description of the replication block in UnrealScript source code see replication block.

In Unreal Engine games replication is the concept of passing data between the server and clients in network games. Closely related is simulation, which is the concept of "guessing" server behavior on network clients using only the information already available to the client.

Despite consisting of a relatively small set of rules, applying replication concepts usually scares programmers new to UnrealScript and makes even UnrealScript veterans scratch their head once in a while. This collection of reference articles and tutorials attempts to make your journey into the land of replication as easy as possible.

Basics

Replication concepts

Replication examples