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- This is a project to make Ion Cannon, Link Turret and Minigun Turret behave more like Onslaught turrets in an Onslaught game, in a mutator. The ...ing trouble figuring out when the turret's controller gets created and the turret gets possessed. Creating a virgin onslaught map and placing an ASVehicleFa ...5 KB (697 words) - 12:50, 17 January 2006
- '''Wormbo:''' Yup, Chaos UT has a "turret launcher" and AFAIK they are going to re-implement it in Chaos UT 2: Evolut '''Mr Evil:''' This isn't that far off what I did for the 'Sentinel' automatic cannons: http://www.cheese83.freeserve.co.uk/unreal/woe.htm ...4 KB (738 words) - 22:23, 21 May 2010
- * [[Legacy:Automatic Turret|Automatic Turret]]s ...5 KB (748 words) - 17:39, 26 September 2006
- ; An Advanced Turret Actor: Damageable sections, damage distribution, hit modifications, shield ...sn't too unpleasant. When I read the notification email this morning, the automatic ban had already expired. ...5 KB (724 words) - 00:28, 18 May 2006
- * The option to use this as either a triggerable or an automatic (timed) vehicle factory. // Spawn any Vehicle or Turret, set Team, pre & post spawn Events, timing, and more. ...10 KB (1,032 words) - 08:34, 10 May 2008
- for debugging turret aiming This value is used to cap the maximum amount of "automatic" adjustment that will be made to a shot ...14 KB (1,703 words) - 07:03, 17 January 2010
- for debugging turret aiming This value is used to cap the maximum amount of "automatic" adjustment that will be made to a shot ...14 KB (1,699 words) - 08:40, 23 May 2008
- * '''(UT2K4)''' AS_Weapons_SM - Defence Turret, Ion Turret and Link Turret * '''(UT2K4)''' AS_Weapons_SM - Automatic Turrets ...31 KB (4,935 words) - 09:35, 29 September 2008
- An automatic turret. ...31 KB (4,957 words) - 13:05, 15 November 2009