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- ...e <tt>TakeDamage</tt> and <tt>HurtRadius</tt> functions (these are used to damage [[Legacy:Actor|Actors]]) only take a [[Legacy:Variable Syntax|variable]] of ==How do damage types work? == ...5 KB (847 words) - 13:31, 9 September 2015
- ; ProtectionType1 : Protects against DamageType (None if non-armor). ; ProtectionType2 : Secondary protection type (None if non-armor). ...4 KB (431 words) - 07:02, 18 January 2004
- * [[Legacy:Taking Damage|Taking Damage]] – The effects of the TakeDamage function in the Pawn class. ...orption|Armor Damage Absorption]] – How a player's inventory reduces damage. ...14 KB (1,963 words) - 16:52, 29 April 2010
- {{code|function [[int]] '''AbsorbDamage''' (out [[int]] '''Damage''', [[int]] '''CurrentShieldStrength''', [[float]] '''AbsorptionR reduce damage and remove shields based on the absorption rate. ...30 KB (3,284 words) - 06:53, 17 January 2010
- {{code|function [[int]] '''AbsorbDamage''' (out [[int]] '''Damage''', [[int]] '''CurrentShieldStrength''', [[float]] '''AbsorptionR reduce damage and remove shields based on the absorption rate. ...32 KB (3,501 words) - 06:07, 16 August 2009