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- This is a type of brush [[Legacy:Solidity|solidity]]. * Nonsolid [[Legacy:Brush|brush]]es are additive ...1 KB (166 words) - 15:50, 13 January 2005
- {{classbox|[[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Brush (Package: Engine)}} {{classbox|[[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> Brush (Package: Engine)}} ...6 KB (867 words) - 01:59, 7 April 2006
- ...onym of polygon. The difference usually comes about when one speaks of a ''brush face'' being split into several ''polygons'' by the [[Legacy:Build|build]] * Also known as a brush ...4 KB (594 words) - 03:34, 1 October 2003
- Brush transformations changes the position, scale or skew of a [[Legacy:Brush|brush]]. ==Brush Transformation Modes== ...6 KB (981 words) - 03:58, 11 September 2006
- Vertex Editing allows you to change the shape of a brush by moving its vertices that define the shape. # Select a brush ...7 KB (1,215 words) - 17:32, 7 March 2009
- ...An entire map can be saved as this file format, or just a single actor or brush. ** UnrealEd's Brush -> Import command (see [[Legacy:Data Import And Export|Data Import and Expo ...7 KB (928 words) - 21:42, 26 January 2017
- Rough notes on brush creation: ...ting brush, as can be seen in a brush itself ([[Legacy:Brush Hacking|Brush Hacking]]), each poly has a segregated vertex list. At the construction stage, howe ...9 KB (1,334 words) - 09:14, 1 September 2005
- ...m permanently to selected brushes. (what's the difference between this and BRUSH APPLYTRANSFORM?) ...fter a certain distance. The distance being determined by where the Active brush is when it's pressed. Press again to disable. Useful for complex maps. ...17 KB (2,565 words) - 22:00, 23 April 2010
- ...ox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> Mover (Package: Engine)}} ...often has dirty shadows and flickering between different lightings on the brush. However, it does eliminate the annoying black patches on the undersides of ...17 KB (2,517 words) - 18:28, 9 November 2016
- '''Raven:''' There is an error in loading up a brush. Possible that it an error coming in from something else. Are you using any ...m the only mapper), that'd i'd make a little sniping area with a non-solid brush over it with the outside texture matching the wall and the inside texture t ...51 KB (8,829 words) - 10:53, 3 May 2008