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    • ...e <tt>TakeDamage</tt> and <tt>HurtRadius</tt> functions (these are used to damage [[Legacy:Actor|Actors]]) only take a [[Legacy:Variable Syntax|variable]] of ==How do damage types work? == ...
      5 KB (847 words) - 13:31, 9 September 2015
    • ; ProtectionType1 : Protects against DamageType (None if non-armor). ; ProtectionType2 : Secondary protection type (None if non-armor). ...
      4 KB (431 words) - 07:02, 18 January 2004
    • * [[Legacy:Taking Damage|Taking Damage]] &ndash; The effects of the TakeDamage function in the Pawn class. ...orption|Armor Damage Absorption]] &ndash; How a player's inventory reduces damage. ...
      14 KB (1,963 words) - 16:52, 29 April 2010
    • {{code|function [[int]]&nbsp;'''AbsorbDamage''' (out&nbsp;[[int]]&nbsp;'''Damage''', [[int]]&nbsp;'''CurrentShieldStrength''', [[float]]&nbsp;'''AbsorptionR reduce damage and remove shields based on the absorption rate. ...
      30 KB (3,284 words) - 06:53, 17 January 2010
    • {{code|function [[int]]&nbsp;'''AbsorbDamage''' (out&nbsp;[[int]]&nbsp;'''Damage''', [[int]]&nbsp;'''CurrentShieldStrength''', [[float]]&nbsp;'''AbsorptionR reduce damage and remove shields based on the absorption rate. ...
      32 KB (3,501 words) - 06:07, 16 August 2009