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From Unreal Wiki, The Unreal Engine Documentation Site
  • ; globalconfig bool bMegaspeed : Players move 40% faster and jump 20% higher than without bMegaSpeed and bHardcoreMode. ...UT)]] aPlayer) : Called to re-start a player on the map. Will also remove bot players from the game if there are too many of them. ...
    12 KB (1,677 words) - 18:42, 3 January 2017
  • ...eone else mentioned it in another thread, but what good is it to have your bot grab the flag and then not have a vehicle available when it returns to the ...ne as even if they are using a Tank, if the attacker engages them, another bot can come up form behind and take the flag...I've watched it a dozen times.' ...
    12 KB (2,146 words) - 20:46, 11 April 2012
  • Bots will not use vehicles until a proper CTF bot path network is set, with an AssaultPath set to each flag and at least one ...eone else mentioned it in another thread, but what good is it to have your bot grab the flag and then not have a vehicle available when it returns to the ...
    12 KB (2,038 words) - 20:44, 11 April 2012
  • ...Trace(HitLocation, HitNormal, CameraLocation, Location, true, Vect(40, 40, 40)); ...race(HitLocation, HitNormal, CameraLocation, Location, False, Vect(40, 40, 40)) != None ) ) ...
    30 KB (2,455 words) - 06:18, 14 September 2011
  • Size -> StartSizeRange=(X=(Min=35,Max=35),Y=(Min=30,Max=30),Z=(Min=40,Max=40)) ...estination path node. These can be safely ignored unless you are actually Bot-Pathing your level. ...
    8 KB (1,318 words) - 21:56, 7 June 2011