My program doesn't have bugs. It just develops random features.

Difference between revisions of "Replication overview"

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==Basics==
 
==Basics==
 
* [[Introduction to replication]]
 
* [[Introduction to replication]]
* [http://www.pintuvariasi.com Pintu aluminium]
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* [http://unreal.epicgames.com/Network.htm Unreal Networking Architecture] by [[wp:Tim Sweeney (game developer)|Tim Sweeney]] (last updated 1999-07-21, i.e. before the release of [[UT]])
* [http://littletods.com/en/content/4-perlengkapan-bayi Perlengkapan bayi]
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* [[udn3:NetworkingOverview|Unreal Networking Architecture]] - updated for [[Unreal Engine 3]]
* [http://www.mitrainti.com SAP indonesia]
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* [http://web.archive.org/web/20060813220553/http://unreal.jall.org/tutorials/replication.html Replication De-obfuscation] by Mongo - another view on [[Unreal Engine 1]] replication concepts
* [http://www.waterpluspure.com filter air]
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* [http://www.tiraimodern.com/product/vertical-blind Harga vertical blind]
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Replication De-obfuscation] by Mongo - another view on [[Unreal Engine 1]] replication concepts
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* [[Everything you ever wanted to know about replication (but were afraid to ask)|Everything you ever wanted to know about replication (but were afraid to ask)]] by Wormbo - an overview based on UT2004 observations
 
* [[Everything you ever wanted to know about replication (but were afraid to ask)|Everything you ever wanted to know about replication (but were afraid to ask)]] by Wormbo - an overview based on UT2004 observations
  
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==Replication examples==
 
==Replication examples==
* A Guided Ripper with a Targeting Laser] by Mongo (via the Wayback Machine) - [[UT]]-based tutorial describing replication pitfalls when creating a new weapon
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* [http://web.archive.org/web/20060810102113/http://unreal.jall.org/tutorials/guidedripper.html A Guided Ripper with a Targeting Laser] by Mongo (via the Wayback Machine) - [[UT]]-based tutorial describing replication pitfalls when creating a new weapon
  
 
[[Category:Replication]]
 
[[Category:Replication]]

Revision as of 04:03, 28 August 2013

"Replication" redirects here. For a description of the replication block in UnrealScript source code see replication block.

In Unreal Engine games replication is the concept of passing data between the server and clients in network games. Closely related is simulation, which is the concept of "guessing" server behavior on network clients using only the information already available to the client.

Despite consisting of a relatively small set of rules, applying replication concepts usually scares programmers new to UnrealScript and makes even UnrealScript veterans scratch their head once in a while. This collection of reference articles and tutorials attempts to make your journey into the land of replication as easy as possible.

Basics

Replication concepts

Replication examples